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Mizuki Nana - STARTING NOW! [Osu|Taiko]

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Total Posts
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MicMck101
For mapping one of my most favorite openings here is two stars \owo/ Love the set so far :3
Topic Starter
Shunao
Thankss Mic! :3
QuL_kuluru
I'll only mod 3 difficulties:Easy, Normal and Hard
--------------------------------------------------------------------------------------------
General

Latest is so clean!
--------------------------------------------------------------------------------------------
Easy: So clean!
--------------------------------------------------------------------------------------------
Normal
00:18:751 (3,4)
00:19:905 (1,2)
01:16:938 (2,3)
01:21:718 (3,4)
01:24:355 (3,4)
Rather than completely overlaying the circle, to see that overlap only slightly.

If the player is a default skin , here it is not visible.
--------------------------------------------------------------------------------------------
Hard
00:20:235 (1,2,3)
00:29:230 (1,2)
00:45:784 (8,1)
00:52:707 (1,2,3)
00:56:993 (1,2,3)
00:58:641 (1,2,3)
01:09:520 (1,2,3)
01:11:993 (1,2)
01:14:795 (1,2,3)
01:15:949 (1,2,3)
01:17:597 (2,3)
01:18:751 (5,6,7)
01:20:399 (1,2)
01:26:993 (1,2,3)
01:27:487 (4,5,6)
01:27:982 (7,8,9)
01:28:476 (1,2,3)

Rather than completely overlaying the circle, to see that overlap only slightly.

00:02:432
00:05:070
00:15:289


Here if there is a circle, is the rhythm is easy to take.


I can't speak English well, but I'm grateful for your generous heart.
Thanks.

GL with your maps!
Topic Starter
Shunao

taiyu3 wrote:

I'll only mod 3 difficulties:Easy, Normal and Hard
--------------------------------------------------------------------------------------------
General

Latest is so clean! :)
--------------------------------------------------------------------------------------------
Easy: So clean! :)
--------------------------------------------------------------------------------------------
Normal
00:18:751 (3,4)
00:19:905 (1,2)
01:16:938 (2,3)
01:21:718 (3,4)
01:24:355 (3,4)
Rather than completely overlaying the circle, to see that overlap only slightly.

All fixed!

If the player is a default skin , here it is not visible.
--------------------------------------------------------------------------------------------
Hard
00:20:235 (1,2,3)
00:29:230 (1,2)
00:45:784 (8,1)
00:52:707 (1,2,3)
00:56:993 (1,2,3)
00:58:641 (1,2,3)
01:09:520 (1,2,3)
01:11:993 (1,2)
01:14:795 (1,2,3)
01:15:949 (1,2,3)
01:17:597 (2,3)
01:18:751 (5,6,7)
01:20:399 (1,2)
01:26:993 (1,2,3)
01:27:487 (4,5,6)
01:27:982 (7,8,9)
01:28:476 (1,2,3)

I fixed some notes!

Rather than completely overlaying the circle, to see that overlap only slightly.

00:02:432
00:05:070
00:15:289

All fixed!


Here if there is a circle, is the rhythm is easy to take.


I can't speak English well, but I'm grateful for your generous heart.
Thanks. No problem!

GL with your maps!
Thanks for the mod! :)
_handholding


Easy

  1. 00:16:773 (3) - Would look better with a normal curve since object (2) is curved
  2. 00:21:059 (1) - rhythm suggestion. The reverse slider and circle captures the vocals http://puu.sh/rbYMo/e8e7a679be.jpg
  3. 00:29:300 (6) - extend to 00:30:125 This is where the finish sound is
  4. 00:40:839 (1) - add whistle, any hitsound would be nice really but leaving it empty isn't good imo
  5. 00:43:311 (1,2) - replace the finishes on the slider tails with claps
  6. 00:47:432 (1) - Use this rhythm for consistency with your earlier part http://puu.sh/rbYUi/8e597d3218.jpg It's simpler and follows the right sounds. You mapped the vocals earlier which were on the red ticks so there isn't really a need to change. You don't have to worry about that polarity nonsense here
  7. 00:56:004 (3) - Another rhythm suggestion >< http://puu.sh/rbZ3S/a610517c1e.jpg This rhythm lands on the dominant beats (red ticks) which is what you really should be doing. It also flows better imo.
  8. 01:14:465 (2) - similar to what I said above
  9. 01:25:674 (1) - end at 01:28:806 and add finish

Normal

  1. 00:18:751 (3,4) - Fix DS?
  2. 00:30:125 (7,1) - Highly recommend just turning this into a slider. It's simply and flows a lot better http://puu.sh/rbZh9/809d86dca9.jpg
  3. 00:40:839 (1) - add whistle for the same reason as easy
  4. 00:48:092 (1,2,3,4,1) - You've stopped mapping the vocals again here. Use a similar rhythm you did here 00:43:311 (1,2,3,4,5,6) -
  5. 00:57:817 (7) - This would be much better as a slider to emphasize the finish sound. Also add finish :p
  6. 01:20:400 (1,2,3,4,5) - imo you should map this with the exact same rhythm as 00:06:553 (1,2,3,4,5) - it's the same sound after all. The rhythm at 00:06:553 also flows better and has the sounds on the red ticks (such as 01:21:553) mapped
[]
Sorry this is all I can do for now, I'll try to finish off later
Topic Starter
Shunao

Kisses wrote:



Easy

  1. 00:16:773 (3) - Would look better with a normal curve since object (2) is curved
  2. 00:21:059 (1) - rhythm suggestion. The reverse slider and circle captures the vocals http://puu.sh/rbYMo/e8e7a679be.jpg
  3. 00:29:300 (6) - extend to 00:30:125 This is where the finish sound is
  4. 00:40:839 (1) - add whistle, any hitsound would be nice really but leaving it empty isn't good imo
  5. 00:43:311 (1,2) - replace the finishes on the slider tails with claps
  6. 00:47:432 (1) - Use this rhythm for consistency with your earlier part http://puu.sh/rbYUi/8e597d3218.jpg It's simpler and follows the right sounds. You mapped the vocals earlier which were on the red ticks so there isn't really a need to change. You don't have to worry about that polarity nonsense here
  7. 00:56:004 (3) - Another rhythm suggestion >< http://puu.sh/rbZ3S/a610517c1e.jpg This rhythm lands on the dominant beats (red ticks) which is what you really should be doing. It also flows better imo.
  8. 01:14:465 (2) - similar to what I said above
  9. 01:25:674 (1) - end at 01:28:806 and add finish

Normal

  1. 00:18:751 (3,4) - Fix DS?
  2. 00:30:125 (7,1) - Highly recommend just turning this into a slider. It's simply and flows a lot better http://puu.sh/rbZh9/809d86dca9.jpg
  3. 00:40:839 (1) - add whistle for the same reason as easy
  4. 00:48:092 (1,2,3,4,1) - You've stopped mapping the vocals again here. Use a similar rhythm you did here 00:43:311 (1,2,3,4,5,6) -
  5. 00:57:817 (7) - This would be much better as a slider to emphasize the finish sound. Also add finish :p
  6. 01:20:400 (1,2,3,4,5) - imo you should map this with the exact same rhythm as 00:06:553 (1,2,3,4,5) - it's the same sound after all. The rhythm at 00:06:553 also flows better and has the sounds on the red ticks (such as 01:21:553) mapped
[]
All fixed in by the spinner!

Sorry this is all I can do for now, I'll try to finish off later No problem!
Thanks for modding!
PyroBear
[Easy, Hard]
  1. Ehh, I can't really find any problems
[Normal]
  1. 00:47:762 Remove (4) I'm not sure what it's following
[Insane]
  1. 00:54:355 Unnecessary sliders I recommend replacing it with hitcircles
[Kukil's Insane]
  1. 00:52:872 Strange flow, how about doing it like this
  2. 01:28:806 Remove the circle and replace it with the slider, make the slider longer. (7) has no purpose.
That's all, I have for the map, well done!
Topic Starter
Shunao

ThePyroBear wrote:

[Easy, Hard]
  1. Ehh, I can't really find any problems
[Normal]
  1. 00:47:762 Remove (4) I'm not sure what it's following fixed
[Insane]
  1. 00:54:355 Unnecessary sliders I recommend replacing it with hitcircles fixed modified something
That's all, I have for the map, well done!
Thanks for modding!
mardoka
[General]

  • Nothing

[Normal]
  1. 00:55:015 (2,3,4) - I think this looks a bit better
  2. 01:07:543 (1,2,3) - http://puu.sh/rdECl/78ddd690de.jpg I think it looks better with this arrangement. Don't need to change, it still looks decent either way

    Not much to say about this one, at least aesthetically. Good work
[Insane]
  1. 00:10:839 (1,2,3) - I don't think the stack on 2 and 3 conveys the music well here. Please consider a pattern such as: http://puu.sh/rdBhs/2a498df650.jpg to emphasize the loud beat at 00:11:169 (3) -
  2. 00:14:137 (2,1) - I think I know what you're going for here(making vocals clickable). Personally I suggest making the downbeat(and other drum sounds) clickable
  3. 00:14:961 (2) - There is no sound in the music here, I suggest using a slider here to pass through the tick like: http://puu.sh/rdCfy/f88fb7fbcd.jpg or ending there with a slider tail http://puu.sh/rdCjH/70e28f6333.jpg
  4. 00:17:269 (1,2,3,4) - Consider unstacking. Just a suggestion
  5. 00:40:181 (3,4,5,6,7) - Did you intend this stream to be straight, it looks slightly off? If yes pls fix, otherwise ignore this.
  6. 00:49:247 (1,2) - have uneven spacing compared to 00:49:411 (2,3,4) - I think it would look more aesthetically pleasing if all four notes were even. If the spacing was intended then you can ignore this suggestion.
  7. 00:55:840 (1,2,3,4,5,6) - This pattern doesnt feel intuitive :( Maybe try this pattern: http://puu.sh/rdDgM/93e8308bbe.jpg I know this map isnt intended to be a jump map but even if you dont take my suggestion consider changing that pattern.
  8. 00:58:972 (2,3,4,5,6) - I know what youre trying to do here but newer players might misread it (the diff is 4*). Consider a smaller spacing between the last circle and the slider like so: https://puu.sh/rdDq3/5cae21e201.jpg
  9. 01:07:214 (3,4,5) - This part looks aesthetically pleasing, yes, but the movement of going left towards the 4 circle then back right to the 5 slider disrupts flow imo.
  10. 01:11:829 (4,5,6,7,8,9,10) - Is there a reason why the distance snap between the slider end the first circle of the stream different than the consecutive circles? http://puu.sh/rdDPP/00371d95cb.jpg Please consider make the ds consistent here, I think it's more aesthetically pleasing.
  11. 01:13:806 (5,1) - Spacing issue. This can easily be misread as a 1/2 gap. Try increasing the distance between those two notes or turn the 5 into a slider, like so: http://puu.sh/rdE3U/c711db9b49.jpg

    In general try to keep the rhythm you follow consistent, be it the vocals, drums, etc.
Good luck, hope to see this ranked in the future
Topic Starter
Shunao

nubery wrote:

[General]

  • Nothing

[Normal]
  1. 00:55:015 (2,3,4) - I think this looks a bit better
  2. 01:07:543 (1,2,3) - http://puu.sh/rdECl/78ddd690de.jpg I think it looks better with this arrangement. Don't need to change, it still looks decent either way

    Not much to say about this one, at least aesthetically. Good work
[Insane]
  1. 00:10:839 (1,2,3) - I don't think the stack on 2 and 3 conveys the music well here. Please consider a pattern such as: http://puu.sh/rdBhs/2a498df650.jpg to emphasize the loud beat at 00:11:169 (3) -
  2. 00:14:137 (2,1) - I think I know what you're going for here(making vocals clickable). Personally I suggest making the downbeat(and other drum sounds) clickable
  3. 00:14:961 (2) - There is no sound in the music here, I suggest using a slider here to pass through the tick like: http://puu.sh/rdCfy/f88fb7fbcd.jpg or ending there with a slider tail http://puu.sh/rdCjH/70e28f6333.jpg
  4. 00:17:269 (1,2,3,4) - Consider unstacking. Just a suggestion
  5. 00:40:181 (3,4,5,6,7) - Did you intend this stream to be straight, it looks slightly off? If yes pls fix, otherwise ignore this.
  6. 00:49:247 (1,2) - have uneven spacing compared to 00:49:411 (2,3,4) - I think it would look more aesthetically pleasing if all four notes were even. If the spacing was intended then you can ignore this suggestion.
  7. 00:55:840 (1,2,3,4,5,6) - This pattern doesnt feel intuitive :( Maybe try this pattern: http://puu.sh/rdDgM/93e8308bbe.jpg I know this map isnt intended to be a jump map but even if you dont take my suggestion consider changing that pattern.
  8. 00:58:972 (2,3,4,5,6) - I know what youre trying to do here but newer players might misread it (the diff is 4*). Consider a smaller spacing between the last circle and the slider like so: https://puu.sh/rdDq3/5cae21e201.jpg
  9. 01:07:214 (3,4,5) - This part looks aesthetically pleasing, yes, but the movement of going left towards the 4 circle then back right to the 5 slider disrupts flow imo.
  10. 01:11:829 (4,5,6,7,8,9,10) - Is there a reason why the distance snap between the slider end the first circle of the stream different than the consecutive circles? http://puu.sh/rdDPP/00371d95cb.jpg Please consider make the ds consistent here, I think it's more aesthetically pleasing.
  11. 01:13:806 (5,1) - Spacing issue. This can easily be misread as a 1/2 gap. Try increasing the distance between those two notes or turn the 5 into a slider, like so: http://puu.sh/rdE3U/c711db9b49.jpg

    In general try to keep the rhythm you follow consistent, be it the vocals, drums, etc.
All fixed!

Good luck, hope to see this ranked in the future Thanks!
Thanks for modding!
[ Kuki ]
Applied mods, thank you!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43147
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 64361,65186,79081,85131,85543,85840,87323,89466
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599998

[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:KukiL's Insane
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol mizuki nana starting now
BeatmapID:1052293
BeatmapSetID:481570

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"715213.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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85675,-83.3333333333333,4,2,1,40,0,0
86829,-83.3333333333333,4,2,1,80,0,0


[Colours]
Combo1 : 255,45,50
Combo2 : 255,255,43
Combo3 : 0,198,50
Combo4 : 255,128,0
Combo5 : 169,165,168
Combo6 : 255,128,192
Combo7 : 15,135,255
Combo8 : 255,217,255

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32,188,26499,1,0,0:0:0:0:
76,96,26664,1,8,0:0:0:0:
164,48,26829,2,0,L|260:28,2,83.9999974365235
172,148,27323,1,8,0:0:0:0:
264,192,27488,2,0,L|208:272,1,83.9999974365235
300,320,27818,1,0,0:0:0:0:
300,320,27983,6,0,P|368:328|416:244,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
320,232,28477,1,0,0:0:0:0:
320,232,28642,2,0,P|300:156|392:112,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
416,192,29137,2,0,L|416:284,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
336,336,29466,1,0,0:0:0:0:
248,284,29631,1,0,0:0:0:0:
280,188,29796,1,8,0:0:0:0:
220,104,29961,2,0,P|144:68|60:120,2,167.999994873047,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,296,30950,5,0,0:0:0:0:
288,296,31032,1,0,0:0:0:0:
288,296,31115,2,0,L|348:224,1,83.9999974365235
240,216,31444,2,0,L|296:152,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
196,140,31774,1,0,0:0:0:0:
112,196,31939,1,8,0:0:0:0:
152,288,32104,2,0,L|200:364,2,83.9999974365235,0|8|0,0:0|0:0|0:0,0:0:0:0:
349,61,32928,6,0,P|416:68|465:164,1,167.999994873047
376,148,33422,1,8,0:0:0:0:
442,210,33587,2,0,P|366:236|285:162,1,167.999994873047
232,120,34082,1,8,0:0:0:0:
220,20,34247,2,0,P|156:32|128:156,1,167.999994873047
172,204,34741,2,0,P|244:224|312:168,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
220,128,35236,2,0,P|228:64|336:60,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
312,144,35730,1,0,0:0:0:0:
312,144,35895,2,0,P|376:188|380:288,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
292,240,36389,1,8,0:0:0:0:
224,312,36554,6,0,P|176:284|172:160,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
256,148,37049,2,0,P|226:87|116:88,1,167.999994873047
160,168,37543,1,0,0:0:0:0:
260,148,37708,1,0,0:0:0:0:
288,244,37873,2,0,P|276:308|239:340,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
166,346,38203,1,0,0:0:0:0:
115,259,38367,2,0,L|67:187,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,96,38697,1,0,0:0:0:0:
268,36,38862,6,0,L|268:152,1,83.9999974365235
356,168,39192,1,0,0:0:0:0:
356,168,39356,1,0,0:0:0:0:
306,255,39521,1,0,0:0:0:0:
306,255,39686,2,0,P|226:271|154:219,1,167.999994873047
58,203,40181,1,8,0:0:0:0:
55,102,40345,1,8,0:0:0:0:
124,48,40510,2,0,L|304:48,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
256,192,41005,12,4,42983,0:0:0:0:
108,176,43312,5,0,0:0:0:0:
78,79,43477,2,0,L|256:44,1,167.999994873047
344,46,43972,1,0,0:0:0:0:
404,126,44137,1,8,0:0:0:0:
373,221,44301,1,0,0:0:0:0:
294,284,44466,2,0,P|182:320|179:320,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
184,220,44796,1,0,0:0:0:0:
184,220,44961,2,0,L|185:135,1,83.9999974365235
243,66,45289,2,0,L|339:67,1,83.9999974365235
389,147,45619,1,0,0:0:0:0:
230,169,45784,6,0,P|182:157|128:58,1,167.999994873047
47,122,46280,1,0,0:0:0:0:
20,240,46444,2,0,P|72:288|160:252,1,167.999994873047
104,184,46939,1,0,0:0:0:0:
184,124,47104,1,0,0:0:0:0:
108,60,47269,1,0,0:0:0:0:
200,20,47433,2,0,P|256:44|280:160,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
184,124,47928,5,0,0:0:0:0:
142,148,48010,1,0,0:0:0:0:
114,188,48093,1,8,0:0:0:0:
105,236,48175,1,0,0:0:0:0:
116,283,48258,1,0,0:0:0:0:
146,321,48340,1,0,0:0:0:0:
190,343,48422,1,8,0:0:0:0:
238,346,48505,1,0,0:0:0:0:
283,328,48587,1,0,0:0:0:0:
352,256,48752,6,0,L|352:156,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
280,100,49082,1,0,0:0:0:0:
368,52,49247,1,0,0:0:0:0:
372,152,49411,2,0,L|372:260,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
288,293,49741,1,0,0:0:0:0:
180,296,49906,2,0,L|180:200,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
264,156,50236,1,8,0:0:0:0:
264,156,50318,1,8,0:0:0:0:
264,156,50400,2,0,L|264:32,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
168,100,50730,5,8,0:0:0:0:
92,36,50895,2,0,L|92:128,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
32,204,51225,1,0,0:0:0:0:
104,272,51389,1,0,0:0:0:0:
132,176,51554,1,0,0:0:0:0:
64,252,51719,1,8,0:0:0:0:
164,268,51884,1,0,0:0:0:0:
132,176,52049,1,0,0:0:0:0:
286,113,52214,1,0,0:0:0:0:
256,296,52378,6,0,P|312:284|320:172,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
286,113,52873,1,0,0:0:0:0:
251,89,52955,1,0,0:0:0:0:
210,85,53038,1,0,0:0:0:0:
116,68,53203,2,0,P|72:140|124:236,1,167.999994873047,8|4,0:0|0:0,0:0:0:0:
192,187,53696,1,0,0:0:0:0:
241,274,53861,1,0,0:0:0:0:
320,296,54027,6,0,P|364:248|360:136,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
276,196,54521,2,0,L|184:136,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
192,252,54851,1,0,0:0:0:0:
108,192,55016,2,0,P|96:140|184:60,1,167.999994873047
208,156,55510,2,0,L|288:196,1,83.9999974365235
352,116,55840,1,0,0:0:0:0:
440,168,56005,1,8,0:0:0:0:
356,224,56170,1,0,0:0:0:0:
268,180,56334,2,0,P|220:128|120:120,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
168,212,56829,2,0,L|120:296,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
228,276,57159,1,8,0:0:0:0:
312,332,57323,6,0,L|308:156,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
232,100,57818,1,0,0:0:0:0:
172,16,57983,1,8,0:0:0:0:
131,26,58065,1,8,0:0:0:0:
100,53,58148,1,8,0:0:0:0:
84,91,58230,1,0,0:0:0:0:
87,133,58312,1,0,0:0:0:0:
232,100,58477,1,0,0:0:0:0:
216,200,58642,1,0,0:0:0:0:
312,172,58807,1,8,0:0:0:0:
232,112,58972,6,0,P|324:64|396:100,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
312,172,59466,1,8,0:0:0:0:
396,228,59631,1,0,0:0:0:0:
304,268,59796,1,8,0:0:0:0:
356,180,59961,1,0,0:0:0:0:
256,200,60126,1,8,0:0:0:0:
288,104,60290,1,0,0:0:0:0:
356,180,60455,1,8,0:0:0:0:
456,192,60620,5,8,0:0:0:0:
455,150,60703,1,8,0:0:0:0:
454,108,60785,1,8,0:0:0:0:
453,66,60867,1,0,0:0:0:0:
452,24,60950,1,0,0:0:0:0:
356,60,61115,1,0,0:0:0:0:
280,124,61280,1,0,0:0:0:0:
204,60,61444,1,0,0:0:0:0:
104,75,61609,1,0,0:0:0:0:
97,175,61774,2,0,L|96:270,1,83.9999974365235
192,148,62104,1,8,0:0:0:0:
192,148,62269,6,0,P|220:200|328:200,1,167.999994873047
140,296,62928,1,0,0:0:0:0:
92,208,63093,1,0,0:0:0:0:
192,212,63258,1,8,0:0:0:0:
108,268,63422,1,0,0:0:0:0:
36,200,63587,1,0,0:0:0:0:
37,158,63670,1,0,0:0:0:0:
63,126,63752,1,0,0:0:0:0:
103,116,63834,1,0,0:0:0:0:
141,133,63917,1,8,0:0:0:0:
204,56,64082,1,0,0:0:0:0:
304,44,64247,6,0,L|304:164,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
400,192,64576,2,0,L|400:296,1,97.9999970092774,0|8,0:0|0:0,0:0:0:0:
280,296,64906,1,0,0:0:0:0:
176,240,65071,1,8,0:0:0:0:
184,140,65236,2,0,L|184:28,1,83.9999974365235
264,116,65565,1,0,0:0:0:0:
264,216,65730,2,0,L|263:314,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
172,256,66060,1,0,0:0:0:0:
96,192,66225,1,0,0:0:0:0:
184,144,66389,1,8,0:0:0:0:
248,224,66554,5,8,0:0:0:0:
274,256,66637,1,8,0:0:0:0:
313,270,66719,1,8,0:0:0:0:
354,263,66801,1,0,0:0:0:0:
385,236,66884,1,4,0:0:0:0:
348,144,67049,1,0,0:0:0:0:
348,144,67214,2,0,L|276:80,1,83.9999974365235
212,156,67543,1,8,0:0:0:0:
204,56,67708,2,0,L|112:56,2,83.9999974365235
212,156,68203,2,0,L|117:157,1,83.9999974365235
108,356,68532,6,0,P|195:346|252:264,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
146,255,69027,1,0,0:0:0:0:
48,236,69192,1,0,0:0:0:0:
112,160,69356,1,8,0:0:0:0:
212,168,69521,2,0,L|212:76,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
304,44,69851,2,0,L|304:152,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
388,184,70181,2,0,L|388:80,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
472,160,70510,2,0,L|472:336,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
268,324,71170,5,8,0:0:0:0:
227,335,71252,1,8,0:0:0:0:
186,330,71334,1,8,0:0:0:0:
149,309,71417,1,0,0:0:0:0:
124,277,71499,1,4,0:0:0:0:
182,195,71663,2,0,L|209:158,1,41.9999987182618
173,122,71828,2,0,L|203:81,2,41.9999987182618
86,180,72159,1,8,0:0:0:0:
26,100,72323,1,0,0:0:0:0:
102,34,72488,1,8,0:0:0:0:
112,212,72653,1,0,0:0:0:0:
20,252,72818,6,0,P|60:312|160:292,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
112,212,73312,2,0,L|112:120,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,60,73642,2,0,L|192:176,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
112,208,73972,2,0,L|116:92,1,83.9999974365235
188,56,74301,1,8,0:0:0:0:
189,97,74384,1,8,0:0:0:0:
191,139,74466,1,8,0:0:0:0:
116,208,74631,2,0,P|212:256|244:224,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
191,139,75126,5,8,0:0:0:0:
223,113,75208,1,8,0:0:0:0:
256,86,75290,1,8,0:0:0:0:
284,168,75455,2,0,L|288:340,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
188,328,75950,2,0,L|156:288,2,41.9999987182618
260,256,76280,1,0,0:0:0:0:
177,194,76444,2,0,P|217:148|325:166,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
260,256,76939,1,0,0:0:0:0:
344,312,77104,1,8,0:0:0:0:
344,212,77269,1,0,0:0:0:0:
432,168,77433,6,0,P|404:112|304:128,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
228,180,77928,1,8,0:0:0:0:
148,240,78093,1,0,0:0:0:0:
228,180,78258,1,8,0:0:0:0:
172,96,78422,1,0,0:0:0:0:
266,63,78586,1,0,0:0:0:0:
307,64,78668,1,0,0:0:0:0:
347,79,78750,5,0,0:0:0:0:
379,105,78833,1,0,0:0:0:0:
403,139,78915,1,0,0:0:0:0:
414,180,78998,1,0,0:0:0:0:
412,221,79080,1,0,0:0:0:0:
56,228,80399,6,0,P|48:160|136:128,1,167.999994873047
156,224,80894,1,0,0:0:0:0:
156,224,81060,2,0,L|232:280,1,83.9999974365235
324,284,81389,2,0,L|372:208,1,83.9999974365235
342,114,81719,2,0,P|277:86|233:102,2,83.9999974365235,0|8|0,0:0|0:0|0:0,0:0:0:0:
276,188,82214,2,0,L|276:288,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,224,82543,1,0,0:0:0:0:
100,180,82708,1,8,0:0:0:0:
168,104,82873,1,0,0:0:0:0:
188,224,83038,6,0,P|248:268|324:216,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
252,152,83532,2,0,L|252:64,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
152,48,83862,1,0,0:0:0:0:
80,120,84027,1,8,0:0:0:0:
180,140,84192,1,0,0:0:0:0:
109,218,84356,6,0,P|188:245|263:199,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
180,140,84851,2,0,L|180:56,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
280,40,85181,2,0,L|280:132,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
245,185,85674,2,0,L|170:116,2,55.9999982910157
199,235,86004,2,0,L|132:254,2,55.9999982910157
255,271,86333,2,0,L|266:339,2,55.9999982910157
299,219,86663,2,0,L|371:217,2,55.9999982910157
231,211,86993,2,0,L|154:212,2,55.9999982910157
120,62,87488,2,0,L|208:104,1,83.9999974365235
332,152,87818,1,0,0:0:0:0:
432,140,87983,5,8,0:0:0:0:
440,180,88065,1,8,0:0:0:0:
429,220,88148,1,8,0:0:0:0:
401,251,88230,1,0,0:0:0:0:
363,267,88312,1,4,0:0:0:0:
264,276,88477,2,0,L|264:176,1,83.9999974365235
170,117,88806,2,0,P|92:134|187:133,1,335.999989746094
Essey6
* poots_mcgoots waves from his modding queue~

(╯°□°)╯︵ == TAIKO MODDING




iControl's MUZUKASHII:


SPOILER
01:27:240 - Add a don
01:27:735 - Add a don
01:28:229 - Add a don
01:28:477 (44) - Add a finish

NOTE: THIS IS THE BEST MUZUKASHII I'VE EVER SEEN AAAAAAAAAAAAAAAAAAAA-
GIANT PROPS TO iControl MAN LIKE OOOOOOOOOOOOOOOOOOOOOHMYGOD


______________________________________________________________________________________


Fraction's ONI:


SPOILER
00:01:608 (1,2) - Change to kat
00:04:411 (2,3,4) - Change to kat
00:04:740 - Add a don
00:04:906 (6,7) - Switch these two
00:07:708 (6) - Change to kat
00:09:192 (12) - Change to kat
00:09:768 (15,16) - Change to kat
00:10:015 (17) - Change to don
00:10:345 (19) - Change to kat
00:25:345 (113) - Change to kat

00:45:455 (20) - Change to kat
00:45:538 (21,22) - Reverse these
^^ makes the hitsounds sound better <3 ^^

00:50:894 (49) - Not too sure what to do here to make it sound better also, so I would just change this to kat for now
01:04:081 (1) - I'd move the spinner end to 01:06:883 -
01:07:214 (1) - Move back to the red tick
01:08:038 (4,5,6,7) - Hitsounding sounds weird, but I have no idea how to fix it... ;_;
01:08:450 (9,10) - I vote get rid of these
01:26:994 (25) - Change to kat
01:27:571 (30) - Change to don
01:28:642 (38,39) - Reverse these two but keep finish at the end

NOTE: Fairly good too, besides the hitsounding... I feel like the hitsounding needs more work. Good nonetheless, though! <3


______________________________________________________________________________________


I checked out the Inner Oni, but I think I'm too inexperienced to give any real advice... whoops (ಥ﹏ಥ)


Anyways, great map! Good luck on rank! 〆(・∀・@)
IControl

poots_mcgoots wrote:

* poots_mcgoots waves from his modding queue~

(╯°□°)╯︵ == TAIKO MODDING




iControl's MUZUKASHII:


SPOILER
01:27:240 - Add a don Not sure whether to add the blue tic dons after a long stream. It might be to much stamina for muzu players and the bpm is quite high but ill wait for a bn check to see what they have to say


01:27:735 - Add a don ^

01:28:229 - Add a don ^

01:28:477 (44) - Add a finish Ok


NOTE: THIS IS THE BEST MUZUKASHII I'VE EVER SEEN AAAAAAAAAAAAAAAAAAAA-
GIANT PROPS TO iControl MAN LIKE OOOOOOOOOOOOOOOOOOOOOHMYGOD


______________________________________________________________________________________
Thank you for your mod! :)
Update
@ShogunMoon Can you go to my muzu and make 01:28:477 (41) - a finisher? I don't think its worth puushing for Thank you
Topic Starter
Shunao
Done!
Zyl
Requested from my Queue ;9


General


  1. Difficulties end time is not consistent.
    Ending times
    01:29:630 - Easy
    01:29:630 - Normal
    01:29:465 - Hard
    01:29:465 - Insane
    01:29:465 - KukiL's Insane
    01:29:548 - M o c h a's EXTRA!
    01:29:631 - Firebool's Expert
    01:28:807 - iControl's Muzukashii
    01:28:807 - Fraction's Oni
    01:28:807 - Nanners' Inner Oni

    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

    ~Ranking Criteria.
  2. M o c h a's EXTRA! must have an spinner.
    Spinner presence
    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.

    ~Ranking Criteria
  3. On all diffs Offset and inherited points (in the same place) make conflict.
    Offset + Inherited Points
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

    ~Ranking Criteria
  4. iControl's Muzukashii Unsnapped objects.
    Unsnapped objects
    00:21:011 - Slider repeat
    00:21:129 - Slider repeat
    00:21:247 - Slider repeat
    00:21:364 - Slider repeat
    00:21:482 - Slider repeat
    00:21:600 - Slider repeat
    00:53:319 - Slider repeat
    00:53:437 - Slider repeat
    00:53:555 - Slider repeat
    00:53:672 - Slider end
    00:58:100 - Slider repeat
    00:58:218 - Slider repeat
    00:58:336 - Slider repeat
    00:58:453 - Slider repeat
    00:58:571 - Slider repeat
    00:58:689 - Slider end
    01:11:780 - Slider repeat
    01:11:898 - Slider repeat
    01:12:016 - Slider repeat
    01:12:133 - Slider end
    01:16:561 - Slider repeat
    01:16:679 - Slider repeat
    01:16:797 - Slider repeat
    01:16:914 - Slider repeat
    01:17:032 - Slider repeat
    01:17:150 - Slider end
  5. Video files in Taiko diffs.
Mod


Easy


  1. 00:07:872 (2,3,4) - Overlaps ARE NOT permitted on Easy diffs, try to fix them all the patterns like this through the diff.
  2. 00:52:048 (5) - It plays really bad.

Normal


  1. 00:10:180 (3,4,5,6) - More than 4 continous objects are really hard for Normal players, try to fix them all the patterns like this through the diff.
  2. 00:17:432 (1) - Keep it on the screen.
  3. 00:26:994 (8,3) - Evade this overlap.
  4. 00:29:466 (5,6) - Really confusing pattern.
  5. 00:30:125 (1,2) - Awful change of flow.
  6. 00:51:225 (7,8) - This is like a streamer for new players, try to fix them all the patterns like this through the diff.
  7. 00:56:333 (4) - Out of the screen, UNRANK.
  8. 00:58:311 (1,4) - Random overlap.
  9. 01:25:675 (1) - This spinner end doesn't fit with the music at all.
Cool 8-) ~+1 Star ;9
_handholding
@Zyl Overlaps are allowed in easy diffs as long as they are neat and readable
Topic Starter
Shunao

Zyl wrote:

Requested from my Queue ;9


General


  1. Difficulties end time is not consistent.
    Ending times
    01:29:630 - Easy
    01:29:630 - Normal
    01:29:465 - Hard
    01:29:465 - Insane
    01:29:465 - KukiL's Insane
    01:29:548 - M o c h a's EXTRA!
    01:29:631 - Firebool's Expert
    01:28:807 - iControl's Muzukashii
    01:28:807 - Fraction's Oni
    01:28:807 - Nanners' Inner Oni

    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

    ~Ranking Criteria.
  2. M o c h a's EXTRA! must have an spinner.
    Spinner presence
    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.

    ~Ranking Criteria
  3. On all diffs Offset and inherited points (in the same place) make conflict.
    Offset + Inherited Points
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

    ~Ranking Criteria
  4. iControl's Muzukashii Unsnapped objects.
    Unsnapped objects
    00:21:011 - Slider repeat
    00:21:129 - Slider repeat
    00:21:247 - Slider repeat
    00:21:364 - Slider repeat
    00:21:482 - Slider repeat
    00:21:600 - Slider repeat
    00:53:319 - Slider repeat
    00:53:437 - Slider repeat
    00:53:555 - Slider repeat
    00:53:672 - Slider end
    00:58:100 - Slider repeat
    00:58:218 - Slider repeat
    00:58:336 - Slider repeat
    00:58:453 - Slider repeat
    00:58:571 - Slider repeat
    00:58:689 - Slider end
    01:11:780 - Slider repeat
    01:11:898 - Slider repeat
    01:12:016 - Slider repeat
    01:12:133 - Slider end
    01:16:561 - Slider repeat
    01:16:679 - Slider repeat
    01:16:797 - Slider repeat
    01:16:914 - Slider repeat
    01:17:032 - Slider repeat
    01:17:150 - Slider end
  5. Video files in Taiko diffs.
Mod


Easy


  1. 00:07:872 (2,3,4) - Overlaps ARE NOT permitted on Easy diffs, try to fix them all the patterns like this through the diff.
  2. 00:52:048 (5) - It plays really bad.
All fixed!


Normal


  1. 00:10:180 (3,4,5,6) - More than 4 continous objects are really hard for Normal players, try to fix them all the patterns like this through the diff.
  2. 00:17:432 (1) - Keep it on the screen.
  3. 00:26:994 (8,3) - Evade this overlap.
  4. 00:29:466 (5,6) - Really confusing pattern.
  5. 00:30:125 (1,2) - Awful change of flow.
  6. 00:51:225 (7,8) - This is like a streamer for new players, try to fix them all the patterns like this through the diff.
  7. 00:56:333 (4) - Out of the screen, UNRANK.
  8. 00:58:311 (1,4) - Random overlap.
  9. 01:25:675 (1) - This spinner end doesn't fit with the music at all.
All fixed!

Cool 8-) ~+1 Star ;9 Thanks!!
Thanks for mod and for the star! :)
Maelstrrom
m4m from queue

Easy
  1. 01:15:619 (3) - extend to the white ticks
  2. 00:30:289 (1,1) - Easy diff player needs more time to recover his focus after spinner
  3. 00:29:300 (8) - and for preparing too (i guess this one is unrankable)
Normal
  1. 00:47:597 - add note
  2. 01:18:421 (6) - wrong timing. Move 1/2 forward (and make them 1/2 shorter)
  3. 01:25:675 (1) - why not ending this spinner a bit later on the white tick ? there's still sound
Hard
  1. 00:22:377 (1) - remove/remap. 00:22:213 - is the only significant beat before vocal and it's empty
  2. 01:02:597 - 01:03:916 - should be more emphasized. Make them clickable (remap 01:03:916 - into 2 sliders and same for 01:03:586 (2,3) - )
  3. 01:03:586 (2,3) - etc not clickable "UP" really doesn't seems good. This sound deserves more than slidertail.
Insane
  1. 00:37:049 (2,3) - stack suggestion
  2. 01:07:707 (9) - there's some sliders like this which are starting from literally nowhere(clickable point is not represented by either vocal or instruments)
Overall
  1. I understand that you're following instruments but completely ignoring vocal seems weird sometimes(just my opinion)
    Example(easy): 00:22:377 (3,4,5,6,7,8) - this rhythm can even confuse a new player
Good luck!
World Fraction
00:01:608 (1,2) - Change to kat
00:04:411 (2,3,4) - Change to kat
00:04:740 - Add a don
00:04:906 (6,7) - Switch these two
00:07:708 (6) - Change to kat
00:09:192 (12) - Change to kat
00:09:768 (15,16) - Change to kat
00:10:015 (17) - Change to don
00:10:345 (19) - Change to kat
00:25:345 (113) - Change to kat

00:45:455 (20) - Change to kat
00:45:538 (21,22) - Reverse these
^^ makes the hitsounds sound better <3 ^^

00:50:894 (49) - Not too sure what to do here to make it sound better also, so I would just change this to kat for now
01:04:081 (1) - I'd move the spinner end to 01:06:883 -
01:07:214 (1) - Move back to the red tick
01:08:038 (4,5,6,7) - Hitsounding sounds weird, but I have no idea how to fix it... ;_;
01:08:450 (9,10) - I vote get rid of these
01:26:994 (25) - Change to kat
01:27:571 (30) - Change to don
01:28:642 (38,39) - Reverse these two but keep finish at the end



FIXED ALL
Topic Starter
Shunao

Maelstrrom wrote:

m4m from queue

Easy
  1. 01:15:619 (3) - extend to the white ticks
  2. 00:30:289 (1,1) - Easy diff player needs more time to recover his focus after spinner
  3. 00:29:300 (8) - and for preparing too (i guess this one is unrankable)
Normal
  1. 00:47:597 - add note
  2. 01:18:421 (6) - wrong timing. Move 1/2 forward (and make them 1/2 shorter)
  3. 01:25:675 (1) - why not ending this spinner a bit later on the white tick ? there's still sound
Hard
  1. 00:22:377 (1) - remove/remap. 00:22:213 - is the only significant beat before vocal and it's empty
  2. 01:02:597 - 01:03:916 - should be more emphasized. Make them clickable (remap 01:03:916 - into 2 sliders and same for 01:03:586 (2,3) - )
  3. 01:03:586 (2,3) - etc not clickable "UP" really doesn't seems good. This sound deserves more than slidertail.
Insane
  1. 00:37:049 (2,3) - stack suggestion
  2. 01:07:707 (9) - there's some sliders like this which are starting from literally nowhere(clickable point is not represented by either vocal or instruments)
Overall
  1. I understand that you're following instruments but completely ignoring vocal seems weird sometimes(just my opinion)
    Example(easy): 00:22:377 (3,4,5,6,7,8) - this rhythm can even confuse a new player
Good luck!
Thanks for modding! I fixed a lot of things!
Nishizumi
[General]

uncheck widescreen support
kiai looks better if stopped at 01:01:773

[Nanners' Inner Oni]

SV must be 1.40, it's a standard of taiko map. check ai mod
why do you use soft hitsound instead of normal ? it's not recommended in taiko, especially there are much of drum sound. change all hitsounds to normal please
and wtf that OD, decrease the OD to 6 since it seem force to make this harder even this map is not hard so

  1. 00:03:751 - you can add d here since there is clearly a guitar sound
  2. 00:06:388 - add here too if you do above
  3. 00:08:037 (30,31) - swap these to follow the snare
  4. 00:08:366 (32,34) - same as above
  5. 00:12:158 - this should be k due to snare
  6. 00:12:487 (55,57) - swap these, to match with the drum
  7. 00:16:443 - i think make ddkkd with 1/2 beatsnap (from here to 00:17:103 - ) is looks better
  8. 00:21:224 - about this stream, it could be more creative with kat instead of only dons. makes more creative on this. also delete 00:22:130 - since there is nothing to follow here and do big don at 00:22:213 - looks better
  9. 00:29:630 - delete this ? there is nothing here
  10. 00:33:916 - same as 00:12:158
  11. 00:35:070 (197,199) - same as 00:12:487
  12. 00:40:180 - this stream should be stopped at 00:40:839 - but if you want current pattern, i suggest to give a finisher at 00:40:839 -
  13. 00:43:476 (253,254) - delete these ? to separate towards kiai
  14. 00:57:158 - give an emphasize here by adding finisher ?
the kiai and the last part seems really randomly, especially on the triplets/streams. just like it's forcing to be hard. i can't mod this part. but i suggest to follow drums well

[Fraction's Oni]

same as inner, why soft hitsound ? change all hitsounds to normal please
this looks overmap for certain sections (e.g. 00:11:828 - to 00:22:213 - )thats part sounds pretty calm while you put many of triplets and quintuplets. please compare with higher diff to make sure. also, other sections that i will mention it below

  1. 00:01:608 (2,3) - there is nothing to follow, delete
  2. 00:04:246 - not ethical to make a triplet in the beginning and first calm part. make it consistent with the first will makes much better
  3. 00:09:520 - this looks similar as above, you can do the consistency with 00:06:553
  4. 00:11:416 - this triplet is unnecessary, delete this
  5. 00:11:828 - to 00:22:213 - as i said above, please nerf this part and makes better spread with muzu. e.g. 00:21:224 - this stream, looks harder than inner version lol
  6. 00:22:213 - you can emphasize it by adding finisher
  7. 00:22:542 - to 00:30:125 - this is overmap too. this looks similar as inner with the long note on 1/2 snap. give some breaks at least a little bit
  8. 00:40:262 - delete this ? quintuplet is enough for oni with simple stream
  9. 00:42:405 - same as above
  10. 00:43:311 - actually this kiai should be harder than non kiai
  11. 00:43:806 (9,10) - swap these to follow the snare at 00:43:806
  12. 00:57:817 - change to some circles instead of spinner ? previous of here is always following the drum, but why is this only following the vocal suddenly ?
  13. 01:04:081 - similar issue as above
  14. 01:08:037 - overtriplet, delete one of both
  15. 01:11:169 - nerf this triplets and quintuplet please, it's similar as inner
  16. 01:13:806 - nerf this pattern too
  17. 01:17:762 - and this stream...like similar as hard as inner did. nerf please ;w;
  18. 01:21:059 - this should be k due to snare
  19. 01:23:037 - similar issue as 00:04:246 - make consistent with 01:20:399
  20. for easier to hit instead of this, and reduce the SR (?) i recommended to delete 01:25:784 - 01:26:114 - 01:26:443 - and reduce some triplets after this
this must be many nerf overall

[IControl's Muzukashii]

HP should be 5~6
increase OD to 5, see it yourself.

  1. 00:09:191 - change to d to keep the consistency with 00:06:553
  2. 00:15:784 - this should be d due to kick drum
  3. 00:16:443 (63,64) - similar as above
  4. 00:34:246 - reason same as 00:15:784
  5. 00:45:949 - add k to make consistent with 00:51:224
  6. 00:53:202 - this slider didn't follow anything, maybe change with some circles. i recommend to make k-d---d-k from 00:53:037
  7. 01:23:307 - similar issue as the first i mentioned
  8. 01:25:678 - delete those 1/3 notes, horribly for muzu player. better to make d with 1/1 beatsnap
  9. 01:28:641 - give this finisher to make all bignotes on here is better for easier to hit, especially to hit those bignotes
inner and oni needs more improvement, muzu looks good for now i guess.
good luck :)
IControl

Nishizumi wrote:

[General]

uncheck widescreen support ok
kiai looks better if stopped at 01:01:773


[IControl's Muzukashii]

HP should be 5~6
increase OD to 5, see it yourself. ok

  1. 00:09:191 - change to d to keep the consistency with 00:06:553

    Makes sence but it was D finsher and I didn't want to put to many finishers in the beginning so k sounded fine. Also mapping to d would sound boring imo cuz its the exact same combo as before when there's a slight difference in the pitch of this part

  2. 00:15:784 - this should be d due to kick drum No I thought mapping the guitar here would sound more interesting. If I started mapping to the drums it would get boring pretty quickly because they are a very simple pattern

  3. 00:16:443 (63,64) - similar as above ^

  4. 00:34:246 - reason same as 00:15:784 Mapping to keyboard cuz it sounds cool and other reasons explained above

  5. 00:45:949 - add k to make consistent with 00:51:224 ok

  6. 00:53:202 - this slider didn't follow anything, maybe change with some circles. i recommend to make k-d---d-k from 00:53:037 ok and I followed your recommendation

  7. 01:23:307 - similar issue as the first i mentioned

  8. 01:25:678 - delete those 1/3 notes, horribly for muzu player. better to make d with 1/1 beatsnap Not sure if they are that hard.I think they are hard enough but ill wait for a bn check before removing anything like that

  9. 01:28:641 - give this finisher to make all bignotes on here is better for easier to hit, especially to hit those bignotes
Yes

muzu looks good for now i guess.
good luck :)
Thanks for mod Nishizumi :)

Nanners

Nishizumi wrote:

[General]

uncheck widescreen support
kiai looks better if stopped at 01:01:773

[Nanners' Inner Oni]

SV must be 1.40, it's a standard of taiko map. check ai mod
why do you use soft hitsound instead of normal ? it's not recommended in taiko, especially there are much of drum sound. change all hitsounds to normal please
and wtf that OD, decrease the OD to 6 since it seem force to make this harder even this map is not hard so

  1. 00:03:751 - you can add d here since there is clearly a guitar sound
  2. 00:06:388 - add here too if you do above
  3. 00:08:037 (30,31) - swap these to follow the snare
  4. 00:08:366 (32,34) - same as above
  5. 00:12:158 - this should be k due to snare
  6. 00:12:487 (55,57) - swap these, to match with the drum
  7. 00:16:443 - i think make ddkkd with 1/2 beatsnap (from here to 00:17:103 - ) is looks better
  8. 00:21:224 - about this stream, it could be more creative with kat instead of only dons. makes more creative on this. also delete 00:22:130 - since there is nothing to follow here and do big don at 00:22:213 - looks better
  9. 00:29:630 - delete this ? there is nothing here
  10. 00:33:916 - same as 00:12:158
  11. 00:35:070 (197,199) - same as 00:12:487
  12. 00:40:180 - this stream should be stopped at 00:40:839 - but if you want current pattern, i suggest to give a finisher at 00:40:839 -
  13. 00:43:476 (253,254) - delete these ? to separate towards kiai
  14. 00:57:158 - give an emphasize here by adding finisher ?
the kiai and the last part seems really randomly, especially on the triplets/streams. just like it's forcing to be hard. i can't mod this part. but i suggest to follow drums well
After reading your mod I realized there was alot I needed to fix, so I am completely reworking my difficulty to be more suitable to the song, I will make sure to add your suggestions in the reworked map.
World Fraction
[quote="Nishizumi"][General]

uncheck widescreen support
kiai looks better if stopped at 01:01:773 it really does tbh

[Fraction's Oni]

same as inner, why soft hitsound ? change all hitsounds to normal please
this looks overmap for certain sections (e.g. 00:11:828 - to 00:22:213 - )thats part sounds pretty calm while you put many of triplets and quintuplets. please compare with higher diff to make sure. also, other sections that i will mention it below yea idk why soft hitsounds and i fixed that

  1. 00:01:608 (2,3) - there is nothing to follow, delete copy
  2. 00:04:246 - not ethical to make a triplet in the beginning and first calm part. make it consistent with the first will makes much better true
  3. 00:09:520 - this looks similar as above, you can do the consistency with 00:06:553 agreed
  4. 00:11:416 - this triplet is unnecessary, delete this yea ik
  5. 00:11:828 - to 00:22:213 - as i said above, please nerf this part and makes better spread with muzu. e.g. 00:21:224 - this stream, looks harder than inner version lol done
  6. 00:22:213 - you can emphasize it by adding finisher sounds much better
  7. 00:22:542 - to 00:30:125 - this is overmap too. this looks similar as inner with the long note on 1/2 snap. give some breaks at least a little bit done
  8. 00:40:262 - delete this ? quintuplet is enough for oni with simple stream fixed
  9. 00:42:405 - same as above mhmm
  10. 00:43:311 - actually this kiai should be harder than non kiai dont get it??
  11. 00:43:806 (9,10) - swap these to follow the snare at 00:43:806 makes sense
  12. 00:57:817 - change to some circles instead of spinner ? previous of here is always following the drum, but why is this only following the vocal suddenly ? yea i figured someone would mention that
  13. 01:04:081 - similar issue as above mhmm
  14. 01:08:037 - overtriplet, delete one of both deleted one
  15. 01:11:169 - nerf this triplets and quintuplet please, it's similar as inner gotcha
  16. 01:13:806 - nerf this pattern too nerfed a bit
  17. 01:17:762 - and this stream...like similar as hard as inner did. nerf please ;w; made much easier
  18. 01:21:059 - this should be k due to snare i heard it
  19. 01:23:037 - similar issue as 00:04:246 - make consistent with 01:20:399 donezo
  20. for easier to hit instead of this, and reduce the SR (?) i recommended to delete 01:25:784 - 01:26:114 - 01:26:443 - and reduce some triplets after this
yea i get you

this must be many nerf overall MANY NERFS HAPPENED

BTW I didn't want to make the Oni too easy so I left one part untouched that you mentioned.

Below is the Updated version

http://puu.sh/rjnn3/60c0d18d06.osz
Shocola
M4M #2lazyToModAll

HARD
00:07:213 (4) - clap ?
00:53:367 (4,1) - blanket
01:15:949 (1,2,3,4) - ^
01:02:762 - 01:02:432 - put a note here and start a slider here 01:03:092 -

01:04:575 (1,2) - flow ? make it look beautiful vv

00:58:806 (3) - end this slider here 00:59:136 -
00:58:476 - put a note
00:59:300 - ^
01:23:037 - around this point set the hs audio to 50 - 60 ish
01:25:674 (1,2,3,4) - this part is 1/6

Insane
01:25:675 (2,3,4,5) - all of these are too near to each other
01:26:334 (4,6) - overlaps
01:27:487 (1) - end this slider here 01:27:817 -
01:27:982 (2) - ^ end it here 01:27:982 (2) -
00:33:751 - add a note here make a jump from here to 00:33:916 (1) -
00:36:388 - ^ 00:36:553 (1) -
00:39:027 (4,5) - these stack doesn't suit

00:40:181 (3,4,5,6,7) - don't stop the stream here make it like this ^^
00:40:921 - spinner here ^
00:46:938 - add a note
00:57:323 (3) - remove this
00:57:652 (4) - ^ this too
00:57:817 - put a note or a slider here

Kukil's
00:44:961 (8,1) - overlaps
00:58:477 (8,1) - stack
00:27:983 (1,4) - ^ stack the slider end
00:58:807 (10,1) - blanket
00:59:466 (2) - ^
01:12:653 (11,1) - ^
01:14:631 (8,1) - ^
00:27:983 (1,2,3) - ^
01:04:247 (1,2,3,4,5,6,7) - hollow wings ?
Kitsune21
Nice Map i really Enjoyed those difficulties but ther is a problem with the video :?
Lumario
Easy diff:
01:01:938 (3) - This one should start earlier to fit the vocals
01:03:257 (5) - Same here [ending of the slider should not be changed, just let it start earlier]
01:07:213 (1) - Same like the first circle
01:08:531 (3) - Same like the first slider :P
01:13:147 (1) - Maybe this one should also start earlier (could also be me being stupid)

Normal diff:
Not sure but 01:18:586 (6) - 01:18:916 (7) - feels odd (at least to me (could be timing or again me being stupid))

Hard diff:
00:11:828 (1) - Minor thing, maybe just a circle would fit the song better
01:09:520 (1) - 01:09:603 (2) - 01:09:685 (3) - This combo starts a bit to late (doesn't it?)

I hope this is helpful :D
Luma
Topic Starter
Shunao

KawaiiLuma wrote:

Easy diff:
01:01:938 (3) - This one should start earlier to fit the vocals
01:03:257 (5) - Same here [ending of the slider should not be changed, just let it start earlier]
01:07:213 (1) - Same like the first circle
01:08:531 (3) - Same like the first slider :P
01:13:147 (1) - Maybe this one should also start earlier (could also be me being stupid)

Normal diff:
Not sure but 01:18:586 (6) - 01:18:916 (7) - feels odd (at least to me (could be timing or again me being stupid))

Hard diff:
00:11:828 (1) - Minor thing, maybe just a circle would fit the song better
01:09:520 (1) - 01:09:603 (2) - 01:09:685 (3) - This combo starts a bit to late (doesn't it?)

I hope this is helpful :D
Luma
Thanks for modding! I fixed a lot of things! ^^
Lumario

ShogunMoon wrote:

Thanks for modding! I fixed a lot of things! ^^
I'm glad that I could help :3
[ Kuki ]
Thanks for mod
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43147
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 64361,65186,79081,85131,85543,85840,87323,89466
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599998

[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:KukiL's Insane
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol firebool mizuki nana starting now
BeatmapID:1052293
BeatmapSetID:481570

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"715213.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 255,45,50
Combo2 : 255,255,43
Combo3 : 0,198,50
Combo4 : 255,128,0
Combo5 : 169,165,168
Combo6 : 255,128,192
Combo7 : 15,135,255
Combo8 : 255,217,255

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Frostings
Your map has rhythm issues
You need to address this above any other suggestion you get from mods because it is absolutely the most important
This song has very obvious high notes (either a crash or a strong vocal) and you need to highlight that with your mapping
I can give you a "quick fix" with this mapset, but it's probably not gonna be useful for the long run. If you want you can message me ingame and I can help you with general rhythming

Easy
00:07:872 (2,1) - probably start these 1/2 earlier and then extend them by 1/2\
00:17:762 - this is probably better rhythm http://puu.sh/rnK9M/682b3b283b.jpg
00:22:377 (3) - technically, this should also start 1/2 earlier (and then be extended by 1/2)
00:29:960 (1) - spinner is way too forced, you're better off mapping it out with circles/sliders
00:57:487 (4) - I'd break this up into a circle, then slider (slider starting here 00:57:817 - )



normal
00:07:542 (2,3) - instead of 1/2 + 1/1, you want to circle then 3/2
00:10:180 (3,4) - same here
00:11:828 (1,2,3,4) - keep the rhythm simpler, possibly like this http://puu.sh/rnKxI/6d10e102de.jpg
00:22:378 (7) - this note should be 1/2 earlier
01:01:938 (7) - same here
01:06:884 (5) - similarly here, you want to make the red beat clickable 01:07:048 -
01:08:202 (2) - ^
01:21:388 (2,3) - as mentioned before, circle + 3/2 is better than 1/2 + 1/1
01:24:026 (2,3) - ^


Hard

00:07:213 - try this rhythm http://puu.sh/rnKQG/5588407442.jpg
00:19:081 (6) - honestly, get rid of the slider and put a single circle here 00:19:246 - it'll make the rhythm much better
00:22:048 (9) - move it back 1/2 and put a circle where it was

Insane
00:22:049 (3,1) - the 1/1 slider needs to be starting 1/2 beats earlier
00:30:126 (8,1) - ^
01:01:774 (4,1) - ^
01:03:092 (4,5) - ^
01:07:049 (2,3) - ^
01:08:203 (1,2) - make circle then slider, not slider then circle
01:14:795 (8,9) - This one, slider then circle :)
00:51:059 (2) - I'd break this up to get something here 00:51:224 -
KuroNeko1509
Hi! NM from queue, sorry for late mod lel /w\
Good luck!



[M o c h a's EXTRA!]

  1. 00:03:587 (1,2) - maybe increase distance just a little for aesthetic purposes ?

  2. 00:06:225 (1,2) - same here >3<

  3. 00:02:927 (5,6,7) - 00:05:565 (7,8,9) - I feel like in this part you should make notes into a 1/2 slider that reverses. IMO it will follow the guitar sound better

  4. 00:35:236 (1) - ehh i think slider doesnt fit here too well.. mainly because i dont really hear a sound at the slider end, so id suggest making a note instead of a slider. I mean, both work but still i feel like note would be better..


    This map is really fun! gj gj :D

[Firebool's Expert]

  1. 00:07:049 (3,4,5) - feels overmapped a little.. i can only hear sound at note 5

  2. 00:07:873 (1,2,3,4,5,6,7,8) - Doesn't fit the music well imo, there are only 2 large sounds and barely any sound (if any) at most parts. Also 00:08:202 (5) - is one of those, but even in stream it doesn't look special whatsoever, like this section looks a bit overmapped :roll:

  3. 00:10:509 (1,2,3,4,5,6,7,8) - ^ again only 2 of those notes have the sound needed

  4. 00:09:192 (1,2) - I feel like note 2 doesn't have particular sounds needed to make something a jump note lol, so what id sugegst doing is making slider 1 into reverse slider

  5. 00:12:159 (2,3,4,5,6) - could be worked out better imo.. what you could do is well make a 1/2 slider here 00:12:159 (2,3) - (that starts on note 2 and ends on note 3; ) then delete this note 00:12:405 (4) - ; and make a jump from 00:12:487 (5,6) - because white and red tics have a very loud sounds to it

  6. 00:13:148 (1,2,3,4,5,6,7) - something similar to ^ here as well

  7. 00:14:466 (1,2,3,4,5) - clearly overmapped

  8. 00:15:785 (1,2,3,4,5) - ^ lol

  9. 00:18:422 (8) - NC lol

  10. 00:16:280 (1) - nc off; I noticed now that you'll need to go over your map and fix all the NC errors

  11. 00:18:917 (10,11,12) - Nearly all (if not all) the triples until 00:20:236 (2,3,4) - are overmapped

  12. 00:22:872 (4,5,6) - overmapped... go over all the triples as well (and streams too!) and double check if they really have sound to it

  13. 00:29:300 - lol you've been overmapped but not going to add a note here? like this is the perfect place for triple, lol delete the slider and add 2 notes until
  14. 00:29:466 (5) - and obv delete he following 2 note 00:29:548 (6,7) - :o

  15. 00:31:774 (1,2,3) - drums dont start until the 3rd note, delete first 2 notes and add a note in between 3 and 4

  16. 00:32:269 (5,6) - ok so this is expert and maybe it should be as intense as the highest diff, but its clearly sound trapped inside these sliders you could at least add a note to show that you know that theres a sound.. lol or make it into 1/4 reverse sliders.. but it would be better if youd make a stream until 00:32:844 -


    Overall .there are too many issues to list them all, the best option would be looking for overmapping that youve done and there are a lot that i didnt point out, and its funny how you overmapped parts that dont have sound and just ignored parts with obvious sounds... good luck fixing things!
[ Kuki ]
Fixed something that I spotted
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43147
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 64361,65186,79081,85131,85543,85840,87323,89466
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599998

[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:KukiL's Insane
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol firebool mizuki nana starting now
BeatmapID:1052293
BeatmapSetID:481570

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"715213.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 255,45,50
Combo2 : 255,255,43
Combo3 : 0,198,50
Combo4 : 255,128,0
Combo5 : 169,165,168
Combo6 : 255,128,192
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413,196,29136,2,0,L|411:297,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
336,336,29466,1,0,0:0:0:0:
248,284,29631,1,0,0:0:0:0:
280,188,29796,1,8,0:0:0:0:
220,104,29961,2,0,P|144:68|60:120,2,167.999994873047,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,296,30950,5,0,0:0:0:0:
288,296,31032,1,0,0:0:0:0:
288,296,31115,2,0,L|348:224,1,83.9999974365235
240,216,31444,2,0,L|296:152,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
196,140,31774,1,0,0:0:0:0:
112,196,31939,1,8,0:0:0:0:
152,288,32104,2,0,L|200:364,2,83.9999974365235,0|8|0,0:0|0:0|0:0,0:0:0:0:
349,61,32928,6,0,P|416:68|465:164,1,167.999994873047
376,148,33422,1,8,0:0:0:0:
442,210,33587,2,0,P|366:236|285:162,1,167.999994873047
232,120,34082,1,8,0:0:0:0:
220,20,34247,2,0,P|156:32|128:156,1,167.999994873047
172,204,34741,2,0,P|244:224|312:168,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
220,128,35236,2,0,P|228:64|336:60,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
312,144,35730,1,0,0:0:0:0:
312,144,35895,2,0,P|376:188|380:288,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
292,240,36389,1,8,0:0:0:0:
224,312,36554,6,0,P|176:284|172:160,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
256,148,37049,2,0,P|226:87|116:88,1,167.999994873047
160,168,37543,1,0,0:0:0:0:
260,148,37708,1,0,0:0:0:0:
288,244,37873,2,0,P|276:308|239:340,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
166,346,38203,1,0,0:0:0:0:
115,259,38367,2,0,L|67:187,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,96,38697,1,0,0:0:0:0:
268,36,38862,6,0,L|268:152,1,83.9999974365235
356,168,39192,1,0,0:0:0:0:
356,168,39356,1,0,0:0:0:0:
306,255,39521,1,0,0:0:0:0:
306,255,39686,2,0,P|226:271|154:219,1,167.999994873047
58,203,40181,1,8,0:0:0:0:
55,102,40345,1,8,0:0:0:0:
124,48,40510,2,0,L|304:48,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
256,192,41005,12,4,42983,0:0:0:0:
108,176,43312,5,0,0:0:0:0:
78,79,43477,2,0,L|256:44,1,167.999994873047
344,46,43972,1,0,0:0:0:0:
404,126,44137,1,8,0:0:0:0:
373,221,44301,1,0,0:0:0:0:
294,284,44466,2,0,P|182:320|179:320,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
184,220,44796,1,0,0:0:0:0:
184,220,44961,2,0,L|185:135,1,83.9999974365235
243,66,45289,2,0,L|339:67,1,83.9999974365235
389,147,45619,1,0,0:0:0:0:
230,169,45784,6,0,P|182:157|128:58,1,167.999994873047
47,122,46280,1,0,0:0:0:0:
20,240,46444,2,0,P|72:288|160:252,1,167.999994873047
104,184,46939,1,0,0:0:0:0:
184,124,47104,1,0,0:0:0:0:
108,60,47269,1,0,0:0:0:0:
200,20,47433,2,0,P|256:44|280:160,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
184,124,47928,5,0,0:0:0:0:
142,148,48010,1,0,0:0:0:0:
114,188,48093,1,8,0:0:0:0:
105,236,48175,1,0,0:0:0:0:
116,283,48258,1,0,0:0:0:0:
146,321,48340,1,0,0:0:0:0:
190,343,48422,1,8,0:0:0:0:
238,346,48505,1,0,0:0:0:0:
283,328,48587,1,0,0:0:0:0:
352,256,48752,6,0,L|352:156,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
280,100,49082,1,0,0:0:0:0:
368,52,49247,1,0,0:0:0:0:
372,152,49411,2,0,L|372:260,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
288,293,49741,1,0,0:0:0:0:
180,296,49906,2,0,L|180:200,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
264,156,50236,1,8,0:0:0:0:
264,156,50318,1,8,0:0:0:0:
264,156,50400,2,0,L|264:32,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
168,100,50730,5,8,0:0:0:0:
92,36,50895,2,0,L|92:128,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
32,204,51225,1,0,0:0:0:0:
104,272,51389,1,0,0:0:0:0:
132,176,51554,1,0,0:0:0:0:
64,252,51719,1,8,0:0:0:0:
164,268,51884,1,0,0:0:0:0:
132,176,52049,1,0,0:0:0:0:
286,113,52214,1,0,0:0:0:0:
256,296,52378,6,0,P|312:284|320:172,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
286,113,52873,1,0,0:0:0:0:
251,89,52955,1,0,0:0:0:0:
210,85,53038,1,0,0:0:0:0:
116,68,53203,2,0,P|72:140|124:236,1,167.999994873047,8|4,0:0|0:0,0:0:0:0:
192,187,53696,1,0,0:0:0:0:
241,274,53861,1,0,0:0:0:0:
320,296,54027,6,0,P|364:248|360:136,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
276,196,54521,2,0,L|184:136,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
192,252,54851,1,0,0:0:0:0:
108,192,55016,2,0,P|96:140|184:60,1,167.999994873047
208,156,55510,2,0,L|288:196,1,83.9999974365235
352,116,55840,1,0,0:0:0:0:
440,168,56005,1,8,0:0:0:0:
356,224,56170,1,0,0:0:0:0:
268,180,56334,2,0,P|220:128|120:120,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
168,212,56829,2,0,L|120:296,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
228,276,57159,1,8,0:0:0:0:
312,332,57323,6,0,L|308:156,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
232,100,57818,1,0,0:0:0:0:
172,16,57983,1,8,0:0:0:0:
131,26,58065,1,8,0:0:0:0:
100,53,58148,1,8,0:0:0:0:
84,91,58230,1,0,0:0:0:0:
87,133,58312,1,0,0:0:0:0:
232,112,58477,1,0,0:0:0:0:
216,200,58642,1,0,0:0:0:0:
312,172,58807,1,8,0:0:0:0:
230,95,58972,6,0,P|324:64|396:100,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
312,172,59466,1,8,0:0:0:0:
396,228,59631,1,0,0:0:0:0:
304,268,59796,1,8,0:0:0:0:
356,180,59961,1,0,0:0:0:0:
256,200,60126,1,8,0:0:0:0:
288,104,60290,1,0,0:0:0:0:
356,180,60455,1,8,0:0:0:0:
456,192,60620,5,8,0:0:0:0:
455,150,60703,1,8,0:0:0:0:
454,108,60785,1,8,0:0:0:0:
453,66,60867,1,0,0:0:0:0:
452,24,60950,1,0,0:0:0:0:
356,60,61115,1,0,0:0:0:0:
280,124,61280,1,0,0:0:0:0:
204,60,61444,1,0,0:0:0:0:
104,75,61609,1,0,0:0:0:0:
97,175,61774,2,0,L|96:270,1,83.9999974365235
192,148,62104,1,8,0:0:0:0:
192,148,62269,6,0,P|220:200|328:200,1,167.999994873047
140,296,62928,1,0,0:0:0:0:
92,208,63093,1,0,0:0:0:0:
192,212,63258,1,8,0:0:0:0:
108,268,63422,1,0,0:0:0:0:
36,200,63587,1,0,0:0:0:0:
37,158,63670,1,0,0:0:0:0:
63,126,63752,1,0,0:0:0:0:
103,116,63834,1,0,0:0:0:0:
141,133,63917,1,8,0:0:0:0:
204,56,64082,1,0,0:0:0:0:
304,44,64247,6,0,L|304:164,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
400,192,64576,2,0,L|400:296,1,97.9999970092774,0|8,0:0|0:0,0:0:0:0:
280,296,64906,1,0,0:0:0:0:
176,240,65071,1,8,0:0:0:0:
184,140,65236,2,0,L|184:28,1,83.9999974365235
264,116,65565,1,0,0:0:0:0:
264,216,65730,2,0,L|263:314,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
172,256,66060,1,0,0:0:0:0:
96,192,66225,1,0,0:0:0:0:
184,144,66389,1,8,0:0:0:0:
248,224,66554,5,8,0:0:0:0:
274,256,66637,1,8,0:0:0:0:
313,270,66719,1,8,0:0:0:0:
354,263,66801,1,0,0:0:0:0:
385,236,66884,1,4,0:0:0:0:
348,144,67049,1,0,0:0:0:0:
348,144,67214,2,0,L|276:80,1,83.9999974365235
212,156,67543,1,8,0:0:0:0:
204,56,67708,2,0,L|112:56,2,83.9999974365235
212,156,68203,2,0,L|117:157,1,83.9999974365235
108,356,68532,6,0,P|195:346|252:264,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
146,255,69027,1,0,0:0:0:0:
48,236,69192,1,0,0:0:0:0:
112,160,69356,1,8,0:0:0:0:
212,168,69521,2,0,L|212:76,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
304,44,69851,2,0,L|304:152,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
388,184,70181,2,0,L|388:80,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
472,160,70510,2,0,L|472:336,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
268,324,71170,5,8,0:0:0:0:
227,335,71252,1,8,0:0:0:0:
186,330,71334,1,8,0:0:0:0:
149,309,71417,1,0,0:0:0:0:
124,277,71499,1,4,0:0:0:0:
182,195,71663,2,0,L|209:158,1,41.9999987182618
173,122,71828,2,0,L|203:81,2,41.9999987182618
86,180,72159,1,8,0:0:0:0:
26,100,72323,1,0,0:0:0:0:
102,34,72488,1,8,0:0:0:0:
112,212,72653,1,0,0:0:0:0:
20,260,72818,6,0,P|72:318|164:308,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
112,212,73312,2,0,L|110:118,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,60,73642,2,0,L|187:175,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
112,208,73972,2,0,L|116:92,1,83.9999974365235
188,56,74301,1,8,0:0:0:0:
189,97,74384,1,8,0:0:0:0:
191,139,74466,1,8,0:0:0:0:
110,215,74631,2,0,P|210:252|256:224,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
191,139,75126,5,8,0:0:0:0:
223,113,75208,1,8,0:0:0:0:
256,86,75290,1,8,0:0:0:0:
284,168,75455,2,0,L|288:340,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
188,328,75950,2,0,L|156:288,2,41.9999987182618
260,256,76280,1,0,0:0:0:0:
177,194,76444,2,0,P|217:148|325:166,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
260,256,76939,1,0,0:0:0:0:
344,312,77104,1,8,0:0:0:0:
344,212,77269,1,0,0:0:0:0:
432,168,77433,6,0,P|404:112|304:128,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
228,180,77928,1,8,0:0:0:0:
148,240,78093,1,0,0:0:0:0:
228,180,78258,1,8,0:0:0:0:
172,96,78422,1,0,0:0:0:0:
266,63,78586,1,0,0:0:0:0:
307,64,78668,1,0,0:0:0:0:
347,79,78750,5,0,0:0:0:0:
379,105,78833,1,0,0:0:0:0:
403,139,78915,1,0,0:0:0:0:
414,180,78998,1,0,0:0:0:0:
412,221,79080,1,0,0:0:0:0:
56,228,80399,6,0,P|48:160|136:128,1,167.999994873047
156,224,80894,1,0,0:0:0:0:
156,224,81060,2,0,L|232:280,1,83.9999974365235
324,284,81389,2,0,L|372:208,1,83.9999974365235
342,114,81719,2,0,P|277:86|233:102,2,83.9999974365235,0|8|0,0:0|0:0|0:0,0:0:0:0:
276,188,82214,2,0,L|276:288,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,224,82543,1,0,0:0:0:0:
100,180,82708,1,8,0:0:0:0:
168,104,82873,1,0,0:0:0:0:
188,224,83038,6,0,P|248:268|324:216,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
252,152,83532,2,0,L|252:64,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
152,48,83862,1,0,0:0:0:0:
80,120,84027,1,8,0:0:0:0:
180,140,84192,1,0,0:0:0:0:
109,218,84356,6,0,P|188:245|263:199,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
180,140,84851,2,0,L|180:56,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
280,40,85181,2,0,L|280:132,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
245,185,85674,2,0,L|170:116,2,55.9999982910157
199,235,86004,2,0,L|132:254,2,55.9999982910157
255,271,86333,2,0,L|266:339,2,55.9999982910157
299,219,86663,2,0,L|371:217,2,55.9999982910157
231,211,86993,2,0,L|154:212,2,55.9999982910157
120,62,87488,2,0,L|208:104,1,83.9999974365235
332,152,87818,1,0,0:0:0:0:
432,140,87983,5,8,0:0:0:0:
440,180,88065,1,8,0:0:0:0:
429,220,88148,1,8,0:0:0:0:
401,251,88230,1,0,0:0:0:0:
363,267,88312,1,4,0:0:0:0:
264,276,88477,2,0,L|264:176,1,83.9999974365235
170,117,88806,2,0,P|92:134|187:133,1,335.999989746094
_kotachi_
i'm sorry late
Hi! From modding queue

  • Insane
  1. 00:13:477 (5,1) - i think close
  2. 00:34:410 (2) - ^
  3. 00:45:949 - I think good put a circle
  4. 00:46:938 - ^
  5. 01:07:542 (4,5) - blanket
  6. 01:28:476 (1,2) - ctrl+G
  7. 01:28:806 (1) - remove finish
  • KukiL's Insane
  1. 00:03:257 (6) - Along (4)
  2. 00:21:554 (6,7) - blanket
  3. 00:22:214 (8,1) - swap NC
  4. 00:27:983 (1) - a mistake?
  5. 00:41:004 (1) - remove finish
  6. 00:41:004 (1) - swap NC
  7. 00:56:828 (10,10,1) - ^
  • Firebool's Expert
  1. 00:04:576 (3) - Its a natural of ctrl+G
  2. 00:21:965 - put a circle
  3. 00:31:608 (5,1) - swap NC
  4. 00:37:377 - I think better for this http://puu.sh/rolQc/ff6a520578.jpg
  5. 00:49:082 (3,4) - i think close put a distance
  6. 00:50:400 (3,4) - ^
  7. 01:09:356 (1) - remove NC
  8. 01:20:895 (3,4,5) - i think better of lower
  9. 01:21:719 (1,2,3,4,5,6,7,8) - i think better of jump
  10. 01:24:356 (1,2,3,4,5,6,7,8) - ^
  • M o c h a's EXTRA!
  1. 00:25:840 (4) - Higher
  2. 00:38:696 - I think better for this http://puu.sh/rolMI/90dd1efb65.jpg
  3. 00:40:345 (7) - i think better for kick slider
  4. 01:18:422 (5,6) - put the distance
Good luck :)
Topic Starter
Shunao
Thanks for modding everyone! :)
xtrem3x
My Queue (M4M)


General:

don = d
kat = k
Big Don = D
Big Kat = K

your BG is 1228x767 ... change size to 1366x768 or take this
your audio is VBR (variable bitrate) ... convert to 192kbps or take this


iPod Muzukashii

  • 00:16:938 - Delete this note...

    00:42:322 - Change spinner for a slider until 00:42:817- have drum doll.

    00:57:817 - this -> this

    01:16:279 - this -> this

    01:17:762 - Change spinner for a slider with same length


Fraction's Oni

  • 00:01:279 - not nessesary have finish, is guitar sound not drums.
    00:03:916 - Same


    00:03:092 (7,8) - ctrl+g in this ... is better an alternate in this place.
    00:05:729 (8,9) - Same

    00:08:861 (11,12) - this part is better with K d ... to emphatize vocal sound
    00:11:498 (23,24) - same here, but in this is k D to start other sequence adequatly

    00:15:372 - Delete this note ... seems overmapped.

    00:28:641 (126,127) - ctrl+g in this ... is broken

    00:30:125 - is possible change this note to K to emphatize a discrect cymbal.

    00:38:203 - move this Inherited point to 00:38:207- ... is rare when one note is separated of rest of sequence.

    00:38:531 - change this note to k ... have snare.

    00:39:520 - ->

    00:42:405 - need other note here ... possible d.

    00:45:537 - delete this note ...
    00:45:784 - Remove finish ...

    00:53:696 - change this note to d.... have bass drum sound.

    00:57:158 - ... in this section delete note 79 and convert to ... D k D d K

    01:10:839 - Remove finish .. don't have cymbal or something.

    01:11:169 - to follow drums adequatly can be ddd k ddd k ddddk

    01:14:960 - in this part is possible ddk d kdk ... to follow vocal sound and have a difference with previous triple.

    01:16:773 - remove finish ... same as 01:10:839-

    01:21:059 (3,5) - change to k ... snare

    01:22:213 (8,9) - ctrl+g ... same reason as 00:03:092-

    01:22:707 (10,1) - same as 00:08:861-

    01:23:696 (3,4,5) - k dk <<< same thing as 01:21:059-

    01:24:850 (8,9) - ctrl+g ... same as 00:08:861-


Super Nanners Inner

  • Uncheck Custom Colors
    Uncheck Widescreen Support

    01:28:559 - Delete this note ... that's all

    is good -w-


Complete -w-
[ Kuki ]

_kotachi_ wrote:

i'm sorry late
Hi! From modding queue

  • KukiL's Insane
  1. 00:03:257 (6) - Along (4) Not quite sure what you mean by this
  2. 00:21:554 (6,7) - blanket Okay
  3. 00:22:214 (8,1) - swap NC Alright
  4. 00:27:983 (1) - a mistake?Yes! Thanks
  5. 00:41:004 (1) - remove finish Mhm
  6. 00:41:004 (1) - swap NC
  7. 00:56:828 (10,10,1) - ^Okay

Good luck :)Thanks for mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43147
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 64361,65186,79081,85131,85543,85840,87323,89466
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599998

[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:KukiL's Insane
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol firebool mizuki nana starting now
BeatmapID:1052293
BeatmapSetID:481570

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lol.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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141,133,63917,1,8,0:0:0:0:
204,56,64082,1,0,0:0:0:0:
304,44,64247,6,0,L|304:164,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
400,192,64576,2,0,L|400:296,1,97.9999970092774,0|8,0:0|0:0,0:0:0:0:
280,296,64906,1,0,0:0:0:0:
176,240,65071,1,8,0:0:0:0:
184,140,65236,2,0,L|184:28,1,83.9999974365235
264,116,65565,1,0,0:0:0:0:
264,216,65730,2,0,L|263:314,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
172,256,66060,1,0,0:0:0:0:
96,192,66225,1,0,0:0:0:0:
184,144,66389,1,8,0:0:0:0:
248,224,66554,5,8,0:0:0:0:
274,256,66637,1,8,0:0:0:0:
313,270,66719,1,8,0:0:0:0:
354,263,66801,1,0,0:0:0:0:
385,236,66884,1,4,0:0:0:0:
348,144,67049,1,0,0:0:0:0:
348,144,67214,2,0,L|276:80,1,83.9999974365235
212,156,67543,1,8,0:0:0:0:
204,56,67708,2,0,L|112:56,2,83.9999974365235
212,156,68203,2,0,L|117:157,1,83.9999974365235
108,356,68532,6,0,P|195:346|252:264,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
146,255,69027,1,0,0:0:0:0:
48,236,69192,1,0,0:0:0:0:
112,160,69356,1,8,0:0:0:0:
212,168,69521,2,0,L|212:76,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
304,44,69851,2,0,L|304:152,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
388,184,70181,2,0,L|388:80,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
472,160,70510,2,0,L|472:336,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
268,324,71170,5,8,0:0:0:0:
227,335,71252,1,8,0:0:0:0:
186,330,71334,1,8,0:0:0:0:
149,309,71417,1,0,0:0:0:0:
124,277,71499,1,4,0:0:0:0:
182,195,71663,2,0,L|209:158,1,41.9999987182618
173,122,71828,2,0,L|203:81,2,41.9999987182618
86,180,72159,1,8,0:0:0:0:
26,100,72323,1,0,0:0:0:0:
102,34,72488,1,8,0:0:0:0:
112,212,72653,1,0,0:0:0:0:
20,260,72818,6,0,P|72:318|164:308,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
112,212,73312,2,0,L|110:118,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,60,73642,2,0,L|187:175,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
112,208,73972,2,0,L|116:92,1,83.9999974365235
188,56,74301,1,8,0:0:0:0:
189,97,74384,1,8,0:0:0:0:
191,139,74466,1,8,0:0:0:0:
110,215,74631,2,0,P|210:252|256:224,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
191,139,75126,5,8,0:0:0:0:
223,113,75208,1,8,0:0:0:0:
256,86,75290,1,8,0:0:0:0:
284,168,75455,2,0,L|288:340,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
188,328,75950,2,0,L|156:288,2,41.9999987182618
260,256,76280,1,0,0:0:0:0:
177,194,76444,2,0,P|217:148|325:166,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
260,256,76939,1,0,0:0:0:0:
344,312,77104,1,8,0:0:0:0:
344,212,77269,1,0,0:0:0:0:
432,168,77433,6,0,P|404:112|304:128,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
228,180,77928,1,8,0:0:0:0:
148,240,78093,1,0,0:0:0:0:
228,180,78258,1,8,0:0:0:0:
172,96,78422,1,0,0:0:0:0:
266,63,78586,1,0,0:0:0:0:
307,64,78668,1,0,0:0:0:0:
347,79,78750,5,0,0:0:0:0:
379,105,78833,1,0,0:0:0:0:
403,139,78915,1,0,0:0:0:0:
414,180,78998,1,0,0:0:0:0:
412,221,79080,1,0,0:0:0:0:
56,228,80399,6,0,P|48:160|136:128,1,167.999994873047
156,224,80894,1,0,0:0:0:0:
156,224,81060,2,0,L|232:280,1,83.9999974365235
324,284,81389,2,0,L|372:208,1,83.9999974365235
342,114,81719,2,0,P|277:86|233:102,2,83.9999974365235,0|8|0,0:0|0:0|0:0,0:0:0:0:
276,188,82214,2,0,L|276:288,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,224,82543,1,0,0:0:0:0:
100,180,82708,1,8,0:0:0:0:
168,104,82873,1,0,0:0:0:0:
188,224,83038,6,0,P|248:268|324:216,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
252,152,83532,2,0,L|252:64,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
152,48,83862,1,0,0:0:0:0:
80,120,84027,1,8,0:0:0:0:
180,140,84192,1,0,0:0:0:0:
109,218,84356,6,0,P|188:245|263:199,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
180,140,84851,2,0,L|180:56,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
280,40,85181,2,0,L|280:132,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
245,185,85674,2,0,L|170:116,2,55.9999982910157
199,235,86004,2,0,L|132:254,2,55.9999982910157
255,271,86333,2,0,L|266:339,2,55.9999982910157
299,219,86663,2,0,L|371:217,2,55.9999982910157
231,211,86993,2,0,L|154:212,2,55.9999982910157
120,62,87488,2,0,L|208:104,1,83.9999974365235
332,152,87818,1,0,0:0:0:0:
432,140,87983,5,8,0:0:0:0:
440,180,88065,1,8,0:0:0:0:
429,220,88148,1,8,0:0:0:0:
401,251,88230,1,0,0:0:0:0:
363,267,88312,1,4,0:0:0:0:
264,276,88477,2,0,L|264:176,1,83.9999974365235
170,117,88806,2,0,P|92:134|187:133,1,335.999989746094
World Fraction
00:01:279 - not nessesary have finish, is guitar sound not drums.
00:03:916 - Same


00:03:092 (7,8) - ctrl+g in this ... is better an alternate in this place.
00:05:729 (8,9) - Same

00:08:861 (11,12) - this part is better with K d ... to emphatize vocal sound
00:11:498 (23,24) - same here, but in this is k D to start other sequence adequatly

00:15:372 - Delete this note ... seems overmapped.

00:28:641 (126,127) - ctrl+g in this ... is broken

00:30:125 - is possible change this note to K to emphatize a discrect cymbal.

00:38:203 - move this Inherited point to 00:38:207- ... is rare when one note is separated of rest of sequence.

00:38:531 - change this note to k ... have snare.

00:39:520 - Image -> Image

00:42:405 - need other note here ... possible d.

00:45:537 - delete this note ...
00:45:784 - Remove finish ...

00:53:696 - change this note to d.... have bass drum sound.

00:57:158 - Image ... in this section delete note 79 and convert to ... D k D d K

01:10:839 - Remove finish .. don't have cymbal or something.

01:11:169 - Image to follow drums adequatly can be ddd k ddd k ddddk

01:14:960 - in this part is possible ddk d kdk ... to follow vocal sound and have a difference with previous triple.

01:16:773 - remove finish ... same as 01:10:839-

01:21:059 (3,5) - change to k ... snare

01:22:213 (8,9) - ctrl+g ... same reason as 00:03:092-

01:22:707 (10,1) - same as 00:08:861-

01:23:696 (3,4,5) - k dk <<< same thing as 01:21:059-

01:24:850 (8,9) - ctrl+g ... same as 00:08:861-

i changed pretty much everything except for this "00:42:405 - need other note here ... possible d."
i was told to remove it b4 so im not changing that
here is the finished product http://puu.sh/rqkmi/83ee76c204.osz
World Fraction
I went and checked my GD over again and found that it needed more consistency thanks to someone mentioning it.
THE LINK IS BELOW


http://puu.sh/rteXu/fbbd8b6a31.osz
Mir
Normal mod from my queue.~ I'll mod as much as I can. Don't know the colors? Check siggy.~

Let's get roooigh- yeah no.

I already did that to Syrax. ._. I regret my decision.

Easy
00:06:553 (1,2) - Blanket.~

00:09:191 (1,2,3,4,5,6) - Why are there claps on these notes? There is no snare in the song and it sounds very, very awkward.

00:11:828 (3) - NC

00:17:103 (1,3) - Claps here too? Why?

Okay at this point I'm starting to notice that there are claps in some really weird places... I don't really get why they're there, but I suggest removing them and replacing them with something like a bass drum. Maybe use the normal sample set for those parts. It's actually getting kind of annoying to mod having to hear these claps. I'll stop mentioning them from now on, but I suggest quickly rechecking the entire map for claps that are misplaced like the ones above.

00:14:465 (5,6) - Blanket.~ (6's slider head)

00:53:366 (1) - The sound that this sliderhead refers to confuses me, I can't distinguish the sound at all; in fact I honestly don't see why it's mapped on the note in the first place. I'd replace the head with a hitcircle and put a hitcircle (and NC) on the next downbeat.

00:56:004 (3) - Ends on a pretty strong downbeat. Has vocals and everything on it. I'd remove this slider and have an active note on this downbeat as well as a NC.

01:00:619 (2) - This slider's sound seems to actually start at 01:00:564.

01:01:773 (3) - NC

01:07:048 - Pretty strong beat here that you didn't map.

01:15:619 (3) - Am I hearing things or does this slider actually end at 01:16:237?

01:20:399 (4) - NC.

01:25:674 (1) - Could end the spinner at 01:28:806 for a more impactful finish.

Um, yeah. Some things to check.

Normal
Right off the bat this map doesn't have annoying claps. To that I ask why does easy have it and this diff doesn't? I mean, there are SOME, but not as many.
Some claps are on beats that the drummer doesn't hit the snare on, which sounds awkward. I'd limit claps to only notes that the drummer hits a snare on.

00:24:686 (4) - Ends on a strong beat. Hitcircle for both head and tail would solve this. Also NC on downbeat.

00:26:005 (6) - ^ excluding NC

00:27:323 (1) - Reverse tick is on a downbeat, also not too good. Hitcircle for head, slider starting from the reverse arrow would fix it and play much better.

00:38:697 (2) - Move this slightly so it's in line with the two sliders like you did at 00:39:521 (4,5,6).

00:47:104 (3) - Ends on downbeat again. By now you probably know what I'll say to fix it, so I'll save you the reading. xD

00:52:378 (2,3) - Nazi blanket. (Basically it's like 0.001% off. Still noticeable.)

00:55:015 (2) - Ends on downbeat because of long slider before it.

00:56:333 (4) - ^ Excluding slider comment. NC on downbeat unless you don't change it. In which case maybe a NC at 00:56:993.

01:00:289 (4) - ^ NC on downbeat if you change it.


01:01:938 (1,2,3,4,5) - This section feels awkward because the vocals start at 01:01:773. It feels offbeat since first impressions are "this is following the vocals" but in reality it's its own thing. I strongly suggest looking at this part.

01:01:938 (1,2,3,4,5) - Ends on downbeat.

01:07:538 (1,2,3,1) - Feels awkward too, and that slider that ends on a downbeat at the end just kills it completely. I'd really take a look at this section. NC the downbeat if you change it.

01:17:762 (5) - NC.

01:18:421 (6) - Three hitcircles feel more impactful here. Even if you don't take it, it ends on a downbeat, which is a very strong note here that feels very passive.

01:25:675 (1) - Again, you could end the spinner at 01:28:806.

This diff feels very awkward to me in all honesty.

Hard
00:08:284 (7) - No sound here, I'd keep 00:08:202 (6,8) - as a double.

00:09:192 (1,3) - This overlap is kinda ugly in all honesty. Maybe try to avoid this somehow? Space 00:09:851 (3) out more?

00:10:921 (7) - No sound here again, 00:10:839 (6,8) as double is fine.

00:12:817 (4) - Ends on a strong vocal downbeat. Would probably feel better to play if there were an active note on the downbeat. NC if you change it. Further reason to change it is you're mapping to the vocals after the slider ends on the downbeat. In my opinion, that's poor.

00:15:950 (4) - There is no sound here, why is there a note here?

00:17:762 (3) - This clap can be deleted, it's out of place.

00:22:048 (1) - This also ends on a strong note albeit not a downbeat, still would be better to have this be an active note.

00:22:542 - Active note here please. It leads in the player to the section better.

00:23:366 (4) - Ends on a downbeat again, which is a bass drum too, so even if you're mapping the drums this is still bad. A circle or new slider here would be much better to play. And the vocals end here too, so this is bad no matter what way I look at it.

00:24:026 (6) - If this is supposed to be following the vocals, remove the repeater end, she doesn't sing a note there.

00:27:487 (7) - Ends on a downbeat and then a pause right after. This absolutely KILLS the flow. I almost missed the next note cuz I was confused as to why the map suddenly stopped. Even if you don't change it please put a note at 00:27:817 because it just flows better.

00:28:807 (4) - If you're following the vocals here, there's no sound so this note isn't needed.

00:39:520 (5) - NC here?

00:40:180 (7) - This should repeat two more times, it cuts off in the middle of the drummer's err... drumroll I guess you could call it. Feels awkward.

00:51:059 (8) - Ends on a strong note which is also a downbeat. Again. Where the vocals start. Which the first half of the next combo follows. Kills flow again.

00:57:982 (4) - There is no sound here, why is there a slider head of all things here?

00:59:630 (6) - This slider skips an important notes at 00:59:795 and flows awkwardly into 01:00:125 (7) in my opinion because of it.

01:00:619 (1) - There is not a strong sound here. In fact it's so weak this note could just be removed entirely.

01:01:773 (5) - NC, remove NC at 01:02:268 (1).

01:03:092 (4) - NC.

01:04:246 - Could put a note here for better flow.

01:06:388 (6) - This sounds like a slider. It's a held note. I would make this a slider. It should also end at 01:06:718 because there is no sound at 01:06:718 (7) yet there's an active hitcircle there. Feels awkward to play.

01:08:367 (5) - NC.

01:10:757 (6) - Again, no sound here. This can be a double and it would play fine.

01:11:746 - ^ That being said you could add a note here instead.

01:12:652 - Could add a note here.

01:13:311 - ^ I mean, you did it at 01:13:971 (3), so why not? Also, bass drum.

01:14:630 - ^ for the same reason.

01:14:877 (2) - No sound here. Either remove it or move it to 01:15:042. Your pick, but that note has to be dealt with.

01:15:949 (1,2,3) - Remove this note, since you're following the vocals for this part, and not the drums. This sound is also so weak this note practically serves no purpose but to make the map unnecessarily harder.

01:18:257 (4,5) - Remove these, you're still following the vocals. I recommend a slider starting at 01:18:257 (4) and going until 01:18:586.

01:18:586 - The drum roll actually starts here, not at 01:18:751 (6). What you have now skips a 1/4 beat anyways because of 01:18:916 (8)'s slider body. The issue here is if you make it a reverse slider, it'll end on a downbeat and you'll miss the chance to put an active note on an important sound, thus I suggest putting 3x reverse sliders and having the downbeat be a hitcircle. Something like this: https://puu.sh/rtcIy/8b2e4777d8.png. I just really feel you should map the entire drumroll somehow. If you can do this: 01:25:674 (1,2) (not that I agree too much with how long you have to hold each slider -coughcough-), you can fix this issue pretty quickly.

01:22:707 - HEY! Put a note here to emphasize us!

01:25:344 - ^

01:28:806 (3) - This slider should end on the red tick, because that's when the guitar officially ends.

Okay, I did not expect to have to type out so much. I would seriously take a look at what I said because this map could be so much better than it is now. I trust you can do it. If you can fix all of this, I'm sure this map would be more fun to play, and you'll be more happy because of that.

Insane
Wew. Alright, let's do this.

00:01:279 (1,2,3) - No sound on 00:01:773 (2). Remove it.

00:03:916 (2) - NC and a relatively big jump (not cross-screen/corner or anything just a big jump) to emphasize this. The guitar literally gets 3x louder and the distance is the same as when it was soft a few seconds ago.

00:04:411 (3) - Again, no sound here. Remove it.

00:07:872 (6) - Why is there a snare here? The drummer doesn't even play a SOUND here! Remove this please.

00:08:861 (1) - Remove NC, put it at 00:09:191 (2).

00:10:344 (7) - NC here, remove combo at 00:10:839 (1).

00:11:498 (4) - Ends on a very strong note. You could even put a jump from this downbeat to the next slider.

00:14:961 (1,2,3,1) - This should be all in the previous combo, and NC at 00:15:784 (2).

00:15:784 (2) - Why is there a clap here? The drummer doesn't snare, remove it.

00:16:280 (3,4,5) - What is this even mapped to? The guitar? The drums? It starts on the guitar and then ends on the drums, with a stream that has no note at 00:16:692 (4). Delete that whole part and remap it.

00:17:103 (7) - NC here and a small jump for emphasis. The vocalist takes a pick-up breath here and the bass drum kicks in again. You could stay it with 00:17:269 (1) if you want too.

00:17:432 (2) - Again, why is there a snare here? Remove it.

00:17:103 (7) - NC either this or 00:17:432 (2). Choose one.

00:17:928 (4,5) - Blanket this please.

00:18:422 (5) - Why is there a clap here? This is bass drum note!

00:19:246 (7,8) - Imperfect blanket.

00:19:576 (8) - NC this.

00:20:729 (3) - There is no sound on this reverse arrow. Remove it, extend the slider, or make it two hitcircles.

00:21:060 (4,1,2,3) - ONE, TWO, THREE, FOUR. JUMPS. PLEASE. FOR. SURE. Either that or a stream because you're skipping the drumroll already.

00:23:366 (5) - Why is there a clap here? The drummer doesn't hit the snare. Remove it.

00:24:685 (4) - Ends on downbeat, would be better to start a slider at said downbeat because the vocals start there and it's a held note by the singer. It doesn't even have to go far, just to the next red tick.

00:27:652 (9) - Slider from here to red tick, NC, and it would probably play better as a jump. Whether you stack 00:27:982 (1) underneath it or not is your choice.

00:27:982 (1) - You're skipping a beat on the red tick covered by this slider. I'd map it. Also, personally, I feel this slider doesn't fit the theme of the map anyways. It looks weird in comparison to the rest of the map.

00:28:971 (4) - Jump because of strong note. Also NC 00:28:971 (4) and blanket 00:28:971 (4,5) better if you don't.

00:30:125 (8,1) - Why did you put a slider where there is NO SOUND? Also, 00:30:125 (8) is a held note! It should be a slider!

00:30:289 (1,2) - Imperfect blanket.

00:31:443 (5,1) - Why is this jump so small? You made the right call imo, there should be a jump here, but this is just too small. At least 50% bigger than this.

00:32:020 - Could put a note here.

00:32:104 (2) - This slider skips a white tick that can be mapped to an active note. It would probably flow better and be more fun to play.

00:33:422 (2,3) - These two have no sound, remove them.

00:36:141 (3) - No sound here either, remove it.

00:36:553 (1) - Ends on downbeat. I suggest the following:

  • 1. Delete the slider.
    2. Add a slider from the downbeat and remove the NC. End it at 00:36:718.
    3. Add a slider at the downbeat and end it at 00:37:213.
00:39:520 (1,2) - Imperfect blanket.

00:46:114 (6) - NC here.

00:46:938 - Could add a note here to improve flow.

00:47:186 (10,11) - These two have no sounds, remove them. 00:47:103 (9) could be a slider instead.

00:47:928 (2,3) - Is this supposed to be a blanket?

00:48:586 (3) - NC here.

00:49:247 (1) - Remove NC.

00:50:648 (4) - No sound here, remove it.

00:51:059 (2) - Ends on a downbeat that could be used to ease the player into the jumps. It also skips 00:51:224 which is a good note to map. I suggest:

  • 1. Remove the slider.
    2. Hitcircles at 00:51:224 and the downbeat. NC the downbeat.
00:52:378 (1,2,3) - Awkward flow, bad reentry angle and distance spacing decreases while the intensity is the same. Also, remove NC and put it 00:52:708 (3).

00:52:708 (3) - Slider skips red tick which is a good note to map. My suggestion:

  • 1. Remove the slider.
    2. Add slider at 00:52:872 until the next white tick.
00:53:202 (4,6) - Imperfect blanket.

00:54:026 (7) - Remove the snare and add NC.

00:56:663 (6) - NC here.

00:56:994 (7,8,1) - You should use jumps here.

00:57:487 (1) - Remove NC and put it at 00:57:982 (3).

00:58:972 (1) - Remove NC and put it at 00:59:300 (5). Remove NC at 00:59:796 (1).

01:01:773 (4) - NC here, remove the NC at 01:02:597 (1) and NC 01:03:257 (3) as well.

01:04:246 (1) - Remove NC here and move it to 01:04:575 (3). Also, remove 01:04:246 (1)'s finish. There is no cymbal/crash here, so it's unnecessary.

01:05:729 (7) - Ends on downbeat. Change this and NC the downbeat for better flow. If you do this, remove the NC from 01:06:718 (1), and move it here 01:07:048 (2).

01:06:306 (9,11) - These notes have NO SOUND. Why are they mapped? This stream shouldn't exist!

01:08:037 - Could add a note here to improve flow.

01:08:201 (1) - Remove NC here. Now, 01:08:366 (2) ends on a downbeat which would have been where I'd say to move it but there's nothing to move it to. Change the slider and move the NC you removed to the downbeat.

01:09:356 (6) - The reverse arrows on the blue ticks have no sound. Remove them. One reverse arrow on the red tick is enough for this part.

01:10:345 (1) - Remove NC and move it back to 01:09:851 (7). In fact, get rid of all the reverse sliders and make this section (01:10:345 (1,2,3) -) a 1/1 jump section. It would represent the music better. Make sure that 01:11:169 is an active note and NC it. Remove NC at 01:11:334 (1).

01:11:664 (3,4) - The slider should start at 01:11:664 (3) and persist through to 01:12:075.

01:12:488 (10) - Would be better as a slider imo because the stream ends on a held note. Also, NC. Remove NC at 01:12:818 (1).

01:13:642 (4) - Has no sound, remove it and make 01:13:476 (3) a slider that ends there. Also NC 01:13:806 (5).

01:15:125 (9) - NC, remove NC at 01:15:289 (1).

01:15:372 (2) - Has no sound, remove it. 01:15:455 (3,4,5) is fine as a triplet.

01:16:279 (3) - NC here, remove combo at 01:15:784 (1).

01:16:774 (1) - You could map the red tick in the middle if you want to follow the drums since there's no point in mapping the same vocal note with two sliders. Also, blanket.

01:17:597 (3) - Reverse arrow is on a strong downbeat. Fix this please.

01:18:998 - The drumroll still continues over this note, please add something here. In fact, you could just make 01:18:421 (1,2,3,4,5,1) a stream and NC the downbeat.

01:19:081 (1) - The pause after this could have jumps mapped to the vocals. Keep the NC at 01:20:399 (1) if you do that.

01:21:059 (3,4) - PLEASE fix this blanket. I nearly asphyxiated from hyperventilation. Something like this: https://puu.sh/rti5F/a4eefc784a.png PLEASE.

01:22:707 (1) - Space this out more, it's a powerful note, so should be a relatively large jump.

01:22:954 (3) - No sound here, remove it.

My god that was a lot to write. I'm modding this all in one go so... yeah. Honestly, you could remap this entire difficulty. There are so many problems I can pick out and just... yeah. I'm sorry if I sound irritated but, I'm just tired. It's 11pm and I've had a long day.

Okay. So. I deeply apologize for how I came across in this mod, but I don't like sugarcoating. I'll tell it how I feel it is. Your difficulties are... well. You can tell from what I wrote what I might think. I don't wanna say remap Insane but... honestly I would remap it. It feels just... too awkward and there's a lot of wasted potential. To a lesser extent the same can be said for Hard, but you don't have to remap it you might just need to spend some time looking at it.

Also, I'm not saying everything I pointed out is wrong, but most things are from my viewpoint. Disagree if you will, but I please request that you provide a reason for my own sake because everything in red or orange I really think should be considered. Red points I will stand by even if you disagree with them. I'm going to assume you read my post before you asked for a NM? I hope so.

Good luck with your maps. If your GDers want a mod from me as well they are free to PM me for one, but I will not do their maps because you (the creator) did not ask for me to mod them.~
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