Weekly Lottery Queue
What I checked in your mapsetEach point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)
osu!wiki Modding page
osu!wiki Ranking Criteria page
📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✓ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
🕗 Timing 🕗
✓ KIAI time and breaks
✫ Slider Velocity and changes
✫ Timing changes
✫ Timing points
✓ BPM & Offset
✓ Preview point
🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✫ Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)
🖰 Object Gameplay 🖰
✓ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✕ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)
👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✓ Variety of different patterns and styles
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)
📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✓ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
🕗 Timing 🕗
✓ KIAI time and breaks
✫ Slider Velocity and changes
✫ Timing changes
✫ Timing points
✓ BPM & Offset
✓ Preview point
🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✫ Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)
🖰 Object Gameplay 🖰
✓ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✕ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)
👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✓ Variety of different patterns and styles
Icon Legend
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- Suggestion:
- I recommend that you fix this:
- Unrankable, so you have to fix this:
- Not unrankable but I strongly disagree with this:
- I'm not sure why you used this. Explain it to me please:
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- The song reminds me of PvZ ahaha
- You need to add more revocery time after your spinners in Easy and Normal. In Normal you have new elements after 1 beat which is not enough recovery. Add at least 2 beats. 00:40:642 (1) - 00:32:108 (1) - This for example in your Normal, is hard to recover from because there is only 1 beat recovery time after the spinner. I recommend using sliders instead as the spinner will be too short if you shorten it more."Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties." Source: https://osu.ppy.sh/wiki/Standard_Ranking_Criteria "On average, Easy difficulties should have 4 beats of recovery, Normals 2 beats, and Hard and above 1." Source: https://docs.google.com/document/d/14J4 ... 6FE9ls/pub
- 00:21:442 - Why do you have this SV change here after a 1/4 of your KIAI time. The music doesn't change here. It's the most exciting part of the song. If you want to make a SV change place it somewhere where it makes sense, like the start or end of your KIAI time but not in the middle. It is really confusing. Tbh, the 1,25 SV suited the difficulty pretty good so far. I also don't understand why you used 0,75 for the hardest difficulty. The mapset in general is 1,25 and then 1,00. On the hardest difficulty it is 1,00 and then 0,75. Doesn't make sense. I recommend that you use 1,00 for the normal parts and 1,25 for the KIAI time in general.
- You should keep the pattern of your hitsounding the same throughout the mapset. It is weird to have different hitsounding from one difficulty to the next.
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Spacing:
- 00:13:975 (2,3) - Tiny spacing mistake. They are too close together.
Hitsounds: - 00:21:442 (1,2,3,4,5,6) - Bit too much finish spam. Try to not use so many in a row.
- 00:26:775 (3,5) - These have a normal whistle while every other difficulty doesn't. I really think you should have a consistent hitsound pattern throughout your mapset.
Combo: - 00:36:375 (1) - Remove NC for consistency. You changed your combo pattern here.
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Appearance, Flow & Transition:
- 00:01:175 (3,4) - You could blanket those better to make them look prettier
- 00:03:308 (3) - Curve this slider for a better transition between these 00:03:308 (3,4) - http://puu.sh/r8VZm/eec29caaab.jpg curve it to the left Same here 00:05:975 (4) - curve it upwards http://puu.sh/r8W18/e3e3483db9.jpg Same again 00:10:775 (1) - curve it to the left
- 00:05:175 (2) - First of all, the spacing is not consistent here. Secondly, it would flow better if you placed it to the right instead of left since the slider 00:04:375 (1) - is directing to the right, not left. http://puu.sh/r8VTX/9660f3e69b.jpg
- 00:07:309 (2) - Move the ending point of te slider like this for better transition between 00:06:508 (1,2,3) - http://puu.sh/r8W3y/89db396841.jpg
- 00:38:509 (1,3) - Those two are kinda squeezed together which looks forced. Move them apart like this for better aesthetics http://puu.sh/r8Wxr/95be8b8152.jpg
Spacing: - 00:12:908 (1,2,3,4) - General advice: You have a couple of spacing inconcistencies. Here for example it's clearly visible. Try to be consistent with your spacing, otherwise it looks a bit messy. Keep this in mind for other difficulty and future mapping and adjust it where needed. Clearly noticeable at : 00:28:642 (4) - 00:29:708 (1) - 00:30:508 (3) -
Combo: - 00:17:175 (4) - NC for consistency.
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Appearance, Flow & Transition:
- 00:08:642 (1,2) - You definitely could blanket this better.
Hard
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Appearance, Flow & Transition:
- 00:15:842 (3,4,5) - Looks a bit clustered that way. Try this? http://puu.sh/r8XjK/54f742f0ef.jpg
- 00:26:508 (5,6) - Blanket
Combo: - 00:40:642 (5) - NC for consistency
Overall
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- Needs more polishing in regards to SV changes and a bit in flow and appearance. Overall nicely done!