Zozimoto wrote:
Ill Get A BN
PLZ FIND ONE I NEED THIS TO BE RANKED
Zozimoto wrote:
Ill Get A BN
Zozimoto wrote:
God Damit Bara. Well, I Tried Getting A BN
Sadly, I Cant Mod, CauseExKyu wrote:
Zozimoto wrote:
God Damit Bara. Well, I Tried Getting A BN
Thanks though for your effort~
I do know that this needs a lot of mods
Thanks Nyantiaz~ <3Nyantiaz wrote:
Good luck Kyu!
SnowNiNo_ wrote:
- [PeterEU's Hard]
- 00:01:442 (6) - i would used 2 notes instead of this kinda kick slider cuz the sliderhead got the same sound with sliderend so it makes no sense to used slider Not Sure
- 00:25:442 (5,1) - blanket slightly off Ok it will be fixed
- 00:35:308 (4) - i dont recommend 2 reverse cuz it lost impart when playing, i suggest remove a reverse and add a note Im not sure
PeterEU's Hardosu file format v14
[General]
AudioFilename: Undertale OST_ 010 - Ghost Fight.mp3
AudioLeadIn: 0
PreviewTime: 17175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:Ghost Fight
TitleUnicode:Ghost Fight
Artist:toby fox
ArtistUnicode:toby fox
Creator:ExKyu
Version:PeterEU's Hard
Source:Undertale
Tags:napstablook soundtrack PeterEU
BeatmapID:1022023
BeatmapSetID:453997
[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:2.20000000596047
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Napstablook.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
109,533.333333333333,4,2,0,30,1,0
17175,-80,4,2,0,30,0,1
21442,-100,4,2,0,30,0,1
33708,-100,4,2,0,30,0,0
51308,-100,4,2,0,5,0,0
[Colours]
Combo1 : 0,128,192
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 255,192,0
[HitObjects]
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Ayyri wrote:
hi
[General]Honestly, I can't really do an in depth mod of this map in the current state that it's in, since the 1/3 is largely being ignored, which makes your rhythms sound off. For example, in your Hard difficulty at, 00:16:108 - . This note should be ending at the purple at 00:16:286 - rather than the blue tick at 00:16:242 - . Please look into this! D:
- Consider having the volume around 20-30% for all difficulties. Sounds a bit loud at 50%.
- For Easy/Normal/Hard (Not PeterEU's Hard.) the hitsounding sounds really weird and skips many beats. Try to have someone look at it.
- Aside from the weird hitsounding, it sounds like you're forcing the rhythm to fall on the white ticks, even though they should be following the 1/3 rhythms that are provided.
Good luck. ;w;7
Surono wrote:
nice map wuhh d( owo)b
some parts are spontannt are dem for me... just idk, *idk bout std*
Good Luck on ranking!
Nyantiaz wrote:
I'm doing it again <3
Thank you for the mod!Jonawaga wrote:
late nm from amino
you didn't fully apply Ayyri's suggestions about 1/3 rhythms, so I will have to explain that to you
[general]
use actual custom combo colors instead of repeating the default blue following the map's background,blue and light blue
add some more tags: ghost fallen child genocide pacifist pc steam blah blah dunno feels unnecessary
[easy][normal]
- fix the ds errors in AiMod
- 00:00:109 (1,2,3) - your blankets are off, fix them if you care about them
- 00:05:442 (1) - just stack it with 00:03:308 (4) - this, and fix the DS in that area too
- 00:18:242 (2,3) - I can't agree with this rhythm, it leaves strong beats such as 00:19:308 - this and 00:20:908 - this unclickable
Try a rhythm where they are more clickable, eg.- 00:27:842 - strong beat is unclickable, make it clickable
- 00:29:975 - ^
[GD hard]
- fix blankets as you see fit if you care
- 00:01:175 (3,4) - I can't agree with this rhythm, you're missing out on the note 00:01:575 - here, maybe trying to map it 00:01:708 - here. I recommend a reverse slider starting 00:01:175 - here going to 00:01:975 - here, eg.
- 00:03:308 (3,4,5) - ^
- 00:05:442 (3,4) - ^ ...fix the rhythm in these places
- 00:06:508 (1,2) - the flow here is bad, you shouldn't use straight sliders to make sharp curves like that
- 00:08:642 (1,2,3,4,5) - ^ you keep doing it...
- 00:15:042 (1,2,3) - ^ ...either make the turns more liner or curve the sliders, you can kinda tell it feels uncomfy when playing
- 00:20:775 - you missed a pretty strong 1/4 here, you know what to do
- 00:24:642 (8) - right angles are usually awful flow, especially in this case with the straight sliders,
- 00:32:108 (1) - remove the spinner and just map it, you need 2 measures of spinner recovery in normal and you're not getting it with the spinner here
- 00:40:642 (1) - ^ same case
plz refer to my comments on the other hard
thanks
[hard]in the kiai, I think you should map: i don't really get this one,you mean i should put a circle on it?
- Switch to BSD 1/6 to apply these.
- 00:09:975 (5,6) - you're missing 1/3 patterns here, 00:09:975 (5) - this slider should end 00:09:975 (5) - here, and this 00:10:508 (6) - should be 2 notes placed 00:10:420 - here and 00:10:597 - here. ok,fixed,but keep some of it To illustrate, this should be your rhythm:
- 00:12:108 (5,6) - ^ use a similar rhythm here
- 00:14:242 (5,6) - ^ etc. you missed a lot of 1/3
Good Luck with the ranking~!!
- 00:18:331 -
- 00:19:486 -
- 00:19:753 -
- 00:20:020 -
- 00:20:286 -
- 00:20:553 - etc.
Thank You for the mod~Grim Rapper wrote:
ditarikdiminta di #indonesianEasyDari 00:00:000 ke 00:08:108 kok nggak ngemap di main beatnya? ntar para pemula bingung
00:30:508 (2,3,4,5) - dibikin curve aja?
combo coloursnya awkwkwkwkNormal00:09:175 (2) - pindahin ke X: 128, Y: 24 [saran aja]
00:05:442 (3) - pindahin ke X: 288, Y: 80 [saran aja] hmm nope sorry
00:11:842 (4) - pindahin ke X: 104, Y: 40 [saran aja] ^
00:22:509 (3,4) - Gua sih nyaranin slider biar nyambung ^PeterEU's HardNo Problem sir!
why use Finish HS? you can use Clap instead :<Hard00:10:420 (6) - ini antara slidernya dikecilin dikit, atau dijadiin 2 note kayak yg dibilang SnowNiNo_
00:14:687 (6) - ^
00:30:242 (2,3,4) - dibikin lonjong aja kayak gini http://puu.sh/rzPXO/42bc9ee232.jpg
Thank You so much Stefan!Stefan wrote:
hi there!
[General]
-) What's about the low volume in all difficulties? It's in the GD Hard slightly louder but feels still too quiet, might increase to 40%.
-) The combo colours you're using looks too similar, I don't even understand why you put five colours and use only two of them. remove Combo colour 1, 3 and 4 and make 2 to Combo2 : 0,202,0 (you have to replace it in the .osu file). If you really want to use two blue colours, make sure they are notable different.
[Easy]
00:01:708 (3,5) - It feels really weird to have a repeat on the upbeat, you'd expect on 00:02:242 - to tap on a slider instead of a continuing repeat. Basically, this is something I'd imagine to do: https://derpovic.s-ul.eu/pNw7JqpE
00:05:442 (1,3) - What's the point of having claps here? The music between 00:00:109 - 00:04:375 - didn't change and you haven't added any claps there.
00:06:508 (3,4) - I think, flow-wise this could be improved, something like this would help: https://osu.ppy.sh/ss/6247863 (this is just a raw example but you see that the transistion from 3 -> 4 isn't so awkward but smoother).
00:08:642 (1,2,3,4) - Generally, you shouldn't fill an Easy difficulty with so many hitobjects on a relatively calm part of the song. Try to use something like that: https://derpovic.s-ul.eu/4JjFkOLX
00:36:908 (2,3,4) - ^, however it's not really calm but it fits the same way.
00:45:442 (4,5,6) - ^
00:18:242 (2,3) - One thing you could try is to Ctrl+J (3) and move like that: https://osu.ppy.sh/ss/6284038 Only adjust (2) a little bit and it's much better to follow. I am also not the biggest fan that 00:21:975 (2) - is exactly on the start-/endpoint of (3) and some newer player might fail because they're confused.
00:26:775 (3) - You would replace the start and end point so it's more logical to follow than currently.
00:41:708 (5) - replace the slider with a circle so you have little and neat break on 00:42:242 - .
Flow is - even for an Easy - something relevant you need to consider it's there. Some parts looks good for the moment but others doesn't and needs to be adjust. Then the difficulty also feels somewhat unnatural to play (mostly relating to parts like 00:08:642 (1,2,3,4) - ), you can emphasize a lower difficulty better with less notes but smarter hitobjects to catch the important sounds of the song.
[Normal]
00:07:308 (2) - I don't really find the drum sampleset good here but if you really insist to keep it, remove it from the start point, that time really doesn't fit.
00:11:575 (3) - Subjectively said, I think it's weird to follow like that. This is probably a better decision: https://osu.ppy.sh/ss/6284558
00:26:775 (5,1) - I think you could already start in the Normal difficulty to work a bit with the 1/3 ~ 1/6 rhythm, for example: https://derpovic.s-ul.eu/tstkesAd I think this will open you more possibilities to map and to combine stuff. At least from the given example, it plays with that bpm pretty good, the OD is also pretty low so it's acceptable.
00:28:908 (5,6,1) - same here.
00:41:175 (6,7,8) - replace it with a 1/3 repeat slider: https://derpovic.s-ul.eu/pY0j6nGy The bigger break makes it acceptable to add and you emphasize the music better.
00:47:042 (1,2) - It's quite nonsense you use only for this time a different rhythm than previously (example: 00:34:242 (1,2,3,4) - ).
It's much better compared to Easy but definitely can use more variety by introducing more 1/3 and 1/6 mapping. Since the spread is limited to E/N/H/H I think this is totally toleratable.
[PeterEU's Hard and Hard]
Both difficulties have personally the problem they really lack on an actual challenge. The song itself offers a lot of 1/3 snapping where it's barely used (just for the begin of Hard and then else it's nowhere used). For example 00:26:775 - in Hard: this could be done instead: https://derpovic.s-ul.eu/qqrjmK3g (from dark blue (6) till light blue (2) ). Don't hesitate to use harder stuff in both difficulties, they're supposed to be the hardest difficulties in your set. For now, some Normal Difficulties are harder than any of these Hard difficulties, without sounding rude but that's not good. That's the biggest issue you have to deal with for now. Things like flow, usage of hitobjects, etc. is less then problem (they also need some improvement but it's not comparable). The first thing you both should consider is to "buff" both difficulties to an acceptable minimum. Maybe one of the Hard difficulties can be noticeable harder than the other so you even have a better spread.
About Hard: 00:17:175 - Why did you put 0.75x to reduce the SV while it's actually the stronger part of the song (and even in kiai)? That makes zero sense.
And that's all I can say for now. I hope to see this map somewhen ready to be qualified because I really like the song. Good luck!
I'm very sorry,but i'm keeping this mapset as a standart mapset~Ntiger wrote:
can I interest you in adding some taiko GDs? : )
Thanks so much for your mod! it was really helpful!fattypikachu wrote:
Hello! ^_^ Just a random modder passing by!
[General]
According to the Mapping Criteria:At its current state, the map is unrankable. Here's where you need to fix:
Each map must use at least two different combo colors. Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends.Do that first, then continue with the mod. THIS IS VERY USEFUL OMG THANK YOU!
- Easy:
00:17:175 (1) - , 00:25:708 (1) - , 00:34:242 (1) -- Normal:
00:08:642 (1) - , 00:12:908 (1) - , 00:17:175 (1) - , 00:21:442 (1) - , 00:42:775 (1) -- PeterEU's Hard:
00:04:375 (1) - , 00:08:642 (1) - , 00:12:908 (1) - , 00:17:175 (1) - , 00:21:442 (1) - , 00:27:575 (1) - , 00:31:842 (1) - , 00:36:375 (1) - , 00:40:642 (1) - , 00:44:908 (1) -- Hard:
00:04:375 (1) - , 00:08:642 (1) - , 00:12:908 (1) - , 00:17:175 (1) - , 00:21:442 (1) - , 00:25:442 (1) - , 00:29:708 (1) - , 00:36:375 (1) - , 00:40:642 (1) - , 00:44:908 (1) -
[Easy]
00:04:908 (7) -NC
00:05:442 (1) - Remove NC
00:27:842 (4) - NC
00:48:108 (2) - I'd suggest moving the tail of the slider so that it faces towards the middle. It'll make the spinner a lot easier.
Other than that, not much...
[Normal]
00:07:308 (2,3) - This doesn't fit the rhythm. Try something like...
00:25:442 (1) - Remove NC
00:25:709 (2) - NC
00:41:175 (2,3,4) - Again, it doesn't fit. Try... changed to another way
00:48:108 (3) - Move this to x:208 y:216 for better flow
I can't seem to hear the hit sounds between 00:25:709 - and 00:33:175 - . Maybe make them louder? well i didn't put any inherited tick there,the sound is still the same
[PeterEU's Hard]
00:33:175 (5) - Make this a curve like 00:32:108 (2) - . It looks more pleasing and gets rid of the overlap.
00:48:108 (2) - Maybe point the tail towards the centre?
[Hard]
00:16:108 (4) - Remove the finish
00:31:842 (6) - Maybe have this circle not on top of 00:31:042 (5) - , it doesn't really happen outside this instance. idk i like this one
Not much else I can say...
I hope this helped!
osu file format v14
[General]
AudioFilename: Undertale OST_ 010 - Ghost Fight.mp3
AudioLeadIn: 0
PreviewTime: 17175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:Ghost Fight
TitleUnicode:Ghost Fight
Artist:toby fox
ArtistUnicode:toby fox
Creator:ExKyu
Version:Lukas' Advanced
Source:Undertale
Tags:napstablook soundtrack PeterEU
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2.00000000596047
SliderTickRate:2
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Thanks for the mod!Nyantiaz wrote:
Here's a second mod! Currently laptoptiaz and in orlando, but I got this!
First thing to mention, I gave 2 kudos stars. Thanks for reviving this map, and you can do it![The Off-Topic Stuff]
1) Can I make a gd? Insane or something? plzplzplzPLZPLZPLZ awww i'm sorry Nyantiaz,i'm keeping the spread like this
2) An advanced for the name of Lukas's Difficulty might be unrankable for an advanced. I'll explain in the mod.
[General]
1) 1.10 Slider Velocity for Easy is a 1% too high. Try 1.00. it's okay for me
[Easy]
00:32:642 - Try curving this. fixed
00:41:708 - Curve this a TINY BIT less. why? i see no problem without curving it more
[Ending The Mod A Little Early]
I have to go to sleep right now. And when I get up, if I happen to go on osu!, I will not continue the mod for Advanced. The way it's mapped fits like, an Insane+ or something. I really suggest a remap and I'm sorry if I was rude.
Again, Nice job -Kyu, And good luck on the map! PLS I WANNA GD SOMETHING ;_;
osu file format v14
[General]
AudioFilename: Undertale OST_ 010 - Ghost Fight.mp3
AudioLeadIn: 0
PreviewTime: 17175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Ghost Fight
TitleUnicode:Ghost Fight
Artist:toby fox
ArtistUnicode:toby fox
Creator:-Kyu
Version:Lukas' Hard
Source:Undertale
Tags:napstablook soundtrack PeterEU
BeatmapID:1164248
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.40000000596047
SliderTickRate:2
[Events]
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