forum

Drop - Granat

posted
Total Posts
147
Topic Starter
diraimur
This beatmap was submitted using in-game submission on Sunday, April 9, 2017 at 3:23:55 AM

Artist: Drop
Title: Granat
Tags: Mkguh Akali Kyshiro Rohit6 Antares- Arphimigon Starrodkirby86 seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BPM: 180.96
Filesize: 3321kb
Play Time: 00:42
Difficulties Available:
  1. Advanced (2.37 stars, 75 notes)
  2. Akali's Extreme (5.63 stars, 204 notes)
  3. Antares' Light Insane (3.9 stars, 150 notes)
  4. Arphimigon's Insane (4.85 stars, 179 notes)
  5. Easy (1.48 stars, 45 notes)
  6. Expert (5.4 stars, 183 notes)
  7. Kyshiro's Extra (5.8 stars, 195 notes)
  8. Mk's Hard (3.13 stars, 106 notes)
  9. Mk's Normal (1.87 stars, 63 notes)
  10. Rohit's Insane (4.85 stars, 193 notes)
Download: Drop - Granat
Information: Scores/Beatmap Listing
---------------
My mapping style is more fit to zxzxzxzxzxzxzx and zzzzzzzzzzzzz and tablet and mouse and touchscreen and trackpad players
If you are not, hehe

Storyboard by Starrodkirby86

Easy by me
Normal by MkGuh
Advanced by me
Hard by MkGuh
Light Insane by Antares-
Insane by Arphimigon
Insane by Rohit6
Expert by me
Extreme by Akali
Extra by Kyshiro

hi mom

granat-chan <3
Hula
P i k u
Testplayed Krfawy's Easy and they asked me to post the log here o/
It's very small but yeah
21:24 P i k u: 00:24:153 (1,2) - I think it would be more interesting if those weren't stacked
21:24 P i k u: 00:28:132 (4,5) - too
21:24 P i k u: 00:32:111 (1) - Beautiful :D
21:24 P i k u: 00:42:058 (2) - Could use a better shape
21:25 P i k u: Otherwise it looks fine to me :D
21:25 Krfawy: hmmm
21:25 Krfawy: I am not sure if making those stacks more "interesting" would a good idea, you know, playability D:
21:25 Krfawy: but why not, I can make a cuter shape there o3o
21:26 P i k u: :3
21:26 P i k u: Yeah well I'm no expert, it was just a suggestion ^^
21:26 Krfawy: could you post it in the thread o/
21:26 P i k u: Oh, sure :D
Mekki
not sure about the mapping tho, i think i'll get some opinions on it, that include yours xdd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 36421
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:diraimur
Version:Mk's Hard
Source:
Tags:Krfawy seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Krfawy
diri, how about these combos:

[Colours]
Combo1 : 217,55,192
Combo2 : 117,117,223
Combo3 : 39,130,173
Combo4 : 39,173,130
Combo5 : 117,223,117
SliderBorder : 128,160,192
SliderTrackOverride : 64,80,96

If yes, then KDS for noic colours, pls *Krfawy runs

BTW update from me:

IZI
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:diraimur
Version:Krfawy's Easy
Source:
Tags:Krfawy seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BeatmapID:1068382
BeatmapSetID:501992

[Difficulty]
HPDrainRate:1.5
CircleSize:3.5
OverallDifficulty:2.5
ApproachRate:0.5
SliderMultiplier:0.759999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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42721,-100,3,2,1,30,0,0
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[Colours]
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Combo2 : 117,117,223
Combo3 : 39,130,173
Combo4 : 39,173,130
Combo5 : 117,223,117
SliderBorder : 128,160,192
SliderTrackOverride : 64,80,96

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EDIT: How about we silence sliderslides? D:

EDIT2: May I ask what the hell is going on...

EDIT3: Changed the colours so they match the new BG.

EDIT4: 00:19:843 (3) - maybe rotate it for -45 degrees, CTRL + G it and place the sliderend on the head of this slider: 00:18:517 (2) -
Topic Starter
diraimur
thx
Mekki
tried to fit the gap of my normal with krfawy easy, might be nice but if hard too hard then you'll need advanced
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 115
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:diraimur
Version:Mk's Normal
Source:
Tags:Krfawy seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2.5
CircleSize:3.5
OverallDifficulty:3.5
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SliderMultiplier:1.06
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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42389,-100,3,2,1,40,0,0
42721,-100,3,2,1,30,0,0
43052,-100,3,2,1,20,0,0


[Colours]
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Combo2 : 117,117,223
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Combo4 : 39,173,130
Combo5 : 117,223,117
SliderBorder : 128,160,192
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284,252,5254,1,8,0:0:0:0:
204,304,5586,2,0,L|92:292,1,106,2|0,0:0|0:0,0:0:0:0:
20,240,6249,6,0,B|28:164|28:164|68:120|68:120|80:44,1,212,2|0,0:0|0:0,0:0:0:0:
172,64,7243,2,0,P|236:112|324:24,1,212,8|0,0:0|0:0,0:0:0:0:
416,12,8238,6,0,L|432:128,1,106,4|0,0:0|0:0,0:0:0:0:
448,212,8901,1,0,0:0:0:0:
360,252,9233,2,0,B|308:268|256:248|256:248|208:228|152:244,1,212,8|0,0:0|0:0,0:0:0:0:
88,316,10227,6,0,P|60:276|132:148,1,212,2|0,0:0|0:0,0:0:0:0:
220,132,11222,2,0,P|196:80|136:56,2,106,8|2|0,0:0|0:0|0:0,0:0:0:0:
228,228,12217,6,0,L|340:216,1,106,2|0,0:0|0:0,0:0:0:0:
428,204,12880,1,0,0:0:0:0:
411,109,13212,2,0,B|304:120|304:120|300:64|263:23,1,212,8|0,0:0|0:0,0:0:0:0:
184,76,14206,6,0,P|104:108|61:214,2,159,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,140,15532,1,0,0:0:0:0:
328,80,15864,1,0,0:0:0:0:
392,152,16196,6,0,P|420:232|300:284,1,212,4|0,0:0|0:0,0:0:0:0:
248,348,17190,2,0,B|216:304|240:248|240:248|200:216|132:236,1,212,8|0,0:0|0:0,0:0:0:0:
72,164,18185,6,0,B|116:136|172:136|172:136|156:80|200:40,1,212,4|0,0:0|0:0,0:0:0:0:
312,40,19180,2,0,B|356:80|340:136|340:136|396:136|440:164,1,212,8|0,0:0|0:0,0:0:0:0:
416,256,20174,6,0,P|360:232|304:232,1,106,4|2,0:0|0:0,0:0:0:0:
224,264,20838,1,0,0:0:0:0:
132,292,21169,2,0,P|72:264|76:104,1,212,8|0,0:0|0:0,0:0:0:0:
120,64,22164,6,0,L|192:72,1,53,4|8,0:0|0:0,0:0:0:0:
252,120,22661,2,0,L|324:128,1,53,4|8,0:0|0:0,0:0:0:0:
392,168,23158,2,0,P|404:216|392:272,1,106,8|2,0:0|0:0,0:0:0:0:
320,332,23822,1,0,0:0:0:0:
224,320,24153,6,0,P|160:308|128:308,1,53,2|0,0:0|0:0,0:0:0:0:
132,284,24485,2,0,P|105:288|80:294,2,53,2|0|0,0:0|0:0|0:0,0:0:0:0:
188,204,25148,1,2,0:0:0:0:
340,88,25811,1,2,0:0:0:0:
420,140,26143,6,0,P|432:204|408:352,1,212,2|0,0:0|0:0,0:0:0:0:
316,328,27137,2,0,P|264:320|208:328,1,106,2|0,0:0|0:0,0:0:0:0:
120,352,27800,1,0,0:0:0:0:
44,296,28132,6,0,P|36:240|24:172,1,106,2|0,0:0|0:0,0:0:0:0:
12,96,28795,1,0,0:0:0:0:
104,80,29127,1,2,0:0:0:0:
284,144,29790,1,2,0:0:0:0:
356,80,30121,6,0,P|380:160|284:244,1,212,2|0,0:0|0:0,0:0:0:0:
204,216,31116,2,0,P|164:192|100:196,1,106,2|0,0:0|0:0,0:0:0:0:
136,284,31779,1,0,0:0:0:0:
208,348,32111,6,0,L|352:340,1,106,2|0,0:0|0:0,0:0:0:0:
400,300,32774,1,0,0:0:0:0:
348,220,33105,2,0,B|340:168|340:168|352:112,1,106,2|0,0:0|0:0,0:0:0:0:
384,28,33769,1,0,0:0:0:0:
288,40,34100,6,0,P|224:48|176:36,1,106,2|0,0:0|0:0,0:0:0:0:
92,20,34763,1,0,0:0:0:0:
28,92,35095,2,0,L|32:208,1,106,2|0,0:0|0:0,0:0:0:0:
40,292,35758,1,0,0:0:0:0:
132,264,36090,6,0,B|180:260|180:260|196:284|236:292,1,106,2|0,0:0|0:0,0:0:0:0:
316,324,36753,1,0,0:0:0:0:
396,268,37084,2,0,B|416:216|388:212|404:160,1,106,2|0,0:0|0:0,0:0:0:0:
432,72,37747,1,0,0:0:0:0:
348,28,38079,6,0,B|280:24|248:68|248:68|188:16|92:12|20:84|24:200|84:280|252:272|256:152,1,636,2|2,0:0|0:0,1:0:0:0:
256,192,40400,12,0,43052,0:0:0:0:
Topic Starter
diraimur
thanks! seems good <3
Mao
Log
2016-09-03 10:37 Mao: I like it
2016-09-03 10:38 Mao: Not sure what to think about the overlaps at 00:00:281 (1,2,3,4) -
2016-09-03 10:38 Mao: I kinda like them
2016-09-03 10:38 Mao: but I kinda don't
2016-09-03 10:38 diraimur: i stole them from lan one lol
2016-09-03 10:38 diraimur: ACTION runs
2016-09-03 10:38 diraimur: thanks~
2016-09-03 10:38 Mao: I'm not sure if it would better with 4 spaced from 1 and 2 or as a triplet
2016-09-03 10:39 diraimur: like ssame spacing to 2-4 from 1-2?
2016-09-03 10:39 Mao: visually yes
2016-09-03 10:39 Mao: or you make a gap between
2016-09-03 10:39 Mao: but you can also keep it
2016-09-03 10:39 Mao: xD
2016-09-03 10:39 Mao: as I've said I kinda like it but kinda don't
2016-09-03 10:39 diraimur: ya ill see what i can do
2016-09-03 10:39 Mao: 00:07:243 (1,2,3) - not a fan of this flow
2016-09-03 10:40 diraimur: ya it just went well with music or so i thought so i made that
2016-09-03 10:40 Mao: If you really want to flowbreak move 3 down
2016-09-03 10:40 Mao: the low DS there just makes it weird imo
2016-09-03 10:40 Mao: perhaps you could try
2016-09-03 10:40 Mao: wait
2016-09-03 10:41 Mao: https://osu.ppy.sh/ss/6004482
2016-09-03 10:41 Mao: To make a circle with 1 and 3
2016-09-03 10:41 Mao: obviously you have to adjust 2's DS then
2016-09-03 10:41 Mao: and stuff
2016-09-03 10:43 diraimur: ya done thanks
2016-09-03 10:43 Mao: 00:14:206 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I think it's rather personal but in comparison to the other patterns who all have a clear structure, this just seems so out of place to me
2016-09-03 10:43 Mao: for example
2016-09-03 10:43 Mao: 00:16:528 (2,3,4,5,1) - Is triangle stuff
2016-09-03 10:44 Mao: 00:20:174 (1,2,3,4,5,6) - back and forth
2016-09-03 10:44 Mao: 00:24:153 (1,2,3,4,5,6) - triangle stuff
2016-09-03 10:44 Mao: 00:28:132 (1,2,3,4,5,6,1) - symmetry
2016-09-03 10:44 Mao: 00:32:111 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - symmetry
2016-09-03 10:44 diraimur: yeah
2016-09-03 10:44 Mao: but this first one is just overlaps and wild jumpy
2016-09-03 10:45 diraimur: well it has structure too, it has 4 triangles that are same but only scaled
2016-09-03 10:45 diraimur: but i guess the way they are nc'd makes it look messy
2016-09-03 10:45 diraimur: try to nc 4'th ones
2016-09-03 10:45 Mao: I think the overlaps play a big role there as well
2016-09-03 10:45 Mao: as they look quite different from the others imo
2016-09-03 10:47 diraimur: hmm im not sure what i can do atm but ill keep in mind
2016-09-03 10:47 Mao: yeah
2016-09-03 10:47 diraimur: also for previous one i think i can also do [https://osu.ppy.sh/ss/6004496 this but idk]
2016-09-03 10:47 diraimur: so far ive kept what you sent me
2016-09-03 10:47 Mao: That would work as the flow but isn't it kinda out of your concept? xD
2016-09-03 10:47 diraimur: yes
2016-09-03 10:47 diraimur: lol
2016-09-03 10:48 Mao: I really like the patterns at the end a lot
2016-09-03 10:48 diraimur: thanks <3
[-obee58-]
now it just needz like 20 mods
WORSTPOLACKEU
Kyshiro's Extra

IRC mod
SPOILER
17:39 WORSTPOLACKEU: ok
17:39 WORSTPOLACKEU: ye
17:40 Kyshiro: ¿¿¿
17:41 WORSTPOLACKEU: this
17:41 WORSTPOLACKEU: is
17:41 WORSTPOLACKEU: not good
17:41 Kyshiro: ???????????
17:41 WORSTPOLACKEU: 00:06:249 (1,2) -
17:41 WORSTPOLACKEU: this
17:41 WORSTPOLACKEU: I can't
17:41 WORSTPOLACKEU: I am just getting
17:41 WORSTPOLACKEU: really off
17:41 WORSTPOLACKEU: when I play this
17:41 WORSTPOLACKEU: I have no idea why but this doesn't fit at all I get thrown off as fuck
17:42 Kyshiro: i'll change it to 1/2 slider
17:42 WORSTPOLACKEU: it might just be me
17:42 WORSTPOLACKEU: cause no sound
17:42 Kyshiro: 3/4 kind of fits the sound
17:42 Kyshiro: but also doesnt
17:42 Kyshiro: idk
17:42 *WORSTPOLACKEU is playing [https://osu.ppy.sh/b/1071424 Drop - Granat [Kyshiro's Extra]]
17:43 Kyshiro: other than that, fine tho?????
17:43 WORSTPOLACKEU: 00:25:645 (1) -
17:43 WORSTPOLACKEU: remove
17:43 Kyshiro: hr = pp xdxdxdxdxd
17:43 WORSTPOLACKEU: lol
17:43 Kyshiro: uhh no
17:43 WORSTPOLACKEU: that note is ruining
17:43 WORSTPOLACKEU: polarity
17:43 Kyshiro: theres a sound there
17:43 WORSTPOLACKEU: no
17:44 Kyshiro: yes there is
17:44 WORSTPOLACKEU: then it's in the 2 previous beats aswell
17:44 Kyshiro: 00:29:624 - i didnt do it here
17:44 Kyshiro: cause theres no sound
17:44 Kyshiro: ????
17:44 WORSTPOLACKEU: 00:25:314 -
17:44 WORSTPOLACKEU: 00:25:479 -
17:44 WORSTPOLACKEU: then
17:44 WORSTPOLACKEU: map this out
17:44 WORSTPOLACKEU: cause that makes no sense
17:44 Kyshiro: no
17:44 Kyshiro: the piano starts there again
17:44 WORSTPOLACKEU: LOL
17:44 WORSTPOLACKEU: are u deaf
17:44 WORSTPOLACKEU: XD
17:44 WORSTPOLACKEU: 00:25:811 -
17:44 WORSTPOLACKEU: piano starts here
17:44 Kyshiro: yes
17:44 Kyshiro: well
17:44 WORSTPOLACKEU: that's my point
17:44 WORSTPOLACKEU: you put a note
17:44 Kyshiro: 00:25:314 - and 00:25:479 -
17:44 WORSTPOLACKEU: before piano starts
17:44 Kyshiro: are kind of inaudible
17:45 Kyshiro: 00:25:645 - here it's audible tho
17:45 WORSTPOLACKEU: then you don't ruin polarity like that
17:45 WORSTPOLACKEU: no
17:45 WORSTPOLACKEU: lol
17:45 WORSTPOLACKEU: it's not it's exactly the same
17:45 WORSTPOLACKEU: this is rhythm variation with no previous indication on it
17:45 Kyshiro: hm
17:45 WORSTPOLACKEU: you map out the big piano sounds
17:45 WORSTPOLACKEU: and then start 1 tick before the big piano sounds
17:45 WORSTPOLACKEU: I missed because of that
17:45 Kyshiro: i'll just remove it then
17:46 WORSTPOLACKEU: cause I followed the mapping idea of that piano sound
17:46 WORSTPOLACKEU: well try it yourself then
17:46 WORSTPOLACKEU: and see what's better :P
17:46 Kyshiro: well you're kind of right
17:46 WORSTPOLACKEU: 00:38:079 (1,2,1,2,1,2,1,2,1,2,1) - i like this
17:46 Kyshiro: starting on red tick is usually weird
17:47 Kyshiro: yeeee
Kyshiro

WORSTPOLACKEU wrote:

Kyshiro's Extra

IRC mod
SPOILER
17:39 WORSTPOLACKEU: ok
17:39 WORSTPOLACKEU: ye
17:40 Kyshiro: ¿¿¿
17:41 WORSTPOLACKEU: this
17:41 WORSTPOLACKEU: is
17:41 WORSTPOLACKEU: not good
17:41 Kyshiro: ???????????
17:41 WORSTPOLACKEU: 00:06:249 (1,2) -
17:41 WORSTPOLACKEU: this
17:41 WORSTPOLACKEU: I can't
17:41 WORSTPOLACKEU: I am just getting
17:41 WORSTPOLACKEU: really off
17:41 WORSTPOLACKEU: when I play this
17:41 WORSTPOLACKEU: I have no idea why but this doesn't fit at all I get thrown off as fuck
17:42 Kyshiro: i'll change it to 1/2 slider
17:42 WORSTPOLACKEU: it might just be me
17:42 WORSTPOLACKEU: cause no sound
17:42 Kyshiro: 3/4 kind of fits the sound
17:42 Kyshiro: but also doesnt
17:42 Kyshiro: idk
17:42 *WORSTPOLACKEU is playing [https://osu.ppy.sh/b/1071424 Drop - Granat [Kyshiro's Extra]]
17:43 Kyshiro: other than that, fine tho?????
17:43 WORSTPOLACKEU: 00:25:645 (1) -
17:43 WORSTPOLACKEU: remove
17:43 Kyshiro: hr = pp xdxdxdxdxd
17:43 WORSTPOLACKEU: lol
17:43 Kyshiro: uhh no
17:43 WORSTPOLACKEU: that note is ruining
17:43 WORSTPOLACKEU: polarity
17:43 Kyshiro: theres a sound there
17:43 WORSTPOLACKEU: no
17:44 Kyshiro: yes there is
17:44 WORSTPOLACKEU: then it's in the 2 previous beats aswell
17:44 Kyshiro: 00:29:624 - i didnt do it here
17:44 Kyshiro: cause theres no sound
17:44 Kyshiro: ????
17:44 WORSTPOLACKEU: 00:25:314 -
17:44 WORSTPOLACKEU: 00:25:479 -
17:44 WORSTPOLACKEU: then
17:44 WORSTPOLACKEU: map this out
17:44 WORSTPOLACKEU: cause that makes no sense
17:44 Kyshiro: no
17:44 Kyshiro: the piano starts there again
17:44 WORSTPOLACKEU: LOL
17:44 WORSTPOLACKEU: are u deaf
17:44 WORSTPOLACKEU: XD
17:44 WORSTPOLACKEU: 00:25:811 -
17:44 WORSTPOLACKEU: piano starts here
17:44 Kyshiro: yes
17:44 Kyshiro: well
17:44 WORSTPOLACKEU: that's my point
17:44 WORSTPOLACKEU: you put a note
17:44 Kyshiro: 00:25:314 - and 00:25:479 -
17:44 WORSTPOLACKEU: before piano starts
17:44 Kyshiro: are kind of inaudible
17:45 Kyshiro: 00:25:645 - here it's audible tho
17:45 WORSTPOLACKEU: then you don't ruin polarity like that
17:45 WORSTPOLACKEU: no
17:45 WORSTPOLACKEU: lol
17:45 WORSTPOLACKEU: it's not it's exactly the same
17:45 WORSTPOLACKEU: this is rhythm variation with no previous indication on it
17:45 Kyshiro: hm
17:45 WORSTPOLACKEU: you map out the big piano sounds
17:45 WORSTPOLACKEU: and then start 1 tick before the big piano sounds
17:45 WORSTPOLACKEU: I missed because of that
17:45 Kyshiro: i'll just remove it then
17:46 WORSTPOLACKEU: cause I followed the mapping idea of that piano sound
17:46 WORSTPOLACKEU: well try it yourself then
17:46 WORSTPOLACKEU: and see what's better :P
17:46 Kyshiro: well you're kind of right
17:46 WORSTPOLACKEU: 00:38:079 (1,2,1,2,1,2,1,2,1,2,1) - i like this
17:46 Kyshiro: starting on red tick is usually weird
17:47 Kyshiro: yeeee
http://kshro.s-ul.eu/ByIlbVgu.txt <diff
Seijiro
I wanted to make a pun like "ops, I dropped an icon here" but I can't even set icons, lmao
Daoski
hey small mod from #modreq

i dont see anything wrong with kyshiro's diff

gonna have my entire team comp mod focused on akali mid lane
Akali's Extreme
00:00:612 (2,3,4) - i dont like how the slider goes the opposite direction at the beginning
maybe make it more noob-friendly by ctrl+g this highlight

00:04:591 (2,3,4) - same issue as above^

00:23:490 (1,2) - i think this should have the same spacing as this 00:23:158 (1,2) - imo, gotta boost that 5-digit playability yo

00:23:987 (2) - might be me but i dont think this circle should exist lol music suggests there's nothing to be hitcircled here :o

idk what to say about the last section, i just hope those jumps have consistent and somewhat precise spacing
it's easily fcable lol so i dont think anythings wrong with the last section

overall, i dont really want to smash this diff with changes cuz i dont want to ruin the unique-looking style lol so i think these are all the changes i hope will be made :D
^^ gl with this map!!!!
Akali

Daoski wrote:

hey small mod from #modreq

i dont see anything wrong with kyshiro's diff

gonna have my entire team comp mod focused on akali mid lane
00:00:612 (2,3,4) - i dont like how the slider goes the opposite direction at the beginning
maybe make it more noob-friendly by ctrl+g this highlight don't see why the diff should be noob friendly, anyway I want to have this motion because only slider start has important sound so slider leniency can be abused and slider not finished when playing, think of it as a hold with a little forward motion

00:04:591 (2,3,4) - same issue as above^

00:23:490 (1,2) - i think this should have the same spacing as this 00:23:158 (1,2) - imo, gotta boost that 5-digit playability yo no because 00:23:158 (1,2) - has snares and other two are toms + lower sounds

00:23:987 (2) - might be me but i dont think this circle should exist lol music suggests there's nothing to be hitcircled here :o there is a tom

idk what to say about the last section, i just hope those jumps have consistent and somewhat precise spacing
it's easily fcable lol so i dont think anythings wrong with the last section

overall, i dont really want to smash this diff with changes cuz i dont want to ruin the unique-looking style lol so i think these are all the changes i hope will be made :D
^^ gl with this map!!!!
Venix
Hi!! From #modreqs
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing
Metadata
Song Setup (Combo Colours / Look at antares's diff)

General things

  1. Looks good!

Easy

  1. 00:40:234 (1) - hmmm... this spinner should start at 00:40:400 - this moment

Mk's Normal

  1. 00:33:105 (3) - I can't understand your logic here, music on this tick is the same at 00:34:100 (1) - this, but first slider don't fit the music, because style of your mapping for this music is so peacefu and this shape looks bad on this moment

Advanced

  1. 00:04:093 (6) - this note is overmapped!

Mk's Hard

  1. 00:03:265 (4,5,6) - this stack is very unconfortable for play, because when your fingers will get used to 1/2 rythm change will be hard.
  2. 00:15:201 (4,5,6) - this stack haven't sense, because first circle of triple is distance snapped with two other. I preffer stack with end part of slider
    This is very important here, because this will make to better flow with 00:16:196 (1) - this
  3. 00:22:164 (1,2,3) - This distance snap looks very ugly. Mby stack end of 00:22:661 (2,3) - this slider with 00:22:661 (2,3) - this circle?

Antares' Light Insane

  1. Please, set combo colours like other diffs
  2. 00:04:757 (2,3,1) - Distance snap here haven't sense. Look, on 00:04:757 (2,3) - this 1/2 jump have larger spacing than 00:04:922 (3,1) - this 1/1. Fix it!
  3. 00:10:725 (2,4) - First, hit ctrl + g here and later hit 00:10:891 (3,4) - here for better flow.
  4. 00:14:206 (1,2,3,4) - This flow is hard to read, i preffer stack 00:14:704 (4) - this with 00:14:372 (2) - this for better smooth.
  5. 00:15:201 (1,2,3,4) - ^
  6. 00:32:111 (1,2,3,4) - and 00:33:105 (1,2,3,4) - ^

Arphimigon's Insane

  1. 00:03:596 (1,2,3,4) - This burst needs ctrl + g for better flow
  2. 00:11:222 (1,2,3,1) - This flow is very hard and unconfortable to play, try to improve this
  3. 00:14:206 (1,2,3,1,2,3) - Ctrl + g make this pattern more playable, because flow will be better to read
  4. 00:15:201 (1,2,3,1,2,3) - ^
  5. 00:22:827 (3) - I think this slider shoukl end 00:22:993 - here to follow rythm!

Rohit's Insane

  1. Stack zero is unrankable!
  2. 00:06:746 (2,4) - and 00:06:912 (3,4) - press ctrl + g because now flow is very rigid to play
    Nice diff!

Expert

  1. 00:27:303 - missed a note
~GL! :D
Topic Starter
diraimur

Venix wrote:

Hi!! From #modreqs
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing
Metadata
Song Setup (Combo Colours / Look at antares's diff) whoops. fixed.

General things

  1. Looks good!

Easy

  1. 00:40:234 (1) - hmmm... this spinner should start at 00:40:400 - this moment it doesnt matter much so ill just keep it this way

Advanced

  1. 00:04:093 (6) - this note is overmapped! well, i didnt follow a single instrument there, and its advanced diff which isnt supposed to be very easy, unless someone else also mentions it ill probably keep it.

Antares' Light Insane

  1. Please, set combo colours like other diffs whoops thats error on my part, fixed

Expert

  1. 00:27:303 - missed a note i see what you mean but its barely audible and its like an echo sound so i think its not necessary to map this
~GL! :D thanks!
thanks for the mod
Weber
smol mod because im tired

Easy:

00:32:111 (1,2,3) - DS here looks weird, I would fix (1,2)

MK's Normal:

00:40:400 (1) - Spinner should probably end on the last white tick like everyone else's (probably) does

Advanced:

00:23:158 (4) - I feel as though having this slider go towards the right side of the screen and then the next notes be in the opposite section of the screen (bottom left) may be a little too difficult in the small amount of time alloted to jump.

MK's Hard

00:14:538 (2,3) - Not having a note inbetween these two is a little awkward for the player imo


gl
Topic Starter
diraimur

Weber wrote:

smol mod because im tired

Easy:

00:32:111 (1,2,3) - DS here looks weird, I would fix (1,2) done

Advanced:

00:23:158 (4) - I feel as though having this slider go towards the right side of the screen and then the next notes be in the opposite section of the screen (bottom left) may be a little too difficult in the small amount of time alloted to jump. fixed i think, tho 5/2 gap is probably more than enough for players to react but w/e


gl thx
thanks for the mod
Antares-

Venix wrote:

Antares' Light Insane

  1. 00:04:757 (2,3,1) - Distance snap here haven't sense. Look, on 00:04:757 (2,3) - this 1/2 jump have larger spacing than 00:04:922 (3,1) - this 1/1. Fix it! music stops on 3 so also movement slows here - according to this i don't see any reason to do 1/1 more spaced
  2. 00:10:725 (2,4) - First, hit ctrl + g here and later hit 00:10:891 (3,4) - here for better flow. i prefer my idea and i think it flows better if you dont snap but go with flow on triangle
  3. 00:14:206 (1,2,3,4) - This flow is hard to read, i preffer stack 00:14:704 (4) - this with 00:14:372 (2) - this for better smooth. i want to keep that pattern, sorry no change
  4. 00:15:201 (1,2,3,4) - ^ ^
  5. 00:32:111 (1,2,3,4) - and 00:33:105 (1,2,3,4) - ^ ^ but noticed wrong ds on first triangle tho, fixed
Thanks for modding!
Rohit6
@venix

stack leniency 0 isnt unrankable
flow is fine zzz
Venix

Rohit6 wrote:

@venix

stack leniency 0 isnt unrankable
flow is fine zzz
https://osu.ppy.sh/wiki/Unrankable_Tech ... Stack_zero
Akali

Venix wrote:

Rohit6 wrote:

@venix

stack leniency 0 isnt unrankable
flow is fine zzz
https://osu.ppy.sh/wiki/Unrankable_Tech ... Stack_zero
http://puu.sh/rFj7X.png

Also it's outdated, vide: it says 0,25sv is unrankable when it's fine. Map seems to work with 0,2 anyway
Venix

Akali wrote:

Venix wrote:

https://osu.ppy.sh/wiki/Unrankable_Tech ... Stack_zero
http://puu.sh/rFj7X.png

Also it's outdated, vide: it says 0,25sv is unrankable when it's fine. Map seems to work with 0,2 anyway
Nigdzie nie pisze, że nieaktualne lol
Mekki

Venix wrote:

Mk's Normal

  1. 00:33:105 (3) - I can't understand your logic here, music on this tick is the same at 00:34:100 (1) - this, but first slider don't fit the music, because style of your mapping for this music is so peacefu and this shape looks bad on this moment What's the problem on that?

Mk's Hard

  1. 00:03:265 (4,5,6) - this stack is very unconfortable for play, because when your fingers will get used to 1/2 rythm change will be hard. changed
  2. 00:15:201 (4,5,6) - this stack haven't sense, because first circle of triple is distance snapped with two other. I preffer stack with end part of slider
    This is very important here, because this will make to better flow with 00:16:196 (1) - this it does have sense for me, i dont unstack under slider ends anyways.
  3. 00:22:164 (1,2,3) - This distance snap looks very ugly. Mby stack end of 00:22:661 (2,3) - this slider with 00:22:661 (2,3) - this circle? I like it like that

Weber wrote:

smol mod because im tired

MK's Normal:
00:40:400 (1) - Spinner should probably end on the last white tick like everyone else's (probably) does Okay

MK's Hard
00:14:538 (2,3) - Not having a note inbetween these two is a little awkward for the player imo following melody

gl
Thanks!

Normal
osu file format v14

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Hard (pls delete)
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Sonnyc
Beginner.
00:40:731 - Having no spinners at all at the lowest difficulty was a little frustrating. Adding a spinner here could be considered.

Easy.
Hitsounds?

Normal.
00:18:185 (1,2) - Spacing is inconsistent. Breaking the spacing for the sake of symmetry isn't cool enough. This would be an easy fix.
00:24:153 (1,2) - This is the only 1/2 click in this map. I can understand this part is a transition after the intensed part of the song, but having an intensed pattern than that part didn't felt nice considering the overall rhythm structure of this difficulty. Also a similar sound in 00:28:132 (1,2) is just expressed as 1/1. Just sticking to regular rhythms you are following, or at least removing the 1/2 click would seem to be needed.
00:38:079 (1) - Are you sure with the sampleset-normal in the slide? The sound is really loud so badly.
00:40:400 (1) - Consider adding whistle.

Advanced.
00:19:179 (2) - So, this is a symmetric pattern of 00:17:190 (2). However if you listen to the song, there is a beat at 00:19:677 unlike 00:17:688 and you've just expressed them the same. Using a same pattern while the music isn't same? Wasn't reflecting the song properly enough and was damaging the structure of this diff.

Mk's Hard.
00:03:762 (5,6,7) - 1/3.
00:04:093 - Skipping this rhythm didn't felt natural imo.
00:15:035 (3,4) - Mind making the upper curve of (4) blanket (3)? The current placement didn't felt effective enough while you're using an S curve.
00:27:469 (1) - This is 1/3.
00:40:068 (1) - Normal and Advanced ends at 00:42:058. Mind ending at there accordingly?

Light Insane.
00:16:196 (1,2,3) - 00:17:190 (1,2,3) - Is these spacing inconsistency intended? I guess not, seeing the setting of 00:18:185 (1,2,3) etc.
00:32:111 (1) - 00:33:105 (1) - 00:34:100 - 00:35:095 - 00:36:090 (1) - 00:37:084 (1) - 00:38:079 - Finish in these doesn't seem to fit along the calm music. The music is pretty similar with the first part of the song, and you didn't put finishes here.

Arph Insane.
00:22:827 (3,1) - Mind placing a little more spacing between these? That small overlap didn't felt nice in visual.
00:38:079 (4) - Since the combo is the same, the geometric pattern of (4,5,6,7,8,9) isn't getting discerned with the triangle of (1,2,3) that is going along 00:37:084 (1,2,3). Please add a new combo.

Rohit Insane.
00:03:928 (5) - Using a 1/3 rhythm here didn't felt nice since it is skipping a beat at 00:04:093. If the 1/3 was done due to the visuals, you can just simply use a 1.33x slider multiplier and use with a 1/2 rhythm.
00:23:656 (4,6) - Since all 4 notes had a whistle in a row, the music where it gets actually higher didn't got a proper emphasis and the hitsounds just felt being abused. Removing whistle on these are recommended.

Extreme.
00:13:460 - 00:17:439 - I think you forgot to mute this. I can't feel a distinct beat here as other extended sliders.
Hitsounds! It seems there are some drum samplesets, but there are not enough.

Nicely done.
The best point I liked was the structures, and then the patterns selected to elaborate the structure. Also the selection of guest difficulty mappers was good. I've got a feeling that they weren't just randomly hired people to make a completed spread, but are selected people to fulfill the concept of your mapping.
Topic Starter
diraimur

Sonnyc wrote:

Easy.
Hitsounds? whoops, added

Advanced.
00:19:179 (2) - So, this is a symmetric pattern of 00:17:190 (2). However if you listen to the song, there is a beat at 00:19:677 unlike 00:17:688 and you've just expressed them the same. Using a same pattern while the music isn't same? Wasn't reflecting the song properly enough and was damaging the structure of this diff. hmm, im almost certain music is same on both parts, its just the strength aren't same, maybe im not listening careful enough. if someone else mentions it ill change it.

Extreme.
00:13:460 - 00:17:439 - I think you forgot to mute this. I can't feel a distinct beat here as other extended sliders. uhhh whoops thats an error at my part, the both parts are same but i used different rhythms, but it was mostly because it felt like circle spam if i didnt put sliders on other parts, but this is not consistent so ill most likely change it
Hitsounds! It seems there are some drum samplesets, but there are not enough. i agree that hitsounding needs a proper rework but i genuinely have no idea how i can improve it so maybe i should just copy hitsounds from rohit's diff. ill see what i can do

Nicely done.
The best point I liked was the structures, and then the patterns selected to elaborate the structure. Also the selection of guest difficulty mappers was good. I've got a feeling that they weren't just randomly hired people to make a completed spread, but are selected people to fulfill the concept of your mapping. thanks a lot!
thanks for the mod!
Antares-

Sonnyc wrote:

Light Insane.
00:16:196 (1,2,3) - 00:17:190 (1,2,3) - Is these spacing inconsistency intended? I guess not, seeing the setting of 00:18:185 (1,2,3) etc. yeah, those ones were intended, i'll keep it without changes for now
00:32:111 (1) - 00:33:105 (1) - 00:34:100 - 00:35:095 - 00:36:090 (1) - 00:37:084 (1) - 00:38:079 - Finish in these doesn't seem to fit along the calm music. The music is pretty similar with the first part of the song, and you didn't put finishes here. music is more intense here, i feel like finishes fit that part
thanks for modding!
Arphimigon

Sonnyc wrote:

Arph Insane.
00:22:827 (3,1) - Mind placing a little more spacing between these? That small overlap didn't felt nice in visual. Didn't even notice it, nice catch
00:38:079 (4) - Since the combo is the same, the geometric pattern of (4,5,6,7,8,9) isn't getting discerned with the triangle of (1,2,3) that is going along 00:37:084 (1,2,3). This was actually a mistake I intended to fix but didn't know dirai was actually still updating this until just now xd
I redid all the hitsounding so it fit my map much nicer
https://puu.sh/rIVsN/0b20b78c82.osu
Mekki
Fixed everything. Thanks :)

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201,213,28132,6,0,P|161:254|162:286,1,77.5,2|0,0:0|0:0,0:0:0:0:
216,345,28464,2,0,P|256:304|255:272,1,77.5,2|0,0:0|0:0,0:0:0:0:
282,196,28795,1,2,0:0:0:0:
282,196,28961,1,0,0:0:0:0:
303,105,29127,1,2,0:0:0:0:
101,25,29790,1,2,0:0:0:0:
28,84,29956,1,0,0:0:0:0:
40,176,30121,6,0,L|256:272,1,232.5,2|0,0:0|0:0,0:0:0:0:
332,320,30784,2,0,P|344:288|332:232,1,77.5,2|0,0:0|0:0,0:0:0:0:
268,188,31116,2,0,P|348:156|408:192,1,155,2|0,0:0|0:0,0:0:0:0:
476,244,31613,1,0,0:0:0:0:
504,156,31779,2,0,B|504:76,1,77.5,2|0,0:0|0:0,0:0:0:0:
348,40,32111,6,0,L|264:40,1,77.5,2|0,0:0|0:0,0:0:0:0:
188,132,32442,2,0,L|272:132,1,77.5,2|0,0:0|0:0,0:0:0:0:
348,224,32774,2,0,L|264:224,1,77.5,2|0,0:0|0:0,0:0:0:0:
196,280,33105,6,0,P|196:332|236:364,1,77.5,2|0,0:0|0:0,0:0:0:0:
112,232,33437,2,0,P|83:275|99:324,1,77.5,2|0,0:0|0:0,0:0:0:0:
72,144,33769,2,0,P|32:152|4:184,1,77.5,2|0,0:0|0:0,0:0:0:0:
132,56,34100,6,0,L|216:68,1,77.5,2|0,0:0|0:0,0:0:0:0:
300,80,34432,1,2,0:0:0:0:
392,92,34597,1,0,0:0:0:0:
372,184,34763,2,0,B|416:196|452:168|452:168,1,77.5,2|0,0:0|0:0,0:0:0:0:
316,264,35095,6,0,L|328:352,1,77.5,2|0,0:0|0:0,0:0:0:0:
208,232,35426,2,0,L|220:320,1,77.5,2|0,0:0|0:0,0:0:0:0:
100,192,35758,2,0,L|112:280,1,77.5,2|0,0:0|0:0,0:0:0:0:
60,96,36090,6,0,P|112:88|148:100,1,77.5,2|0,0:0|0:0,0:0:0:0:
216,48,36421,2,0,P|253:54|292:48,1,77.5,2|0,0:0|0:0,0:0:0:0:
376,93,36753,2,0,P|414:87|452:96,1,77.5,2|0,0:0|0:0,0:0:0:0:
412,180,37084,6,0,B|400:216|400:216|416:256,1,77.5,2|0,0:0|0:0,0:0:0:0:
328,336,37416,2,0,B|340:300|340:300|324:260,1,77.5,2|0,0:0|0:0,0:0:0:0:
276,184,37747,1,2,0:0:0:0:
276,184,37913,1,0,0:0:0:0:
140,240,38079,6,0,P|100:248|56:236,1,77.5,2|2,0:0|0:0,0:0:0:0:
64,112,38410,2,0,P|104:104|148:116,1,77.5,2|0,0:0|0:0,0:0:0:0:
276,184,38742,2,0,P|316:192|360:180,1,77.5,2|0,0:0|0:0,0:0:0:0:
352,56,39073,2,0,P|312:48|268:60,2,77.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
440,84,39571,1,0,0:0:0:0:
440,84,39737,1,2,0:0:0:0:
256,192,40068,12,0,42058,0:0:0:0:
Topic Starter
diraimur
Updated all diffs, Krfawy added a spinner and Rohit changed both of things Sonnyc mentioned.
Arphimigon
Me irl

[Alex is insane]
00:02:933 (3,1) - Triggered this isn't straight line
00:04:259 (1,1) - Triggered these don't overlap directly
00:08:901 (2,3) - Triggered this isn't straight but 00:12:880 (2,3) - is
00:19:843 (3) - Triggered by imperfect overlap should be 2 pixels to the right (00:19:180 (1) - overlap with this) and should face away from 2
tl;dr triggered because of not straight lines which might be a design choice but I needed something to get triggered by

[Rohit is l0l]
Everything I wanna say in this comes down to "I suck and need to learn to aim"

[Expert]
...I can't believe I have no problem with this yet want to burn it at the same time
Only you, diri, could do this to me

[Advanced]
IDC I NEED TO POINT SOMETHING OUT SO I TRYHARD
*thinks*
00:30:121 (2,3) - BLANKET HNGGGG
For all I know this might be right and I'm just blind

*fly*
Topic Starter
diraimur

Arphimigon wrote:

Me irl sam tbh fam

[Expert]
...I can't believe I have no problem with this yet want to burn it at the same time
Only you, diri, could do this to me sorry but i think your mod was too advanced, if i made the changes you mentioned in this mod it wouldn't be my map anymore, stop nazi modding all of these things you mentioned are either nazi or forced mod.

[Advanced]
IDC I NEED TO POINT SOMETHING OUT SO I TRYHARD
*thinks*
00:30:121 (2,3) - BLANKET HNGGGG fixd
For all I know this might be right and I'm just blind xd

*fly* okdad
Antares-

Arphimigon wrote:

[Alex is insane]

00:02:933 (3,1) - Triggered this isn't straight line aaa don't want to break triangle 1-3-1 but it was imperfect anyways so had to fix
00:04:259 (1,1) - Triggered these don't overlap directly i've tried but can't fix ;_; actual overlap isn't that much off pls mercy
00:08:901 (2,3) - Triggered this isn't straight but 00:12:880 (2,3) - is fixed but took me way longer than id want to
00:19:843 (3) - Triggered by imperfect overlap should be 2 pixels to the right (00:19:180 (1) - overlap with this) and should face away from 2 mmm fixed
tl;dr triggered because of not straight lines which might be a design choice but I needed something to get triggered by i hope you enjoyed being triggered
thanks for modding!

http://puu.sh/rMm1Q/6f4b4e8c35.osu
Ashton
00:38:742 (1,2,1,2) - for antares- light insane, why is this gaining SV when the music is getting less pronounced?


just thought i'd point this out
Antares-

CanadianBaka wrote:

00:38:742 (1,2,1,2) - for antares- light insane, why is this gaining SV when the music is getting less pronounced?


just thought i'd point this out
for me song is building up here into calm 1/1 at end - so pattern is fine, not changing
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