from your mod for mod queue
i rechecked my mod two days ago, i saw you updated the map once more since then. but since the mod stayed the same after teh update before it, i'm not gonna recheck once again.
this mod is mostly about things i don't agree with emphasis/timing wise as i hardly found an issue concerning flow or aesthetics. so it will mostly be opinions/suggestions rather than pointing at blankets and the likes.
i rechecked my mod two days ago, i saw you updated the map once more since then. but since the mod stayed the same after teh update before it, i'm not gonna recheck once again.
this mod is mostly about things i don't agree with emphasis/timing wise as i hardly found an issue concerning flow or aesthetics. so it will mostly be opinions/suggestions rather than pointing at blankets and the likes.
your name
- 00:27:786 (2,3) - should start the slider on the tick 2 is on already. there is really nothing to be clicked.. or heard at where it starts now.
- 00:29:705 (4) - perhaps use two notes instead maybe on the slider end and head even. the guitar does play on the slider end as it does on the previous one. so using something different would fit imo. additionally it makes the vocal you have the slider end on right now clickable. you seem to have laid emphazis on the vocals untill here so it would be appropritae to do so here as well.
- 00:33:717 (2) - i think it actually goes in 1/6 here rather than 3/4 like http://puu.sh/rOnDC/b4a74cf827.jpg
- 00:35:112 (8) - this slider seems out of place, starting on a pretty weak note and ending on a stronger one. you could just have it one 1/2 earlier as it would put proper emphazis on the weak note followed by a beat starter. or just only use notes in that pattern.
- 00:38:949 (4) - it seems odd to have this ending where it does as the sound really just continues untill the next note you put down. i'd suggest simply using a note instead if you wouldn't want to change the lowspacing of the next two notes with a long slider.
- 00:40:868 (6) - might go better if you used two sliders instead of reversing the slider for emphasis reasons like http://puu.sh/rOnMx/68b9fd13f2.jpg
- 00:42:612 (5,6,1) - works i guess. but i'd put another note between 6 and 1 since it's a rather prominent sound which you mapped on other occasions as well. i'd probably do it in a manner in which continues the hexagon of 00:43:310 (1,2,3,4) - makes it stand out enough to be recognized as something different, doesn't disrupt the visuals and still emphazises the vocals enough with the turn. would look somehow like this https://puu.sh/ryI9Y/0287bbd5bf.png
- 00:47:496 (1,2,3) - would work better with the vocals if you started 1 a tick later and used a single after it. you can make the spacing between the middle note and the sliders a bit bigger to get the emphazis on the beat you have on the start of the second slider now right along with the vocals again. i imagine it looking somewhat like this https://puu.sh/ryItU/d869fcfd1d.jpg by which the 8 and spacing to choices may vary
- 00:53:727 (1,2,3,4,5) - sounds like it starts on the end of 00:53:390 (4) - already or is just a tripple if simplified. but 00:53:980 (4) - shouldn't be there.
- 00:54:738 (1,2,3) - would rotate this a bit clockwise for the flow, keeping (1) in the same position as it currently is. a bit awkward an angle atm
- 00:55:075 (3) - is a longer sound than usualand you map on the guitar rather than the drums already anyway. it stands out in the song, why not make it stand out in the map as well?
- 00:56:423 (1,2,3,4,5) - same as before
- 00:59:120 (4,5) - preference probably, but i'd like playing a tripple here. you mapped the other guitar 1/4 as well after all.
- 01:01:817 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - first quint is the same issue as the previous ones, then the drums start one 1/2 later than you start them and are continuous rather than having a gap.
- 01:04:513 (1) - i don't see how an extended slider is juristified here. it skips a vocal note which you really should be following imo as you do so on the other ones as well as most of the song anyway.
- 01:08:390 (6,1) - and 01:09:232 (4) - (plus the sliderend of the note before) are really similar in the song. but you map them completely different. i'd make them more alike in some way or another.
- 01:17:659 (4,5) - would be a very nice place to fit in change up as the vocal does something unusual, which seems to be what you mainly follow here too (especially after skipping other instruments on 01:16:648 (1) - )
- 01:21:873 (1) - the slider end could use some more emphasis. it got a pretty strong guitar downbeat going for it.
- 01:29:963 (12,1) - the drums play another tripple between those. might want to map it.
- 01:40:918 (1) - should really be mapped in 1/4 due to vocals imo. could simply break up the long slider into a short going untill the red anchor point and a note on the slider end to keep the pattern of sorts.
- 01:44:120 (2) - same deal as on 00:33:717 (2) -
- 01:46:817 (4) - here as well. by which if you keep your current way on those, this one should probably take the same form as those as well
- 01:55:749 (1,2,3,4,5) - you keep those consistent i guess. i'll still point at them once more to show my displease over them~
- 02:04:682 (5,1) - drums keep playing through this gap
insane
- 01:01:816 (1,2) - no 1/4 here as you usually have them?
hard
- 00:32:147 (2) - i think using 1/2 here makes it more offthrowing than anything else to play. i'd rather like seeing a 1/2 between 00:31:449 (1,2) - instead
normal
- 01:13:952 (1,2,3,4,1,2,3,4,1,2) - that part just seems quite uninteresting in it's 1/2 slider spam. there is more to work with than just that.
- 01:47:996 (5,6) - it seems a bit odd and unintuitive to not play those red ticks as they are noticably more important even to a new player i'd assume at this level. so i'd probably try somthing with sliders there as to keep it playable and on track with the song
easy
good luck with the map, it's not too often nowadays that one gets to see a map in the older style going in for the race.no flaws found