@NekoCombo_: please put it all in one post next time, it now looks like annoying spam xd
No reply means Fixed. almost fixed!Lasse wrote:
from m4m
tickrate4 seems a bit much at most spots, not sure if it's actually needed for hitsounding at any spot. if not, str 2 would be fine I changed to tick rate 2!
[hitsounding]
(based on highest diff)
00:01:296 - if anything, hitsounded sliderticks should be lower volume, this gives more feedback than head/tail right now
probably happens a few more times
[over cash]
00:01:033 (2) - weird stack intentional? all others are autostacked
00:07:349 (1,2) - why not something like vhttp://i.imgur.com/hhQ5FTQ.jpg ? really feels like 00:07:349 (1) - should have a bit more emphasis cause music is building up slightly
00:12:217 (2) - such a weak sound, but it gets a huge jump and then drum 00:12:349 (3) - gets barely any spacing? how about stacking this on 00:12:875 (1) - head or something? // similar for 01:19:586 (2,3) - and 01:49:059 (2,3) - I want to keep these patterns. I think it doen't need more spacing ;w;...
00:25:507 (1) - mapping a repeat feel so weird here since white/blue tick are way more important. 1/4 slider would be nicer
00:32:612 (2) - really don't get why you sometimes drop spacing so much on such strong beats?
01:01:165 (2) - barely audible sound but the jump is quite big. doesnt really fit
01:01:954 (2,1,2) - really strong spacing increase with such obtuse angles is really hard to snap to properly. could try something like http://i.imgur.com/lZ9ockT.jpg (might need to adjust 01:02:349 (1) - a bit then)
01:15:507 (1,2) - drums are so similar here, so 2x repeat, 2x 1/4 slider or 4 circles all seem better than this
01:31:296 (3,4) - seems kinda huge for the intensity of the song here
00:24:980 (1,2,3,4) - 01:32:349 (1,2,1,2) - no idea why the idea behind both pattern (except rhythm) is completely different, when the song does the same thing It is starting of jumping parts, imo. these kiai parts have a lot of jump patterns before the 1st kiai. so added like this.
01:46:559 (1) - why does this suddenly drop spacing so much when song is very consistent?
01:47:612 (1,2,3,4,1,2,3,4) - this doesn't really fit the overall spacing/movement you used in this part
[extra]
00:07:349 (1) - similar to highest diff, something like http://i.imgur.com/UMkUPhd.jpg works better with emphasis here I think
00:12:217 (2) - stack feels even more unfitting than low spacing on highest // 01:22:743 (2,3) - also doesn't really fit with how you use stacks in other cases
quite similar spacing concerns overall as highest diff, lots of thing apply here too I think stack makes good flows, i don't wanna change these.
00:29:717 (1) - shouldn't this be stacked like you did on 01:37:086 (1) - and other similar spots?
00:33:138 (5) - part of the main melody but suddenly like no spacing at all?
I can understand some pattern>spacing things, but often it ends up feeling really unfitting and doesn't play that well..
01:03:928 (2,3,4,5) - sounds are so similar, but 5 suddenly has such huge spacing. seems kinda random when you could at least do http://i.imgur.com/SmjtRWo.jpg I think huge spacing like the highest diff seems much better
01:38:138 (1) - ctrlg on this makes angles overall way nicer
01:41:691 (4) - you had jumps on this sound all the time, so why a stack here? it doen't need to be consistant. stacks are kind of patterns those hit more comfortable.
[another]
some of the emphasis things from highest diff apply here again in this case, i don't wanna change.
00:12:217 (2,3) - think something like http://i.imgur.com/62FFtZu.jpg would play nice and fit a bit better emphasis wise
00:17:875 (2,3) - 00:18:270 (4,5) - are like the same thing musically, but once normally spaced and once stacked?
00:34:717 (3,4) - more random feeling stacks // 00:36:822 (3,4) - I just don't think suddenly forcing stop when the music is so consistent and your movement is so jumpy fits or plays well... same with above opinions
00:58:138 - ending this 1/8 earlier and putting something here would fit much better as the sound is so different
01:26:822 (1,2) - pls no http://i.imgur.com/hpnQPSk.jpg -- autostack on 01:27:087 (2,4,1) - kills your pattern
Yes, this diff has a lot of stacks, so i changed a little bit doesn't have stacks.
[gg hyper]
00:13:665 (2,3,4) - idk what your rhythm is supposed to follow, but doing http://i.imgur.com/XBuMXs7.jpg like you did on 00:11:033 (1,2,3,4) - makes more sense to me
00:22:086 - similar here, http://i.imgur.com/qv4aq2O.jpg would fit the melody much better
00:27:086 (5) - making this shorter so you can make 00:27:612 - would be great as it starts a new phrase. and all the other times this happens, downbeat is clickable
01:03:928 (2) - similar rhythm thing, http://i.imgur.com/eDmGtbO.jpg seems better. or maybe what you did on 01:08:138 (2,3,4) -
01:49:717 - making this clickable would be great with how important the beat is
[adv]
patterns like 00:01:033 (2,3,4) - and 00:02:612 (2,3,4) - seems way nicer to read with some more spacing
00:14:059 (4) - ctrlg would make it way easier to follow/play and still fit fine // 00:31:033 (2) -
01:21:033 (2) - something is wrong with this stack, circle becomes really hard to see ingame http://i.imgur.com/cHlACRa.jpg
01:49:717 - no click?
[gg standard]
fine
[beginner]
gap to standard feels quite big at some spots like 01:03:401 (1) - , but since the diff isn't really needed for the spread it might be okay that way
fine besides that
All fixed it! expect ARLen wrote:
adv
00:19:717 (3) - add rev 1 and note here 00:20:112 -
01:27:086 (3) - same as abov
hypr
00:15:770 (3) - ctrl g
00:28:401 (5) - distance is too big. its hyer not other highest
01:12:875 (1) - ctrl g
anthr
00:09:849 (5) - 309 122
00:20:638 (2) - 114 123
01:16:033 (1) - bok buk out zz
01:44:059 (2,3) - ctrl g and stack 34
ex
ar9.4
ovr
ar9.7
01:32:963 (2,3) - 1/8 01:33:007 - and 01:33:072 -
01:41:296 (1,2,1,2,1,2,1,2,1,2) - make easier or make pattern like this 01:47:612 (1,2,3,4,1,2,3,4) -
01:42:612 (1,2) - suddenly changed distance it makes hard imo
01:43:401 (1,2,1,2,1,2,1,2,1,2) - ^
01:44:717 (1,2) -
poke me freely
grats!Sonnyc wrote:
Nominated.
handsome wrote:
grats!
do u even tostitos?Flask wrote:
Doritos
ur 87k rank. and have the audacity to talk about reading problems on a 7 star map that arent even problems lolBounceBabe wrote:
SV changes need better indication on the harder difficulties, namely 00:02:086 (3) -, 00:03:401 (3) - etc on Over Cash, 01:02:349 (1,2) - 01:04:980 (1,2) - 01:10:770 (1,2) - etc on Extra since they are hard to read and also are bigger SV changes.
Yet, they are a mapper and they have a right to voice their opinion. This probably should be checked as well.Momoka wrote:
ur 87k rank. and have the audacity to talk about reading problems on a 7 star map that arent even problems lolBounceBabe wrote:
SV changes need better indication on the harder difficulties, namely 00:02:086 (3) -, 00:03:401 (3) - etc on Over Cash, 01:02:349 (1,2) - 01:04:980 (1,2) - 01:10:770 (1,2) - etc on Extra since they are hard to read and also are bigger SV changes.
not surprised.
I never said they don't have the right to voice their opinion. Please don't change my words.Bakari wrote:
Yet, they are a mapper and they have a right to voice their opinion. This probably should be checked as well.
Bakari wrote:
Also, it seems somewhat alarming to me that during the ranking process we didn't hear much from high-rank players who would be capable of playing a 7* map.
And that's why I don't mod anything above Insane. Not my diffs that I play nor my mapping policy. Sadly, a lot of mappers can't even play their own maps nor are there many mapper that mod Extras in detail. It's just a bunch of end-game mapping for end-game players - a scene that justifies rejected mods with the "freedom" they have when mapping Extras. Most surprisingly, many map for quantity and not quality. Oh well, live and let live.Bakari wrote:
but I know nothing about difficulties this hard
Because I don't like to play nowadays crap mapping. 'Tis all. Still enjoying to map, mod, SB - the creative side of osu. Never was a player either way so don't say that I haven't played for X-years, cus in fact, I never tried to and some people, excuse me, play for fun, not for rank or pp like the majority of osu does now. And I do know a lot about readability and modding. I can see the obvious that other people overlook. Call it "intuition" to justify not having a NC to indicate a SV change because "most" people are so experienced they can read a 0 combo'd map perfectly fine but they should be indicated for the sake of correctness, to have a SV change out of nowhere when the spacing is the same too, is hard to read. People just get more and more lazy to point these things out. You really shouldn't judge people by first sight. I know plenty of people who suck at playing but are awesome at mapping and modding. Besides, a "regular typical insane" is far off from what I mapped. That lies in the eye of the beholder. Most Hard difficulties I see nowadays are already Insanes, not to mention the "light insanes" that are just totally unnecessary. Due to the Extras, the initially balanced Easy - Insane spread is now unbalanced in plenty of maps. That's why people keep adding more and more difficulties. But what can I say, I'm just a 87k rank player who know's nothing about that anyway.Momoka wrote:
I don't think an 87k rank player can even play a regular typical insane diff properly, especially this guy. He hasn't played since 4~5 years ago, and still can't fc any 100+ pp.
So, how does he know what's readable and not?
본격 멘티가 멘토를 멘토링.jpgbbj0920 wrote:
이게 랭크로 넘어가기 전에 몇 가지 집고 싶습니다.
over cash
00:08:665 (2) - 굉장히 1/4 점프가 많고 활기찬 맵에서 본격적으로 곡으로 들어가는 파트인데 그 도입부가 이렇게 루즈할 수가 없습니다. https://osu.ppy.sh/ss/6305089 (이 사진을 꼭 따르라는 건 아니에요) 제가 제안해드리고 싶은 패턴은 대략 이렇습니다. 겟 '다운!' 하는 거를 변속으로 강조하고 1/2 갭이 있으면 솔직히 어색한 느낌이 개인적으로는 지워지지가 않아서 넣었습니다. 00:12:875 (1,2) - 같은 부분도 포함입니다.
이런게 한 두개가 아니고 그렇게 루즈하다고 생각하진 않습니다. 의견 감사하지만 고치진 않겠습니다.
00:38:138 (1,2,1,2,1,2,1,2) - 곡 분위기 상 디스턴스가 점점 주는 편이 낫지 않을까 합니다 저도 그렇게 생각합니다만 패턴의 다양성을 위해서라도 이 패턴은 버리고 싶지는 않습니다.
01:08:401 (1) - 01:08:138 (2) - 랑 가까이 두는 게 좋을 것 같아요.. 이건 좋은 거 같아요! 감사합니다 ㅋㅋ
01:15:507 (1,2) - 음악을 들었을 때 back-and-forth? 넣기 딱 좋아 보이는 부분입니다 쉬는 부분... 마치 하이스코어 처럼 ㅋㅋ...
00:42:217 (4) - 01:49:586 (4,1) - 일관적으로 부탁드려요 쉬운 부분 어려운 부분 구분한 것입니다. 일관성을 지킬 필요는 없다고 생각합니다.