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LiSA - Brave Freak Out

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Total Posts
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Topic Starter
Gerar14x
This beatmap was submitted using in-game submission on jueves, 29 de diciembre de 2016 at 01:41:03 p.m.

Artist: LiSA
Title: Brave Freak Out
Source: クオリディア・コード
Tags: qualidea code opening op tv size shogunmoon
BPM: 200
Filesize: 14397kb
Play Time: 01:27
Difficulties Available:
  1. Extra (5.39 stars, 426 notes)
  2. Hard (3.7 stars, 302 notes)
  3. Hime (6.32 stars, 461 notes)
  4. Insane (4.82 stars, 381 notes)
  5. Normal (2.2 stars, 171 notes)
  6. Sho's Easy (1.54 stars, 113 notes)
Download: LiSA - Brave Freak Out
Download: LiSA - Brave Freak Out (no video)
Information: Scores/Beatmap Listing
---------------
For Rank #1

Sho's Easy - ShogunMoon
Normal - Me
Hard - Me
Light Insane - Kujinn (wip)
Insane - Me
Extra - Me
Hime - Me

For modders: I'll work about my nc's later, so dont point them please~

Hime ♥
Maq
m4m from #modreqs

SPOILER
Normal
00:27:790 (1) - Remove NC
00:28:090 (2) - Put NC here
00:44:890 (3) - Copy 00:43:690 (2) - , do Ctrl + . twice, then put it where the 00:44:890 (3) - was (just so the notes look the same)
00:46:090 (4) - NC
00:52:090 (5) - NC

Hard
General: Lower AR to 8, and imo OD to 6
00:16:090 (9) - NC
00:44:890 (5) - NC
00:50:290 (4) - NC
01:09:490 (1,2,3,4,5,6) - move these so it looks like this: http://prntscr.com/cjki0e - makes the change in pace from the 01:09:490 (1,2) - to the 01:09:640 (2,3,4,5,6) - easier to read

Insane
Overall: A lot of your sliders end in 1/6th time, which doesnt sound good or play very well. Count the map in 1/4 and end the sliders on those timing points. Will make it sound a lot better :D
For example:
Your sliders: http://prntscr.com/cjkkhz
What they should look like: http://prntscr.com/cjkl30

00:00:490 (1,2,3,4) - There are overlapping notes here which are unplayable
00:15:190 (1,2) - ^
00:38:290 (6) - NC
00:43:090 (7) - Make the length of this slider match that of the lyrics
01:25:540 (4) - Overlapping notes here

Hime
General: Same as the Insane diff, sliders have very awkward endings and need to be fixed

00:55:390 (7,1) - Seperate this two notes to give this section a bit more life
01:27:190 (8) - NC

GL with this map!

Map for m4m: t/502871
Topic Starter
Gerar14x

Maq wrote:

m4m from #modreqs

SPOILER
Normal
00:27:790 (1) - Remove NC
00:28:090 (2) - Put NC here
00:44:890 (3) - Copy 00:43:690 (2) - , do Ctrl + . twice, then put it where the 00:44:890 (3) - was (just so the notes look the same)
00:46:090 (4) - NC
00:52:090 (5) - NC

Hard
General: Lower AR to 8, and imo OD to 6
00:16:090 (9) - NC
00:44:890 (5) - NC
00:50:290 (4) - NC
01:09:490 (1,2,3,4,5,6) - move these so it looks like this: http://prntscr.com/cjki0e - makes the change in pace from the 01:09:490 (1,2) - to the 01:09:640 (2,3,4,5,6) - easier to read

Insane
Overall: A lot of your sliders end in 1/6th time, which doesnt sound good or play very well. Count the map in 1/4 and end the sliders on those timing points. Will make it sound a lot better :D
For example:
Your sliders: http://prntscr.com/cjkkhz
What they should look like: http://prntscr.com/cjkl30

00:00:490 (1,2,3,4) - There are overlapping notes here which are unplayable
00:15:190 (1,2) - ^
00:38:290 (6) - NC
00:43:090 (7) - Make the length of this slider match that of the lyrics
01:25:540 (4) - Overlapping notes here

Hime
General: Same as the Insane diff, sliders have very awkward endings and need to be fixed

00:55:390 (7,1) - Seperate this two notes to give this section a bit more life
01:27:190 (8) - NC

GL with this map!

Map for m4m: t/502871
I completely forgot to change the slider velocity in the last 2 diffs xD i copied the green lines from hard when i added some there to match the rhythm in the beggining, i think it should be fine now, thanks for the mod, ill be modding your map and post it today if i can :)
Shunao
Hi!

NM or M4M (you choose) from my Queue~

  • [Normal]
  1. 00:05:215 (1,2) - Blanket
  2. 00:06:790 - Put two slider like this it's better i think:
  3. 00:13:090 (2,3,4,5) - for a better structure you should do something like that:
  4. 00:22:990 (5,6) - Blanket:
  5. 00:26:890 (6,8) - Blanket..
  6. 00:30:790 (4,5,6) - Try this:
  7. 00:43:540 - Add a note for the rythm
  8. 00:50:740 (2,3) - BLANKET
  9. 01:20:740 (3) - NC
  10. 01:27:640 (4,5) - Blanket!

  • [Hard]
  1. 00:25:990 (9,2) - The two sliders are too close, see:
  2. 00:55:090 - Do something like this:
  3. 01:27:940 (10) - NC

Sorry, I can't mod Insane I'm not very experimented for the Insane and Extra map.
It's a good map, and the music it's so good :)
GOOD LUCK!
Topic Starter
Gerar14x

ShogunMoon wrote:

Hi!

NM or M4M (you choose) from my Queue~

  • [Normal]
  1. 00:05:215 (1,2) - Blanket Fixed
  2. 00:06:790 - Put two slider like this it's better i think: It followed the rhythm perfectly :D fixed
  3. 00:13:090 (2,3,4,5) - for a better structure you should do something like that: I liked this one, fixed
  4. 00:22:990 (5,6) - Blanket: Fixed
  5. 00:26:890 (6,8) - Blanket.. Fixed
  6. 00:30:790 (4,5,6) - Try this: Fixed
  7. 00:43:540 - Add a note for the rythm i replaced it for a sliderend instead
  8. 00:50:740 (2,3) - BLANKET Fixed
  9. 01:20:740 (3) - NC Fixed
  10. 01:27:640 (4,5) - Blanket! Fixed

  • [Hard]
  1. 00:25:990 (9,2) - The two sliders are too close, see: [/box] Fixed
  2. 00:55:090 - Do something like this: didnt want to use triples but i really liked it :D fixed
    [box=!]
  3. 01:27:940 (10) - NC Fixed

Sorry, I can't mod Insane I'm not very experimented for the Insane and Extra map.
It's a good map, and the music it's so good :) Thank you so much :D
GOOD LUCK!
Thanks for the mod!
Milk Tee
My moddddddd >_<

Mostly NC problems imo

Hard:

01:09:490 (1,2) - should be stacked so it's easier to read for a hard diff
01:11:890 (9) - NC instead of 01:12:190 (1) -

Insane:

00:34:090 (6) - NC
01:25:990 (6) - NC

Hime:

00:03:490 (6) - NC here instead of 00:03:640 (1) -
00:20:890 (6) - NC
00:24:790 (7) - NC
00:37:090 (4) - Could change this note to a slider like or a slider from 00:37:090 (4,5) - (Follows vocals)
00:48:490 (8,9,10) - Could change these notes to NC , either way is fine
00:50:290 (11) - NC here instead of 00:50:440 (1) -
00:50:740 (2) - NC
01:26:740 (6) - NC

Other than those^^, great map! :) :D
I hope this gets ranked :P

GOOD LUCK
kanor
Hi, from my modding Q
[Normal]
00:43:690 (2,3) - ds warning
00:08:740 (1,3,4) - blanket
01:00:190 (5,1) - if you can move other notes to make them stack, it may be more clean
01:01:990 (2,5) - there is a little lap. youd better move 5 away
01:21:940 (4,5) - blanket

[Hard]
00:08:290 (6,7) - blanket
00:30:940 (5,8) - ugly lap
00:46:090 (1,2,5) - you can make a slider and then make it turn 120° to make a triangle
01:00:340 (6,7) - deeply recommend you to make a blanket
01:19:990 (2,3) - blanket
01:20:740 (4,5) - ^
you'd better check all the places which make a blanket, can make a blanket or should make a blanket. blanket can make your diff looks cool and clean with a fluent flow :)

insane diff is a little messy. you can find a basic ds in the high diff , make the full use of blanekt and flow.

Cool song and GL> <
Topic Starter
Gerar14x

yoshiFTW69 wrote:

My moddddddd >_<

Mostly NC problems imo

Hard:

01:09:490 (1,2) - should be stacked so it's easier to read for a hard diff I think it okay the way i have them, it gives a little emphasis there
01:11:890 (9) - NC instead of 01:12:190 (1) - Fixed

Insane:

00:34:090 (6) - NC Fixed
01:25:990 (6) - NC Fixed

Hime:

00:03:490 (6) - NC here instead of 00:03:640 (1) - Fixed
00:20:890 (6) - NC Fixed
00:24:790 (7) - NC Fixed
00:37:090 (4) - Could change this note to a slider like or a slider from 00:37:090 (4,5) - (Follows vocals) I really liked this, but instead of that i reaplaced the notes that has the finish hs in that section to emphasize them, i wanna see how it works :)
00:48:490 (8,9,10) - Could change these notes to NC , either way is fine Fixed
00:50:290 (11) - NC here instead of 00:50:440 (1) - Fixed
00:50:740 (2) - NC Fixed
01:26:740 (6) - NC Fixed

Other than those^^, great map! :) :D Thanks :oops:
I hope this gets ranked :P Me too :D

GOOD LUCK
Thanks for the mod!
Topic Starter
Gerar14x

kanor wrote:

Hi, from my modding Q
[Normal]
00:43:690 (2,3) - ds warning I used 3x ds there with (1, 2) to make it look like the 1.5x i used in all the map, since it the only part when i used it, ill leave it like that because that ds warning won't dissapear unless i place (3) with 3x ds and that would look awful >:(
00:08:740 (1,3,4) - blanket Fixed
01:00:190 (5,1) - if you can move other notes to make them stack, it may be more clean Fixed
01:01:990 (2,5) - there is a little lap. youd better move 5 away Fixed
01:21:940 (4,5) - blanket Fixed

[Hard]
00:08:290 (6,7) - blanket Fixed
00:30:940 (5,8) - ugly lap Should be fine now
00:46:090 (1,2,5) - you can make a slider and then make it turn 120° to make a triangle I didn't get it very well, but i saw that the sliders where not symmetrical, so i changed that part a little
01:00:340 (6,7) - deeply recommend you to make a blanket Fixed
01:19:990 (2,3) - blanket Fixed
01:20:740 (4,5) - ^ Fixed
you'd better check all the places which make a blanket, can make a blanket or should make a blanket. blanket can make your diff looks cool and clean with a fluent flow :) I'll remember that :D

insane diff is a little messy. you can find a basic ds in the high diff , make the full use of blanekt and flow. I'll leave it like that for now, maybe some changes in patterns in the future, but i dont want to abuse blankets in the higher diffs (but i like the flow in a map) :P

Cool song and GL> < Thanks :D
Thanks for modding!
Azula
Hello~

[Normal]

00:55:540 (1) - Move slider to 00:55:390 and extend it to 00:55:990 -- or add a circle on 00:55:390 and don't extend it~

01:11:740 - Adding a circle on top of the slider or near it would sound nice!

[Hard]

00:56:290 (3,4,5) - Take off the reversed sliders and move 00:56:740 (4) - to 00:56:590 and 00:57:190 (5) - to 00:56:890, add a slider with 2 beats on 00:57:190 then add a circle on 00:57:490 ~following vocals

[Insane]

00:01:390 (4) - Move it a bit so people can notice the circle under the slider, idk I had to go back from the beginning to find out where the circle was

00:55:840 (7) - This is just my opinion but I'd feel uncomfortable playing this part because of the reversed arrow lol.. might just be me but w/e, put a circle
on 00:56:140 on top of the slider 00:56:290 (1)

00:59:890 (1) - Take off one of the reversed arrows so the slider ends at 01:00:190, the vocalist stops singing at that point so putting an extra reversed arrow is unnecessary.

[Hime]

00:53:440 (2) - Not necessary, it sounds perfectly fine with just the slider imo

01:02:815 - Another circle on top of the slider wouldn't hurt ;- )

01:09:640 (2) - Replace the slider with a circle, the drum in the song only gave 1 beat so giving it a slider is not necessary~

Other than that the map seems perfectly fine to me :- ). Good luck with ranking!!
Topic Starter
Gerar14x

Aikizae wrote:

Hello~

[Normal]

00:55:540 (1) - Move slider to 00:55:390 and extend it to 00:55:990 -- or add a circle on 00:55:390 and don't extend it~ I think its fine, i want to use just 1/1 as much as i can in this diff

01:11:740 - Adding a circle on top of the slider or near it would sound nice! same as above

[Hard]

00:56:290 (3,4,5) - Take off the reversed sliders and move 00:56:740 (4) - to 00:56:590 and 00:57:190 (5) - to 00:56:890, add a slider with 2 beats on Fixed 00:57:190 then add a circle on 00:57:490 ~following vocals Fixed

[Insane]

00:01:390 (4) - Move it a bit so people can notice the circle under the slider, idk I had to go back from the beginning to find out where the circle was Fixed

00:55:840 (7) - This is just my opinion but I'd feel uncomfortable playing this part because of the reversed arrow lol.. might just be me but w/e, put a circle
on 00:56:140 on top of the slider 00:56:290 (1) Replaced for something similar

00:59:890 (1) - Take off one of the reversed arrows so the slider ends at 01:00:190, the vocalist stops singing at that point so putting an extra reversed arrow is unnecessary. I like how it is, but you're right, i removed the hitsound for last reverse arrow instead, that way should be fine

[Hime]

00:53:440 (2) - Not necessary, it sounds perfectly fine with just the slider imo Fixed

01:02:815 - Another circle on top of the slider wouldn't hurt ;- ) I like how i have it there

01:09:640 (2) - Replace the slider with a circle, the drum in the song only gave 1 beat so giving it a slider is not necessary~ The slider is there because of the cymbals, i had it on 1/8, but sound better at 1/4 now i checked it

Other than that the map seems perfectly fine to me :- ). Good luck with ranking!! Thanks! :D
Thanks for the mod!
Shocola
M4M
i see you don't use grid snap, i recomand using it

Easy
you use 1.5 DS ? why not lower like 1.2 - 1.4
remove the timing point that are not in use
00:01:990 (2) - blanket like this https://osu.ppy.sh/ss/6297604
00:01:990 (2,4) - ^
00:02:290 (3,4) - ^
00:03:940 (6,1) - ^

no normal?

Hard
00:02:590 (2,3) - blanket
01:22:690 (1,2) - ^
00:15:490 - put a note here instead of the slider, i can hear a good sound vibe right here
00:46:540 (2) - remake this slider, try ctrl+c this slider 00:46:090 (1) - and than ctrl+v after that ctrl+shift+r to ratate it the way you like

Insane
00:52:090 (6,7,8) - Bad flow >:(
01:19:090 (1,2) - blanket

Hime
00:07:540 (5) - make this slider go down like this https://osu.ppy.sh/ss/6297646
00:09:340 (2) - blanket not good anoough
00:51:190 (2) - ^
01:09:640 (2) - make this a 1/8 slider
00:26:290 (7) - slider
Yauxo
Heya, from Queue. Sorry for being late, got carried away.

[General]
■ The spread needs some working.
-> The ranking criteria needs at least one diff under 2* (you currently only have a Normal at 2.17).
-> The difficulty jump inbetween diffs is rather dangerous. While, yes, it seems to be consistently increasing, the jumps are rather huge from each diff to another. A new Insane to fill the spread from Insane -> Hime is necessary though (You can probably get a GD for this).

■ Basically most, if not all NCs are off. Try to NC the big white ticks if possible and listen to the song: Is there a big change, like from slow to fast with a drum? Yeah, NC that change. The other way around? Yes, that too.
-> NCs are consistent too - So if you have 3 or so measures NC'd, you can almost be sure that the same NC pattern continues.

■ Sliderends are weak objects. If you happen to have a loud sound (and especially here: a loud hitsound) on a Sliderend -> change it to a clickable object.

[Hime]
■ The finishes on the stronger sections are really damn loud. Lower their volume a bit.

■ 00:01:390 (1) - spacing derp (1/1 off the stack).
■ 00:02:290 (1) - maybe 432/268? (or just have it like 00:06:340 (7,2) - )
■ 00:03:940 (3) - I'd put a NC here, as the music gets more intense on this object.
■ 00:06:340 (7) - NC every instance of this Slider (there are many more after this). You currently NC the first object after this one, but the stronger/new measure beat sits on the Slider - and since the Slider is stronger than the Circle, the Slider should have the NC.
■ 00:26:290 (7,1) - Try to avoid such spacing. If you want to feature a stop/go kind of movement, stack these objects. Having them spaced like this doesnt have as much impact and looks/plays not as good either. You could do something like this as well.
■ 00:26:890 (3,4) - While at it, it's probably best to space these a bit further away as well. Take it into perspective; The map has really big jumps as "normal patterns", almost across the screen - and then there are these two objects, almost touching each other. Something like this looks aesthetically more appealing in an Extra than something like this does. (If you applied this, try to apply a similar thing to all of the really-close objects in the section after this too)
■ 00:28:090 (1,2,3,4) - Try this. This way it feels more like a buildup and the sharper angle from 4 -> 1 makes it more comfortable to play
■ 00:37:090 (4,5) - If you really want to have a triplet object here, having a normal triplet would be better imo. That way, 00:37:690 (8,9,10,11) - distances itself a little bit more and is more recognizable.
■ 00:43:090 (1,2) - Since the previous part had this kind of spacing inbetween objects as a normal 1/2 timing (ex. 00:33:940 (4,5) - ), this one might be more difficult to identify. Either space this one less or space the others more (this kind of adds in with the spacing problem pointed out before).
■ 00:43:690 (4,1,1,2,1,1) - literally reverse the NCs. Youve NC'd the objects that shouldnt be NC'd and kept the ones that should be NC'd unNC'd.
■ 01:01:390 (1,2,3,4,5) - I think you should use less of these straight-line back and forth's. Bring a bit more movement into that. V's work well as a base for back and forths:



■ 01:13:390 (5,6) - Voice gets really high here - you could use this for an increase in spacing, not a decrease.
■ 01:27:940 (8) - 01:28:690 is where all of the sounds end, so the Sliderend should probably sit there too.

Note:

You see that big white like? Yea, NC that. Not the red one after that.

Try not to use these in Extras. They are bad for high-spaced maps like this. They make you slow down alot while the rest of the map is the exact opposite (which, if not obvious -> not good).

[Insane]
■ 00:04:840 (4,1,2) - Since there's almost no sound/music here, why not have them stacked instead of making you move to 'nothing'?
■ 00:16:090 (3,4,5,6,7) - Same timing between every object, yet they are differently spaced. Keep things evenly spaced! (preferably with less spacing in this section, as the music is pretty quiet and soft -> try 0.5x).
■ 01:02:140 - Make sure that this timing has a clickable object (strong sounds on Sliderends are bleh)
■ 01:27:940 (5) - similar to what I've mentioned in Hime

[Hard]
■ 00:05:140 (4,5,6) - Spacing looks really odd here. I see that you wanted to highlight the strong finish on 4, but since the objects have very wide angles here, the effect isnt really as good as it can be. Either space the Circles equally or check if you can change the angle to a really sharp one between 4 and 5
■ 00:15:190 (7) - I'd make this clickable. There's a loud sound (and hitsound) on it - having it on a Sliderend is somewhat of a waste.
■ 00:34:390 (6,7,8) - Try this rhythm. The three Sliders you have right now play really odd (mainly 00:34:990 (8) - when in combonation with the two Sliders before. Idk, really, it just feels weird.)
■ 01:26:140 (2,3,4,5,6,7,8,9) - This is really really hard, compared to the sliderspam that the kiai is. Maybe tone this down a bit or try to fit more Circles into the kiai (since, well, there are combos with 10 and even 16 Sliders after another). Fitting more Circles is probably the best idea.
■ 01:27:940 (1) - same tbh
Lefia
Hi from my queue

mod
[general]

- disable widescreen support
- No Easy diff?
- Recheck NC
- Add combo colours

[Normal]

Because it's normal diff, i think it's alright to use 1/2 rhytm

00:03:940 NC here and remove NC at 00:04:390
00:05:440 (2,3) you should use 1/1 slider with reverse here, then add circle at 00:06:340 fr better rhtym

00:06:340 NC should be here, not at 00:06:790
00:08:290 (4) change this circle with 1/1 slider

00:11:140 (6) NC
00:11:890 bad rhtym, try smth like this

00:53:140 loud hitsound at here , make it clickable
00:57:940 ^
00:59:140 ^
01:00:340 ^
01:02:740 ^

make the other loud hitsound clickable

for the other diff, you should recheck and rhtym

GL~
Topic Starter
Gerar14x

[-Chocola-] wrote:

M4M
i see you don't use grid snap, i recomand using it Ill recheck the hardest diff to fix it
Easy
you use 1.5 DS ? why not lower like 1.2 - 1.4 Ill leave it like that, since its supposed to be a normal diff, ill add an easy diff later (also remap this later )
remove the timing point that are not in use While remapping ill do it
00:01:990 (2) - blanket like this https://osu.ppy.sh/ss/6297604 Fixed
00:01:990 (2,4) - ^ I dont get it here
00:02:290 (3,4) - ^ Same
00:03:940 (6,1) - ^ Fixed

no normal? Easy is the new normal :P

Hard
00:02:590 (2,3) - blanket I think its fine
01:22:690 (1,2) - ^ I think its fine too
00:15:490 - put a note here instead of the slider, i can hear a good sound vibe right here Fixed
00:46:540 (2) - remake this slider, try ctrl+c this slider 00:46:090 (1) - and than ctrl+v after that ctrl+shift+r to ratate it the way you like Fixed

Insane
00:52:090 (6,7,8) - Bad flow >:( I think its fine
01:19:090 (1,2) - blanket Fixed

Hime
00:07:540 (5) - make this slider go down like this https://osu.ppy.sh/ss/6297646 Fixed
00:09:340 (2) - blanket not good anoough Fixed
00:51:190 (2) - ^ Fixed
01:09:640 (2) - make this a 1/8 slider I thought that having it in 1/4 was right, but now i hear it, youre right :?
00:26:290 (7) - slider I think its fine, theres a little pause in that part
Thanks for the mod!
Topic Starter
Gerar14x

Wivaiien wrote:

Heya, from Queue. Sorry for being late, got carried away.

[General]
■ The spread needs some working. Working on it
-> The ranking criteria needs at least one diff under 2* (you currently only have a Normal at 2.17). Since i cant map easy diff ill find a gd for that
-> The difficulty jump inbetween diffs is rather dangerous. While, yes, it seems to be consistently increasing, the jumps are rather huge from each diff to another. A new Insane to fill the spread from Insane -> Hime is necessary though (You can probably get a GD for this). Ill map an Extra diff to fill this

■ Basically most, if not all NCs are off. Try to NC the big white ticks if possible and listen to the song: Is there a big change, like from slow to fast with a drum? Yeah, NC that change. The other way around? Yes, that too.
-> NCs are consistent too - So if you have 3 or so measures NC'd, you can almost be sure that the same NC pattern continues. I worked on this, it should be fine now

■ Sliderends are weak objects. If you happen to have a loud sound (and especially here: a loud hitsound) on a Sliderend -> change it to a clickable object. I worked on this too


[Hime]
■ The finishes on the stronger sections are really damn loud. Lower their volume a bit. Fixed
■ 00:01:390 (1) - spacing derp (1/1 off the stack). I dont get it
■ 00:02:290 (1) - maybe 432/268? (or just have it like 00:06:340 (7,2) - ) Should be fine now
■ 00:03:940 (3) - I'd put a NC here, as the music gets more intense on this object. Fixed
■ 00:06:340 (7) - NC every instance of this Slider (there are many more after this). You currently NC the first object after this one, but the stronger/new measure beat sits on the Slider - and since the Slider is stronger than the Circle, the Slider should have the NC. Fixed
■ 00:26:290 (7,1) - Try to avoid such spacing. If you want to feature a stop/go kind of movement, stack these objects. Having them spaced like this doesnt have as much impact and looks/plays not as good either. You could do something like this as well. Fixed
■ 00:26:890 (3,4) - While at it, it's probably best to space these a bit further away as well. Take it into perspective; The map has really big jumps as "normal patterns", almost across the screen - and then there are these two objects, almost touching each other. Something like this looks aesthetically more appealing in an Extra than something like this does. (If you applied this, try to apply a similar thing to all of the really-close objects in the section after this too) Fixed
■ 00:28:090 (1,2,3,4) - Try this. This way it feels more like a buildup and the sharper angle from 4 -> 1 makes it more comfortable to play Fixed
■ 00:37:090 (4,5) - If you really want to have a triplet object here, having a normal triplet would be better imo. That way, 00:37:690 (8,9,10,11) - distances itself a little bit more and is more recognizable. Fixed with a bit more changes
■ 00:43:090 (1,2) - Since the previous part had this kind of spacing inbetween objects as a normal 1/2 timing (ex. 00:33:940 (4,5) - ), this one might be more difficult to identify. Either space this one less or space the others more (this kind of adds in with the spacing problem pointed out before). Should be fine now
■ 00:43:690 (4,1,1,2,1,1) - literally reverse the NCs. Youve NC'd the objects that shouldnt be NC'd and kept the ones that should be NC'd unNC'd. Fixed
■ 01:01:390 (1,2,3,4,5) - I think you should use less of these straight-line back and forth's. Bring a bit more movement into that. V's work well as a base for back and forths: Fixed some pattern, should be fine now



■ 01:13:390 (5,6) - Voice gets really high here - you could use this for an increase in spacing, not a decrease. Fixed
■ 01:27:940 (8) - 01:28:690 is where all of the sounds end, so the Sliderend should probably sit there too. Fixed

Note:

You see that big white like? Yea, NC that. Not the red one after that.

Try not to use these in Extras. They are bad for high-spaced maps like this. They make you slow down alot while the rest of the map is the exact opposite (which, if not obvious -> not good). I tried to remove some of them, but in some parts are ok so ill leave that parts like that

[Insane]
■ 00:04:840 (4,1,2) - Since there's almost no sound/music here, why not have them stacked instead of making you move to 'nothing'? Fixed
■ 00:16:090 (3,4,5,6,7) - Same timing between every object, yet they are differently spaced. Keep things evenly spaced! (preferably with less spacing in this section, as the music is pretty quiet and soft -> try 0.5x). Fixed
■ 01:02:140 - Make sure that this timing has a clickable object (strong sounds on Sliderends are bleh) Fixed
■ 01:27:940 (5) - similar to what I've mentioned in Hime Fixed

[Hard]
■ 00:05:140 (4,5,6) - Spacing looks really odd here. I see that you wanted to highlight the strong finish on 4, but since the objects have very wide angles here, the effect isnt really as good as it can be. Either space the Circles equally or check if you can change the angle to a really sharp one between 4 and 5 Fixed
■ 00:15:190 (7) - I'd make this clickable. There's a loud sound (and hitsound) on it - having it on a Sliderend is somewhat of a waste. Fixed
■ 00:34:390 (6,7,8) - Try this rhythm. The three Sliders you have right now play really odd (mainly 00:34:990 (8) - when in combonation with the two Sliders before. Idk, really, it just feels weird.) Fiigured something out for that section, i think it should be fine now
■ 01:26:140 (2,3,4,5,6,7,8,9) - This is really really hard, compared to the sliderspam that the kiai is. Maybe tone this down a bit or try to fit more Circles into the kiai (since, well, there are combos with 10 and even 16 Sliders after another). Fitting more Circles is probably the best idea. Time to remap the kiai :o
■ 01:27:940 (1) - same tbh Fixed
I learned a lot from this mod, thanks a lot for the mod! :D
Topic Starter
Gerar14x

Lefia wrote:

Hi from my queue

mod
[general]

- disable widescreen support Fixed
- No Easy diff? On progress
- Recheck NC Should be fine now
- Add combo colours Probably gonna leave it like that, im not to creative for choosing combo colors

[Normal]

Because it's normal diff, i think it's alright to use 1/2 rhytm Fixed

00:03:940 NC here and remove NC at 00:04:390 Fixed
00:05:440 (2,3) you should use 1/1 slider with reverse here, then add circle at 00:06:340 fr better rhtym Fixed

00:06:340 NC should be here, not at 00:06:790 Fixed
00:08:290 (4) change this circle with 1/1 slider Fixed

00:11:140 (6) NC Fixed
00:11:890 bad rhtym, try smth like this Fixed

00:53:140 loud hitsound at here , make it clickable Fixed
00:57:940 ^ Fixed
00:59:140 ^ Fixed
01:00:340 ^ Fixed
01:02:740 ^ Fixed

make the other loud hitsound clickable Should be fine now

for the other diff, you should recheck and rhtym In progress

GL~
Thanks for modding!
Mir
From my queue.~

Priority given to Insane, as requested.

Insane

Insane

  1. 00:04:840 (4) – Strong note on slider end. Not too big a fan of this. ._.
  2. 00:05:440 (1) – Does this have to be a NC?
  3. 00:06:340 (3) – Could use more spacing as emphasis. Where you space it is your choice.
  4. 00:15:640 (2,3) – Stack these?
  5. 00:22:390 (2,4) – Overlap.
  6. 00:37:090 (2,5) - ^ But idk if you wanna fix this one. Maybe stack the slider end with the circle?
  7. 00:40:090 (5,8) – Copy paste 5 and flip it, then put it where 8 was so it looks cleaner. https://puu.sh/rRHln/97d7069c31.mp4
  8. 00:43:690 (1,2,3,1,2,3) – Could be more spaced if you wanted.
  9. 00:46:840 (4,5,6) – Awkward sudden linear flow. ._.
  10. 00:57:340 (4) – Make it similar to 00:56:740 (2,3).
  11. 01:02:740 (1,2,3,4) – Not a fan of this flow. ._.
  12. 01:05:590 (1,2,3,4) – Make this more symmetrical.
  13. 01:09:490 (6,7) – Is this necessary? ;-;
  14. 01:14:740 (1) – Random NC.
  15. 01:20:290 (6,2) – Stack these probably.

Hard

Hard

  1. 00:31:690 (6,3) – Overlaps. ;-;
  2. 00:35:140 (8,3) - ^
  3. 00:40:390 (6,7) – Blanket opportunity.
  4. 00:46:090 (1,2,1) – Make this more symmetrical.
  5. 01:17:590 (2,3,4) – Weird-looking blankets.

Normal

Normal

  1. 00:00:490 (1) – Strong sound on slider end, probably not a good idea ._.
  2. 00:10:090 (4,1) – Make these the same.
  3. 01:07:690 (1,3) - ^
  4. 01:10:540 (3,4) - ^
  5. 01:27:040 (1) – Remove NC.

Good luck.~
Shunao
Hi!
Easy diff, If you want :)

GD
osu file format v14

[General]
AudioFilename: Brave Freak Out.mp3
AudioLeadIn: 0
PreviewTime: 50290
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Brave Freak Out
TitleUnicode:Brave Freak Out
Artist:LiSA
ArtistUnicode:LiSA
Creator:Gerar14x
Version:Sho's Easy
Source:クオリディア・コード
Tags:lisa brave freak out qualidea code opening op tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"op.mp4"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,300,4,2,8,50,1,0
490,-111.111111111111,4,2,8,50,0,0
5290,-111.111111111111,4,2,8,60,0,0
7090,-111.111111111111,4,3,8,80,0,0
28090,-111.111111111111,4,2,8,60,0,0
29290,-111.111111111111,4,3,8,80,0,0
38890,-111.111111111111,4,2,8,60,0,0
44140,-111.111111111111,4,3,8,80,0,0
48490,-111.111111111111,4,2,8,60,0,0
50740,-111.111111111111,4,2,8,83,0,1
53290,-111.111111111111,4,3,8,77,0,1
55390,-111.111111111111,4,2,8,52,0,1
56740,-111.111111111111,4,3,8,80,0,1
58390,-111.111111111111,4,2,8,84,0,1
62890,-111.111111111111,4,3,8,80,0,1
63790,-111.111111111111,4,2,8,84,0,1
67690,-111.111111111111,4,3,8,80,0,1
68290,-111.111111111111,4,2,8,70,0,1
69940,-111.111111111111,4,3,8,50,0,0
70990,-111.111111111111,4,2,8,60,0,0
72490,-111.111111111111,4,3,8,80,0,0
74590,-111.111111111111,4,2,8,60,0,0
79690,-111.111111111111,4,3,8,80,0,0
87940,-111.111111111111,4,2,8,30,0,0


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Topic Starter
Gerar14x

Miryle wrote:

From my queue.~

Priority given to Insane, as requested.

Insane

Insane

  1. 00:04:840 (4) – Strong note on slider end. Not too big a fan of this. ._. Fixed
  2. 00:05:440 (1) – Does this have to be a NC?I think it helps reading those 1/1 circles
  3. 00:06:340 (3) – Could use more spacing as emphasis. Where you space it is your choice. Fixed
  4. 00:15:640 (2,3) – Stack these? Fixed
  5. 00:22:390 (2,4) – Overlap. Fixed
  6. 00:37:090 (2,5) - ^ But idk if you wanna fix this one. Maybe stack the slider end with the circle? Fixed
  7. 00:40:090 (5,8) – Copy paste 5 and flip it, then put it where 8 was so it looks cleaner. https://puu.sh/rRHln/97d7069c31.mp4 Should look way cleaner now
  8. 00:43:690 (1,2,3,1,2,3) – Could be more spaced if you wanted. Its okay like that, dont wanna overspace them
  9. 00:46:840 (4,5,6) – Awkward sudden linear flow. ._. Fixed
  10. 00:57:340 (4) – Make it similar to 00:56:740 (2,3). Fixed
  11. 01:02:740 (1,2,3,4) – Not a fan of this flow. ._. Fixed
  12. 01:05:590 (1,2,3,4) – Make this more symmetrical. Fixed
  13. 01:09:490 (6,7) – Is this necessary? ;-; Deleted the first one, the second its necessary to be there but at 1/8
  14. 01:14:740 (1) – Random NC. Fixed
  15. 01:20:290 (6,2) – Stack these probably. Fixed

Hard

Hard

  1. 00:31:690 (6,3) – Overlaps. ;-; Fixed
  2. 00:35:140 (8,3) - ^ Fixed
  3. 00:40:390 (6,7) – Blanket opportunity. Fixed
  4. 00:46:090 (1,2,1) – Make this more symmetrical. Fixed
  5. 01:17:590 (2,3,4) – Weird-looking blankets. Remapped some parts, that part its kinda linear now, so it should be fine

Normal

Normal

  1. 00:00:490 (1) – Strong sound on slider end, probably not a good idea ._. Fixed
  2. 00:10:090 (4,1) – Make these the same. Fixed
  3. 01:07:690 (1,3) - ^ Fixed
  4. 01:10:540 (3,4) - ^ Fixed
  5. 01:27:040 (1) – Remove NC. Fixed

Good luck.~ Thanks :D
Thanks for the mod!
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