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Mizuki Nana - STARTING NOW! [Osu|Taiko]

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Topic Starter
Shunao

Blitzfrog wrote:

Heey, from my queue

Sorry there was too many so I just chose 3 random diff :P np :)

Tag: Should probably add in starting now and Mizuki Nana okay


Insane
00:11:499 (1) - Remove combo, still the same stanza fixed

00:36:553 (5) - New Combo here fixed

00:37:708 (1) - Remove combo here (Keep it the same as the previous) fixed

00:40:674 (1) - Extend the stream and push this slider to the strong beat, or after it, makes it a better finish ya i see, fixed

00:45:619 - feel like there is a missing note here fix ^^

00:45:784 (1,2) - ^If you did place the note there then replace this with a slider^ okay

00:52:213 - I know you're trying to follow the vocals, but it breaks the flow without a note here you're right

01:04:246 (1) - Push this note to 01:04:410 , suddenly changing styles disrupted some flow here fixed

01:12:075 - Why not start a stream here like you did everywhere else? The drum in the background obviously does it so it should make sense fixed :D

01:16:280 (3) - make this a slider then put a note after the slider at 01:16:608 (***Try keeping the same style of flow***) sure

01:22:707 (1) - Remove combo, still the same verse, perhaps move the hitcircle elsewhere if you're changing this to make it an easier read okaay

01:23:367 (3) - Make this a slider till 01:23:531 (***Try keeping the same style of flow***) sure

Would stack 01:23:697 (1,2) & 01:24:027 (3,4) done

01:27:488 (1) - This and 01:27:983 (2) should probably be sliders because it's a held note fixeed

Good mapping btw :D :D Thanks!! :)

Hope I was able to help :oops: Yes very helpful, thanks for mod!
[ Kuki ]

Blitzfrog wrote:

Heey, from my queue

Sorry there was too many so I just chose 3 random diff :P

Tag: Should probably add in starting now and Mizuki Nana

Kukil's insane
00:02:268 - Missing this hitcircle makes the pattern very hard to read Done!

00:39:521 (4,5) - Stack these, otherwise they get very hard to read Done

Add hitcircles 00:53:696 & 00:53:861, (flow is disrupted and can clearly hear beats there) Done

01:11:664 (6) - Make this into short bursts of fast reverse sliders, or just a long stream. The drum in the background is very strong here Okay!

01:16:280 (6) - The cymbal seems quite awkward here Removed it

01:18:586 (6) - Should start the stream here, and end it 01:19:082 (1), finishes much more cleanly Yeah, thanks

Map 01:20:400 (1) ~ like 00:01:279 (1) ~ 00:06:389 (8) Changed it around somewhat

Delete 01:25:510 (4) and push 01:25:895 (5) back to 01:25:674 (Not snapped properly)Thanks

Hope I was able to help :oops:Thanks for mod!

STARTIN NOW STARTING NOOOWWWW
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43147
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 64361,65186,79081,85131,85543,85840,87323,89466
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599998

[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:KukiL's Insane
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol mizuki nana starting now
BeatmapID:1052293
BeatmapSetID:481570

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

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SnowNiNo_


  • [Easy]
  1. 00:16:773 (3,1) - lol the spacing plz, should be x0.9 not x0.7
  2. 00:19:081 (3) - you end the slider at 00:19:740 - but the sliderend is following nothing tho, ill end at 00:19:575 - instead
  3. 00:22:377 (3,1) - spacing....
  4. 00:28:641 (1) - unnecessary NC imo
  5. 01:17:762 (6,7) - spacing
  • [Normal]
  1. are you using x0.9 or x1.0? now the map looks rly messy with the inconsistent spacing cuz some og them are x0.9 spacing and some are x1.0
  2. 00:01:279 (1,2) - blanket
  3. 00:11:829 (4) - NC
  4. 00:35:565 (4,7) - NC for consistent
  5. polish this diff lol
  • [Hard]
  1. polish this diff, open the distance snap lol
  2. 00:20:565 (1) - unnecessary nc
  3. 00:26:664 (5,6,7) - fk the inconsistent spacing =w=
  4. 00:28:972 (6,1) - 1/1 gap should get a larger spacing
  5. 00:32:928 (1,2) - 00:34:247 (1,2) - 00:35:564 (4,5) - consistent the spacing lol
  6. 00:35:564 (4,7) - NC for consistent
  7. 00:45:949 (1,2) - if you are following the vocal then you should start at 00:46:114 - instead
  8. 00:45:949 (1) - NC off and NC on 00:48:586 (6) - instead
  9. 00:49:740 (1) - NC off
  10. 00:54:355 (1,2,3) - 00:55:674 (4,5,6) - fk the inconsistent spacing =w=
  11. 01:05:071 (2,3,4) - spacing..
  12. 01:08:367 (4,5) - blanket
  13. 01:15:125 (1,2) - 1/1 gap should get a larger spacing
  14. 01:25:675 (1,2,3,4,1) - consist the spacing
  15. 01:28:806 (3) - should end at 01:29:465 -
  • [Insane]
  1. 00:09:191 - make this clikcable..
  2. 00:14:300 (3) - NC here instead
  3. 00:30:784 - is the decreasing spacing for intentional? seems rly unnecessary tho cuz the music didnt get loower at 00:31:443 -
  4. 00:40:181 (1,1) - 00:47:104 (1) - 00:50:565 (1) - unnecessary NC
  5. 00:49:905 (5) - NC here instead, and the slider should start at here to follow the vocal
  6. 01:28:806 (5) - NC for emphasis
  • [KukiL's Insane]
  1. 00:06:554 (1,2,3) - blanket
  2. 00:35:730 (8) - NC here isntead
  3. 00:38:203 (6) - NC here instead
  4. 00:44:301 (5,6) - i dont find a reason to make the small spacing here..
  5. 00:56:829 (10) - NC here instead
  6. 01:01:774 (10) - ^
  7. 01:07:049 (6) - 01:25:674 (4) - 01:28:972 (8) - NC
  • [Firebool's Expert]
  1. 00:08:532 (9,10) - this kinda overlap is ugly =w=
  2. 00:12:322 (1) - 00:12:653 (1) - 00:13:642 (1,1) - 00:14:961 (1) - 00:17:928 (1) - unnecessary nc
  3. 00:13:148 (3) - 00:14:465 (3) - 00:15:785 (4) - 00:17:104 (4) - NC
  4. oky you should polish the NC issue yourself ive give you sth to consult
  5. 00:23:367 (2,3) - should get larger spacing
  6. 00:44:137 (4,5) - i dont find a reason to make the small spacing here..
  • [M o c h a's EXTRA!]
  1. 00:15:785 (6) - NC
  2. 01:28:807 (4) - NC for emhpasis
  3. best diff of the set =w=
GL
if you dont mind to M4M plz mod this map : https://osu.ppy.sh/s/497482
thx :)
M o c h a

SnowNiNo_ wrote:

  • [M o c h a's EXTRA!]
  1. 00:15:785 (6) - NC whops
  2. 01:28:807 (4) - NC for emhpasis done!
Thank you!! ^ ^

update!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43147
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6553,11828,18916,19246,19575,20070,20894,22213,30125,31608,32927,35564,38202,39850,40839,41333,43311,48586,54026,58311,59300,61773,72487,76279,80399,81059,82707,83037,83696,85344,86993,87487,87982,88806
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599998

[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:M o c h a's EXTRA!
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol
BeatmapID:1052294
BeatmapSetID:481570

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:9
ApproachRate:9.4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"715213.jpg",0,0
Video,705,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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85675,-133.333333333333,4,2,0,45,0,0


[Colours]
Combo1 : 255,45,50
Combo2 : 255,255,43
Combo3 : 0,198,50
Combo4 : 255,128,0
Combo5 : 169,165,168
Combo6 : 255,128,192
Combo7 : 15,135,255
Combo8 : 255,217,255

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149,57,87736,1,8,0:0:0:0:
149,57,87818,1,8,0:0:0:0:
354,213,87982,1,4,0:0:0:0:
30,237,88147,1,8,0:0:0:0:
30,237,88230,1,8,0:0:0:0:
30,237,88312,5,8,0:0:0:0:
338,86,88477,1,0,0:0:0:0:
228,289,88642,1,0,0:0:0:0:
41,92,88807,6,0,P|174:48|217:201,1,303.750011587143,4|0,0:0|0:0,0:0:0:0:
Topic Starter
Shunao

SnowNiNo_ wrote:



  • [Easy]
  1. 00:16:773 (3,1) - lol the spacing plz, should be x0.9 not x0.7 fixed xd
  2. 00:19:081 (3) - you end the slider at 00:19:740 - but the sliderend is following nothing tho, ill end at 00:19:575 - instead fixed
  3. 00:22:377 (3,1) - spacing.... fixed
  4. 00:28:641 (1) - unnecessary NC imo oups fixed
  5. 01:17:762 (6,7) - spacing fixed!
  • [Normal]
  1. are you using x0.9 or x1.0? now the map looks rly messy with the inconsistent spacing cuz some og them are x0.9 spacing and some are x1.0 fixeeed
  2. 00:01:279 (1,2) - blanket fixed
  3. 00:11:829 (4) - NC fixed
  4. 00:35:565 (4,7) - NC for consistent fixed
  5. polish this diff lol kk xd
  • [Hard]
  1. polish this diff, open the distance snap lol xd
  2. 00:20:565 (1) - unnecessary nc fixed
  3. 00:26:664 (5,6,7) - fk the inconsistent spacing =w= done :3
  4. 00:28:972 (6,1) - 1/1 gap should get a larger spacing fixed
  5. 00:32:928 (1,2) - 00:34:247 (1,2) - 00:35:564 (4,5) - consistent the spacing lol fixed lol
  6. 00:35:564 (4,7) - NC for consistent fixed
  7. 00:45:949 (1,2) - if you are following the vocal then you should start at 00:46:114 - instead fixed
  8. 00:45:949 (1) - NC off i think its good like this and NC on fixed 00:48:586 (6) - instead
  9. 00:49:740 (1) - NC off fixed
  10. 00:54:355 (1,2,3) - 00:55:674 (4,5,6) - fk the inconsistent spacing =w= fk fixed ^w^
  11. 01:05:071 (2,3,4) - spacing.. fixed
  12. 01:08:367 (4,5) - blanket done
  13. 01:15:125 (1,2) - 1/1 gap should get a larger spacing oups fixed
  14. 01:25:675 (1,2,3,4,1) - consist the spacing fixed
  15. 01:28:806 (3) - should end at 01:29:465 - done!
  • [Insane]
  1. 00:09:191 - make this clikcable.. fixed
  2. 00:14:300 (3) - NC here instead done
  3. 00:30:784 - is the decreasing spacing for intentional? seems rly unnecessary tho cuz the music didnt get loower at 00:31:443 - changed you're right
  4. 00:40:181 (1,1) - 00:47:104 (1) - 00:50:565 (1) - unnecessary NC fixeed
  5. 00:49:905 (5) - NC here instead, and the slider should start at here to follow the vocal done
  6. 01:28:806 (5) - NC for emphasis fixed!

GL Thx for modding!
if you dont mind to M4M plz mod this map : https://osu.ppy.sh/s/497482 kk
thx :)
Sakurauchi Riko
Heyo, NM from collab queue!

Easy
00:01:279 (1) - for aesthetics make the red anchor right on the slidertick
00:09:191 (4,1) - ^ there are more, I recommend to do that for all sliders that type
00:03:916 (4) - same here, also an NC here since its a really strong downbeat which introduces a new section music-wise
00:02:927 (3,6) - i recommend to make these types of sliders symmetrically perfect (the red anchor should be right in the middle of the sliderpath for aesthetics)
00:15:784 (2) - ctrl + J for better flow
00:17:762 (1,2,3) - DS issue, make it also 0.9x
00:21:059 (1,2) - that whole spot sounds a bit weird to me. What about making a long slider instead of these 2 circles i linket and adding a note at 00:22:048 - . Try it out and see if it sounds better for you, for me it does especially with that circle added.
00:32:927 (1,2) - please polish that blanket lil'bit :3
00:35:564 (3,4) - ^
00:43:311 (1,2) - how about making the curved part after the red anchor.. uhm.. more curved? :D http://puu.sh/r7C9G/86386f4036.jpg Also please make the red anchor and the slidertick on the exact same spot to make your map look neater
00:48:751 (3) - for aesthetics: either symmetically perfect (red anchor and slidertick on same spot) or smth like http://puu.sh/r7Cio/88eef2e83c.jpg
00:53:366 (1,2) - blanket them?
01:03:257 - and 01:08:531 - long slider? since the circle spam doesnt play very pleasantly

In general this diff needs a bit of variety in Sliderarts, it looks really monotonous and less exciting

Normal
00:02:927 (4,2) - pretty ugly overlap imo, if you could manage to stack it that'd be great
00:08:861 - imo this should be clickable instead of having a sliderend on it, since its a really strong sound. And from 00:08:202 - to 00:08:531 (4) - should be a slider (then you can also make 00:08:861 - easily clickable). The same goes ofc for the following 2 measures too for consistency, just repeat it.
00:13:476 (3) - same aesthetical issue as in Easy, red anchors on sliderticks for better look. Symmetry and using sliderticks for orientation is the key to make nice sliders
00:52:707 (3) - same here, and so on....
00:16:608 (4) - 1/4 snapping in normal is very questionable, I really do not recommend that in Normal, same goes for the other 1/4 objects
00:56:994 (5,6) - especially this is a no-go in normal

00:46:115 (1,2,3) - and 00:47:104 (3,4,1) - can be easily done with a triangle pattern, watch out for those opportunities to make your map more structured
Or make 00:49:741 (1) - the same slider like 00:48:752 (3) - but vertically flipped


00:57:487 (7,1) - flow issue, this plays really awkwardly
00:58:311 (1,4) - tiny overlap
01:13:148 (2,3) - bad flow into the sliderpath
01:13:477 (3,4,5) - the sliderpath tends more to 01:14:466 (5) - although the player has to click 01:14:137 (4) - firstly. For newer players this is really confusing, they may just miss since they want to click 01:14:466 (5) - instead of 01:14:137 (4) - , obviously because its pleasanter than moving up the cursor with that sharp angle to hit the notes correctly.
01:16:444 (1) - wrong emphasis, i think the slider should start at 01:16:279 -
01:19:081 - should be clickable, strong downbeat should always be clickable
01:23:696 (2) - ctrl + J for better flow

THis diff feels like that it needs a bit more of work, try to add patterns such as i wrote with bold in this mod

Hard
00:03:917 (1) - ctrl + H for better flow
00:06:553 (2,3,4) - same DS
00:07:213 (4,5,6) - same DS visually
okay..., there are a lot of DS errors, try to use constant DSing in 1/2 snapping
00:13:311 (1,2,3) - I'll give you an example on how you can improve this pattern -> http://puu.sh/r7DsB/e77bee33c7.jpg Just be neater with your DSing and patterning
00:14:466 (1,2) - this overlap ain't pretty imo >.< Btw also ctrl + J for flow at 00:15:455 (2) -
00:17:104 (3,4) - bad flow, try to make the sliderpath tending to the next note
00:22:377 (1) - missing an important beat which introduces to the next section
00:32:598 (5,1) - blanket can be so much neater
00:35:236 (3,1) - same
00:36:883 (1,2) - and so on....

00:54:355 (1,2,3) - weird flow
But kiai looks a lot better although there are some DS errors too

In general, please use advantage of DS it helps a ton to make your map look less random, also add more patterns... Triangles are always a good solution especially for lower diffs

Insane
Basically same things i mentioned in Hard (especially the general things i mentioned like patterning and DSing!
00:03:587 (1,2) - just imagine both slider'd be in a big slider with a nice curved flow, then you know that there's smth aesthetically and flow related wrong -> http://puu.sh/r7DVu/ccac2650c5.jpg this is way better
00:04:411 (3,4) - also bad flow, cursor movement does not tend to the slidershape
00:05:565 (6,7) - same here
00:23:697 (1,3) - overlap
00:25:674 (1,2) - fix blanket -> http://puu.sh/r7E3W/527023e191.jpg
00:44:630 (1,2,3,4) - you must make that look more neat, Blanket ittttttttt...!! :D
00:33:917 (1,2) - awkward flow
There are more blankets which need polishing, also let the DS make sense.

KukiL's Insane
00:03:752 (7,1) - fix blanket
00:06:389 (8,1) - awkward flow into the slidershape
00:06:554 (1,2,3) - blanket this properly -> smth like http://puu.sh/r7Eip/8fc2648e9c.jpg (although this isnt perfect aswell)
okay..., in general add blankets :D
00:19:576 (2,4) - overlap
00:21:884 (7,8) - awkward cursor movement, the slider (7) ends in the exact opposite direction, so its really awkward to move all the way up to slider (8)
00:32:928 (1,3) - overlap
00:43:477 (2,4) - ^
00:43:972 (3,4,5,6) - also DS error, why should 00:44:301 (5,6) - have lower DS than before?
01:03:917 (10,11) - awkward flow

Yeah.. you can definetly take advantage with blankets, also try to create more patterns and polish your current patterns with blankets, stacks and so on (oh yeah... with DS!!

The otehr diffs look better, also some blanket and flow things but I think I'm done modding now :D Just copy the general advices I gave to the other diffs.
I hope my mod helped.
GL with your map and happy mapping! (:
Topic Starter
Shunao

Phyloukz wrote:

Heyo, NM from collab queue!

Easy
00:01:279 (1) - for aesthetics make the red anchor right on the slidertick
00:09:191 (4,1) - ^ there are more, I recommend to do that for all sliders that type
00:03:916 (4) - same here, also an NC here since its a really strong downbeat which introduces a new section music-wise
00:02:927 (3,6) - i recommend to make these types of sliders symmetrically perfect (the red anchor should be right in the middle of the sliderpath for aesthetics)
00:15:784 (2) - ctrl + J for better flow
00:17:762 (1,2,3) - DS issue, make it also 0.9x
00:21:059 (1,2) - that whole spot sounds a bit weird to me. What about making a long slider instead of these 2 circles i linket and adding a note at 00:22:048 - . Try it out and see if it sounds better for you, for me it does especially with that circle added.
00:32:927 (1,2) - please polish that blanket lil'bit :3
00:35:564 (3,4) - ^
00:43:311 (1,2) - how about making the curved part after the red anchor.. uhm.. more curved? :D http://puu.sh/r7C9G/86386f4036.jpg Also please make the red anchor and the slidertick on the exact same spot to make your map look neater
00:48:751 (3) - for aesthetics: either symmetically perfect (red anchor and slidertick on same spot) or smth like http://puu.sh/r7Cio/88eef2e83c.jpg
00:53:366 (1,2) - blanket them?
01:03:257 - and 01:08:531 - long slider? since the circle spam doesnt play very pleasantly

In general this diff needs a bit of variety in Sliderarts, it looks really monotonous and less exciting

Normal
00:02:927 (4,2) - pretty ugly overlap imo, if you could manage to stack it that'd be great
00:08:861 - imo this should be clickable instead of having a sliderend on it, since its a really strong sound. And from 00:08:202 - to 00:08:531 (4) - should be a slider (then you can also make 00:08:861 - easily clickable). The same goes ofc for the following 2 measures too for consistency, just repeat it.
00:13:476 (3) - same aesthetical issue as in Easy, red anchors on sliderticks for better look. Symmetry and using sliderticks for orientation is the key to make nice sliders
00:52:707 (3) - same here, and so on....
00:16:608 (4) - 1/4 snapping in normal is very questionable, I really do not recommend that in Normal, same goes for the other 1/4 objects
00:56:994 (5,6) - especially this is a no-go in normal

00:46:115 (1,2,3) - and 00:47:104 (3,4,1) - can be easily done with a triangle pattern, watch out for those opportunities to make your map more structured
Or make 00:49:741 (1) - the same slider like 00:48:752 (3) - but vertically flipped


00:57:487 (7,1) - flow issue, this plays really awkwardly
00:58:311 (1,4) - tiny overlap
01:13:148 (2,3) - bad flow into the sliderpath
01:13:477 (3,4,5) - the sliderpath tends more to 01:14:466 (5) - although the player has to click 01:14:137 (4) - firstly. For newer players this is really confusing, they may just miss since they want to click 01:14:466 (5) - instead of 01:14:137 (4) - , obviously because its pleasanter than moving up the cursor with that sharp angle to hit the notes correctly.
01:16:444 (1) - wrong emphasis, i think the slider should start at 01:16:279 -
01:19:081 - should be clickable, strong downbeat should always be clickable
01:23:696 (2) - ctrl + J for better flow

THis diff feels like that it needs a bit more of work, try to add patterns such as i wrote with bold in this mod

Hard
00:03:917 (1) - ctrl + H for better flow
00:06:553 (2,3,4) - same DS
00:07:213 (4,5,6) - same DS visually
okay..., there are a lot of DS errors, try to use constant DSing in 1/2 snapping
00:13:311 (1,2,3) - I'll give you an example on how you can improve this pattern -> http://puu.sh/r7DsB/e77bee33c7.jpg Just be neater with your DSing and patterning
00:14:466 (1,2) - this overlap ain't pretty imo >.< Btw also ctrl + J for flow at 00:15:455 (2) -
00:17:104 (3,4) - bad flow, try to make the sliderpath tending to the next note
00:22:377 (1) - missing an important beat which introduces to the next section
00:32:598 (5,1) - blanket can be so much neater
00:35:236 (3,1) - same
00:36:883 (1,2) - and so on....

00:54:355 (1,2,3) - weird flow
But kiai looks a lot better although there are some DS errors too

In general, please use advantage of DS it helps a ton to make your map look less random, also add more patterns... Triangles are always a good solution especially for lower diffs

Insane
Basically same things i mentioned in Hard (especially the general things i mentioned like patterning and DSing!
00:03:587 (1,2) - just imagine both slider'd be in a big slider with a nice curved flow, then you know that there's smth aesthetically and flow related wrong -> http://puu.sh/r7DVu/ccac2650c5.jpg this is way better
00:04:411 (3,4) - also bad flow, cursor movement does not tend to the slidershape
00:05:565 (6,7) - same here
00:23:697 (1,3) - overlap
00:25:674 (1,2) - fix blanket -> http://puu.sh/r7E3W/527023e191.jpg
00:44:630 (1,2,3,4) - you must make that look more neat, Blanket ittttttttt...!! :D
00:33:917 (1,2) - awkward flow
There are more blankets which need polishing, also let the DS make sense.

All fixed!

The otehr diffs look better, also some blanket and flow things but I think I'm done modding now :D Just copy the general advices I gave to the other diffs.
I hope my mod helped. Yes very helpful!
GL with your map and happy mapping! (:
Thanks for modding!
Topic Starter
Shunao
Update!
[MTF] Wolfette
Mocha's Extra
00:01:773 (2) - Move to 284, 200
00:02:927 (5) - Move to 284, 164
00:05:895 (9) - Move to 56, 280
00:15:126 (3) - Move to 296, 276
00:26:994 (4) - Move to 200, 340
00:28:148 (3) - Move to 292, 208
00:53:862 (9) - Move to 376, 345
01:27:487 (5) - NC
01:27:982 (5) - NC

Easy
Should be AR4

Firebool's Expert
Make HP7
CS4.5
M o c h a

AsrielDr33murr wrote:

Mocha's Extra
00:01:773 (2) - Move to 284, 200
00:02:927 (5) - Move to 284, 164 that would ruin the blanket :(
00:05:895 (9) - Move to 56, 280 ^
00:15:126 (3) - Move to 296, 276 what's the reason? it makes the jumps pretty large :o
00:26:994 (4) - Move to 200, 340 i think its fine where it is right now
00:28:148 (3) - Move to 292, 208 reason? that looks random
00:53:862 (9) - Move to 376, 345 i like it where it is now
01:27:487 (5) - NC done
01:27:982 (5) - NC done
Thank you! ^ ^

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43147
Countdown: 0
SampleSet: Soft
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DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
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Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:M o c h a's EXTRA!
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol mizuki nana starting now
BeatmapID:1052294
BeatmapSetID:481570

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247,281,82214,1,0,0:0:0:0:
434,184,82378,2,0,P|447:141|417:72,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
348,139,82708,6,0,L|329:256,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
228,357,83038,6,0,P|200:287|185:222,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
243,101,83532,1,0,0:0:0:0:
53,39,83696,2,0,P|34:69|41:131,1,67.5000025749208,12|0,0:0|0:0,0:0:0:0:
87,277,84027,1,0,0:0:0:0:
281,193,84192,6,0,L|208:169,1,67.5000025749208
30,100,84521,1,8,0:0:0:0:
243,101,84686,1,0,0:0:0:0:
247,281,84851,1,0,0:0:0:0:
149,124,85016,2,0,P|149:72|184:26,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
243,101,85345,6,0,L|244:215,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
390,333,85675,6,8,L|426:359,2,45.0000017166138
386,51,86005,2,0,L|422:24,2,45.0000017166138
423,242,86334,2,8,L|466:254,2,45.0000017166138
419,142,86664,2,0,L|462:129,2,45.0000017166138
62,186,86994,5,4,0:0:0:0:
268,95,87159,1,8,0:0:0:0:
268,95,87241,1,8,0:0:0:0:
268,95,87323,1,8,0:0:0:0:
153,337,87488,5,4,0:0:0:0:
149,57,87653,1,8,0:0:0:0:
149,57,87736,1,8,0:0:0:0:
149,57,87818,1,8,0:0:0:0:
354,213,87982,5,4,0:0:0:0:
30,237,88147,1,8,0:0:0:0:
30,237,88230,1,8,0:0:0:0:
30,237,88312,1,8,0:0:0:0:
338,86,88477,1,0,0:0:0:0:
228,289,88642,1,0,0:0:0:0:
41,92,88807,6,0,P|174:48|217:201,1,303.750011587143,4|0,0:0|0:0,0:0:0:0:
[MTF] Wolfette
Combo Colours Inconsistency in combo colours: - [Easy] : Combo1 : 255,21,28 Combo2 : 255,255,111 Combo3 : 33,234,28 Combo4 : 255,193,79 Combo5 : 159,162,160 Combo6 : 255,155,205 Combo7 : 41,147,203 Combo8 : 255,221,252 - [Firebool's Expert] : Combo1 : 255,45,50 Combo2 : 255,255,43 Combo3 : 0,198,50 Combo4 : 255,128,0 Combo5 : 169,165,168 Combo6 : 255,128,192 Combo7 : 15,135,255 Combo8 : 255,217,255 - [Fraction's Oni] : Combo1 : 255,45,50 Combo2 : 255,255,43 Combo3 : 0,198,50 Combo4 : 255,128,0 Combo5 : 169,165,168 Combo6 : 255,128,192 Combo7 : 15,135,255 Combo8 : 255,217,255 - [Hard] : Combo1 : 255,23,29 Combo2 : 255,255,119 Combo3 : 0,210,0 Combo4 : 255,128,0 Combo5 : 177,177,177 Combo6 : 255,164,209 Combo7 : 53,154,255 Combo8 : 255,217,236 - [iControl's Muzukashii] : Combo1 : 255,45,50 Combo2 : 255,255,43 Combo3 : 0,198,50 Combo4 : 255,128,0 Combo5 : 169,165,168 Combo6 : 255,128,192 Combo7 : 15,135,255 Combo8 : 255,217,255 - [Insane] : Combo1 : 255,45,50 Combo2 : 255,255,43 Combo3 : 0,198,50 Combo4 : 255,128,0 Combo5 : 169,165,168 Combo6 : 255,128,192 Combo7 : 15,135,255 Combo8 : 255,217,255 - [KukiL's Insane] : Combo1 : 255,45,50 Combo2 : 255,255,43 Combo3 : 0,198,50 Combo4 : 255,128,0 Combo5 : 169,165,168 Combo6 : 255,128,192 Combo7 : 15,135,255 Combo8 : 255,217,255 - [M o c h a's EXTRA!] : Combo1 : 255,45,50 Combo2 : 255,255,43 Combo3 : 0,198,50 Combo4 : 255,128,0 Combo5 : 169,165,168 Combo6 : 255,128,192 Combo7 : 15,135,255 Combo8 : 255,217,255 - [Nanners' Inner Oni] : Combo1 : 255,45,50 Combo2 : 255,255,43 Combo3 : 0,198,50 Combo4 : 255,128,0 Combo5 : 169,165,168 Combo6 : 255,128,192 Combo7 : 15,135,255 Combo8 : 255,217,255 - [Normal] : Combo1 : 255,28,33 Combo2 : 244,239,11 Combo3 : 29,226,44 Combo4 : 255,128,0 Combo5 : 181,176,177 Combo6 : 255,155,205 Combo7 : 84,214,241 Combo8 : 255,232,243 Kiai



Inconsistency in Kiai Times: - [Easy] : Kiai #1: Starts on 00:43:311, ends on 01:02:103 - [Firebool's Expert] : Kiai #1: Starts on 00:43:311, ends on 01:01:773 - [Fraction's Oni] : Kiai #1: Starts on 00:43:311, ends on 00:53:861 - [Hard] : Kiai #1: Starts on 00:43:311, ends on 01:02:103 - [iControl's Muzukashii] : Kiai #1: Starts on 00:43:311, ends on 00:53:861 - [Insane] : Kiai #1: Starts on 00:43:311, ends on 01:02:103 - [KukiL's Insane] : Kiai #1: Starts on 00:43:311, ends on 01:02:103 - [M o c h a's EXTRA!] : Kiai #1: Starts on 00:43:311, ends on 01:01:773 - [Nanners' Inner Oni] : Kiai #1: Starts on 00:43:311, ends on 00:53:861 - [Normal] : Kiai #1: Starts on 00:43:311, ends on 01:02:103


Tags - Consider adding "Firebool" to all of your tags - Consider adding "Fraction" to all of your tags - Consider adding "KukiL" to all of your tags - Consider adding "M o c h a" to all of your tags

Here, sorry it's all in one big block
Firebool
[quote="SnowNiNo_"]



  • [Firebool's Expert]
  1. 00:08:532 (9,10) - this kinda overlap is ugly =w= fixed
  2. 00:12:322 (1) - 00:12:653 (1) - 00:13:642 (1,1) - 00:14:961 (1) - 00:17:928 (1) - unnecessary nc fixed
  3. 00:13:148 (3) - 00:14:465 (3) - 00:15:785 (4) - 00:17:104 (4) - NC fixed
  4. oky you should polish the NC issue yourself ive give you sth to consult
  5. 00:23:367 (2,3) - should get larger spacing fixed
  6. 00:44:137 (4,5) - i dont find a reason to make the small spacing here.. fixed
Firebool

AsrielDr33murr wrote:

Firebool's Expert
Make HP7 Dont see any reasone to change it. Wanna acc map
CS4.5 Ok, fixed. Thats will be better i guess. Make 4.2
NeilPerry
As Firebool request.

Firebool's Expert.

We discussed some aesthetic things. Make flow some softer. Change forms, placements of notes, etc.

IRC log(russian)
15:07 NeilPerry: 01:05:894 (3,1,3,1) -
15:07 NeilPerry: сделай так
15:07 NeilPerry: чтобы объекты ровно были
15:07 NeilPerry: между собой
15:09 Firebool: 'v
15:09 Firebool: эм
15:09 Firebool: ват?
15:09 Firebool: имеешь в виду расстояние между стаками?
15:09 NeilPerry: да
15:09 NeilPerry: ё01:05:894 (3,1) -
15:09 NeilPerry: здесть гуд
15:09 NeilPerry: 01:06:224 (3,1) -
15:09 NeilPerry: здесь пиздец близко
15:09 Firebool: fixed
15:10 NeilPerry: 00:08:532 (9,10) -
15:10 NeilPerry: вот такие бланкеты
15:10 NeilPerry: ровнее должны быть
15:10 NeilPerry: ща пример скину в конфу
15:11 NeilPerry: 00:07:873 (1,2,3,4,5,6,7,8) -
15:11 NeilPerry: форма мне все равно не нравится
15:11 NeilPerry: 00:11:170 (9,10) -
15:11 NeilPerry: тут тоже аккуратнее надо
15:12 NeilPerry: 00:13:806 (5,6,7) -
15:12 NeilPerry: между ними ровный треугольник должен вырисовываться
15:13 NeilPerry: 00:15:785 (1,2,3,4,5) - угол стрима слишком конфьюзит
15:13 Firebool: ну угол стрима так и планировал
15:13 NeilPerry: выдели его и ротейтни на 25 градусов через cntrl+shift+r
15:13 NeilPerry: сейчас скину в вк
15:13 NeilPerry: пример
15:15 NeilPerry: 00:17:598 (3,4,5) - это тоже конфьюзит тбх
15:15 NeilPerry: сейчас скину в вк как можно импрувнуть
15:16 NeilPerry: 00:18:422 (8,10,11,12) - это надо раздвинуть немного, оверлап не очень красивый получается
15:16 NeilPerry: сейчас в вк скину пример
15:17 NeilPerry: я так понимаю
15:17 NeilPerry: 00:21:225 (1,2,3,4,5,6,7,8,9) -
15:17 NeilPerry: этот стрим
15:17 NeilPerry: огибает эту ноту?
15:17 NeilPerry: 00:20:565 (5) -
15:18 NeilPerry: по твоей задумке?
15:18 Firebool: да
15:18 NeilPerry: сделай тогда ровнее
15:18 Firebool: не весь огибать должен
15:18 Firebool: начало надо на оверлап следующего слайдера
15:19 Firebool: а если и конец на оверлап поставить то будет перебор
15:19 NeilPerry: сейчас
15:19 NeilPerry: скину
15:19 NeilPerry: как можно сделать
15:20 Firebool: хех
15:20 NeilPerry: 00:22:872 (4,5,6,2) - бланкет не ровный
15:20 Firebool: 3ка с 0 спейсингом
15:20 Firebool: не ломай сильно
15:20 NeilPerry: нормально это
15:21 Firebool: это всего лишь тв сайз
15:21 NeilPerry: 00:24:192 (5,6,7) - опять тройка создает конфьюзед отнсительно флоу
15:21 NeilPerry: ща в вк скину как лучше сделать
15:22 NeilPerry: и что что тивисайз? карта должна быть качественной красивой и интересной :D
15:22 NeilPerry: 00:24:686 (2,3) - спейсинг между ни ми больше должен быть
15:23 Firebool: fixed
15:24 Firebool: ее итак с сайтрида не хдхрнуть, уже хорошо)
15:24 NeilPerry: 00:47:433 (1,2,3,1,2,3,1,2,3) -
15:24 NeilPerry: слишком близко
15:24 NeilPerry: чуток подальше между собой
15:24 NeilPerry: а то не красиво выглядит
15:25 NeilPerry: 00:52:707 (1,1,1,1) -
15:25 NeilPerry: тебе сноунино сказал тут нк ставить?
15:25 NeilPerry: 00:53:202 (1,1) -
15:25 NeilPerry: это пиздец
15:26 Firebool: нет, не говорил
15:26 NeilPerry: убери
15:26 Firebool: нк?
15:26 NeilPerry: ща скину в вк
15:26 NeilPerry: как там нк поставить
15:26 NeilPerry: и откуда стрим начать
15:28 NeilPerry: 01:18:258 (1) -
15:28 NeilPerry: cntrl+g
15:28 NeilPerry: пока все
15:28 NeilPerry: я устал
15:28 Firebool: кк
15:28 NeilPerry: после этих фиксов
15:28 NeilPerry: она должна в разы лучше выглядеть стать
15:28 NeilPerry: может после пары модов
15:28 NeilPerry: еще гляну и импрувнем ее
15:29 NeilPerry: я скину лог на форум
MicMck101
For mapping one of my most favorite openings here is two stars \owo/ Love the set so far :3
Topic Starter
Shunao
Thankss Mic! :3
QuL_kuluru
I'll only mod 3 difficulties:Easy, Normal and Hard
--------------------------------------------------------------------------------------------
General

Latest is so clean!
--------------------------------------------------------------------------------------------
Easy: So clean!
--------------------------------------------------------------------------------------------
Normal
00:18:751 (3,4)
00:19:905 (1,2)
01:16:938 (2,3)
01:21:718 (3,4)
01:24:355 (3,4)
Rather than completely overlaying the circle, to see that overlap only slightly.

If the player is a default skin , here it is not visible.
--------------------------------------------------------------------------------------------
Hard
00:20:235 (1,2,3)
00:29:230 (1,2)
00:45:784 (8,1)
00:52:707 (1,2,3)
00:56:993 (1,2,3)
00:58:641 (1,2,3)
01:09:520 (1,2,3)
01:11:993 (1,2)
01:14:795 (1,2,3)
01:15:949 (1,2,3)
01:17:597 (2,3)
01:18:751 (5,6,7)
01:20:399 (1,2)
01:26:993 (1,2,3)
01:27:487 (4,5,6)
01:27:982 (7,8,9)
01:28:476 (1,2,3)

Rather than completely overlaying the circle, to see that overlap only slightly.

00:02:432
00:05:070
00:15:289


Here if there is a circle, is the rhythm is easy to take.


I can't speak English well, but I'm grateful for your generous heart.
Thanks.

GL with your maps!
Topic Starter
Shunao

taiyu3 wrote:

I'll only mod 3 difficulties:Easy, Normal and Hard
--------------------------------------------------------------------------------------------
General

Latest is so clean! :)
--------------------------------------------------------------------------------------------
Easy: So clean! :)
--------------------------------------------------------------------------------------------
Normal
00:18:751 (3,4)
00:19:905 (1,2)
01:16:938 (2,3)
01:21:718 (3,4)
01:24:355 (3,4)
Rather than completely overlaying the circle, to see that overlap only slightly.

All fixed!

If the player is a default skin , here it is not visible.
--------------------------------------------------------------------------------------------
Hard
00:20:235 (1,2,3)
00:29:230 (1,2)
00:45:784 (8,1)
00:52:707 (1,2,3)
00:56:993 (1,2,3)
00:58:641 (1,2,3)
01:09:520 (1,2,3)
01:11:993 (1,2)
01:14:795 (1,2,3)
01:15:949 (1,2,3)
01:17:597 (2,3)
01:18:751 (5,6,7)
01:20:399 (1,2)
01:26:993 (1,2,3)
01:27:487 (4,5,6)
01:27:982 (7,8,9)
01:28:476 (1,2,3)

I fixed some notes!

Rather than completely overlaying the circle, to see that overlap only slightly.

00:02:432
00:05:070
00:15:289

All fixed!


Here if there is a circle, is the rhythm is easy to take.


I can't speak English well, but I'm grateful for your generous heart.
Thanks. No problem!

GL with your maps!
Thanks for the mod! :)
_handholding


Easy

  1. 00:16:773 (3) - Would look better with a normal curve since object (2) is curved
  2. 00:21:059 (1) - rhythm suggestion. The reverse slider and circle captures the vocals http://puu.sh/rbYMo/e8e7a679be.jpg
  3. 00:29:300 (6) - extend to 00:30:125 This is where the finish sound is
  4. 00:40:839 (1) - add whistle, any hitsound would be nice really but leaving it empty isn't good imo
  5. 00:43:311 (1,2) - replace the finishes on the slider tails with claps
  6. 00:47:432 (1) - Use this rhythm for consistency with your earlier part http://puu.sh/rbYUi/8e597d3218.jpg It's simpler and follows the right sounds. You mapped the vocals earlier which were on the red ticks so there isn't really a need to change. You don't have to worry about that polarity nonsense here
  7. 00:56:004 (3) - Another rhythm suggestion >< http://puu.sh/rbZ3S/a610517c1e.jpg This rhythm lands on the dominant beats (red ticks) which is what you really should be doing. It also flows better imo.
  8. 01:14:465 (2) - similar to what I said above
  9. 01:25:674 (1) - end at 01:28:806 and add finish

Normal

  1. 00:18:751 (3,4) - Fix DS?
  2. 00:30:125 (7,1) - Highly recommend just turning this into a slider. It's simply and flows a lot better http://puu.sh/rbZh9/809d86dca9.jpg
  3. 00:40:839 (1) - add whistle for the same reason as easy
  4. 00:48:092 (1,2,3,4,1) - You've stopped mapping the vocals again here. Use a similar rhythm you did here 00:43:311 (1,2,3,4,5,6) -
  5. 00:57:817 (7) - This would be much better as a slider to emphasize the finish sound. Also add finish :p
  6. 01:20:400 (1,2,3,4,5) - imo you should map this with the exact same rhythm as 00:06:553 (1,2,3,4,5) - it's the same sound after all. The rhythm at 00:06:553 also flows better and has the sounds on the red ticks (such as 01:21:553) mapped
[]
Sorry this is all I can do for now, I'll try to finish off later
Topic Starter
Shunao

Kisses wrote:



Easy

  1. 00:16:773 (3) - Would look better with a normal curve since object (2) is curved
  2. 00:21:059 (1) - rhythm suggestion. The reverse slider and circle captures the vocals http://puu.sh/rbYMo/e8e7a679be.jpg
  3. 00:29:300 (6) - extend to 00:30:125 This is where the finish sound is
  4. 00:40:839 (1) - add whistle, any hitsound would be nice really but leaving it empty isn't good imo
  5. 00:43:311 (1,2) - replace the finishes on the slider tails with claps
  6. 00:47:432 (1) - Use this rhythm for consistency with your earlier part http://puu.sh/rbYUi/8e597d3218.jpg It's simpler and follows the right sounds. You mapped the vocals earlier which were on the red ticks so there isn't really a need to change. You don't have to worry about that polarity nonsense here
  7. 00:56:004 (3) - Another rhythm suggestion >< http://puu.sh/rbZ3S/a610517c1e.jpg This rhythm lands on the dominant beats (red ticks) which is what you really should be doing. It also flows better imo.
  8. 01:14:465 (2) - similar to what I said above
  9. 01:25:674 (1) - end at 01:28:806 and add finish

Normal

  1. 00:18:751 (3,4) - Fix DS?
  2. 00:30:125 (7,1) - Highly recommend just turning this into a slider. It's simply and flows a lot better http://puu.sh/rbZh9/809d86dca9.jpg
  3. 00:40:839 (1) - add whistle for the same reason as easy
  4. 00:48:092 (1,2,3,4,1) - You've stopped mapping the vocals again here. Use a similar rhythm you did here 00:43:311 (1,2,3,4,5,6) -
  5. 00:57:817 (7) - This would be much better as a slider to emphasize the finish sound. Also add finish :p
  6. 01:20:400 (1,2,3,4,5) - imo you should map this with the exact same rhythm as 00:06:553 (1,2,3,4,5) - it's the same sound after all. The rhythm at 00:06:553 also flows better and has the sounds on the red ticks (such as 01:21:553) mapped
[]
All fixed in by the spinner!

Sorry this is all I can do for now, I'll try to finish off later No problem!
Thanks for modding!
PyroBear
[Easy, Hard]
  1. Ehh, I can't really find any problems
[Normal]
  1. 00:47:762 Remove (4) I'm not sure what it's following
[Insane]
  1. 00:54:355 Unnecessary sliders I recommend replacing it with hitcircles
[Kukil's Insane]
  1. 00:52:872 Strange flow, how about doing it like this
  2. 01:28:806 Remove the circle and replace it with the slider, make the slider longer. (7) has no purpose.
That's all, I have for the map, well done!
Topic Starter
Shunao

ThePyroBear wrote:

[Easy, Hard]
  1. Ehh, I can't really find any problems
[Normal]
  1. 00:47:762 Remove (4) I'm not sure what it's following fixed
[Insane]
  1. 00:54:355 Unnecessary sliders I recommend replacing it with hitcircles fixed modified something
That's all, I have for the map, well done!
Thanks for modding!
mardoka
[General]

  • Nothing

[Normal]
  1. 00:55:015 (2,3,4) - I think this looks a bit better
  2. 01:07:543 (1,2,3) - http://puu.sh/rdECl/78ddd690de.jpg I think it looks better with this arrangement. Don't need to change, it still looks decent either way

    Not much to say about this one, at least aesthetically. Good work
[Insane]
  1. 00:10:839 (1,2,3) - I don't think the stack on 2 and 3 conveys the music well here. Please consider a pattern such as: http://puu.sh/rdBhs/2a498df650.jpg to emphasize the loud beat at 00:11:169 (3) -
  2. 00:14:137 (2,1) - I think I know what you're going for here(making vocals clickable). Personally I suggest making the downbeat(and other drum sounds) clickable
  3. 00:14:961 (2) - There is no sound in the music here, I suggest using a slider here to pass through the tick like: http://puu.sh/rdCfy/f88fb7fbcd.jpg or ending there with a slider tail http://puu.sh/rdCjH/70e28f6333.jpg
  4. 00:17:269 (1,2,3,4) - Consider unstacking. Just a suggestion
  5. 00:40:181 (3,4,5,6,7) - Did you intend this stream to be straight, it looks slightly off? If yes pls fix, otherwise ignore this.
  6. 00:49:247 (1,2) - have uneven spacing compared to 00:49:411 (2,3,4) - I think it would look more aesthetically pleasing if all four notes were even. If the spacing was intended then you can ignore this suggestion.
  7. 00:55:840 (1,2,3,4,5,6) - This pattern doesnt feel intuitive :( Maybe try this pattern: http://puu.sh/rdDgM/93e8308bbe.jpg I know this map isnt intended to be a jump map but even if you dont take my suggestion consider changing that pattern.
  8. 00:58:972 (2,3,4,5,6) - I know what youre trying to do here but newer players might misread it (the diff is 4*). Consider a smaller spacing between the last circle and the slider like so: https://puu.sh/rdDq3/5cae21e201.jpg
  9. 01:07:214 (3,4,5) - This part looks aesthetically pleasing, yes, but the movement of going left towards the 4 circle then back right to the 5 slider disrupts flow imo.
  10. 01:11:829 (4,5,6,7,8,9,10) - Is there a reason why the distance snap between the slider end the first circle of the stream different than the consecutive circles? http://puu.sh/rdDPP/00371d95cb.jpg Please consider make the ds consistent here, I think it's more aesthetically pleasing.
  11. 01:13:806 (5,1) - Spacing issue. This can easily be misread as a 1/2 gap. Try increasing the distance between those two notes or turn the 5 into a slider, like so: http://puu.sh/rdE3U/c711db9b49.jpg

    In general try to keep the rhythm you follow consistent, be it the vocals, drums, etc.
Good luck, hope to see this ranked in the future
Topic Starter
Shunao

nubery wrote:

[General]

  • Nothing

[Normal]
  1. 00:55:015 (2,3,4) - I think this looks a bit better
  2. 01:07:543 (1,2,3) - http://puu.sh/rdECl/78ddd690de.jpg I think it looks better with this arrangement. Don't need to change, it still looks decent either way

    Not much to say about this one, at least aesthetically. Good work
[Insane]
  1. 00:10:839 (1,2,3) - I don't think the stack on 2 and 3 conveys the music well here. Please consider a pattern such as: http://puu.sh/rdBhs/2a498df650.jpg to emphasize the loud beat at 00:11:169 (3) -
  2. 00:14:137 (2,1) - I think I know what you're going for here(making vocals clickable). Personally I suggest making the downbeat(and other drum sounds) clickable
  3. 00:14:961 (2) - There is no sound in the music here, I suggest using a slider here to pass through the tick like: http://puu.sh/rdCfy/f88fb7fbcd.jpg or ending there with a slider tail http://puu.sh/rdCjH/70e28f6333.jpg
  4. 00:17:269 (1,2,3,4) - Consider unstacking. Just a suggestion
  5. 00:40:181 (3,4,5,6,7) - Did you intend this stream to be straight, it looks slightly off? If yes pls fix, otherwise ignore this.
  6. 00:49:247 (1,2) - have uneven spacing compared to 00:49:411 (2,3,4) - I think it would look more aesthetically pleasing if all four notes were even. If the spacing was intended then you can ignore this suggestion.
  7. 00:55:840 (1,2,3,4,5,6) - This pattern doesnt feel intuitive :( Maybe try this pattern: http://puu.sh/rdDgM/93e8308bbe.jpg I know this map isnt intended to be a jump map but even if you dont take my suggestion consider changing that pattern.
  8. 00:58:972 (2,3,4,5,6) - I know what youre trying to do here but newer players might misread it (the diff is 4*). Consider a smaller spacing between the last circle and the slider like so: https://puu.sh/rdDq3/5cae21e201.jpg
  9. 01:07:214 (3,4,5) - This part looks aesthetically pleasing, yes, but the movement of going left towards the 4 circle then back right to the 5 slider disrupts flow imo.
  10. 01:11:829 (4,5,6,7,8,9,10) - Is there a reason why the distance snap between the slider end the first circle of the stream different than the consecutive circles? http://puu.sh/rdDPP/00371d95cb.jpg Please consider make the ds consistent here, I think it's more aesthetically pleasing.
  11. 01:13:806 (5,1) - Spacing issue. This can easily be misread as a 1/2 gap. Try increasing the distance between those two notes or turn the 5 into a slider, like so: http://puu.sh/rdE3U/c711db9b49.jpg

    In general try to keep the rhythm you follow consistent, be it the vocals, drums, etc.
All fixed!

Good luck, hope to see this ranked in the future Thanks!
Thanks for modding!
[ Kuki ]
Applied mods, thank you!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43147
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 64361,65186,79081,85131,85543,85840,87323,89466
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599998

[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:KukiL's Insane
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size m_o_c_h_a [_KukiLoli_] world_fraction nanners icontrol mizuki nana starting now
BeatmapID:1052293
BeatmapSetID:481570

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"715213.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 255,255,43
Combo3 : 0,198,50
Combo4 : 255,128,0
Combo5 : 169,165,168
Combo6 : 255,128,192
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97,175,61774,2,0,L|96:270,1,83.9999974365235
192,148,62104,1,8,0:0:0:0:
192,148,62269,6,0,P|220:200|328:200,1,167.999994873047
140,296,62928,1,0,0:0:0:0:
92,208,63093,1,0,0:0:0:0:
192,212,63258,1,8,0:0:0:0:
108,268,63422,1,0,0:0:0:0:
36,200,63587,1,0,0:0:0:0:
37,158,63670,1,0,0:0:0:0:
63,126,63752,1,0,0:0:0:0:
103,116,63834,1,0,0:0:0:0:
141,133,63917,1,8,0:0:0:0:
204,56,64082,1,0,0:0:0:0:
304,44,64247,6,0,L|304:164,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
400,192,64576,2,0,L|400:296,1,97.9999970092774,0|8,0:0|0:0,0:0:0:0:
280,296,64906,1,0,0:0:0:0:
176,240,65071,1,8,0:0:0:0:
184,140,65236,2,0,L|184:28,1,83.9999974365235
264,116,65565,1,0,0:0:0:0:
264,216,65730,2,0,L|263:314,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
172,256,66060,1,0,0:0:0:0:
96,192,66225,1,0,0:0:0:0:
184,144,66389,1,8,0:0:0:0:
248,224,66554,5,8,0:0:0:0:
274,256,66637,1,8,0:0:0:0:
313,270,66719,1,8,0:0:0:0:
354,263,66801,1,0,0:0:0:0:
385,236,66884,1,4,0:0:0:0:
348,144,67049,1,0,0:0:0:0:
348,144,67214,2,0,L|276:80,1,83.9999974365235
212,156,67543,1,8,0:0:0:0:
204,56,67708,2,0,L|112:56,2,83.9999974365235
212,156,68203,2,0,L|117:157,1,83.9999974365235
108,356,68532,6,0,P|195:346|252:264,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
146,255,69027,1,0,0:0:0:0:
48,236,69192,1,0,0:0:0:0:
112,160,69356,1,8,0:0:0:0:
212,168,69521,2,0,L|212:76,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
304,44,69851,2,0,L|304:152,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
388,184,70181,2,0,L|388:80,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
472,160,70510,2,0,L|472:336,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
268,324,71170,5,8,0:0:0:0:
227,335,71252,1,8,0:0:0:0:
186,330,71334,1,8,0:0:0:0:
149,309,71417,1,0,0:0:0:0:
124,277,71499,1,4,0:0:0:0:
182,195,71663,2,0,L|209:158,1,41.9999987182618
173,122,71828,2,0,L|203:81,2,41.9999987182618
86,180,72159,1,8,0:0:0:0:
26,100,72323,1,0,0:0:0:0:
102,34,72488,1,8,0:0:0:0:
112,212,72653,1,0,0:0:0:0:
20,252,72818,6,0,P|60:312|160:292,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
112,212,73312,2,0,L|112:120,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,60,73642,2,0,L|192:176,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
112,208,73972,2,0,L|116:92,1,83.9999974365235
188,56,74301,1,8,0:0:0:0:
189,97,74384,1,8,0:0:0:0:
191,139,74466,1,8,0:0:0:0:
116,208,74631,2,0,P|212:256|244:224,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
191,139,75126,5,8,0:0:0:0:
223,113,75208,1,8,0:0:0:0:
256,86,75290,1,8,0:0:0:0:
284,168,75455,2,0,L|288:340,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
188,328,75950,2,0,L|156:288,2,41.9999987182618
260,256,76280,1,0,0:0:0:0:
177,194,76444,2,0,P|217:148|325:166,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
260,256,76939,1,0,0:0:0:0:
344,312,77104,1,8,0:0:0:0:
344,212,77269,1,0,0:0:0:0:
432,168,77433,6,0,P|404:112|304:128,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
228,180,77928,1,8,0:0:0:0:
148,240,78093,1,0,0:0:0:0:
228,180,78258,1,8,0:0:0:0:
172,96,78422,1,0,0:0:0:0:
266,63,78586,1,0,0:0:0:0:
307,64,78668,1,0,0:0:0:0:
347,79,78750,5,0,0:0:0:0:
379,105,78833,1,0,0:0:0:0:
403,139,78915,1,0,0:0:0:0:
414,180,78998,1,0,0:0:0:0:
412,221,79080,1,0,0:0:0:0:
56,228,80399,6,0,P|48:160|136:128,1,167.999994873047
156,224,80894,1,0,0:0:0:0:
156,224,81060,2,0,L|232:280,1,83.9999974365235
324,284,81389,2,0,L|372:208,1,83.9999974365235
342,114,81719,2,0,P|277:86|233:102,2,83.9999974365235,0|8|0,0:0|0:0|0:0,0:0:0:0:
276,188,82214,2,0,L|276:288,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
188,224,82543,1,0,0:0:0:0:
100,180,82708,1,8,0:0:0:0:
168,104,82873,1,0,0:0:0:0:
188,224,83038,6,0,P|248:268|324:216,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
252,152,83532,2,0,L|252:64,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
152,48,83862,1,0,0:0:0:0:
80,120,84027,1,8,0:0:0:0:
180,140,84192,1,0,0:0:0:0:
109,218,84356,6,0,P|188:245|263:199,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
180,140,84851,2,0,L|180:56,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
280,40,85181,2,0,L|280:132,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
245,185,85674,2,0,L|170:116,2,55.9999982910157
199,235,86004,2,0,L|132:254,2,55.9999982910157
255,271,86333,2,0,L|266:339,2,55.9999982910157
299,219,86663,2,0,L|371:217,2,55.9999982910157
231,211,86993,2,0,L|154:212,2,55.9999982910157
120,62,87488,2,0,L|208:104,1,83.9999974365235
332,152,87818,1,0,0:0:0:0:
432,140,87983,5,8,0:0:0:0:
440,180,88065,1,8,0:0:0:0:
429,220,88148,1,8,0:0:0:0:
401,251,88230,1,0,0:0:0:0:
363,267,88312,1,4,0:0:0:0:
264,276,88477,2,0,L|264:176,1,83.9999974365235
170,117,88806,2,0,P|92:134|187:133,1,335.999989746094
Essey6
* poots_mcgoots waves from his modding queue~

(╯°□°)╯︵ == TAIKO MODDING




iControl's MUZUKASHII:


SPOILER
01:27:240 - Add a don
01:27:735 - Add a don
01:28:229 - Add a don
01:28:477 (44) - Add a finish

NOTE: THIS IS THE BEST MUZUKASHII I'VE EVER SEEN AAAAAAAAAAAAAAAAAAAA-
GIANT PROPS TO iControl MAN LIKE OOOOOOOOOOOOOOOOOOOOOHMYGOD


______________________________________________________________________________________


Fraction's ONI:


SPOILER
00:01:608 (1,2) - Change to kat
00:04:411 (2,3,4) - Change to kat
00:04:740 - Add a don
00:04:906 (6,7) - Switch these two
00:07:708 (6) - Change to kat
00:09:192 (12) - Change to kat
00:09:768 (15,16) - Change to kat
00:10:015 (17) - Change to don
00:10:345 (19) - Change to kat
00:25:345 (113) - Change to kat

00:45:455 (20) - Change to kat
00:45:538 (21,22) - Reverse these
^^ makes the hitsounds sound better <3 ^^

00:50:894 (49) - Not too sure what to do here to make it sound better also, so I would just change this to kat for now
01:04:081 (1) - I'd move the spinner end to 01:06:883 -
01:07:214 (1) - Move back to the red tick
01:08:038 (4,5,6,7) - Hitsounding sounds weird, but I have no idea how to fix it... ;_;
01:08:450 (9,10) - I vote get rid of these
01:26:994 (25) - Change to kat
01:27:571 (30) - Change to don
01:28:642 (38,39) - Reverse these two but keep finish at the end

NOTE: Fairly good too, besides the hitsounding... I feel like the hitsounding needs more work. Good nonetheless, though! <3


______________________________________________________________________________________


I checked out the Inner Oni, but I think I'm too inexperienced to give any real advice... whoops (ಥ﹏ಥ)


Anyways, great map! Good luck on rank! 〆(・∀・@)
IControl

poots_mcgoots wrote:

* poots_mcgoots waves from his modding queue~

(╯°□°)╯︵ == TAIKO MODDING




iControl's MUZUKASHII:


SPOILER
01:27:240 - Add a don Not sure whether to add the blue tic dons after a long stream. It might be to much stamina for muzu players and the bpm is quite high but ill wait for a bn check to see what they have to say


01:27:735 - Add a don ^

01:28:229 - Add a don ^

01:28:477 (44) - Add a finish Ok


NOTE: THIS IS THE BEST MUZUKASHII I'VE EVER SEEN AAAAAAAAAAAAAAAAAAAA-
GIANT PROPS TO iControl MAN LIKE OOOOOOOOOOOOOOOOOOOOOHMYGOD


______________________________________________________________________________________
Thank you for your mod! :)
Update
@ShogunMoon Can you go to my muzu and make 01:28:477 (41) - a finisher? I don't think its worth puushing for Thank you
Topic Starter
Shunao
Done!
Zyl
Requested from my Queue ;9


General


  1. Difficulties end time is not consistent.
    Ending times
    01:29:630 - Easy
    01:29:630 - Normal
    01:29:465 - Hard
    01:29:465 - Insane
    01:29:465 - KukiL's Insane
    01:29:548 - M o c h a's EXTRA!
    01:29:631 - Firebool's Expert
    01:28:807 - iControl's Muzukashii
    01:28:807 - Fraction's Oni
    01:28:807 - Nanners' Inner Oni

    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

    ~Ranking Criteria.
  2. M o c h a's EXTRA! must have an spinner.
    Spinner presence
    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.

    ~Ranking Criteria
  3. On all diffs Offset and inherited points (in the same place) make conflict.
    Offset + Inherited Points
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

    ~Ranking Criteria
  4. iControl's Muzukashii Unsnapped objects.
    Unsnapped objects
    00:21:011 - Slider repeat
    00:21:129 - Slider repeat
    00:21:247 - Slider repeat
    00:21:364 - Slider repeat
    00:21:482 - Slider repeat
    00:21:600 - Slider repeat
    00:53:319 - Slider repeat
    00:53:437 - Slider repeat
    00:53:555 - Slider repeat
    00:53:672 - Slider end
    00:58:100 - Slider repeat
    00:58:218 - Slider repeat
    00:58:336 - Slider repeat
    00:58:453 - Slider repeat
    00:58:571 - Slider repeat
    00:58:689 - Slider end
    01:11:780 - Slider repeat
    01:11:898 - Slider repeat
    01:12:016 - Slider repeat
    01:12:133 - Slider end
    01:16:561 - Slider repeat
    01:16:679 - Slider repeat
    01:16:797 - Slider repeat
    01:16:914 - Slider repeat
    01:17:032 - Slider repeat
    01:17:150 - Slider end
  5. Video files in Taiko diffs.
Mod


Easy


  1. 00:07:872 (2,3,4) - Overlaps ARE NOT permitted on Easy diffs, try to fix them all the patterns like this through the diff.
  2. 00:52:048 (5) - It plays really bad.

Normal


  1. 00:10:180 (3,4,5,6) - More than 4 continous objects are really hard for Normal players, try to fix them all the patterns like this through the diff.
  2. 00:17:432 (1) - Keep it on the screen.
  3. 00:26:994 (8,3) - Evade this overlap.
  4. 00:29:466 (5,6) - Really confusing pattern.
  5. 00:30:125 (1,2) - Awful change of flow.
  6. 00:51:225 (7,8) - This is like a streamer for new players, try to fix them all the patterns like this through the diff.
  7. 00:56:333 (4) - Out of the screen, UNRANK.
  8. 00:58:311 (1,4) - Random overlap.
  9. 01:25:675 (1) - This spinner end doesn't fit with the music at all.
Cool 8-) ~+1 Star ;9
_handholding
@Zyl Overlaps are allowed in easy diffs as long as they are neat and readable
Topic Starter
Shunao

Zyl wrote:

Requested from my Queue ;9


General


  1. Difficulties end time is not consistent.
    Ending times
    01:29:630 - Easy
    01:29:630 - Normal
    01:29:465 - Hard
    01:29:465 - Insane
    01:29:465 - KukiL's Insane
    01:29:548 - M o c h a's EXTRA!
    01:29:631 - Firebool's Expert
    01:28:807 - iControl's Muzukashii
    01:28:807 - Fraction's Oni
    01:28:807 - Nanners' Inner Oni

    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

    ~Ranking Criteria.
  2. M o c h a's EXTRA! must have an spinner.
    Spinner presence
    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.

    ~Ranking Criteria
  3. On all diffs Offset and inherited points (in the same place) make conflict.
    Offset + Inherited Points
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

    ~Ranking Criteria
  4. iControl's Muzukashii Unsnapped objects.
    Unsnapped objects
    00:21:011 - Slider repeat
    00:21:129 - Slider repeat
    00:21:247 - Slider repeat
    00:21:364 - Slider repeat
    00:21:482 - Slider repeat
    00:21:600 - Slider repeat
    00:53:319 - Slider repeat
    00:53:437 - Slider repeat
    00:53:555 - Slider repeat
    00:53:672 - Slider end
    00:58:100 - Slider repeat
    00:58:218 - Slider repeat
    00:58:336 - Slider repeat
    00:58:453 - Slider repeat
    00:58:571 - Slider repeat
    00:58:689 - Slider end
    01:11:780 - Slider repeat
    01:11:898 - Slider repeat
    01:12:016 - Slider repeat
    01:12:133 - Slider end
    01:16:561 - Slider repeat
    01:16:679 - Slider repeat
    01:16:797 - Slider repeat
    01:16:914 - Slider repeat
    01:17:032 - Slider repeat
    01:17:150 - Slider end
  5. Video files in Taiko diffs.
Mod


Easy


  1. 00:07:872 (2,3,4) - Overlaps ARE NOT permitted on Easy diffs, try to fix them all the patterns like this through the diff.
  2. 00:52:048 (5) - It plays really bad.
All fixed!


Normal


  1. 00:10:180 (3,4,5,6) - More than 4 continous objects are really hard for Normal players, try to fix them all the patterns like this through the diff.
  2. 00:17:432 (1) - Keep it on the screen.
  3. 00:26:994 (8,3) - Evade this overlap.
  4. 00:29:466 (5,6) - Really confusing pattern.
  5. 00:30:125 (1,2) - Awful change of flow.
  6. 00:51:225 (7,8) - This is like a streamer for new players, try to fix them all the patterns like this through the diff.
  7. 00:56:333 (4) - Out of the screen, UNRANK.
  8. 00:58:311 (1,4) - Random overlap.
  9. 01:25:675 (1) - This spinner end doesn't fit with the music at all.
All fixed!

Cool 8-) ~+1 Star ;9 Thanks!!
Thanks for mod and for the star! :)
Maelstrrom
m4m from queue

Easy
  1. 01:15:619 (3) - extend to the white ticks
  2. 00:30:289 (1,1) - Easy diff player needs more time to recover his focus after spinner
  3. 00:29:300 (8) - and for preparing too (i guess this one is unrankable)
Normal
  1. 00:47:597 - add note
  2. 01:18:421 (6) - wrong timing. Move 1/2 forward (and make them 1/2 shorter)
  3. 01:25:675 (1) - why not ending this spinner a bit later on the white tick ? there's still sound
Hard
  1. 00:22:377 (1) - remove/remap. 00:22:213 - is the only significant beat before vocal and it's empty
  2. 01:02:597 - 01:03:916 - should be more emphasized. Make them clickable (remap 01:03:916 - into 2 sliders and same for 01:03:586 (2,3) - )
  3. 01:03:586 (2,3) - etc not clickable "UP" really doesn't seems good. This sound deserves more than slidertail.
Insane
  1. 00:37:049 (2,3) - stack suggestion
  2. 01:07:707 (9) - there's some sliders like this which are starting from literally nowhere(clickable point is not represented by either vocal or instruments)
Overall
  1. I understand that you're following instruments but completely ignoring vocal seems weird sometimes(just my opinion)
    Example(easy): 00:22:377 (3,4,5,6,7,8) - this rhythm can even confuse a new player
Good luck!
World Fraction
00:01:608 (1,2) - Change to kat
00:04:411 (2,3,4) - Change to kat
00:04:740 - Add a don
00:04:906 (6,7) - Switch these two
00:07:708 (6) - Change to kat
00:09:192 (12) - Change to kat
00:09:768 (15,16) - Change to kat
00:10:015 (17) - Change to don
00:10:345 (19) - Change to kat
00:25:345 (113) - Change to kat

00:45:455 (20) - Change to kat
00:45:538 (21,22) - Reverse these
^^ makes the hitsounds sound better <3 ^^

00:50:894 (49) - Not too sure what to do here to make it sound better also, so I would just change this to kat for now
01:04:081 (1) - I'd move the spinner end to 01:06:883 -
01:07:214 (1) - Move back to the red tick
01:08:038 (4,5,6,7) - Hitsounding sounds weird, but I have no idea how to fix it... ;_;
01:08:450 (9,10) - I vote get rid of these
01:26:994 (25) - Change to kat
01:27:571 (30) - Change to don
01:28:642 (38,39) - Reverse these two but keep finish at the end



FIXED ALL
Topic Starter
Shunao

Maelstrrom wrote:

m4m from queue

Easy
  1. 01:15:619 (3) - extend to the white ticks
  2. 00:30:289 (1,1) - Easy diff player needs more time to recover his focus after spinner
  3. 00:29:300 (8) - and for preparing too (i guess this one is unrankable)
Normal
  1. 00:47:597 - add note
  2. 01:18:421 (6) - wrong timing. Move 1/2 forward (and make them 1/2 shorter)
  3. 01:25:675 (1) - why not ending this spinner a bit later on the white tick ? there's still sound
Hard
  1. 00:22:377 (1) - remove/remap. 00:22:213 - is the only significant beat before vocal and it's empty
  2. 01:02:597 - 01:03:916 - should be more emphasized. Make them clickable (remap 01:03:916 - into 2 sliders and same for 01:03:586 (2,3) - )
  3. 01:03:586 (2,3) - etc not clickable "UP" really doesn't seems good. This sound deserves more than slidertail.
Insane
  1. 00:37:049 (2,3) - stack suggestion
  2. 01:07:707 (9) - there's some sliders like this which are starting from literally nowhere(clickable point is not represented by either vocal or instruments)
Overall
  1. I understand that you're following instruments but completely ignoring vocal seems weird sometimes(just my opinion)
    Example(easy): 00:22:377 (3,4,5,6,7,8) - this rhythm can even confuse a new player
Good luck!
Thanks for modding! I fixed a lot of things!
Nishizumi
[General]

uncheck widescreen support
kiai looks better if stopped at 01:01:773

[Nanners' Inner Oni]

SV must be 1.40, it's a standard of taiko map. check ai mod
why do you use soft hitsound instead of normal ? it's not recommended in taiko, especially there are much of drum sound. change all hitsounds to normal please
and wtf that OD, decrease the OD to 6 since it seem force to make this harder even this map is not hard so

  1. 00:03:751 - you can add d here since there is clearly a guitar sound
  2. 00:06:388 - add here too if you do above
  3. 00:08:037 (30,31) - swap these to follow the snare
  4. 00:08:366 (32,34) - same as above
  5. 00:12:158 - this should be k due to snare
  6. 00:12:487 (55,57) - swap these, to match with the drum
  7. 00:16:443 - i think make ddkkd with 1/2 beatsnap (from here to 00:17:103 - ) is looks better
  8. 00:21:224 - about this stream, it could be more creative with kat instead of only dons. makes more creative on this. also delete 00:22:130 - since there is nothing to follow here and do big don at 00:22:213 - looks better
  9. 00:29:630 - delete this ? there is nothing here
  10. 00:33:916 - same as 00:12:158
  11. 00:35:070 (197,199) - same as 00:12:487
  12. 00:40:180 - this stream should be stopped at 00:40:839 - but if you want current pattern, i suggest to give a finisher at 00:40:839 -
  13. 00:43:476 (253,254) - delete these ? to separate towards kiai
  14. 00:57:158 - give an emphasize here by adding finisher ?
the kiai and the last part seems really randomly, especially on the triplets/streams. just like it's forcing to be hard. i can't mod this part. but i suggest to follow drums well

[Fraction's Oni]

same as inner, why soft hitsound ? change all hitsounds to normal please
this looks overmap for certain sections (e.g. 00:11:828 - to 00:22:213 - )thats part sounds pretty calm while you put many of triplets and quintuplets. please compare with higher diff to make sure. also, other sections that i will mention it below

  1. 00:01:608 (2,3) - there is nothing to follow, delete
  2. 00:04:246 - not ethical to make a triplet in the beginning and first calm part. make it consistent with the first will makes much better
  3. 00:09:520 - this looks similar as above, you can do the consistency with 00:06:553
  4. 00:11:416 - this triplet is unnecessary, delete this
  5. 00:11:828 - to 00:22:213 - as i said above, please nerf this part and makes better spread with muzu. e.g. 00:21:224 - this stream, looks harder than inner version lol
  6. 00:22:213 - you can emphasize it by adding finisher
  7. 00:22:542 - to 00:30:125 - this is overmap too. this looks similar as inner with the long note on 1/2 snap. give some breaks at least a little bit
  8. 00:40:262 - delete this ? quintuplet is enough for oni with simple stream
  9. 00:42:405 - same as above
  10. 00:43:311 - actually this kiai should be harder than non kiai
  11. 00:43:806 (9,10) - swap these to follow the snare at 00:43:806
  12. 00:57:817 - change to some circles instead of spinner ? previous of here is always following the drum, but why is this only following the vocal suddenly ?
  13. 01:04:081 - similar issue as above
  14. 01:08:037 - overtriplet, delete one of both
  15. 01:11:169 - nerf this triplets and quintuplet please, it's similar as inner
  16. 01:13:806 - nerf this pattern too
  17. 01:17:762 - and this stream...like similar as hard as inner did. nerf please ;w;
  18. 01:21:059 - this should be k due to snare
  19. 01:23:037 - similar issue as 00:04:246 - make consistent with 01:20:399
  20. for easier to hit instead of this, and reduce the SR (?) i recommended to delete 01:25:784 - 01:26:114 - 01:26:443 - and reduce some triplets after this
this must be many nerf overall

[IControl's Muzukashii]

HP should be 5~6
increase OD to 5, see it yourself.

  1. 00:09:191 - change to d to keep the consistency with 00:06:553
  2. 00:15:784 - this should be d due to kick drum
  3. 00:16:443 (63,64) - similar as above
  4. 00:34:246 - reason same as 00:15:784
  5. 00:45:949 - add k to make consistent with 00:51:224
  6. 00:53:202 - this slider didn't follow anything, maybe change with some circles. i recommend to make k-d---d-k from 00:53:037
  7. 01:23:307 - similar issue as the first i mentioned
  8. 01:25:678 - delete those 1/3 notes, horribly for muzu player. better to make d with 1/1 beatsnap
  9. 01:28:641 - give this finisher to make all bignotes on here is better for easier to hit, especially to hit those bignotes
inner and oni needs more improvement, muzu looks good for now i guess.
good luck :)
IControl

Nishizumi wrote:

[General]

uncheck widescreen support ok
kiai looks better if stopped at 01:01:773


[IControl's Muzukashii]

HP should be 5~6
increase OD to 5, see it yourself. ok

  1. 00:09:191 - change to d to keep the consistency with 00:06:553

    Makes sence but it was D finsher and I didn't want to put to many finishers in the beginning so k sounded fine. Also mapping to d would sound boring imo cuz its the exact same combo as before when there's a slight difference in the pitch of this part

  2. 00:15:784 - this should be d due to kick drum No I thought mapping the guitar here would sound more interesting. If I started mapping to the drums it would get boring pretty quickly because they are a very simple pattern

  3. 00:16:443 (63,64) - similar as above ^

  4. 00:34:246 - reason same as 00:15:784 Mapping to keyboard cuz it sounds cool and other reasons explained above

  5. 00:45:949 - add k to make consistent with 00:51:224 ok

  6. 00:53:202 - this slider didn't follow anything, maybe change with some circles. i recommend to make k-d---d-k from 00:53:037 ok and I followed your recommendation

  7. 01:23:307 - similar issue as the first i mentioned

  8. 01:25:678 - delete those 1/3 notes, horribly for muzu player. better to make d with 1/1 beatsnap Not sure if they are that hard.I think they are hard enough but ill wait for a bn check before removing anything like that

  9. 01:28:641 - give this finisher to make all bignotes on here is better for easier to hit, especially to hit those bignotes
Yes

muzu looks good for now i guess.
good luck :)
Thanks for mod Nishizumi :)

Nanners

Nishizumi wrote:

[General]

uncheck widescreen support
kiai looks better if stopped at 01:01:773

[Nanners' Inner Oni]

SV must be 1.40, it's a standard of taiko map. check ai mod
why do you use soft hitsound instead of normal ? it's not recommended in taiko, especially there are much of drum sound. change all hitsounds to normal please
and wtf that OD, decrease the OD to 6 since it seem force to make this harder even this map is not hard so

  1. 00:03:751 - you can add d here since there is clearly a guitar sound
  2. 00:06:388 - add here too if you do above
  3. 00:08:037 (30,31) - swap these to follow the snare
  4. 00:08:366 (32,34) - same as above
  5. 00:12:158 - this should be k due to snare
  6. 00:12:487 (55,57) - swap these, to match with the drum
  7. 00:16:443 - i think make ddkkd with 1/2 beatsnap (from here to 00:17:103 - ) is looks better
  8. 00:21:224 - about this stream, it could be more creative with kat instead of only dons. makes more creative on this. also delete 00:22:130 - since there is nothing to follow here and do big don at 00:22:213 - looks better
  9. 00:29:630 - delete this ? there is nothing here
  10. 00:33:916 - same as 00:12:158
  11. 00:35:070 (197,199) - same as 00:12:487
  12. 00:40:180 - this stream should be stopped at 00:40:839 - but if you want current pattern, i suggest to give a finisher at 00:40:839 -
  13. 00:43:476 (253,254) - delete these ? to separate towards kiai
  14. 00:57:158 - give an emphasize here by adding finisher ?
the kiai and the last part seems really randomly, especially on the triplets/streams. just like it's forcing to be hard. i can't mod this part. but i suggest to follow drums well
After reading your mod I realized there was alot I needed to fix, so I am completely reworking my difficulty to be more suitable to the song, I will make sure to add your suggestions in the reworked map.
World Fraction
[quote="Nishizumi"][General]

uncheck widescreen support
kiai looks better if stopped at 01:01:773 it really does tbh

[Fraction's Oni]

same as inner, why soft hitsound ? change all hitsounds to normal please
this looks overmap for certain sections (e.g. 00:11:828 - to 00:22:213 - )thats part sounds pretty calm while you put many of triplets and quintuplets. please compare with higher diff to make sure. also, other sections that i will mention it below yea idk why soft hitsounds and i fixed that

  1. 00:01:608 (2,3) - there is nothing to follow, delete copy
  2. 00:04:246 - not ethical to make a triplet in the beginning and first calm part. make it consistent with the first will makes much better true
  3. 00:09:520 - this looks similar as above, you can do the consistency with 00:06:553 agreed
  4. 00:11:416 - this triplet is unnecessary, delete this yea ik
  5. 00:11:828 - to 00:22:213 - as i said above, please nerf this part and makes better spread with muzu. e.g. 00:21:224 - this stream, looks harder than inner version lol done
  6. 00:22:213 - you can emphasize it by adding finisher sounds much better
  7. 00:22:542 - to 00:30:125 - this is overmap too. this looks similar as inner with the long note on 1/2 snap. give some breaks at least a little bit done
  8. 00:40:262 - delete this ? quintuplet is enough for oni with simple stream fixed
  9. 00:42:405 - same as above mhmm
  10. 00:43:311 - actually this kiai should be harder than non kiai dont get it??
  11. 00:43:806 (9,10) - swap these to follow the snare at 00:43:806 makes sense
  12. 00:57:817 - change to some circles instead of spinner ? previous of here is always following the drum, but why is this only following the vocal suddenly ? yea i figured someone would mention that
  13. 01:04:081 - similar issue as above mhmm
  14. 01:08:037 - overtriplet, delete one of both deleted one
  15. 01:11:169 - nerf this triplets and quintuplet please, it's similar as inner gotcha
  16. 01:13:806 - nerf this pattern too nerfed a bit
  17. 01:17:762 - and this stream...like similar as hard as inner did. nerf please ;w; made much easier
  18. 01:21:059 - this should be k due to snare i heard it
  19. 01:23:037 - similar issue as 00:04:246 - make consistent with 01:20:399 donezo
  20. for easier to hit instead of this, and reduce the SR (?) i recommended to delete 01:25:784 - 01:26:114 - 01:26:443 - and reduce some triplets after this
yea i get you

this must be many nerf overall MANY NERFS HAPPENED

BTW I didn't want to make the Oni too easy so I left one part untouched that you mentioned.

Below is the Updated version

http://puu.sh/rjnn3/60c0d18d06.osz
Shocola
M4M #2lazyToModAll

HARD
00:07:213 (4) - clap ?
00:53:367 (4,1) - blanket
01:15:949 (1,2,3,4) - ^
01:02:762 - 01:02:432 - put a note here and start a slider here 01:03:092 -

01:04:575 (1,2) - flow ? make it look beautiful vv

00:58:806 (3) - end this slider here 00:59:136 -
00:58:476 - put a note
00:59:300 - ^
01:23:037 - around this point set the hs audio to 50 - 60 ish
01:25:674 (1,2,3,4) - this part is 1/6

Insane
01:25:675 (2,3,4,5) - all of these are too near to each other
01:26:334 (4,6) - overlaps
01:27:487 (1) - end this slider here 01:27:817 -
01:27:982 (2) - ^ end it here 01:27:982 (2) -
00:33:751 - add a note here make a jump from here to 00:33:916 (1) -
00:36:388 - ^ 00:36:553 (1) -
00:39:027 (4,5) - these stack doesn't suit

00:40:181 (3,4,5,6,7) - don't stop the stream here make it like this ^^
00:40:921 - spinner here ^
00:46:938 - add a note
00:57:323 (3) - remove this
00:57:652 (4) - ^ this too
00:57:817 - put a note or a slider here

Kukil's
00:44:961 (8,1) - overlaps
00:58:477 (8,1) - stack
00:27:983 (1,4) - ^ stack the slider end
00:58:807 (10,1) - blanket
00:59:466 (2) - ^
01:12:653 (11,1) - ^
01:14:631 (8,1) - ^
00:27:983 (1,2,3) - ^
01:04:247 (1,2,3,4,5,6,7) - hollow wings ?
Kitsune21
Nice Map i really Enjoyed those difficulties but ther is a problem with the video :?
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