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Cocoa (CV: Sakura Ayane) - Smile Maker (Cut Ver.)

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Topic Starter
Evanescent-
This beatmap was submitted using in-game submission on Tuesday, June 5, 2018 at 3:15:46 PM

Artist: Cocoa (CV: Sakura Ayane)
Title: Smile Maker (Cut Ver.)
Source: ご注文はうさぎですか?
Tags: gochuumon wa usagi desu ka hoto kokoa character song smile maker sakura ayane seni kurantemelodii infiwong -nanoripe- zyl agatsu
BPM: 173
Filesize: 3521kb
Play Time: 01:28
Difficulties Available:
  1. Agatsu's Easy (1.44 stars, 91 notes)
  2. Cup of Delightfulness (5.36 stars, 326 notes)
  3. Hard (2.84 stars, 68 notes)
  4. Insane (4.57 stars, 309 notes)
  5. krt's Expert (5.11 stars, 315 notes)
  6. Nano's Normal (2.06 stars, 176 notes)
  7. Seni's Insane (4.9 stars, 327 notes)
  8. Zyl's Advanced (2.78 stars, 215 notes)
Download: Cocoa (CV: Sakura Ayane) - Smile Maker (Cut Ver.)
Information: Scores/Beatmap Listing
---------------

Going for Ranked (Maybe)

Full Spread Complete! Thank you for players who made the GD! (Agatsu, Zyl, Seni, KuranteMelodii, -NanoRIPE-)

Thank you to -NanoRIPE- for some mapping details!

NEW UPDATE: READY FOR BN CHECK!

Thank you Modders!
Eraser
Syph
Itasha_S13
Miryle
samcircus
Agatsu
Bubblun
Karen
F D Flourite
Agatsu's Easy - 100%
Nano's Normal - 100%
Zyl's Advanced - 100%
Hard - 25%
Insane - 100%
Seni's Insane - 100%
krt's Expert (KuranteMelodii) - 100%

Cup of Delightfulness - 100%

- MP3 edited by InfiWong (Do not take this mp3 without asking me first!)

Cocoa is Love, Cocoa is Life
Caput Mortuum
is this really your first map

changing this to a nm. no need to mod my map.
read this, if you're not familiar with mapping terminologies.

pake indo aja ya? offset ganti -105.

[Cup of Happiness]
00:07:126 (4) - ini overmap, ga ada suara apa apa disini.
00:09:901 (7) - ^
00:10:248 (2) - ^
00:11:288 (4) - ^
00:17:617 - pindahin garis ijo (timing point)nya kesini -_-
00:19:699 (2) - overmapped.
00:21:346 (6) - ^
00:23:774 (3) - ^
00:26:895 (8) - ^
00:28:629 (2) - oke gabakal ane sebut lagi ya p:
01:05:097 (1,2,1,2,1,2,1,2) - gede, kegedean. ama pisahin juga jgn mepet gitu
01:11:513 - isi note disini atuh
01:11:686 (1,2,1,2) - bikin gini aja gimana? (liat timelinenya aja, itu ane placementnya taruh awur awuran di bawah p:) https://osu.ppy.sh/ss/6236888

---------------------------------------------------------------------


Segitu aja dulu ya, good luck~
Topic Starter
Evanescent-

Eraser wrote:

is this really your first map (I tried to learn how to do mapping from a year ago, so basically this is my result! although the past years my mapping skills were not really as good as right now.)

changing this to a nm. no need to mod my map.
read this, if you're not familiar with mapping terminologies.

pake indo aja ya? offset ganti -105. (I think it feels a bit too fast if the offset is -105 so I changed to -85 instead.)

[Cup of Happiness]
00:07:126 (4) - ini overmap, ga ada suara apa apa disini.
00:09:901 (7) - ^
00:10:248 (2) - ^
00:11:288 (4) - ^
00:17:617 - pindahin garis ijo (timing point)nya kesini -_-
00:19:699 (2) - overmapped.
00:21:346 (6) - ^
00:23:774 (3) - ^
00:26:895 (8) - ^
00:28:629 (2) - oke gabakal ane sebut lagi ya p:
01:05:097 (1,2,1,2,1,2,1,2) - gede, kegedean. ama pisahin juga jgn mepet gitu
01:11:513 - isi note disini atuh
01:11:686 (1,2,1,2) - bikin gini aja gimana? (liat timelinenya aja, itu ane placementnya taruh awur awuran di bawah p:) https://osu.ppy.sh/ss/6236888
ALL IS DONE!


---------------------------------------------------------------------


Segitu aja dulu ya, good luck~(Thank you!)
Syph
hi from queue

[Cup of Happiness]

check aimod in all diffs
Your nc's are really confusing and you should probably rework them, I'll point out a few but I might have missed some

00:01:822 - you should put a circle on this sound imo like at 00:03:209 (4) -
00:02:169 (6,1) - swap nc's
00:04:943 (5,1) - swap nc's
00:05:984 (3) - why not map a triple here ;-;
00:07:024 (3,4) - why stack? the sounds are pretty strong so it doesn't really make sense
00:07:718 (1,2) - ^
00:08:238 (2,4) - stack these and 00:09:105 (5) - adjust blanket?
00:09:625 (6,7) - ctrl+g to follow the rhythm better, then nc 00:09:799 (7) - and remove nc on 00:10:146 (1) - (and fix hitsounds since ctrlg)
00:13:094 (4,5) - holy that's a lot of distance, consider stacking 4 on the sliderend of 5
00:13:267 (5,1) - swap nc's
00:14:308 (4,5,1) - nerf pls
00:16:042 (5,1) - swap nc's
00:17:617 - your timing point is messed up, move it to 00:17:602 - and fix 00:17:602 (1,2) - these 2 sliders
00:20:045 - ^
00:22:284 (3,1) - stack these, looks fancy
00:24:192 (4,5) - why stackkk, such strong beats
00:24:365 (5) - nc
00:25:753 (3,4) - why stack2 (I'll stop mentioning these lol)
00:25:926 (4) - nc? idk
00:27:920 - place circle pls
00:28:527 (1,2) - swap nc's
00:35:204 (3) - sounds overmapped to me
00:35:204 (3) - ctrlg so the slider starts on the cymbal crash
00:39:799 (1,2,1,2,1,2,1,2,1) - ok N O please don't do this, nerffffffffFFFFFFFFFFFF
00:50:724 (1,2) - swap nc's
01:01:995 (5) - nc
01:02:862 (1,4) - swap nc's
01:05:117 (1,2,1,2,1,2,1,2) - ...
01:07:371 (4) - nc
01:14:308 (7,1) - swap nc's
01:15:695 (6) - nc
01:18:209 - place circle pls
01:24:192 (1) - move this to the blue tick after

good luck~
Topic Starter
Evanescent-

Syph wrote:

hi from queue

[Cup of Happiness]

check aimod in all diffs
Your nc's are really confusing and you should probably rework them, I'll point out a few but I might have missed some (Thanks for pointing on one of my weakness, the NC has been updated on the insane difficulty!)

00:01:822 - you should put a circle on this sound imo like at 00:03:209 (4) -
00:02:169 (6,1) - swap nc's
00:04:943 (5,1) - swap nc's
00:05:984 (3) - why not map a triple here ;-;
00:07:024 (3,4) - why stack? the sounds are pretty strong so it doesn't really make sense
00:07:718 (1,2) - ^
00:08:238 (2,4) - stack these and 00:09:105 (5) - adjust blanket?
00:09:625 (6,7) - ctrl+g to follow the rhythm better, then nc 00:09:799 (7) - and remove nc on 00:10:146 (1) - (and fix hitsounds since ctrlg)
00:13:094 (4,5) - holy that's a lot of distance, consider stacking 4 on the sliderend of 5
00:13:267 (5,1) - swap nc's
00:14:308 (4,5,1) - nerf pls
00:16:042 (5,1) - swap nc's
00:17:617 - your timing point is messed up, move it to 00:17:602 - and fix 00:17:602 (1,2) - these 2 sliders
00:20:045 - ^
00:22:284 (3,1) - stack these, looks fancy
00:24:192 (4,5) - why stackkk, such strong beats
00:24:365 (5) - nc
00:25:753 (3,4) - why stack2 (I'll stop mentioning these lol)(This mapper likes to stack everyhing.)
00:25:926 (4) - nc? idk
00:27:920 - place circle pls
00:28:527 (1,2) - swap nc's
00:35:204 (3) - sounds overmapped to me(Triplets are my kind of stuff when mapping :P )
00:35:204 (3) - ctrlg so the slider starts on the cymbal crash
00:39:799 (1,2,1,2,1,2,1,2,1) - ok N O please don't do this, nerffffffffFFFFFFFFFFFF(InfiWong's Signature PP Jumps.)
00:50:724 (1,2) - swap nc's
01:01:995 (5) - nc
01:02:862 (1,4) - swap nc's
01:05:117 (1,2,1,2,1,2,1,2) - ...(InfiWong's Signature PP Jumps[2]).
01:07:371 (4) - nc
01:14:308 (7,1) - swap nc's
01:15:695 (6) - nc
01:18:209 - place circle pls
01:24:192 (1) - move this to the blue tick after
(ALL ARE UPDATED)

good luck~(Thanks bro!)
Caput Mortuum
hey where's my kudosu
Topic Starter
Evanescent-
done boi
ItashaS13
Hi from my q sorry for long wait xd


  • Cup of Happiness <I prefer gweeenn tea>
    00:08:585 - this should be clickable since its more pitchy <and loud> than the one here 00:08:412 -
    00:08:932 - also here, this should be clickable too
    00:19:683 (3,4,1) - maybe this break your style but why not make this something like https://osu.ppy.sh/ss/6251697 (the shapes)
    00:21:591 (1,2) - the 2 should be closer to the 1's end, or make the shape of 1 like https://osu.ppy.sh/ss/6251717 so the player can easily read that this slider ends on blue tick
    00:25:059 (3,3) - should avoid overlap smh
    00:30:695 - ther is not a sound here for this triplet.. or there is? nono I dont hear anything here, instead of a triplet here, why not make one here 00:27:920 - ?
    00:40:839 (2,4) - stack?
    00:41:880 (5) - xDD you messed up this slider ? xD kk
    00:33:556 (5) - ctrl+g and stack its end with 00:32:342 (2) - ? to avoid that overlap there
    00:34:250 (1) - fix blanket
    00:45:175 (1,3) - fix blanket
    00:50:464 (4,5) - spacing here its 1/4 but it looks 1/2 00:50:608 (5,1) - ohh please move that double closer to the sliderend
    01:07:891 (2,3) - don't stack these, the sound is quite different <also shouldnt stack these 01:07:198 (3,1) - >
    01:18:209 - y not a double at sliderend? :<
    01:20:550 (7) - fix blanket
    01:24:192 (1) - hmm idk if you can stack the spinner on the circle xD, I dont really know but this souldnt be on the same time
    btw also fix stuff from AiMod
GLGLGL
Topic Starter
Evanescent-

Itasha_S13 wrote:

Hi from my q sorry for long wait xd


  • Cup of Happiness <I prefer gweeenn tea>(Hot Chocolate is better lol)
    00:08:585 - this should be clickable since its more pitchy <and loud> than the one here 00:08:412 -
    00:08:932 - also here, this should be clickable too
    00:19:683 (3,4,1) - maybe this break your style but why not make this something like https://osu.ppy.sh/ss/6251697 (the shapes)
    00:21:591 (1,2) - the 2 should be closer to the 1's end, or make the shape of 1 like https://osu.ppy.sh/ss/6251717 so the player can easily read that this slider ends on blue tick
    00:25:059 (3,3) - should avoid overlap smh
    00:30:695 - ther is not a sound here for this triplet.. or there is? nono I dont hear anything here, instead of a triplet here, why not make one here 00:27:920 - ?
    00:40:839 (2,4) - stack?
    00:41:880 (5) - xDD you messed up this slider ? xD kk (When you forgot to change to 1/8 and u made it instead of 1/4)
    00:33:556 (5) - ctrl+g and stack its end with 00:32:342 (2) - ? to avoid that overlap there
    00:34:250 (1) - fix blanket
    00:45:175 (1,3) - fix blanket
    00:50:464 (4,5) - spacing here its 1/4 but it looks 1/2 00:50:608 (5,1) - ohh please move that double closer to the sliderend
    01:07:891 (2,3) - don't stack these, the sound is quite different <also shouldnt stack these 01:07:198 (3,1) - >
    01:18:209 - y not a double at sliderend? :<
    01:20:550 (7) - fix blanket
    01:24:192 (1) - hmm idk if you can stack the spinner on the circle xD, I dont really know but this souldnt be on the same time
    btw also fix stuff from AiMod
    ALL ARE UPDATED!
GLGLGL
Thanks for the mod! :D
Zyl
~From my queue~

Wait for my Hard diff, i love this
Topic Starter
Evanescent-

Zyl wrote:

~From my queue~

Wait for my Hard diff, i love this
Thanks boi! Will update the map soon!
Topic Starter
Evanescent-
There are still small amount of GD slots left, grab them fast!
Caput Mortuum
can i do insane/another
Topic Starter
Evanescent-

Eraser wrote:

can i do insane/another
sure, just send it to me and I will check whether I like it or not.
Caput Mortuum
sori gajadi, entah kenapa gua rasa timingnya agak aneh, cuma ane gatau cara benerinnya ;-; coba minta timing check
Topic Starter
Evanescent-

Eraser wrote:

sori gajadi, entah kenapa gua rasa timingnya agak aneh, cuma ane gatau cara benerinnya ;-; coba minta timing check
gapapa kirimin ajaa gw bisa benerin kok
Caput Mortuum
bukan itu maksud gua... gimana ya, nih

00:17:602 - 00:20:377 - 00:23:151 - 00:28:701 - 00:34:250 - 00:37:024 - 00:39:799 - <-- itu semua finish, tp di tick putih.

00:07:718 - 00:08:412 - 00:09:105 - 00:10:493 - 00:42:400 - 00:45:175 - <-- itu semua juga finish, tp ada di tick merah.

antara gua salah belajar teori musik atau lagu ini emang butuh timing point banyak. jd coba minta timing check ama org lain.

kalo gua yg salah, ganti offsetnya jadi -431.
Topic Starter
Evanescent-
sebenarnya mungkin lagunya begitu (soalnya saya pendekin), klo saya tidak pendekin mungkin beda, tetapi menurut saya tidak ada masalah sih..
Caput Mortuum
oh :^( tp ganti aja -431, biar note akhirnya jatuh di white tick yg gede.
Topic Starter
Evanescent-
okay, trus GDnya msih jd gak?
Caput Mortuum
nanti ane pertimbangin lagi yeh :> jawaban sekarang ngga usah dulu aja
-Atri-
Do you still want a Extra GD from me? :p
Topic Starter
Evanescent-
Sure thing lol why not :P
Zyl
BTW what the heck with that normal diff? :o

also...


Please, you need a Hard or an Insane :? ,i'm really confused right now :cry: .
-Atri-
krt's Extra, *5.11
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 42400
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 65464,72242
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Smile Maker (Short Ver.)
TitleUnicode:スマイルメーカー (Short Ver.)
Artist:Hoto Kokoa (CV.Ayane Sakura)
ArtistUnicode:保登心愛 (CV.佐倉綾音)
Creator:InfiWong
Version:krt's Extra
Source:ご注文はうさぎですか?
Tags:gochiusa hoto kokoa character song smile maker is the order a rabbit sakura ayane KuranteMelodii
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ef0ae739c59c684e856540bd1ae0d6ed.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-431,346.820809248555,4,2,1,60,1,0
17602,-125,4,2,1,60,0,0
17690,-125,4,2,1,40,0,0
18817,-125,4,2,1,60,0,0
20378,-100,4,2,1,60,0,0
28701,-125,4,2,1,60,0,0
28788,-125,4,2,1,40,0,0
37024,-100,4,2,1,60,0,0
42400,-100,4,2,1,70,0,1
53152,-100,4,2,1,70,0,0
53499,-100,4,2,1,70,0,1
70320,-100,4,2,1,60,0,0
83152,-100,4,2,1,70,0,0
83326,-100,4,2,1,75,0,0
83499,-100,4,2,1,80,0,0
83673,-100,4,2,1,85,0,0
88355,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,215,174
Combo2 : 128,0,0
Combo3 : 128,64,64
Combo4 : 128,0,64

[HitObjects]
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256,192,84366,12,0,88355,0:0:0:0:

Please add my name into tags plz :D
Mir
From my queue.

Before you rage at me, I’m sorry that I sound so irritated, but I get this way when I really don’t understand things that mappers do. I don’t mean any harm, I’m just very blunt when it comes to modding. If what I say offends you, I’m sorry, but it isn’t my intention.

Now, on with the mod.~

Insane

Insane

  1. Before I even start, I feel there are too many straight sliders that last for too long and make the map look very bland. 00:00:782 (2,3,4) for example. Couldn’t you come up with anything more interesting rather than just purely straight sliders? Also a lack of patterns shows too, it makes the map look very stale.
  2. I also notice a lot of places where you put a finish hitsound that are not emphasized with spacing as much as they could be. 00:11:706 (4,1) is a great example. Finish hitsound and a very powerful note but… it’s.. the same spacing as the less powerful notes behind it? 00:22:805 (8,1) is also emphasized incorrectly (I’m assuming you want to emphasize the slider) because the emphasis is on 00:22:978 (1) not on 00:23:152 (2) like it should be (also NC the slider because downbeat, in fact, NC all of your downbeats unless you feel otherwise)
  3. 00:35:117 (2,3,4,5,1,2,3,4) – I’m not sure what this part is supposed to be following. Before 00:36:504 (2,3,4) – it seems like you’re following the drums, which is fine but 00:35:638 (4) has two of the most powerful drum sounds on the only two notes you can’t click. I feel like this is a complete waste. On 00:36:504 (2,3,4) the transition feels so awkward that it’s hard to play this when you’re forced to change the focus of what you’re tapping to in the middle of a combo. Usually it’s best to change what instrument you follow (in this case drums to vocals) at the beginning of a NC. Also, there’s no sound at 00:36:332 (1) which makes this entire section even harder to play because you’re forcing the player to tap a sound that isn’t there and that makes the transition into 00:36:504 (2,3,4) even harder.
  4. 00:38:412 (5,6) – This too, I don’t understand the use of an extended slider here. It would have made more sense to have 00:38:065 (4,5) be an extended slider, because the vocals do last that long. I don’t hear anything to warrant one at 00:38:065 (4,5,6).
  5. 00:39:452 (8,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8) – What in god’s name are these jumps supposed to be emphasizing? 00:41:014 (2,3,4,5) – These are 5* jumps lol, I don’t get it. There isn’t anything that intense in the music at all at this point. Sure the intensity is slowly rising, but it doesn’t skyrocket like that. Nerf this whole section please. Also, 00:41:186 (3,4,5,6,7,8) – could be a stream. Just saying, but it’s up to you.
  6. 01:11:707 (1,2,3,4) – Wasted stream potential.
  7. 01:23:325 (1,2,3) – Seriously? I get that this is a short map and that you need to have some sort of PP gain but this is ridiculous. Same intensity but LITERALLY cross-screen jumps.
I don’t know if I want to mod the other difficulties honestly, because most of what I said above can be said for Cup Of Happiness. Especially the first two points.

I don’t know what else to say other than I’m sorry if this turned out a little… harsher than expected, but I don’t think sugarcoating it will help you. If you have any questions feel free to ask me in-game or wherever provided I’m online. I’ll gladly answer them.

Good luck on this one!
-Atri-
Damn i thought you'll upload with the name krt... :(
shizukanoto
NM from my queue

[Cup of Happiness]
  1. 00:40:147 (1), 00:40:493 (4), 00:40:667 (1), 00:41:014 (1), 00:41:187 (2), 00:41:360 (1), 00:41:707 (1), 00:41:881 (2) press Q on each of these; something like that, just make sure you end up with a NC at 00:41:880 (2), to emphasize the beat
  2. 00:40:319 (2,3,4) - unstack this triple using 0.5x DS
  3. 00:44:654 (8,1), 00:50:724 (1,2), 01:14:308 (7), 01:15:001 (3) - press Q on each of these
  4. 01:14:308 (1,3,1), 01:19:857 (5,7) - reduce volume to 40% for these 5 hits
  5. 01:23:151 (1,2,1,2) - there's no way the music allows jumps these wide haha
  6. 01:24:279 (1) - reduce volume to 30% for this finish
[KuranteMelodii's Extra]
  1. 00:17:603 (1) - lower volume to 40% all the way until 00:37:025 (1)
  2. 01:24:193 (1) - this hit is also too loud, same as Cup of Happiness
[Seni's Insane]
  1. work with the other difficulties on lowering volume in non-chorus sections
[Insane]
  1. 00:18:643 (6) - unstack (because you stacked the triples before this) and ctrl+g with 00:18:469 (5) like this
  2. 00:39:799 (3) - press Q and review the combo numbers that follow as well
  3. 01:23:325 (1,3) - jumps too wide
[Hard]
  1. 01:03:398 (5), 01:04:265 (4,5) - try moving like this so 01:04:438 (5) looks less awkward: https://osu.ppy.sh/ss/6349747
  2. looks great so far!
All difficulties need to find a way to nerf the volume on soft-hitfinish.wav in certain sections (replace file if necessary), because it sounds too harsh. I love the spacing and flow in KuranteMelodii's Extra and Seni's Insane, so I don't see much room for improvement in those two diffs. Good luck to everyone :)
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