This map has been deleted on the request of its creator. It is no longer available.
_orange wrote:
M4M from q
[abused]
The volume is at 60% throughout the whole song, might want to change that
00:24:617 (5,1) - these overlap, doesn't look that nice s
00:29:617 (4,5,6) - spacing here is kinda different s
00:55:617 (1,1) - um i don't know why you put 2 NCs here, the next part with the exact same rythm isn't NCed woops accident
01:08:617 (2,5) - overlap again, a lot of people forget about overlaps so be careful when you map about that eh it looks fine
01:24:951 (5,6) - you could blanket these, use the approach circle and change the slider to that shape aa a a aa
01:28:284 (1,2) - ^ same thing ^^^^^^
01:37:451 (9,2) - 01:38:951 (3,5) - overlaps, fix them if you can asfdsa sa
01:41:284 (4,6,7) - you could stack these ya
01:42:617 (8,1) - blanket yaaaaaaaaa
01:53:617 (1) - maybe put this in the exact center? afdsafafasf
[hard]
In this diff, and when mapping normals and advanced, you should have consistent distance spacing, you probably don't play normal anymore so, just be careful
00:39:617 (2,3) - try blanketing these aaaaaaaaaa
00:54:284 (9) - combo goes up to 9, maybe put a NC somewhere, or don't doesn't seem appropriate
01:48:951 (2,4) - overlap zzzzzzzzzzzzzz
Try to fix the inconsistent spacing, might take a long time but, it'll probably be better i tried spacing to the intensity of the music, so when there's a loud beat, the spacing is increased. if this is unrankable in a hard then i'll change it, but i'm keeping it for now
[normal]
This diff is the best in your mapset imo
00:37:617 (4,5) - this is a blanket if you dont know, you probably do tho ya
00:45:617 (2,3) - 00:48:284 (2,3) - 00:49:617 (1,2,3) - etc, In an easy diff, I don't think there should be stacks, im not sure tho me neither tbh. can someone clarify if normal diffs can have stacks?
Not a lot of problems on this map,
also might wanna change the volume, make it different at different parts g
Nice mapset, hope it gets ranked also it'll be great if a twenty one pilots song gets ranked
gl! !!!!!!!!!!!!!
[Dashyy] wrote:
Nekomata wrote:
timing
offset should be corrected to 22979 (+28). apply this last. how to never knew that.. ty!
abused
- 01:28:951 (2,3,4,5,6,7) - surprised me, this isn't actually correct though. it's more accurate to 1/6 snapped. and you're better off using two repeat sliders for this difficulty g
- 01:31:617 (7,8) - might want to swap that in the timeline and re-position as necessary. this currently throws off the natural rhythm. i might not be understanding this fully, but 7 is supposed to be uncomfortable since its a strong note and it puts strain on a player sooooooo ye
- 01:39:617 (5) - 01:44:951 (5) - forgot NC? ya
- 01:12:951 (1,3) - should NC be on (3) instead to support the new measure? aaaa
- seems some NC usage is inconsistent here ur inconsistent
- could probably map more vocal 1/4s in the beginning so it's not very monotonous 1/2 all the time idk i might but i don't want the beginning to be too hard since its pretty calm
hard
- 01:08:951 (3) - make this snap to the red tick instead, currently it's out of rhythm and doesn't accurately match the strong point of the vocal. stupid 1/8
- 01:28:951 (4,5,6,7) - definitely not suitable for a hard difficulty. even the one in abused is easier to play lol. same/similar solution as abused here. ggg
- 01:34:284 (4) - 01:39:617 (4) - 01:44:951 (4) - 01:50:284 (4) - NC these changes in velocity so the player can actually expect these things. ggggggggg
normal
- decent diff, but i'm concerned about the spinner recovery time here 00:41:617 (1,1) - and plus the spinner seems kinda random :/ changed
at least with 01:05:617 (1,1) - there's a little break before the spinner so recovery time could be more lenient imo. plus the spinner fits here.brb applying tmmrwty!
ty !!!!!Chibi Maruko wrote:
hi. m4m from your queueabused
- 00:25:645 (1,2) - Those sliders are not supposed to play hard. Please change that for example at 00:22:978 (1,2) - . This situation always same at 00:28:312 (1,2) - 00:33:645 (1,2) - 00:36:312 (1,2) - 00:41:645 (1,2) - 01:08:312 (1,2) - 01:10:979 (3,4) - 01:13:645 (3,4) - 01:16:312 (3,4) - 00:18:979 (3,4) - 01:24:312 (3,4) - 01:40:979 (3,4) - 01:46:312 (3,4) - i don't really get why these are so hard :/ i see a lot of insanes that use this slider pattern
- 01:10:312 (1) - Remove NC at move NC at big white tick. Again..., this situation always same at 01:12:979 (1) - 01:15:645 (1) - 01:18:312 (1) - 01:20:979 (1) - 01:23:645 (1) - 01:26:312 (1) i start the nc at every new measure
- 01:32:812 - I'm sure you should add note at blue tick at kiai time i don't hear anything on the blue tick tho
- 01:38:312 (2) - Blanket k
Your hard should remap bcs it's not unsuitable for hard player with cs5.2. I hope your map are going for ranked abused is more of a light insane if anything. and i don't think a cs 5.2 map is unrankable for a light insane since i see a lot of it in modern maps.
ye ey
ty!!!!!zeroallies wrote:
bad mod incoming :d
hello im z.a (Zero Allies) you can call me za for short.
im a beginner modder, just in case w
ill do my best to mod your map
[general][abuse(d)]
- volume to 40% becuase the music is not good and really quiet against like everything will freeze, asu no yozora shoukaihan, etc aaaa
[hard]
- 00:01:645 - to me, this part is useful the beginning is really boring to map tbh
- 00:24:645 (5) - kick this slider? since the first part you kicked it ? i didn't kick any sliders in the first part of the song ._.
- 00:29:978 (5) - etc ^^
- 00:57:645 (8,1) - switch nc also the other part too g
- 01:07:645 - have this part clickable, since its the highest diff sss
- 01:53:645 - the ending is kinda need, cuz you didnt fade really fast i like it how it is tbh
[normal]
- yourr diff, its like insane, and we must follow all the noob players to know the patterns easier something like 00:54:312 (9,1) - this, this ain't hard anymore the pattern you pointed out is fine. it uses higher spacing since its a 1/1 jump rather than a 1/2 jump, which is something all difficulties use.
- 01:10:979 (1) - ctrl h, to make it good structure that makes the pattern really hard tho
- 01:34:312 (4) - LOL, 01:39:645 (1) - , 01:44:979 (1) - used higher sv because the "watch it" was really agressive
thanks for accepting my bad mod :d b:
- fix aimod its telling me the object is too close to the previous one yet there's nothing there lol wtf
Miryle wrote:
M4M for this map.abusedHard
- 00:28:312 (1,2) – Blanket ;w; f
- 00:28:312 (1,5) – Stack? ggggg
- 00:33:645 (1,2) – Why not same shape? whats wrong with having different shapes
- 00:39:312 (2,5) – Make 2 in the middle of 5? zzzzz
- 00:43:645 (6,2) – Could blanket tbh. zzzzzzzzz
- 00:48:978 (4) – If you’re following vocals, it starts at 00:48:812. ya but i wanted to keep the patterns consisitent
- 00:50:312 (3,6) – Stack these tails tho? ya
- 00:53:645 (3,4) – Same with following vocals. Starts on blue. same thing as before
- 00:54:978 (1,2) – HOYL. Could you make this symmetrical? didn't make the pattern symmetrical but changed
- 00:57:978 (1,2,3,4) – Spacing. ;w; 2 into 3 is way smaller yet 1 into 2 is the same timing. a
- 01:00:978 (2,3) – Blankettttt. ;w; a
- 01:10:312 (1,2,3) – asdasdasd ^
- 01:13:479 (2,4) – Eww they’re touching. ew
- 01:21:979 (4,7) – Stack 4’s tail with 7’s head, would avoid overlap of 01:21:979 (4,6) – as well. sssssss
- 01:23:645 (1,2) – Could blanket. nah
- 01:27:645 (5,7) – HOYL OVERLAP TRIGGERED. !!!!!!!
- 01:28:312 (7,9) - ^ asdsadasdas that one's staying tho since i can't find a better replacement
- 01:29:645 (1,2) – Blanket, crying. wh i did tho i'll make it better i guess
- 01:37:479 (9) – No sound here tho. it has a held sound tho so thats why i used a slider
- 01:42:645 (8,1) – Blanket this better. ;w; o k
- 01:46:979 (5,8) – AAAAAAAAA D: dfsjhfakj hate blanketing
- 01:50:312 (1) – Ayy nice tbh. thx
HardHard
- 00:38:312 (4,1) – No blanket? how do i blanket sliders jdfkgfjs
- 00:39:645 (2,3) – Better blanket pls. :3 wHY AM I SO BAD
- 00:44:978 (2,1) – omw spacing tho. Move 1 away more and close to 00:46:312 (2). k
- 00:49:645 (1,2) – No blanket? ok i tried
- 00:51:646 (4,5) – ctrl+g both at once for better rhythm? I think the end of 5 is on a pretty strong sound. f
NormalNormal
- 00:28:312 (1,2) – Blanketable. g
- 00:42:978 (8,1) – m8. Blanket this? gggggg
- 00:44:312 (1,1) – Stack tails? ds won't let me
- 00:52:312 (1,2,3) – Holy mother of blankets. Could you blanket this better? ;w; probably still looks terrible
- 00:59:645 (4,5) – Same.~ looks like ass but its good enough
- 01:00:312 (5,6) - ^ asdasdasd pattern changed
- 01:10:979 (4,5) – my word. Call the blanket police. D: aimod keeps yelling at me every time i make a blanket fdaikfjdsklf
- 01:13:645 (1,3) – Why not same shape? Would look better as a pattern. fffff
That's it!~ Good luck. :3 :33333333
hlanden wrote:
Hello! Noob mod incoming
abused
00:25:978 (2) - This one feels better if straight imo. gggg
00:28:312 (1,2,3) - https://osu.ppy.sh/ss/6567558 looks better like this modified ur suggestion a bit
00:29:645 (4,5,6) - https://osu.ppy.sh/ss/6567566 changed this one because I had to change it after rearranging the other one. want to keep patterns consistent
00:33:645 (1,2,3) - You can do both combinations from 00:25:978 or 00:28:312 or little sliders with sharp angles, but keep it consistent, because it looks wierd like that. k
00:34:312 (3,4) - Spacing should be a bit reduced here k
00:36:312 (1,2,3) - See? This one is better because both of the small sliders look the same. does nobody like slider diversity anymore
00:44:312 (1,2,3) - https://osu.ppy.sh/ss/6567588 while this is a bit more confusing it looks better aesthetically, your choice pretty much.
00:45:645 (4,5,6) - ^ ya
00:47:645 (2,3) - Might want to space these two apart a bit more for better readability.
00:52:978 (2,3) - ^ yaaaaaaaa
00:54:978 (1) - This is snapped to the yellow tick for some reason while it should be snapped to the red one. And for the pattern - https://osu.ppy.sh/ss/6567601
01:05:562 - Inherited point should be snapped to this white tick. asasa
01:05:645 (6,1,1) - You could make all of this a bigger spinner, up to you, but would be better imo. ssssssss
01:07:645 (1) - If not doing the above, center this note.
01:08:312 (1,2) - Again slider inconsistency, I'll stop pointing out these. What I can suggest is change everything up to that point. You can leave them after that point since song gets tenser, rather than the more cleaner it was before. ya
01:08:312 (1,2) - Add a note here. wh there's a slider there
01:27:479 (4,5,6) - Maybe change these like that https://osu.ppy.sh/ss/6567669 and then do something like : https://osu.ppy.sh/ss/6567677 okkkk
01:51:145 (1,1) - Why not just end the spinner on the note, like I suggested earlier? wanted to make this part clickable cause its a strong sound
I also suggest bigger CS, something like 3.5, AR 8, OD 6, HP is fine. ugh everyone is complaining about the cs so i made it 4.8
normal
Consider renaming it to easy.
CS 4.3 -> ~3.3
AR 5 -> ~4
OD 3.8 -> ~2.5
HP 2.8 -> ~2
Now for the map itself:
00:26:978 (4) - Consider blanketing it like this https://osu.ppy.sh/ss/6567730 sssssss
00:37:645 (4,5) - ^
00:42:978 (8,1) - Fix that one a bit s
00:45:645 (2,3) - Repeat slider here? yaaaaa
01:09:645 (3,4) - Same as first 2 can't really blanket these
01:49:645 (5,6) - Same as 00:45:645 strong beat = click
Well, use these first couple of examples to make your map with as cleaner curves and as much blankets as you can. Because of the chaotic way you mapped the whole map it would make more sense for the kiai to be different rather than the whole map to be like that.
I won't take time to mod Hard diff because it has basicially the same errors as Normal one. i'm gonna remap hard anyway cause its terrible lo
Overall I'll be a bit blunt, this map is kind of bad to today's standards. But don't get discouraged, keep improving ty!!!!!!!!!
ty!!!!!!!!!!donkat wrote:
Normal
Change circle size to something bigger like 3.5. This is a normal diff i'm pretty sure a normal diff can have cs 4.2
Also, you should hitsound it! working on it zzzzz
00:36:312 (6) - Would be better curved imo ye
00:46:645 (4,5) - Would also be better farther away. Less experienced players might be confused and click it earlier ds wont allow it
01:08:312 (1,2,3,4,5) - It would sound nicer if you followed the beat instead of the vocals with the notes here but the beat is so boooooring
01:28:979 (1) - The rhythm of this slider doesn't make sense and will confuse the player. g
01:34:312 (1) - I feel like this would be better as two hit circles. The effect would be more abrupt. Same for the other ones changed to a hitcircle
01:50:312 (4) - The ending is almost at the same time as the beginning of the spinner. Change it. k
ty!!!!!!!!!!!!!!!!!!!!!!!!!Yanganof wrote:
Heyo
NM from queue
General:
use a 1/4 beat in. You don't need/use the 1/8. g
easy:
AR is relatively high for easy. I'd recommend you use 2 or 3 instead too slow
00:41:645 (7,8) - make them look the same as 00:45:645 (2,1) Its looking somewhat strange that they're pointing in nearly same directions. i changed it a bit but i think its fine how it is
00:49:645 (1,2) - ^this
00:53:645 (2,3) - I dont think this is a good idea in easy. Maybe use a single slider instead, as you've done it with 00:53:645 (1) i think overlaps are fine in easy as long as it isn't too messy. not sure tho
01:25:645 (3) - I think you should rotate thi one or make it curved. It's uncomfortable to play curved
01:32:312 (5) - ^this curved
01:49:645 (5,6) - same as with 00:53:645 (2,3) ok i'll fix this one
normal
You have two distance issues in your map. Is the jump intended?
Change the other one. A Jump in normal... well. If it's not to big you may get away with it. i'm retarded i forgot to fix ds after changing stuff in normal the slider at the end tho is intentional since it looks stupid with ds
Nothing else here g!!!!!!!!!
hard
Increase AR to 8 if you stay with your high AR in Easy. increased a bit
00:27:645 (6) - Move this one a bit up, uncomfortable g
01:31:479 (6,8) - Fix the stack intentional for readabilityyyyyy
Hope this helps. every mod helps!!!!!!!!!!