I saw a like on my map https://osu.ppy.sh/s/486364 and I decided to give some thanks by modding ur map. XD
Alright.
[Easy]
Turn off grid snap, you wont need it as it will make your map look like it only flows up and down, left to right only. It also helps you use the technique described below.
This map needs to utilize a special technique called "blankets". (https://osu.ppy.sh/wiki/Formation_Techn ... ket_Combos) This will help make the look of your map much cleaner. For examples:
00:00:109 (1,2,3) - These notes can be changed to look like: https://puu.sh/qRqB9/43dc32d549.png (Notice how the approach circle of 2 matches the curves of 1 and 3)
00:03:308 (4,5) - Although I have rotated 5 clockwise by a lot, you can also see that 4's approach circle is following the inside curve of 5. https://puu.sh/qRqNn/57f597b4fd.png
00:06:508 (8,9) - Blanket curves in your map can also be neatened up more. Notice how 8's approach circle is not following the inside curve of 9: https://puu.sh/qRqR2/e833814e10.png
00:12:908 (1,2) - What you've done here is excellent, but if grid snap was off, it could be even better.
00:14:508 (3,4) - This here is well done. No need to change.
00:23:575 (5,6) - The followcircle of a slider can also make good blankets. This can be demonstrated with these notes: https://puu.sh/qRr2P/5ee073201b.png
Ok, I trust that you now know how this technique works, so please apply this to the other parts of the map that most likely need it. XD
00:00:109 (1) - Be careful when using these types of sliders. Because if you wanted to make a long arc or circle with them, it would be harder and less precise. I'll show you a comparison:
You can even move the middlepoint around and make it look even uglier: https://puu.sh/qRrUe/17ecf05f0a.png
So yeah, try to avoid them.
00:06:508 (8,9) - Avoid overlapping notes in easy and normal diffs. It makes the map look less readable.
Well done!
[]
[Normal]
Ok, please revise the distance snapping in this diff. The discrepancies with spacing between two notes are too evident. (One example would be these notes 00:11:309 (2,3,4).)
Also use the blanket technique on notes in this diff that most likely need it.
00:08:642 (1,2) - Once again, please don't overlap notes in easy/normal diffs. It looks less readable to beginner players.
00:20:642 (4) - This is a great example of the weird type of slider I explained in the Easy diff. Note how the curve is completely off.
00:20:642 (4,1) - Also, avoid this overlap.
Nice work again!
[]
[PeterEU's Hard]
A bit better with blankets, but there are still some that need to be cleaned up a bit more.
It also reminds me of a 2009-2011 map.
[]
[Hard]
Whoah, the clap hitsound are way too loud and distracting. (00:21:442 (1,2,3,4))
[]
This map imo is quite good, but I'm sure it can be better XDDD.
Also, if you think that I sound too strict and/or unhelpful, you can choose not to give me a kudosu and ignore this post entirely.
Alright.
[Easy]
Turn off grid snap, you wont need it as it will make your map look like it only flows up and down, left to right only. It also helps you use the technique described below.
This map needs to utilize a special technique called "blankets". (https://osu.ppy.sh/wiki/Formation_Techn ... ket_Combos) This will help make the look of your map much cleaner. For examples:
00:00:109 (1,2,3) - These notes can be changed to look like: https://puu.sh/qRqB9/43dc32d549.png (Notice how the approach circle of 2 matches the curves of 1 and 3)
00:03:308 (4,5) - Although I have rotated 5 clockwise by a lot, you can also see that 4's approach circle is following the inside curve of 5. https://puu.sh/qRqNn/57f597b4fd.png
00:06:508 (8,9) - Blanket curves in your map can also be neatened up more. Notice how 8's approach circle is not following the inside curve of 9: https://puu.sh/qRqR2/e833814e10.png
00:12:908 (1,2) - What you've done here is excellent, but if grid snap was off, it could be even better.
00:14:508 (3,4) - This here is well done. No need to change.
00:23:575 (5,6) - The followcircle of a slider can also make good blankets. This can be demonstrated with these notes: https://puu.sh/qRr2P/5ee073201b.png
Ok, I trust that you now know how this technique works, so please apply this to the other parts of the map that most likely need it. XD
00:00:109 (1) - Be careful when using these types of sliders. Because if you wanted to make a long arc or circle with them, it would be harder and less precise. I'll show you a comparison:
You can even move the middlepoint around and make it look even uglier: https://puu.sh/qRrUe/17ecf05f0a.png
So yeah, try to avoid them.
00:06:508 (8,9) - Avoid overlapping notes in easy and normal diffs. It makes the map look less readable.
Well done!
[]
[Normal]
Ok, please revise the distance snapping in this diff. The discrepancies with spacing between two notes are too evident. (One example would be these notes 00:11:309 (2,3,4).)
Also use the blanket technique on notes in this diff that most likely need it.
00:08:642 (1,2) - Once again, please don't overlap notes in easy/normal diffs. It looks less readable to beginner players.
00:20:642 (4) - This is a great example of the weird type of slider I explained in the Easy diff. Note how the curve is completely off.
00:20:642 (4,1) - Also, avoid this overlap.
Nice work again!
[]
[PeterEU's Hard]
A bit better with blankets, but there are still some that need to be cleaned up a bit more.
It also reminds me of a 2009-2011 map.
[]
[Hard]
Whoah, the clap hitsound are way too loud and distracting. (00:21:442 (1,2,3,4))
[]
This map imo is quite good, but I'm sure it can be better XDDD.
Also, if you think that I sound too strict and/or unhelpful, you can choose not to give me a kudosu and ignore this post entirely.