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supercell - Hoshi ga Matataku Konna Yoru ni ~Game Ver.~

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Topic Starter
Ryuusei Aika

Beomsan wrote:

added hard diff mod
:D
wow thx Beomsan!!! :oops:
sahuang
M4M
My map: https://osu.ppy.sh/s/505415

[Easy]
  1. 03:15:801 - 红绿线使用相同音效组+音量,不然unrankable,其他diff也一样。
  2. 00:02:520 (2,4) - stack
  3. 00:11:320 (4,1) - 这个形状实在是太难看。。
  4. 01:02:687 (3) - 对称
  5. 03:31:822 (2) - 莫名其妙的折返滑条后面折返以后一直到尾巴都没音,silent并没有什么用...
    排版明显可以再加强,很多地方滑条拉的太随意了,然后缺乏美感,节奏还不错。
    比如01:40:928 (1,2) - 就显得很难看,不是对称而且那个红点弄的2的形状很怪异。

[Normal]
  1. 00:00:920 (1,2) - DS什么回事
  2. 01:34:994 (4,1,2) - DS乱了
  3. 01:24:445 (3) - normal不建议用这样短的1/4折返
  4. 01:25:763 (2) - 这种东西红点可以删了,并没有什么用,还显得难看,不如和01:25:104 (1) - 一样
  5. 02:07:302 (1) - 也一样,类似的地方就不提了

[Hard]
  1. 01:15:873 (3,4,5,6) - 摆的太随机,建议有个形状
  2. 01:34:994 (1,2,1) - 距离相同但是时间间隔差了好几倍,会造成读图问题。。别这么摆
  3. 02:15:214 (1,2,1,2,1,2,1,2) - 四组的间距建议调一下,中间太近了
  4. 03:08:461 - 03:09:127 - 为什么空节奏,加圈map了吧

[Insane]
  1. 00:41:588 (1,2,3,4) - 重新考虑下节奏,这边突然从滑条变成单点反而变慢了,但是音乐没变慢,所以现在不妥
  2. 00:51:148 (2,3) - 和1/4一样的感觉,加大DS
  3. 01:24:444 (3,4,5,6,7) - 建议把01:24:115 (2,3) - 的ds搞得和后面五个一样
  4. 01:38:950 (3,4,5,6) - 这边属于略有些无脑的放4个对称滑条。。明显01:39:610 (5) - 开始和前面是分开的两组,这边NC也是,你需要01:39:610 (5,1) - 交换NC
    后面的问题也就比较重复了。。我觉得这个图的梗太频繁出现,01:26:423 (1,2,3) - 01:43:566 (1,2,3) - etc就几乎一模一样。。。可以多一点variety

总之结构上可以提高,你需要多摸图多做图,加油吧 :)
Jonarwhal
NM from the queue

[General]
  1. Disable the Widescreen Storyboard.
  2. Normal-Hitclap is too loud. Lower it by ~8dB.
[Easy]
  1. 00:12:920 - / 00:24:120 - the player just moves counter-clockwise for 12 seconds here, make the direction very for gameplay.
  2. 00:45:214 (4,1,2) - The direction change should be (4) -> (1) because of the more fluent sound from (1) -> (2).
  3. 01:02:357 - / 01:13:895 - similar to 00:12:920 - / 00:24:120 - here
  4. 00:54:774 (3,1) - make the turn slightly less sharp
  5. 02:21:807 (2,3) - Separate these sliders a bit more. The current seems a little inconsistent with you style.
  6. 03:22:209 (1) - This shape could be more attractive, 3 right angles almost never looks nice >>
[Normal]
  1. Fix blankets as you see fit.
  2. 00:00:920 (1,2) - The overlap could potentially make the spacing 00:02:520 (2,3) - here more confusing. I recommend using 1.00x between 00:00:920 (1,2) - these.
  3. 03:15:801 (1) - 3 45 degreee angles places like that doesn't look nice imo.
[Hard]
  1. Lower the SL to 4 so things like 02:59:720 (4,1) - this don't stack. When they stack, it can be confused for 1/2.
  2. 01:15:873 (3,4,5,6) - This plays too linear, and it doesn't look nice either.
  3. 01:27:412 (4,1) - Blanket? It looks a little unclean without it.
  4. 01:46:450 - The break drag is inconsistent.
  5. 03:01:368 (1) - I think this is missing a clap on its head.
Good Luck with the ranking~!!
Topic Starter
Ryuusei Aika

sahuang wrote:

M4M
My map: https://osu.ppy.sh/s/505415

[Easy]
  1. 03:15:801 - 红绿线使用相同音效组+音量,不然unrankable,其他diff也一样。嗨呀我忘记改前两个的设置了
  2. 00:02:520 (2,4) - stack
  3. 00:11:320 (4,1) - 这个形状实在是太难看。。改,改了
  4. 01:02:687 (3) - 对称
  5. 03:31:822 (2) - 莫名其妙的折返滑条后面折返以后一直到尾巴都没音,silent并没有什么用...这里是我想后面还有个逐渐减弱的音乐所以才用的折返滑条+最后silent避免太吵,这是主要原因,次要原因是不用的话后面要出一个break,我觉得那样不好
    排版明显可以再加强,很多地方滑条拉的太随意了,然后缺乏美感,节奏还不错。
    比如01:40:928 (1,2) - 就显得很难看,不是对称而且那个红点弄的2的形状很怪异。

[Normal]
  1. 00:00:920 (1,2) - DS什么回事........大意了,改了
  2. 01:34:994 (4,1,2) - DS乱了 ^
  3. 01:24:445 (3) - normal不建议用这样短的1/4折返
  4. 01:25:763 (2) - 这种东西红点可以删了,并没有什么用,还显得难看,不如和01:25:104 (1) - 一样
  5. 02:07:302 (1) - 也一样,类似的地方就不提了

[Hard]
  1. 01:15:873 (3,4,5,6) - 摆的太随机,建议有个形状好,改成直线了
  2. 01:34:994 (1,2,1) - 距离相同但是时间间隔差了好几倍,会造成读图问题。。别这么摆把1和2移下去了
  3. 02:15:214 (1,2,1,2,1,2,1,2) - 四组的间距建议调一下,中间太近了
  4. 03:08:461 - 03:09:127 - 为什么空节奏,加圈map了吧

[Insane]
  1. 00:41:588 (1,2,3,4) - 重新考虑下节奏,这边突然从滑条变成单点反而变慢了,但是音乐没变慢,所以现在不妥 改了下把红线都塞满了
  2. 00:51:148 (2,3) - 和1/4一样的感觉,加大DS
  3. 01:24:444 (3,4,5,6,7) - 建议把01:24:115 (2,3) - 的ds搞得和后面五个一样
  4. 01:38:950 (3,4,5,6) - 这边属于略有些无脑的放4个对称滑条。。明显01:39:610 (5) - 开始和前面是分开的两组,这边NC也是,你需要01:39:610 (5,1) - 交换NC滑条和nc都改了下
    后面的问题也就比较重复了。。我觉得这个图的梗太频繁出现,01:26:423 (1,2,3) - 01:43:566 (1,2,3) - etc就几乎一模一样。。。可以多一点variety
基本上把ez和nm里所有带红点不对称的滑条全部改掉了,然后把你提到的那个地方和几个平行滑条改了下摆法
总之结构上可以提高,你需要多摸图多做图,加油吧 :) 好,谢谢撒谎老爷指点

Jonawaga wrote:

NM from the queue

[General]
  1. Disable the Widescreen Storyboard. k
  2. Normal-Hitclap is too loud. Lower it by ~8dB. reduce 4db since -8db will make it nearly disappear
[Easy]
  1. 00:12:920 - / 00:24:120 - the player just moves counter-clockwise for 12 seconds here, make the direction very for gameplay. mmm changed but just cuz its a bit ugly
  2. 00:45:214 (4,1,2) - The direction change should be (4) -> (1) because of the more fluent sound from (1) -> (2).
    k
  3. 01:02:357 - / 01:13:895 - similar to 00:12:920 - / 00:24:120 - here so here i think its not a big problem cuz i dont want to make easy everywhere as simple head-to-tail shape, and the pattern here looks good to me
  4. 00:54:774 (3,1) - make the turn slightly less sharpk
  5. 02:21:807 (2,3) - Separate these sliders a bit more. The current seems a little inconsistent with you style. k
  6. 03:22:209 (1) - This shape could be more attractive, 3 right angles almost never looks nice true, changed
[Normal]
  1. Fix blankets as you see fit. ok hope now it will be better!
  2. 00:00:920 (1,2) - The overlap could potentially make the spacing 00:02:520 (2,3) - here more confusing. I recommend using 1.00x between 00:00:920 (1,2) - these.right i forgot to check ds......
  3. 03:15:801 (1) - 3 45 degreee angles places like that doesn't look nice imo. mmm but this shape seems good for me
[Hard]
  1. Lower the SL to 4 so things like 02:59:720 (4,1) - this don't stack. When they stack, it can be confused for 1/2. i think that hard players should be able/learn to read this kind of stack and imo i have no reason to change sl just for 2 objects
  2. 01:15:873 (3,4,5,6) - This plays too linear, and it doesn't look nice either. i think a linear shape fix the song quite well here
  3. 01:27:412 (4,1) - Blanket? It looks a little unclean without it. if i blanket then the visual ds will be broken...... but also moved 4 a little bit out
  4. 01:46:450 - The break drag is inconsistent. u mean the break isnt the same with other diff? but they are all start from 01:46:203 - and end at 01:56:752 - . maybe i dont understand what's your meaning here
  5. 03:01:368 (1) - I think this is missing a clap on its head. 1 doesnt have a crescendo beat so i dont emphasize 1, and as i arrange my hitsound like whistle-clap-whistle it will be quite weird if a put a clap here
Good Luck with the ranking~!!
thx for mod!!!
No_Gu
M4M from my queue

[Easy]
00:04:120 (3) - 下一点 touch bar了
00:29:720 (1) - 我个人可能更喜欢压在后面的finish音上
00:33:676 (1) - 你这边跟钢琴的话直接用default音效加whistle啊
01:59:390 (3) - NC
02:15:214 (1) - 挺突兀的
02:36:313 - 把break拉到这里
02:45:544 (1) - 删NC
02:55:434 (4) - 4加NC
03:31:822 (2) - 这里不适合slider

[Normal]
02:07:302 (1,2,3,4,5,6,1,2,3) - 虽然normal这样也是可以的但是以你前面的密度来说可能就不太合适了
02:34:335 (2,3,4,5,6) - 不如五角星
02:41:588 (1) - whistle不好听
02:44:225 (5) - NC应该在这里
02:52:796 (3) - 手滑了吧
03:05:983 (2) - spacing有问题
03:09:961 (4,5) - slider尾感觉没有什么很强的音 而且3/4也不是很适合normal
结尾这段我觉得可以加难一点

[Hard]
00:19:720 (6) - spacing
01:15:214 (2,3,4) - ^
01:19:829 (1,2,1,2,1,2) - 按节奏来说1和2之间不是很跳 2和1之间是跳,可以修一下
01:33:511 (2,3) - 其实flow不太顺 不过没有大碍
01:33:676 (3,4,1) - 一样的问题 这里不应该有跳
01:57:247 (2) - spacing
01:58:236 (2,3,4) - 我觉得挺误导的 这里
01:59:390 (1,1,1,1) - 这里也是 不应该overlap...你slider慢了DS应该对应加大点
02:07:302 (1,2) - 上面一样
02:16:698 (1,2) - 虽然这样打也没有问题但是还是不是很理解这里为什么变方向了
02:35:983 (1) - 其实真正的三联在后面。。这里我没听出1/4
02:46:862 (1) - 这段是不是突然跳大了点
03:09:961 (6) - 同 还是不懂这个压的什么音
还是最后这段对于hard来说可能太简单了点

[Aoi]
01:04:665 (2,3,1) - 排个直线更好吧
01:19:829 (1,2) - hard一样的问题。。为什么选了比较弱的那个音跳了呢
01:37:632 (3,4) - 这两个ctrl+g一下可能flow更好些
02:34:665 (1) - 这里3/4感觉不是很好 有点误导
02:36:148 (8) - 这个不如删掉然后把7变成slider

整体没什么大问题但是细节感觉做的不够好,比如slider的形状以及部分地方的flow..insane看起来就比较杂乱没什么规律
Topic Starter
Ryuusei Aika

No_Gu wrote:

M4M from my queue

[Easy]
00:04:120 (3) - 下一点 touch bar了 k
00:29:720 (1) - 我个人可能更喜欢压在后面的finish音上 压后边的话我觉得节奏会变得有点奇怪
00:33:676 (1) - 你这边跟钢琴的话直接用default音效加whistle啊 default的whistle那个哨声我觉得配钢琴太违和了
01:59:390 (3) - NC k
02:15:214 (1) - 挺突兀的 滑条中间音效没处理好......删了
02:36:313 - 把break拉到这里
02:45:544 (1) - 删NC
02:55:434 (4) - 4加NC 这里我觉得没必要,音乐和前面还是一体的没必要特意分开
03:31:822 (2) - 这里不适合slider 我觉得挺好的啊,刚好随人声

[Normal]
02:07:302 (1,2,3,4,5,6,1,2,3) - 虽然normal这样也是可以的但是以你前面的密度来说可能就不太合适了 这块跟01:19:829 (1,2,3,4,5) - 一样都是想强调那些鼓点
02:34:335 (2,3,4,5,6) - 不如五角星 我把5和6转上去了90度......这里要是放五角星就一直在左边转了有点挤
02:41:588 (1) - whistle不好听 依然是忘记删滑条中间的音效了......
02:44:225 (5) - NC应该在这里k
02:52:796 (3) - 手滑了吧 啊 移上去了
03:05:983 (2) - spacing有问题 改了
03:09:961 (4,5) - slider尾感觉没有什么很强的音 而且3/4也不是很适合normal 改成1/1了
结尾这段我觉得可以加难一点 鼓点太不规律了,要加难节奏会变得很奇怪也不方便打,就直接一个转盘带过了

[Hard]
00:19:720 (6) - spacing改了
01:15:214 (2,3,4) - ^ ^
01:19:829 (1,2,1,2,1,2) - 按节奏来说1和2之间不是很跳 2和1之间是跳,可以修一下 ok
01:33:511 (2,3) - 其实flow不太顺 不过没有大碍 这里我是为了做01:32:687 (3,1,2,3) - 稍微放弃了一下flow
01:33:676 (3,4,1) - 一样的问题 这里不应该有跳 缩了点距离
01:57:247 (2) - spacing
01:58:236 (2,3,4) - 我觉得挺误导的 这里 改了下拉开了
01:59:390 (1,1,1,1) - 这里也是 不应该overlap...你slider慢了DS应该对应加大点
02:07:302 (1,2) - 上面一样 这里我觉得没必要,因为这两个单点的时候背景音乐很轻,距离近点没关系
02:16:698 (1,2) - 虽然这样打也没有问题但是还是不是很理解这里为什么变方向了 只是觉得这样好玩
02:35:983 (1) - 其实真正的三联在后面。。这里我没听出1/4 这里音乐有个颤音所以我才用了个1/4折返
02:46:862 (1) - 这段是不是突然跳大了点 ......是,改了
03:09:961 (6) - 同 还是不懂这个压的什么音 也改了
还是最后这段对于hard来说可能太简单了点 理由还是跟normal一样

[Aoi]
01:04:665 (2,3,1) - 排个直线更好吧 既然nc了我觉得拐个角好点
01:19:829 (1,2) - hard一样的问题。。为什么选了比较弱的那个音跳了呢 改了下
01:37:632 (3,4) - 这两个ctrl+g一下可能flow更好些 ok
02:34:665 (1) - 这里3/4感觉不是很好 有点误导 我觉得这里快的滑条用个3/4比用1/2衔接要好,不然显得有点空
02:36:148 (8) - 这个不如删掉然后把7变成slider 因为我比较想保持这里是连续跳所以就直接把8删了,7没改为了保证breaktime一致加成了9连跳.....

整体没什么大问题但是细节感觉做的不够好,比如slider的形状以及部分地方的flow..insane看起来就比较杂乱没什么规律 我觉得没什么规律比较好吧,不过形状和flow我之后会注意
thx for mod!!! :D
Lilyanna
Hi m4m from my queue

easy :

01:17:192 (2) - nc
01:22:467 (4) - nc stay consistent with nc
01:43:566 (3) - nc
02:02:027 (3,4,1) - not consistent spacing it goes from 1.00 to 0.45 this can be confusing for new players
02:02:027 (3) - nc every 2 downbeats
02:09:939 (4) - ok i wont point nc again xd
03:15:803 - maybe lower more the volume
03:39:031 (1) - can end spinner here 03:44:639 -

normal :

make consistent nc
00:26:520 (1) - maybe make a slider art with less sharped angles its rly soft sound i think wavy slider may give a better flow
01:22:467 (1,2,3,4,1,2) - avoid these in normal specialy at high bpm also doesnt look clean
02:11:258 (1) - maybe remove the spinner in little to short also the recovery time doesnt seem enough in this bpm
if u remove it start mapping here 02:12:577 - with a 1/1 slider
03:08:627 (2,3,4) - not consistent ds from 1.0 to 1.20 and then 0.9 fix consistency
03:39:031 (1) - same for easy the spinner can stop lot sooner

hard :

01:19:500 (6,1) - the bigger spacing should be between these to emphasize the strong beat her 01:19:829 (1) - not between these 01:19:170 (5,6) -
02:10:600 (1,2,3,4) - imo this seem incomfortable to read maybe change to two 1/2 sliders or maybe just me not used to fast songs xd
02:11:258 (1,2) - i dont hear any 1/16 idk where that revers is snapped xd i hear this
also this 02:11:258 (1,2) - sound differnt than this 02:11:917 (3,4) - so maybe mapping them differntly flow better
03:31:822 (1) - maybe remove the repeat
03:39:031 (1) - spinner ^ if u changed on other diff change all

im sorry cant mod insanes specialy and this high bpm but solid set xd I hope i helped Good luck!

my map : https://osu.ppy.sh/s/496096
u can mod as much i did x)
Topic Starter
Ryuusei Aika

Lilyanna wrote:

Hi m4m from my queue

easy :

01:17:192 (2) - nc here as there is only 2 notes so id like to make those 2 vocals as an ensemble
01:22:467 (4) - nc stay consistent with nc k
01:43:566 (3) - nc k
02:02:027 (3,4,1) - not consistent spacing it goes from 1.00 to 0.45 this can be confusing for new players k fixed
02:02:027 (3) - nc every 2 downbeats k
02:09:939 (4) - ok i wont point nc again xd i know...;w;
03:15:803 - maybe lower more the volume k reduced to 17% for all diff
03:39:031 (1) - can end spinner here 03:44:639 - true, make them stop at 03:43:838 -

normal :

make consistent nc deleted two "5" hope now its better xd
00:26:520 (1) - maybe make a slider art with less sharped angles its rly soft sound i think wavy slider may give a better flow imo that slider is wavy enough
01:22:467 (1,2,3,4,1,2) - avoid these in normal specialy at high bpm also doesnt look clean k changed second 1~2 to slider
02:11:258 (1) - maybe remove the spinner in little to short also the recovery time doesnt seem enough in this bpm
if u remove it start mapping here 02:12:577 - with a 1/1 slider but it seems that in normal there must have >=2 white line enter a spinner and next object...... anyway thx for reminding me
03:08:627 (2,3,4) - not consistent ds from 1.0 to 1.20 and then 0.9 fix consistency fixed
03:39:031 (1) - same for easy the spinner can stop lot sooner same as easy

hard :

01:19:500 (6,1) - the bigger spacing should be between these to emphasize the strong beat her 01:19:829 (1) - not between these changed01:19:170 (5,6) -
02:10:600 (1,2,3,4) - imo this seem incomfortable to read maybe change to two 1/2 sliders or maybe just me not used to fast songs xdi think this part is ok for hard players as the ds is constantly arranged so the 4 1/2 notes here will not be quite difficult
02:11:258 (1,2) - i dont hear any 1/16 idk where that revers is snapped xd i hear this there isnt 1/16 u can here 4 groups of 1/6 drum beats here so i use 4/6 reverse here
also this 02:11:258 (1,2) - sound differnt than this 02:11:917 (3,4) - so maybe mapping them differntly flow better i think it's ok for now and i dont want to use 1/6 notes in a hard diff
03:31:822 (1) - maybe remove the repeat i use a reverse here to show a increasing/decreasing vocal here so i think its ok
03:39:031 (1) - spinner ^ if u changed on other diff change all yea

im sorry cant mod insanes specialy and this high bpm but solid set xd I hope i helped Good luck!
nvm and thx for mod and star!!!

my map : https://osu.ppy.sh/s/496096
u can mod as much i did x)
well i may mod ur map tomorrow since i dont have enough time today... ;w;
Nickelony


Hi! M4M here! :)

[Easy]

00:42:906 (1) - maybe flip this slider like this: https://puu.sh/reAyU.png
01:04:005 (1) - the 2nd curve doesn't look good. maybe do this: https://puu.sh/reAIB.png or just a simple round slider.
02:43:566 (4,1) - blanket maybe?
03:07:961 (1,2) - ^ somehow? cuz this doesn't look that good

Amazing diff! :D

[Normal]

02:23:785 (3) - curve is waaay too soft, make it sharper: https://puu.sh/reBak.png
03:05:324 (1) - looks like a broken slider, do it like this: https://puu.sh/reBeC.png
03:09:961 (4) - blanket to this: 03:09:294 (3)

I have no words. Ultra amazing diff! :D

[Hard]

00:08:920 (2) - the 2nd curve is useless imo.
02:54:115 (2) - ^
00:38:291 (3) - slightly softer curve here.
00:42:906 (1,2) - ^
01:19:829 (1) - ^
00:49:500 (1) - sharper curve here?
01:43:566 (1) - ^
01:44:225 (3) - ^
02:44:225 (1) - ^ not sure about that.
02:47:522 (3,4) - don't you think those curves are too sharp? maybe make them soft like this one: 02:48:840 (3)
03:02:687 (1) - the 2nd curve looks just bad, do it like this: https://puu.sh/reBPY.png

damn, it's getting even better from diff to diff :)

[Aoi]

00:36:643 (2) - this circle is too far off the grid

I can't really find any problems in this diff :)

That's all.

Good Luck! :)
Topic Starter
Ryuusei Aika

Nickelony wrote:



Hi! M4M here! :)

[Easy]

00:42:906 (1) - maybe flip this slider like this: https://puu.sh/reAyU.png good idea
01:04:005 (1) - the 2nd curve doesn't look good. maybe do this: https://puu.sh/reAIB.png or just a simple round slider. mmm changed it to a v-shape slider
02:43:566 (4,1) - blanket maybe? theres not a blanket just a head-to-tail arrangement xd
03:07:961 (1,2) - ^ somehow? cuz this doesn't look that good i think its ok
Amazing diff! :D

[Normal]

02:23:785 (3) - curve is waaay too soft, make it sharper: https://puu.sh/reBak.png k
03:05:324 (1) - looks like a broken slider, do it like this: https://puu.sh/reBeC.pngk
03:09:961 (4) - blanket to this: 03:09:294 (3) k why not xd

I have no words. Ultra amazing diff! :D

[Hard]

00:08:920 (2) - the 2nd curve is useless imo. true lol
02:54:115 (2) - ^ ^
00:38:291 (3) - slightly softer curve here. k
00:42:906 (1,2) - ^ ^
01:19:829 (1) - ^^
00:49:500 (1) - sharper curve here? imo that is fine
01:43:566 (1) - ^ ^
01:44:225 (3) - ^ ^
02:44:225 (1) - ^ not sure about that. well make a blanket here lol
02:47:522 (3,4) - don't you think those curves are too sharp? maybe make them soft like this one: 02:48:840 (3) k
03:02:687 (1) - the 2nd curve looks just bad, do it like this: https://puu.sh/reBPY.png 2nd good idea!

damn, it's getting even better from diff to diff :)

[Aoi]

00:36:643 (2) - this circle is too far off the grid k moved down a little bit

I can't really find any problems in this diff :)

That's all.

Good Luck! :)
thx for mod!!!
Ayyri

Neanmoins wrote:

Ready for (much more) mod / BN check

Hmm.

I'll probably look at this later due to Noffy's request to do so.
Noffy
Hi, you asked me to mod your map, but I couldn't really find anything in it, and personally feel it is pretty high quality.

[General]

Except the background

I used tineye to perform a reverse image search on the picture used, and found a SUPER HD image, then scaled it down, and did a thing or two.
It was apparently a scan of a magazine or the like, as there were clear lines of texture, which are still a bit visible. But this is overall far higher quality than the bg currently being used.
I highly reccomend changing to this :)

I mostly am here becuase the low quality background bothered me a lot so no kds please

[Easy]
03:10:377 (1) - Would be better if it ended on the same place the red timing point is at, as that's where the drum is.

[Normal]
02:52:796 (3) - Why is this slider extended to the blue tick when other sliders are not? I don't hear anything to justify that difference.

[Aoi]
03:38:931 (1,1) - I can understand what this is mapped to, but at this point the song is so quiet you can hardly hear it without tripling the volume that was comfortable for listening to the rest of the song to. Please consider removing. The same goes for the spinners at this time in the other difficulties.
Topic Starter
Ryuusei Aika

Ayyri wrote:

Neanmoins wrote:

Ready for (much more) mod / BN check

Hmm.

I'll probably look at this later due to Noffy's request to do so.
Thanks! Hope u will like my map and this song xd

Noffy wrote:

Hi, you asked me to mod your map, but I couldn't really find anything in it, and personally feel it is pretty high quality.

[General]

Except the background

I used tineye to perform a reverse image search on the picture used, and found a SUPER HD image, then scaled it down, and did a thing or two.
It was apparently a scan of a magazine or the like, as there were clear lines of texture, which are still a bit visible. But this is overall far higher quality than the bg currently being used.
I highly reccomend changing to this :) k thanks!!!

I mostly am here becuase the low quality background bothered me a lot so no kds please

[Easy]
03:10:377 (1) - Would be better if it ended on the same place the red timing point is at, as that's where the drum is. oops right...... i forgot to snap it to the red timing line lol

[Normal]
02:52:796 (3) - Why is this slider extended to the blue tick when other sliders are not? I don't hear anything to justify that difference. also my bad...

[Aoi]
03:38:931 (1,1) - I can understand what this is mapped to, but at this point the song is so quiet you can hardly hear it without tripling the volume that was comfortable for listening to the rest of the song to. Please consider removing. The same goes for the spinners at this time in the other difficulties. sry but since i reduced the volume to 10% here so i think the slider fix the song well and will give it a nice end, better to the spinners. i want to use at least 1 pattern in this song at the end so i choose the highest diff and draw a star here. anyway, "draw a star" itself a more comfortable way to enjoy the end then a long spinner imo.ok i deleted it as many people pointed out thats not a good choice lol
thx for mod and especially the hd picture!!!!
SnowNiNo_

M4M
  • [Easy]
  1. 00:32:357 - 加個3/1滑條八
  2. 01:23:785 (3,1) - 應該要是x1.0 ds
  3. 02:16:533 (2,3) - 建議改得跟02:15:214 (1) - 一樣 因為音樂是相同的 用同樣結構比較合
  4. 03:06:313 (2,1) - 應該要是x1.0 ds, easy diff 的 ds 要固定
  5. 03:09:961 - 少whistle
  • [Normal]
  1. 00:32:357 - 加個滑條八..
  2. 00:41:588 (1) - 不用nc
  3. 00:54:774 (3,1) - ds修一下
  4. 01:34:335 (3) - 建議nc 畢竟有特別的音
  5. 01:43:566 (1,2,3,4) - 這邊的音應該是這樣
  6. 02:02:027 (1,2,1) - 這邊也要保持X1.0ds
  7. 02:12:577 - 加個1/1
  8. 02:23:621 (2,3) - 沒stack好
  9. 02:54:774 (2) - 應該nc在這而不是02:54:115 (1) -
  10. 03:00:544 (2,3) - 我建議這邊也stack起來, 跟其他一樣 比較整合
  • [Hard]
  1. 00:40:269 - 這邊1/1的spacing拉開一點 很容易誤讀成1/2
  2. 01:04:005 (2) - 應該nc在這而不是01:04:335 (1) -
  3. 01:04:005 - 1/1一樣拉開一點
  4. 02:04:994 (2,3,4) - finish很吵=w= 而且不必要
  5. 02:11:093 (4,1) - ds也改成x1.3八
  • [Aoi]
  1. 01:04:994 (3,1) - consist the spacing
  2. 01:44:884 (4) - 02:56:093 (5) - 應該要nc
  3. 03:08:294 (2,3) - spacing條一下 這邊太小了
  4. 03:09:961 (6) - 應該要nc在這 不是03:10:377 (1) -
gl
Topic Starter
Ryuusei Aika

SnowNiNo_ wrote:


M4M
  • [Easy]
  1. 00:32:357 - 加個3/1滑條八 easy不是滑条物件之间要隔4根白线吗
  2. 01:23:785 (3,1) - 應該要是x1.0 ds 我怎么记得这种隔了3根白线的ds没有硬性要求.....之前好像也没人提出来,我看看后面要是还有人说我就改吧
  3. 02:16:533 (2,3) - 建議改得跟02:15:214 (1) - 一樣 因為音樂是相同的 用同樣結構比較合 好,改了下排版
  4. 03:06:313 (2,1) - 應該要是x1.0 ds, easy diff 的 ds 要固定 跟上面那里一样
  5. 03:09:961 - 少whistle 加上了
  • [Normal]
  1. 00:32:357 - 加個滑條八.. normal不是滑条物件之间要隔俩白线吗
  2. 00:41:588 (1) - 不用nc ok
  3. 00:54:774 (3,1) - ds修一下 ok
  4. 01:34:335 (3) - 建議nc 畢竟有特別的音 NM里我还是想尽量保证nc在每个小节都是一样的,而且我个人觉得改不改没有什么差别
  5. 01:43:566 (1,2,3,4) - 這邊的音應該是這樣 true, 改了
  6. 02:02:027 (1,2,1) - 這邊也要保持X1.0ds 就还是保留nm里的观点......
  7. 02:12:577 - 加個1/1 就还是跟一开始那里一样的理由
  8. 02:23:621 (2,3) - 沒stack好 改了
  9. 02:54:774 (2) - 應該nc在這而不是02:54:115 (1) - true
  10. 03:00:544 (2,3) - 我建議這邊也stack起來, 跟其他一樣 比較整合
  • [Hard]
  1. 00:40:269 - 這邊1/1的spacing拉開一點 很容易誤讀成1/2
  2. 01:04:005 (2) - 應該nc在這而不是01:04:335 (1) - 这里我是想保持那个相同结构都1-2-1-2所以才这么设的,我最高难度里相同部分也是这么处理的
  3. 01:04:005 - 1/1一樣拉開一點 稍微变了下,我觉得这地方间距还好
  4. 02:04:994 (2,3,4) - finish很吵=w= 而且不必要 改成了普通的设法
  5. 02:11:093 (4,1) - ds也改成x1.3八 因为这里有nc所以我觉得还好
  • [Aoi]
  1. 01:04:994 (3,1) - consist the spacing 这里我是刻意拐开的,想让下面那仨滑条和之后的123的位置对一下
  2. 01:44:884 (4) - 02:56:093 (5) - 應該要nc ok
  3. 03:08:294 (2,3) - spacing條一下 這邊太小了 3和4稍微拉开了点,但是滑条方向我想保持就现在这样
  4. 03:09:961 (6) - 應該要nc在這 不是03:10:377 (1) - 改了
gl
thx for mod!!!!!
Sotarks
Aoi
- 00:26:320 (1) - I really expected a better slider art for this than a lame "m" form xd
- 01:28:401 (3) - If it was me i wouldn't overlap like that, really visible in game..
- 01:30:379 (1) - really bad anti-flow and emphasis here, i would change the shape of this slider.
- 02:07:137 (4) - Hitsound missing ?
- 02:36:313 (1) - reduce spacing for this one, that note doesn't need so much emphasis imo. try to put it 312|160
- 03:39:031 (1) - really hard to follow that shape lol

sorry couldn't find much, 'cause i don't really agree with your mapping style here but it's okay so w/e
gl with this~
Yohanes
Hi! m4m from my Q

Aoi
For me personally, I think the slider velocity is too low, but whatever
- 00:34:665 (3,4,5,1) - How about something like this for better flow? https://osu.ppy.sh/ss/6146203
- 00:42:906 (1) - Move it around 248|48 for better emphasis the cymbal
- 00:43:401 (3,4) - This doesn't flow very well to be honest. By the way the slider curved, player are expecting to have a downwards movement onto the next note instead of upward movement. This will possibly break the flow. Simplest fix is reversing the slider's curve orientation like this https://osu.ppy.sh/ss/6146279
- 00:47:192 (1,2) -, 00:53:456 (1,2) - same problem ^
- 00:47:522 (2,3) - This one in particular, you can try to Ctrl+G it? It will flows better that way
- 00:53:126 (4) - Break this into two circle and put jumps between them will emphasise the music better http://puu.sh/rj1fe/d2f69ab021.jpg
- 01:04:005 (2,1) - Antijumps between these feels a little awkward. I perosnally would stack all of 01:04:335 (1,2,3) - and put it further from previous note https://osu.ppy.sh/ss/6146331
- 01:08:456 (2) - I find it a little bit weird that you suddenly following vocal, and ignore the beat on 01:08:621 - that you've always mapped previously. I suggest you to change it into circle + 1/2 slider instead http://puu.sh/rj1yw/82583751f7.jpg
- You're following guitar the entire 01:14:555 (1,2,3,4,5) -, but suddenly switch to following vocal on 01:16:862 (6,7,1) - which may threw player off. I would highly recommend you to change 01:16:862 (6,7) - into 1/2 slider instead http://puu.sh/rj1H0/f8be4813e5.jpg
- 01:19:500 (6,7) - same, even though it's not as bad as before because the vocal is really strong on this one
- 01:24:445 (3,4,5,6,7) - too cramped imo LOL try to space them alittle bit more if you feel like it :D
- 01:43:566 (1,1,1) - rotate the first two little bit more for smoother flow https://osu.ppy.sh/ss/6146434
- 01:44:884 (1) - put it around 405|235 for cleaner looks
- 02:08:126 (2) - why don't you put it on 02:08:785 (1) - tail? like you did on all other
- 02:34:005 (1,1,1) - the spacing difference is so big while there're no significant difference on the music, try to make it like this https://osu.ppy.sh/ss/6146485
- 03:00:049 (1,2) - same problem with what I mentioned before
- Wow, the timing difference is too sudden on 03:09:961 -. That will make 03:10:377 (2,3) - really hard to hit correctly. I know this was a sloppy solution, but I would rather put two reverses on 03:09:961 (1) - and delete 03:10:377 (2,3) -
That star on the end lol

Hard
Nice diff! Even though this is more like a light insane instead of hard lol
- 01:16:862 (6,7) - same thing as Aoi diff
- 01:57:906 (1,2,3,4,5,6,1) - try this rhythm instead, it will fits the drum sound better. Remember, it's gennereally better to map the head of a slider on a stronger sound (usually white tick) http://puu.sh/rj3ct/6f8bd92a3d.jpg
- Because 02:16:698 (1,2) - has different direction compared to others, better ctrl+g 02:15:709 (1,2) - for consistency

I did take a look at Easy and Normal diff, and I think they're alright
The difference between Normal and Hard is quite big though, I think you'll need 1 more difficulty to close the gap between Normal and Hard

Thats all from me, Good Luck! :D
Topic Starter
Ryuusei Aika

Sotarks wrote:

Aoi
- 00:26:320 (1) - I really expected a better slider art for this than a lame "m" form xd for me now i cant make any more incredible pattern than a lame M ;w;
- 01:28:401 (3) - If it was me i wouldn't overlap like that, really visible in game.. i think its just ok and have no influence on the flow
- 01:30:379 (1) - really bad anti-flow and emphasis here, i would change the shape of this slider. do something different (not on the slider 1 but 3 and 4)
- 02:07:137 (4) - Hitsound missing ? nope cuz the guitar is just on 02:05:983 (1,2,3,4,1,2,3) - but not 4
- 02:36:313 (1) - reduce spacing for this one, that note doesn't need so much emphasis imo. try to put it 312|160 ok
- 03:39:031 (1) - really hard to follow that shape lol ok just changed it to a spinner

sorry couldn't find much, 'cause i don't really agree with your mapping style here but it's okay so w/e
gl with this~
thx for mod!!!

Yohanes wrote:

Hi! m4m from my Q

Aoi
For me personally, I think the slider velocity is too low, but whatever i like to use 1.6x xd
- 00:34:665 (3,4,5,1) - How about something like this for better flow? https://osu.ppy.sh/ss/6146203 ok
- 00:42:906 (1) - Move it around 248|48 for better emphasis the cymbal ok
- 00:43:401 (3,4) - This doesn't flow very well to be honest. By the way the slider curved, player are expecting to have a downwards movement onto the next note instead of upward movement. This will possibly break the flow. Simplest fix is reversing the slider's curve orientation like this https://osu.ppy.sh/ss/6146279 ok
- 00:47:192 (1,2) -, 00:53:456 (1,2) - same problem ^ ^
- 00:47:522 (2,3) - This one in particular, you can try to Ctrl+G it? It will flows better that way ok and do some other changes
- 00:53:126 (4) - Break this into two circle and put jumps between them will emphasise the music better http://puu.sh/rj1fe/d2f69ab021.jpg there is just one strong beat at 00:53:126 - so i think just make there clickable is ok and also as 00:53:291 - has nearly no sounds so i prefer to not put anything here
- 01:04:005 (2,1) - Antijumps between these feels a little awkward. I perosnally would stack all of 01:04:335 (1,2,3) - and put it further from previous note https://osu.ppy.sh/ss/6146331 good idea
- 01:08:456 (2) - I find it a little bit weird that you suddenly following vocal, and ignore the beat on 01:08:621 - that you've always mapped previously. I suggest you to change it into circle + 1/2 slider instead http://puu.sh/rj1yw/82583751f7.jpg ok
- You're following guitar the entire 01:14:555 (1,2,3,4,5) -, but suddenly switch to following vocal on 01:16:862 (6,7,1) - which may threw player off. I would highly recommend you to change 01:16:862 (6,7) - into 1/2 slider instead http://puu.sh/rj1H0/f8be4813e5.jpgi think here is just ok cuz that kind of reading should have no problem with a insane player and as the music is quiet enough, i want to make those vocal both clickable here
- 01:19:500 (6,7) - same, even though it's not as bad as before because the vocal is really strong on this one^
- 01:24:445 (3,4,5,6,7) - too cramped imo LOL try to space them alittle bit more if you feel like it :D nooooooo i just put them like it i think its just interesting and i think that part is not quite hard cuz the ds is so slow that we can ignore them
- 01:43:566 (1,1,1) - rotate the first two little bit more for smoother flow https://osu.ppy.sh/ss/6146434i just decided to make something different here ;w; but anyway thx for advice
- 01:44:884 (1) - put it around 405|235 for cleaner looks ^ also thx for advice xd
- 02:08:126 (2) - why don't you put it on 02:08:785 (1) - tail? like you did on all other here id like to put 02:08:126 (2,2,2) - on a line so i didnt stack here
- 02:34:005 (1,1,1) - the spacing difference is so big while there're no significant difference on the music, try to make it like this https://osu.ppy.sh/ss/6146485i want to make those sliders' tail on a straight line so no change (also i think now they look better)
- 03:00:049 (1,2) - same problem with what I mentioned before
- Wow, the timing difference is too sudden on 03:09:961 -. That will make 03:10:377 (2,3) - really hard to hit correctly. I know this was a sloppy solution, but I would rather put two reverses on 03:09:961 (1) - and delete 03:10:377 (2,3) - just changed 2 into sliders and delete 3
That star on the end lol i deleted it now as many people pointed out that is not a good choice lol

Hard
Nice diff! Even though this is more like a light insane instead of hard lol
- 01:16:862 (6,7) - same thing as Aoi diff so same reason here
- 01:57:906 (1,2,3,4,5,6,1) - try this rhythm instead, it will fits the drum sound better. Remember, it's gennereally better to map the head of a slider on a stronger sound (usually white tick) http://puu.sh/rj3ct/6f8bd92a3d.jpg do sth different
- Because 02:16:698 (1,2) - has different direction compared to others, better ctrl+g 02:15:709 (1,2) - for consistency here i want to arrange 02:15:214 (1,2,1,2,1,2,1,2) - each 1 is lower then the previous 2 since imo this flow is better so id like to keep that

I did take a look at Easy and Normal diff, and I think they're alright
The difference between Normal and Hard is quite big though, I think you'll need 1 more difficulty to close the gap between Normal and Hard mmm i think its ok cuz hard does have a hard icon but i will be awared next time xd

Thats all from me, Good Luck! :D
thx for mod and especially those useful pictures!!!!
kanor
[Normal]
02:57:906 (2,3) - DS 问题

[Hard]
01:13:895 (3,4,1) - 这个小跳有点突然,在hard里有点难
01:15:873 (3,4,5,6) - 这一段移动要求有点太高了,而且这里曲子也不是特别激昂的部分,突然这么大的位移感觉有点不合曲
02:16:698 (1,2) - 这里ctrl+G更舒服,而且你和下一个NOTE隔了1/1,反选一下DS更合理一点
02:47:522 (3,4,1) - flow不好,ctrl+G一下,然后顺时针转30°左右更顺手
03:01:203 - 这里这个音不要漏比较好
03:28:618 (1,2,1) - 这里DS突然拉得这么大,不舒服
没什么大问题,挺好的,就是01:25:763 (3,4) - 这种逆flow的最好不要滥用,偶尔用一下可以有奇效,但是用多了总感觉打起来不顺手
[Aoi]
00:42:906 (1,2,3,4,5) - 123是逆时针的flow,345却变成了顺时针,同一个NC里面最好就尽量保持同一个趋势的flow比较好,频繁地变会觉得很卡手
01:04:665 (2,2) - 如果你要叠,可以叠得更好一点
01:08:456 (2,3) - 这里的跳不合适,相比于之前这里的曲子不算激昂,这个跳太突然了,3反选一下舒服很多
01:22:467 (1,2,3,4,5,6,7,8,1) - 最后那个1放得突然,如果你打算放跳的话可以把三角形的DS越拉越大,这样就不会特别突兀
01:33:676 (3) - ctrl+G flow
01:35:654 (1,2,3) - 1和2的blanket还可以更好,3的话反选一下打起来更舒服
01:56:752 (1,2,3,4,1) - flow不舒服
02:06:643 (1,2,3,4) - 可以拉大一点,比如1.1-1.3
02:07:632 (2,2,2) - 全部放到02:09:115 (2) - 大概好点
02:09:280 (1,2) - 这种逆flow太违和了......
02:13:236 (3,4) - 这两个分别反选一下可以得到更好的flow,但是后面那四个滑条的flow你最好再改改
02:18:181 (2,4) - 分别反选
02:36:148 (8) - 这个因为没音可以不map,02:36:313 (1) - 可以半叠在02:35:983 (7) - 上
02:44:884 (3,4) - 直接反选
02:53:950 (2,3) - 大跳不合理
03:28:618 (2,3,4,5) - nice star><

GL :)
Topic Starter
Ryuusei Aika

kanor wrote:

[Normal]
02:57:906 (2,3) - DS 问题 ......好的

[Hard]
01:13:895 (3,4,1) - 这个小跳有点突然,在hard里有点难 把1移上去了
01:15:873 (3,4,5,6) - 这一段移动要求有点太高了,而且这里曲子也不是特别激昂的部分,突然这么大的位移感觉有点不合曲 改成跟后面那一块差不多了
02:16:698 (1,2) - 这里ctrl+G更舒服,而且你和下一个NOTE隔了1/1,反选一下DS更合理一点 ok
02:47:522 (3,4,1) - flow不好,ctrl+G一下,然后顺时针转30°左右更顺手 ok
03:01:203 - 这里这个音不要漏比较好 这里我想跟前面保持相同的节奏,就不动了
03:28:618 (1,2,1) - 这里DS突然拉得这么大,不舒服 把2删了
没什么大问题,挺好的,就是01:25:763 (3,4) - 这种逆flow的最好不要滥用,偶尔用一下可以有奇效,但是用多了总感觉打起来不顺手......好,我看看后面能不能再改一下
[Aoi]
00:42:906 (1,2,3,4,5) - 123是逆时针的flow,345却变成了顺时针,同一个NC里面最好就尽量保持同一个趋势的flow比较好,频繁地变会觉得很卡手 删了2把1改折返了
01:04:665 (2,2) - 如果你要叠,可以叠得更好一点 。大意了
01:08:456 (2,3) - 这里的跳不合适,相比于之前这里的曲子不算激昂,这个跳太突然了,3反选一下舒服很多ok
01:22:467 (1,2,3,4,5,6,7,8,1) - 最后那个1放得突然,如果你打算放跳的话可以把三角形的DS越拉越大,这样就不会特别突兀
01:33:676 (3) - ctrl+G flow ok
01:35:654 (1,2,3) - 1和2的blanket还可以更好,3的话反选一下打起来更舒服 ok
01:56:752 (1,2,3,4,1) - flow不舒服 改了,好像是跟之前hard里一样的问题......
02:06:643 (1,2,3,4) - 可以拉大一点,比如1.1-1.3 可以,x了1.2
02:07:632 (2,2,2) - 全部放到02:09:115 (2) - 大概好点 感觉全摆到那里就太无聊了才这么玩了一下
02:09:280 (1,2) - 这种逆flow太违和了...... 这个我先保留下意见,我自己打了很多遍感觉都还好,看后面还有没有人说
02:13:236 (3,4) - 这两个分别反选一下可以得到更好的flow,但是后面那四个滑条的flow你最好再改改 好.....希望我改得没问题
02:18:181 (2,4) - 分别反选 ok
02:36:148 (8) - 这个因为没音可以不map,02:36:313 (1) - 可以半叠在02:35:983 (7) - 上 叠了,然后把7改了个1/2带过去了
02:44:884 (3,4) - 直接反选 改了
02:53:950 (2,3) - 大跳不合理 这里我和02:54:610 (4,1) - 都是一样的想法,我觉得这样分一下应该可以有
03:28:618 (2,3,4,5) - nice star>< thx xd

GL :)
thx for mod!!!!!!
尤其是好多flow的地方对我这种flow好不好=自己能不能打的人来说帮助太大了
Plaudible
NM from my queue! (^_^)/

Just doing Hard/Aoi, seems this has been modded quite a bit so I'm going to assume the previous two difficulties are fairly good to go.


Hard

  • 00:04:120 (3,4,2) - Gonna be honest with these, hard curved anchor sliders like this never really look aesthetically pleasing. The softer ones at 00:20:120 (1,2) are a little more appropriate.

    00:26:120 (5,1) - It'd be just fine to stack these if you'd like, the overlap doesn't feel necessary.

    00:57:082 (4,1) - There's a really drastic flow change here, and it's not really justified, even with the vocal change, since you don't do that in other parts of the song.

    01:15:214 (2,3,4,5,6) - Really inconsistent spacing? :(

    01:30:379 (1,2,3,4,1) - Good structure and flow, nicely done

    01:43:566 (1,2,3,4,1) - From a visual perspective this looks kinda silly. Change up the sliders a bit :)

    01:45:379 (2,3,1) - Stack these so that if they were all together, they'd look like a triple (if that makes sense)

    02:14:884 (1,2,1,2,1,2) - I personally feel that the spacing here is a bit weird to read, since they're fairly close to each other. 02:16:863 (2,1) Are spaced more appropriately, as is the next jump pattern.

    I feel your slider art is a bit lackluster around the song, especially in the ending. I disagree with hard anchor point straight sliders personally, but it's your choice. Play around with them a bit more! Have some fun, do maybe things like this: http://puu.sh/rlTHb/70c678d349.jpg

Aoi

  • 00:20:120 (1,2,3,4) - Drastically larger spacing compared to the rest of the intro, what for?

    00:26:120 (5,1) - If you took advice for last one, stack these~

    00:26:320 (1) - Also, this looks very off. Could you use grid snap and make it perfect in a straight setting, then rotate it to where you need it to be instead?

    00:42:082 (3,6) - Honestly, these feel really weird without hitsounds. If the song doesn't warrant a stack, don't map one! I'd just do a slider.

    01:59:060 (4,5,1,1) - This is painful to look at. The overlaps are okay later on, but this just looks awful. Maybe curve 01:58:071 (1,2), straighten 01:58:730 (3,4), and angle 01:59:390 (1) further upwards. If not, just change it so they don't overlap so much, it looks really bad.

    02:06:313 (3,4,1) - Flow here is a bit off. I'd just change the second pattern altogether.

    03:10:377 (2) - Space this out more. It's way too close for the song's current mood still, even if the tempo is slowing.
Overall not a bad set! Some structural issues though IMO throughout the map, with some poor overlaps and such. I suggest changing the AR to 3 and then going through your maps to see if you can improve aesthetics. Good luck~
Topic Starter
Ryuusei Aika

Plaudible wrote:

NM from my queue! (^_^)/

Just doing Hard/Aoi, seems this has been modded quite a bit so I'm going to assume the previous two difficulties are fairly good to go.


Hard

  • 00:04:120 (3,4,2) - Gonna be honest with these, hard curved anchor sliders like this never really look aesthetically pleasing. The softer ones at 00:20:120 (1,2) are a little more appropriate. k changed like 00:20:120 (1,2) - xd

    00:26:120 (5,1) - It'd be just fine to stack these if you'd like, the overlap doesn't feel necessary. i dont stack them just because with a stack the shape of 1 would not look quite symmetry

    00:57:082 (4,1) - There's a really drastic flow change here, and it's not really justified, even with the vocal change, since you don't do that in other parts of the song. true, changed

    01:15:214 (2,3,4,5,6) - Really inconsistent spacing? :( just make them visually the same ds (even not exactly) since if i keep 0.78x here that would looks quite weird

    01:30:379 (1,2,3,4,1) - Good structure and flow, nicely done thx xd

    01:43:566 (1,2,3,4,1) - From a visual perspective this looks kinda silly. Change up the sliders a bit :) mmm but i think those sliders are just ok for me

    01:45:379 (2,3,1) - Stack these so that if they were all together, they'd look like a triple (if that makes sense) sry i dont get ur point..... i do stack them

    02:14:884 (1,2,1,2,1,2) - I personally feel that the spacing here is a bit weird to read, since they're fairly close to each other. 02:16:863 (2,1) Are spaced more appropriately, as is the next jump pattern.i think since there is an enough time space enter each jumps so that would not be quite hard to hard players

    I feel your slider art is a bit lackluster around the song, especially in the ending. I disagree with hard anchor point straight sliders personally, but it's your choice. Play around with them a bit more! Have some fun, do maybe things like this: http://puu.sh/rlTHb/70c678d349.jpg k looks good

Aoi

  • 00:20:120 (1,2,3,4) - Drastically larger spacing compared to the rest of the intro, what for? reduced ds between 1 and 2

    00:26:120 (5,1) - If you took advice for last one, stack these~ same as before

    00:26:320 (1) - Also, this looks very off. Could you use grid snap and make it perfect in a straight setting, then rotate it to where you need it to be instead? k fixed!

    00:42:082 (3,6) - Honestly, these feel really weird without hitsounds. If the song doesn't warrant a stack, don't map one! I'd just do a slider. true... changed

    01:59:060 (4,5,1,1) - This is painful to look at. The overlaps are okay later on, but this just looks awful. Maybe curve 01:58:071 (1,2), straighten 01:58:730 (3,4), and angle 01:59:390 (1) further upwards. If not, just change it so they don't overlap so much, it looks really bad. changed! hope now its better

    02:06:313 (3,4,1) - Flow here is a bit off. I'd just change the second pattern altogether. rotated a bit but i think have a sudden change here would be better

    03:10:377 (2) - Space this out more. It's way too close for the song's current mood still, even if the tempo is slowing. k
Overall not a bad set! Some structural issues though IMO throughout the map, with some poor overlaps and such. I suggest changing the AR to 3 and then going through your maps to see if you can improve aesthetics. Good luck~
thx for mod!!!
Caput Mortuum
hi from my q.

[Aoi]
00:43:401 (2,3) - you should put circle first and then the slider. it follows the vocals and plays better. t/58959
00:45:873 (2,3) - ^
00:53:785 (2,3) - ^ it plays better.
03:00:379 (2,3,4,5) - ^
02:34:005 (1,1,1) - too fast.
02:34:665 (1) - this should end at 02:34:829 because of the hihat.

[Hard]
02:52:137 - why empty? try slider to white, and hitcircle at 02:52:632.

---------------------------------------


Good Luck.
Topic Starter
Ryuusei Aika

Mein Gauche wrote:

hi from my q.

[Aoi]
00:43:401 (2,3) - you should put circle first and then the slider. it follows the vocals and plays better. t/58959
00:45:873 (2,3) - ^
00:53:785 (2,3) - ^ it plays better.
03:00:379 (2,3,4,5) - ^ true, all changed
02:34:005 (1,1,1) - too fast. imo they are ok for emphasizing
02:34:665 (1) - this should end at 02:34:829 because of the hihat. here i think a 3/4 slider would be a better link up then a 1/2 one

[Hard]
02:52:137 - why empty? try slider to white, and hitcircle at 02:52:632. add a reverse slider

---------------------------------------


Good Luck.
thx for mod :D
F D Flourite
From my queue, sorry for the delay

[General]
  1. 03:15:801 - Double timing lines while they don't share the same sampleset. Please turn the red line into S:C1 sampleset. If there is no speed change, you must remove the green line.
[Easy]
  1. 02:16:203 (2,3) - 这个跟的是什么音轨啊?这样不会好一些吗?
  2. 02:20:983 - 没音效吗,但是音乐强调感还是蛮明显的。加个whistle鼓点吧
  3. 02:36:313 - 这里是不是可以来一个铃音?
[Normal]
  1. 00:16:120 (3) - 好像前面这一缓和部分只有这里的滑条尾盖过了长白线上的重音。00:15:320 (2,3) - 这两个节奏ctrl+G吧
[Hard]
  1. 00:26:320 (1) - 这个滑条最好结尾在00:28:720 - 蓝线处,不然蓝线和白线同时有tick声音太奇怪了
  2. 00:41:588 (1,2,3,4) - 距离最好要放大一点。00:40:928 (3,4) - 00:41:258 (4,1) - 距离都比较大,所以00:41:588 (1,2) - 很容易读成1/2。
  3. 01:21:313 (1,2,3) - 这个距离不要前后等距吧。01:19:829 (1,2) - 像这里一样有分段区别的就很好。
  4. 02:28:071 (4,1) - 距离要拉开,容易看成跳。
  5. 02:35:983 (5) - 这个音效下的奇怪,还真没见过在蓝线上下鼓红线上没音的。反正我觉得三个音要么都下,要么只下白线,没有蓝线下鼓红线空着的道理。
  6. 讲道理你最后一个kiai的难度已经超过正常hard的范围了,很多跳,这也是导致你Normal->Hard之间gap较大的主要原因。是否考虑要把最后一个kiai的难度降低一点?对整个spread的完善有好处。
[Insane]
  1. 01:12:577 (3,4,1,2) - 这一段的距离很奇怪,3->4->1的目视距离是一样的,但是节奏差了一半,不过这个也就算了。但是1->2的距离直接又翻倍了,这就真的很难读了。这个1->2很容易读成1/1,这里强烈建议要把这几个note的位置全部重新整理一遍。
  2. 01:22:137 (4,1) - 这个距离不要放这么近吧,后面都是跳
  3. 01:29:555 (2,3,4,5) - 这个钝角flow打起来不舒服,有没有办法换一个方法,比如:http://puu.sh/rnu83/4eeb009b67.jpg(没处理overlap的问题,算是抛砖引玉吧,具体还得你自己想)
  4. 01:59:390 (1,1,1) - 这个节奏差距你怎么区分?玩家没法读啊
  5. 02:34:665 (1) - 把这个滑条改出1~2个转折来。现在这样也是根本没法区分是1/2还是3/4滑条,改成转折滑条后会起到一定的提醒节奏不同程度。
  6. 整个diff的flow先不说,因为大部分是滑条,不会有很大的问题。但是美观效果相当一般,比如02:10:269 (3,4,5,6,7,9) - 的弧度不自然(先做一个滑条然后Ctrl+Shift+F,做出来的可以比较自然);02:10:763 (8,10) - 遮太少反而感觉有点乱;02:13:895 (1,3) - 不平行,看起来相当随机;然后我个人不是很赞同你的overlap的用法,比如02:44:884 (3,4,1,2) - 一是遮的有点少,二是13和24居然不是平行的,2明显要在4滑条上方而1对于3滑条来说不明显,看起来也非常随机。所以整体来讲我认为图在美观方面还可以进一步加强。
Good luck~
thzz
hi~
from my Hitsound mod queue!
only mod for hitsound, let's go

[General]
  1. at first, i'm afraid to say like this but, drum-hitwhistle sound is much weird for me. just using default soft-finish sound, your hitsound will be improved much more.
  2. your hitsounding is much lack of finish sound imo, considering amount of the cymbal sound on the song. check my following mod and it will improve your hitsounding.
[Aoi]
  1. 00:26:520 - try to decrease volume here~ these slider tick are capable of breaking silence of the song.
    additional : listening to the song, drum-finish at 00:32:027 - is the correct way. i think it's the best.
  2. 00:32:027 - this finish is unnecessary imo. cuz this song starts at 00:32:357 - , you shouldn't emphasize here.
  3. 00:36:643 (2) - finish will fit better than clap. the cymbal rings here.
  4. 00:56:423 - missing whistle
  5. 01:32:192 - / 01:32:522 - add whistle, it fits for the song.
  6. 01:40:928 - finish sound is better imo. changes atmosphere clearly here.
  7. 01:44:884 - finish will be better. same reason as above.
  8. 01:46:203 (1) - nice sound :3
  9. 02:04:665 - finish will be better.
  10. 02:07:138 (4) - is it intentional not to put drum-clap?
  11. 02:12:577 - finish
  12. 02:16:863 (2) - try to change whistle to clap here~ much fit for the drum pattern of the song i feel.
  13. 02:17:851 - finish
  14. 02:23:126 - I think you have to put finish here. 02:23:126 - should be more emphasized than 02:22:796 -
  15. 02:28:401 - try finish
  16. 02:57:412 - finish
  17. 03:02:687 - finish
  18. 03:07:961 - finish
[Hard]
first, try to fix same finish issues as Aoi~ i'll skip to mention about it from here.
  1. 00:26:520 - volume down here
  2. 00:32:027 (1,1) - same thing as Aoi. fix finish issues and try drum-finish
  3. 01:13:730 - missing clap i think
  4. 01:32:851 - is it necessary to put Sampleset:Soft here? consider fixing this to Auto
  5. 02:16:863 (2) - try clap
  6. 02:36:066 - remove drum-clap and it'll sound natural imo.
  7. 02:56:093 (4) - missing finish considering Aoi
[Normal]
check finish plz
  1. 00:26:920 - volume down
  2. 00:29:720 (1) - drum-finish is the best i think
  3. 01:03:676 - remove finish then it'll be more natural to hear.
  4. 01:12:906 (2) - missing whistle
  5. 02:11:258 (1) - this is related to sound so i mention it. this spinner should be end at 02:12:577 - , then put finish. because on 02:12:577 - , there's a strong cymbal sound. if you consider recovery time, it isn't much problem to remove 02:13:236 (1) - .
  6. 02:14:225 - change whistle to clap
  7. 02:16:698 - try clap~
  8. 02:18:181 - / 02:19:500 - change whistle to clap, will be much better sound.
  9. 02:53:456 (4) - change clap to whistle. on downbeats, low sound should be there basically.
  10. 02:54:774 - ^
  11. 02:56:093 (3) - missing finish considering the highest one.
  12. 03:02:027 - remove whistle or clap? i can't find other place you use clap and whistle on same time.
[Easy]
finish :3
  1. 00:26:720 - volume down
  2. 00:29:720 (1) - re:spinner issue. I think it's much better to end this at 00:32:357 - . much weird for me to end spinner at upbeat especially on Easy diff. recovery time will be still fine.
  3. 00:46:533 (2) - missing whistle
  4. 01:10:269 - ^
  5. 02:15:214 (1,2,3,4) - not hitsound thing. try this rhythm to follow the guitar. it'll be natural and easier to read for newbies imo.
  6. 02:20:983 - add whistle sounds better
  7. 02:24:774 - remove whistle. maybe it's not intetional for you.
  8. 03:10:377 (1) - re:re:spinner issue. spinner should not start at upbeat imo. try to start this at 03:10:794 - . then, change 03:09:294 (3) - to two 1/1 sliders.
okay that's all.
good luck, don't hesitate to ask me something :)

edit : fix wrong copied timing :o
Topic Starter
Ryuusei Aika
Would check mods at about 9/30-10/1 since hard works irl :(
Kibbleru
love this song >w<
Topic Starter
Ryuusei Aika

Kibbleru wrote:

love this song >w<
thanks kibbleru! :D
Mafumafu
[Easy]
00:02:520 (2) - 你把这个也弄城弯的然后123每个旋转120度多好
01:02:687 (3,1) - 为什么用红点拐弯?音乐不是很适合
01:27:741 (1) - 平滑一点
01:28:730 (2,3) - Blanket
01:34:912 (4) - 位置不是很好 容易误读导致先点击了4
01:34:912 (4) - unsnap
02:15:214 (1,2,3,4) - 节奏:https://puu.sh/rrGCo/f1d0740300.png
02:41:588 (1) - 音量小一点

[Normal]
SV一开始比Easy都慢 怎么回事
01:42:576 (4,5) - 都应该1/2earlier吧
02:07:302 (1,2) - flow
02:08:291 (3,4) - ^
还有这一串1/2太难了
02:11:258 (1) - 太短了
03:15:801 (1) - 怎么又这么慢

[Hard]
00:32:027 (1) - 距离中间太远了 recovery time又这么短
01:33:511 (2) - 怎么间距突然变大
还可以

[Aoi]
00:54:774 (1) - 中间的vocal最好跟上
01:25:104 (1,2,3) - flow卡手
02:50:489 (4,5,1) - 02:49:170 (4,5,1) - 这种类似的排列不好 还是不要用了

节奏还好 排列有待加强
加油
fzncakep
I did found a little iinaccurate moment in the middle for twice, but anything else, it's already a good map for me.
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