Thanks for the recheck!Sonnyc wrote:
recheck
General.
-- Got some hitsounding comments. At section 01:03:165 ~ 01:24:570 - most drums are consistently appearing every 1/1. Every drums are heavy bass, and snare drums rarely appear. However your hitsound patterns are normal-samplesets appearing at upbeat lines. It didn't felt appropriate enough, considering the every 1/1 had a same drum beat. You may think spamming the same hitsound every 1/1 might be boring, but it would be better than expressing only part of the same sound. This section might have a lower volume until 01:13:783 since it feels calm than other parts. As per in chat, changed to drum-finish
-- The section around 00:52:379 ~ 01:03:081 and 01:54:401 - feels stronger than other parts of the song. Mind increaing the volume by a little to make more difference? Increased to 70.
Easy.
01:03:165 - For all diffs, this normal-finish feels too much for this calm section. Fixed in all diffs
01:26:423 (2) - The rhythm was pretty unfitting with the song since there is no beat at 01:27:098. Consider ending this slider at 01:26:929 where the music actually exists. Just switched it up into a note instead
01:55:749 - There is a finish here in all diffs, and is this really necessary? The music doesn't feel that loud to demand one. Done
Normal.
01:24:738 (1,2) - What do you say for this small jump? Although slider leniency may cover that, I generally don't think introducing such concept on normal would be nice. Changed the pattern a bit,
01:42:266 (2) - 01:44:963 (2) - Unlike the previous (1) which went along a vocal that supports the selected rhythm, these usage to mirror the previous rhythm while the music being inconsistent felt too forced. Maybe you'll want to follow the music better. Done
Hard.
00:29:182 (2,3) - The intro rhythm kinda feels like a simplified vocal along instruments. At here, there are some prominent instruments at 00:29:182 - 00:29:356 - 00:29:531, but some of those were kinda ignored inside the slide. 00:29:705 there is a sound here too, but something weaker than any surrounding elements I'd say. And also a vocal 00:29:879 here wasn't expressed. This rhythm was kinda following some less noticable elements of the song, thus kinda hard to catch it was nicely representing this song. http://puu.sh/rZp7N/d42a1ea37d.jpg Consider this kind of a rhythm here. Feels more along the song imo. Done
01:01:985 (2,4) - The instrument wasn't consistent with (1,3) and spamming all with normal-sampleset didn't felt fitting. Just using an sampleset-auto will work better for me. Used a drum-whistle as a substitute
01:16:480 - This normal-sampleset feels pretty redundant. Hmm... it's like one of those songs where you go clap-clap-clap-clapclap... It adds some variety to the otherwise constant HS
Insane.
00:38:949 (2,3) - A ctrl+G form of the rhythm will fit this part better. There isn't much a clear sound at 00:39:124 so making that clickable was a little less fitting. Done
01:01:985 (3,5) - Same suggestion to set sampleset-auto. How about a drum-whistle?
01:22:210 (3) - Small spacing. Fixed
01:56:760 (8) - Clap. Added
Your Name.
00:27:786 (2,3) - Try a ctrl+G form of the rhythm. Done
00:29:182 (2) - The tone is a bit high as 00:29:356. You can consider adding a whistle. Done
00:57:772 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This made this diff X haha. mm and my opinion on this is,, that it kinda broke this diff? Well I can see some cross-screen slider based jumps but 24 notes being consecutively a jump was idk just a bit too much. Also the rhythms being a constant 1/2 spam while the song is providing more was less interesting... For example, you've just used a symmetric pattern but there is a musical difference at 00:59:204. 01:00:468 - There is some dragging sound here, but it isn't much differently expressed than the previous 1/2 jumps. Using some jumps to express this intensed section will be a good idea, but just consecutive jumps with 1/2 spams were a little questionable. Besides if you plan to keep this, you'll want to stack 00:57:772 (1,3,5,7) properly. I've remapped this part and the diff dropped down back to an I. Hopefully, it's much better now.
01:08:390 (6) - 01:13:783 (4) - 01:16:480 - 01:19:176 (3) - Sampleset normal feels like arbitrarily added to form your own pattern, instead of reflecting the song. Regarding this... It's so that the initial claps don't get repetitive in tedious. I added them in to change it up.
01:24:738 (1) - Consider a ctrl+G on this. Seeming from 01:24:738 (1,2,3,4), it feels like some rotated form while (1,2) and (3,4) being a pair each. However it having some inconsistent group of a flow felt less organized. ctrl+G of (1) will create a jump at 01:24:738 to emphasize its strong sound, and form a consistent flow on (1,2) and (3,4) to make it feel more like an organized combo. Alright
01:59:457 (2) - Uh the rhythm here is really weird. Expressing as 1/6 reverse feels too late. Actually I can hear one drum beat at 01:59:541 so a 1/4 reverse may be more appropriate. Done