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twenty one pilots - Heathens

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Topic Starter
Dashyy-
This map has been deleted on the request of its creator. It is no longer available.
_orange
M4M from q

[abused]

The volume is at 60% throughout the whole song, might want to change that

00:24:617 (5,1) - these overlap, doesn't look that nice

00:29:617 (4,5,6) - spacing here is kinda different

00:55:617 (1,1) - um i don't know why you put 2 NCs here, the next part with the exact same rythm isn't NCed

01:08:617 (2,5) - overlap again, a lot of people forget about overlaps so be careful when you map about that

01:24:951 (5,6) - you could blanket these, use the approach circle and change the slider to that shape

01:28:284 (1,2) - ^ same thing

01:37:451 (9,2) - 01:38:951 (3,5) - overlaps, fix them if you can

01:41:284 (4,6,7) - you could stack these

01:42:617 (8,1) - blanket

01:53:617 (1) - maybe put this in the exact center?

[hard]

In this diff, and when mapping normals and advanced, you should have consistent distance spacing, you probably don't play normal anymore so, just be careful

00:39:617 (2,3) - try blanketing these

00:54:284 (9) - combo goes up to 9, maybe put a NC somewhere, or don't :D

01:48:951 (2,4) - overlap

Try to fix the inconsistent spacing, might take a long time but, it'll probably be better

[normal]

This diff is the best in your mapset imo

00:37:617 (4,5) - this is a blanket if you dont know, you probably do tho :oops:

00:45:617 (2,3) - 00:48:284 (2,3) - 00:49:617 (1,2,3) - etc, In an easy diff, I don't think there should be stacks, im not sure tho

Not a lot of problems on this map, :)
also might wanna change the volume, make it different at different parts


Nice mapset, hope it gets ranked :) also it'll be great if a twenty one pilots song gets ranked
gl!
Topic Starter
Dashyy-

_orange wrote:

M4M from q

[abused]

The volume is at 60% throughout the whole song, might want to change that

00:24:617 (5,1) - these overlap, doesn't look that nice s

00:29:617 (4,5,6) - spacing here is kinda different s

00:55:617 (1,1) - um i don't know why you put 2 NCs here, the next part with the exact same rythm isn't NCed woops accident

01:08:617 (2,5) - overlap again, a lot of people forget about overlaps so be careful when you map about that eh it looks fine

01:24:951 (5,6) - you could blanket these, use the approach circle and change the slider to that shape aa a a aa

01:28:284 (1,2) - ^ same thing ^^^^^^

01:37:451 (9,2) - 01:38:951 (3,5) - overlaps, fix them if you can asfdsa sa

01:41:284 (4,6,7) - you could stack these ya

01:42:617 (8,1) - blanket yaaaaaaaaa

01:53:617 (1) - maybe put this in the exact center? afdsafafasf

[hard]

In this diff, and when mapping normals and advanced, you should have consistent distance spacing, you probably don't play normal anymore so, just be careful

00:39:617 (2,3) - try blanketing these aaaaaaaaaa

00:54:284 (9) - combo goes up to 9, maybe put a NC somewhere, or don't :D doesn't seem appropriate

01:48:951 (2,4) - overlap zzzzzzzzzzzzzz

Try to fix the inconsistent spacing, might take a long time but, it'll probably be better i tried spacing to the intensity of the music, so when there's a loud beat, the spacing is increased. if this is unrankable in a hard then i'll change it, but i'm keeping it for now

[normal]

This diff is the best in your mapset imo

00:37:617 (4,5) - this is a blanket if you dont know, you probably do tho :oops: ya

00:45:617 (2,3) - 00:48:284 (2,3) - 00:49:617 (1,2,3) - etc, In an easy diff, I don't think there should be stacks, im not sure tho me neither tbh. can someone clarify if normal diffs can have stacks?

Not a lot of problems on this map, :)
also might wanna change the volume, make it different at different parts g


Nice mapset, hope it gets ranked :) also it'll be great if a twenty one pilots song gets ranked
gl! !!!!!!!!!!!!!
Nekomata
timing
offset should be corrected to 22979 (+28). apply this last. how to

abused
- 01:28:951 (2,3,4,5,6,7) - surprised me, this isn't actually correct though. it's more accurate to 1/6 snapped. and you're better off using two repeat sliders for this difficulty :P
- 01:31:617 (7,8) - might want to swap that in the timeline and re-position as necessary. this currently throws off the natural rhythm.
- 01:39:617 (5) - 01:44:951 (5) - forgot NC?
- 01:12:951 (1,3) - should NC be on (3) instead to support the new measure?
- seems some NC usage is inconsistent here :(
- could probably map more vocal 1/4s in the beginning so it's not very monotonous 1/2 all the time

hard
- 01:08:951 (3) - make this snap to the red tick instead, currently it's out of rhythm and doesn't accurately match the strong point of the vocal.
- 01:28:951 (4,5,6,7) - definitely not suitable for a hard difficulty. even the one in abused is easier to play lol. same/similar solution as abused here.
- 01:34:284 (4) - 01:39:617 (4) - 01:44:951 (4) - 01:50:284 (4) - NC these changes in velocity so the player can actually expect these things.

normal
- decent diff, but i'm concerned about the spinner recovery time here 00:41:617 (1,1) - and plus the spinner seems kinda random :/
at least with 01:05:617 (1,1) - there's a little break before the spinner so recovery time could be more lenient imo. plus the spinner fits here.
Topic Starter
Dashyy-
.
Topic Starter
Dashyy-

[Dashyy] wrote:

Nekomata wrote:

timing
offset should be corrected to 22979 (+28). apply this last. how to never knew that.. ty!

abused
- 01:28:951 (2,3,4,5,6,7) - surprised me, this isn't actually correct though. it's more accurate to 1/6 snapped. and you're better off using two repeat sliders for this difficulty :P g
- 01:31:617 (7,8) - might want to swap that in the timeline and re-position as necessary. this currently throws off the natural rhythm. i might not be understanding this fully, but 7 is supposed to be uncomfortable since its a strong note and it puts strain on a player sooooooo ye
- 01:39:617 (5) - 01:44:951 (5) - forgot NC? ya
- 01:12:951 (1,3) - should NC be on (3) instead to support the new measure? aaaa
- seems some NC usage is inconsistent here :( ur inconsistent
- could probably map more vocal 1/4s in the beginning so it's not very monotonous 1/2 all the time idk i might but i don't want the beginning to be too hard since its pretty calm

hard
- 01:08:951 (3) - make this snap to the red tick instead, currently it's out of rhythm and doesn't accurately match the strong point of the vocal. stupid 1/8 :(
- 01:28:951 (4,5,6,7) - definitely not suitable for a hard difficulty. even the one in abused is easier to play lol. same/similar solution as abused here. ggg
- 01:34:284 (4) - 01:39:617 (4) - 01:44:951 (4) - 01:50:284 (4) - NC these changes in velocity so the player can actually expect these things. ggggggggg

normal
- decent diff, but i'm concerned about the spinner recovery time here 00:41:617 (1,1) - and plus the spinner seems kinda random :/ changed
at least with 01:05:617 (1,1) - there's a little break before the spinner so recovery time could be more lenient imo. plus the spinner fits here.
brb applying tmmrw ty!
Chibi Maruko
hi. m4m from your queue

abused

  1. 00:25:645 (1,2) - Those sliders are not supposed to play hard. Please change that for example at 00:22:978 (1,2) - . This situation always same at 00:28:312 (1,2) - 00:33:645 (1,2) - 00:36:312 (1,2) - 00:41:645 (1,2) - 01:08:312 (1,2) - 01:10:979 (3,4) - 01:13:645 (3,4) - 01:16:312 (3,4) - 00:18:979 (3,4) - 01:24:312 (3,4) - 01:40:979 (3,4) - 01:46:312 (3,4) -
  2. 01:10:312 (1) - Remove NC at move NC at big white tick. Again..., this situation always same at 01:12:979 (1) - 01:15:645 (1) - 01:18:312 (1) - 01:20:979 (1) - 01:23:645 (1) - 01:26:312 (1)
  3. 01:32:812 - I'm sure you should add note at blue tick at kiai time
  4. 01:38:312 (2) - Blanket

Your hard should remap bcs it's not unsuitable for hard player with cs5.2. I hope your map are going for ranked

ye
Topic Starter
Dashyy-

Chibi Maruko wrote:

hi. m4m from your queue

abused

  1. 00:25:645 (1,2) - Those sliders are not supposed to play hard. Please change that for example at 00:22:978 (1,2) - . This situation always same at 00:28:312 (1,2) - 00:33:645 (1,2) - 00:36:312 (1,2) - 00:41:645 (1,2) - 01:08:312 (1,2) - 01:10:979 (3,4) - 01:13:645 (3,4) - 01:16:312 (3,4) - 00:18:979 (3,4) - 01:24:312 (3,4) - 01:40:979 (3,4) - 01:46:312 (3,4) - i don't really get why these are so hard :/ i see a lot of insanes that use this slider pattern
  2. 01:10:312 (1) - Remove NC at move NC at big white tick. Again..., this situation always same at 01:12:979 (1) - 01:15:645 (1) - 01:18:312 (1) - 01:20:979 (1) - 01:23:645 (1) - 01:26:312 (1) i start the nc at every new measure
  3. 01:32:812 - I'm sure you should add note at blue tick at kiai time i don't hear anything on the blue tick tho
  4. 01:38:312 (2) - Blanket k

Your hard should remap bcs it's not unsuitable for hard player with cs5.2. I hope your map are going for ranked abused is more of a light insane if anything. and i don't think a cs 5.2 map is unrankable for a light insane since i see a lot of it in modern maps.

ye ey
ty !!!!!
Zallies
bad mod incoming :d

hello im z.a (Zero Allies) you can call me za for short.
im a beginner modder, just in case w
ill do my best to mod your map

[general]
  1. volume to 40% becuase the music is not good and really quiet against like everything will freeze, asu no yozora shoukaihan, etc
[abuse(d)]
  1. 00:01:645 - to me, this part is useful
  2. 00:24:645 (5) - kick this slider? since the first part you kicked it
  3. 00:29:978 (5) - etc ^^
  4. 00:57:645 (8,1) - switch nc also the other part too
  5. 01:07:645 - have this part clickable, since its the highest diff
  6. 01:53:645 - the ending is kinda need, cuz you didnt fade really fast
[hard]
  1. yourr diff, its like insane, and we must follow all the noob players to know the patterns easier something like 00:54:312 (9,1) - this, this ain't hard anymore
  2. 01:10:979 (1) - ctrl h, to make it good structure
  3. 01:34:312 (4) - LOL, 01:39:645 (1) - , 01:44:979 (1) -
[normal]
  1. fix aimod
thanks for accepting my bad mod :d
Topic Starter
Dashyy-

zeroallies wrote:

bad mod incoming :d

hello im z.a (Zero Allies) you can call me za for short.
im a beginner modder, just in case w
ill do my best to mod your map

[general]
  1. volume to 40% becuase the music is not good and really quiet against like everything will freeze, asu no yozora shoukaihan, etc aaaa
[abuse(d)]
  1. 00:01:645 - to me, this part is useful the beginning is really boring to map tbh
  2. 00:24:645 (5) - kick this slider? since the first part you kicked it ? i didn't kick any sliders in the first part of the song ._.
  3. 00:29:978 (5) - etc ^^
  4. 00:57:645 (8,1) - switch nc also the other part too g
  5. 01:07:645 - have this part clickable, since its the highest diff sss
  6. 01:53:645 - the ending is kinda need, cuz you didnt fade really fast i like it how it is tbh
[hard]
  1. yourr diff, its like insane, and we must follow all the noob players to know the patterns easier something like 00:54:312 (9,1) - this, this ain't hard anymore the pattern you pointed out is fine. it uses higher spacing since its a 1/1 jump rather than a 1/2 jump, which is something all difficulties use.
  2. 01:10:979 (1) - ctrl h, to make it good structure that makes the pattern really hard tho
  3. 01:34:312 (4) - LOL, 01:39:645 (1) - , 01:44:979 (1) - used higher sv because the "watch it" was really agressive
[normal]
  1. fix aimod its telling me the object is too close to the previous one yet there's nothing there lol wtf
thanks for accepting my bad mod :d b:
ty!!!!!
Mir
M4M for this map.

abused

Hard

  1. 00:28:312 (1,2) – Blanket ;w;
  2. 00:28:312 (1,5) – Stack?
  3. 00:33:645 (1,2) – Why not same shape?
  4. 00:39:312 (2,5) – Make 2 in the middle of 5?
  5. 00:43:645 (6,2) – Could blanket tbh.
  6. 00:48:978 (4) – If you’re following vocals, it starts at 00:48:812.
  7. 00:50:312 (3,6) – Stack these tails tho?
  8. 00:53:645 (3,4) – Same with following vocals. Starts on blue.
  9. 00:54:978 (1,2) – HOYL. Could you make this symmetrical?
  10. 00:57:978 (1,2,3,4) – Spacing. ;w; 2 into 3 is way smaller yet 1 into 2 is the same timing.
  11. 01:00:978 (2,3) – Blankettttt. ;w;
  12. 01:10:312 (1,2,3) – asdasdasd ^
  13. 01:13:479 (2,4) – Eww they’re touching.
  14. 01:21:979 (4,7) – Stack 4’s tail with 7’s head, would avoid overlap of 01:21:979 (4,6) – as well.
  15. 01:23:645 (1,2) – Could blanket.
  16. 01:27:645 (5,7) – HOYL OVERLAP TRIGGERED.
  17. 01:28:312 (7,9) - ^ asdsadasdas
  18. 01:29:645 (1,2) – Blanket, crying.
  19. 01:37:479 (9) – No sound here tho.
  20. 01:42:645 (8,1) – Blanket this better. ;w;
  21. 01:46:979 (5,8) – AAAAAAAAA D:
  22. 01:50:312 (1) – Ayy nice tbh.

Hard

Hard

  1. 00:38:312 (4,1) – No blanket?
  2. 00:39:645 (2,3) – Better blanket pls. :3
  3. 00:44:978 (2,1) – omw spacing tho. Move 1 away more and close to 00:46:312 (2).
  4. 00:49:645 (1,2) – No blanket?
  5. 00:51:646 (4,5) – ctrl+g both at once for better rhythm? I think the end of 5 is on a pretty strong sound.

Normal

Normal

  1. 00:28:312 (1,2) – Blanketable.
  2. 00:42:978 (8,1) – m8. Blanket this?
  3. 00:44:312 (1,1) – Stack tails?
  4. 00:52:312 (1,2,3) – Holy mother of blankets. Could you blanket this better? ;w;
  5. 00:59:645 (4,5) – Same.~
  6. 01:00:312 (5,6) - ^ asdasdasd
  7. 01:10:979 (4,5) – my word. Call the blanket police. D:
  8. 01:13:645 (1,3) – Why not same shape? Would look better as a pattern.

That's it!~ Good luck. :3
Topic Starter
Dashyy-

Miryle wrote:

M4M for this map.

abused

Hard

  1. 00:28:312 (1,2) – Blanket ;w; f
  2. 00:28:312 (1,5) – Stack? ggggg
  3. 00:33:645 (1,2) – Why not same shape? whats wrong with having different shapes
  4. 00:39:312 (2,5) – Make 2 in the middle of 5? zzzzz
  5. 00:43:645 (6,2) – Could blanket tbh. zzzzzzzzz
  6. 00:48:978 (4) – If you’re following vocals, it starts at 00:48:812. ya but i wanted to keep the patterns consisitent
  7. 00:50:312 (3,6) – Stack these tails tho? ya
  8. 00:53:645 (3,4) – Same with following vocals. Starts on blue. same thing as before
  9. 00:54:978 (1,2) – HOYL. Could you make this symmetrical? didn't make the pattern symmetrical but changed
  10. 00:57:978 (1,2,3,4) – Spacing. ;w; 2 into 3 is way smaller yet 1 into 2 is the same timing. a
  11. 01:00:978 (2,3) – Blankettttt. ;w; a
  12. 01:10:312 (1,2,3) – asdasdasd ^
  13. 01:13:479 (2,4) – Eww they’re touching. ew
  14. 01:21:979 (4,7) – Stack 4’s tail with 7’s head, would avoid overlap of 01:21:979 (4,6) – as well. sssssss
  15. 01:23:645 (1,2) – Could blanket. nah
  16. 01:27:645 (5,7) – HOYL OVERLAP TRIGGERED. !!!!!!!
  17. 01:28:312 (7,9) - ^ asdsadasdas that one's staying tho since i can't find a better replacement
  18. 01:29:645 (1,2) – Blanket, crying. wh i did tho i'll make it better i guess
  19. 01:37:479 (9) – No sound here tho. it has a held sound tho so thats why i used a slider
  20. 01:42:645 (8,1) – Blanket this better. ;w; o k
  21. 01:46:979 (5,8) – AAAAAAAAA D: dfsjhfakj hate blanketing
  22. 01:50:312 (1) – Ayy nice tbh. thx

Hard

Hard

  1. 00:38:312 (4,1) – No blanket? how do i blanket sliders jdfkgfjs
  2. 00:39:645 (2,3) – Better blanket pls. :3 wHY AM I SO BAD
  3. 00:44:978 (2,1) – omw spacing tho. Move 1 away more and close to 00:46:312 (2). k
  4. 00:49:645 (1,2) – No blanket? ok i tried
  5. 00:51:646 (4,5) – ctrl+g both at once for better rhythm? I think the end of 5 is on a pretty strong sound. f

Normal

Normal

  1. 00:28:312 (1,2) – Blanketable. g
  2. 00:42:978 (8,1) – m8. Blanket this? gggggg
  3. 00:44:312 (1,1) – Stack tails? ds won't let me :(
  4. 00:52:312 (1,2,3) – Holy mother of blankets. Could you blanket this better? ;w; probably still looks terrible
  5. 00:59:645 (4,5) – Same.~ looks like ass but its good enough
  6. 01:00:312 (5,6) - ^ asdasdasd pattern changed
  7. 01:10:979 (4,5) – my word. Call the blanket police. D: aimod keeps yelling at me every time i make a blanket fdaikfjdsklf
  8. 01:13:645 (1,3) – Why not same shape? Would look better as a pattern. fffff

That's it!~ Good luck. :3 :33333333

ty!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hlanden
Hello! Noob mod incoming :)

abused
00:25:978 (2) - This one feels better if straight imo.
00:28:312 (1,2,3) - https://osu.ppy.sh/ss/6567558 looks better like this
00:29:645 (4,5,6) - https://osu.ppy.sh/ss/6567566 changed this one because I had to change it after rearranging the other one.
00:33:645 (1,2,3) - You can do both combinations from 00:25:978 or 00:28:312 or little sliders with sharp angles, but keep it consistent, because it looks wierd like that.
00:34:312 (3,4) - Spacing should be a bit reduced here
00:36:312 (1,2,3) - See? This one is better because both of the small sliders look the same.
00:44:312 (1,2,3) - https://osu.ppy.sh/ss/6567588 while this is a bit more confusing it looks better aesthetically, your choice pretty much.
00:45:645 (4,5,6) - ^
00:47:645 (2,3) - Might want to space these two apart a bit more for better readability.
00:52:978 (2,3) - ^
00:54:978 (1) - This is snapped to the yellow tick for some reason while it should be snapped to the red one. And for the pattern - https://osu.ppy.sh/ss/6567601
01:05:562 - Inherited point should be snapped to this white tick.
01:05:645 (6,1,1) - You could make all of this a bigger spinner, up to you, but would be better imo.
01:07:645 (1) - If not doing the above, center this note.
01:08:312 (1,2) - Again slider inconsistency, I'll stop pointing out these. What I can suggest is change everything up to that point. You can leave them after that point since song gets tenser, rather than the more cleaner it was before.
01:08:312 (1,2) - Add a note here.
01:27:479 (4,5,6) - Maybe change these like that https://osu.ppy.sh/ss/6567669 and then do something like : https://osu.ppy.sh/ss/6567677
01:51:145 (1,1) - Why not just end the spinner on the note, like I suggested earlier?

I also suggest bigger CS, something like 3.5, AR 8, OD 6, HP is fine.



normal

Consider renaming it to easy.

CS 4.3 -> ~3.3
AR 5 -> ~4
OD 3.8 -> ~2.5
HP 2.8 -> ~2

Now for the map itself:
00:26:978 (4) - Consider blanketing it like this https://osu.ppy.sh/ss/6567730
00:37:645 (4,5) - ^
00:42:978 (8,1) - Fix that one a bit
00:45:645 (2,3) - Repeat slider here?
01:09:645 (3,4) - Same as first 2
01:49:645 (5,6) - Same as 00:45:645

Well, use these first couple of examples to make your map with as cleaner curves and as much blankets as you can. Because of the chaotic way you mapped the whole map it would make more sense for the kiai to be different rather than the whole map to be like that.

I won't take time to mod Hard diff because it has basicially the same errors as Normal one.

Overall I'll be a bit blunt, this map is kind of bad to today's standards. But don't get discouraged, keep improving :)
Topic Starter
Dashyy-

hlanden wrote:

Hello! Noob mod incoming :)

abused
00:25:978 (2) - This one feels better if straight imo. gggg
00:28:312 (1,2,3) - https://osu.ppy.sh/ss/6567558 looks better like this modified ur suggestion a bit
00:29:645 (4,5,6) - https://osu.ppy.sh/ss/6567566 changed this one because I had to change it after rearranging the other one. want to keep patterns consistent
00:33:645 (1,2,3) - You can do both combinations from 00:25:978 or 00:28:312 or little sliders with sharp angles, but keep it consistent, because it looks wierd like that. k
00:34:312 (3,4) - Spacing should be a bit reduced here k
00:36:312 (1,2,3) - See? This one is better because both of the small sliders look the same. does nobody like slider diversity anymore :(
00:44:312 (1,2,3) - https://osu.ppy.sh/ss/6567588 while this is a bit more confusing it looks better aesthetically, your choice pretty much.
00:45:645 (4,5,6) - ^ ya
00:47:645 (2,3) - Might want to space these two apart a bit more for better readability.
00:52:978 (2,3) - ^ yaaaaaaaa
00:54:978 (1) - This is snapped to the yellow tick for some reason while it should be snapped to the red one. And for the pattern - https://osu.ppy.sh/ss/6567601
01:05:562 - Inherited point should be snapped to this white tick. asasa
01:05:645 (6,1,1) - You could make all of this a bigger spinner, up to you, but would be better imo. ssssssss
01:07:645 (1) - If not doing the above, center this note.
01:08:312 (1,2) - Again slider inconsistency, I'll stop pointing out these. What I can suggest is change everything up to that point. You can leave them after that point since song gets tenser, rather than the more cleaner it was before. ya
01:08:312 (1,2) - Add a note here. wh there's a slider there
01:27:479 (4,5,6) - Maybe change these like that https://osu.ppy.sh/ss/6567669 and then do something like : https://osu.ppy.sh/ss/6567677 okkkk
01:51:145 (1,1) - Why not just end the spinner on the note, like I suggested earlier? wanted to make this part clickable cause its a strong sound :?

I also suggest bigger CS, something like 3.5, AR 8, OD 6, HP is fine. ugh everyone is complaining about the cs so i made it 4.8



normal

Consider renaming it to easy.

CS 4.3 -> ~3.3
AR 5 -> ~4
OD 3.8 -> ~2.5
HP 2.8 -> ~2

Now for the map itself:
00:26:978 (4) - Consider blanketing it like this https://osu.ppy.sh/ss/6567730 sssssss
00:37:645 (4,5) - ^
00:42:978 (8,1) - Fix that one a bit s
00:45:645 (2,3) - Repeat slider here? yaaaaa
01:09:645 (3,4) - Same as first 2 can't really blanket these
01:49:645 (5,6) - Same as 00:45:645 strong beat = click

Well, use these first couple of examples to make your map with as cleaner curves and as much blankets as you can. Because of the chaotic way you mapped the whole map it would make more sense for the kiai to be different rather than the whole map to be like that.

I won't take time to mod Hard diff because it has basicially the same errors as Normal one. i'm gonna remap hard anyway cause its terrible lo

Overall I'll be a bit blunt, this map is kind of bad to today's standards. But don't get discouraged, keep improving :) ty!!!!!!!!!
Worldwide
Normal

Change circle size to something bigger like 3.5. This is a normal diff
Also, you should hitsound it!
00:36:312 (6) - Would be better curved imo
00:46:645 (4,5) - Would also be better farther away. Less experienced players might be confused and click it earlier
01:08:312 (1,2,3,4,5) - It would sound nicer if you followed the beat instead of the vocals with the notes here
01:28:979 (1) - The rhythm of this slider doesn't make sense and will confuse the player.
01:34:312 (1) - I feel like this would be better as two hit circles. The effect would be more abrupt. Same for the other ones
01:50:312 (4) - The ending is almost at the same time as the beginning of the spinner. Change it.
Topic Starter
Dashyy-

donkat wrote:

Normal

Change circle size to something bigger like 3.5. This is a normal diff i'm pretty sure a normal diff can have cs 4.2
Also, you should hitsound it! working on it zzzzz
00:36:312 (6) - Would be better curved imo ye
00:46:645 (4,5) - Would also be better farther away. Less experienced players might be confused and click it earlier ds wont allow it :(
01:08:312 (1,2,3,4,5) - It would sound nicer if you followed the beat instead of the vocals with the notes here but the beat is so boooooring
01:28:979 (1) - The rhythm of this slider doesn't make sense and will confuse the player. g
01:34:312 (1) - I feel like this would be better as two hit circles. The effect would be more abrupt. Same for the other ones changed to a hitcircle
01:50:312 (4) - The ending is almost at the same time as the beginning of the spinner. Change it. k
ty!!!!!!!!!!
Yanganof
Heyo
NM from queue

General:
use a 1/4 beat in. You don't need/use the 1/8.

easy:

AR is relatively high for easy. I'd recommend you use 2 or 3 instead

00:41:645 (7,8) - make them look the same as 00:45:645 (2,1) Its looking somewhat strange that they're pointing in nearly same directions.
00:49:645 (1,2) - ^this
00:53:645 (2,3) - I dont think this is a good idea in easy. Maybe use a single slider instead, as you've done it with 00:53:645 (1)
01:25:645 (3) - I think you should rotate thi one or make it curved. It's uncomfortable to play
01:32:312 (5) - ^this
01:49:645 (5,6) - same as with 00:53:645 (2,3)

normal

You have two distance issues in your map. Is the jump intended?
Change the other one. A Jump in normal... well. If it's not to big you may get away with it.
Nothing else here :)

hard

Increase AR to 8 if you stay with your high AR in Easy.

00:27:645 (6) - Move this one a bit up, uncomfortable
01:31:479 (6,8) - Fix the stack

Hope this helps.
Topic Starter
Dashyy-

Yanganof wrote:

Heyo
NM from queue

General:
use a 1/4 beat in. You don't need/use the 1/8. g

easy:

AR is relatively high for easy. I'd recommend you use 2 or 3 instead too slow

00:41:645 (7,8) - make them look the same as 00:45:645 (2,1) Its looking somewhat strange that they're pointing in nearly same directions. i changed it a bit but i think its fine how it is
00:49:645 (1,2) - ^this
00:53:645 (2,3) - I dont think this is a good idea in easy. Maybe use a single slider instead, as you've done it with 00:53:645 (1) i think overlaps are fine in easy as long as it isn't too messy. not sure tho
01:25:645 (3) - I think you should rotate thi one or make it curved. It's uncomfortable to play curved
01:32:312 (5) - ^this curved
01:49:645 (5,6) - same as with 00:53:645 (2,3) ok i'll fix this one

normal

You have two distance issues in your map. Is the jump intended?
Change the other one. A Jump in normal... well. If it's not to big you may get away with it. i'm retarded i forgot to fix ds after changing stuff in normal the slider at the end tho is intentional since it looks stupid with ds
Nothing else here :) g!!!!!!!!!

hard

Increase AR to 8 if you stay with your high AR in Easy. increased a bit

00:27:645 (6) - Move this one a bit up, uncomfortable g
01:31:479 (6,8) - Fix the stack intentional for readabilityyyyyy

Hope this helps. every mod helps!!!!!!!!!!
ty!!!!!!!!!!!!!!!!!!!!!!!!!
CuteFunnyCat
Hi im here from the mod que.

Easy Difficulty:
All slider velocity must be same.
Spacing on easy difficulty as you have all around 1 space should be min 0,95 and max 1,05.(Eventpugh you should try to make all 1.)
01:05:645 (1,1) - Spinner and slider gap is too small it has to be two white ticks.
00:37:645 (4,5) - The spacing should be around 1.
00:48:312 (2,1) - The spacing between those should be around 1.
00:50:978 (2,1) - ^
00:53:978 (3,1) - Spacing difference is too large.
01:08:312 (1,2,3) - Spacing between 1 and 2 and 2 and 3 is too large.
01:13:645 (1,2) - Spacing difference is too large aswell.


Normal Difficulty:

Overlaps:
00:28:312 (1,3) - Overlaped.
01:02:312 (4,1) - Overlap i think you could blanket that one.
01:18:312 (4,2) - Overlap.
01:18:979 (1,2) - could blanket those.

Spacing issues:
00:28:978 (2,3) - The spacing is to big.
00:34:312 (2,3) - ^
00:39:645 (2,3) - ^
00:54:978 (1,2) - ^
01:31:312 (5,1) - ^
01:39:645 (4,1) - Spacing difference aswell.
01:44:979 (4,1) - ^
01:49:979 (3,4) - ^

Note Stacks:
00:56:312 (2,3,4) - 3 notes stacked is too hard on normal i think.
00:58:978 (2,3,4) -^
01:01:645 (2,3,4) - ^
01:04:312 (2,3,4) - ^

Abused:
00:44:978 (3,4) - This overlap breaks flow.
01:16:979 (5,6) - This can result in a slider break .
01:51:145 (1,1) - Its hard to see that circle in the end.

This is all for my mod :D
Plaudible
twenty one pilots - Heathens'


easy


  1. Could you use soft sampleset? Normal sounds awfully loud and clashing. If so, please apply to all diffs <3 Use soft early, maybe normal for kiais or something.
  2. In general, your blankets could use a little work. Use the approach circle of circles to perfect them, dragging the notes closer if necessary temporarily. 00:26:978 (4,1), for example.
  3. 00:26:978 (4,2) - Stack these two? It's the same rhythm, after all, distance consistency is good
  4. 01:13:645 (1,2,3) - Be sure to DS these, they're uneven.
  5. Okay, sorry for just noticing this. SV should almost NEVER be changed in an easy difficulty. Please use the same one for all of the map. Even if it fits the song, something as drastically contrasting as 01:28:979 (1,2) is confusing for a new player. This increases your distance spacing throughout the map, and is too much for an easy. Change SV to be the same for the whole map, and re-DS your sliders.
  6. 01:32:312 (5) - This is a bit low in the playing field, could you raise it just a bit? The end goes off screen a little much.
  7. Example of why SV changes are important: 01:33:645 (6,7) - This spacing vs 01:34:979 (1,2). In an easy or a normal, you always want to keep spacing 100% consistent.

normal


  1. Normal you can be a little more free with, SV wise, but still keep the changes low. 0.8x to 2.0x is quite drastic, I say 0.5x difference from highest to lowest should be your maximum.
  2. 01:04:979 (4) - Rhythm doesn't feel appropriate. The vocals are held out until 01:05:645 - . I'm not sure how free you can be with this, but you could make a longer slider until the downbeat, and then put the spinner 1/4 after? I'm not too sure on how you can use spinners in a normal, but ask others. What you have now cuts the vocals in half.
  3. 01:29:645 (1,2,3,4,5) - This is waaaaay too much, dude. Not only do you have drastically changing SV's, but these 1/4 rhythms look just like your 1/2s at 00:51:312 (3,4,5). Normals still require consistency distance wise, difficulty wise, and SV wise, with only very minor changes. If you're going to map this difficulty with 1/4 rhythms, map the whole thing with 1/4 rhythms. Throwing in 1/4 rhythms only for the kiai in a normal is not acceptable, especially with such high spacing. Look at the graph for this: http://puu.sh/srhhI/3082d4506d.png. Your large spacing increases starting around 1:10 onwards are huge spikes, which resnapping with DS will fix, and the huge ones towards the end are the 1/4 rhythms and large spacing for those. Spikes should never be this large for a normal, so I strongly consider making the difficulty much more consistent if you are planning on ranking this.
  4. 01:50:312 (4) - Again, SV things like this should not be for a normal. Hard is a maybe at most, insane and up sure. But easy and normal require utmost consistency.

abused

  1. More consistency issues. 00:22:978 (1,2,3) - These 1/4 rhythms are spaced exactly the same as your 1/2 rhythms at 00:24:312 (4,5,6), so there's no noticeable difference in difficulty, spacing-wise. There's not too much of a change in intensity, so it's hard to justify changing it so much :( Hell, you use some of that small 1/2 spacing in your normal.
  2. Also, using 1/4 sliders like you do at 00:22:978 (1,2) is extremely controversial right now. It's technically overmapping. There are no 1/4 sounds there, and so it doesn't really represent the song well. A map got disqualified due to excessive use of slider ends being mis-used: https://osu.ppy.sh/s/497482 as it was technically overmapping. Definitely a much more extreme case, and I'm sure you could get away with using 1/4 sliders here, but it may not be a great idea to use sliders to represent 1/2 drums. A justifiable scenario would be if there's held out notes, like a flute or string instrument playing, but drums... not so much. Please strongly reconsider how you map these.
  3. 00:54:978 (1,2) - Spacing can be more inconsistent with a hard, but for the most part it shouldn't change drastically. The two notes I pointed out compared to something like 00:53:645 (3,4) are too different.
  4. The kiai for the most part seems good, I guess increasing difficulty is a little more acceptable in your hardest difficulty. I still think it's a little too much given the actual difficulty of the map, but it should be okay here.

Your mapping in itself is pretty good I say. You have good flow and for the most part satisfactory structure. The only issues lie with the map themselves, and they need to be more appropriately mapped for the difficulties that they are. I think once you fix consistency issues with the easy and normal the map should be pretty good.

Please, thoroughly consider the intensity of your map compared to the music though. That's important above all else. Please PM me in game or via forums if you have any questions regarding my mod or if something wasn't clear. Really like the song, your mapping is pretty good! o/ good luck~
Topic Starter
Dashyy-
SPOILER

CuteFunnyCat wrote:

Hi im here from the mod que.

Easy Difficulty:
All slider velocity must be same. did it as of plaudible's request
Spacing on easy difficulty as you have all around 1 space should be min 0,95 and max 1,05.(Eventpugh you should try to make all 1.) i'm pretty sure i used ds 1 the whole map
01:05:645 (1,1) - Spinner and slider gap is too small it has to be two white ticks. fixed
00:37:645 (4,5) - The spacing should be around 1.
00:48:312 (2,1) - The spacing between those should be around 1.
00:50:978 (2,1) - ^
00:53:978 (3,1) - Spacing difference is too large.
01:08:312 (1,2,3) - Spacing between 1 and 2 and 2 and 3 is too large.
01:13:645 (1,2) - Spacing difference is too large aswell. i basically remapped easy cause it's terrible lol


Normal Difficulty:

Overlaps:
00:28:312 (1,3) - Overlaped.
01:02:312 (4,1) - Overlap i think you could blanket that one.
01:18:312 (4,2) - Overlap.
01:18:979 (1,2) - could blanket those.

Spacing issues:
00:28:978 (2,3) - The spacing is to big.
00:34:312 (2,3) - ^
00:39:645 (2,3) - ^
00:54:978 (1,2) - ^
01:31:312 (5,1) - ^
01:39:645 (4,1) - Spacing difference aswell.
01:44:979 (4,1) - ^
01:49:979 (3,4) - ^

Note Stacks:
00:56:312 (2,3,4) - 3 notes stacked is too hard on normal i think.
00:58:978 (2,3,4) -^
01:01:645 (2,3,4) - ^
01:04:312 (2,3,4) - ^ yes

Abused:
00:44:978 (3,4) - This overlap breaks flow. fixed a bit
01:16:979 (5,6) - This can result in a slider break . strong sound = uncomfortable movement
01:51:145 (1,1) - Its hard to see that circle in the end. how? the approach circle is clearly visable.

This is all for my mod :D g

Plaudible wrote:

twenty one pilots - Heathens'


easy


  1. Could you use soft sampleset? Normal sounds awfully loud and clashing. If so, please apply to all diffs <3 Use soft early, maybe normal for kiais or something. ya did a thing
  2. In general, your blankets could use a little work. Use the approach circle of circles to perfect them, dragging the notes closer if necessary temporarily. 00:26:978 (4,1), for example.tried to fix them but they probably still look retarded lul
  3. 00:26:978 (4,2) - Stack these two? It's the same rhythm, after all, distance consistency is good yes
  4. 01:13:645 (1,2,3) - Be sure to DS these, they're uneven. did this w/ sv changes
  5. Okay, sorry for just noticing this. SV should almost NEVER be changed in an easy difficulty. Please use the same one for all of the map. Even if it fits the song, something as drastically contrasting as 01:28:979 (1,2) is confusing for a new player. This increases your distance spacing throughout the map, and is too much for an easy. Change SV to be the same for the whole map, and re-DS your sliders. ok done
  6. 01:32:312 (5) - This is a bit low in the playing field, could you raise it just a bit? The end goes off screen a little much. when i changed sv i fixed so it gud
  7. Example of why SV changes are important: 01:33:645 (6,7) - This spacing vs 01:34:979 (1,2). In an easy or a normal, you always want to keep spacing 100% consistent.

normal


  1. Normal you can be a little more free with, SV wise, but still keep the changes low. 0.8x to 2.0x is quite drastic, I say 0.5x difference from highest to lowest should be your maximum. lol i didn't even use x2 sliders in this diff so i don't think it matters a lot
  2. 01:04:979 (4) - Rhythm doesn't feel appropriate. The vocals are held out until 01:05:645 - . I'm not sure how free you can be with this, but you could make a longer slider until the downbeat, and then put the spinner 1/4 after? I'm not too sure on how you can use spinners in a normal, but ask others. What you have now cuts the vocals in half. not sure about this since noobs need more time to react to the spinner. if its unrankable then i'll change it (also i don't think i was even prioritizing vocals in that measure)
  3. 01:29:645 (1,2,3,4,5) - This is waaaaay too much, dude. Not only do you have drastically changing SV's, but these 1/4 rhythms look just like your 1/2s at 00:51:312 (3,4,5). Normals still require consistency distance wise, difficulty wise, and SV wise, with only very minor changes. If you're going to map this difficulty with 1/4 rhythms, map the whole thing with 1/4 rhythms. Throwing in 1/4 rhythms only for the kiai in a normal is not acceptable, especially with such high spacing. Look at the graph for this: http://puu.sh/srhhI/3082d4506d.png. Your large spacing increases starting around 1:10 onwards are huge spikes, which resnapping with DS will fix, and the huge ones towards the end are the 1/4 rhythms and large spacing for those. Spikes should never be this large for a normal, so I strongly consider making the difficulty much more consistent if you are planning on ranking this. i tried making the kiai more intense but i guess that work. gonna think of some ideas for the kiai so as of now i'm gonna remove the kiai in normal.
  4. 01:50:312 (4) - Again, SV things like this should not be for a normal. Hard is a maybe at most, insane and up sure. But easy and normal require utmost consistency. changedddddddddddd

abused

  1. More consistency issues. 00:22:978 (1,2,3) - These 1/4 rhythms are spaced exactly the same as your 1/2 rhythms at 00:24:312 (4,5,6), so there's no noticeable difference in difficulty, spacing-wise. There's not too much of a change in intensity, so it's hard to justify changing it so much :( Hell, you use some of that small 1/2 spacing in your normal.
  2. Also, using 1/4 sliders like you do at 00:22:978 (1,2) is extremely controversial right now. It's technically overmapping. There are no 1/4 sounds there, and so it doesn't really represent the song well. A map got disqualified due to excessive use of slider ends being mis-used: https://osu.ppy.sh/s/497482 as it was technically overmapping. Definitely a much more extreme case, and I'm sure you could get away with using 1/4 sliders here, but it may not be a great idea to use sliders to represent 1/2 drums. A justifiable scenario would be if there's held out notes, like a flute or string instrument playing, but drums... not so much. Please strongly reconsider how you map these.
  3. 00:54:978 (1,2) - Spacing can be more inconsistent with a hard, but for the most part it shouldn't change drastically. The two notes I pointed out compared to something like 00:53:645 (3,4) are too different.
  4. The kiai for the most part seems good, I guess increasing difficulty is a little more acceptable in your hardest difficulty. I still think it's a little too much given the actual difficulty of the map, but it should be okay here.

Your mapping in itself is pretty good I say. You have good flow and for the most part satisfactory structure. The only issues lie with the map themselves, and they need to be more appropriately mapped for the difficulties that they are. I think once you fix consistency issues with the easy and normal the map should be pretty good. most likely gonna remap the whole thing since ur mod really helped understand the basics of lower diffs since i suck at them.

Please, thoroughly consider the intensity of your map compared to the music though. That's important above all else. Please PM me in game or via forums if you have any questions regarding my mod or if something wasn't clear. Really like the song, your mapping is pretty good! o/ good luck~ thank you so much for the mod! it really helped me a lot with mapping :)

gonna put this set on hold for a while until i get more ideas for this set. might just work on a whole different set since this song seems a bit too advanced to map atm.
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