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supercell - Hoshi ga Matataku Konna Yoru ni ~Game Ver.~

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Topic Starter
Ryuusei Aika

Nickelony wrote:



Hi! M4M here! :)

[Easy]

00:42:906 (1) - maybe flip this slider like this: https://puu.sh/reAyU.png good idea
01:04:005 (1) - the 2nd curve doesn't look good. maybe do this: https://puu.sh/reAIB.png or just a simple round slider. mmm changed it to a v-shape slider
02:43:566 (4,1) - blanket maybe? theres not a blanket just a head-to-tail arrangement xd
03:07:961 (1,2) - ^ somehow? cuz this doesn't look that good i think its ok
Amazing diff! :D

[Normal]

02:23:785 (3) - curve is waaay too soft, make it sharper: https://puu.sh/reBak.png k
03:05:324 (1) - looks like a broken slider, do it like this: https://puu.sh/reBeC.pngk
03:09:961 (4) - blanket to this: 03:09:294 (3) k why not xd

I have no words. Ultra amazing diff! :D

[Hard]

00:08:920 (2) - the 2nd curve is useless imo. true lol
02:54:115 (2) - ^ ^
00:38:291 (3) - slightly softer curve here. k
00:42:906 (1,2) - ^ ^
01:19:829 (1) - ^^
00:49:500 (1) - sharper curve here? imo that is fine
01:43:566 (1) - ^ ^
01:44:225 (3) - ^ ^
02:44:225 (1) - ^ not sure about that. well make a blanket here lol
02:47:522 (3,4) - don't you think those curves are too sharp? maybe make them soft like this one: 02:48:840 (3) k
03:02:687 (1) - the 2nd curve looks just bad, do it like this: https://puu.sh/reBPY.png 2nd good idea!

damn, it's getting even better from diff to diff :)

[Aoi]

00:36:643 (2) - this circle is too far off the grid k moved down a little bit

I can't really find any problems in this diff :)

That's all.

Good Luck! :)
thx for mod!!!
Ayyri

Neanmoins wrote:

Ready for (much more) mod / BN check

Hmm.

I'll probably look at this later due to Noffy's request to do so.
Noffy
Hi, you asked me to mod your map, but I couldn't really find anything in it, and personally feel it is pretty high quality.

[General]

Except the background

I used tineye to perform a reverse image search on the picture used, and found a SUPER HD image, then scaled it down, and did a thing or two.
It was apparently a scan of a magazine or the like, as there were clear lines of texture, which are still a bit visible. But this is overall far higher quality than the bg currently being used.
I highly reccomend changing to this :)

I mostly am here becuase the low quality background bothered me a lot so no kds please

[Easy]
03:10:377 (1) - Would be better if it ended on the same place the red timing point is at, as that's where the drum is.

[Normal]
02:52:796 (3) - Why is this slider extended to the blue tick when other sliders are not? I don't hear anything to justify that difference.

[Aoi]
03:38:931 (1,1) - I can understand what this is mapped to, but at this point the song is so quiet you can hardly hear it without tripling the volume that was comfortable for listening to the rest of the song to. Please consider removing. The same goes for the spinners at this time in the other difficulties.
Topic Starter
Ryuusei Aika

Ayyri wrote:

Neanmoins wrote:

Ready for (much more) mod / BN check

Hmm.

I'll probably look at this later due to Noffy's request to do so.
Thanks! Hope u will like my map and this song xd

Noffy wrote:

Hi, you asked me to mod your map, but I couldn't really find anything in it, and personally feel it is pretty high quality.

[General]

Except the background

I used tineye to perform a reverse image search on the picture used, and found a SUPER HD image, then scaled it down, and did a thing or two.
It was apparently a scan of a magazine or the like, as there were clear lines of texture, which are still a bit visible. But this is overall far higher quality than the bg currently being used.
I highly reccomend changing to this :) k thanks!!!

I mostly am here becuase the low quality background bothered me a lot so no kds please

[Easy]
03:10:377 (1) - Would be better if it ended on the same place the red timing point is at, as that's where the drum is. oops right...... i forgot to snap it to the red timing line lol

[Normal]
02:52:796 (3) - Why is this slider extended to the blue tick when other sliders are not? I don't hear anything to justify that difference. also my bad...

[Aoi]
03:38:931 (1,1) - I can understand what this is mapped to, but at this point the song is so quiet you can hardly hear it without tripling the volume that was comfortable for listening to the rest of the song to. Please consider removing. The same goes for the spinners at this time in the other difficulties. sry but since i reduced the volume to 10% here so i think the slider fix the song well and will give it a nice end, better to the spinners. i want to use at least 1 pattern in this song at the end so i choose the highest diff and draw a star here. anyway, "draw a star" itself a more comfortable way to enjoy the end then a long spinner imo.ok i deleted it as many people pointed out thats not a good choice lol
thx for mod and especially the hd picture!!!!
SnowNiNo_

M4M
  • [Easy]
  1. 00:32:357 - 加個3/1滑條八
  2. 01:23:785 (3,1) - 應該要是x1.0 ds
  3. 02:16:533 (2,3) - 建議改得跟02:15:214 (1) - 一樣 因為音樂是相同的 用同樣結構比較合
  4. 03:06:313 (2,1) - 應該要是x1.0 ds, easy diff 的 ds 要固定
  5. 03:09:961 - 少whistle
  • [Normal]
  1. 00:32:357 - 加個滑條八..
  2. 00:41:588 (1) - 不用nc
  3. 00:54:774 (3,1) - ds修一下
  4. 01:34:335 (3) - 建議nc 畢竟有特別的音
  5. 01:43:566 (1,2,3,4) - 這邊的音應該是這樣
  6. 02:02:027 (1,2,1) - 這邊也要保持X1.0ds
  7. 02:12:577 - 加個1/1
  8. 02:23:621 (2,3) - 沒stack好
  9. 02:54:774 (2) - 應該nc在這而不是02:54:115 (1) -
  10. 03:00:544 (2,3) - 我建議這邊也stack起來, 跟其他一樣 比較整合
  • [Hard]
  1. 00:40:269 - 這邊1/1的spacing拉開一點 很容易誤讀成1/2
  2. 01:04:005 (2) - 應該nc在這而不是01:04:335 (1) -
  3. 01:04:005 - 1/1一樣拉開一點
  4. 02:04:994 (2,3,4) - finish很吵=w= 而且不必要
  5. 02:11:093 (4,1) - ds也改成x1.3八
  • [Aoi]
  1. 01:04:994 (3,1) - consist the spacing
  2. 01:44:884 (4) - 02:56:093 (5) - 應該要nc
  3. 03:08:294 (2,3) - spacing條一下 這邊太小了
  4. 03:09:961 (6) - 應該要nc在這 不是03:10:377 (1) -
gl
Topic Starter
Ryuusei Aika

SnowNiNo_ wrote:


M4M
  • [Easy]
  1. 00:32:357 - 加個3/1滑條八 easy不是滑条物件之间要隔4根白线吗
  2. 01:23:785 (3,1) - 應該要是x1.0 ds 我怎么记得这种隔了3根白线的ds没有硬性要求.....之前好像也没人提出来,我看看后面要是还有人说我就改吧
  3. 02:16:533 (2,3) - 建議改得跟02:15:214 (1) - 一樣 因為音樂是相同的 用同樣結構比較合 好,改了下排版
  4. 03:06:313 (2,1) - 應該要是x1.0 ds, easy diff 的 ds 要固定 跟上面那里一样
  5. 03:09:961 - 少whistle 加上了
  • [Normal]
  1. 00:32:357 - 加個滑條八.. normal不是滑条物件之间要隔俩白线吗
  2. 00:41:588 (1) - 不用nc ok
  3. 00:54:774 (3,1) - ds修一下 ok
  4. 01:34:335 (3) - 建議nc 畢竟有特別的音 NM里我还是想尽量保证nc在每个小节都是一样的,而且我个人觉得改不改没有什么差别
  5. 01:43:566 (1,2,3,4) - 這邊的音應該是這樣 true, 改了
  6. 02:02:027 (1,2,1) - 這邊也要保持X1.0ds 就还是保留nm里的观点......
  7. 02:12:577 - 加個1/1 就还是跟一开始那里一样的理由
  8. 02:23:621 (2,3) - 沒stack好 改了
  9. 02:54:774 (2) - 應該nc在這而不是02:54:115 (1) - true
  10. 03:00:544 (2,3) - 我建議這邊也stack起來, 跟其他一樣 比較整合
  • [Hard]
  1. 00:40:269 - 這邊1/1的spacing拉開一點 很容易誤讀成1/2
  2. 01:04:005 (2) - 應該nc在這而不是01:04:335 (1) - 这里我是想保持那个相同结构都1-2-1-2所以才这么设的,我最高难度里相同部分也是这么处理的
  3. 01:04:005 - 1/1一樣拉開一點 稍微变了下,我觉得这地方间距还好
  4. 02:04:994 (2,3,4) - finish很吵=w= 而且不必要 改成了普通的设法
  5. 02:11:093 (4,1) - ds也改成x1.3八 因为这里有nc所以我觉得还好
  • [Aoi]
  1. 01:04:994 (3,1) - consist the spacing 这里我是刻意拐开的,想让下面那仨滑条和之后的123的位置对一下
  2. 01:44:884 (4) - 02:56:093 (5) - 應該要nc ok
  3. 03:08:294 (2,3) - spacing條一下 這邊太小了 3和4稍微拉开了点,但是滑条方向我想保持就现在这样
  4. 03:09:961 (6) - 應該要nc在這 不是03:10:377 (1) - 改了
gl
thx for mod!!!!!
Sotarks
Aoi
- 00:26:320 (1) - I really expected a better slider art for this than a lame "m" form xd
- 01:28:401 (3) - If it was me i wouldn't overlap like that, really visible in game..
- 01:30:379 (1) - really bad anti-flow and emphasis here, i would change the shape of this slider.
- 02:07:137 (4) - Hitsound missing ?
- 02:36:313 (1) - reduce spacing for this one, that note doesn't need so much emphasis imo. try to put it 312|160
- 03:39:031 (1) - really hard to follow that shape lol

sorry couldn't find much, 'cause i don't really agree with your mapping style here but it's okay so w/e
gl with this~
Yohanes
Hi! m4m from my Q

Aoi
For me personally, I think the slider velocity is too low, but whatever
- 00:34:665 (3,4,5,1) - How about something like this for better flow? https://osu.ppy.sh/ss/6146203
- 00:42:906 (1) - Move it around 248|48 for better emphasis the cymbal
- 00:43:401 (3,4) - This doesn't flow very well to be honest. By the way the slider curved, player are expecting to have a downwards movement onto the next note instead of upward movement. This will possibly break the flow. Simplest fix is reversing the slider's curve orientation like this https://osu.ppy.sh/ss/6146279
- 00:47:192 (1,2) -, 00:53:456 (1,2) - same problem ^
- 00:47:522 (2,3) - This one in particular, you can try to Ctrl+G it? It will flows better that way
- 00:53:126 (4) - Break this into two circle and put jumps between them will emphasise the music better http://puu.sh/rj1fe/d2f69ab021.jpg
- 01:04:005 (2,1) - Antijumps between these feels a little awkward. I perosnally would stack all of 01:04:335 (1,2,3) - and put it further from previous note https://osu.ppy.sh/ss/6146331
- 01:08:456 (2) - I find it a little bit weird that you suddenly following vocal, and ignore the beat on 01:08:621 - that you've always mapped previously. I suggest you to change it into circle + 1/2 slider instead http://puu.sh/rj1yw/82583751f7.jpg
- You're following guitar the entire 01:14:555 (1,2,3,4,5) -, but suddenly switch to following vocal on 01:16:862 (6,7,1) - which may threw player off. I would highly recommend you to change 01:16:862 (6,7) - into 1/2 slider instead http://puu.sh/rj1H0/f8be4813e5.jpg
- 01:19:500 (6,7) - same, even though it's not as bad as before because the vocal is really strong on this one
- 01:24:445 (3,4,5,6,7) - too cramped imo LOL try to space them alittle bit more if you feel like it :D
- 01:43:566 (1,1,1) - rotate the first two little bit more for smoother flow https://osu.ppy.sh/ss/6146434
- 01:44:884 (1) - put it around 405|235 for cleaner looks
- 02:08:126 (2) - why don't you put it on 02:08:785 (1) - tail? like you did on all other
- 02:34:005 (1,1,1) - the spacing difference is so big while there're no significant difference on the music, try to make it like this https://osu.ppy.sh/ss/6146485
- 03:00:049 (1,2) - same problem with what I mentioned before
- Wow, the timing difference is too sudden on 03:09:961 -. That will make 03:10:377 (2,3) - really hard to hit correctly. I know this was a sloppy solution, but I would rather put two reverses on 03:09:961 (1) - and delete 03:10:377 (2,3) -
That star on the end lol

Hard
Nice diff! Even though this is more like a light insane instead of hard lol
- 01:16:862 (6,7) - same thing as Aoi diff
- 01:57:906 (1,2,3,4,5,6,1) - try this rhythm instead, it will fits the drum sound better. Remember, it's gennereally better to map the head of a slider on a stronger sound (usually white tick) http://puu.sh/rj3ct/6f8bd92a3d.jpg
- Because 02:16:698 (1,2) - has different direction compared to others, better ctrl+g 02:15:709 (1,2) - for consistency

I did take a look at Easy and Normal diff, and I think they're alright
The difference between Normal and Hard is quite big though, I think you'll need 1 more difficulty to close the gap between Normal and Hard

Thats all from me, Good Luck! :D
Topic Starter
Ryuusei Aika

Sotarks wrote:

Aoi
- 00:26:320 (1) - I really expected a better slider art for this than a lame "m" form xd for me now i cant make any more incredible pattern than a lame M ;w;
- 01:28:401 (3) - If it was me i wouldn't overlap like that, really visible in game.. i think its just ok and have no influence on the flow
- 01:30:379 (1) - really bad anti-flow and emphasis here, i would change the shape of this slider. do something different (not on the slider 1 but 3 and 4)
- 02:07:137 (4) - Hitsound missing ? nope cuz the guitar is just on 02:05:983 (1,2,3,4,1,2,3) - but not 4
- 02:36:313 (1) - reduce spacing for this one, that note doesn't need so much emphasis imo. try to put it 312|160 ok
- 03:39:031 (1) - really hard to follow that shape lol ok just changed it to a spinner

sorry couldn't find much, 'cause i don't really agree with your mapping style here but it's okay so w/e
gl with this~
thx for mod!!!

Yohanes wrote:

Hi! m4m from my Q

Aoi
For me personally, I think the slider velocity is too low, but whatever i like to use 1.6x xd
- 00:34:665 (3,4,5,1) - How about something like this for better flow? https://osu.ppy.sh/ss/6146203 ok
- 00:42:906 (1) - Move it around 248|48 for better emphasis the cymbal ok
- 00:43:401 (3,4) - This doesn't flow very well to be honest. By the way the slider curved, player are expecting to have a downwards movement onto the next note instead of upward movement. This will possibly break the flow. Simplest fix is reversing the slider's curve orientation like this https://osu.ppy.sh/ss/6146279 ok
- 00:47:192 (1,2) -, 00:53:456 (1,2) - same problem ^ ^
- 00:47:522 (2,3) - This one in particular, you can try to Ctrl+G it? It will flows better that way ok and do some other changes
- 00:53:126 (4) - Break this into two circle and put jumps between them will emphasise the music better http://puu.sh/rj1fe/d2f69ab021.jpg there is just one strong beat at 00:53:126 - so i think just make there clickable is ok and also as 00:53:291 - has nearly no sounds so i prefer to not put anything here
- 01:04:005 (2,1) - Antijumps between these feels a little awkward. I perosnally would stack all of 01:04:335 (1,2,3) - and put it further from previous note https://osu.ppy.sh/ss/6146331 good idea
- 01:08:456 (2) - I find it a little bit weird that you suddenly following vocal, and ignore the beat on 01:08:621 - that you've always mapped previously. I suggest you to change it into circle + 1/2 slider instead http://puu.sh/rj1yw/82583751f7.jpg ok
- You're following guitar the entire 01:14:555 (1,2,3,4,5) -, but suddenly switch to following vocal on 01:16:862 (6,7,1) - which may threw player off. I would highly recommend you to change 01:16:862 (6,7) - into 1/2 slider instead http://puu.sh/rj1H0/f8be4813e5.jpgi think here is just ok cuz that kind of reading should have no problem with a insane player and as the music is quiet enough, i want to make those vocal both clickable here
- 01:19:500 (6,7) - same, even though it's not as bad as before because the vocal is really strong on this one^
- 01:24:445 (3,4,5,6,7) - too cramped imo LOL try to space them alittle bit more if you feel like it :D nooooooo i just put them like it i think its just interesting and i think that part is not quite hard cuz the ds is so slow that we can ignore them
- 01:43:566 (1,1,1) - rotate the first two little bit more for smoother flow https://osu.ppy.sh/ss/6146434i just decided to make something different here ;w; but anyway thx for advice
- 01:44:884 (1) - put it around 405|235 for cleaner looks ^ also thx for advice xd
- 02:08:126 (2) - why don't you put it on 02:08:785 (1) - tail? like you did on all other here id like to put 02:08:126 (2,2,2) - on a line so i didnt stack here
- 02:34:005 (1,1,1) - the spacing difference is so big while there're no significant difference on the music, try to make it like this https://osu.ppy.sh/ss/6146485i want to make those sliders' tail on a straight line so no change (also i think now they look better)
- 03:00:049 (1,2) - same problem with what I mentioned before
- Wow, the timing difference is too sudden on 03:09:961 -. That will make 03:10:377 (2,3) - really hard to hit correctly. I know this was a sloppy solution, but I would rather put two reverses on 03:09:961 (1) - and delete 03:10:377 (2,3) - just changed 2 into sliders and delete 3
That star on the end lol i deleted it now as many people pointed out that is not a good choice lol

Hard
Nice diff! Even though this is more like a light insane instead of hard lol
- 01:16:862 (6,7) - same thing as Aoi diff so same reason here
- 01:57:906 (1,2,3,4,5,6,1) - try this rhythm instead, it will fits the drum sound better. Remember, it's gennereally better to map the head of a slider on a stronger sound (usually white tick) http://puu.sh/rj3ct/6f8bd92a3d.jpg do sth different
- Because 02:16:698 (1,2) - has different direction compared to others, better ctrl+g 02:15:709 (1,2) - for consistency here i want to arrange 02:15:214 (1,2,1,2,1,2,1,2) - each 1 is lower then the previous 2 since imo this flow is better so id like to keep that

I did take a look at Easy and Normal diff, and I think they're alright
The difference between Normal and Hard is quite big though, I think you'll need 1 more difficulty to close the gap between Normal and Hard mmm i think its ok cuz hard does have a hard icon but i will be awared next time xd

Thats all from me, Good Luck! :D
thx for mod and especially those useful pictures!!!!
kanor
[Normal]
02:57:906 (2,3) - DS 问题

[Hard]
01:13:895 (3,4,1) - 这个小跳有点突然,在hard里有点难
01:15:873 (3,4,5,6) - 这一段移动要求有点太高了,而且这里曲子也不是特别激昂的部分,突然这么大的位移感觉有点不合曲
02:16:698 (1,2) - 这里ctrl+G更舒服,而且你和下一个NOTE隔了1/1,反选一下DS更合理一点
02:47:522 (3,4,1) - flow不好,ctrl+G一下,然后顺时针转30°左右更顺手
03:01:203 - 这里这个音不要漏比较好
03:28:618 (1,2,1) - 这里DS突然拉得这么大,不舒服
没什么大问题,挺好的,就是01:25:763 (3,4) - 这种逆flow的最好不要滥用,偶尔用一下可以有奇效,但是用多了总感觉打起来不顺手
[Aoi]
00:42:906 (1,2,3,4,5) - 123是逆时针的flow,345却变成了顺时针,同一个NC里面最好就尽量保持同一个趋势的flow比较好,频繁地变会觉得很卡手
01:04:665 (2,2) - 如果你要叠,可以叠得更好一点
01:08:456 (2,3) - 这里的跳不合适,相比于之前这里的曲子不算激昂,这个跳太突然了,3反选一下舒服很多
01:22:467 (1,2,3,4,5,6,7,8,1) - 最后那个1放得突然,如果你打算放跳的话可以把三角形的DS越拉越大,这样就不会特别突兀
01:33:676 (3) - ctrl+G flow
01:35:654 (1,2,3) - 1和2的blanket还可以更好,3的话反选一下打起来更舒服
01:56:752 (1,2,3,4,1) - flow不舒服
02:06:643 (1,2,3,4) - 可以拉大一点,比如1.1-1.3
02:07:632 (2,2,2) - 全部放到02:09:115 (2) - 大概好点
02:09:280 (1,2) - 这种逆flow太违和了......
02:13:236 (3,4) - 这两个分别反选一下可以得到更好的flow,但是后面那四个滑条的flow你最好再改改
02:18:181 (2,4) - 分别反选
02:36:148 (8) - 这个因为没音可以不map,02:36:313 (1) - 可以半叠在02:35:983 (7) - 上
02:44:884 (3,4) - 直接反选
02:53:950 (2,3) - 大跳不合理
03:28:618 (2,3,4,5) - nice star><

GL :)
Topic Starter
Ryuusei Aika

kanor wrote:

[Normal]
02:57:906 (2,3) - DS 问题 ......好的

[Hard]
01:13:895 (3,4,1) - 这个小跳有点突然,在hard里有点难 把1移上去了
01:15:873 (3,4,5,6) - 这一段移动要求有点太高了,而且这里曲子也不是特别激昂的部分,突然这么大的位移感觉有点不合曲 改成跟后面那一块差不多了
02:16:698 (1,2) - 这里ctrl+G更舒服,而且你和下一个NOTE隔了1/1,反选一下DS更合理一点 ok
02:47:522 (3,4,1) - flow不好,ctrl+G一下,然后顺时针转30°左右更顺手 ok
03:01:203 - 这里这个音不要漏比较好 这里我想跟前面保持相同的节奏,就不动了
03:28:618 (1,2,1) - 这里DS突然拉得这么大,不舒服 把2删了
没什么大问题,挺好的,就是01:25:763 (3,4) - 这种逆flow的最好不要滥用,偶尔用一下可以有奇效,但是用多了总感觉打起来不顺手......好,我看看后面能不能再改一下
[Aoi]
00:42:906 (1,2,3,4,5) - 123是逆时针的flow,345却变成了顺时针,同一个NC里面最好就尽量保持同一个趋势的flow比较好,频繁地变会觉得很卡手 删了2把1改折返了
01:04:665 (2,2) - 如果你要叠,可以叠得更好一点 。大意了
01:08:456 (2,3) - 这里的跳不合适,相比于之前这里的曲子不算激昂,这个跳太突然了,3反选一下舒服很多ok
01:22:467 (1,2,3,4,5,6,7,8,1) - 最后那个1放得突然,如果你打算放跳的话可以把三角形的DS越拉越大,这样就不会特别突兀
01:33:676 (3) - ctrl+G flow ok
01:35:654 (1,2,3) - 1和2的blanket还可以更好,3的话反选一下打起来更舒服 ok
01:56:752 (1,2,3,4,1) - flow不舒服 改了,好像是跟之前hard里一样的问题......
02:06:643 (1,2,3,4) - 可以拉大一点,比如1.1-1.3 可以,x了1.2
02:07:632 (2,2,2) - 全部放到02:09:115 (2) - 大概好点 感觉全摆到那里就太无聊了才这么玩了一下
02:09:280 (1,2) - 这种逆flow太违和了...... 这个我先保留下意见,我自己打了很多遍感觉都还好,看后面还有没有人说
02:13:236 (3,4) - 这两个分别反选一下可以得到更好的flow,但是后面那四个滑条的flow你最好再改改 好.....希望我改得没问题
02:18:181 (2,4) - 分别反选 ok
02:36:148 (8) - 这个因为没音可以不map,02:36:313 (1) - 可以半叠在02:35:983 (7) - 上 叠了,然后把7改了个1/2带过去了
02:44:884 (3,4) - 直接反选 改了
02:53:950 (2,3) - 大跳不合理 这里我和02:54:610 (4,1) - 都是一样的想法,我觉得这样分一下应该可以有
03:28:618 (2,3,4,5) - nice star>< thx xd

GL :)
thx for mod!!!!!!
尤其是好多flow的地方对我这种flow好不好=自己能不能打的人来说帮助太大了
Plaudible
NM from my queue! (^_^)/

Just doing Hard/Aoi, seems this has been modded quite a bit so I'm going to assume the previous two difficulties are fairly good to go.


Hard

  • 00:04:120 (3,4,2) - Gonna be honest with these, hard curved anchor sliders like this never really look aesthetically pleasing. The softer ones at 00:20:120 (1,2) are a little more appropriate.

    00:26:120 (5,1) - It'd be just fine to stack these if you'd like, the overlap doesn't feel necessary.

    00:57:082 (4,1) - There's a really drastic flow change here, and it's not really justified, even with the vocal change, since you don't do that in other parts of the song.

    01:15:214 (2,3,4,5,6) - Really inconsistent spacing? :(

    01:30:379 (1,2,3,4,1) - Good structure and flow, nicely done

    01:43:566 (1,2,3,4,1) - From a visual perspective this looks kinda silly. Change up the sliders a bit :)

    01:45:379 (2,3,1) - Stack these so that if they were all together, they'd look like a triple (if that makes sense)

    02:14:884 (1,2,1,2,1,2) - I personally feel that the spacing here is a bit weird to read, since they're fairly close to each other. 02:16:863 (2,1) Are spaced more appropriately, as is the next jump pattern.

    I feel your slider art is a bit lackluster around the song, especially in the ending. I disagree with hard anchor point straight sliders personally, but it's your choice. Play around with them a bit more! Have some fun, do maybe things like this: http://puu.sh/rlTHb/70c678d349.jpg

Aoi

  • 00:20:120 (1,2,3,4) - Drastically larger spacing compared to the rest of the intro, what for?

    00:26:120 (5,1) - If you took advice for last one, stack these~

    00:26:320 (1) - Also, this looks very off. Could you use grid snap and make it perfect in a straight setting, then rotate it to where you need it to be instead?

    00:42:082 (3,6) - Honestly, these feel really weird without hitsounds. If the song doesn't warrant a stack, don't map one! I'd just do a slider.

    01:59:060 (4,5,1,1) - This is painful to look at. The overlaps are okay later on, but this just looks awful. Maybe curve 01:58:071 (1,2), straighten 01:58:730 (3,4), and angle 01:59:390 (1) further upwards. If not, just change it so they don't overlap so much, it looks really bad.

    02:06:313 (3,4,1) - Flow here is a bit off. I'd just change the second pattern altogether.

    03:10:377 (2) - Space this out more. It's way too close for the song's current mood still, even if the tempo is slowing.
Overall not a bad set! Some structural issues though IMO throughout the map, with some poor overlaps and such. I suggest changing the AR to 3 and then going through your maps to see if you can improve aesthetics. Good luck~
Topic Starter
Ryuusei Aika

Plaudible wrote:

NM from my queue! (^_^)/

Just doing Hard/Aoi, seems this has been modded quite a bit so I'm going to assume the previous two difficulties are fairly good to go.


Hard

  • 00:04:120 (3,4,2) - Gonna be honest with these, hard curved anchor sliders like this never really look aesthetically pleasing. The softer ones at 00:20:120 (1,2) are a little more appropriate. k changed like 00:20:120 (1,2) - xd

    00:26:120 (5,1) - It'd be just fine to stack these if you'd like, the overlap doesn't feel necessary. i dont stack them just because with a stack the shape of 1 would not look quite symmetry

    00:57:082 (4,1) - There's a really drastic flow change here, and it's not really justified, even with the vocal change, since you don't do that in other parts of the song. true, changed

    01:15:214 (2,3,4,5,6) - Really inconsistent spacing? :( just make them visually the same ds (even not exactly) since if i keep 0.78x here that would looks quite weird

    01:30:379 (1,2,3,4,1) - Good structure and flow, nicely done thx xd

    01:43:566 (1,2,3,4,1) - From a visual perspective this looks kinda silly. Change up the sliders a bit :) mmm but i think those sliders are just ok for me

    01:45:379 (2,3,1) - Stack these so that if they were all together, they'd look like a triple (if that makes sense) sry i dont get ur point..... i do stack them

    02:14:884 (1,2,1,2,1,2) - I personally feel that the spacing here is a bit weird to read, since they're fairly close to each other. 02:16:863 (2,1) Are spaced more appropriately, as is the next jump pattern.i think since there is an enough time space enter each jumps so that would not be quite hard to hard players

    I feel your slider art is a bit lackluster around the song, especially in the ending. I disagree with hard anchor point straight sliders personally, but it's your choice. Play around with them a bit more! Have some fun, do maybe things like this: http://puu.sh/rlTHb/70c678d349.jpg k looks good

Aoi

  • 00:20:120 (1,2,3,4) - Drastically larger spacing compared to the rest of the intro, what for? reduced ds between 1 and 2

    00:26:120 (5,1) - If you took advice for last one, stack these~ same as before

    00:26:320 (1) - Also, this looks very off. Could you use grid snap and make it perfect in a straight setting, then rotate it to where you need it to be instead? k fixed!

    00:42:082 (3,6) - Honestly, these feel really weird without hitsounds. If the song doesn't warrant a stack, don't map one! I'd just do a slider. true... changed

    01:59:060 (4,5,1,1) - This is painful to look at. The overlaps are okay later on, but this just looks awful. Maybe curve 01:58:071 (1,2), straighten 01:58:730 (3,4), and angle 01:59:390 (1) further upwards. If not, just change it so they don't overlap so much, it looks really bad. changed! hope now its better

    02:06:313 (3,4,1) - Flow here is a bit off. I'd just change the second pattern altogether. rotated a bit but i think have a sudden change here would be better

    03:10:377 (2) - Space this out more. It's way too close for the song's current mood still, even if the tempo is slowing. k
Overall not a bad set! Some structural issues though IMO throughout the map, with some poor overlaps and such. I suggest changing the AR to 3 and then going through your maps to see if you can improve aesthetics. Good luck~
thx for mod!!!
Caput Mortuum
hi from my q.

[Aoi]
00:43:401 (2,3) - you should put circle first and then the slider. it follows the vocals and plays better. t/58959
00:45:873 (2,3) - ^
00:53:785 (2,3) - ^ it plays better.
03:00:379 (2,3,4,5) - ^
02:34:005 (1,1,1) - too fast.
02:34:665 (1) - this should end at 02:34:829 because of the hihat.

[Hard]
02:52:137 - why empty? try slider to white, and hitcircle at 02:52:632.

---------------------------------------


Good Luck.
Topic Starter
Ryuusei Aika

Mein Gauche wrote:

hi from my q.

[Aoi]
00:43:401 (2,3) - you should put circle first and then the slider. it follows the vocals and plays better. t/58959
00:45:873 (2,3) - ^
00:53:785 (2,3) - ^ it plays better.
03:00:379 (2,3,4,5) - ^ true, all changed
02:34:005 (1,1,1) - too fast. imo they are ok for emphasizing
02:34:665 (1) - this should end at 02:34:829 because of the hihat. here i think a 3/4 slider would be a better link up then a 1/2 one

[Hard]
02:52:137 - why empty? try slider to white, and hitcircle at 02:52:632. add a reverse slider

---------------------------------------


Good Luck.
thx for mod :D
F D Flourite
From my queue, sorry for the delay

[General]
  1. 03:15:801 - Double timing lines while they don't share the same sampleset. Please turn the red line into S:C1 sampleset. If there is no speed change, you must remove the green line.
[Easy]
  1. 02:16:203 (2,3) - 这个跟的是什么音轨啊?这样不会好一些吗?
  2. 02:20:983 - 没音效吗,但是音乐强调感还是蛮明显的。加个whistle鼓点吧
  3. 02:36:313 - 这里是不是可以来一个铃音?
[Normal]
  1. 00:16:120 (3) - 好像前面这一缓和部分只有这里的滑条尾盖过了长白线上的重音。00:15:320 (2,3) - 这两个节奏ctrl+G吧
[Hard]
  1. 00:26:320 (1) - 这个滑条最好结尾在00:28:720 - 蓝线处,不然蓝线和白线同时有tick声音太奇怪了
  2. 00:41:588 (1,2,3,4) - 距离最好要放大一点。00:40:928 (3,4) - 00:41:258 (4,1) - 距离都比较大,所以00:41:588 (1,2) - 很容易读成1/2。
  3. 01:21:313 (1,2,3) - 这个距离不要前后等距吧。01:19:829 (1,2) - 像这里一样有分段区别的就很好。
  4. 02:28:071 (4,1) - 距离要拉开,容易看成跳。
  5. 02:35:983 (5) - 这个音效下的奇怪,还真没见过在蓝线上下鼓红线上没音的。反正我觉得三个音要么都下,要么只下白线,没有蓝线下鼓红线空着的道理。
  6. 讲道理你最后一个kiai的难度已经超过正常hard的范围了,很多跳,这也是导致你Normal->Hard之间gap较大的主要原因。是否考虑要把最后一个kiai的难度降低一点?对整个spread的完善有好处。
[Insane]
  1. 01:12:577 (3,4,1,2) - 这一段的距离很奇怪,3->4->1的目视距离是一样的,但是节奏差了一半,不过这个也就算了。但是1->2的距离直接又翻倍了,这就真的很难读了。这个1->2很容易读成1/1,这里强烈建议要把这几个note的位置全部重新整理一遍。
  2. 01:22:137 (4,1) - 这个距离不要放这么近吧,后面都是跳
  3. 01:29:555 (2,3,4,5) - 这个钝角flow打起来不舒服,有没有办法换一个方法,比如:http://puu.sh/rnu83/4eeb009b67.jpg(没处理overlap的问题,算是抛砖引玉吧,具体还得你自己想)
  4. 01:59:390 (1,1,1) - 这个节奏差距你怎么区分?玩家没法读啊
  5. 02:34:665 (1) - 把这个滑条改出1~2个转折来。现在这样也是根本没法区分是1/2还是3/4滑条,改成转折滑条后会起到一定的提醒节奏不同程度。
  6. 整个diff的flow先不说,因为大部分是滑条,不会有很大的问题。但是美观效果相当一般,比如02:10:269 (3,4,5,6,7,9) - 的弧度不自然(先做一个滑条然后Ctrl+Shift+F,做出来的可以比较自然);02:10:763 (8,10) - 遮太少反而感觉有点乱;02:13:895 (1,3) - 不平行,看起来相当随机;然后我个人不是很赞同你的overlap的用法,比如02:44:884 (3,4,1,2) - 一是遮的有点少,二是13和24居然不是平行的,2明显要在4滑条上方而1对于3滑条来说不明显,看起来也非常随机。所以整体来讲我认为图在美观方面还可以进一步加强。
Good luck~
thzz
hi~
from my Hitsound mod queue!
only mod for hitsound, let's go

[General]
  1. at first, i'm afraid to say like this but, drum-hitwhistle sound is much weird for me. just using default soft-finish sound, your hitsound will be improved much more.
  2. your hitsounding is much lack of finish sound imo, considering amount of the cymbal sound on the song. check my following mod and it will improve your hitsounding.
[Aoi]
  1. 00:26:520 - try to decrease volume here~ these slider tick are capable of breaking silence of the song.
    additional : listening to the song, drum-finish at 00:32:027 - is the correct way. i think it's the best.
  2. 00:32:027 - this finish is unnecessary imo. cuz this song starts at 00:32:357 - , you shouldn't emphasize here.
  3. 00:36:643 (2) - finish will fit better than clap. the cymbal rings here.
  4. 00:56:423 - missing whistle
  5. 01:32:192 - / 01:32:522 - add whistle, it fits for the song.
  6. 01:40:928 - finish sound is better imo. changes atmosphere clearly here.
  7. 01:44:884 - finish will be better. same reason as above.
  8. 01:46:203 (1) - nice sound :3
  9. 02:04:665 - finish will be better.
  10. 02:07:138 (4) - is it intentional not to put drum-clap?
  11. 02:12:577 - finish
  12. 02:16:863 (2) - try to change whistle to clap here~ much fit for the drum pattern of the song i feel.
  13. 02:17:851 - finish
  14. 02:23:126 - I think you have to put finish here. 02:23:126 - should be more emphasized than 02:22:796 -
  15. 02:28:401 - try finish
  16. 02:57:412 - finish
  17. 03:02:687 - finish
  18. 03:07:961 - finish
[Hard]
first, try to fix same finish issues as Aoi~ i'll skip to mention about it from here.
  1. 00:26:520 - volume down here
  2. 00:32:027 (1,1) - same thing as Aoi. fix finish issues and try drum-finish
  3. 01:13:730 - missing clap i think
  4. 01:32:851 - is it necessary to put Sampleset:Soft here? consider fixing this to Auto
  5. 02:16:863 (2) - try clap
  6. 02:36:066 - remove drum-clap and it'll sound natural imo.
  7. 02:56:093 (4) - missing finish considering Aoi
[Normal]
check finish plz
  1. 00:26:920 - volume down
  2. 00:29:720 (1) - drum-finish is the best i think
  3. 01:03:676 - remove finish then it'll be more natural to hear.
  4. 01:12:906 (2) - missing whistle
  5. 02:11:258 (1) - this is related to sound so i mention it. this spinner should be end at 02:12:577 - , then put finish. because on 02:12:577 - , there's a strong cymbal sound. if you consider recovery time, it isn't much problem to remove 02:13:236 (1) - .
  6. 02:14:225 - change whistle to clap
  7. 02:16:698 - try clap~
  8. 02:18:181 - / 02:19:500 - change whistle to clap, will be much better sound.
  9. 02:53:456 (4) - change clap to whistle. on downbeats, low sound should be there basically.
  10. 02:54:774 - ^
  11. 02:56:093 (3) - missing finish considering the highest one.
  12. 03:02:027 - remove whistle or clap? i can't find other place you use clap and whistle on same time.
[Easy]
finish :3
  1. 00:26:720 - volume down
  2. 00:29:720 (1) - re:spinner issue. I think it's much better to end this at 00:32:357 - . much weird for me to end spinner at upbeat especially on Easy diff. recovery time will be still fine.
  3. 00:46:533 (2) - missing whistle
  4. 01:10:269 - ^
  5. 02:15:214 (1,2,3,4) - not hitsound thing. try this rhythm to follow the guitar. it'll be natural and easier to read for newbies imo.
  6. 02:20:983 - add whistle sounds better
  7. 02:24:774 - remove whistle. maybe it's not intetional for you.
  8. 03:10:377 (1) - re:re:spinner issue. spinner should not start at upbeat imo. try to start this at 03:10:794 - . then, change 03:09:294 (3) - to two 1/1 sliders.
okay that's all.
good luck, don't hesitate to ask me something :)

edit : fix wrong copied timing :o
Topic Starter
Ryuusei Aika
Would check mods at about 9/30-10/1 since hard works irl :(
Kibbleru
love this song >w<
Topic Starter
Ryuusei Aika

Kibbleru wrote:

love this song >w<
thanks kibbleru! :D
Mafumafu
[Easy]
00:02:520 (2) - 你把这个也弄城弯的然后123每个旋转120度多好
01:02:687 (3,1) - 为什么用红点拐弯?音乐不是很适合
01:27:741 (1) - 平滑一点
01:28:730 (2,3) - Blanket
01:34:912 (4) - 位置不是很好 容易误读导致先点击了4
01:34:912 (4) - unsnap
02:15:214 (1,2,3,4) - 节奏:https://puu.sh/rrGCo/f1d0740300.png
02:41:588 (1) - 音量小一点

[Normal]
SV一开始比Easy都慢 怎么回事
01:42:576 (4,5) - 都应该1/2earlier吧
02:07:302 (1,2) - flow
02:08:291 (3,4) - ^
还有这一串1/2太难了
02:11:258 (1) - 太短了
03:15:801 (1) - 怎么又这么慢

[Hard]
00:32:027 (1) - 距离中间太远了 recovery time又这么短
01:33:511 (2) - 怎么间距突然变大
还可以

[Aoi]
00:54:774 (1) - 中间的vocal最好跟上
01:25:104 (1,2,3) - flow卡手
02:50:489 (4,5,1) - 02:49:170 (4,5,1) - 这种类似的排列不好 还是不要用了

节奏还好 排列有待加强
加油
fzncakep
I did found a little iinaccurate moment in the middle for twice, but anything else, it's already a good map for me.
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