thx
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Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:diraimur
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Source:
Tags:Krfawy seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
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http://kshro.s-ul.eu/ByIlbVgu.txt <diffWORSTPOLACKEU wrote:
Kyshiro's Extra
IRC modSPOILER17:39 WORSTPOLACKEU: ok
17:39 WORSTPOLACKEU: ye
17:40 Kyshiro: ¿¿¿
17:41 WORSTPOLACKEU: this
17:41 WORSTPOLACKEU: is
17:41 WORSTPOLACKEU: not good
17:41 Kyshiro: ???????????
17:41 WORSTPOLACKEU: 00:06:249 (1,2) -
17:41 WORSTPOLACKEU: this
17:41 WORSTPOLACKEU: I can't
17:41 WORSTPOLACKEU: I am just getting
17:41 WORSTPOLACKEU: really off
17:41 WORSTPOLACKEU: when I play this
17:41 WORSTPOLACKEU: I have no idea why but this doesn't fit at all I get thrown off as fuck
17:42 Kyshiro: i'll change it to 1/2 slider
17:42 WORSTPOLACKEU: it might just be me
17:42 WORSTPOLACKEU: cause no sound
17:42 Kyshiro: 3/4 kind of fits the sound
17:42 Kyshiro: but also doesnt
17:42 Kyshiro: idk
17:42 *WORSTPOLACKEU is playing [https://osu.ppy.sh/b/1071424 Drop - Granat [Kyshiro's Extra]]
17:43 Kyshiro: other than that, fine tho?????
17:43 WORSTPOLACKEU: 00:25:645 (1) -
17:43 WORSTPOLACKEU: remove
17:43 Kyshiro: hr = pp xdxdxdxdxd
17:43 WORSTPOLACKEU: lol
17:43 Kyshiro: uhh no
17:43 WORSTPOLACKEU: that note is ruining
17:43 WORSTPOLACKEU: polarity
17:43 Kyshiro: theres a sound there
17:43 WORSTPOLACKEU: no
17:44 Kyshiro: yes there is
17:44 WORSTPOLACKEU: then it's in the 2 previous beats aswell
17:44 Kyshiro: 00:29:624 - i didnt do it here
17:44 Kyshiro: cause theres no sound
17:44 Kyshiro: ????
17:44 WORSTPOLACKEU: 00:25:314 -
17:44 WORSTPOLACKEU: 00:25:479 -
17:44 WORSTPOLACKEU: then
17:44 WORSTPOLACKEU: map this out
17:44 WORSTPOLACKEU: cause that makes no sense
17:44 Kyshiro: no
17:44 Kyshiro: the piano starts there again
17:44 WORSTPOLACKEU: LOL
17:44 WORSTPOLACKEU: are u deaf
17:44 WORSTPOLACKEU: XD
17:44 WORSTPOLACKEU: 00:25:811 -
17:44 WORSTPOLACKEU: piano starts here
17:44 Kyshiro: yes
17:44 Kyshiro: well
17:44 WORSTPOLACKEU: that's my point
17:44 WORSTPOLACKEU: you put a note
17:44 Kyshiro: 00:25:314 - and 00:25:479 -
17:44 WORSTPOLACKEU: before piano starts
17:44 Kyshiro: are kind of inaudible
17:45 Kyshiro: 00:25:645 - here it's audible tho
17:45 WORSTPOLACKEU: then you don't ruin polarity like that
17:45 WORSTPOLACKEU: no
17:45 WORSTPOLACKEU: lol
17:45 WORSTPOLACKEU: it's not it's exactly the same
17:45 WORSTPOLACKEU: this is rhythm variation with no previous indication on it
17:45 Kyshiro: hm
17:45 WORSTPOLACKEU: you map out the big piano sounds
17:45 WORSTPOLACKEU: and then start 1 tick before the big piano sounds
17:45 WORSTPOLACKEU: I missed because of that
17:45 Kyshiro: i'll just remove it then
17:46 WORSTPOLACKEU: cause I followed the mapping idea of that piano sound
17:46 WORSTPOLACKEU: well try it yourself then
17:46 WORSTPOLACKEU: and see what's better
17:46 Kyshiro: well you're kind of right
17:46 WORSTPOLACKEU: 00:38:079 (1,2,1,2,1,2,1,2,1,2,1) - i like this
17:46 Kyshiro: starting on red tick is usually weird
17:47 Kyshiro: yeeee
Daoski wrote:
hey small mod from #modreq
i dont see anything wrong with kyshiro's diff
gonna have my entireteam compmod focused on akalimid lane
00:00:612 (2,3,4) - i dont like how the slider goes the opposite direction at the beginning
maybe make it more noob-friendly by ctrl+g this highlight don't see why the diff should be noob friendly, anyway I want to have this motion because only slider start has important sound so slider leniency can be abused and slider not finished when playing, think of it as a hold with a little forward motion
00:04:591 (2,3,4) - same issue as above^
00:23:490 (1,2) - i think this should have the same spacing as this 00:23:158 (1,2) - imo, gotta boost that 5-digit playability yo no because 00:23:158 (1,2) - has snares and other two are toms + lower sounds
00:23:987 (2) - might be me but i dont think this circle should exist lol music suggests there's nothing to be hitcircled here there is a tom
idk what to say about the last section, i just hope those jumps have consistent and somewhat precise spacing
it's easily fcable lol so i dont think anythings wrong with the last section
overall, i dont really want to smash this diff with changes cuz i dont want to ruin the unique-looking style lol so i think these are all the changes i hope will be made
^^ gl with this map!!!!
thanks for the modVenix wrote:
Hi!! From #modreqsLegendMod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
• Perfect!
• Need fixGeneral things
- Looks good!
Easy
- 00:40:234 (1) - hmmm... this spinner should start at 00:40:400 - this moment it doesnt matter much so ill just keep it this way
Advanced
- 00:04:093 (6) - this note is overmapped! well, i didnt follow a single instrument there, and its advanced diff which isnt supposed to be very easy, unless someone else also mentions it ill probably keep it.
Antares' Light Insane
- Please, set combo colours like other diffs whoops thats error on my part, fixed
Expert
~GL! thanks!
- 00:27:303 - missed a note i see what you mean but its barely audible and its like an echo sound so i think its not necessary to map this
thanks for the modWeber wrote:
smol mod because im tired
Easy:
00:32:111 (1,2,3) - DS here looks weird, I would fix (1,2) done
Advanced:
00:23:158 (4) - I feel as though having this slider go towards the right side of the screen and then the next notes be in the opposite section of the screen (bottom left) may be a little too difficult in the small amount of time alloted to jump. fixed i think, tho 5/2 gap is probably more than enough for players to react but w/e
gl thx
Thanks for modding!Venix wrote:
Antares' Light Insane
- 00:04:757 (2,3,1) - Distance snap here haven't sense. Look, on 00:04:757 (2,3) - this 1/2 jump have larger spacing than 00:04:922 (3,1) - this 1/1. Fix it! music stops on 3 so also movement slows here - according to this i don't see any reason to do 1/1 more spaced
- 00:10:725 (2,4) - First, hit ctrl + g here and later hit 00:10:891 (3,4) - here for better flow. i prefer my idea and i think it flows better if you dont snap but go with flow on triangle
- 00:14:206 (1,2,3,4) - This flow is hard to read, i preffer stack 00:14:704 (4) - this with 00:14:372 (2) - this for better smooth. i want to keep that pattern, sorry no change
- 00:15:201 (1,2,3,4) - ^ ^
- 00:32:111 (1,2,3,4) - and 00:33:105 (1,2,3,4) - ^ ^ but noticed wrong ds on first triangle tho, fixed
https://osu.ppy.sh/wiki/Unrankable_Tech ... Stack_zeroRohit6 wrote:
@venix
stack leniency 0 isnt unrankable
flow is fine zzz
http://puu.sh/rFj7X.pngVenix wrote:
https://osu.ppy.sh/wiki/Unrankable_Tech ... Stack_zeroRohit6 wrote:
@venix
stack leniency 0 isnt unrankable
flow is fine zzz
Nigdzie nie pisze, że nieaktualne lolAkali wrote:
http://puu.sh/rFj7X.pngVenix wrote:
https://osu.ppy.sh/wiki/Unrankable_Tech ... Stack_zero
Also it's outdated, vide: it says 0,25sv is unrankable when it's fine. Map seems to work with 0,2 anyway
Venix wrote:
Mk's Normal
- 00:33:105 (3) - I can't understand your logic here, music on this tick is the same at 00:34:100 (1) - this, but first slider don't fit the music, because style of your mapping for this music is so peacefu and this shape looks bad on this moment What's the problem on that?
Mk's Hard
- 00:03:265 (4,5,6) - this stack is very unconfortable for play, because when your fingers will get used to 1/2 rythm change will be hard. changed
- 00:15:201 (4,5,6) - this stack haven't sense, because first circle of triple is distance snapped with two other. I preffer stack with end part of slider
This is very important here, because this will make to better flow with 00:16:196 (1) - this it does have sense for me, i dont unstack under slider ends anyways.- 00:22:164 (1,2,3) - This distance snap looks very ugly. Mby stack end of 00:22:661 (2,3) - this slider with 00:22:661 (2,3) - this circle? I like it like that
Thanks!Weber wrote:
smol mod because im tired
MK's Normal:
00:40:400 (1) - Spinner should probably end on the last white tick like everyone else's (probably) does Okay
MK's Hard
00:14:538 (2,3) - Not having a note inbetween these two is a little awkward for the player imo following melody
gl
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 115
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:diraimur
Version:Mk's Normal
Source:
Tags:Krfawy Mkguh Akali Kyshiro Rohit6 Antares- Arphimigon seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BeatmapID:1072786
BeatmapSetID:501992
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CircleSize:3.5
OverallDifficulty:3.5
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thanks for the mod!Sonnyc wrote:
Easy.
Hitsounds? whoops, added
Advanced.
00:19:179 (2) - So, this is a symmetric pattern of 00:17:190 (2). However if you listen to the song, there is a beat at 00:19:677 unlike 00:17:688 and you've just expressed them the same. Using a same pattern while the music isn't same? Wasn't reflecting the song properly enough and was damaging the structure of this diff. hmm, im almost certain music is same on both parts, its just the strength aren't same, maybe im not listening careful enough. if someone else mentions it ill change it.
Extreme.
00:13:460 - 00:17:439 - I think you forgot to mute this. I can't feel a distinct beat here as other extended sliders. uhhh whoops thats an error at my part, the both parts are same but i used different rhythms, but it was mostly because it felt like circle spam if i didnt put sliders on other parts, but this is not consistent so ill most likely change it
Hitsounds! It seems there are some drum samplesets, but there are not enough. i agree that hitsounding needs a proper rework but i genuinely have no idea how i can improve it so maybe i should just copy hitsounds from rohit's diff. ill see what i can do
Nicely done.
The best point I liked was the structures, and then the patterns selected to elaborate the structure. Also the selection of guest difficulty mappers was good. I've got a feeling that they weren't just randomly hired people to make a completed spread, but are selected people to fulfill the concept of your mapping. thanks a lot!
thanks for modding!Sonnyc wrote:
Light Insane.
00:16:196 (1,2,3) - 00:17:190 (1,2,3) - Is these spacing inconsistency intended? I guess not, seeing the setting of 00:18:185 (1,2,3) etc. yeah, those ones were intended, i'll keep it without changes for now
00:32:111 (1) - 00:33:105 (1) - 00:34:100 - 00:35:095 - 00:36:090 (1) - 00:37:084 (1) - 00:38:079 - Finish in these doesn't seem to fit along the calm music. The music is pretty similar with the first part of the song, and you didn't put finishes here. music is more intense here, i feel like finishes fit that part
I redid all the hitsounding so it fit my map much nicerSonnyc wrote:
Arph Insane.
00:22:827 (3,1) - Mind placing a little more spacing between these? That small overlap didn't felt nice in visual. Didn't even notice it, nice catch
00:38:079 (4) - Since the combo is the same, the geometric pattern of (4,5,6,7,8,9) isn't getting discerned with the triangle of (1,2,3) that is going along 00:37:084 (1,2,3). This was actually a mistake I intended to fix but didn't know dirai was actually still updating this until just now xd
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Version:Mk's Normal
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Tags:Krfawy Mkguh Akali Kyshiro Rohit6 Antares- Arphimigon seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
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osu file format v14
[General]
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[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:diraimur
Version:Mk's Hard
Source:
Tags:Krfawy Mkguh Akali Kyshiro Rohit6 Antares- Arphimigon seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BeatmapID:1068384
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[Difficulty]
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Arphimigon wrote:
Me irl sam tbh fam
[Expert]
...I can't believe I have no problem with this yet want to burn it at the same time
Only you, diri, could do this to me sorry but i think your mod was too advanced, if i made the changes you mentioned in this mod it wouldn't be my map anymore, stop nazi modding all of these things you mentioned are either nazi or forced mod.
[Advanced]
IDC I NEED TO POINT SOMETHING OUT SO I TRYHARD
*thinks*
00:30:121 (2,3) - BLANKET HNGGGG fixd
For all I know this might be right and I'm just blind xd
*fly* okdad
thanks for modding!Arphimigon wrote:
[Alex is insane]
00:02:933 (3,1) - Triggered this isn't straight line aaa don't want to break triangle 1-3-1 but it was imperfect anyways so had to fix
00:04:259 (1,1) - Triggered these don't overlap directly i've tried but can't fix ;_; actual overlap isn't that much off pls mercy
00:08:901 (2,3) - Triggered this isn't straight but 00:12:880 (2,3) - is fixed but took me way longer than id want to
00:19:843 (3) - Triggered by imperfect overlap should be 2 pixels to the right (00:19:180 (1) - overlap with this) and should face away from 2 mmm fixed
tl;dr triggered because of not straight lines which might be a design choice but I needed something to get triggered by i hope you enjoyed being triggered
for me song is building up here into calm 1/1 at end - so pattern is fine, not changingCanadianBaka wrote:
00:38:742 (1,2,1,2) - for antares- light insane, why is this gaining SV when the music is getting less pronounced?
just thought i'd point this out
Antares- wrote:
for me song is building up here into calm 1/1 at end - so pattern is fine, not changingCanadianBaka wrote:
00:38:742 (1,2,1,2) - for antares- light insane, why is this gaining SV when the music is getting less pronounced?
just thought i'd point this out
sameCanadianBaka wrote:
just thought i'd point this out
I think NotLikeThisdiraimur wrote:
one can understand follow point
you cant
youre just too weak
CanadianBaka wrote:
1/1 would be better if it was slowly getting easier, rather than going from easier, to hardest, and then falling straight back down to easyAntares- wrote:
for me song is building up here into calm 1/1 at end - so pattern is fine, not changing
but w/e
Dg_ThePlayer wrote:
00:04:922 (4) -
I think these slider looks better like this instead of this Angle is far too steep, don't like the motion since it feels like a stop and reverse
00:21:169 (1,2,3) -
I think it's looks more "comfortable" being like this OR This I neither like the spacing nor the sharp angle nor the distancing in either of the two :c