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LiSA - Brave Freak Out

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Total Posts
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Topic Starter
Gerar14x
This beatmap was submitted using in-game submission on jueves, 29 de diciembre de 2016 at 01:41:03 p.m.

Artist: LiSA
Title: Brave Freak Out
Source: クオリディア・コード
Tags: qualidea code opening op tv size shogunmoon
BPM: 200
Filesize: 14397kb
Play Time: 01:27
Difficulties Available:
  1. Extra (5.39 stars, 426 notes)
  2. Hard (3.7 stars, 302 notes)
  3. Hime (6.32 stars, 461 notes)
  4. Insane (4.82 stars, 381 notes)
  5. Normal (2.2 stars, 171 notes)
  6. Sho's Easy (1.54 stars, 113 notes)
Download: LiSA - Brave Freak Out
Download: LiSA - Brave Freak Out (no video)
Information: Scores/Beatmap Listing
---------------
For Rank #1

Sho's Easy - ShogunMoon
Normal - Me
Hard - Me
Light Insane - Kujinn (wip)
Insane - Me
Extra - Me
Hime - Me

For modders: I'll work about my nc's later, so dont point them please~

Hime ♥
Maq
m4m from #modreqs

SPOILER
Normal
00:27:790 (1) - Remove NC
00:28:090 (2) - Put NC here
00:44:890 (3) - Copy 00:43:690 (2) - , do Ctrl + . twice, then put it where the 00:44:890 (3) - was (just so the notes look the same)
00:46:090 (4) - NC
00:52:090 (5) - NC

Hard
General: Lower AR to 8, and imo OD to 6
00:16:090 (9) - NC
00:44:890 (5) - NC
00:50:290 (4) - NC
01:09:490 (1,2,3,4,5,6) - move these so it looks like this: http://prntscr.com/cjki0e - makes the change in pace from the 01:09:490 (1,2) - to the 01:09:640 (2,3,4,5,6) - easier to read

Insane
Overall: A lot of your sliders end in 1/6th time, which doesnt sound good or play very well. Count the map in 1/4 and end the sliders on those timing points. Will make it sound a lot better :D
For example:
Your sliders: http://prntscr.com/cjkkhz
What they should look like: http://prntscr.com/cjkl30

00:00:490 (1,2,3,4) - There are overlapping notes here which are unplayable
00:15:190 (1,2) - ^
00:38:290 (6) - NC
00:43:090 (7) - Make the length of this slider match that of the lyrics
01:25:540 (4) - Overlapping notes here

Hime
General: Same as the Insane diff, sliders have very awkward endings and need to be fixed

00:55:390 (7,1) - Seperate this two notes to give this section a bit more life
01:27:190 (8) - NC

GL with this map!

Map for m4m: t/502871
Topic Starter
Gerar14x

Maq wrote:

m4m from #modreqs

SPOILER
Normal
00:27:790 (1) - Remove NC
00:28:090 (2) - Put NC here
00:44:890 (3) - Copy 00:43:690 (2) - , do Ctrl + . twice, then put it where the 00:44:890 (3) - was (just so the notes look the same)
00:46:090 (4) - NC
00:52:090 (5) - NC

Hard
General: Lower AR to 8, and imo OD to 6
00:16:090 (9) - NC
00:44:890 (5) - NC
00:50:290 (4) - NC
01:09:490 (1,2,3,4,5,6) - move these so it looks like this: http://prntscr.com/cjki0e - makes the change in pace from the 01:09:490 (1,2) - to the 01:09:640 (2,3,4,5,6) - easier to read

Insane
Overall: A lot of your sliders end in 1/6th time, which doesnt sound good or play very well. Count the map in 1/4 and end the sliders on those timing points. Will make it sound a lot better :D
For example:
Your sliders: http://prntscr.com/cjkkhz
What they should look like: http://prntscr.com/cjkl30

00:00:490 (1,2,3,4) - There are overlapping notes here which are unplayable
00:15:190 (1,2) - ^
00:38:290 (6) - NC
00:43:090 (7) - Make the length of this slider match that of the lyrics
01:25:540 (4) - Overlapping notes here

Hime
General: Same as the Insane diff, sliders have very awkward endings and need to be fixed

00:55:390 (7,1) - Seperate this two notes to give this section a bit more life
01:27:190 (8) - NC

GL with this map!

Map for m4m: t/502871
I completely forgot to change the slider velocity in the last 2 diffs xD i copied the green lines from hard when i added some there to match the rhythm in the beggining, i think it should be fine now, thanks for the mod, ill be modding your map and post it today if i can :)
Shunao
Hi!

NM or M4M (you choose) from my Queue~

  • [Normal]
  1. 00:05:215 (1,2) - Blanket
  2. 00:06:790 - Put two slider like this it's better i think:
  3. 00:13:090 (2,3,4,5) - for a better structure you should do something like that:
  4. 00:22:990 (5,6) - Blanket:
  5. 00:26:890 (6,8) - Blanket..
  6. 00:30:790 (4,5,6) - Try this:
  7. 00:43:540 - Add a note for the rythm
  8. 00:50:740 (2,3) - BLANKET
  9. 01:20:740 (3) - NC
  10. 01:27:640 (4,5) - Blanket!

  • [Hard]
  1. 00:25:990 (9,2) - The two sliders are too close, see:
  2. 00:55:090 - Do something like this:
  3. 01:27:940 (10) - NC

Sorry, I can't mod Insane I'm not very experimented for the Insane and Extra map.
It's a good map, and the music it's so good :)
GOOD LUCK!
Topic Starter
Gerar14x

ShogunMoon wrote:

Hi!

NM or M4M (you choose) from my Queue~

  • [Normal]
  1. 00:05:215 (1,2) - Blanket Fixed
  2. 00:06:790 - Put two slider like this it's better i think: It followed the rhythm perfectly :D fixed
  3. 00:13:090 (2,3,4,5) - for a better structure you should do something like that: I liked this one, fixed
  4. 00:22:990 (5,6) - Blanket: Fixed
  5. 00:26:890 (6,8) - Blanket.. Fixed
  6. 00:30:790 (4,5,6) - Try this: Fixed
  7. 00:43:540 - Add a note for the rythm i replaced it for a sliderend instead
  8. 00:50:740 (2,3) - BLANKET Fixed
  9. 01:20:740 (3) - NC Fixed
  10. 01:27:640 (4,5) - Blanket! Fixed

  • [Hard]
  1. 00:25:990 (9,2) - The two sliders are too close, see: [/box] Fixed
  2. 00:55:090 - Do something like this: didnt want to use triples but i really liked it :D fixed
    [box=!]
  3. 01:27:940 (10) - NC Fixed

Sorry, I can't mod Insane I'm not very experimented for the Insane and Extra map.
It's a good map, and the music it's so good :) Thank you so much :D
GOOD LUCK!
Thanks for the mod!
Milk Tee
My moddddddd >_<

Mostly NC problems imo

Hard:

01:09:490 (1,2) - should be stacked so it's easier to read for a hard diff
01:11:890 (9) - NC instead of 01:12:190 (1) -

Insane:

00:34:090 (6) - NC
01:25:990 (6) - NC

Hime:

00:03:490 (6) - NC here instead of 00:03:640 (1) -
00:20:890 (6) - NC
00:24:790 (7) - NC
00:37:090 (4) - Could change this note to a slider like or a slider from 00:37:090 (4,5) - (Follows vocals)
00:48:490 (8,9,10) - Could change these notes to NC , either way is fine
00:50:290 (11) - NC here instead of 00:50:440 (1) -
00:50:740 (2) - NC
01:26:740 (6) - NC

Other than those^^, great map! :) :D
I hope this gets ranked :P

GOOD LUCK
kanor
Hi, from my modding Q
[Normal]
00:43:690 (2,3) - ds warning
00:08:740 (1,3,4) - blanket
01:00:190 (5,1) - if you can move other notes to make them stack, it may be more clean
01:01:990 (2,5) - there is a little lap. youd better move 5 away
01:21:940 (4,5) - blanket

[Hard]
00:08:290 (6,7) - blanket
00:30:940 (5,8) - ugly lap
00:46:090 (1,2,5) - you can make a slider and then make it turn 120° to make a triangle
01:00:340 (6,7) - deeply recommend you to make a blanket
01:19:990 (2,3) - blanket
01:20:740 (4,5) - ^
you'd better check all the places which make a blanket, can make a blanket or should make a blanket. blanket can make your diff looks cool and clean with a fluent flow :)

insane diff is a little messy. you can find a basic ds in the high diff , make the full use of blanekt and flow.

Cool song and GL> <
Topic Starter
Gerar14x

yoshiFTW69 wrote:

My moddddddd >_<

Mostly NC problems imo

Hard:

01:09:490 (1,2) - should be stacked so it's easier to read for a hard diff I think it okay the way i have them, it gives a little emphasis there
01:11:890 (9) - NC instead of 01:12:190 (1) - Fixed

Insane:

00:34:090 (6) - NC Fixed
01:25:990 (6) - NC Fixed

Hime:

00:03:490 (6) - NC here instead of 00:03:640 (1) - Fixed
00:20:890 (6) - NC Fixed
00:24:790 (7) - NC Fixed
00:37:090 (4) - Could change this note to a slider like or a slider from 00:37:090 (4,5) - (Follows vocals) I really liked this, but instead of that i reaplaced the notes that has the finish hs in that section to emphasize them, i wanna see how it works :)
00:48:490 (8,9,10) - Could change these notes to NC , either way is fine Fixed
00:50:290 (11) - NC here instead of 00:50:440 (1) - Fixed
00:50:740 (2) - NC Fixed
01:26:740 (6) - NC Fixed

Other than those^^, great map! :) :D Thanks :oops:
I hope this gets ranked :P Me too :D

GOOD LUCK
Thanks for the mod!
Topic Starter
Gerar14x

kanor wrote:

Hi, from my modding Q
[Normal]
00:43:690 (2,3) - ds warning I used 3x ds there with (1, 2) to make it look like the 1.5x i used in all the map, since it the only part when i used it, ill leave it like that because that ds warning won't dissapear unless i place (3) with 3x ds and that would look awful >:(
00:08:740 (1,3,4) - blanket Fixed
01:00:190 (5,1) - if you can move other notes to make them stack, it may be more clean Fixed
01:01:990 (2,5) - there is a little lap. youd better move 5 away Fixed
01:21:940 (4,5) - blanket Fixed

[Hard]
00:08:290 (6,7) - blanket Fixed
00:30:940 (5,8) - ugly lap Should be fine now
00:46:090 (1,2,5) - you can make a slider and then make it turn 120° to make a triangle I didn't get it very well, but i saw that the sliders where not symmetrical, so i changed that part a little
01:00:340 (6,7) - deeply recommend you to make a blanket Fixed
01:19:990 (2,3) - blanket Fixed
01:20:740 (4,5) - ^ Fixed
you'd better check all the places which make a blanket, can make a blanket or should make a blanket. blanket can make your diff looks cool and clean with a fluent flow :) I'll remember that :D

insane diff is a little messy. you can find a basic ds in the high diff , make the full use of blanekt and flow. I'll leave it like that for now, maybe some changes in patterns in the future, but i dont want to abuse blankets in the higher diffs (but i like the flow in a map) :P

Cool song and GL> < Thanks :D
Thanks for modding!
Azula
Hello~

[Normal]

00:55:540 (1) - Move slider to 00:55:390 and extend it to 00:55:990 -- or add a circle on 00:55:390 and don't extend it~

01:11:740 - Adding a circle on top of the slider or near it would sound nice!

[Hard]

00:56:290 (3,4,5) - Take off the reversed sliders and move 00:56:740 (4) - to 00:56:590 and 00:57:190 (5) - to 00:56:890, add a slider with 2 beats on 00:57:190 then add a circle on 00:57:490 ~following vocals

[Insane]

00:01:390 (4) - Move it a bit so people can notice the circle under the slider, idk I had to go back from the beginning to find out where the circle was

00:55:840 (7) - This is just my opinion but I'd feel uncomfortable playing this part because of the reversed arrow lol.. might just be me but w/e, put a circle
on 00:56:140 on top of the slider 00:56:290 (1)

00:59:890 (1) - Take off one of the reversed arrows so the slider ends at 01:00:190, the vocalist stops singing at that point so putting an extra reversed arrow is unnecessary.

[Hime]

00:53:440 (2) - Not necessary, it sounds perfectly fine with just the slider imo

01:02:815 - Another circle on top of the slider wouldn't hurt ;- )

01:09:640 (2) - Replace the slider with a circle, the drum in the song only gave 1 beat so giving it a slider is not necessary~

Other than that the map seems perfectly fine to me :- ). Good luck with ranking!!
Topic Starter
Gerar14x

Aikizae wrote:

Hello~

[Normal]

00:55:540 (1) - Move slider to 00:55:390 and extend it to 00:55:990 -- or add a circle on 00:55:390 and don't extend it~ I think its fine, i want to use just 1/1 as much as i can in this diff

01:11:740 - Adding a circle on top of the slider or near it would sound nice! same as above

[Hard]

00:56:290 (3,4,5) - Take off the reversed sliders and move 00:56:740 (4) - to 00:56:590 and 00:57:190 (5) - to 00:56:890, add a slider with 2 beats on Fixed 00:57:190 then add a circle on 00:57:490 ~following vocals Fixed

[Insane]

00:01:390 (4) - Move it a bit so people can notice the circle under the slider, idk I had to go back from the beginning to find out where the circle was Fixed

00:55:840 (7) - This is just my opinion but I'd feel uncomfortable playing this part because of the reversed arrow lol.. might just be me but w/e, put a circle
on 00:56:140 on top of the slider 00:56:290 (1) Replaced for something similar

00:59:890 (1) - Take off one of the reversed arrows so the slider ends at 01:00:190, the vocalist stops singing at that point so putting an extra reversed arrow is unnecessary. I like how it is, but you're right, i removed the hitsound for last reverse arrow instead, that way should be fine

[Hime]

00:53:440 (2) - Not necessary, it sounds perfectly fine with just the slider imo Fixed

01:02:815 - Another circle on top of the slider wouldn't hurt ;- ) I like how i have it there

01:09:640 (2) - Replace the slider with a circle, the drum in the song only gave 1 beat so giving it a slider is not necessary~ The slider is there because of the cymbals, i had it on 1/8, but sound better at 1/4 now i checked it

Other than that the map seems perfectly fine to me :- ). Good luck with ranking!! Thanks! :D
Thanks for the mod!
Shocola
M4M
i see you don't use grid snap, i recomand using it

Easy
you use 1.5 DS ? why not lower like 1.2 - 1.4
remove the timing point that are not in use
00:01:990 (2) - blanket like this https://osu.ppy.sh/ss/6297604
00:01:990 (2,4) - ^
00:02:290 (3,4) - ^
00:03:940 (6,1) - ^

no normal?

Hard
00:02:590 (2,3) - blanket
01:22:690 (1,2) - ^
00:15:490 - put a note here instead of the slider, i can hear a good sound vibe right here
00:46:540 (2) - remake this slider, try ctrl+c this slider 00:46:090 (1) - and than ctrl+v after that ctrl+shift+r to ratate it the way you like

Insane
00:52:090 (6,7,8) - Bad flow >:(
01:19:090 (1,2) - blanket

Hime
00:07:540 (5) - make this slider go down like this https://osu.ppy.sh/ss/6297646
00:09:340 (2) - blanket not good anoough
00:51:190 (2) - ^
01:09:640 (2) - make this a 1/8 slider
00:26:290 (7) - slider
Yauxo
Heya, from Queue. Sorry for being late, got carried away.

[General]
■ The spread needs some working.
-> The ranking criteria needs at least one diff under 2* (you currently only have a Normal at 2.17).
-> The difficulty jump inbetween diffs is rather dangerous. While, yes, it seems to be consistently increasing, the jumps are rather huge from each diff to another. A new Insane to fill the spread from Insane -> Hime is necessary though (You can probably get a GD for this).

■ Basically most, if not all NCs are off. Try to NC the big white ticks if possible and listen to the song: Is there a big change, like from slow to fast with a drum? Yeah, NC that change. The other way around? Yes, that too.
-> NCs are consistent too - So if you have 3 or so measures NC'd, you can almost be sure that the same NC pattern continues.

■ Sliderends are weak objects. If you happen to have a loud sound (and especially here: a loud hitsound) on a Sliderend -> change it to a clickable object.

[Hime]
■ The finishes on the stronger sections are really damn loud. Lower their volume a bit.

■ 00:01:390 (1) - spacing derp (1/1 off the stack).
■ 00:02:290 (1) - maybe 432/268? (or just have it like 00:06:340 (7,2) - )
■ 00:03:940 (3) - I'd put a NC here, as the music gets more intense on this object.
■ 00:06:340 (7) - NC every instance of this Slider (there are many more after this). You currently NC the first object after this one, but the stronger/new measure beat sits on the Slider - and since the Slider is stronger than the Circle, the Slider should have the NC.
■ 00:26:290 (7,1) - Try to avoid such spacing. If you want to feature a stop/go kind of movement, stack these objects. Having them spaced like this doesnt have as much impact and looks/plays not as good either. You could do something like this as well.
■ 00:26:890 (3,4) - While at it, it's probably best to space these a bit further away as well. Take it into perspective; The map has really big jumps as "normal patterns", almost across the screen - and then there are these two objects, almost touching each other. Something like this looks aesthetically more appealing in an Extra than something like this does. (If you applied this, try to apply a similar thing to all of the really-close objects in the section after this too)
■ 00:28:090 (1,2,3,4) - Try this. This way it feels more like a buildup and the sharper angle from 4 -> 1 makes it more comfortable to play
■ 00:37:090 (4,5) - If you really want to have a triplet object here, having a normal triplet would be better imo. That way, 00:37:690 (8,9,10,11) - distances itself a little bit more and is more recognizable.
■ 00:43:090 (1,2) - Since the previous part had this kind of spacing inbetween objects as a normal 1/2 timing (ex. 00:33:940 (4,5) - ), this one might be more difficult to identify. Either space this one less or space the others more (this kind of adds in with the spacing problem pointed out before).
■ 00:43:690 (4,1,1,2,1,1) - literally reverse the NCs. Youve NC'd the objects that shouldnt be NC'd and kept the ones that should be NC'd unNC'd.
■ 01:01:390 (1,2,3,4,5) - I think you should use less of these straight-line back and forth's. Bring a bit more movement into that. V's work well as a base for back and forths:



■ 01:13:390 (5,6) - Voice gets really high here - you could use this for an increase in spacing, not a decrease.
■ 01:27:940 (8) - 01:28:690 is where all of the sounds end, so the Sliderend should probably sit there too.

Note:

You see that big white like? Yea, NC that. Not the red one after that.

Try not to use these in Extras. They are bad for high-spaced maps like this. They make you slow down alot while the rest of the map is the exact opposite (which, if not obvious -> not good).

[Insane]
■ 00:04:840 (4,1,2) - Since there's almost no sound/music here, why not have them stacked instead of making you move to 'nothing'?
■ 00:16:090 (3,4,5,6,7) - Same timing between every object, yet they are differently spaced. Keep things evenly spaced! (preferably with less spacing in this section, as the music is pretty quiet and soft -> try 0.5x).
■ 01:02:140 - Make sure that this timing has a clickable object (strong sounds on Sliderends are bleh)
■ 01:27:940 (5) - similar to what I've mentioned in Hime

[Hard]
■ 00:05:140 (4,5,6) - Spacing looks really odd here. I see that you wanted to highlight the strong finish on 4, but since the objects have very wide angles here, the effect isnt really as good as it can be. Either space the Circles equally or check if you can change the angle to a really sharp one between 4 and 5
■ 00:15:190 (7) - I'd make this clickable. There's a loud sound (and hitsound) on it - having it on a Sliderend is somewhat of a waste.
■ 00:34:390 (6,7,8) - Try this rhythm. The three Sliders you have right now play really odd (mainly 00:34:990 (8) - when in combonation with the two Sliders before. Idk, really, it just feels weird.)
■ 01:26:140 (2,3,4,5,6,7,8,9) - This is really really hard, compared to the sliderspam that the kiai is. Maybe tone this down a bit or try to fit more Circles into the kiai (since, well, there are combos with 10 and even 16 Sliders after another). Fitting more Circles is probably the best idea.
■ 01:27:940 (1) - same tbh
Lefia
Hi from my queue

mod
[general]

- disable widescreen support
- No Easy diff?
- Recheck NC
- Add combo colours

[Normal]

Because it's normal diff, i think it's alright to use 1/2 rhytm

00:03:940 NC here and remove NC at 00:04:390
00:05:440 (2,3) you should use 1/1 slider with reverse here, then add circle at 00:06:340 fr better rhtym

00:06:340 NC should be here, not at 00:06:790
00:08:290 (4) change this circle with 1/1 slider

00:11:140 (6) NC
00:11:890 bad rhtym, try smth like this

00:53:140 loud hitsound at here , make it clickable
00:57:940 ^
00:59:140 ^
01:00:340 ^
01:02:740 ^

make the other loud hitsound clickable

for the other diff, you should recheck and rhtym

GL~
Topic Starter
Gerar14x

[-Chocola-] wrote:

M4M
i see you don't use grid snap, i recomand using it Ill recheck the hardest diff to fix it
Easy
you use 1.5 DS ? why not lower like 1.2 - 1.4 Ill leave it like that, since its supposed to be a normal diff, ill add an easy diff later (also remap this later )
remove the timing point that are not in use While remapping ill do it
00:01:990 (2) - blanket like this https://osu.ppy.sh/ss/6297604 Fixed
00:01:990 (2,4) - ^ I dont get it here
00:02:290 (3,4) - ^ Same
00:03:940 (6,1) - ^ Fixed

no normal? Easy is the new normal :P

Hard
00:02:590 (2,3) - blanket I think its fine
01:22:690 (1,2) - ^ I think its fine too
00:15:490 - put a note here instead of the slider, i can hear a good sound vibe right here Fixed
00:46:540 (2) - remake this slider, try ctrl+c this slider 00:46:090 (1) - and than ctrl+v after that ctrl+shift+r to ratate it the way you like Fixed

Insane
00:52:090 (6,7,8) - Bad flow >:( I think its fine
01:19:090 (1,2) - blanket Fixed

Hime
00:07:540 (5) - make this slider go down like this https://osu.ppy.sh/ss/6297646 Fixed
00:09:340 (2) - blanket not good anoough Fixed
00:51:190 (2) - ^ Fixed
01:09:640 (2) - make this a 1/8 slider I thought that having it in 1/4 was right, but now i hear it, youre right :?
00:26:290 (7) - slider I think its fine, theres a little pause in that part
Thanks for the mod!
Topic Starter
Gerar14x

Wivaiien wrote:

Heya, from Queue. Sorry for being late, got carried away.

[General]
■ The spread needs some working. Working on it
-> The ranking criteria needs at least one diff under 2* (you currently only have a Normal at 2.17). Since i cant map easy diff ill find a gd for that
-> The difficulty jump inbetween diffs is rather dangerous. While, yes, it seems to be consistently increasing, the jumps are rather huge from each diff to another. A new Insane to fill the spread from Insane -> Hime is necessary though (You can probably get a GD for this). Ill map an Extra diff to fill this

■ Basically most, if not all NCs are off. Try to NC the big white ticks if possible and listen to the song: Is there a big change, like from slow to fast with a drum? Yeah, NC that change. The other way around? Yes, that too.
-> NCs are consistent too - So if you have 3 or so measures NC'd, you can almost be sure that the same NC pattern continues. I worked on this, it should be fine now

■ Sliderends are weak objects. If you happen to have a loud sound (and especially here: a loud hitsound) on a Sliderend -> change it to a clickable object. I worked on this too


[Hime]
■ The finishes on the stronger sections are really damn loud. Lower their volume a bit. Fixed
■ 00:01:390 (1) - spacing derp (1/1 off the stack). I dont get it
■ 00:02:290 (1) - maybe 432/268? (or just have it like 00:06:340 (7,2) - ) Should be fine now
■ 00:03:940 (3) - I'd put a NC here, as the music gets more intense on this object. Fixed
■ 00:06:340 (7) - NC every instance of this Slider (there are many more after this). You currently NC the first object after this one, but the stronger/new measure beat sits on the Slider - and since the Slider is stronger than the Circle, the Slider should have the NC. Fixed
■ 00:26:290 (7,1) - Try to avoid such spacing. If you want to feature a stop/go kind of movement, stack these objects. Having them spaced like this doesnt have as much impact and looks/plays not as good either. You could do something like this as well. Fixed
■ 00:26:890 (3,4) - While at it, it's probably best to space these a bit further away as well. Take it into perspective; The map has really big jumps as "normal patterns", almost across the screen - and then there are these two objects, almost touching each other. Something like this looks aesthetically more appealing in an Extra than something like this does. (If you applied this, try to apply a similar thing to all of the really-close objects in the section after this too) Fixed
■ 00:28:090 (1,2,3,4) - Try this. This way it feels more like a buildup and the sharper angle from 4 -> 1 makes it more comfortable to play Fixed
■ 00:37:090 (4,5) - If you really want to have a triplet object here, having a normal triplet would be better imo. That way, 00:37:690 (8,9,10,11) - distances itself a little bit more and is more recognizable. Fixed with a bit more changes
■ 00:43:090 (1,2) - Since the previous part had this kind of spacing inbetween objects as a normal 1/2 timing (ex. 00:33:940 (4,5) - ), this one might be more difficult to identify. Either space this one less or space the others more (this kind of adds in with the spacing problem pointed out before). Should be fine now
■ 00:43:690 (4,1,1,2,1,1) - literally reverse the NCs. Youve NC'd the objects that shouldnt be NC'd and kept the ones that should be NC'd unNC'd. Fixed
■ 01:01:390 (1,2,3,4,5) - I think you should use less of these straight-line back and forth's. Bring a bit more movement into that. V's work well as a base for back and forths: Fixed some pattern, should be fine now



■ 01:13:390 (5,6) - Voice gets really high here - you could use this for an increase in spacing, not a decrease. Fixed
■ 01:27:940 (8) - 01:28:690 is where all of the sounds end, so the Sliderend should probably sit there too. Fixed

Note:

You see that big white like? Yea, NC that. Not the red one after that.

Try not to use these in Extras. They are bad for high-spaced maps like this. They make you slow down alot while the rest of the map is the exact opposite (which, if not obvious -> not good). I tried to remove some of them, but in some parts are ok so ill leave that parts like that

[Insane]
■ 00:04:840 (4,1,2) - Since there's almost no sound/music here, why not have them stacked instead of making you move to 'nothing'? Fixed
■ 00:16:090 (3,4,5,6,7) - Same timing between every object, yet they are differently spaced. Keep things evenly spaced! (preferably with less spacing in this section, as the music is pretty quiet and soft -> try 0.5x). Fixed
■ 01:02:140 - Make sure that this timing has a clickable object (strong sounds on Sliderends are bleh) Fixed
■ 01:27:940 (5) - similar to what I've mentioned in Hime Fixed

[Hard]
■ 00:05:140 (4,5,6) - Spacing looks really odd here. I see that you wanted to highlight the strong finish on 4, but since the objects have very wide angles here, the effect isnt really as good as it can be. Either space the Circles equally or check if you can change the angle to a really sharp one between 4 and 5 Fixed
■ 00:15:190 (7) - I'd make this clickable. There's a loud sound (and hitsound) on it - having it on a Sliderend is somewhat of a waste. Fixed
■ 00:34:390 (6,7,8) - Try this rhythm. The three Sliders you have right now play really odd (mainly 00:34:990 (8) - when in combonation with the two Sliders before. Idk, really, it just feels weird.) Fiigured something out for that section, i think it should be fine now
■ 01:26:140 (2,3,4,5,6,7,8,9) - This is really really hard, compared to the sliderspam that the kiai is. Maybe tone this down a bit or try to fit more Circles into the kiai (since, well, there are combos with 10 and even 16 Sliders after another). Fitting more Circles is probably the best idea. Time to remap the kiai :o
■ 01:27:940 (1) - same tbh Fixed
I learned a lot from this mod, thanks a lot for the mod! :D
Topic Starter
Gerar14x

Lefia wrote:

Hi from my queue

mod
[general]

- disable widescreen support Fixed
- No Easy diff? On progress
- Recheck NC Should be fine now
- Add combo colours Probably gonna leave it like that, im not to creative for choosing combo colors

[Normal]

Because it's normal diff, i think it's alright to use 1/2 rhytm Fixed

00:03:940 NC here and remove NC at 00:04:390 Fixed
00:05:440 (2,3) you should use 1/1 slider with reverse here, then add circle at 00:06:340 fr better rhtym Fixed

00:06:340 NC should be here, not at 00:06:790 Fixed
00:08:290 (4) change this circle with 1/1 slider Fixed

00:11:140 (6) NC Fixed
00:11:890 bad rhtym, try smth like this Fixed

00:53:140 loud hitsound at here , make it clickable Fixed
00:57:940 ^ Fixed
00:59:140 ^ Fixed
01:00:340 ^ Fixed
01:02:740 ^ Fixed

make the other loud hitsound clickable Should be fine now

for the other diff, you should recheck and rhtym In progress

GL~
Thanks for modding!
Mir
From my queue.~

Priority given to Insane, as requested.

Insane

Insane

  1. 00:04:840 (4) – Strong note on slider end. Not too big a fan of this. ._.
  2. 00:05:440 (1) – Does this have to be a NC?
  3. 00:06:340 (3) – Could use more spacing as emphasis. Where you space it is your choice.
  4. 00:15:640 (2,3) – Stack these?
  5. 00:22:390 (2,4) – Overlap.
  6. 00:37:090 (2,5) - ^ But idk if you wanna fix this one. Maybe stack the slider end with the circle?
  7. 00:40:090 (5,8) – Copy paste 5 and flip it, then put it where 8 was so it looks cleaner. https://puu.sh/rRHln/97d7069c31.mp4
  8. 00:43:690 (1,2,3,1,2,3) – Could be more spaced if you wanted.
  9. 00:46:840 (4,5,6) – Awkward sudden linear flow. ._.
  10. 00:57:340 (4) – Make it similar to 00:56:740 (2,3).
  11. 01:02:740 (1,2,3,4) – Not a fan of this flow. ._.
  12. 01:05:590 (1,2,3,4) – Make this more symmetrical.
  13. 01:09:490 (6,7) – Is this necessary? ;-;
  14. 01:14:740 (1) – Random NC.
  15. 01:20:290 (6,2) – Stack these probably.

Hard

Hard

  1. 00:31:690 (6,3) – Overlaps. ;-;
  2. 00:35:140 (8,3) - ^
  3. 00:40:390 (6,7) – Blanket opportunity.
  4. 00:46:090 (1,2,1) – Make this more symmetrical.
  5. 01:17:590 (2,3,4) – Weird-looking blankets.

Normal

Normal

  1. 00:00:490 (1) – Strong sound on slider end, probably not a good idea ._.
  2. 00:10:090 (4,1) – Make these the same.
  3. 01:07:690 (1,3) - ^
  4. 01:10:540 (3,4) - ^
  5. 01:27:040 (1) – Remove NC.

Good luck.~
Shunao
Hi!
Easy diff, If you want :)

GD
osu file format v14

[General]
AudioFilename: Brave Freak Out.mp3
AudioLeadIn: 0
PreviewTime: 50290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Brave Freak Out
TitleUnicode:Brave Freak Out
Artist:LiSA
ArtistUnicode:LiSA
Creator:Gerar14x
Version:Sho's Easy
Source:クオリディア・コード
Tags:lisa brave freak out qualidea code opening op tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"op.mp4"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,300,4,2,8,50,1,0
490,-111.111111111111,4,2,8,50,0,0
5290,-111.111111111111,4,2,8,60,0,0
7090,-111.111111111111,4,3,8,80,0,0
28090,-111.111111111111,4,2,8,60,0,0
29290,-111.111111111111,4,3,8,80,0,0
38890,-111.111111111111,4,2,8,60,0,0
44140,-111.111111111111,4,3,8,80,0,0
48490,-111.111111111111,4,2,8,60,0,0
50740,-111.111111111111,4,2,8,83,0,1
53290,-111.111111111111,4,3,8,77,0,1
55390,-111.111111111111,4,2,8,52,0,1
56740,-111.111111111111,4,3,8,80,0,1
58390,-111.111111111111,4,2,8,84,0,1
62890,-111.111111111111,4,3,8,80,0,1
63790,-111.111111111111,4,2,8,84,0,1
67690,-111.111111111111,4,3,8,80,0,1
68290,-111.111111111111,4,2,8,70,0,1
69940,-111.111111111111,4,3,8,50,0,0
70990,-111.111111111111,4,2,8,60,0,0
72490,-111.111111111111,4,3,8,80,0,0
74590,-111.111111111111,4,2,8,60,0,0
79690,-111.111111111111,4,3,8,80,0,0
87940,-111.111111111111,4,2,8,30,0,0


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Topic Starter
Gerar14x

Miryle wrote:

From my queue.~

Priority given to Insane, as requested.

Insane

Insane

  1. 00:04:840 (4) – Strong note on slider end. Not too big a fan of this. ._. Fixed
  2. 00:05:440 (1) – Does this have to be a NC?I think it helps reading those 1/1 circles
  3. 00:06:340 (3) – Could use more spacing as emphasis. Where you space it is your choice. Fixed
  4. 00:15:640 (2,3) – Stack these? Fixed
  5. 00:22:390 (2,4) – Overlap. Fixed
  6. 00:37:090 (2,5) - ^ But idk if you wanna fix this one. Maybe stack the slider end with the circle? Fixed
  7. 00:40:090 (5,8) – Copy paste 5 and flip it, then put it where 8 was so it looks cleaner. https://puu.sh/rRHln/97d7069c31.mp4 Should look way cleaner now
  8. 00:43:690 (1,2,3,1,2,3) – Could be more spaced if you wanted. Its okay like that, dont wanna overspace them
  9. 00:46:840 (4,5,6) – Awkward sudden linear flow. ._. Fixed
  10. 00:57:340 (4) – Make it similar to 00:56:740 (2,3). Fixed
  11. 01:02:740 (1,2,3,4) – Not a fan of this flow. ._. Fixed
  12. 01:05:590 (1,2,3,4) – Make this more symmetrical. Fixed
  13. 01:09:490 (6,7) – Is this necessary? ;-; Deleted the first one, the second its necessary to be there but at 1/8
  14. 01:14:740 (1) – Random NC. Fixed
  15. 01:20:290 (6,2) – Stack these probably. Fixed

Hard

Hard

  1. 00:31:690 (6,3) – Overlaps. ;-; Fixed
  2. 00:35:140 (8,3) - ^ Fixed
  3. 00:40:390 (6,7) – Blanket opportunity. Fixed
  4. 00:46:090 (1,2,1) – Make this more symmetrical. Fixed
  5. 01:17:590 (2,3,4) – Weird-looking blankets. Remapped some parts, that part its kinda linear now, so it should be fine

Normal

Normal

  1. 00:00:490 (1) – Strong sound on slider end, probably not a good idea ._. Fixed
  2. 00:10:090 (4,1) – Make these the same. Fixed
  3. 01:07:690 (1,3) - ^ Fixed
  4. 01:10:540 (3,4) - ^ Fixed
  5. 01:27:040 (1) – Remove NC. Fixed

Good luck.~ Thanks :D
Thanks for the mod!
Topic Starter
Gerar14x

ShogunMoon wrote:

Hi!
Easy diff, If you want :)

GD
osu file format v14

[General]
AudioFilename: Brave Freak Out.mp3
AudioLeadIn: 0
PreviewTime: 50290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Brave Freak Out
TitleUnicode:Brave Freak Out
Artist:LiSA
ArtistUnicode:LiSA
Creator:Gerar14x
Version:Sho's Easy
Source:クオリディア・コード
Tags:lisa brave freak out qualidea code opening op tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"op.mp4"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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I like this map :D added to the mapset
CaffeAmericano
Hi

From the queue

Hime


  • The most noticeable thing in this map is frequent use of stacks, and I'd say a lot of the uses looks questionable (some circles are stracked to very weak sound, others strong sound, some of the downbeats are stacked, other times the note after downebat, etc). It feels rather inconsistent.

    Also, I've noticed that you're using some complicated NC scheme, but I think a lot of the NC would be just better put at the downbeats.

    00:04:540 (3,4) - This stack feels very unintuitive, 4 being much stronger sound of the two. There happen to be a drum beat at 00:04:465 - . Triplet would be good.

    00:11:590 (2,3,4,5,6,7) - Not sure if straight line linear flow fits well here

    00:37:165 (5) - Looks like an over mapped note, and if you're gonna overmap a triplet, usually better to have it end on a white tick.

    00:43:690 (1,2,3,1,2,3) - Placement of these notes looks random

    00:55:390 (8,1,2,3,4,1,2,3,4) - These looks crowded and messy, even though there is not a single overlap. I think it's because these jumps lack clear structure

    01:08:890 (1,2,3,4,5,6,7,8,1) - How about making this stream from two converted sliders? ( http://puu.sh/rTvRD/9acdc5f60a.jpg ) This seem to better define a change of sound at 01:09:190 (5) -

    01:18:790 (5,3) - I think these two are better anchor points than 01:18:940 (1) -

    For some reason, I thought that kiai doesn't look as well-structured as the parts preceding it. But overall, the map looks pretty promising. Good luck on the first rank.
siiickx
First crack at a mod, so my bad if its terrible haha.

Hime

General: As others have said, the NC scheme is pretty complicated. From what I noticed, at the beginning you have a NC every measure or so.
I think it would work well to put a NC after a "phrase" of music.

00:05:148(1) - I'd remove NC here.

00:05:740(1) - This nc here can be considered as part of the "phrase" from the previous nc at 00:05:440

00:07:840(1) - I'd remove NC here as well(and the others like this) as this can be considered as part of the phrase starting
with the slider that starts on an upbeat(red tick). Every nc should begin with that, with no nc until that instance again.

00:28:690(1) - IMO, you can remove NC here since the 4 notes preceding are the drums leading up to this.

00:41:290 - DS from these sliders here are bigger than 00:38:890 with no change in intensity in the music. Try to keep it consistent in this section.

00:54:340(1) - Awkward for a small jump to this slider(and other instances of this) when the DS for the previous notes are big. Sort of messes up the flow.

01:05:840 (3) - This slider end is ending on strong a beat (bass kick) and starts on a non-existent note in the music.

Good luck on rank.
Topic Starter
Gerar14x

CaffeAmericano wrote:

Hi

From the queue

Hime


  • The most noticeable thing in this map is frequent use of stacks, and I'd say a lot of the uses looks questionable (some circles are stracked to very weak sound, others strong sound, some of the downbeats are stacked, other times the note after downebat, etc). It feels rather inconsistent. I need to learn a lot about mapping, since i mapped almost every part individually trying to not repeat patterns, that's probably why it feels inconsistent

    Also, I've noticed that you're using some complicated NC scheme, but I think a lot of the NC would be just better put at the downbeats. Gotta recheck that :?

    00:04:540 (3,4) - This stack feels very unintuitive, 4 being much stronger sound of the two. There happen to be a drum beat at 00:04:465 - . Triplet would be good. Done

    00:11:590 (2,3,4,5,6,7) - Not sure if straight line linear flow fits well here Gonna leave it like that, i like how it plays with the vocals going a bit louder with the lines there

    00:37:165 (5) - Looks like an over mapped note, and if you're gonna overmap a triplet, usually better to have it end on a white tick. Moved to the white tick

    00:43:690 (1,2,3,1,2,3) - Placement of these notes looks random It was placed to follow the vocals going up and down, but yes, it looked kinda random, should be fine now

    00:55:390 (8,1,2,3,4,1,2,3,4) - These looks crowded and messy, even though there is not a single overlap. I think it's because these jumps lack clear structure I dont know, it plays fine. I'll leave it like that for now, if this gets mentioned in future mods, i'll consider changing that part

    01:08:890 (1,2,3,4,5,6,7,8,1) - How about making this stream from two converted sliders? ( http://puu.sh/rTvRD/9acdc5f60a.jpg ) This seem to better define a change of sound at 01:09:190 (5) - I don't hear a significant change in the intensity of the drums like in the last stream

    01:18:790 (5,3) - I think these two are better anchor points than 01:18:940 (1) - Probably, but i wanted the slider to have a shape it has, also, i dont see how i could reshape that slider in those points :?

    For some reason, I thought that kiai doesn't look as well-structured as the parts preceding it. But overall, the map looks pretty promising. Good luck on the first rank. Thanks :D
Thanks for the mod!
Topic Starter
Gerar14x

siiickx wrote:

First crack at a mod, so my bad if its terrible haha.

Hime

General: As others have said, the NC scheme is pretty complicated. From what I noticed, at the beginning you have a NC every measure or so.
I think it would work well to put a NC after a "phrase" of music. 10/10 nc skills here lul Gonna recheck that

00:05:148(1) - I'd remove NC here. Done

00:05:740(1) - This nc here can be considered as part of the "phrase" from the previous nc at 00:05:440 I think it helps reading that 1/1 part

00:07:840(1) - I'd remove NC here as well(and the others like this) as this can be considered as part of the phrase starting
with the slider that starts on an upbeat(red tick). Every nc should begin with that, with no nc until that instance again. I dont see a clear way to nc this part cause there is no noticeable change of intensity or sound

00:28:690(1) - IMO, you can remove NC here since the 4 notes preceding are the drums leading up to this. Leaving it like that, i think it helps the reading

00:41:290 - DS from these sliders here are bigger than 00:38:890 with no change in intensity in the music. Try to keep it consistent in this section. There's a little jumps at the end of that section, i spaced them to not make a random huge jumps from nowhere, but you're right, i reduced the spacing a little so it doesn't look awkward

00:54:340(1) - Awkward for a small jump to this slider(and other instances of this) when the DS for the previous notes are big. Sort of messes up the flow. I dont know, probably considering a change if this gets metioned in future mods but for now ill leave it like that

01:05:840 (3) - This slider end is ending on strong a beat (bass kick) and starts on a non-existent note in the music. Fixed

Good luck on rank. Thanks :)
Thanks for modding! :D
-NeBu-
hey, from modreq m4m: (mod here: https://osu.ppy.sh/s/481088)

Hime:

00:01:540 (2) - looks kinda ugly, just make it normal sharp slider with blanket to 00:01:990 (3) -
00:02:740 (2) - meh, blanket
00:03:940 (1) - ^, just looks ugly, would make the same as with first one, but If you want to keep it just overlap 00:04:390 (2) - on 00:04:840 (6) -
00:06:340 (5) - same, just with normal sharp slider with white point it looks cooler as blanket
00:08:740 (1,2,3,4,5,6) - I think you should keep some symmetry here and distance snap 00:09:490 (4) - and 00:09:790 (5) - so you got two perfect triangles.
00:10:840 (5) - overlap on 00:09:940 (6) - [?]
00:13:390 (5) - I think it would play better at slider end of 00:13:540 (1) - + 00:13:540 (1) - repair blanket
00:17:290 (7) - this background sound just scream NC me :D
00:17:140 (5,6,7) - if you NC ^ - just spread this triple like that (http://osu.ppy.sh/ss/6407165)
00:19:690 (3) - fucked up slider + you can place the end of this slider at 00:19:390 (1) - and blanket with 00:20:140 (5) - for better flow/look
00:20:590 (7) - then just move this at 00:20:140 (5) -
00:22:090 (8) - NC here, not 00:22:390 (1) -
00:23:290 (6) - same here with NC
not sure of this but: 00:32:290 (3) - place on 00:31:990 (1) - , 00:32:440 (4) - place on 00:32:140 (2) - and then rotate this 00:32:290 (3,4) - by 25 with 00:32:290 (3) - at the end of this slider 00:31:690 (6) - and just 00:32:740 (6,7) - distance snap this to get perfect triangle here 00:32:440 (4,5,6,7) -
01:00:340 (1) - ugly (00:50:740 (1) - here too, but can deal with one of them)
00:59:140 (1) - blanket it better
00:59:890 (1,2,3) - give then small sharpness (https://osu.ppy.sh/ss/6407204)
01:05:140 (1,2) - better use of this ugly slider, when you have slider after slider
01:08:890 (1,2,3,4,5,6,7,8) - this distance snap looks horrible. (https://osu.ppy.sh/ss/6407217) [?]
01:18:490 (1,2,3,4,5,6,1,2,3,4,5) - same, it can look much more aesthetically
01:27:940 (1) - cmon, this one is actually soooo bad :D
some ways to make it more beautiful in some way:
https://osu.ppy.sh/ss/6407241
https://osu.ppy.sh/ss/6407265
https://osu.ppy.sh/ss/6407269

its good diff, just some fix that it can look more pretty than it is now.

Extra:

00:02:590 (1,2,3) - it just want to be blanket in some way https://osu.ppy.sh/ss/6407273
00:17:140 (5,6,7) - imo same as the triple in Hime diff
00:21:640 (4,5,6) - ugly triangle, make it beautiful triangle (just DS on 6)
00:23:290 (6) - this one dont fit for me. (https://osu.ppy.sh/ss/6407293) [?]
00:54:340 (1) - overlap on 00:54:040 (4) -
01:27:940 (1) - looks bad again

much better diff when it comes to look

Insane:

00:11:140 (1,2,3,4) - 00:11:590 (2,3) - spread this two above the long slider and 00:11:890 (4) - ctrl+g (https://osu.ppy.sh/ss/6407324)
00:32:140 (6) - overlap at end of 00:31:690 (4) -
00:32:740 (8) - I think there should be circle and slider at white tick with NC
00:48:490 (7) - place it on 00:47:590 (2) - and then move those 00:48:940 (1,1) - to the same distance snap
00:52:090 (6) - this one should be same as 00:51:490 (3) - when you perfectly overlap them, so just ctrl+c the second one and place it on start of 00:51:490 (3) - and fix this overlap 00:52:390 (7,2) -
00:56:740 (2) - circle on red tick, then sliders from white ticks I think
01:27:940 (1) - finally good slider at the end

not that bad, just some small things

Hard:

00:02:590 (3,1) - blanket
00:03:940 (1,2) - place it in some better way to 00:02:740 (1) - with overlap on start/end of this slider. just place it with 00:04:390 (2) - at start of 00:02:740 (1) - and fix distance here 00:04:690 (3,4) -

not much from me since no idea for this one :D

Normal:

00:17:290 (1) - I think there still can be this circle at this sound
00:47:290 (4) - wrong distance snap when you look at 00:46:090 (1,2,3) -

basic rhythm, im fine here. won't mod Easy since its only one GD. mapset overall is not that bad, just some stuff with look of diffs that some parts are ugly, especially improving blanket and sliders look will help to push it for rank. gl hf!
Topic Starter
Gerar14x

NeBuSC2 wrote:

hey, from modreq m4m: (mod here: https://osu.ppy.sh/s/481088)

Hime:

00:01:540 (2) - looks kinda ugly, just make it normal sharp slider with blanket to 00:01:990 (3) - I'll keep it, but with a little curve so it doesn't look so... plane
00:02:740 (2) - meh, blanket Fixed
00:03:940 (1) - ^, just looks ugly, would make the same as with first one, but If you want to keep it just overlap 00:04:390 (2) - on 00:04:840 (6) - Keeping it with the little curve
00:06:340 (5) - same, just with normal sharp slider with white point it looks cooler as blanket ^Same^
00:08:740 (1,2,3,4,5,6) - I think you should keep some symmetry here and distance snap 00:09:490 (4) - and 00:09:790 (5) - so you got two perfect triangles. I didnt want to make perfect triangles there, so i'll leave it like that
00:10:840 (5) - overlap on 00:09:940 (6) - [?] Leaving it like that since it doesn't overlap the note clearly
00:13:390 (5) - I think it would play better at slider end of 00:13:540 (1) No changes here - + 00:13:540 (1) - repair blanket Fixed
00:17:290 (7) - this background sound just scream NC me :D It's a really short and quiet part, i dont want to make changes there
00:17:140 (5,6,7) - if you NC ^ - just spread this triple like that (http://osu.ppy.sh/ss/6407165) I would do it if this section were longer
00:19:690 (3) - fucked up slider + you can place the end of this slider at 00:19:390 (1) - and blanket with 00:20:140 (5) - for better flow/look
00:20:590 (7) - then just move this at 00:20:140 (5) - Changed to something similar
00:22:090 (8) - NC here, not 00:22:390 (1) - Fixed
00:23:290 (6) - same here with NC Fixed
not sure of this but: 00:32:290 (3) - place on 00:31:990 (1) - , 00:32:440 (4) - place on 00:32:140 (2) - and then rotate this 00:32:290 (3,4) - by 25 with 00:32:290 (3) - at the end of this slider 00:31:690 (6) - and just 00:32:740 (6,7) - distance snap this to get perfect triangle here 00:32:440 (4,5,6,7) - I like how it is now, so i'll keep it like that
01:00:340 (1) - ugly (00:50:740 (1) - here too, but can deal with one of them) Changed for a 3 point slider
00:59:140 (1) - blanket it better Fixed
00:59:890 (1,2,3) - give then small sharpness (https://osu.ppy.sh/ss/6407204) Fixed
01:05:140 (1,2) - better use of this ugly slider, when you have slider after slider Changed for a 3 point slider
01:08:890 (1,2,3,4,5,6,7,8) - this distance snap looks horrible. (https://osu.ppy.sh/ss/6407217) [?] Drums dont change in intensity there, also, i made that stream intentionally cause the map has a lot of jump and wanted some streams to be difficult to follow
01:18:490 (1,2,3,4,5,6,1,2,3,4,5) - same, it can look much more aesthetically Well, same as above, but here drums do change intensity, that's why it has that weird shape
01:27:940 (1) - cmon, this one is actually soooo bad :D
some ways to make it more beautiful in some way:
https://osu.ppy.sh/ss/6407241
https://osu.ppy.sh/ss/6407265
https://osu.ppy.sh/ss/6407269 <- I like this one

its good diff, just some fix that it can look more pretty than it is now.

Extra:

00:02:590 (1,2,3) - it just want to be blanket in some way https://osu.ppy.sh/ss/6407273 I want to have them a bit spaced so i'll leave it like that
00:17:140 (5,6,7) - imo same as the triple in Hime diff Same as i said in hime
00:21:640 (4,5,6) - ugly triangle, make it beautiful triangle (just DS on 6) I didnt try to make a triangle there
00:23:290 (6) - this one dont fit for me. (https://osu.ppy.sh/ss/6407293) [?] I'll keep it, the slider follows the vocals there, so i dont want it to have a close shape
00:54:340 (1) - overlap on 00:54:040 (4) - Fixed
01:27:940 (1) - looks bad again Mustacho shape taken from the suggestions in Hime diff

much better diff when it comes to look

Insane:

00:11:140 (1,2,3,4) - 00:11:590 (2,3) - spread this two above the long slider and 00:11:890 (4) - ctrl+g (https://osu.ppy.sh/ss/6407324) Keeping it, but made some changes after that
00:32:140 (6) - overlap at end of 00:31:690 (4) - Fixed
00:32:740 (8) - I think there should be circle and slider at white tick with NC Fixed
00:48:490 (7) - place it on 00:47:590 (2) - and then move those 00:48:940 (1,1) - to the same distance snap Fixed
00:52:090 (6) - this one should be same as 00:51:490 (3) - when you perfectly overlap them, so just ctrl+c the second one and place it on start of 00:51:490 (3) - and fix this overlap 00:52:390 (7,2) - Fixed
00:56:740 (2) - circle on red tick, then sliders from white ticks I think Made some changes in that part, should be fine now
01:27:940 (1) - finally good slider at the end yay

not that bad, just some small things

Hard:

00:02:590 (3,1) - blanket I think its fine like that
00:03:940 (1,2) - place it in some better way to 00:02:740 (1) - with overlap on start/end of this slider. just place it with 00:04:390 (2) - at start of 00:02:740 (1) - and fix distance here 00:04:690 (3,4) - Fixed except from distance, i think its fine like that

not much from me since no idea for this one :D

Normal:

00:17:290 (1) - I think there still can be this circle at this sound Fixed
00:47:290 (4) - wrong distance snap when you look at 00:46:090 (1,2,3) - It's 1.5 DS all the time, also, it's a bit earlier the time between this and the one before it than the 3 notes before, I'll leave it like that

basic rhythm, im fine here. won't mod Easy since its only one GD. mapset overall is not that bad, just some stuff with look of diffs that some parts are ugly, especially improving blanket and sliders look will help to push it for rank. gl hf!
Thanks for modding!
Affirmation
Q

[E]
00:12:340 (5) - rhythm is wrong. try this

[N]
00:02:890 (3) - http://puu.sh/rXeEb/a92b9a1312.jpg
00:06:790 (1) - Delete NC
00:43:090 (1,2) - Check DS.
00:48:490 (2,1) - make one slider.

[H]
00:03:940 (1,2) - Stack error?
00:42:490 (7,1) - avoid overlap
01:11:140 (5,1) - why this is antijump? Make same DS, It could be better for read.

Good luck
Shunao

Neoskylove wrote:

Q

[E]
00:12:340 (5) - rhythm is wrong. try this fixed, it's nice
Thanks for mod!

Update!
osu file format v14

[General]
AudioFilename: Brave Freak Out.mp3
AudioLeadIn: 0
PreviewTime: 50290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Brave Freak Out
TitleUnicode:Brave Freak Out
Artist:LiSA
ArtistUnicode:LiSA
Creator:Gerar14x
Version:Sho's Easy
Source:クオリディア・コード
Tags:lisa brave freak out qualidea code opening op tv size
BeatmapID:1113564
BeatmapSetID:504090

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"op.mp4"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Gerar14x

Neoskylove wrote:

Q

[N]
00:02:890 (3) - http://puu.sh/rXeEb/a92b9a1312.jpg Done
00:06:790 (1) - Delete NC Fixed
00:43:090 (1,2) - Check DS. Didn't want to change it but since i changed the rhythm the map follows... fixed
00:48:490 (2,1) - make one slider. Keeping it like that, i think its fine that way

[H]
00:03:940 (1,2) - Stack error? Fixed
00:42:490 (7,1) - avoid overlap I dont think its overlapped, but they're too close, anyway i changed it a bit so it doesnt look like that
01:11:140 (5,1) - why this is antijump? Make same DS, It could be better for read. Dunno what is an antijump (i searched but didnt get it all the way) anyway i spaced those 2 a little

Good luck Ty~
Thanks for modding!
Wezeh
Hello, ill mod your map.

In advance, sorry for my bad english Xd.


First of all: It ensures Osu change the background in the game, because it is complicated from the installation folder all.

Easy
1 00:11:890 (4) - You can put the circle a Little down.
2 00:35:140 (5) - should be here in 00:34:990 (5) -
3 And a little short slider like a 00:35:590 (5) -
4 00:35:890 (6) - put a note :)
5 00:35:890 (6,7) - can make a slider after change 4th option
6 00:56:590 (10) - put a note over this 00:56:740 (1) -

Normal
1 00:12:490 (1,2) - slider?
2 01:27:340 (3,4) - same

I think this can be a Little helpful, good look! :D
Topic Starter
Gerar14x

Wezeh wrote:

Hello, ill mod your map.

In advance, sorry for my bad english Xd.


First of all: It ensures Osu change the background in the game, because it is complicated from the installation folder all. Should be fixed now, idk what i did

Normal
1 00:12:490 (1,2) - slider? I thinks its fine like that
2 01:27:340 (3,4) - same Same

I think this can be a Little helpful, good look! :D
Didn't change anything except for the editor's warning, anyway thanks for the mod :D
Shunao

Wezeh wrote:

Hello, ill mod your map.

In advance, sorry for my bad english Xd.

Easy
1 00:11:890 (4) - You can put the circle a Little down. Fixed
2 00:35:140 (5) - should be here in 00:34:990 (5) - I prefer like this because here I follow the vocals
3 And a little short slider like a 00:35:590 (5) - ^
4 00:35:890 (6) - put a note :) It's fine like that :)
5 00:35:890 (6,7) - can make a slider after change 4th option I modified in another version
6 00:56:590 (10) - put a note over this 00:56:740 (1) - ^

I think this can be a Little helpful, good look! :D
Thanks for mod!

Here~
osu file format v14

[General]
AudioFilename: Brave Freak Out.mp3
AudioLeadIn: 0
PreviewTime: 50290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Brave Freak Out
TitleUnicode:Brave Freak Out
Artist:LiSA
ArtistUnicode:LiSA
Creator:Gerar14x
Version:Sho's Easy
Source:クオリディア・コード
Tags:lisa brave freak out qualidea code opening op tv size
BeatmapID:1113564
BeatmapSetID:504090

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"op.mp4"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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74590,-111.111111111111,4,2,8,60,0,0
79690,-111.111111111111,4,3,8,80,0,0
87940,-111.111111111111,4,2,8,30,0,0


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Don AlfaJorgito
Buenas, tenia ganas de moddear, así que aquí estoy.

-Easy

00:03:940 (4) - NC aca(Creo que estaría bien porque ese sonido es más fuerte y yo creo eso)

00:12:340 (5,6) - Blanket

00:37:690 - Podrías hacer algocomo esto

00:18:490 (1,2) - Blanket así

00:50:740 (1,2) - ^(Lo mismo) así

00:56:590 - Nota encima del siguiente slider o abajo del anterior.

00:56:740 (1) - Mueve este acá 00:56:890 -

01:00:340 (1) - Mueve este slider acá 01:00:190 - y alargalo hasta donde estaba antes, osea acá 01:00:790 -

01:01:690 (3) - Alargalo hasta 01:02:290 -

01:02:440 (4) - Mueve esta nota aca 01:02:590 -

Traducilo si no sabe español.


-Normal

00:00:490 - - Haz un reverse arrow en cada linea blanca hasta 00:01:390 -

00:01:990 (1) - Movelo hacia x:456 Y: 112 o algo cercano, ya que me pareció medio raro al jugarlo.

00:04:390 (2) - Hace un reverse arrow en la linea blanca hasta aca 00:04:990 -

00:05:140 (3) - Convertilo en slider hasta 00:05:290 - (quedaría más rítmico a mi parecer, aunque "difícil" para una normal)

00:32:440 (7) - Estiralo hasta 00:32:890 -

00:50:290 (2) - Quedaría mucho mejor un slider hasta 00:50:440 -

01:27:940 - Creo que quedaría mejor un spinner

Bueno, estoy cansado y no voy a poder moddear "bien"(ya que no soy la gran cosa) asi que sigo a la tarde mas o menos.

edito cuando lo hago y te aviso si lo viste antes este mod.
Topic Starter
Gerar14x

AlfaJorgito wrote:

Buenas, tenia ganas de moddear, así que aquí estoy.

-Normal

00:00:490 - - Haz un reverse arrow en cada linea blanca hasta 00:01:390 - no lo se, me gusta como esta

00:01:990 (1) - Movelo hacia x:456 Y: 112 o algo cercano, ya que me pareció medio raro al jugarlo. Blanket

00:04:390 (2) - Hace un reverse arrow en la linea blanca hasta aca 00:04:990 - Fixed

00:05:140 (3) - Convertilo en slider hasta 00:05:290 - (quedaría más rítmico a mi parecer, aunque "difícil" para una normal) Pondre un circulo, un slider ahi lo veria como overmap, no hay un sonido notable ahi

00:32:440 (7) - Estiralo hasta 00:32:890 - Lo dejare como esta, el slider sigue la voz

00:50:290 (2) - Quedaría mucho mejor un slider hasta 00:50:440 - Dejare el circulo ahi, puesto que es como una nota mas fuerte, el slider es al comienzo fuerte y al final debil, lo veria raro ahi considerando el cambio de intensidad que hay en esa parte

01:27:940 - Creo que quedaría mejor un spinner El sonido fuerte de la guitarra va con el comienzo del slider, un spinner seria mas conveniente si fuera mas largo el sonido final de la guitarra

Bueno, estoy cansado y no voy a poder moddear "bien"(ya que no soy la gran cosa) asi que sigo a la tarde mas o menos.

edito cuando lo hago y te aviso si lo viste antes este mod.
Gracias por el mod :)
Garden
General
  1. set custom combo colours
Hitsounding (based on highest dif):
  1. on many spots like 00:01:540 - 00:06:340 - etc. , a default soft/normal-finish fits actually better imo
  2. 00:44:140 (2,3) - 00:45:340 (2,3) - can add finish too, they sound same as 00:43:690 (1,1) -
  3. 01:15:190 - no need to gradually rise the volume, the music is strong all the way, 30% really lacks feedback here
Hime
  1. 00:11:140 (7,1) - should swap nc like ur similar patterns
  2. 00:43:315 (4) - change this to a 1/2 slider fits the vocal nicely, also make 00:43:315 (4,5) - the 3/4 gap presented in an intuitive way to read
  3. 00:55:390 (8,1) - the anti-jump here feels too close visually, try same spacing as 00:54:190 (5,1) -
  4. 01:07:540 (1,2,3,4) - 01:10:540 (5,1) - 01:12:340 (4,5) - similar thing^
  5. 00:56:890 (1,2,3,4) - i suggest changing this pattern to another, the spacing doesnt fit the rising vocal
  6. 01:05:140 (1,2,3) - ^
  7. 01:04:990 (7,1) - can be spaced more than 01:04:690 (5,6) - actually, that sound is much stronger
  8. 01:08:890 (1,2) - 01:18:490 (1,2) - plz have some mercy on hr player lol, the spacing is ez to die with hp7 hr i guess
  9. 01:24:340 (1,2,3,4) - ye the spacing still doesnt represent vocal well
Extra
  1. 00:30:490 (8,1,2,3) - things get a bit messed here..
  2. 00:35:590 (4,1,2) - position of 2 looks kinda weird, what about space 1 away and stack 2 under 00:34:990 (2) - -> http://osu.ppy.sh/ss/6502139
  3. 00:56:890 (1,2,3) - again the emphasize thing, the vocal here is clearly much stronger than 00:56:290 (1,2,3,4) - where u put much more spacing
  4. 01:14:590 (5) - mayb put somewhere around 375,100 for emphasize on 6
  5. 01:15:190 - same as highest dif
Insane
  1. 00:09:190 (2,3,4,1) - again ur spacing here doesnt fit the intensity of music in this section, even smaller than 00:19:390 (1,2,3,4,5) - as an example
  2. 00:24:790 (7,1) - weird visual spacing compared with previous patterns

    didnt go deep into insane cuz some problems are similar
Hard
  1. 00:11:590 (1,2,3,4) - why larger spacing? i dont feel they worth an extra emphasize
  2. 00:35:890 (1,2,3,4) - ^
  3. 00:36:490 (1,2,3,4) - continuous 1/2 sliders dont represent voal well here, try this rhythm pattern instead? -> http://osu.ppy.sh/ss/6502260
  4. 01:11:590 - mayb add a 1/2 slider to make rhythm more consistent here, plays better
in normal u need to fix some ds inconsistency like 00:05:140 (3,4,1) - 00:11:140 (1,2,1) - 00:32:440 (7,1) - etc. rhythm feels ok generally

Sho's Easy
  1. 00:00:490 (1) - drum clap on head drum finish on end, it lacks hitsound now imo
  2. 00:01:540 - 00:50:740 - finish
  3. 00:43:090 (4) - as vocal isnt snapped to 00:43:390 - the reversed slider doesnt work that well, what about simply make it a 1/1 slider
Shunao

Garden wrote:

Sho's Easy
  1. 00:00:490 (1) - drum clap on head drum finish on end, it lacks hitsound now imo fixed
  2. 00:01:540 - 00:50:740 - finish fixed
  3. 00:43:090 (4) - as vocal isnt snapped to 00:43:390 - the reversed slider doesnt work that well, what about simply make it a 1/1 slider i changed a little
Thanks for mod!
Update~
osu file format v14

[General]
AudioFilename: Brave Freak Out.mp3
AudioLeadIn: 0
PreviewTime: 50290
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Brave Freak Out
TitleUnicode:Brave Freak Out
Artist:LiSA
ArtistUnicode:LiSA
Creator:Gerar14x
Version:Sho's Easy
Source:クオリディア・コード
Tags:lisa brave freak out qualidea code opening op tv size
BeatmapID:1113564
BeatmapSetID:504090

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"op.mp4"
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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40,106,79090,2,0,P|33:72|41:29,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
111,67,79690,2,0,B|159:75|159:75|204:59|204:59|273:66,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
336,147,80740,2,0,P|356:201|339:252,2,107.999996704102,4|4|4,0:0|0:0|0:0,0:0:0:0:
260,121,81940,2,0,P|299:76|366:74,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
419,95,82690,1,0,0:0:0:0:
362,199,83140,2,0,B|292:212|292:212|221:198|221:198|170:206,1,179.999994506836,4|4,0:0|0:0,0:0:0:0:
105,211,84190,1,0,0:0:0:0:
41,258,84490,6,0,P|28:189|146:142,1,215.999993408203
221,144,85690,2,0,P|259:149|311:141,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
351,93,86290,2,0,P|389:87|437:96,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
476,148,86890,2,0,P|482:220|474:268,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
421,311,87640,1,0,0:0:0:0:
355,265,87940,2,0,B|284:258|284:258|237:269|237:269|161:263,1,179.999994506836,4|0,0:0|0:0,0:0:0:0:
Topic Starter
Gerar14x

Garden wrote:

General
  1. set custom combo colours I will find someone for this, i dont know what colours should i use
Hitsounding (based on highest dif):
  1. on many spots like 00:01:540 - 00:06:340 - etc. , a default soft/normal-finish fits actually better imo Ill leave it like that, the finish sound is most likely for the drums
  2. 00:44:140 (2,3) - 00:45:340 (2,3) - can add finish too, they sound same as 00:43:690 (1,1) - If you hear closely the notes that have the finish have a bit rise in intensity
  3. 01:15:190 - no need to gradually rise the volume, the music is strong all the way, 30% really lacks feedback here Fixed
Hime
  1. 00:11:140 (7,1) - should swap nc like ur similar patterns Fixed
  2. 00:43:315 (4) - change this to a 1/2 slider fits the vocal nicely, also make 00:43:315 (4,5) - the 3/4 gap presented in an intuitive way to read Fixed
  3. 00:55:390 (8,1) - the anti-jump here feels too close visually, try same spacing as 00:54:190 (5,1) - Fixed
  4. 01:07:540 (1,2,3,4) - 01:10:540 (5,1) - 01:12:340 (4,5) - similar thing^ Fixed
  5. 00:56:890 (1,2,3,4) - i suggest changing this pattern to another, the spacing doesnt fit the rising vocal I dont want to change it, but you are right, so i just space them a bit more
  6. 01:05:140 (1,2,3) - ^ I moved some things here
  7. 01:04:990 (7,1) - can be spaced more than 01:04:690 (5,6) - actually, that sound is much stronger Fixed
  8. 01:08:890 (1,2) - 01:18:490 (1,2) - plz have some mercy on hr player lol, the spacing is ez to die with hp7 hr i guess HP decreased to 6.5
  9. 01:24:340 (1,2,3,4) - ye the spacing still doesnt represent vocal well Fixed
Extra
  1. 00:30:490 (8,1,2,3) - things get a bit messed here.. Fixed
  2. 00:35:590 (4,1,2) - position of 2 looks kinda weird, what about space 1 away and stack 2 under 00:34:990 (2) - -> http://osu.ppy.sh/ss/6502139 Fixed
  3. 00:56:890 (1,2,3) - again the emphasize thing, the vocal here is clearly much stronger than 00:56:290 (1,2,3,4) - where u put much more spacing Same, i spaced them more to make it fit in that part
  4. 01:14:590 (5) - mayb put somewhere around 375,100 for emphasize on 6 Fixed
  5. 01:15:190 - same as highest dif Ill leave this one like that, maybe i change it later if i can imagine another pattern for that part
Insane
  1. 00:09:190 (2,3,4,1) - again ur spacing here doesnt fit the intensity of music in this section, even smaller than 00:19:390 (1,2,3,4,5) - as an example Fixed
  2. 00:24:790 (7,1) - weird visual spacing compared with previous patterns Fixed

    didnt go deep into insane cuz some problems are similar Fixed... i think, i dont know if i find all of them
Hard
  1. 00:11:590 (1,2,3,4) - why larger spacing? i dont feel they worth an extra emphasize No change here for now, i dont think its a big problem
  2. 00:35:890 (1,2,3,4) - ^ Same
  3. 00:36:490 (1,2,3,4) - continuous 1/2 sliders dont represent voal well here, try this rhythm pattern instead? -> http://osu.ppy.sh/ss/6502260 Fixed
  4. 01:11:590 - mayb add a 1/2 slider to make rhythm more consistent here, plays better Maybe, but there is no sound, so no changes there for now
in normal u need to fix some ds inconsistency like 00:05:140 (3,4,1) - 00:11:140 (1,2,1) - 00:32:440 (7,1) - etc. rhythm feels ok generally Fixed first 2 ones, but in the third i did a kind of change of direction, i think it should be fine now, also, ill find the other ones later
Thanks for the mod!
610Momo
obligatory im new to modding

Hime
00:50:440 (2) - try moving this to stack on 00:50:740 (1) - since imo when you big gaps like this it feels better when they're stacked

01:08:890 (1,2,3,4,5,6,7,8,1) - unless this is intended, try making the stream's path more uniform, no point having it irregular especially since the music doesn't change

01:09:640 (2) - change this to a circle, having it be a slider makes no sense since the music doesn't go along with it

01:09:940 (1) - this might be just me but it's confusing to go from the note before to this, try stacking it with the note before and changing around the following jumps like this:

01:16:690 (1,2) - i would change this to follow the direction that the jumps before followed, like this:
The way it's mapped right now is uncomfortable because it suddenly changes movement instead of where the player is expecting the next notes to be if that makes sense
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