This map has been deleted on the request of its creator. It is no longer available.
Thanks![Nemesis] wrote:
sure thing :3poots_mcgoots wrote:
May I mod?
Thanks for the mod! <3Kanye wrote:
Hi!
Saw your post in a mod queue and decided to give a little help.
[The Apparition, a Messenger of the Eternal Scripture]
(*) It is okay for this difficulty to be at normal level as long as you keep it to one difficulty, but I'm not sure about the naming. You may want to check to make sure you're allowed to have a custom difficulty name for a normal diff, since it's the hardest diff this may be okay. <-- Approval maps may use free naming
(*) I suggest changing the name of this to just "A Messenger of the Eternal Scripture", since there is already apparition in the title, it seems repetitive and unnecessary. Also it just makes it shorter and cleaner. <--- I'll consider it
(*) Overall your DS seems to be a bit low, so maybe increase it to 1.00x-1.50x. <--- I like it the way it is, tbh. It's supposed to be REALLY easy.
(*) You may want to copy timing points from the ranked apparition. Copying timing points from ranked maps is always a good idea as they are definitely correct and in the right place. <--- I did it, just removed unnecessary ones
(*) Relating to this point above, your first timing point should be at 0569, and the BPM is 240, not 120. <--- offset changed, BPM sounds good and it would make me remake ALL the timing points, so no, it stays.
(*) 00:54:569 (1) - You should never place objects out of the grid in normal difficulties. <--- Fixed
(*) 01:10:069 (4,1) - Again <--- This one is in the grid lol?
(*) 01:00:569 (3) - This slider goes over a strongly emphasised part, starting at 1:01:569. You should definitely map this section. Try doing something like this http://puu.sh/rcZJh.jpg. <--- I like it the way it is :3
(*) 01:08:569 (3,4) - You should map in between these notes, same reason as before. <--- ^
(*) 01:40:569 (3) - This is off the grid again. <--- Fixed
(*) 02:55:066 (4,5,6,7) - You shouldn't stack in normals. Slight stacking is okay in some situations but this is a bit too much. <--- alright
(*) 03:28:940 (3,1) - This too.
(*) 04:15:206 (4,5,6,1) - This pattern should be spread out more. The stacking of (4) on (1) could confuse some new players. <--- I don't think I know how to fix it for me to like it, so I leave it
(*) 04:20:486 (1,1) - You always want to leave a resting time of 2 white ticks after a spinner in normal difficulties, since it gives newer players a time to react. I suggest moving the spinner end to 4:22:886, or mapping this section instead. <--- Fixed.
(*) 04:40:166 (4,1,2,3) - This doesn't look nice. Try stack (3) on (4) and adjusting the pattern a little. <--- I think you'll like it this way, fixed.
(*) Also in this part of the map you seem to only place circles, which can throw some players off and is also not very nice to look at. Try add a couple sliders in here. <--- That's very, very intended. Not changing that for sure.
(*) 04:52:166 (1,1,1) - I don't like these repeating sliders. Maybe add several sliders or a couple repeating sliders. <--- Same here.
(*) I think you should remove the bursts of kiai between 4:52 and 5:09. It's unnecessary. <--- They are, believe me.
(*) 05:17:006 (1,1) - Same here, this is too close. You need to space your slider and following notes more. <--- Fixed
In general it looks like your patterns are nice, and the map looks good, but you need to increase the DS, and fix some small placement issues and your map will look a lot better. I skipped a lot of the parts since I would be repeating myself, but generally what I have said should fix a lot of other problems you have.
If you would like to ask me anything about this mod feel free to ask me in game.
Anyway good luck with your map!
The mod didn't really help, sorry. This map is going for approval, which means it can extend to ANY length and is able to use free naming, sorry but it's not another 1:30 animango song with 10 diffs.-SuGon- wrote:
[General]
According to rule below
https://osu.ppy.sh/wiki/Ranking_Criteria
1. Each mapset must have at least two osu!standard difficulties, one of which must be an Easy/Normal level. Approval mapsets are allowed to have only one standard difficulty of any level.
2.Difficult name can't write by youself. I mean you need to flow this https://osu.ppy.sh/forum/t/178700
3.your song is too long .less than 5 min is better.
4.If your map's level is Normal. overlap:02:46:554 (1,2) - 02:55:066 (4,5,6) - 02:57:066 (6,7) -
5.If your map's level is Normal .You can't put the hitcircle or head slider in blue line.
6.If your map's level is Normal .slider is too long 03:29:440 (1) -
7.04:27:686 (1,2,3) -
I like this flow 06:16:014 (4,5,6,7) -
I think you need
1.cut your song(too long)
2.write correct level name
Otherwise, I can not help you Because IDK what is your map's level
I am sorry.I can't help you.[Nemesis] wrote:
The mod didn't really help, sorry. This map is going for approval, which means it can extend to ANY length and is able to use free naming, sorry but it's not another 1:30 animango song with 10 diffs.-SuGon- wrote:
[General]
According to rule below
https://osu.ppy.sh/wiki/Ranking_Criteria
1. Each mapset must have at least two osu!standard difficulties, one of which must be an Easy/Normal level. Approval mapsets are allowed to have only one standard difficulty of any level.
2.Difficult name can't write by youself. I mean you need to flow this https://osu.ppy.sh/forum/t/178700
3.your song is too long .less than 5 min is better.
4.If your map's level is Normal. overlap:02:46:554 (1,2) - 02:55:066 (4,5,6) - 02:57:066 (6,7) -
5.If your map's level is Normal .You can't put the hitcircle or head slider in blue line.
6.If your map's level is Normal .slider is too long 03:29:440 (1) -
7.04:27:686 (1,2,3) -
I like this flow 06:16:014 (4,5,6,7) -
I think you need
1.cut your song(too long)
2.write correct level name
Otherwise, I can not help you Because IDK what is your map's level
569,750,4,1,0,80,1,0
54569,250,4,1,0,80,1,0
54569,-200,4,1,0,80,0,0
78569,-200,4,1,0,80,0,1
86569,-200,4,1,0,80,0,0
158569,257.8,4,1,0,80,1,0
159084,249.8,4,1,0,80,1,0
159583,249.8,4,1,0,80,1,0
161081,240.4,4,1,0,80,1,0
162523,257.510729613734,4,1,0,80,1,0
164068,259,4,1,0,80,1,0
164586,250,4,1,0,80,1,0
164586,-200,4,1,0,80,0,0
165586,242,4,1,0,80,1,0
166554,263,4,1,0,80,1,0
166817,255,4,1,0,80,1,0
167583,265.8,4,1,0,80,1,0
167848,262.4,4,1,0,80,1,0
168504,250,4,1,0,80,1,0
168816,265.1,4,1,0,80,1,0
169081,250,4,1,0,80,1,0
169331,265.2,4,1,0,80,1,0
169596,250,4,1,0,80,1,0
169846,232,4,1,0,80,1,0
170078,250,4,1,0,80,1,0
170328,250,4,1,0,80,1,0
173078,-200,4,1,0,80,0,0
173328,234,4,1,0,80,1,0
173562,250,4,1,0,80,1,0
175312,244.7,4,1,0,80,1,0
176046,238.4,4,1,0,80,1,0
176999,250,4,1,0,80,1,0
177311,239.5,4,1,0,80,1,0
178030,250,4,1,0,80,1,0
178092,242.1,4,1,0,80,1,0
178576,246.8,4,1,0,80,1,0
179069,375,4,1,0,80,1,0
179069,-200,4,1,0,80,0,0
203069,495.867768595041,4,1,0,80,1,0
203440,500,3,1,0,80,1,0
203440,-166.666666666667,3,1,0,70,0,0
227446,500,5,1,0,80,1,0
237446,480,4,1,0,80,1,0
268166,240,4,1,0,80,1,0
268166,-200,4,1,0,80,0,0
292166,-200,4,1,0,70,0,1
293606,-200,4,1,0,70,0,0
296006,-200,4,1,0,70,0,1
297446,-200,4,1,0,70,0,0
299606,-200,4,1,0,70,0,1
301526,-200,4,1,0,70,0,0
303686,-200,4,1,0,70,0,1
305126,-200,4,1,0,70,0,0
307286,-200,4,1,0,70,0,1
309206,240,4,1,0,50,1,0
309206,-200,4,1,0,50,0,0
359126,222.222222222222,4,1,0,80,1,1
359126,-200,4,1,0,80,0,1
382237,428.571428571429,4,1,0,80,1,0
382237,-200,4,1,0,80,0,0
399379,300,4,1,0,80,1,0
399379,-200,4,1,0,80,0,0
399454,428.571428571429,4,1,0,80,1,0
400204,461.538461538462,4,1,0,80,1,0
400665,428.571428571429,4,1,0,80,1,0
411379,-200,4,1,0,80,0,0
428522,250,4,1,0,80,1,1
428522,-400,4,1,0,80,0,1
468522,-200,4,1,0,20,0,0
472522,-400,4,1,0,80,0,0
484522,-400,4,1,0,60,0,1
492522,-400,4,1,0,60,0,0
19:04 [Nemesis]: hey
19:04 [Nemesis]: is it okay I give you a little map for an irc mod?
19:04 [Nemesis]: I really need some feedback
19:04 Electoz: how much sr
19:05 [Nemesis]: 1.6
19:08 Electoz: map pls
19:08 *[Nemesis] is listening to [https://osu.ppy.sh/b/1079982 Spawn Of Possession - Apparition]
19:12 *Electoz is editing [http://osu.ppy.sh/b/1079982 Spawn Of Possession - Apparition [Eternal Scripture]]
19:12 Electoz: this one right
19:12 [Nemesis]: y
19:13 Electoz: 01:01:569 - wouldn't skip this imo
19:13 Electoz: if you want sth for variation sth like 01:08:569 (3) - fits better
19:20 Electoz: 01:26:569 (1,2,3,4) - Don't know why you mapped this differently from 01:30:569 (1,2,1,2,3,4,1,2,3) -
19:21 Electoz: I'm curious
19:23 Electoz: 03:35:940 - remove finish? I don't hear anything worth putting it tho
19:24 Electoz: 03:51:446 - should be mapped
19:25 Electoz: 03:57:686 - 03:59:126 - 03:59:606 - you can create some cool rhythms with these
19:25 Electoz: ^same applies for 04:01:286 (1,2,3,4,5,6) too
19:25 Electoz: 04:01:286 (1,2,3,4,5,6) -
19:26 Electoz: .04:20:486 (1) - I don't think a spinner is really fit here, does it express anything from the song?
19:28 Electoz: 04:49:766 (4,1) - minor but was expecting a stack here
19:29 Electoz: 05:11:126 - spinner would fit better if started here but current one also plays alright
19:30 Electoz: oi
19:31 Electoz: I asked you about 01:26:569 (1,2,3,4) -
19:31 Electoz: I wanna know why
19:31 [Nemesis]: yeh, I just felt like the rhythm would've been a bit different
19:31 [Nemesis]: but, I changed it
19:32 Electoz: imo that one and 01:30:569 (1,2,1,2,3,4,1,2,3) should be mapped in the same way cuz they're in the same rhythm
19:32 Electoz: 01:30:569 (1,2,1,2,3,4,1,2,3) -
19:33 Electoz: could've used rhythm ideas from 01:26:569 (1,2,3,4) - on 01:30:569 (1,2,1,2,3,4,1,2,3) -
19:33 Electoz: to express the different rhythm
19:33 Electoz: from that kiai and 01:42:569 -
19:34 Electoz: 05:17:126 (1) - not a really good idea to end it on 05:20:366 which is in the middle of drumroll or w/e, ending it on 05:19:766 - sounds better imo
19:35 [Nemesis]: here
19:35 [Nemesis]: how's this
19:35 Electoz: 05:36:086 (1,3,4,5) - the overlaps are pretty random to me lol considering that you didn't do it anywhere else earlier
19:35 [Nemesis]: https://osu.ppy.sh/ss/6122747
19:36 Electoz: anything's fine as long as you make the rhythm different from the first kiai and 01:42:569 -
19:36 Electoz: while keeping the rhythm consistency throughout that section
19:38 [Nemesis]: fixed everything you said
19:38 [Nemesis]: 05:43:766 (1,2,3,4,5) -
19:38 [Nemesis]: how about this
19:38 Electoz: 06:20:903 (3,4,1) - the spacings are pretty misleading tbh
19:38 Electoz: don't rely on DS when you're changing SV
19:38 [Nemesis]: stack it?
19:39 Electoz: just make them spaced equally in visual
19:39 Electoz: if you removed the green line on 06:22:237 - you will see the DS on 06:21:792 (4) is messed up
19:41 [Nemesis]: ill just stack them, lol
19:41 [Nemesis]: 06:51:379 (2,1) -
19:41 [Nemesis]: how's this btw
19:42 Electoz: 06:51:379 (2) - could've use some cooler sliderarts but it's fine
19:42 Electoz: 05:43:766 (1,2,3,4,5) - fine
19:42 Electoz: 07:08:093 - optional but can be mapped
19:43 Electoz: 07:24:522 (1) - 7 sec spinner in kiai is a big no from me
19:44 Electoz: same reasoning as I explained earlier in a mod long ago
19:44 Electoz: should be mapped
19:45 Electoz: 08:14:022 (1) - you can use a 3/2 slider here to follow guitar
19:46 Electoz: also I would like to see some variation in volume usages throughout the song
19:46 Electoz: depends on the intensity on each sections
19:47 Electoz: I don't really like the usage of kicksliders either, they could be sth more creative
19:47 Electoz: like 04:19:526 (5) - for example, the drum or whatever got denser on 04:20:006 - so I expect to see sth different here for variation
19:48 Electoz: 04:56:006 (1) - this one too, there's nothing on 04:56:966 - tho
19:49 Electoz: well there's a few more where you can improve but the above ones are just a few examples where you can use more creativity on rhythms
19:49 [Nemesis]: lol
19:50 [Nemesis]: I was doing one thing and got like 10 more
19:50 [Nemesis]: hang on need to keep up
19:50 Electoz: wew
19:50 Electoz: that's it I guess
19:50 [Nemesis]: looking at the very last note
19:50 [Nemesis]: as it is the finisher, can I make it look like this?
19:51 [Nemesis]: https://osu.ppy.sh/ss/6122829
19:52 Electoz: up to you
19:52 Electoz: but 08:16:897 (1,2) - should have the same rhythm
19:54 [Nemesis]: alright
19:54 [Nemesis]: updated the map
19:54 [Nemesis]: what about the volume usages, by the way
19:54 Electoz: less intense = lower volume, more intense = higher volume
19:54 Electoz: that's basically it
19:55 Electoz: you use 80% almost the time lol
19:57 Electoz: anything else you want to know?
19:57 [Nemesis]: is it rankable?
19:58 Electoz: quality wise I would say it's not enough atm
19:58 Electoz: needs more polishing/improvement
19:59 [Nemesis]: I see what you mean
Miryle wrote:
From my queue!Eternal ScriptureNormal
- The offset feels more accurate at 54,571 to be honest. Feels good to me.
- 01:44:069 (2,3) – Move these two down so they’re symmetrical along the end of 01:42:569 (1)? Sure thing, fixed
- 01:53:571 (4,1) – Too close to the slider end imo, I’d move 4 a bit away. Done
- 02:50:578 (5) – This note sounds way off timing. True that, fixed.
- 03:21:569 (2,3,4,5) – Could be more linear. Got it
- 04:56:006 (1,2) – This plays pretty awkwardly. Maybe something like this? https://puu.sh/rLWss/fe1cda5840.png I just don’t like the multi-reverse slider because it’s so short and difficult to read how many times you’re gonna reverse it. Looks better now, thanks!
- 04:59:606 (1) - +1 Reverse? Fixed
- https://puu.sh/rLWws/8d71596de9.png You toggled kiai time 5 times in 20 seconds. That’s a kiai per 4 seconds. Why not make that area a whole kiai time? I prefer it this way, besides the original apparition has it as well.
- 05:20:726 (1,2,3,4) - + 1 reverse is possible, but not needed. The first 2 having 3 repeats to get new players get used to it, the rest have usual 4.
- 05:26:006 (4) – The guitar goes from white tick to white tick and doesn’t play anything on the red tick.
- 05:36:086 (1,4) – … I don’t know about this. Could you try to stack these somehow? Tried to. I think it looks good now.
- 05:41:846 (3,4,6) – Same as above. +1 reverse is possible. Also, 05:42:806 (5) ? Why is this one longer than the others? Didn't spot this one, thanks for pointing that out.
- 05:49:526 (2,3,4,5) - ^
- 05:57:206 (3,4,5,6) - ^
- 06:22:237 (1) – Sudden sv change in a part with similar intensity as before. Could throw players off, I would keep the sv you had before or just lower it slightly, not from 1.5, I don’t get why it’s changed now. I get that the BPM is lower, but I recommend keeping a similar sv to before. Leaving it, I prefer it this way.
That’s all the major things that stood out to me.~
Good luck!