Eh fk, why not remind me, i almst forgot about this sorry
Marked for this weekend
P.s.: is there a drama here?
Marked for this weekend
P.s.: is there a drama here?
"Perasaan" saat kamu mau nge-chat seorang BN buat req atau buat bisa lebih akrab dengan dia tapi dia blok semua pesan dari yg bukan mutual dia, aaa lelRaediaufar wrote:
Ngerank map untuk yg pertama kali emang lebih susah daripada ngerank pas udah punya banyak map ranked. Para bn masih "asing" lah istilahnya sama kamu. Kalo bisa bikin relasi sama bn bn. Mereka itu hampir tiap hari dapet req dan mereka mesti menyortir mana yg mau mereka cek mana yg enggak. Dan kemungkinan besar mereka lebih ngelirik mapper yg mereka kenal daripada some random stranger out there.
Tapi gue gak ngejudge semua bn kek gini, ada beberapa yg mau ngecek map yg mappernya gak mereka kenal, yg penting bagi dia mapnya bagus jadi worth buat di icon, tapi yg kek gini udah jarang ;w; (satu udah naik pangkat jadi qat). BN tipe gini juga biasanya dapet req bejibun jadi kalo mau di cek mesti berlomba lomba juga sama mapper lain. Ya, daripada nyari peruntungan di bn yang gini, mending coba bikin relasi ke bn yg tipe awal. Well, bn yg ngeicon map pertama gue dua duanya temen juga.
Tetap optimis dan jangan patah semangat
gue pernah map nya di accept sama bn terus bn nya di kick ;w; feels....
Not really a drama.Kuo Kyoka wrote:
is there a drama here?
i don't think soKuo Kyoka wrote:
is there a drama here?
Ampun mastah :v-[ AmiShici ]- wrote:
Si coeg nongol. xixixi
hei wat bout my Sea sonS Ef C, boi??/221/1/ -> https://www.youtube.com/watch?v=uSfx5Zdgyfc <-Kuo Kyoka wrote:
Eh fk, why not remind me, i almst forgot about this sorry
Marked for this weekend
P.s.: is there a drama here?
apaan lu, gw cuma nagih utang ke dia. itu juga mas pralon wegah ez pizi map gw cacadas dah U: *dah ngemud malah ditinggal, cyedih*Raediaufar wrote:
And why lot of you posting unncecessary stuffs, remind me of this
hello there~alacat wrote:
Hello, Please change the source to original version before getting Qualify. "ラブライブ! School idol project"
Hello Juchaan welcome :9Julie wrote:
Hello, I'm here, sorry for the long long long long long long wait, seem another BN is taking care of my previous request before this map, so I'm now here owo.
youve got wrong room dude, the exit right this waydeadbill wrote:
or pretend to be a girl, since most of BNs are desperate virgins.
show em titties and you might get ranked m8
p.s. this is also a sarcasm
thanks, but i dont know when im in mood gonna rank that..WarriorPaladin wrote:
I can't wait for this beatmap be Ranked >:v
PD: I love all your beatmaps Reyzra
(Pls revive KiRa-KiRa Sensation and Sunny day song :p)
not familiar with the song lolAras25 wrote:
map this next, please owo
"Azalea - Torikoriko please" from LL!sunshine
[Maximum Live (66% checked)]
00:08:346 (8346|1) - I don't really hear the drum sound you're trying to map, the stream really start here 00:08:422 - @.@.
00:10:554 (10554|0) - and 00:22:736 (22736|1) - Add a finish hitsound to keep it consistent with the HD, there is a new cymbal sound from the song.
00:27:533 - Add a note on the 2nd column with whistle hitsound? To make some kind of trills to continue the drum stream from the song? instead of having a 1/2 jack feel, while player might hear a drum stream clearly and coul be easier to play.
00:48:168 (48168|2,48472|1,48777|0,48929|1,49082|3) - Actually not really sure what you're matching those LNs for hmm, probably need to dicuss this.
- For 00:48:320 (48320|3) - I am not sure if you were trying to match the drum or the guitar, I hear no drum, only a guitar string at 00:48:244 - and 00:48:320 - . The problem is, your hitsound make it sound like a drum sound so it doesn't really fit. If you were trying to make some kind of drum feeling, is best to remove along with this notes 00:48:625 (48625|2) - to show that there is some change in the drum part of the song.
- If you were trying to do both guitar and drum for those normal notes, 00:48:320 (48320|3,48625|2) - remove whistle, since those whistle give some kind of drum feeling due to the sound, while there isn't one coming from the song.
00:50:452 (50452|2) -, 00:50:757 (50757|0) - , 00:51:061 (51061|1) - ^, you're making it too dense and constant 1/2 tapping while this part of the song should be a bit more relax.
00:53:193 (53193|0,53498|1) - ^
01:04:767 - Forgot your whistle here for the bass.
01:09:031 - Shouldn't it be consistent with the "Hai hai hai", that mean 3 notes. Probably because you didn't hear the cymbal clearly, but is still there, I kinda hear it but is like as low as this one 00:59:285 - . The song and drum are pretty much consistent if you ask me. Also 3 notes can also emphasize the repeat lyrics "Hai hai hai". Seem like an important part for me to spam some chord.
01:14:513 (74513|3,74513|0,75122|0,75122|3) - Ok we'll have to discuss with these notes, if you keep it at it is, we do hear some kind of bass due to YOUR whistle hitsound, but from the song itself, I don't hear a new sound much for it to be a 2-chord notes.
01:14:970 (74970|1) - Forgot your whistle here for the drum + just like the lower difficulty.
01:15:122 (75122|3,75122|0) - Same reason as 01:14:513 (74513|3,74513|0,75122|0,75122|3) - , and hey look 01:15:731 - same part but no notes.
01:16:950 (76950|3,76950|0) - , 01:17:559 (77559|3,77559|0) - , 01:19:386 (79386|0,79386|2) - , 01:19:995 (79995|2,79995|0) - ^, welp you'll have to figure out something tbh, I'm not here to lower the difficulty or SR, and of course this doesn't really ruin the gameplay because player will just hit them due to the consistency, but I really feel like you're changing the song a bit =w=.
01:16:493 - , 01:18:929 - , 01:21:366 - Ahhh the drum here is sooooooo clear at 100%, is way better then mapping these 01:16:950 - really really low sound that aren't the drum.
01:16:950 (76950|3,76950|0) - , 01:17:559 (77559|3,77559|0) - , 01:19:386 (79386|0,79386|2) - , 01:19:995 (79995|2,79995|0) - ^
01:22:584 (82584|2) - and 01:32:330 (92330|2) - Add a whistle, the bass still continue and to keep consistent with your other diff
01:34:462 (94462|1,94462|3,94767|3,94767|1) - 1 whistle enough, don't need double whistle to keep consistent with the others.
01:36:442 - Add one more note on column 1 for the bass.
01:51:366 (111366|2,111670|2,111975|2) - Remove the whistle, since you're kinda changing the song here, while player could probably feel that there isn't much drum in the song in term of hearing xD.
01:53:802 (113802|1,114107|1,114412|1) - ^
01:56:239 (116239|2,116544|0,116848|0) - ^, your hitsound is pretty clear, so yeahh xD.
01:57:457 (117457|0) - Forgot your whistle here for the start of the drum stream.
02:06:137 (126137|1) - Not sure if you want to map this note, since no drum, only guitar hmm, since you mostly match the drum for this part, and some guitar only you didn't map for example 02:07:356 - , 02:06:899 - , etc.
02:15:275 (135275|2) - and 02:16:493 (136493|1) - Forgot your whistle here, loud bass from the song owo
02:18:320 (138320|1) - and 02:18:625 (138625|1) - hmm, relisten closely to the drum, relisten here 02:18:320 - , I really don't hear any drum if you delete your notes, probably suggest deleting this notes, and then after go whistle whistle clap. Add a whistle on this one too 02:18:929 (138929|1) - .
02:29:513 (149513|1,149665|1) - Hmm this might be consider ghost notes, I do hear the drum stream starting at 02:29:742 - +, hmm :S.
02:32:026 (152026|2) - I'm getting trigger that loud and clear bass don't have whistle, while the other, some really low one have =w=, add one!
02:39:183 (159183|1,159183|2,159335|1,159335|2,159792|2,159792|1,159945|2,159945|1,160401|2,160401|1,160554|1,160554|2) - Pretty sure you could have done something more cool to match the actual guitar pitch sound instead of making 3 same pattern, while is not the same pitch. Example : http://puu.sh/siKKb/a7fc244884.png . I like the note -> small LNs, note -> small LNs, etc idea owo
02:42:686 (162686|0) - Shouldn't this be one long LNs like this one 02:37:813 (157813|1) - ?
hypeeFrim4503 wrote:
here we go
the real MVP
thanks for the check julieJulie wrote:
Ayy let's push this to rank >w<haha lets do this julie[Easy]
00:16:950 (16950|3) - Remove the whistle, keep it consistent with a clap only.
00:19:386 (19386|3) - Make it same hitsound as 00:19:691 (19691|0) - ? Finish + clap.
01:12:077 (72077|3) - Move this to the left hand? Since this might be a bit more hard for beginners, compare to normal http://puu.sh/sxT8G/db6388a240.png . Since is usually harder for beginner to keep one of the middle column in hold while having to click a note outside on the same hands.
01:38:269 (98269|3) - Add a finisher, make it loud here owo!
02:57:762 (177762|2) - Forgot your whistle here.
03:22:736 (202736|3) - Remove the finisher, keep it consistent with your other diff, it feel a bit too loud.
03:30:960 (210960|1) - Forgot your whistle here.
03:31:873 (211873|3) - Clap only keep it consistent with the other.
03:37:051 (217051|0) - Add a finisher? Same cymbal sound as 03:36:442 - .
03:59:589 (239589|0) - Add a whistle to keep it consistent with all the other diff.
ALL APPLIES HERE~[Normal]
03:41:315 - Ok, so normal is the only difficulty that the 3rd kiai end here. In term of mapping style, I don't see much different in what you are matching with the other difficulty, mostly with EZ, and since you contribute it as well, I wonder if there is some kind of special reason for you to make it different kiai. If not, try to keep them all consistent. my bad, i didnt notice this is different to any other diff lol
00:23:041 (23041|2,23346|1,23650|0,23955|1,24259|3) - Hmm pretty sure you are mapping the same sound as 00:20:604 (20604|3,20909|2,21214|1,21518|2,21823|1,22127|3,22432|1,22584|2) - , yet hitsound are different, keep it consistent? aye
00:28:523 (28523|0,28676|2) - Switch these 2 hitsound, the bass is here 00:28:523 - .
01:22:736 (82736|3,82736|2,83041|1,83041|0,83346|3,83346|2) - Judging from how the drum in the song work, shouldn't these 2 01:22:736 (82736|3,82736|2,83041|1,83041|0) - have the same hitsound? and make this 01:23:346 (83346|3,83346|2) - clap clap instead? ah youre right
01:41:620 - Put at least one whistle hitsound owo, so they can feel the drum while playing~. you know that im missing/forgot HS there, not intetionally lol
02:34:462 (154462|2) - Forgot your whistle here.
02:36:899 (156899|1) - and 02:48:777 (168777|1) - ^
03:28:676 (208676|2) - Add whistle for the bass? You only kept those hitnormal on the drum stream for the last kiai.
03:54:107 (234107|1) - Since you are really following the drum, delete this? Since you are making some new bass sound from the song while there is none here. ok[Hard]
02:20:909 - This is the only difficulty that the 2nd kiai doesn't end here, make it end here? Better keep it consistent with all the other difficulty that you contribute, since I don't seee any special reason for it to be different as well. yeah youre right this is not spesial reason, because this is just missing inherited points lol
03:25:478 - Wouldn't it be better to start the 3rd kiai here like all the other difficulty? I mean that's where the impact start no? Here 03:25:021 - is like just the small drum begining to go up. youre right haha
00:17:102 (17102|2,17406|1) - Hmm forgot your whistle on those bass? ofc is missing, my bad
00:32:635 (32635|1) - No whistle, should be like this notes 00:32:939 (32939|1) - same instrument sound.
00:34:919 - Hmmm only 2 hitnormal, that doesn't look like you there xD, the hitnormal feel too low for such loud cymbal xD. as always this is my mistake for missing HS lol
00:38:269 (38269|0,38422|3) - I think you might want to switch these 2 hitsound to keep it consistent with the other diff, and also for the drum that you try to match with.
01:13:447 (73447|1,73523|0,73599|2,73676|3,73752|1,73828|0) - Judging from your hitsound, you are totally trying to match just like the exact drum from the song, and yeah there is some inconsistency with the last difficulty, but most of them are fine, except this part, I'm pretty sure you would want a whistle more then a clap judging from the song drum. aye okay switch to whistle
01:41:620 (101620|1,101620|3,101772|0,101772|2) - Switch hitsound, it should be bass -> snare.
02:00:655 (120655|3) - Delete? Give more emphasis on those "hai hai hai /o/" so make this one 2 notes 02:00:808 - ? Also because the bass do start here 02:00:960 - , just like you did here 02:03:244 (123244|3,123244|1,123396|2) - . good idea~
02:10:554 - and 02:12:990 - ^ A bit the same reason, but add a notes, give more emphasis on those "hai hai hai \o\".
02:34:919 (154919|3) - I really don't hear some kind of bass here, yeah you did add whistle on your max level, but maybe we can kinda make this part a bit less denser then the last level. I was wondering how about deleting this notes to follow the guitar better, so that there is some kind of break at 02:34:767 - . If you accept, delete these too 02:32:483 (152483|3) - , 02:37:356 (157356|2) - , 02:44:665 (164665|3) - and um this one 02:45:275 (165275|2) - if you want. hmm i think im gonna keep this part so it isnt same as NM diff, its very similar if i deleted some of that
02:52:584 (172584|2) - , 02:55:021 (175021|3) - , 02:57:457 (177457|2) - change these to finish? your finish sample on that custom is a hithat which fit more. err i think that custom is for 2nd part of this 03:10:858- i guess, that 1st part is only follow drum, because note is not for hit hat
03:01:417 (181417|2) - , 03:02:330 (182330|2) - , 03:03:853 (183853|2) - , 03:04:767 (184767|3) - ^. same as above
03:05:833 (185833|3,185909|2) - Due to the drum stream starting at 03:05:681 - , it does feel a bit hard and weird to start at 03:05:833 - , since it feel like you are starting in the middle of a stream. To be honest if you want to make something spread between the normal and max level, since this part is pretty calm, and a 5 notes stream + LNs might be a bit too hard, how about this http://puu.sh/syTih/f41fe0f922.png? The would start playing on those drum stream.
i think im gonna add 5 note stream, it didnt hurt to add some on HD anyway lol
03:06:290 (186290|2) - , 03:07:203 (187203|1) - , 03:08:726 (188726|1) - Same reason as 02:52:584 (172584|2) - . same as i mention above too
03:11:772 (191772|2) - , 03:14:209 (194209|2) - ,03:14:209 (194209|2) - ^, remove the whistle.
03:15:579 (195579|3) - Add a whistle for the bass stream.
03:21:518 (201518|2,201670|1) - You sure you want to match the vocal on this part, since you didn't at 03:21:518 (201518|2,201670|1) - +. what are you trying to compare?, its the same timeline lol
03:28:676 - Add whistle for the bass?
03:31:417 (211417|2) - Remove the whistle to keep it consistent with the max level, since there is no bass sound from the song.
03:36:594 (216594|0) - Ok this part is probably just as dense as the max level, delete this notes? since there is no new drum and the new guitar string isn't that audible, could add a little small break instead of being as dense as the max level. Is not much, but is better even a little bit no? XD. youre right gonna add some break
03:39:868 (219868|1) -Since here is mostly the end of a guitar, there not much drum sound here, how about delete it? Also to not make it as dense as the max level.
03:42:533 (222533|1) - Add a whistle for the bass?
03:44:970 - to 03:46:797 - ok no no no no no THIS IS TOO DENSE waaa!! Look at normal -> hard, and hard -> insane, wowowo, this is like a huge burst in insane, and is nearly the same level, just a little bit less 2 notes chord, but still, the gaps between normal to hard is way too huge, make it more of a normal stream, you can add some few double notes, but I feel like there is too much. How about double notes in only these part 03:45:579 - , 03:46:188 - ? ok i destroyed the double note instead lol
03:49:995 (229995|1) - Add whistle, should be like this 03:52:432 (232432|1) - .
03:55:478 (235478|3) - ^
03:57:153 (237153|2) - Add a clap to make it consistent with the max level? Seriously this one not much a problem haha, just pointing it out. hmm this is supposed to be whistle not clap haha, i changed the MX too then[Maximum Live]
00:08:346 (8346|1) - I don't really hear the drum sound you're trying to map, the stream really start here 00:08:422 - @.@. aye deleted
00:10:554 (10554|0) - and 00:22:736 (22736|1) - Add a finish hitsound to keep it consistent with the HD, there is a new cymbal sound from the song.
00:27:533 - Add a note on the 2nd column with whistle hitsound? To make some kind of trills to continue the drum stream from the song? instead of having a 1/2 jack feel, while player might hear a drum stream clearly and coul be easier to play. added
00:48:168 (48168|2,48472|1,48777|0,48929|1,49082|3) - Actually not really sure what you're matching those LNs for hmm, probably need to dicuss this.
- For 00:48:320 (48320|3) - I am not sure if you were trying to match the drum or the guitar, I hear no drum, only a guitar string at 00:48:244 - and 00:48:320 - . The problem is, your hitsound make it sound like a drum sound so it doesn't really fit. If you were trying to make some kind of drum feeling, is best to remove along with this notes 00:48:625 (48625|2) - to show that there is some change in the drum part of the song.
- If you were trying to do both guitar and drum for those normal notes, 00:48:320 (48320|3,48625|2) - remove whistle, since those whistle give some kind of drum feeling due to the sound, while there isn't one coming from the song. i agree with you here, gonna remove that
00:50:452 (50452|2) -, 00:50:757 (50757|0) - , 00:51:061 (51061|1) - ^, you're making it too dense and constant 1/2 tapping while this part of the song should be a bit more relax. just applied
00:53:193 (53193|0,53498|1) - ^
01:04:767 - Forgot your whistle here for the bass.
01:09:031 - Shouldn't it be consistent with the "Hai hai hai", that mean 3 notes. Probably because you didn't hear the cymbal clearly, but is still there, I kinda hear it but is like as low as this one 00:59:285 - . The song and drum are pretty much consistent if you ask me. Also 3 notes can also emphasize the repeat lyrics "Hai hai hai". Seem like an important part for me to spam some chord. hoo i see
01:14:513 (74513|3,74513|0,75122|0,75122|3) - Ok we'll have to discuss with these notes, if you keep it at it is, we do hear some kind of bass due to YOUR whistle hitsound, but from the song itself, I don't hear a new sound much for it to be a 2-chord notes. so what would you recomend of this? remove the ghosting whistle sound?
01:14:970 (74970|1) - Forgot your whistle here for the drum + just like the lower difficulty.
01:15:122 (75122|3,75122|0) - Same reason as 01:14:513 (74513|3,74513|0,75122|0,75122|3) - , and hey look 01:15:731 - same part but no notes. no notes mean im filing with break so the player can take some breath, you notice i did that all the way
01:16:493 - , 01:18:929 - , 01:21:366 - Ahhh the drum here is sooooooo clear at 100%, is way better then mapping these 01:16:950 - really really low sound that aren't the drum. there is sv in the way, what will happen if you put a note in the sv? lol, need sacrifice 1 note here
01:16:950 (76950|3,76950|0) - , 01:17:559 (77559|3,77559|0) - , 01:19:386 (79386|0,79386|2) - , 01:19:995 (79995|2,79995|0) - what does this means julie? lol
01:22:584 (82584|2) - and 01:32:330 (92330|2) - Add a whistle, the bass still continue and to keep consistent with your other diff
01:34:462 (94462|1,94462|3,94767|3,94767|1) - 1 whistle enough, don't need double whistle to keep consistent with the others. pfft my bad
01:36:442 - Add one more note on column 1 for the bass.
01:51:366 (111366|2,111670|2,111975|2) - Remove the whistle, since you're kinda changing the song here, while player could probably feel that there isn't much drum in the song in term of hearing xD. okay same as youre suggesting before
01:53:802 (113802|1,114107|1,114412|1) - ^
01:56:239 (116239|2,116544|0,116848|0) - ^, your hitsound is pretty clear, so yeahh xD. yeah ofc lol
01:57:457 (117457|0) - Forgot your whistle here for the start of the drum stream.
02:06:137 (126137|1) - Not sure if you want to map this note, since no drum, only guitar hmm, since you mostly match the drum for this part, and some guitar only you didn't map for example 02:07:356 - , 02:06:899 - , etc. actually i blank some of it for a gap for letting
02:15:275 (135275|2) - and 02:16:493 (136493|1) - Forgot your whistle here, loud bass from the song owo
02:18:320 (138320|1) - and 02:18:625 (138625|1) - hmm, relisten closely to the drum, relisten here 02:18:320 - , I really don't hear any drum if you delete your notes, probably suggest deleting this notes, and then after go whistle whistle clap. Add a whistle on this one too 02:18:929 (138929|1) - .
02:29:513 (149513|1,149665|1) - Hmm this might be consider ghost notes, I do hear the drum stream starting at 02:29:742 - +, hmm :S. hmmm i deleted that lol
02:32:026 (152026|2) - I'm getting trigger that loud and clear bass don't have whistle, while the other, some really low one have =w=, add one!
03:35:071 (215071|1) - Make this the same hitsound as 03:35:148 (215148|2) - , since is the same drum.
02:39:183 (159183|1,159183|2,159335|1,159335|2,159792|2,159792|1,159945|2,159945|1,160401|2,160401|1,160554|1,160554|2) - Pretty sure you could have done something more cool to match the actual guitar pitch sound instead of making 3 same pattern, while is not the same pitch. Example : http://puu.sh/siKKb/a7fc244884.png . I like the note -> small LNs, note -> small LNs, etc idea owo i actually no following guitar here tbh so i stick with that pattern
02:42:686 (162686|0) - Shouldn't this be one long LNs like this one 02:37:813 (157813|1) - ? haha youre right
03:10:249 - How about adding a notes with a whistle, the bass do sound pretty clear here. sv get in the way cant add note
03:48:472 - Shouldn't this have one more notes with whistle just like here 03:49:082 - 03:47:863 - ? lol
03:50:604 (230604|2) - Should be a whistle like 03:50:300 (230300|2,230909|0,231214|2) - .
03:54:107 (234107|0) - I feel that you might be making this part 03:53:650 (233650|3,233650|2,233802|1,233802|0,233955|3,233955|2,234107|0,234107|1,234259|0,234259|3) - a bit to dense compare to the other part near this section, and the song still feel slow here as well, probably remove this 03:54:107 (234107|0) - ? Since doesn'T have the same drum sound as 03:53:955 - and 03:54:259 - . ok gonna deleted it
thanks for the rechecK~Julie wrote:
03:01:417 (181417|2) - , 03:03:853 (183853|2) - , 03:06:290 (186290|2) - , 03:08:726 (188726|1) - Ok, I'll say it one more time, this part is in hard, and I'm pretty sure you did match the exact same drum as the MX (since you are the hitsounder) and that "2nd part" you been talking about. I don't know why you wouldn't put those finish (hit-hat) hitsound on them, and also I really don't hear a bass for those whistle as well. But yeah repeating this, since I do find it fishy, I do understand your reasoning, but is the same for the "2nd part" that you mention, the finish hithat hitsound is for both this part AND the 2nd part, just like in MX. if you says so, but i add more note tp keep consisten with 2nd part
03:05:681 (185681|3,185757|2,185833|0,185909|2) - Also since you added the drum stream in HD as well, probably want to keep the hitsound constant with MX?sry forgot to add HS for this one
how much we keep doing this *sigh[ A v a l o n ] wrote:
Re-re-re
this is just a game ver, santay aja... lolVerniy_Chan wrote:
sudah beberapa kali saya re:vacum, masih belum di qualify juga
mohon sabar ini ujian~ rey..