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Afgan - Jodoh Pasti Bertemu [CatchTheBeat]

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Topic Starter
Xinely

Catch The Beat wrote:

M4M~
I can't give pattern advice because it is good, So i just give hitsound suggestion :)
[Salad]
  1. 00:49:941 (1) - reduce distance little intentional for dash, i make a bit further due i still could catch w/o dash xD
[Platter]
  1. 00:31:853 (5) - add whistle too noisy ><
  2. 00:45:309 (6) - add note as you possible (If you add note, add whistle and delete whistle at 00:45:530 note) seems like a bit wrong link, i cant understand w
  3. 00:49:721 (7) - add whistle too noisy for 1/4
  4. 01:02:294 (5) - add drum clap(sampleset) clap only desu
  5. 01:02:956 (7) - add greenline volume 20% and add drum finsih only for this note drum finish already xD

Jusenkyo wrote:

M4M

[Cup]
  1. Well, I do not understand why you put more distance 00:04:941 (2,3) - here, if the same sound from here: 00:01:412 (2,3) - I recommend you moving this 00:05:382 (3) - slider to x:344 sliderart doesn't matter in ctb :( distance for the vocal's pitch. also no wrong to do that sliderart here. at least its easier to follow xD
  2. 00:12:000 (2) - I feel there overmap here, this slider should be something like this:
  3. 00:25:235 (1) - It is optional, but it could be better if you turn this slider to repeat and delete this slider: 00:27:000 (2) - And put a note here: 00:27:882 noooo, there is break when vocal "menjadi" "kan" "mu"
  4. 00:39:353 (1) - Move a bit, maybe x: 212
  5. 00:42:000 (4) - The same i said before. no overmap
  6. If you want to follow the voice guess from here begins: Replace this slider: 00:43:765 (2) - by a note, and make a 1/2 slider: but i dont follow vocal >< Feel free top put when you wish, so only are an a example.
  7. 00:48:177 (2) - I know that emphasizes a loud sound, but feel that you can reduce some, the distance is much to be a cup, I recommend x: 136
  8. 00:56:118 (4) - Give him some movement, more horizontal. 00:56:118 (4) - just a weak sound so imo vertical works here
  9. 01:09:353 (3) - You know what to do here. plsssss clearly 1/4 sound aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  10. Nothing more to say, nice cup as always.
[Salad]
  1. 00:14:206 (8,1) - If you want to put a dash, increase a bit, if you don't need please reduce a bit. will make catchable w/o dash
  2. 00:15:971 (3,4) - I recommend you to increase the distance here, to emphasize the loud sound that is in (4), anyway if you agree with this, move a bit other notes, to prevent stacked.
  3. 00:17:735 (7,1) - Are optional, but a dash seems fine.
  4. 00:21:265 (6,1) - Are similar I said before. same too qwq
  5. 00:27:882 (4,1) - An easy dash can help :3.
  6. 00:41:118 (5,6) - I recommend you decrease a bit, i can get the next note without dash, but it's complicated.
  7. 00:42:441 (7,1) - Same at the beginning. same
  8. 00:49:059 (4,1) - Dash seems better, i can get the next note without dash too.
  9. 01:35:382 (5,1) - imo feels better without dash, but give a nice end. yep, dash for last note is good
[Platter]
  1. 00:00:971 (2,3) - Needs some movement, i feel a bit stacked. Something as you did here: 00:04:500 (1,2) - .
  2. 00:05:382 (3,1) - Dash is better to emphasize the loud sound.
  3. 00:09:132 (5,6) - Feels nice with dash, but imo I do not think you can do, because the short space. i think, the flow is forced with dashing so i will keep
  4. 00:13:765 (1) - It's to weird, but add NC here. nooo
  5. 00:14:427 (4,1) - Dash fits better.
  6. 00:15:971 (3,4) - Here too. ^
  7. 00:21:485 (8,1) - ^, same.
  8. 00:24:353 (4,1) - ^ wuu.
  9. 00:27:882 (5,1) - ^, waa.
  10. 00:32:074 (6,1) - ^, wee.
  11. 00:33:177 (3) - The sound is not to strong for need a dash, please, reduce the distance. dash for clap sound one ><
  12. 00:58:765 (3,4) - Give these sliders some of movement, maybe a little horizontal. sometimes i like horizontal so i do here ><
  13. 01:03:177 (7,8) - Stacked, try to move 7 a bit to the right.
  14. Nice platter too.
I hope can help you, good luck on this!

-Sh1n1- wrote:



General

  1. I'm in doubt about the long sliders at the beginning of the map, 00:01:853 - and 00:05:382 -. I feel that the current spread about such sliders are not good, the movement on salad is harder than platter.
    1.- Cup: 00:01:853 (3) - the first one is fine but 00:05:382 (3) - is a bit complicated for newcomers, I strongly recommend you to make a simple curve as you did on platter
    2.- Salad: the movement at 00:02:294 - is a bit complicated for a salad diff, in other case could be good but, you should make another harder slider on platter, on the second one I recommend you to make the heart you did on cup
    3.- Platter: 00:01:853 (4) - too simple, is just the same as Cup, add more movements, something harder like salad, 00:05:382 (3) - here you can make the same slider you did on Salad.

Cup

  1. 00:01:412 (2,3) - increase the distance a bit, the current one doesn't emphasize vocal and feels like the distance between 00:00:530 (1,2) -, keep consistency with 00:04:941 (2,3) -
  2. 00:12:000 (2) - I'm not agree with this kind of reverses in 1/4 'cause looks like a pattern from another map, considering that there are only 3 reverses in 1/4 on the diff, but could be fine for variety and it will be a nice introduction of 1/4 to salad, after that I want to said that you could add more patterns on 1/4 to have a better balance throught the whole diff or viceverse, you could remove such reverses and change into 1 slider, if you want to keep you could add an 1/4 pattern at 00:13:765 - too, guitar sound is prominent too. ah, but remember the bpm is 68 so 1/4 in here is like 1/2 for 136 bpm xD
  3. 00:10:677 (5,1) - is there a logical reason to decrease the distance here? auto editor distance is fucked lol, yep fixed
  4. 00:16:412 - high vocal pitch, why not something like 00:23:030 (2,3) -?, idk why 00:16:412 (3,4) - have more distance than 00:15:971 (2,3) -, also voice is decreasing, so it would be better if you press Ctrl+G at 00:16:412 (3,4) - talking about structure, reverse could be first imo.
  5. 00:30:530 (3,4) - I'm not agree with your distances around 1.00x, fruits looks like too close, so I suggest you to remove curve at 00:30:530 (3) - and increase the distance between 00:30:530 (3,4) - into 1.20x
  6. 00:34:941 (4,1) - why not 2.10x or above same as 00:05:382 (3,1) - if sounds are very similar?
  7. 00:40:897 - don't you want to add a note here? I gave you my reason before. nah nope here due 00:42:221 - guitar in here is clearly to hear than that one
  8. 00:41:118 - NC consistency with 00:12:882 -
  9. 00:44:647 - this sound is stronger than 00:43:765 -, deserve more distance imo, something around 1.50x
  10. 00:45:971 (4,1) - Increase the current distance a bit, otherwise if you don't want to increase, reduce at 00:24:353 (4,1) -
  11. 01:01:853 (2,3,4) - why you reduced the distance here? this is the prelude of kiai, so it isn't a good idea, I recommend you to move 01:02:294 (3) - to x:260
  12. 01:04:059 - the beginning of kiai, I can't believe that 00:05:382 (3,1) - have more distance, increase 01:02:735 (4,1) - a bit?
  13. 01:15:530 (2,3,1,2,3,4,1) - overdone for a cup diff, is harder than salad, at least reduce -10 between each note, somehow i dont understand, zig zag there is monotone so easy to remember and follow qwq

Salad

  1. 00:01:412 (2,3) - increase the distance a bit, something similar as 00:04:941 (5,1) - cause they have the same pitch.
  2. 00:11:559 (2,3) - increase the distance here, I know that 00:13:765 - is a stronger sound but they are very similar, at least it deserve a bit of emphasis.

to be continued~~
no reply means fixed. i didnt check salad yet from shini due still wip. thanks all ><
JBHyperion
General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Add "Live" to tags I guess? More likely to be searched than "L1ve"
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:15:971 (2,3) - Player has to speed up quite a lot to catch this, I'd move (2) left slightly e.g. x-200 so the spacing isn't so harsh.
  2. 00:24:353 (4,1) - Not as bad due to the good flow coming out of (4), but can still be reduced a bit I feel. Try (4) at x-396
  3. 00:38:471 (4) - I'd move this to around x-404, both to highlight the change in vocal pitch, but also to add some needed variety, since currently the flow between 00:35:824 (1,2,3,4,1,2,3,4) is very repetitive
  4. 01:00:530 (1,2) - Would prefer if you spaced these a little more, the little tap movement is smaller than in previous instances and it kills the flow you want to be building going into the kiai. 01:02:294 (3,4) - could maybe also be increased a little too to aid that
  5. 01:06:265 (4) - 01:11:118 (1) - These are vertical enough that you don't really have to move for them, which involves a lot of waiting in one place at such a low BPM. Even though it's a Cup, I'd make these more horizontal to maintain flow better
  6. 01:12:441 (2,3) - Combination of a tight curve and unexpected direction change (but weirdly low spacing) make this weird to read and play. I'd make (2) curved for a less harsh movement, then increase the distance to (3) slightly
  7. 01:17:294 (3) - Consider moving this to the left of (4) to provide some variety, since currently 01:14:647 (1,2,3,1,2,3,4,1) - is all alternating left/right
  8. 01:28:765 (1,2,3) - For following the guitar, this would sound better as circle first, then the two sliders. You'll notice how both sliders end on strong beats at the moment, providing a weird emphasis

Salad
  1. 00:14:206 (8,1) - Would prefer if (1) faced to the left similar to 00:21:265 (6,1) -, since the slight antiflow after dash requires a delicate movement that can be annoying if (1) is overshot
  2. 00:27:882 (4,1) - Dash here might be nice for the strong vocal
  3. 00:30:530 (4,5) - Increase spacing slightly to maintain flow
  4. 01:07:368 (6,1) - Potential for a dash here since the vocal is very strong
  5. 01:13:765 (5,6) - As 00:30:530 (4,5)
  6. 01:34:059 (3,4) - I'd avoid the small direction change here, since you have to dash to (5) with another direction change right after that, making this very awkward to play. Ctrl+H 01:34:721 (4,5,1) and move to x-228 is a good alternative without the first direction change

Platter
  1. 00:04:941 (2,3) - Not expecting this to be a dash considering was walkable. Make these consistent either way please
  2. 00:45:971 (7,1) - Dash here would fit the guitar pitch change nicely
  3. 00:49:059 (6) - More of a curve here would improve the flow, the slight movement left currently is quite easy to miss droplets on
  4. 00:54:353 (3,4) - These are on the border of requiring dash but (4) is a weak sound, so try reducing this spacing slightly
  5. 01:05:824 (3,4) - ^
  6. 01:12:000 (2,3) - Could really use a dash here to emphasize the vocal
Pretty solid set as expected, feel free to call me back after a couple more mods \o/
Topic Starter
Xinely

JBHyperion wrote:

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Add "Live" to tags I guess? More likely to be searched than "L1ve" L1ve is from the album name https://i.ppy.sh/3d95e23118572daa3ec00f ... 322e6a7067 (steal from mania ver pic lol) but sure i can add live as well
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:15:971 (2,3) - Player has to speed up quite a lot to catch this, I'd move (2) left slightly e.g. x-200 so the spacing isn't so harsh.
  2. 00:24:353 (4,1) - Not as bad due to the good flow coming out of (4), but can still be reduced a bit I feel. Try (4) at x-396
  3. 00:38:471 (4) - I'd move this to around x-404, both to highlight the change in vocal pitch, but also to add some needed variety, since currently the flow between 00:35:824 (1,2,3,4,1,2,3,4) is very repetitive
  4. 01:00:530 (1,2) - Would prefer if you spaced these a little more, the little tap movement is smaller than in previous instances and it kills the flow you want to be building going into the kiai. 01:02:294 (3,4) - could maybe also be increased a little too to aid that
  5. 01:06:265 (4) - 01:11:118 (1) - These are vertical enough that you don't really have to move for them, which involves a lot of waiting in one place at such a low BPM. Even though it's a Cup, I'd make these more horizontal to maintain flow better
  6. 01:12:441 (2,3) - Combination of a tight curve and unexpected direction change (but weirdly low spacing) make this weird to read and play. I'd make (2) curved for a less harsh movement, then increase the distance to (3) slightly
  7. 01:17:294 (3) - Consider moving this to the left of (4) to provide some variety, since currently 01:14:647 (1,2,3,1,2,3,4,1) - is all alternating left/right
  8. 01:28:765 (1,2,3) - For following the guitar, this would sound better as circle first, then the two sliders. You'll notice how both sliders end on strong beats at the moment, providing a weird emphasis

Salad
  1. 00:14:206 (8,1) - Would prefer if (1) faced to the left similar to 00:21:265 (6,1) -, since the slight antiflow after dash requires a delicate movement that can be annoying if (1) is overshot
  2. 00:27:882 (4,1) - Dash here might be nice for the strong vocal
  3. 00:30:530 (4,5) - Increase spacing slightly to maintain flow
  4. 01:07:368 (6,1) - Potential for a dash here since the vocal is very strong
  5. 01:13:765 (5,6) - As 00:30:530 (4,5)
  6. 01:34:059 (3,4) - I'd avoid the small direction change here, since you have to dash to (5) with another direction change right after that, making this very awkward to play. Ctrl+H 01:34:721 (4,5,1) and move to x-228 is a good alternative without the first direction change

Platter
  1. 00:04:941 (2,3) - Not expecting this to be a dash considering was walkable. Make these consistent either way please
  2. 00:45:971 (7,1) - Dash here would fit the guitar pitch change nicely
  3. 00:49:059 (6) - More of a curve here would improve the flow, the slight movement left currently is quite easy to miss droplets on
  4. 00:54:353 (3,4) - These are on the border of requiring dash but (4) is a weak sound, so try reducing this spacing slightly i think the sound of guitar and drum are strong enough for that spacing ><
  5. 01:05:824 (3,4) - ^ same as above + vocal's breathe
  6. 01:12:000 (2,3) - Could really use a dash here to emphasize the vocal
Pretty solid set as expected, feel free to call me back after a couple more mods \o/
no reply means fixed
thanks jbh /3/
Ascendance
Our M4M ;)

[
General
]

  1. Difficulty Spread : I'd suggest maybe AR 4/5.5/7 ? Similar to what I did at https://osu.ppy.sh/s/504860 works nicely at low BPM imo. But what's here is also fine :3
  2. Background Size : Good
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Fine (I think lolol)
  6. Timeline Issues : Looks good
  7. Combo Colors : I don't like the bright green, I don't think it fits really. Maybe change it?
  8. Unused hitsounds : None
  9. Hitsounds Issues : Fine :3
  10. Inaudible hitsounds : Looks good!

[
Cup
]

General



  1. 00:16:853 (4) - x:184 maybe? It's a bit close right now ;w; I think there can be some more movement :D
  2. 00:18:177 (1) - Tbh I would just remove the curve on this. If you make it fully horizontal, it makes more movement, which is nicer!
  3. 00:21:706 (1) - x:176 for the stronger sound?
  4. 01:11:118 (1) - Horizontal maybe for more clean movement rather than stay still?
  5. 01:15:530 (2,3,1,2,3,4) - Too little variation makes this very boring. Try to make some directional change besides just left rights!

[
Salad
]

General



  1. 00:12:882 (5) - NC? The fruit stacks a bit high here
  2. 00:14:206 (8,1) - Should more clearly be a dash. Maybe 00:14:647 (1) - to x:32?
  3. 00:27:882 (4,1) - Is this supposed to be a dash? If so, make it higher distance. If not, lower it please!
  4. 00:32:074 (6,1) - Should really be a dash. Try moving 00:30:530 (4,5,6) - to x:148. Also, maybe move 00:32:294 (1) - away from the wall?
  5. 00:42:882 (1) - More clear dash, x:256?
  6. 01:07:368 (6,1) - If this is meant to be dash, please increase distance here!
  7. 01:12:441 (4) - x:448 for clear dash?

[
Platter
]

General



  1. 00:16:412 (4,5,1,2) - All back and forth, try to make some variation in the pattern here?
  2. 00:33:177 (3,4) - Imo, these are too close. Try 00:33:618 (4) - x:220?
  3. 00:34:941 (7) - x:132?
  4. 01:10:015 (7,8) - There should be a hyper between here for this sound since you've done it before!
  5. 01:31:191 (9,10) - Same here I think :3

Nice map, good luck!
Topic Starter
Xinely

Ascendance wrote:

Our M4M ;)

[
General
]

  1. Difficulty Spread : I'd suggest maybe AR 4/5.5/7 ? Similar to what I did at https://osu.ppy.sh/s/504860 works nicely at low BPM imo. But what's here is also fine :3 i think i prefer my AR setting so gomen ><
  2. Background Size : Good
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Fine (I think lolol)
  6. Timeline Issues : Looks good
  7. Combo Colors : I don't like the bright green, I don't think it fits really. Maybe change it?
  8. Unused hitsounds : None
  9. Hitsounds Issues : Fine :3
  10. Inaudible hitsounds : Looks good!

[
Cup
]

General



  1. 00:16:853 (4) - x:184 maybe? It's a bit close right now ;w; I think there can be some more movement :D too far for me but i try x:160 instead
  2. 00:18:177 (1) - Tbh I would just remove the curve on this. If you make it fully horizontal, it makes more movement, which is nicer!
  3. 00:21:706 (1) - x:176 for the stronger sound? 184 nya
  4. 01:11:118 (1) - Horizontal maybe for more clean movement rather than stay still? i dont want much movement for this so i can emphasis "ti" lyric one ><
  5. 01:15:530 (2,3,1,2,3,4) - Too little variation makes this very boring. Try to make some directional change besides just left rights!

[
Salad
]

General



  1. 00:12:882 (5) - NC? The fruit stacks a bit high here
  2. 00:14:206 (8,1) - Should more clearly be a dash. Maybe 00:14:647 (1) - to x:32?
  3. 00:27:882 (4,1) - Is this supposed to be a dash? If so, make it higher distance. If not, lower it please! yep dash, blame jbh lol
  4. 00:32:074 (6,1) - Should really be a dash. Try moving 00:30:530 (4,5,6) - to x:148. Also, maybe move 00:32:294 (1) - away from the wall?
  5. 00:42:882 (1) - More clear dash, x:256?
  6. 01:07:368 (6,1) - If this is meant to be dash, please increase distance here! but nope yey
  7. 01:12:441 (4) - x:448 for clear dash?

[
Platter
]

General



  1. 00:16:412 (4,5,1,2) - All back and forth, try to make some variation in the pattern here? no idea, also a calm part so no variation we can do much qwq
  2. 00:33:177 (3,4) - Imo, these are too close. Try 00:33:618 (4) - x:220?
  3. 00:34:941 (7) - x:132? not going to make dash here since i have hdash for next which is stronger
  4. 01:10:015 (7,8) - There should be a hyper between here for this sound since you've done it before! dont remember when i did it. they both (with below) are supposed for dash only since hdash in here i use for really strong music that i often use finish to emphasis them
  5. 01:31:191 (9,10) - Same here I think :3

Nice map, good luck!
no reply means fixed thanks ascendance baka ~
Momochikun

Xinely wrote:

Dedicated for someone i love
halo mb
gw pgn ngerusuh lul
Kagari
sorry nely couldnt find anything coz the map's so good w.w

I actually cried a bit while playing this... y u do dis to my kokoro ;w;
Topic Starter
Xinely
Kokoro sakit ayy

Thanks for trying and visited to here moe poi
-Sh1n1-
finishing my mod~~

Platter

  1. 00:00:530 (1,2,3) - too straight tbh, there is a high pitch on 00:01:412 - that should be enphasized with a movement to the opposite, the current transition doesn't emphasize such high pitch.
  2. 00:04:500 (1,2,3) - same as above about the straight movement, also I have a doubt about the distance between 00:01:853 (4,1,2,3) -, why not consistency with the first part if they have the same sound? e.g: 00:01:853 (4,1) - this is a normal transition but the current distance is longer than 00:00:971 (2,3) - when you have a high pitch on 00:01:412 -, why 00:04:941 (2,3) - have the same distance than 00:04:500 (1,2) -? why not the same distance as you did on 00:01:412 (3,4) -? I'll leave it to you.
  3. 00:05:382 (3,1) - don't you wanna add a hyper dash here? you have lot of reasons imo:
    1.- High pitch on 00:07:588 -
    2.- The beginning of a new stanza
    3.- Also you emphasized with NewCombo
    4.- Finish Hitsound
  4. 00:12:441 (4,5) - following the distances around this pattern, 00:10:677 (8,1) - and 00:12:441 (4,5) - should have the same distance, I rather less distance at 00:10:677 (8,1) - than more distance at 00:12:441 (4,5) -, but it's up to you.
  5. 00:14:647 (1,2) - the distance could be reduced a bit imo, it feels like 00:15:971 (3,4) - deserve more distance than 00:14:647 (1,2) -, so it would be better if you move 00:15:530 (2,3) - to x:308
  6. 00:16:412 (4,5,1,2) - nice movement but... I'm sure that there is a high pitch at 00:18:177 - that is stronger than 00:18:177 - right? so why your current distance show the opposite? reduce at 00:16:412 (4,5) - and increase at 00:16:412 (4,5) -.
  7. 00:19:059 (2,3) - the current distance is too long imo also 00:20:382 (4,5) - doesn't have enough space to add more distance, at least same as 00:13:324 (6,7) -, so I strongly recommend you to move 00:19:941 (3,4) - around x:384
  8. 00:32:956 - aren't you skipping an important sound here? it might looks nicer if you add a note.
  9. 00:35:824 (1,2,3) - mmm why did you change your pattern? following your distances and structure: 00:34:059 (5,6,7) - 00:37:588 (4,5,6) - 00:38:471 (6,7,1) - 00:47:294 (2,3,4) - 00:48:177 (4,5,6) - etc... you always add more enphasis on the last object. So I suggest you to reduce the distance between 00:35:824 (1,2) - and increase at 00:36:485 (2,3) - to be more consistant.
  10. 00:42:000 (6,7) - increase the distance a bit to keep consistency with some similar patterns ( 00:13:765 (7,8,9,10) - 00:20:824 (5,6,7,8) - 00:40:235 (2,3,4) - ) I recommend you to move 00:42:000 (6) - to x:252.
  11. 00:43:765 (2,3,4,5) - I have troubles with this movement tbh:
    1.- I feel that there is only one different sound at 00:44:647 - but your current transition between 00:43:765 (2,3,4) - is too straight.
    2.- 00:44:647 (4,5) - this movement should be between 00:44:206 (3,4) - to enphasize the high pitch on 00:44:647 -
  12. 01:02:294 - add NC, you have a change on the melody and there is a high pitch too.
  13. 01:07:368 (6,1) - the change will be minimun but try to add more distance here, e.g you could move 01:07:588 (1) - to x:416 to feel the jump as you did on your previous patterns ( 00:14:427 (10,1) - 00:21:485 (8,1) - 00:32:074 (6,1) - 01:00:309 (5,1) - 01:01:853 (4,5) - etc... )
  14. Why 01:09:353 (4,5) - have more distance than 01:10:015 (7,8) - if the stronger sound is on 01:10:235 -?
  15. One more time I feel that 01:13:324 (4,5) - deserve more distance than 01:12:000 (2,3) -, it could be fixed easily moving 01:12:441 (3,4) - to x:72
  16. 01:21:706 (1,2,3,4,5) - this movement reminds me at 00:47:294 (2,3,4,5,6,7,1) -, so don't you wanna add a hyper dash between 01:23:250 (4,5) -?

Hope to help you~~ :3
Topic Starter
Xinely
00:05:382 (3,1) - yeah i agree but too hard to make hdash. also ppl said in mod before that it felt forced
00:12:441 (4,5) - kind of this. yeah jump but i never make jump clearly having same distance each other. just they look jump so ok
00:35:824 (1,2,3) - jump to (2) because the music. also kind of variation since this map will be so boring due the song

rest is fixed. thanks shini ~
JBHyperion
All looks fine on recheck - as an aside 01:03:618 (8,1) - technically violates a guideline of placing hypers close to the border, but given the low BPM and snap, it's not possible to make this any smaller without removing the hyper. Personally, I believe this doesn't negatively impact playability so is justifiable, but others may disagree.

Let's give it a try in any case.

Bubbled~
Kagari
bilakah ku akan dapat bertemu dengan jodohku
Topic Starter
Xinely
Yep i want hdash for start the kiai but only can do 1/1 hdash with border vs border so not another choice. If other ppl think a normal dash is better then sure. Throw your opinion in here and i will change. Thanks jbh for the help /3/

@kagari : jomblo? XD
-Sh1n1-
the current hdash it's fine imo, don't remove

+1
Verniy_Chan
wow, this song...

STD : done
Mania : done
CTB : soon....
erlinadewi-

Verniy_Chan wrote:

wow, this song...

STD : done
Mania : done
CTB : soon....
Taiko : When ?
LigerZero
good luck ya
MBomb
Random check xd

[Cup]

00:25:235 (1) - Slight reduction on this could be nice, the sudden high distance compared to the distances being so low before could cause troubles here. x:144 would be nice.
00:49:941 (1) - Maybe a bit higher distance here, for the stronger pitch? Try x:152 on this.
01:04:059 (1) - Higher distancing for the start of the kiai and the strong note to start it would sound nice. Try x:332.
01:12:441 (2) - Increase distance for high pitch here, maybe x:144?

[Salad]

00:14:647 (1) - x:28, to make dash more obvious to a salad player.
00:20:824 (5,6) - Here, I don't know if a dash to 5 is intended, but it feels off, and it's currently difficult to do without dashing, and then the movement from 6 to 1 should be a dash but is possible to do without dashing. I'd move 5 to x:184 and 6 to x:133 (the head of sliderend 5 with this new placement). This creates a nice [ shaped pattern whilst fixing the issues I mentioned earlier.
01:18:177 (1) - Very slight increase here just to be sure the player knows to dash. Try x:136.

Really nice salad.

[Platter]

00:22:588 (2) - Making this a tiny bit less difficult without dashing would be nice, sound isn't really strong enough to indicate a dash but it's kinda close right now. Try x:448.
00:46:412 (1) - Higher distance would be nice, I found myself overdashing this quite a bit. Try x:128.
01:13:765 (5) - Curve this a bit to the left for flow?
01:17:735 (8) - Higher distance to this with a lower distance to the next note would be nice flow-wise, both to avoid overmoving, and for a nice flow into the direction change with the HDash. Try x:124 here.

That's it, I think. Really nice map, call me back.
Topic Starter
Xinely
Cup 01:12:441 (2) - x:152 here
Salad 00:20:824 (5,6) - both x:136

thanks 4 mod mbomb /3/
MBomb
Stuff was done in PM. Let's start this revival of CtB osu!catch!

Qualified <3
DeRandom Otaku
Grats Xinely!~
Electoz

DeRandom Otaku wrote:

Grats Xinely!~
Kyouren

Electoz wrote:

DeRandom Otaku wrote:

Grats Xinely!~
Topic Starter
Xinely
thanks mbomb and all ~
-[ AmiShici ]-
LANJUTKAN!!!! :lol:
LigerZero
selamat ya..... :)
JBHyperion
An osu!catch map in qualified? ENH spread? MBomb modding?

What year is this?
Kagari

JBHyperion wrote:

An osu!catch map in qualified? ENH spread? MBomb modding?

What year is this?
definitely not 2015 :>

btw gratz nely~ :3

#JombloForever xD
Froskya

Electoz wrote:

DeRandom Otaku wrote:

Grats Xinely!~
Hotaru-

Kagari wrote:

#JombloForever xD
Surono

Kagari wrote:

#JombloForever xD
Shiranai
Waiting for taiko version~
Perasaan cuma mapset aku doang yang butuh satu tahun buat ranked😂
Sies
Map baper ada di mana" skrg xD *runs

Mako Sakata wrote:

Waiting for taiko version~
Perasaan cuma mapset aku doang yang butuh satu tahun buat ranked😂
emg kalo di gantungin itu gaenak.. tapi tetep kan dapet kepastian ujung"nya :)
Surono
bener kata mas hikikuman, ya kalau ada kepastian ya bakal happen. dari pada yg ngebet2 trus ga happen ya weleh... pasti urusan ribet macem orang nunggu bertahun2 kwkwk

*lagu #baper, diskusinya ikut topik #baper kwokwokw
-Sh1n1-
Gratz meli, a bit late uwu
Topic Starter
Xinely

Mako Sakata wrote:

Waiting for taiko version~
Perasaan cuma mapset aku doang yang butuh satu tahun buat ranked😂
sakitnya tuh di sini di php sama bn /run
haidar123
ane tunggu gan versi OSU! nya
LigerZero

haidar123 wrote:

ane tunggu gan versi OSU! nya
nih versi osunya https://osu.ppy.sh/s/148987 buatan Mako....

yang saya tunggu itu lagu versi fullnya bukan cut version
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