wow thx Beomsan!!!Beomsan wrote:
added hard diff mod
wow thx Beomsan!!!Beomsan wrote:
added hard diff mod
sahuang wrote:
M4M
My map: https://osu.ppy.sh/s/505415[Easy]
- 03:15:801 - 红绿线使用相同音效组+音量,不然unrankable,其他diff也一样。嗨呀我忘记改前两个的设置了
- 00:02:520 (2,4) - stack 好
- 00:11:320 (4,1) - 这个形状实在是太难看。。改,改了
- 01:02:687 (3) - 对称好
- 03:31:822 (2) - 莫名其妙的折返滑条后面折返以后一直到尾巴都没音,silent并没有什么用...这里是我想后面还有个逐渐减弱的音乐所以才用的折返滑条+最后silent避免太吵,这是主要原因,次要原因是不用的话后面要出一个break,我觉得那样不好
排版明显可以再加强,很多地方滑条拉的太随意了,然后缺乏美感,节奏还不错。
比如01:40:928 (1,2) - 就显得很难看,不是对称而且那个红点弄的2的形状很怪异。[Normal]
- 00:00:920 (1,2) - DS什么回事........大意了,改了
- 01:34:994 (4,1,2) - DS乱了 ^
- 01:24:445 (3) - normal不建议用这样短的1/4折返 好
- 01:25:763 (2) - 这种东西红点可以删了,并没有什么用,还显得难看,不如和01:25:104 (1) - 一样
- 02:07:302 (1) - 也一样,类似的地方就不提了
[Hard]
- 01:15:873 (3,4,5,6) - 摆的太随机,建议有个形状好,改成直线了
- 01:34:994 (1,2,1) - 距离相同但是时间间隔差了好几倍,会造成读图问题。。别这么摆把1和2移下去了
- 02:15:214 (1,2,1,2,1,2,1,2) - 四组的间距建议调一下,中间太近了好
- 03:08:461 - 03:09:127 - 为什么空节奏,加圈map了吧好
[Insane]基本上把ez和nm里所有带红点不对称的滑条全部改掉了,然后把你提到的那个地方和几个平行滑条改了下摆法
- 00:41:588 (1,2,3,4) - 重新考虑下节奏,这边突然从滑条变成单点反而变慢了,但是音乐没变慢,所以现在不妥 改了下把红线都塞满了
- 00:51:148 (2,3) - 和1/4一样的感觉,加大DS 好
- 01:24:444 (3,4,5,6,7) - 建议把01:24:115 (2,3) - 的ds搞得和后面五个一样好
- 01:38:950 (3,4,5,6) - 这边属于略有些无脑的放4个对称滑条。。明显01:39:610 (5) - 开始和前面是分开的两组,这边NC也是,你需要01:39:610 (5,1) - 交换NC滑条和nc都改了下
后面的问题也就比较重复了。。我觉得这个图的梗太频繁出现,01:26:423 (1,2,3) - 01:43:566 (1,2,3) - etc就几乎一模一样。。。可以多一点variety
总之结构上可以提高,你需要多摸图多做图,加油吧 好,谢谢撒谎老爷指点
thx for mod!!!Jonawaga wrote:
NM from the queue
[General][Easy]
- Disable the Widescreen Storyboard. k
- Normal-Hitclap is too loud. Lower it by ~8dB. reduce 4db since -8db will make it nearly disappear
[Normal]
- 00:12:920 - / 00:24:120 - the player just moves counter-clockwise for 12 seconds here, make the direction very for gameplay. mmm changed but just cuz its a bit ugly
- 00:45:214 (4,1,2) - The direction change should be (4) -> (1) because of the more fluent sound from (1) -> (2).
k- 01:02:357 - / 01:13:895 - similar to 00:12:920 - / 00:24:120 - here so here i think its not a big problem cuz i dont want to make easy everywhere as simple head-to-tail shape, and the pattern here looks good to me
- 00:54:774 (3,1) - make the turn slightly less sharpk
- 02:21:807 (2,3) - Separate these sliders a bit more. The current seems a little inconsistent with you style. k
- 03:22:209 (1) - This shape could be more attractive, 3 right angles almost never looks nice true, changed
[Hard]
- Fix blankets as you see fit. ok hope now it will be better!
- 00:00:920 (1,2) - The overlap could potentially make the spacing 00:02:520 (2,3) - here more confusing. I recommend using 1.00x between 00:00:920 (1,2) - these.right i forgot to check ds......
- 03:15:801 (1) - 3 45 degreee angles places like that doesn't look nice imo. mmm but this shape seems good for me
Good Luck with the ranking~!!
- Lower the SL to 4 so things like 02:59:720 (4,1) - this don't stack. When they stack, it can be confused for 1/2. i think that hard players should be able/learn to read this kind of stack and imo i have no reason to change sl just for 2 objects
- 01:15:873 (3,4,5,6) - This plays too linear, and it doesn't look nice either. i think a linear shape fix the song quite well here
- 01:27:412 (4,1) - Blanket? It looks a little unclean without it. if i blanket then the visual ds will be broken...... but also moved 4 a little bit out
- 01:46:450 - The break drag is inconsistent. u mean the break isnt the same with other diff? but they are all start from 01:46:203 - and end at 01:56:752 - . maybe i dont understand what's your meaning here
- 03:01:368 (1) - I think this is missing a clap on its head. 1 doesnt have a crescendo beat so i dont emphasize 1, and as i arrange my hitsound like whistle-clap-whistle it will be quite weird if a put a clap here
thx for mod!!!No_Gu wrote:
M4M from my queue
[Easy]
00:04:120 (3) - 下一点 touch bar了 k
00:29:720 (1) - 我个人可能更喜欢压在后面的finish音上 压后边的话我觉得节奏会变得有点奇怪
00:33:676 (1) - 你这边跟钢琴的话直接用default音效加whistle啊 default的whistle那个哨声我觉得配钢琴太违和了
01:59:390 (3) - NC k
02:15:214 (1) - 挺突兀的 滑条中间音效没处理好......删了
02:36:313 - 把break拉到这里 好
02:45:544 (1) - 删NC 好
02:55:434 (4) - 4加NC 这里我觉得没必要,音乐和前面还是一体的没必要特意分开
03:31:822 (2) - 这里不适合slider 我觉得挺好的啊,刚好随人声
[Normal]
02:07:302 (1,2,3,4,5,6,1,2,3) - 虽然normal这样也是可以的但是以你前面的密度来说可能就不太合适了 这块跟01:19:829 (1,2,3,4,5) - 一样都是想强调那些鼓点
02:34:335 (2,3,4,5,6) - 不如五角星 我把5和6转上去了90度......这里要是放五角星就一直在左边转了有点挤
02:41:588 (1) - whistle不好听 依然是忘记删滑条中间的音效了......
02:44:225 (5) - NC应该在这里k
02:52:796 (3) - 手滑了吧 啊 移上去了
03:05:983 (2) - spacing有问题 改了
03:09:961 (4,5) - slider尾感觉没有什么很强的音 而且3/4也不是很适合normal 改成1/1了
结尾这段我觉得可以加难一点 鼓点太不规律了,要加难节奏会变得很奇怪也不方便打,就直接一个转盘带过了
[Hard]
00:19:720 (6) - spacing改了
01:15:214 (2,3,4) - ^ ^
01:19:829 (1,2,1,2,1,2) - 按节奏来说1和2之间不是很跳 2和1之间是跳,可以修一下 ok
01:33:511 (2,3) - 其实flow不太顺 不过没有大碍 这里我是为了做01:32:687 (3,1,2,3) - 稍微放弃了一下flow
01:33:676 (3,4,1) - 一样的问题 这里不应该有跳 缩了点距离
01:57:247 (2) - spacing
01:58:236 (2,3,4) - 我觉得挺误导的 这里 改了下拉开了
01:59:390 (1,1,1,1) - 这里也是 不应该overlap...你slider慢了DS应该对应加大点 好
02:07:302 (1,2) - 上面一样 这里我觉得没必要,因为这两个单点的时候背景音乐很轻,距离近点没关系
02:16:698 (1,2) - 虽然这样打也没有问题但是还是不是很理解这里为什么变方向了 只是觉得这样好玩
02:35:983 (1) - 其实真正的三联在后面。。这里我没听出1/4 这里音乐有个颤音所以我才用了个1/4折返
02:46:862 (1) - 这段是不是突然跳大了点 ......是,改了
03:09:961 (6) - 同 还是不懂这个压的什么音 也改了
还是最后这段对于hard来说可能太简单了点 理由还是跟normal一样
[Aoi]
01:04:665 (2,3,1) - 排个直线更好吧 既然nc了我觉得拐个角好点
01:19:829 (1,2) - hard一样的问题。。为什么选了比较弱的那个音跳了呢 改了下
01:37:632 (3,4) - 这两个ctrl+g一下可能flow更好些 ok
02:34:665 (1) - 这里3/4感觉不是很好 有点误导 我觉得这里快的滑条用个3/4比用1/2衔接要好,不然显得有点空
02:36:148 (8) - 这个不如删掉然后把7变成slider因为我比较想保持这里是连续跳所以就直接把8删了,7没改为了保证breaktime一致加成了9连跳.....
整体没什么大问题但是细节感觉做的不够好,比如slider的形状以及部分地方的flow..insane看起来就比较杂乱没什么规律 我觉得没什么规律比较好吧,不过形状和flow我之后会注意
well i may mod ur map tomorrow since i dont have enough time today... ;w;Lilyanna wrote:
Hi m4m from my queue
easy :
01:17:192 (2) - nc here as there is only 2 notes so id like to make those 2 vocals as an ensemble
01:22:467 (4) - nc stay consistent with nc k
01:43:566 (3) - nc k
02:02:027 (3,4,1) - not consistent spacing it goes from 1.00 to 0.45 this can be confusing for new players k fixed
02:02:027 (3) - nc every 2 downbeats k
02:09:939 (4) - ok i wont point nc again xd i know...;w;
03:15:803 - maybe lower more the volume k reduced to 17% for all diff
03:39:031 (1) - can end spinner here 03:44:639 - true, make them stop at 03:43:838 -
normal :
make consistent nc deleted two "5" hope now its better xd
00:26:520 (1) - maybe make a slider art with less sharped angles its rly soft sound i think wavy slider may give a better flow imo that slider is wavy enough
01:22:467 (1,2,3,4,1,2) - avoid these in normal specialy at high bpm also doesnt look clean k changed second 1~2 to slider
02:11:258 (1) - maybe remove the spinner in little to short also the recovery time doesnt seem enough in this bpm
if u remove it start mapping here 02:12:577 - with a 1/1 slider but it seems that in normal there must have >=2 white line enter a spinner and next object...... anyway thx for reminding me
03:08:627 (2,3,4) - not consistent ds from 1.0 to 1.20 and then 0.9 fix consistency fixed
03:39:031 (1) - same for easy the spinner can stop lot sooner same as easy
hard :
01:19:500 (6,1) - the bigger spacing should be between these to emphasize the strong beat her 01:19:829 (1) - not between these changed01:19:170 (5,6) -
02:10:600 (1,2,3,4) - imo this seem incomfortable to read maybe change to two 1/2 sliders or maybe just me not used to fast songs xdi think this part is ok for hard players as the ds is constantly arranged so the 4 1/2 notes here will not be quite difficult
02:11:258 (1,2) - i dont hear any 1/16 idk where that revers is snapped xd i hear this there isnt 1/16 u can here 4 groups of 1/6 drum beats here so i use 4/6 reverse here
also this 02:11:258 (1,2) - sound differnt than this 02:11:917 (3,4) - so maybe mapping them differntly flow better i think it's ok for now and i dont want to use 1/6 notes in a hard diff
03:31:822 (1) - maybe remove the repeat i use a reverse here to show a increasing/decreasing vocal here so i think its ok
03:39:031 (1) - spinner ^ if u changed on other diff change all yea
im sorry cant mod insanes specialy and this high bpm but solid set xd I hope i helped Good luck!
nvm and thx for mod and star!!!
my map : https://osu.ppy.sh/s/496096
u can mod as much i did x)
thx for mod!!!Nickelony wrote:
Hi! M4M here!
[Easy]
00:42:906 (1) - maybe flip this slider like this: https://puu.sh/reAyU.png good idea
01:04:005 (1) - the 2nd curve doesn't look good. maybe do this: https://puu.sh/reAIB.png or just a simple round slider. mmm changed it to a v-shape slider
02:43:566 (4,1) - blanket maybe? theres not a blanket just a head-to-tail arrangement xd
03:07:961 (1,2) - ^ somehow? cuz this doesn't look that good i think its ok
Amazing diff!
[Normal]
02:23:785 (3) - curve is waaay too soft, make it sharper: https://puu.sh/reBak.png k
03:05:324 (1) - looks like a broken slider, do it like this: https://puu.sh/reBeC.pngk
03:09:961 (4) - blanket to this: 03:09:294 (3) k why not xd
I have no words. Ultra amazing diff!
[Hard]
00:08:920 (2) - the 2nd curve is useless imo. true lol
02:54:115 (2) - ^ ^
00:38:291 (3) - slightly softer curve here. k
00:42:906 (1,2) - ^ ^
01:19:829 (1) - ^^
00:49:500 (1) - sharper curve here? imo that is fine
01:43:566 (1) - ^ ^
01:44:225 (3) - ^ ^
02:44:225 (1) - ^ not sure about that. well make a blanket here lol
02:47:522 (3,4) - don't you think those curves are too sharp? maybe make them soft like this one: 02:48:840 (3) k
03:02:687 (1) - the 2nd curve looks just bad, do it like this: https://puu.sh/reBPY.png 2nd good idea!
damn, it's getting even better from diff to diff
[Aoi]
00:36:643 (2) - this circle is too far off the grid k moved down a little bit
I can't really find any problems in this diff
That's all.
Good Luck!
Thanks! Hope u will like my map and this song xdAyyri wrote:
Neanmoins wrote:
Ready for (much more) mod / BN check
Hmm.
I'll probably look at this later due to Noffy's request to do so.
thx for mod and especially the hd picture!!!!Noffy wrote:
Hi, you asked me to mod your map, but I couldn't really find anything in it, and personally feel it is pretty high quality.
[General]
Except the background
I used tineye to perform a reverse image search on the picture used, and found a SUPER HD image, then scaled it down, and did a thing or two.
It was apparently a scan of a magazine or the like, as there were clear lines of texture, which are still a bit visible. But this is overall far higher quality than the bg currently being used.
I highly reccomend changing to this k thanks!!!
I mostly am here becuase the low quality background bothered me a lot so no kds please
[Easy]
03:10:377 (1) - Would be better if it ended on the same place the red timing point is at, as that's where the drum is. oops right...... i forgot to snap it to the red timing line lol
[Normal]
02:52:796 (3) - Why is this slider extended to the blue tick when other sliders are not? I don't hear anything to justify that difference. also my bad...
[Aoi]
03:38:931 (1,1) - I can understand what this is mapped to, but at this point the song is so quiet you can hardly hear it without tripling the volume that was comfortable for listening to the rest of the song to. Please consider removing. The same goes for the spinners at this time in the other difficulties.sry but since i reduced the volume to 10% here so i think the slider fix the song well and will give it a nice end, better to the spinners. i want to use at least 1 pattern in this song at the end so i choose the highest diff and draw a star here. anyway, "draw a star" itself a more comfortable way to enjoy the end then a long spinner imo.ok i deleted it as many people pointed out thats not a good choice lol
thx for mod!!!!!SnowNiNo_ wrote:
M4M
- [Easy]
- 00:32:357 - 加個3/1滑條八 easy不是滑条物件之间要隔4根白线吗
- 01:23:785 (3,1) - 應該要是x1.0 ds 我怎么记得这种隔了3根白线的ds没有硬性要求.....之前好像也没人提出来,我看看后面要是还有人说我就改吧
- 02:16:533 (2,3) - 建議改得跟02:15:214 (1) - 一樣 因為音樂是相同的 用同樣結構比較合 好,改了下排版
- 03:06:313 (2,1) - 應該要是x1.0 ds, easy diff 的 ds 要固定 跟上面那里一样
- 03:09:961 - 少whistle 加上了
- [Normal]
- 00:32:357 - 加個滑條八.. normal不是滑条物件之间要隔俩白线吗
- 00:41:588 (1) - 不用nc ok
- 00:54:774 (3,1) - ds修一下 ok
- 01:34:335 (3) - 建議nc 畢竟有特別的音 NM里我还是想尽量保证nc在每个小节都是一样的,而且我个人觉得改不改没有什么差别
- 01:43:566 (1,2,3,4) - 這邊的音應該是這樣 true, 改了
- 02:02:027 (1,2,1) - 這邊也要保持X1.0ds 就还是保留nm里的观点......
- 02:12:577 - 加個1/1 就还是跟一开始那里一样的理由
- 02:23:621 (2,3) - 沒stack好 改了
- 02:54:774 (2) - 應該nc在這而不是02:54:115 (1) - true
- 03:00:544 (2,3) - 我建議這邊也stack起來, 跟其他一樣 比較整合 好
- [Hard]
- 00:40:269 - 這邊1/1的spacing拉開一點 很容易誤讀成1/2 好
- 01:04:005 (2) - 應該nc在這而不是01:04:335 (1) - 这里我是想保持那个相同结构都1-2-1-2所以才这么设的,我最高难度里相同部分也是这么处理的
- 01:04:005 - 1/1一樣拉開一點 稍微变了下,我觉得这地方间距还好
- 02:04:994 (2,3,4) - finish很吵=w= 而且不必要 改成了普通的设法
- 02:11:093 (4,1) - ds也改成x1.3八 因为这里有nc所以我觉得还好
- [Aoi]
gl
- 01:04:994 (3,1) - consist the spacing 这里我是刻意拐开的,想让下面那仨滑条和之后的123的位置对一下
- 01:44:884 (4) - 02:56:093 (5) - 應該要nc ok
- 03:08:294 (2,3) - spacing條一下 這邊太小了 3和4稍微拉开了点,但是滑条方向我想保持就现在这样
- 03:09:961 (6) - 應該要nc在這 不是03:10:377 (1) - 改了
thx for mod!!!Sotarks wrote:
Aoi
- 00:26:320 (1) - I really expected a better slider art for this than a lame "m" form xd for me now i cant make any more incredible pattern than a lame M ;w;
- 01:28:401 (3) - If it was me i wouldn't overlap like that, really visible in game.. i think its just ok and have no influence on the flow
- 01:30:379 (1) - really bad anti-flow and emphasis here, i would change the shape of this slider. do something different (not on the slider 1 but 3 and 4)
- 02:07:137 (4) - Hitsound missing ? nope cuz the guitar is just on 02:05:983 (1,2,3,4,1,2,3) - but not 4
- 02:36:313 (1) - reduce spacing for this one, that note doesn't need so much emphasis imo. try to put it 312|160 ok
- 03:39:031 (1) - really hard to follow that shape lol ok just changed it to a spinner
sorry couldn't find much, 'cause i don't really agree with your mapping style here but it's okay so w/e
gl with this~
thx for mod and especially those useful pictures!!!!Yohanes wrote:
Hi! m4m from my Q
Aoi
For me personally, I think the slider velocity is too low, but whatever i like to use 1.6x xd
- 00:34:665 (3,4,5,1) - How about something like this for better flow? https://osu.ppy.sh/ss/6146203 ok
- 00:42:906 (1) - Move it around 248|48 for better emphasis the cymbal ok
- 00:43:401 (3,4) - This doesn't flow very well to be honest. By the way the slider curved, player are expecting to have a downwards movement onto the next note instead of upward movement. This will possibly break the flow. Simplest fix is reversing the slider's curve orientation like this https://osu.ppy.sh/ss/6146279 ok
- 00:47:192 (1,2) -, 00:53:456 (1,2) - same problem ^ ^
- 00:47:522 (2,3) - This one in particular, you can try to Ctrl+G it? It will flows better that way ok and do some other changes
- 00:53:126 (4) - Break this into two circle and put jumps between them will emphasise the music better http://puu.sh/rj1fe/d2f69ab021.jpg there is just one strong beat at 00:53:126 - so i think just make there clickable is ok and also as 00:53:291 - has nearly no sounds so i prefer to not put anything here
- 01:04:005 (2,1) - Antijumps between these feels a little awkward. I perosnally would stack all of 01:04:335 (1,2,3) - and put it further from previous note https://osu.ppy.sh/ss/6146331 good idea
- 01:08:456 (2) - I find it a little bit weird that you suddenly following vocal, and ignore the beat on 01:08:621 - that you've always mapped previously. I suggest you to change it into circle + 1/2 slider instead http://puu.sh/rj1yw/82583751f7.jpg ok
- You're following guitar the entire 01:14:555 (1,2,3,4,5) -, but suddenly switch to following vocal on 01:16:862 (6,7,1) - which may threw player off. I would highly recommend you to change 01:16:862 (6,7) - into 1/2 slider instead http://puu.sh/rj1H0/f8be4813e5.jpgi think here is just ok cuz that kind of reading should have no problem with a insane player and as the music is quiet enough, i want to make those vocal both clickable here
- 01:19:500 (6,7) - same, even though it's not as bad as before because the vocal is really strong on this one^
- 01:24:445 (3,4,5,6,7) - too cramped imo LOL try to space them alittle bit more if you feel like it nooooooo i just put them like it i think its just interesting and i think that part is not quite hard cuz the ds is so slow that we can ignore them
- 01:43:566 (1,1,1) - rotate the first two little bit more for smoother flow https://osu.ppy.sh/ss/6146434i just decided to make something different here ;w; but anyway thx for advice
- 01:44:884 (1) - put it around 405|235 for cleaner looks ^ also thx for advice xd
- 02:08:126 (2) - why don't you put it on 02:08:785 (1) - tail? like you did on all other here id like to put 02:08:126 (2,2,2) - on a line so i didnt stack here
- 02:34:005 (1,1,1) - the spacing difference is so big while there're no significant difference on the music, try to make it like this https://osu.ppy.sh/ss/6146485i want to make those sliders' tail on a straight line so no change (also i think now they look better)
- 03:00:049 (1,2) - same problem with what I mentioned before
- Wow, the timing difference is too sudden on 03:09:961 -. That will make 03:10:377 (2,3) - really hard to hit correctly. I know this was a sloppy solution, but I would rather put two reverses on 03:09:961 (1) - and delete 03:10:377 (2,3) - just changed 2 into sliders and delete 3
That star on the end lol i deleted it now as many people pointed out that is not a good choice lol
Hard
Nice diff! Even though this is more like a light insane instead of hard lol
- 01:16:862 (6,7) - same thing as Aoi diff so same reason here
- 01:57:906 (1,2,3,4,5,6,1) - try this rhythm instead, it will fits the drum sound better. Remember, it's gennereally better to map the head of a slider on a stronger sound (usually white tick) http://puu.sh/rj3ct/6f8bd92a3d.jpg do sth different
- Because 02:16:698 (1,2) - has different direction compared to others, better ctrl+g 02:15:709 (1,2) - for consistency here i want to arrange 02:15:214 (1,2,1,2,1,2,1,2) - each 1 is lower then the previous 2 since imo this flow is better so id like to keep that
I did take a look at Easy and Normal diff, and I think they're alright
The difference between Normal and Hard is quite big though, I think you'll need 1 more difficulty to close the gap between Normal and Hard mmm i think its ok cuz hard does have a hard icon but i will be awared next time xd
Thats all from me, Good Luck!
thx for mod!!!!!!kanor wrote:
[Normal]
02:57:906 (2,3) - DS 问题 ......好的
[Hard]
01:13:895 (3,4,1) - 这个小跳有点突然,在hard里有点难 把1移上去了
01:15:873 (3,4,5,6) - 这一段移动要求有点太高了,而且这里曲子也不是特别激昂的部分,突然这么大的位移感觉有点不合曲 改成跟后面那一块差不多了
02:16:698 (1,2) - 这里ctrl+G更舒服,而且你和下一个NOTE隔了1/1,反选一下DS更合理一点 ok
02:47:522 (3,4,1) - flow不好,ctrl+G一下,然后顺时针转30°左右更顺手 ok
03:01:203 - 这里这个音不要漏比较好 这里我想跟前面保持相同的节奏,就不动了
03:28:618 (1,2,1) - 这里DS突然拉得这么大,不舒服 把2删了
没什么大问题,挺好的,就是01:25:763 (3,4) - 这种逆flow的最好不要滥用,偶尔用一下可以有奇效,但是用多了总感觉打起来不顺手......好,我看看后面能不能再改一下
[Aoi]
00:42:906 (1,2,3,4,5) - 123是逆时针的flow,345却变成了顺时针,同一个NC里面最好就尽量保持同一个趋势的flow比较好,频繁地变会觉得很卡手 删了2把1改折返了
01:04:665 (2,2) - 如果你要叠,可以叠得更好一点 。大意了
01:08:456 (2,3) - 这里的跳不合适,相比于之前这里的曲子不算激昂,这个跳太突然了,3反选一下舒服很多ok
01:22:467 (1,2,3,4,5,6,7,8,1) - 最后那个1放得突然,如果你打算放跳的话可以把三角形的DS越拉越大,这样就不会特别突兀好
01:33:676 (3) - ctrl+G flow ok
01:35:654 (1,2,3) - 1和2的blanket还可以更好,3的话反选一下打起来更舒服 ok
01:56:752 (1,2,3,4,1) - flow不舒服 改了,好像是跟之前hard里一样的问题......
02:06:643 (1,2,3,4) - 可以拉大一点,比如1.1-1.3 可以,x了1.2
02:07:632 (2,2,2) - 全部放到02:09:115 (2) - 大概好点 感觉全摆到那里就太无聊了才这么玩了一下
02:09:280 (1,2) - 这种逆flow太违和了...... 这个我先保留下意见,我自己打了很多遍感觉都还好,看后面还有没有人说
02:13:236 (3,4) - 这两个分别反选一下可以得到更好的flow,但是后面那四个滑条的flow你最好再改改 好.....希望我改得没问题
02:18:181 (2,4) - 分别反选 ok
02:36:148 (8) - 这个因为没音可以不map,02:36:313 (1) - 可以半叠在02:35:983 (7) - 上 叠了,然后把7改了个1/2带过去了
02:44:884 (3,4) - 直接反选 改了
02:53:950 (2,3) - 大跳不合理 这里我和02:54:610 (4,1) - 都是一样的想法,我觉得这样分一下应该可以有
03:28:618 (2,3,4,5) - nice star>< thx xd
GL
thx for mod!!!Plaudible wrote:
NM from my queue! (^_^)/ Just doing Hard/Aoi, seems this has been modded quite a bit so I'm going to assume the previous two difficulties are fairly good to go. Hard
00:04:120 (3,4,2) - Gonna be honest with these, hard curved anchor sliders like this never really look aesthetically pleasing. The softer ones at 00:20:120 (1,2) are a little more appropriate. k changed like 00:20:120 (1,2) - xd
00:26:120 (5,1) - It'd be just fine to stack these if you'd like, the overlap doesn't feel necessary. i dont stack them just because with a stack the shape of 1 would not look quite symmetry
00:57:082 (4,1) - There's a really drastic flow change here, and it's not really justified, even with the vocal change, since you don't do that in other parts of the song. true, changed
01:15:214 (2,3,4,5,6) - Really inconsistent spacing? just make them visually the same ds (even not exactly) since if i keep 0.78x here that would looks quite weird
01:30:379 (1,2,3,4,1) - Good structure and flow, nicely done thx xd
01:43:566 (1,2,3,4,1) - From a visual perspective this looks kinda silly. Change up the sliders a bit mmm but i think those sliders are just ok for me
01:45:379 (2,3,1) - Stack these so that if they were all together, they'd look like a triple (if that makes sense) sry i dont get ur point..... i do stack them
02:14:884 (1,2,1,2,1,2) - I personally feel that the spacing here is a bit weird to read, since they're fairly close to each other. 02:16:863 (2,1) Are spaced more appropriately, as is the next jump pattern.i think since there is an enough time space enter each jumps so that would not be quite hard to hard players
I feel your slider art is a bit lackluster around the song, especially in the ending. I disagree with hard anchor point straight sliders personally, but it's your choice. Play around with them a bit more! Have some fun, do maybe things like this: http://puu.sh/rlTHb/70c678d349.jpg k looks goodAoi
00:20:120 (1,2,3,4) - Drastically larger spacing compared to the rest of the intro, what for? reduced ds between 1 and 2
00:26:120 (5,1) - If you took advice for last one, stack these~ same as before
00:26:320 (1) - Also, this looks very off. Could you use grid snap and make it perfect in a straight setting, then rotate it to where you need it to be instead? k fixed!
00:42:082 (3,6) - Honestly, these feel really weird without hitsounds. If the song doesn't warrant a stack, don't map one! I'd just do a slider. true... changed
01:59:060 (4,5,1,1) - This is painful to look at. The overlaps are okay later on, but this just looks awful. Maybe curve 01:58:071 (1,2), straighten 01:58:730 (3,4), and angle 01:59:390 (1) further upwards. If not, just change it so they don't overlap so much, it looks really bad. changed! hope now its better
02:06:313 (3,4,1) - Flow here is a bit off. I'd just change the second pattern altogether. rotated a bit but i think have a sudden change here would be better
03:10:377 (2) - Space this out more. It's way too close for the song's current mood still, even if the tempo is slowing. kOverall not a bad set! Some structural issues though IMO throughout the map, with some poor overlaps and such. I suggest changing the AR to 3 and then going through your maps to see if you can improve aesthetics. Good luck~
thx for modMein Gauche wrote:
hi from my q.
[Aoi]
00:43:401 (2,3) - you should put circle first and then the slider. it follows the vocals and plays better. t/58959
00:45:873 (2,3) - ^
00:53:785 (2,3) - ^ it plays better.
03:00:379 (2,3,4,5) - ^ true, all changed
02:34:005 (1,1,1) - too fast. imo they are ok for emphasizing
02:34:665 (1) - this should end at 02:34:829 because of the hihat. here i think a 3/4 slider would be a better link up then a 1/2 one
[Hard]
02:52:137 - why empty? try slider to white, and hitcircle at 02:52:632. add a reverse slider---------------------------------------
Good Luck.
thanks kibbleru!Kibbleru wrote:
love this song >w<