DT3
_DT3 wrote:
Um, only one mod? Let me be the second \:D/
From #modreqsOh I forgot Hoki made a SB for this
[General]Could be, I'm changing the offset soon though so I'll re-snap everything then.
- I suggest you get a softer hitnormal, it could really suit your mapset (Also, the current (standard) hitnormal is incredibly loud <.<)
- What about adding MrSergio into the tags? LOL wow I forgot, adding
- I think it could be more creative by renaming collab extra to a custom diffname and leaving Hobbes quoted in the description (not that I want to discredit Hobbes for collabing) :3 Will ask him about it!
- Is it just me or are the objects at the start not snapped? If this is a offset problem, please adjust accordingly (might
[Easy][Normal]
- I'd bump the OD up to 3 because I've barely seen a diff with higher HP than OD shore
- 00:17:006 (1,2,3) - Why is this inconsistent from the previous pattern? There is no need to change anything really from the previous patterns because the music stays the same though i think the rhythm of the notes should change a bit so it isn't completely repetitive, yea this is dumb LOL i changed it a bit.
- 00:20:799 (2,3) - Your visual flow was pretty good till now, why is it rather edgy now? It also doesn't compliment the song imo not sure if my changes to ^ adjusted something, but this seems fine imo o-o; reverse for change of flow.
- 00:25:282 (1,2,3) - 00:30:799 (1,2,3) - Same as before, the music doesn't change and the gameplay shouldn't eitheradjusted ^_^
- 00:45:627 (2,3) - 00:48:386 (2,3) - 00:51:144 (2,3) - 00:53:903 (2,3) - I'd Ctrl + G the rhythm here because imo the downbeat here should be clickable´. the music suggests a repeat slider from 00:45:972 - to 00:46:661 - because of the pitch increase there, so the repeat slider should start here 00:45:972 - anyways, same with the other timestamps oh hey, i did this subconsciously in the normal and I have no clue why I didn't here, changed!
- 01:03:903 (5) - This could be very hard to read for beginners since the loop shows no indication on direction fair enough, opened the loop up a bit
- 01:06:661 (1) - I disagree strongly with SV changes in Easy and Normal diffs since they are very surprising for beginners. Even if it fits the song, it would be better to let them have a chance and learn about SV changes in Hard LOL so I was gonna say I'm gonna get more opinions on this, then I realized my SV increase is greater in my easy than normal, rip me. I'll change it for the easy, but normal I feel 0.75x to 0.85x is okay.
- 01:09:420 (1,2,3,4) - This 01:09:420 (1,2) - and 01:10:799 (3,4) - definitely have the same sound but don't get mapped the same, why? I re-use this rhythm constantly. I can't just make 3 reverse sliders throughout the whole kiais, it would get repetitive.
- 01:16:317 (3) - Why leave this beat unmapped? It is prominent enough to be mapped mapp'd
- 01:19:075 (3,4,1) - I don't like the straight sliders combined with linear flow here, it feels rather lacking in gameplay in comparison to the rest, try shaping the sliders differently to add more visual flow not sure, but I may have fixed this un-intentionally while adjusting SV's.
- 01:23:558 (2,3) - What about Ctrl + Ging the rhythm here? I feel like the downbeat here should be clickable because the pitch at it's highest there may be a weird reason, but I don't like overloading the singles in a high bpm easy difficulty, it spikes the SD and can be annoying for new players. Also, the slider sorta compliments the two 1/2 increase in pitch notes ^^
- 01:43:558 (2,3,4) - Why don't these follow the previous pattern? It feels weird to suddenly have the sliders end on downbeats ? none here
- 01:50:110 (4,1) - Minor thing, but the blanket is off :> fixed in SV changes!
- Very nice diff tbh <3
Re-mapped this difficulty due to the constant clockwise direction of the map which I wasn't happy with, think I improved on quite a few points here ><;
- 01:50:110 (4,1) - It sounded better for me with a Ctrl + G because the downbeat was clickable (which also sounded stronger to me)
- 00:15:282 (4) - It sounds weird to me that you end the slider on a downbeat, it seems strong enough to be clickable
- 00:19:765 (1) - Why ignore the beat here? You've mapped it in the previous patterns so it seems weird to not map it here
- 00:24:075 (4,5) - Imo, the white ticks should be clickable because the pitch is higher there than on the red ticks
- 00:52:868 (1) - Since there is no indication in which direction this is going, this could be hard to read for beginners
- 00:55:627 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This 1/2 stream is very long for the intensity of the song, the parts before and afterwards are a bit more intense but only contained 1/2 streams up to 5-7 objects, so I'd cut it a bit shorter here
- 01:11:489 (6,1) - This overlap looks a bit weird to me, it could be a bit weird to read for beginners the way it faces in the direction of the previous slider
- Otherwise, nice and consistent, I like it
Just maybe adjust objects like 01:37:523 (2,3) - which seem to break visual flow for unnecessary reasons
So yeah, lovely song, lovely map! Thanks so much!
GL!
Miryle
tysm for the mod! <3Miryle wrote:
From my queue! ^^Easy
nothing wrong with overlaps, it's readable and playable.
- 00:23:213 (2,3) – Inconsistent DS. fixed, whoops~
- 01:41:834 (4,1) – Avoidable overlap?
Normal
- 01:07:179 (2) – Slightly misaligned.
Hard
- Storyboard got your name wrong. Asking Hokichi to fix.
Extra
sure ^_^
- 00:43:213 (1) – So Hobbes2 did one spinner? Is that what the storyboard is telling me? xD Asking Hokichi to fix.
- 00:49:075 (3,5) – Blanket is off. Done
- 01:11:661 (6,2) – Stack these? 6’s reverse tick with 2’s end. Seeing he did with the rest, gonna assume he meant to and fix it (dont hurt me pls hobbes)
- 01:44:248 (2,2) – Stack? End of 01:44:248 (2) with 01:45:110 (2) ? i use a lot of overlapping structure here, and if i did this it'd ruin the structure wit the 1-2 jumps.
- 01:45:282 (1,2) – This looks a little bit weird. I get the idea but it just looks really awkward. Maybe move the end of 01:45:627 (2) more to the center of 01:45:282 (1) ?
Sorry for the mostly useless mod. You don’t have to give kudosu if you don’t want to, but I’ll post this here so that it’s proof that you did get a mod. Really good map!shitsongtho NANI THE FUK DID U JUST IIMASU TO WATASHI
LMT1996
LMT1996 wrote:
Hi!!! NM from my queue, you won the lottery. oshit do i win money
- [General]
gl gl
- The timing is off ughh no sane musician would write stuff 1/8 tick later like that lol, use this:
(offset 495 ; bpm 174) (offset 11509 ; bpm 174) going to disagree here. I'd reset it if necessary, but it's not. It fits right on the 1/8 at each time. If you listen at the start, it's a 1/8 delay from the beginning of the song.
don't forget to resnap everything. But before doing that I'll mod according to your old timing. I do concede that the overall offset is wrong though, going to get multiple opinions before changing it.
[Collab Extra]
- Plaudible:- 00:23:903 (1,2,3,4,5) - 5 is not mapped to the synth anymore so it shouldn't be in the same pattern with (2,3,4) . Also (4) has to have more spacing because it's the note with the highest pitch, it's something worth highlighting. Try sth like this https://osu.ppy.sh/ss/6283340 . adjusted
- 00:26:661 (1) - why not slider like 00:23:903 (1) - this? Also 00:27:006 (3,4,5,6) - same problem earlier. I believe it's fine, because this is the intense pitch repetition which I want to emphasize with a different pattern. I do the same in the second iteration. Shortened 6.
- 01:19:765 (5,6) - each slider is mapped to a different thing here so having a symmetry pattern like this doesn't justify the rhythm well. https://osu.ppy.sh/ss/6283388 try this, this emphasise the percussion hit better imo. If you think this is a fair point, don't forget to fix these 01:21:489 (6) - 01:22:868 (6) - 01:25:627 (6) - 01:27:006 (6) - .gonna decline this, sorry. I don't really like the emptiness it puts, and I want the flow to keep going. I feel this is alright as is.
- 01:44:765 (4,1,2) - you can highlight this this thing better imo . try this https://osu.ppy.sh/ss/6283417 , there's a NC on the first drum hit. sorry, don't think this fits. #1 I have a set structure here which I don't think should be changed, seems good as is. #2, it's a mellow drum and doesn't need high spacing. In Yamicchi's difficulty he makes them almost stacked compared to the rest of the song.
- 01:40:455 (3,4,5,6) - I'd suggest changing (3,4) to a 1/2 slider to follow the synth because right now i don't know what you're trying to emphasise with 1/2 circles. the kick before the clap on 01:40:627 (4) -
[Normal]- 00:14:937 - the third white tick is the second strongest beat in the whole measure (downbeat is the strongest) but you choose to emphasise the red tick just before it instead. Also 00:15:282 (4) - the downbeat being a sliderend for new players is really nasty . try this https://osu.ppy.sh/ss/6284330 .
- 00:18:903 (6,7) - what do these offbeat sliders supposed to highlight? All of the white ticks sound stronger to me.
Sorry, re-mapped this difficulty, hope I fixed the issues you mentioned.
[Easy]- It seems like your spacing isn't 1.0x for the whole map. This means that the player will have to snap to notes at certain points which is a skill new players don't have. Consider increasing the slider vel to fix this problem I see where you're coming from, but from playtests from new players I didn't see any have to snap, and it flowed well for them.
- 00:13:213 - I suggest you change the rhythm here since the sliderhead is on a very empty tick. https://osu.ppy.sh/ss/6284417 try this. Same for 00:15:972 (4,5) - hmm, what I currently have puts more emphasis on the circles imo and it fits
- 00:19:075 (3) - You should change this too but there's no easy fix.
- 00:20:799 (2,3) - suddenly you change the stress? This means that (3) is stronger than (2) which contradicts 00:18:041 (2) - this. fixed~
thanks for the mod! <3