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UNDEAD CORPORATION - Bloodthirsty Nightmare Lul...

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Topic Starter
EphemeralFetish

Akali wrote:

Tatsuyu wrote:

yeah its mazzerin except this map actually looks aesthetically pleasing xddd
ur faec doesn't xd

m4m From Badly Fromatted Queue

General

Are the songs thematically (other than being based on Touhou) coherent? Do they at least come in the succession on album? They share the same effective tempo but this is still not convincing if it's just 2 songs mixed together in order to exceed 5 minute drain time. If I were you I would contact a QAT if it's ok to have a mix of two songs like this. (If you haven't already). I also don't like the long silence in the break between songs, 03:12:724 - 03:15:390 - consider cutting it if you don't mind making people redownload, it amplifies the impression of map being actually two maps of two songs. - Ill probably get around to redoing the cut when/if BN's get to this.

Swap around combo colours so cc(6) doesn't come directly after cc(5) they are similar, it's better to have contrasting colours - . I dont see an issue with the colours, Im not gonna swap them but I may just change them slightly so they dont look as similar.

Rest seems fine.

streams and jumps

Some are nitpicking or rather subjective, no need to reply because map is long and wouldn't be worth. I think I will do second song later/other day

00:11:064 (5) - I prefer NCs on stream jumps, it's what everyone does and people are used to it. I don't like the idea on starting the map from this anyway, especially considering that 00:12:064 (1,2,3,4,5,6,7,8) - is mapped as a normal stream and represents basically the same thing. - Those two have differences in guitar, the jumps the guitar is changing in pitch and the long smooth streams they arent. Im pretty adamant about keeping them as jumps anyways, 180bpm stream jumps are pretty easy considering everything else. Did change the combos though, that looked like a mistake.

00:18:730 (1,2,3,4,1,2,3,4) - not sure how straight up transitions from 1/4 to 1/6 work on this bpm, should be readable but if people who can play this derp on these consider 1/4 sliders on these OR 1/6 repeats on starts of the next stream - Yeah I might have to start with repeats if more people bring this up.

00:28:175 (2,3,4,5) - missing a 1/6 note not sure if intentional - Intentional, you cant even hear it at full speed, and it would be cancer to play if I include it.

00:29:397 (1,2,3) - could be mapped with 1/3 sliders like 00:30:730 (1,2,3,4) - unless you want to keep it intentionally easier as first notes of new section? - Yeah, easy start to introduce players to the base rhythm.

00:30:453 (7) - pretty sure it's overmapped. if you want to put emphasis on drums remove the sliders and make small/medium jump pattern - Yeah you were right, I thought it was a triple but it isnt.

00:39:119 (5,6) - move to ~73-324 then 00:39:397 (1) - ctrl+G and 00:39:619 (2,3) - ctrl + G for more fitting flow (imo) - Okay.

00:39:619 (2,3) - plays awkward even on HT , it too close, distance like this maybe? http://puu.sh/qtRlQ.jpg - Disagree, dont think its that hard and I want those last two to be clickable.

00:44:397 (3,1) - swap NCs and NC in group of 3, it kinda fits the pattern but doesn't fit the music and accents - Gonna keep it as it is for now, that part is a mess musically so might be better to keep it as 2's.

00:47:953 (9) - move it further away to left for better approach angle into next stream, right not is vertical drop down into horizontal stream, 8:160 works - Dont see an issue with the flow here. Plus moving it that far away would give it massive emphasis that isnt reflected in the music.

00:50:730 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3) - this whole thing stays mainly in bottom right side of the screen (noticeably) , consider moving some patterns so it goes around through the playfield more. - Okay, tried to move stuff around a bit.

00:51:230 (4) - overmapped or ghost note anyway, not that significant + stacks on slider ends are awkward, not worth, have a medium jump - Yup, thought it was a triple. Fixed. I actually spotted another one before this as well.

00:53:897 (4,5) - ^

00:54:842 (2,3) - missing sounds here but this pattern fits the music in general so it's ok - Yeah I do a lot of "Strategic Undermapping" cause this song is such a mess. So any other points like this that I dont reply to will be the same.

01:01:064 (1,2,3,4) - I read whole triangle np (on ht w) but this last sequence feels like it doesn't belong to it because guitar has it's last note on 01:01:064 (1) - , try "opening" the pattern and go for something else - Applied something in a previous mod. I was waiting to see if anyone else mentioned this combo.

01:06:175 (2,3,4) - would try everything being circles, might fit guitar better - Less intense than the previous combo so I wanna keep it a bit easier.

01:07:397 (5,6,7,1,2) - use same spacing? dropping larger distancefrom that triple into the arc movement and changing pace seems awkward - Aight, reworked a bit.

01:16:730 (1,2,3,4) - squares suck ass use the sharp jump patterns you used before, this doesn't stand out enough musically - Its the same sorta thing as all the other linear groups of 4 as before, so Im gonna keep for now.

01:18:175 (1,2,3) - have it bigger, spacing like jumps after, this looks awkward and confined especially directly after bursts - k buffed a bit.

01:21:953 (5) - rotate (-30) sliders in line with 5+ streams look lame for the most part unless it's a map theme - Okay.

01:35:397 (5) - same would make more parallel with (7) and reposition (6) - Yeah that was bothering me a bit anyways.

01:46:064 (1) - ctrl+g? - Aight.

01:50:397 (5) - move 125-123, again bigger jump into arcy movement with smaller spacing, this will have better momentum I think 01:50:508 (6,7) - move accordingly - Tried something here, its the last of this combo for the section so Ive given it extra emphasis with some snappy jumps.

01:50:730 (1,2,3) - yabadabadooo!

01:53:064 (4,5,6) - it fits but reconsider having more standard jump pattern, unless you really want this kind of movement 01:53:286 (6) - on 146:276 should be better, rearrange next pattern ofc - Gonna keep this, dont see an issue and its consistent with the previous part like this.

01:54:953 (5) - as mentioned before (-30 should work) - This one isnt as bad, the slider is a lot shorter. Gonna keep it.

01:58:397 (4,5,6) - would consider rotating 45 for better/sharper momentum change - Prefer it as is, this section is a little less intense so dont want it too edgy.

02:05:397 (5) - as mentioned before, slight tilt to the right - Yup agree with this one.

02:17:175 (7,8) - ctrl+G - Movement into the next combo will be ass if I do that.

02:39:391 (1,2,3,4,1,2,3,4) - if you changed anything like in intro apply same here

02:41:557 (2,1,2,3,4) - this stream path after the jump seems harsh http://puu.sh/qtSP8.jpg what about this, angle change is still sharp but distance smaller and less awkward imo - Dude nice, I like it.

02:47:391 (1,2,3,4,1,2,3,4) - as @~18sec

02:54:279 (2,3,1,2,1,2,1,2,3,4) - NC change suggestion like in 44:397

02:56:613 (3) - could be further away to the left, seems more fitting and better flow - Yeah this need a bit of an extra kick.

03:02:057 (1,2,3) - again straight line after bigger jump might feel awkward - This one always played good for me whenever I tested.

03:04:168 (2) - 2 circles instead vocals have strong syllables here - Ehh, I dont like the feel of doing that honestly.

03:05:502 (2,3,4,5,6) - -45 and stack on 03:05:057 (4) - ? - Aight.

03:05:835 (7,8) - too big for no reason - Nerfed a bit.

03:08:390 (1,2,1) - try to rearrange so approach angle into stream is more in natural flow, stream alone is hard enough - Okay, I wanna keep it sharp but it should be easier now.

03:08:390 (1,2,1) - swap NCs for the sake of pentagram visuals

03:10:057 (1) - make it 1/2 - Done.

03:10:724 (1) - rotate ccw a bit and change order/move the current pentagram's start to the end so everything is like https://osu.ppy.sh/ss/5797668 this, sharper flow into the jumps + better visuals. Also you can make the whole star slightly bigger, it's 180 1/2s so why not, it's nothing compared to the rest of the map - Done.

streams and jumps p2

03:31:013 (2) - NC to remove slowly creeping follow points

03:32:791 (2) - ^

04:01:513 (6,7,8) - more curve, ugly

04:01:902 (1,2,3,4,1) - there is not much impact in the music to warrant spacing increase and harder angle/flow here, can have 1/2 slider instead like you do later ( 04:03:680 (2) - )

04:04:569 (1,2,3,4,5) - move this lower and rotate slider ccw so it's closer and has better approach angle into 04:05:013 (1,2,3,4) -

04:07:236 (2) - slightly lower area of 213 113

04:28:347 (1,2) - sudden backward movement with abusing slider leniency into big jump to next stream, thinks of some better position maybe more like this? https://osu.ppy.sh/ss/5797766 moved next stream

04:30:347 (1,2,3,4) - like before, don't feel it in music

04:32:124 (2,1) - again sort of far away, not about distance between sliders themself, but rather proper opportunity for starting the deathstream

04:35:680 (2,1) - ^

04:39:236 (2) - ^ just a bit to the left and lower

04:40:124 (7) - lame return slider, looks like you got cornered and don't know what to do, use 2x 1/2 like before

04:40:458 (1,2,3,4,5,6) - again not sure, drums do more stuff here I guess

04:44:347 (5) - rotate like 30-45 clockwise

05:28:347 (1,2) - again kinda harsh momentum shift combined with the distance, consider rotating this 05:28:569 (2,3,4,5,6,7) - clockwise a bit so jump is smaller maybe

05:31:902 (1,2) - distance is big too here for example, but attack angle more natural ^

05:47:458 (3,4,5,6) - squares are overkillll 05:48:347 (3,4,5,6) - I figure vocals soooort of warrant those, but still notes aren't impactful/standing out enough for squares, try sharp stuff like before and after in the map

06:04:569 (1,2,3,4) - like previously, don't feel it here in the music, might be fine anyway considering how spread the next stream is and 06:04:791 (1,2,3,4,5,6) - impact warrants the momentum change, but could be smoother anyway

06:05:569 (15,16,1,2,3) - this being in the corner seems suuuper hard even if you can stream that bpm makes it a lot harder to follow, would try to keep things smooth on that spacing

06:12:124 - guitar is a bit inconsistent and some of these seem overmapped, not sure about these notes: 06:12:180 (3,5,2) - 06:12:847 (2,4,2,4) - maybe use 1/4 sliders in this guitar lick isntead?

06:26:124 (1,2,3,4) - is fine in guitar solo I guess... still could do something more fun, not gonna mention them

06:59:680 (1,2,3,4,1) - turn should be where vocals start again, more impact?

07:01:458 (10) - ctrl+G

07:09:680 (1,2) - like mentioned before 07:09:680 (1) - could use ccw rotation

07:13:236 (1,2) -

07:14:124 (1,2,3,4) - that spacing seems sudden and free 100s on slider ends

07:14:791 (4,1) - this especially

07:16:569 (4,1) -

07:22:791 (2,1) -

07:24:569 (1,2,3,4,1) - like before

These 1/2 slider into stream things might not be important, I can barely play on HT, maybe it's not that bad. But I don't see need for this spacing and slider leniency abuse there. No one will fc this anyway, but it's super hard as it is and there is no harm in making things flow better at least in theory. Sorry if I'm inconsistent or missed something I mentioned in other part, song is long and tiring, I hope some of this improves the map, gl. Added new maps to the m4m pool so check the queue if you want to pick something.
Not gonna reply to empress since its all the same thing and I applied pretty much all of it anyways.

In regards to song relation. Final Boss + Extra boss themes from the same game, the tracks also follow each other on the album.


Cheers for the mod fam, Ill get around to modding your stuff when I have time off work.

HighTec wrote:

o

mostly my opinion but hoping to mayb make something clear
i guess you can apply some of the suggestions i give to more sections as all seem to be kinda similar in a way (love the consistency -w-)

[rsi simulator (fetish edition)]

change hp to 4 pls its already so killing ;w; - HP lower than 5 is for pussies.

00:10:731 (1,2,3,4,5,6,7,8,1) - i'd prefer not to start off with stream jumps like these, it is more fun to do it later than to start off with. this'll trigger the players who can play this map for sure - Gonna take these to the grave with me.
00:16:230 (2) - this note can be a little hard to read because it kinda overlaps with the stream, i'd prefer not to have it overlapped at all (ya i know about the ar but still) - I see if anyone has issues reading that before I change it.
00:20:286 (2,3) - shouldnt this just be one entire returning slider? having the kickslider inbetween looks like a meanie move too - Theres a slight click on that short slider to warrant this.
00:26:064 (1,2,3,4,5,6) - try to relook these jumps maybe, i dont like the flow change a lot that's happening at 00:26:397 (3,4) - - Aight, Ill see what others have to say about this.
00:27:397 (7) - maybe NC because the note has big timing gaps around it? - Yeah, gets rid of aids follow points as well.
00:44:509 (1,1,1) - i dont see a particular reason for the NCs, there is no big timing change or spacing change or anything !! also if u wanna keep it consistent NC 00:44:286 (2) - and yes 00:44:064 (1) - can be alone with their own NC perfectly fine =w= - The drums and guitar dont match up here and its a totl fucking mess, also explained a bit in akalis mod.
00:52:730 (1,2,3) - would be fun to see a little higher SV (mayb like 1,5 orz) to put more emphasis on the section - Ehh, I think its fine as is.
01:01:397 (4) - maybe to have more emphasis on the ending of the section, add a NC here - Maybe but it might be inconsistent since I dont end any other parts like this on a NC
01:15:730 (3,4,5) - expected a way bigger spacing here due to the stronger hitsounds and the triangle now kinda breaks the flow here - Very good point. Buffed.
01:18:508 (4,4) - can this overlap be avoided? ;w; - Cant see it in gameplay so Ill let it slide.
01:35:397 (5) - would move this along with the rest of the stream to make it a bit more consistent, also NC because rythm change - Fixed in akalis mod. I did forget the NC though.
01:42:619 (9) - stronger beat, more spacing pls! - The sharper movement here is emphasis enough.
02:20:064 (1) - idk if u can but i'd point this slider a bit more towards 02:20:397 (2) - so the connection is a bit more clearr - Tried something.
02:47:391 (1,2,3,4,1,2,3,4) - can this plspls be higher spacing? it makes the spacing after incredibly hard to read - Consistent with intro. Havent had any testplayers complain about reading the change with these.
03:33:236 (1,2,3,4,5,6,7,8,9) - maybe it'd be more fun if this was aligned with the linear jumps before this, would look a bit more logical to me - Muh pattern.
03:47:236 (2,3,4,5) - I'd personally change this to a slider like 03:47:013 (1) - so catch more of the main tune instead of the drum. would make the section more consistent and most likely better to play - Only need the one slider for that quick lift in the orchestra. Also the whole map is built on this so theres no way I can change it anyways.
03:58:569 - why not start a kiai time here and end it on 04:12:347 - to just have that sweet kiai on the singing here - Not hype enough tbh
04:12:347 (9) - NC to emphasise the start of the new voice? - That would look really weird.
04:14:124 (1) - no real reason to NC this imo, it doesnt help readability orz - Its the same way Ive NC'd all those sections.
04:27:013 - start here kiai too and end it on 04:40:791 - ??
04:40:791 (1,2,3,4,5,6,7,8) - maybe remove this little part because u didnt map this the other time, would make it more consistentt - There are drums here, the time before there wasnt.
05:22:958 (16,1,2) - not a big fan of the sudden snappy curve here, maybe change it around a bit? - I will never ever EVER change this stream.
06:27:902 (1,2,3,4) - i dont rly like how this looks, maybe make 06:28:124 (3,4) - identical to 06:27:902 (1,2) - ? - I think its good for now.

again things repeat themselves so u can do it on urself \o/
not too sure about some jump patterns but they played fine enough so didnt rly complain

rank this or ill eat ur dog - Ill try.
Cheers for the cheeky mod m8.

Rohulk wrote:

02:06:730 (1) - This is the only stream that I'm against in this whole map. The song itself doesn't justify a 1/6 stream there as the drums are at most 1/3 speed and the guitar solo is messy, it only has 13 notes from the start of the stream to the end of it, while the stream itself has 19. I suggest having a combination of 1/4 and 1/3 mapping there instead.
Everything else is good and i like it :)
Yeah this will probably have to change, gonna save for BN's because this part is a huge mess and Ill need some help figuring it out. Although I might be able to get away with "Overmapping" it to make it less complex and easier.

Cheers for the input.


Also had a quick IRC talk with Bubbleman and did a few changes.

SPOILER
20:08 Bubbleman: 00:53:397 (1,2,3) - seems like a really weird change in flow
20:09 EphemeralFetish: Agree fam
20:10 Bubbleman: there are more than a couple others in that section
20:11 Bubbleman: that feel the same
20:11 Bubbleman: 00:50:730 (1,2,3) -
20:11 Bubbleman: 00:58:064 (1,2,3) -
20:11 Bubbleman: the obvious ones
20:14 EphemeralFetish: Aight
20:15 Bubbleman: 02:03:397 (1,2,3,1,2,3) -
20:15 Bubbleman: really awkward to play, may work better if second pattern's 3 is flipped
20:17 Bubbleman: some nice shit going on here tho
20:18 EphemeralFetish: Good shit
Hikaru Rose
mod post
Topic Starter
EphemeralFetish

Hikaru Rose wrote:

mod post
Wow thanks for the amazing mod. So many constructive points.
jeanbernard8865
I wish I could actually play this :<

This looks so fucking amazing, hope it gets ranked~
Topic Starter
EphemeralFetish

AyanokoRin wrote:

I wish I could actually play this :<

This looks so fucking amazing, hope it gets ranked~

Ill try. But I dont think any BN will have the balls to nominate this :^)
Bursthammy
07:15:902 (1,2,3,4) - was wondering if this pattern could be improved by making it a little trickier to land, especially considering its last of it's kind for the rest of the song, either like these: http://puu.sh/qGRxd/612cd972b6.jpg or http://puu.sh/qGRyy/d1e2104654.jpg
Topic Starter
EphemeralFetish

Tatsuyu wrote:

07:15:902 (1,2,3,4) - was wondering if this pattern could be improved by making it a little trickier to land, especially considering its last of it's kind for the rest of the song, either like these: http://puu.sh/qGRxd/612cd972b6.jpg or http://puu.sh/qGRyy/d1e2104654.jpg
A few people suggested I actually nerf this. So I doubt buffing it is a good choice. I would like to though :^)
jeanbernard8865

EphemeralFetish wrote:

AyanokoRin wrote:

I wish I could actually play this :<

This looks so fucking amazing, hope it gets ranked~

Ill try. But I dont think any BN will have the balls to nominate this :^)
Why ? It's a really good map while still being hard cause it doesn't fall into overmapping. Plus I dunno about the other one but the empress is really really hard to map and you did it very well I think.

ok I stop posting without mod now
Topic Starter
EphemeralFetish
Why ? It's a really good map while still being hard cause it doesn't fall into overmapping. Plus I dunno about the other one but the empress is really really hard to map and you did it very well I think.

ok I stop posting without mod now
I wont name names, but Ive spoke to some BN's about this. In the past they have gotten a lot of flak from the community and higher ups for bubbling certain maps around this difficulty. So I guess they dont wanna take the risk again. To be fair those maps were trash.

Plus Im not a well known mapper so I cant even get a reply from most of them. Regarding the mapping, I actually undermapped a decent amount of this to keep it playable, I never intended for it to be any higher than 8.1 originally.

All that said I will try to rank this. But Ill be happy just knowing people like it if I cant get it ranked.
Wiwi_
hello i am fresh back into modding please don't flame me for my opinions :( :(

02:47:892 (3) - snap circle pls

ok that's the only mega issue, now for mega debatable stuff

02:50:057 (5) - Potentially NC, note feels FAR heavier to one through 4

03:35:013 (1,2,3,4) - i'd say move 2 and 4 out a bit, it's weird to play a set of expansions while 2 contract , personally anyway

03:35:902 (1,2,3,4) - ^

03:43:236 (6) - NC

03:57:458 (7) - also maybe NC but im debating it myself too, idk if this feels heavy enough to warrant

04:56:347 (1) - weird choice of indent. not hard to play just looks weird

kds please dad
Topic Starter
EphemeralFetish

Dawnsday wrote:

hello i am fresh back into modding please don't flame me for my opinions :( :(

02:47:892 (3) - snap circle pls

ok that's the only mega issue, now for mega debatable stuff

02:50:057 (5) - Potentially NC, note feels FAR heavier to one through 4

03:35:013 (1,2,3,4) - i'd say move 2 and 4 out a bit, it's weird to play a set of expansions while 2 contract , personally anyway

03:35:902 (1,2,3,4) - ^

03:43:236 (6) - NC

03:57:458 (7) - also maybe NC but im debating it myself too, idk if this feels heavy enough to warrant

04:56:347 (1) - weird choice of indent. not hard to play just looks weird

kds please dad
Applied pretty much everything. gg
riktoi
[asd]

02:06:730 - change when
also i find it kinda weird in the next section how you seem to be ignoring the guitar riffs even though they overpower the drums etc (it's probably fine when playing though)

03:47:013 (1) - here's another similar case (i guess?) this slider seems to be following the instrument that is in the background while it gets ignored for the 2 other same sounds. i'd suggest you do something about these just for the players sake.
check the other measures too

06:39:458 (1) - this is just... weird. it doesn't go well with the rest of the density and the "style" this section is going with.

06:51:013 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you can leave this the way it is, but if you'd want you could make it pretty technical by following the guitar 1:1 for extra fun
06:12:124 - same for the stream here

fun map (obv didn't play it tho xdddddddd)
Topic Starter
EphemeralFetish

riktoi wrote:

[asd]

02:06:730 - change when - Need to talk to BN's about that stream.
also i find it kinda weird in the next section how you seem to be ignoring the guitar riffs even though they overpower the drums etc (it's probably fine when playing though) - Drums stays on 1/3 and goes on and off beat. Guitar is 1/4. So its fucking cancer to follow guitar.

03:47:013 (1) - here's another similar case (i guess?) this slider seems to be following the instrument that is in the background while it gets ignored for the 2 other same sounds. i'd suggest you do something about these just for the players sake.
check the other measures too - Explained in a previous mod.

06:39:458 (1) - this is just... weird. it doesn't go well with the rest of the density and the "style" this section is going with. - Ill swap this out if someone else points this out.

06:51:013 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you can leave this the way it is, but if you'd want you could make it pretty technical by following the guitar 1:1 for extra fun
06:12:124 - same for the stream here - I am following guitar tho. Unless you just mean have direction changes and shit every 4 notes or whatever fits. Then yeah I might go back to these.

fun map (obv didn't play it tho xdddddddd)

Cheers fam, Ill keep some of these in consideration incase others bring them up again.
VINXIS
04:41:680 (3,1) - ugly
Topic Starter
EphemeralFetish

VINXIS wrote:

04:41:680 (3,1) - ugly
Fixed fam.
m1ts
By no means am I a good mapper but I honestly feel like bloodthirsty is mapped reallly poorly, rhythm wise.. its also extremely inconsistent

00:10:981 (4,1) - is there anything that calls for this jump here
00:12:314 (4,5) - and not one here
00:13:647 (4,5,6) - huge sharp turn here that i can't see an explanation for
00:19:064 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - this is really easy to mistake as a 1/3 with how similar the spacing is
00:29:397 - 00:33:286 this sections rhythm choice just feels so bad to me... i'd say the most important part of the song here is the guitar but it really doesn't seem like its mapped to the guitar, but instead its to the drums (mazzerin seems to think the same)
00:31:397 (1,2,3,4) - these would fit way better as only jumps
00:33:397 (1,2,3,4,5,6) - ^
01:37:897 (4,5,2,3) - - really really awkward transition ( i know the drums call for it but it plays poorly currently)
02:06:730 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - guitar isnt snapped to 1/6 at all here

the empress seems ok to me
edit: ok i actually really like empress, its extremely well mapped!! ok good luck
Topic Starter
EphemeralFetish

mithew wrote:

By no means am I a good mapper but I honestly feel like bloodthirsty is mapped reallly poorly, rhythm wise.. its also extremely inconsistent

00:10:981 (4,1) - is there anything that calls for this jump here
00:12:314 (4,5) - and not one here
00:13:647 (4,5,6) - huge sharp turn here that i can't see an explanation for
00:19:064 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - this is really easy to mistake as a 1/3 with how similar the spacing is - Changed, someone else mentioned this so yeah.
00:29:397 - 00:33:286 this sections rhythm choice just feels so bad to me... i'd say the most important part of the song here is the guitar but it really doesn't seem like its mapped to the guitar, but instead its to the drums (mazzerin seems to think the same) - Honestly dont see how Im not following the guitar already. Or at least I assumed I was. Maybe Im missing something.
00:31:397 (1,2,3,4) - these would fit way better as only jumps - Tried something.
00:33:397 (1,2,3,4,5,6) - ^ - Ehh, would be way too difficult to map all of that as jumps, Id rather keep the sliders in to break it up.
01:37:897 (4,5,2,3) - - really really awkward transition ( i know the drums call for it but it plays poorly currently) - Agree, moved around.
02:06:730 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - guitar isnt snapped to 1/6 at all here - Dont worry Im aware of this. Im waiting on some help with this, because its such a transition clusterfuck Ill need some help figuring it out. Overmapping to keep it simple at the moment.

the empress seems ok to me - Good to hear.
With regards to the intro section, and the later one. Im gonna go back and totally redo them. Ive never been that happy with them and they are definitely the sections in need of the most work.

Thanks for taking the time to help out.


Btw, Im assuming mazzerin was talking about the guitar solo when he mentioned the guitar 1/3 spam? If so I totally ignored it cause its 1/4 and followed the drums, which explains the triple with the repeat after it.

Edit: Went back and redid the intro, should be good now I hope.
-Visceral-
Topic Starter
EphemeralFetish


No excuse BN's :^)
Shiirn
i feel like if there is any map that should definitively be 8* and still be considered rankable it'd be this thing

map is extremely fluid and uses concepts that belong in absurd-difficulty maps without simply being a slower song sped up arbitrarily, which 99% of >7.5* maps are

if only it wasn't touhoushit
Wiwi_
why isn't this bubbled yet, from what I've been told this has had MULTIPLE bn checks all of which ended on a positive note and Fetish being told the map is of good quality but no one is willing to bubble it because of

"Risks"

What do you people define as a risk? reddit blows up at you because you qualified a map over 8* (Allow me to address the elephant in the room. THIS MAP ISN'T ALIEN.), people are HAPPY with high star maps being ranked as long as they maintain a high quality, which is the case for this map in my belief and in the belief of many?

What's wrong? Does it need more testplays? I can happily provide a liveplay of me doing the map if that gives you confidence that the map plays as well as it looks? Man up and just do your job already, I'm sure the community would rather see you try to do your job and fail than ignore a set because of your precious reputation that ultimately means little to nothing.
Pelzio
03:09:835 (3) - i don't like this circle
Topic Starter
EphemeralFetish

Pelzio wrote:

03:09:835 (3) - i don't like this circle
It doesnt like you either BREH
-Visceral-

Dawnsday wrote:

why isn't this bubbled yet, from what I've been told this has had MULTIPLE bn checks all of which ended on a positive note and Fetish being told the map is of good quality but no one is willing to bubble it because of

"Risks"

What do you people define as a risk? reddit blows up at you because you qualified a map over 8* (Allow me to address the elephant in the room. THIS MAP ISN'T ALIEN.), people are HAPPY with high star maps being ranked as long as they maintain a high quality, which is the case for this map in my belief and in the belief of many?

What's wrong? Does it need more testplays? I can happily provide a liveplay of me doing the map if that gives you confidence that the map plays as well as it looks? Man up and just do your job already, I'm sure the community would rather see you try to do your job and fail than ignore a set because of your precious reputation that ultimately means little to nothing.

I've told multiple BNs that he's gotten checks and they STILL won't check it themselves. It's really pathetic. "Get more checks" and then when he does just that they STILL won't check.... for fucks sake man
Cheesecake
#1, good luck!
Wiwi_

Smoothie World wrote:

Dawnsday wrote:

snip

I've told multiple BNs that he's gotten checks and they STILL won't check it themselves. It's really pathetic. "Get more checks" and then when he does just that they STILL won't check.... for fucks sake man
yeah it's pretty stupid overall, the map is excellent and actually really challenging whilst maintaining a level of enjoyment. I've given it multiple runs (albeit without a pass because my stamina isn't quite there yet) and I can say it's honestly one of the nicest flowing hard maps there is at this star difficulty, but do the BN's care? Nope because they'd rather sit back with their lemonade and bub/qualify everything generic and boring that comes through the sewage system that is the pending beatmaps.

Seriously how hard can it be to say "Yep this map is difficult sure but it's actually well constructed and thought out with plenty of mods, I'm going to at least say this is worth thought". It's impossible to follow BN logic sometimes '_>'
Rapthorn
sorry i am going to have to pop this because i dont think the community is ready for a map over 8 stars by a noname like you. Please reconsider your entire career as a mapper.
7ambda
This actually sounds like a Mazzerin map imo.
Topic Starter
EphemeralFetish

F1r3tar wrote:

This actually sounds like a Mazzerin map imo.
"Its metal, it must be mazzerin!"

Nah m8
jeanbernard8865
I want to see this ranked so I thought I’d help with it

Sorry if my mod trash tier ww

also I fucking love your hitsounding

Starbow Break
00:24:063 to 00:26:008 - Overall that stream’s rather inconsistent in when it changes direction. I’m mainly thinking about 00:24:730 (1,1) : at 00:24:730 (1) there’s a clap but no real change in the direction while at 00:25:397 (1) it turns around. Also while I can see why there’s no direction change at 00:25:730 (1), it still feels inconsistent ; that’s where something that looks like 00:24:397 (1,2,3,4,5,6,1,2,3,4,5,6) would be nice if you wanna keep that feeling of ‘ single direction ‘

00:50:397 (7) - not sure but maybe NC ? since you go from stream to jumps

03:39:680 (5) - I don’t get why the stream turns around here ?

03:55:902 (1) - I don’t get why the stream doesn’t turn around here ? I think it would play so much better with a direction change since you put one at each other finish

04:12:347 (9) - NC ?

04:18:124 (1,2,3,4,5,6,7,8,9) - looks weird

05:16:569 (1) - Dunno why there’s a turnaround here while there isn’t at 05:15:013 (1)

06:57:902 (1) - same remark about the turnaround

All I gotta say, for that map, and I’m not gonna go on a rant as to why BNs won’t bubble this.

Also one last thing :

I WANT. TO SEE. THIS MAP. RANKED. NOT GRAVEYARDED CAUSE BNS WONT NOMINATE IT. >:(
Topic Starter
EphemeralFetish

AyanokoRin wrote:

I want to see this ranked so I thought I’d help with it

Sorry if my mod trash tier ww

also I fucking love your hitsounding

Starbow Break
00:24:063 to 00:26:008 - Overall that stream’s rather inconsistent in when it changes direction. I’m mainly thinking about 00:24:730 (1,1) : at 00:24:730 (1) there’s a clap but no real change in the direction while at 00:25:397 (1) it turns around. Also while I can see why there’s no direction change at 00:25:730 (1), it still feels inconsistent ; that’s where something that looks like 00:24:397 (1,2,3,4,5,6,1,2,3,4,5,6) would be nice if you wanna keep that feeling of ‘ single direction ‘ - Its just for basic vocal emphasis along with everything else, I cant really help direction changes since its impossible to fit shit in the editor.

00:50:397 (7) - not sure but maybe NC ? since you go from stream to jumps - I think I actually did this later for something similar, so yeah. Applied.

03:39:680 (5) - I don’t get why the stream turns around here ? - Extra emphasis for the last volume increase.

03:55:902 (1) - I don’t get why the stream doesn’t turn around here ? I think it would play so much better with a direction change since you put one at each other finish - Im using increased distance spacing instead.

04:12:347 (9) - NC ? - Nah, would be kinda weird for these parts.

04:18:124 (1,2,3,4,5,6,7,8,9) - looks weird - I like it ;w;

05:16:569 (1) - Dunno why there’s a turnaround here while there isn’t at 05:15:013 (1)

06:57:902 (1) - same remark about the turnaround - Thats just how Ive been consistently mapping those parts. I dont see WHY I should have a turn around on those parts when the way they curve out of loops and such gives it a feel of aggression just as well as a sharp turn.

All I gotta say, for that map, and I’m not gonna go on a rant as to why BNs won’t bubble this.

Also one last thing :

I WANT. TO SEE. THIS MAP. RANKED. NOT GRAVEYARDED CAUSE BNS WONT NOMINATE IT. >:(

The issue right now isnt lack of mods/opinions/testplays. There is just no BN out there who will trust people who are backing this and give it a try. Since getting more testplay and mods almost every BN has informed me that the map looks fine. But they dont want to "Risk" pushing it forwards. Then they suggest I try someone else and I get the same thing from them.


To be honest the star rating shouldnt even be an excuse for this map. This map is not overmapped, if anything Ive undermapped certain parts to keep it playable, such as the 1/2 sliders in empress. There are no unjustifiable difficulty spikes in this either like most maps around this SR. Im not using stupidly large jumps for no reason. Nor am I spacing the streams in empress to stupid values for no reason. Its ironic how empress gets more praise when thats the song that makes this 8.4* while bloodthirsty is only about 7.6* on its own.

So in short. I dont get what the "risk" is when I can easily justify everything in this map, and the SR only comes from the fact Im accurately mapping the streams, rather than adding stupidly difficult sections for no reason.

Btw, Im not giving up anytime soon.
7ambda

EphemeralFetish wrote:


The issue right now isnt lack of mods/opinions/testplays. There is just no BN out there who will trust people who are backing this and give it a try. Since getting more testplay and mods almost every BN has informed me that the map looks fine. But they dont want to "Risk" pushing it forwards. Then they suggest I try someone else and I get the same thing from them.


To be honest the star rating shouldnt even be an excuse for this map. This map is not overmapped, if anything Ive undermapped certain parts to keep it playable, such as the 1/2 sliders in empress. There are no unjustifiable difficulty spikes in this either like most maps around this SR. Im not using stupidly large jumps for no reason. Nor am I spacing the streams in empress to stupid values for no reason. Its ironic how empress gets more praise when thats the song that makes this 8.4* while bloodthirsty is only about 7.6* on its own.

So in short. I dont get what the "risk" is when I can easily justify everything in this map, and the SR only comes from the fact Im accurately mapping the streams, rather than adding stupidly difficult sections for no reason.

Btw, Im not giving up anytime soon.
Get QATs to confirm.
EEEEEEEEEEEEEEE
over 100 note deathstream right at the end of the song, im sure this will get many passes

really nicely made map tho
m1ts
ok i noticed this after i failed the end

07:33:680 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,1) - doesn't really match the drums at all imo since the drums are rolls of 4's (try listening with effect volume at 0% too, since the hitsounds make it look like its fine)

oh and why the gap here 07:34:569 (9,1) - i guess its for a stamina break? it plays really awkwardly so maybe a repeat slider would work better or something
07:34:013 (7) - kick sliders at this bpm are already hard enough but after a 100 note stream..? ? pls spare me (although it does fit to the drums so i guess its ok ;;)

dont kds since its not that useful!!
Topic Starter
EphemeralFetish

mithew wrote:

ok i noticed this after i failed the end

07:33:680 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,1) - doesn't really match the drums at all imo since the drums are rolls of 4's (try listening with effect volume at 0% too, since the hitsounds make it look like its fine)

oh and why the gap here 07:34:569 (9,1) - i guess its for a stamina break? it plays really awkwardly so maybe a repeat slider would work better or something
07:34:013 (7) - kick sliders at this bpm are already hard enough but after a 100 note stream..? ? pls spare me (although it does fit to the drums so i guess its ok ;;)

dont kds since its not that useful!!
I took a good listen, 07:33:680 (1,2,3,4,5,6,7) - Is definitely one solid roll for me, the kick slider is there for the obvious bass hit or whatever it is.

07:34:124 (1,2,3,4,5,6,7,8,9) - This one yeah, its two 4's But the way Ive done it already emphasises that so not sure how I could change it.

And the gap is for the pause in the drum rolls.

Btw, is HP5 too high? The idea of HP4 has been floating around recently.
m1ts
dunno, i think hp5 is fine but 4 wouldn't hurt
jeanbernard8865

mithew wrote:

dunno, i think hp5 is fine but 4 wouldn't hurt
I'd try 4.5 at first cause it's true that the end deathstream will kill a lot of people but 4 seems a bit too low tbh
Topic Starter
EphemeralFetish
Gonna try 4.7 cause Im edgy
jeanbernard8865

EphemeralFetish wrote:

Gonna try 4.7 cause Im edgy
what a hipster
Makeli
prety cool

00:29:730 (3) - can you like consistency lmao this is literally the only 1/1 (uhh not 1/1 idk what this should actually be called) slider in this part
00:40:064 (1) - i was expecting some crazy spacing since intensity change but nope

can't really check the whole map now since i need to go back to school but and tbh i don't think this even needs mods anymore
expect trouble with the metadata:
cheers from p/5438922
Topic Starter
EphemeralFetish

Maakkeli wrote:

prety cool

00:29:730 (3) - can you like consistency lmao this is literally the only 1/1 (uhh not 1/1 idk what this should actually be called) slider in this part
00:40:064 (1) - i was expecting some crazy spacing since intensity change but nope

can't really check the whole map now since i need to go back to school but and tbh i don't think this even needs mods anymore
expect trouble with the metadata:
cheers from p/5438922
That song compilation shit is one of the dumbest things Ive seen on this site.

Edit: Back from work so I can reply to those points.

The 1/1 slider is to introduce players to the rhythm of the song without throwing them right into the difficult shit. I did wanna have another in the same spot on the next measure but the drums being slightly different stops that. I also do this in a similar section later on. That being said I can swap it for a repeat if BN's want me to change it.

The section you pointed out not being intense enough is already pretty difficult. I always make my maps with gradual difficulty increase as the song goes on, while emphasising certain things along the way to give little spikes that fit. Im also following the instruments as my base. And against the previous section the instrument intensity is pretty much the same.
Bara-
Why not do the same with meta data as here? --> https://osu.ppy.sh/s/325158
Song 1 vs. Song 2
Makeli
song 1 vs. song 2 doesn't really work since both of the songs here are from the same band
Topic Starter
EphemeralFetish
Yeah Vs. Ive always looked at as a mashup/mix of two songs rather than just 2 back to back. I went with X / X Because other rhythm games have done so with similar cases. Plus from reading Maakkeli's thread comments about it, it seems the majority of people prefer this way anyways.

Also Bara- you should bubble this :^)
Vivyanne
i wish i passed my bn test

:^>
Wiwi_

Dawnsday wrote:

why isn't this bubbled yet, from what I've been told this has had MULTIPLE bn checks all of which ended on a positive note and Fetish being told the map is of good quality but no one is willing to bubble it because of

"Risks"

What do you people define as a risk? reddit blows up at you because you qualified a map over 8* (Allow me to address the elephant in the room. THIS MAP ISN'T ALIEN.), people are HAPPY with high star maps being ranked as long as they maintain a high quality, which is the case for this map in my belief and in the belief of many?

What's wrong? Does it need more testplays? I can happily provide a liveplay of me doing the map if that gives you confidence that the map plays as well as it looks? Man up and just do your job already, I'm sure the community would rather see you try to do your job and fail than ignore a set because of your precious reputation that ultimately means little to nothing.
one week ago.

nothing changes
Topic Starter
EphemeralFetish

Dawnsday wrote:

Dawnsday wrote:

why isn't this bubbled yet, from what I've been told this has had MULTIPLE bn checks all of which ended on a positive note and Fetish being told the map is of good quality but no one is willing to bubble it because of

"Risks"

What do you people define as a risk? reddit blows up at you because you qualified a map over 8* (Allow me to address the elephant in the room. THIS MAP ISN'T ALIEN.), people are HAPPY with high star maps being ranked as long as they maintain a high quality, which is the case for this map in my belief and in the belief of many?

What's wrong? Does it need more testplays? I can happily provide a liveplay of me doing the map if that gives you confidence that the map plays as well as it looks? Man up and just do your job already, I'm sure the community would rather see you try to do your job and fail than ignore a set because of your precious reputation that ultimately means little to nothing.
one week ago.

nothing changes

Soon™
LigerZero

Bara- wrote:

Why not do the same with meta data as here? --> https://osu.ppy.sh/s/325158
Song 1 vs. Song 2
this not really work.... :roll:

except "UNDEAD CORPORATION & Demetori - Bloodthirsty Nightmare Lullaby vs Naki Oujo no Tame no Seputetto ~ Ascending Into Naught" this really good.....

here same band and album....

btw for EphemeralFetish, in tags please added "pinetree Naki Oujo no Tame no Seputetto Septette for a Dead Princess U.N. Owen wa kanojo na no ka? was her?"

edit: this post don't give me kudosu
Topic Starter
EphemeralFetish

LigerZero wrote:

Bara- wrote:

Why not do the same with meta data as here? --> https://osu.ppy.sh/s/325158
Song 1 vs. Song 2
this not really work.... :roll:

except "UNDEAD CORPORATION & Demetori - Bloodthirsty Nightmare Lullaby vs Naki Oujo no Tame no Seputetto ~ Ascending Into Naught" this really good.....

here same band and album....

btw for EphemeralFetish, in tags please added "pinetree Naki Oujo no Tame no Seputetto Septette for a Dead Princess U.N. Owen wa kanojo na no ka? was her?"

edit: this post don't give me kudosu
Ahh good point, I forgot about original song names. I got a BN check coming and he wanted the metadata to be 100% so this helps a bit.

Cheers.
Plutia
holy
chainpullz
Hasn't met the Fetish quota of bg changes. I'm sure that's what is keeping it from being ranked already. :^)
Topic Starter
EphemeralFetish

chainpullz wrote:

Hasn't met the Fetish quota of bg changes. I'm sure that's what is keeping it from being ranked already. :^)
Just waiting on BN's who said they'd check this.
Ayyri
Maybe one day.
Speed of Snail
Alright, I may not be a BN, but I just took a look at this map cause someone mentioned it to me since I was looking at flowering night fever recently, and I feel like I have some things I could say about the map, maybe this could help, maybe not, but I think I'm allowed to put my word in. Additionally I'm kinda pressed for time making this, so I'm just gonna mark a few things that really stand out to me, this isn't in depth.

Also before I start, this had nothing to do with the quality of the map, but I really don't like the fact that these two songs were just taped together to meet approved length requirements, at least with mazzerin's Deceit/Violation set (Which I have no doubt would be referenced to this point) went together because in the album they were from they were seamlessly matched up, hell I'm pretty sure most people don't realize that on the album versions the slow buildup is part of the deceit, the violation doesn't technically start until a minute after the deceit finishes.

Unlike those two songs, these are just similar in tone, and they have the excuse of being made by the same artist, but this just feels like someones compilation as a result, they don't even flow into each other, one ends, there's a hard stop, and the second song fades in. Frankly it feels more disjointed that the Unforgiving.

Anyways I just wanted to make that point while it was relevant, since I somehow don't see you making two entire sets to get this one map ranked.

02:06:730 - (1) The stream that starts right here. This segment is mapped to the bass drum track, which wouldn't be a problem, if it wasn't so beaten down by the non synchronized guitar, which is not only way louder and melodically dominant, but frankly the bass track here quiets down so much so that the hitsounds are louder than the song itself, making this stream look and feel completely fabricated just so that this part of the song would be faster, since slower rhythms wouldn't facilitate a really high SR. I get that it's both easier to map and gives you a higher SR, but it doesn't fit the song well, at all, and it looks like something that was just thrown in to increase SR as much as possible.

02:25:397 - (1-7,1-7) I can't help but hear the lighter rhythm here which is triplets that start on the last note of each of your triplets, and frankly I even went to turn off effects to make sure this wasn't a strange laggy hitsound you had, but it is part of the song, and it's didn't vanish when I turned off hitsounds. I just find this really bizarre and it makes it seem like these are constantly desync'd from the song since it sounds like the triple should start as it ends? Either way even without the song's treble going against the rhythm it's still awkwardly laid out. Just a generally frustrating rhythm.

06:51:013 - (1-6,1-6) Lastly, I know the bpm is lowered, but this stream is so spaced that it looks 8-bit, and as far as the song is concerned this is a pretty relaxed stream, I don't see why this is magically the most spaced stream in the map considering most of them are more intense, even the general streams during the bulk of the song are pretty well equal.

On a whole the map's alright for what it is, but even on first sight those three parts really threw me off, Also I really dislike the way the song was built on two similar-ish songs (Frankly other than artist and touhou I don't really see the similarities up front) and it wasn't even edited together in an interesting way, it's like you just stapled two short essay's together to meet the word minimum for both -_-.

Finally, I only spent a little under an hour going over this, and pretty well found these point just off thumbing through the map on auto, and frankly using editor proved me right, so considering that I could find three arguable issues, two of which involving the base rhythm of the song, I'm confident there is much more to be done if you actually break it down.
jeanbernard8865

TheOnlyLeon wrote:

Also before I start, this had nothing to do with the quality of the map, but I really don't like the fact that these two songs were just taped together to meet approved length requirements, at least with mazzerin's Deceit/Violation set (Which I have no doubt would be referenced to this point) went together because in the album they were from they were seamlessly matched up, hell I'm pretty sure most people don't realize that on the album versions the slow buildup is part of the deceit, the violation doesn't technically start until a minute after the deceit finishes.

Unlike those two songs, these are just similar in tone, and they have the excuse of being made by the same artist, but this just feels like someones compilation as a result, they don't even flow into each other, one ends, there's a hard stop, and the second song fades in. Frankly it feels more disjointed that the Unforgiving.
I think the reason why those 2 maps are put together is because BNL is made off Remilia's theme while TE is Flandre's, made by the same circle, and I'm not sure but I think they are from the same album as well, so that would be some kind of Scarlet Sisters undead corp map
Rapthorn

AyanokoRin wrote:

TheOnlyLeon wrote:

Also before I start, this had nothing to do with the quality of the map, but I really don't like the fact that these two songs were just taped together to meet approved length requirements, at least with mazzerin's Deceit/Violation set (Which I have no doubt would be referenced to this point) went together because in the album they were from they were seamlessly matched up, hell I'm pretty sure most people don't realize that on the album versions the slow buildup is part of the deceit, the violation doesn't technically start until a minute after the deceit finishes.

Unlike those two songs, these are just similar in tone, and they have the excuse of being made by the same artist, but this just feels like someones compilation as a result, they don't even flow into each other, one ends, there's a hard stop, and the second song fades in. Frankly it feels more disjointed that the Unforgiving.
I think the reason why those 2 maps are put together is because BNL is made off Remilia's theme while TE is Flandre's, made by the same circle, and I'm not sure but I think they are from the same album as well, so that would be some kind of Scarlet Sisters undead corp map
Should be noted that the songs do indeed follow each other on the album as well
Topic Starter
EphemeralFetish

TheOnlyLeon wrote:

Alright, I may not be a BN, but I just took a look at this map cause someone mentioned it to me since I was looking at flowering night fever recently, and I feel like I have some things I could say about the map, maybe this could help, maybe not, but I think I'm allowed to put my word in. Additionally I'm kinda pressed for time making this, so I'm just gonna mark a few things that really stand out to me, this isn't in depth.

Also before I start, this had nothing to do with the quality of the map, but I really don't like the fact that these two songs were just taped together to meet approved length requirements, at least with mazzerin's Deceit/Violation set (Which I have no doubt would be referenced to this point) went together because in the album they were from they were seamlessly matched up, hell I'm pretty sure most people don't realize that on the album versions the slow buildup is part of the deceit, the violation doesn't technically start until a minute after the deceit finishes.

Unlike those two songs, these are just similar in tone, and they have the excuse of being made by the same artist, but this just feels like someones compilation as a result, they don't even flow into each other, one ends, there's a hard stop, and the second song fades in. Frankly it feels more disjointed that the Unforgiving.

Anyways I just wanted to make that point while it was relevant, since I somehow don't see you making two entire sets to get this one map ranked.

02:06:730 - (1) The stream that starts right here. This segment is mapped to the bass drum track, which wouldn't be a problem, if it wasn't so beaten down by the non synchronized guitar, which is not only way louder and melodically dominant, but frankly the bass track here quiets down so much so that the hitsounds are louder than the song itself, making this stream look and feel completely fabricated just so that this part of the song would be faster, since slower rhythms wouldn't facilitate a really high SR. I get that it's both easier to map and gives you a higher SR, but it doesn't fit the song well, at all, and it looks like something that was just thrown in to increase SR as much as possible. - Actually I was following guitar for this, but since its such a mess Ive opted to simplify it by mapping it as straight 1/4 which is actually easier, if you really think one tiny little stream like this is mapped purely to boost the SR then I dunno what to say.

02:25:397 - (1-7,1-7) I can't help but hear the lighter rhythm here which is triplets that start on the last note of each of your triplets, and frankly I even went to turn off effects to make sure this wasn't a strange laggy hitsound you had, but it is part of the song, and it's didn't vanish when I turned off hitsounds. I just find this really bizarre and it makes it seem like these are constantly desync'd from the song since it sounds like the triple should start as it ends? Either way even without the song's treble going against the rhythm it's still awkwardly laid out. Just a generally frustrating rhythm. - Honestly they sound fine to me as is. Ive tried slowing it down and other stuff but I cant hear the triples starting elsewhere. There are other cymbals that sit with the other drum beats that Ive represented with a slider, so they might just sound mashed together with those.

06:51:013 - (1-6,1-6) Lastly, I know the bpm is lowered, but this stream is so spaced that it looks 8-bit, and as far as the song is concerned this is a pretty relaxed stream, I don't see why this is magically the most spaced stream in the map considering most of them are more intense, even the general streams during the bulk of the song are pretty well equal. It was originally 1/4. Someone pointed out 1/3 would be better, and suggested I space it this much so players dont mistake it for a 1/4. Im happy to change it if more people agree.

On a whole the map's alright for what it is, but even on first sight those three parts really threw me off, Also I really dislike the way the song was built on two similar-ish songs (Frankly other than artist and touhou I don't really see the similarities up front) and it wasn't even edited together in an interesting way, it's like you just stapled two short essay's together to meet the word minimum for both -_-.

Finally, I only spent a little under an hour going over this, and pretty well found these point just off thumbing through the map on auto, and frankly using editor proved me right, so considering that I could find three arguable issues, two of which involving the base rhythm of the song, I'm confident there is much more to be done if you actually break it down.

By the way Ive explained multiple times why these songs fit. Go back and read previous posts.
Seijiro
Unused hitsounds:
drum-hitfinish3.wav
drum-hitfinish5.wav
drum-hitfinish7.wav


The rest looks fine for me.
Topic Starter
EphemeralFetish

MrSergio wrote:

Unused hitsounds:
drum-hitfinish3.wav
drum-hitfinish5.wav
drum-hitfinish7.wav


The rest looks fine for me.

I spotted those when I did my delay checks, already took them out. I think its one of those you have to delete and re download for.
Seijiro
Fixed few things in-game

logs for those interested
01:03 MrSergio: 00:47:730 (7,8,9) - I find these a bit too close to each other since you previously used a similar spacing for a stream
01:05 EphemeralFetish: Okay, let me see if I can up the scale a bit and still have it fit in there
01:06 EphemeralFetish: I dont want it too big otherwise the emphasis wont make sense compared to the previous one
01:06 MrSergio: http://osu.ppy.sh/ss/6047462
01:06 MrSergio: damn, pc is going so slow...
01:06 EphemeralFetish: Okay that can work
01:11 MrSergio: 05:02:124 (9,1,2,3,4) - this part is the only one having circles like that
01:11 MrSergio: 05:03:902 (9) - 05:05:680 (9) - 05:07:458 (9) - 05:09:236 (9) -
01:11 EphemeralFetish: Yeah I undermapped the first half to build intenisty and ease players in a but
01:12 EphemeralFetish: bit*
01:12 MrSergio: it's not really a problem since overall it''s hard as hell and makes no difference, but I prefer the second one
01:12 EphemeralFetish: Yeah the second one I did them all for that progressive difficulty curve
01:12 EphemeralFetish: Plus players are ready for it after the first one
01:13 MrSergio: 05:36:513 (1,2,3,4,5) - is this correctly snapped?
01:14 EphemeralFetish: Uhh
01:14 EphemeralFetish: No
01:14 EphemeralFetish: How did that happen
01:15 EphemeralFetish: Good spot
01:15 MrSergio: 06:59:902 (1) - this one has poor emphasis imo. The vocal starts from there, but there is no change in the curve
01:16 EphemeralFetish: I think theres 2 of those
01:16 MrSergio: idk, again, it's the same whether you change it or not, but seeing how vocals is the only instrument changing the song somehow it feels a bit a waste to leave it there
01:16 EphemeralFetish: I didnt see a problem but others mentioned it so let me see what I can do
01:17 EphemeralFetish: The reason I didnt is because I already emphasised the snare roll, so it would be weird to have another snap after 4 notes
01:17 EphemeralFetish: https://osu.ppy.sh/ss/6047509
01:17 EphemeralFetish: Easy fix though
01:18 MrSergio: nice
01:19 EphemeralFetish: Fixed the other as well in the previous kiai
01:19 MrSergio: 07:35:458 (1) - move it on the right as the others?
01:19 EphemeralFetish: Sure
01:20 MrSergio: I don't think I can come up with any other things to point out, so yeah
01:20 MrSergio: update and I can bubble
01:20 EphemeralFetish: Aight, quickly update

Let's see how this goes...
Ideal
oHHHHH MY GOD IS THIS GONNA DETHRONE APPARITION
FIND OUT IN A FEW WEEKS
Topic Starter
EphemeralFetish

Idealism wrote:

oHHHHH MY GOD IS THIS GONNA DETHRONE APPARITION
FIND OUT IN A FEW WEEKS
Just wait for the haters to come and ruin the fun.
Pelzio
Ideal

EphemeralFetish wrote:

Idealism wrote:

oHHHHH MY GOD IS THIS GONNA DETHRONE APPARITION
FIND OUT IN A FEW WEEKS
Just wait for the haters to come and ruin the fun.
I honestly hope this makes it, it's a fun map. Good luck and let's hope no drama happens with this one. \:D/
fieryrage
holy.
Anxient
Yunomi
i thot u were only suposd to bublbe whne u ghav 2 bublse adn qf reday for circljerk lo
jeanbernard8865
YES

FINALLY A BUBBLE

FINALLY



Seriously tho congrats on bubble, looking forward to qualify :3
ferret irl
oh fuck
Shiirn


let's get going
squirrelpascals
>hype comment goes here<
Monstrata
Not that it's unrankable but, is there a relationship between these two songs aside from being by Undead Corporation and part of Touhou Project?
Kaine

Monstrata wrote:

Not that it's unrankable but, is there a relationship between these two songs aside from being by Undead Corporation and part of Touhou Project?
Bloodthirsty Nightmare Lullaby is an arrange of Remilia Scarlet's theme, and The Empress is an arrange of Flandre Scarlet's. Remi is Flan's older sister. Also they're next to each other in the album :P
lilelf29
Gz and GL Fetish
Bursthammy
you are a lunatic haha xDDDDDDDDD
Monstrata
Are they the only songs in the album? xD

Seems like two songs are being arbitrarily put together to make a mapset that's over 5 minutes, thus allowing both songs to be approved without needing a set. Not that i'm against it or anything though, because if people are fine with this, I'm totally going to do this in the future.
Pelzio
https://osu.ppy.sh/s/395739 is this not the same scenario or am i missing something
Nelly
Oh my god im hyping in
Makeli

Pelzio wrote:

https://osu.ppy.sh/s/395739 is this not the same scenario or am i missing something
do i need to start debating this here too lol?
Cheesecake
Some songs like these are better off without a full spread ok
Lasse
p/5445112 pretty much sums up the discussion we recently had about things like this
so right now everything is fine regarding rc and metadata
but keep in mind it also has to be fine for whoever is checking this or similar maps for bubble/qualify..
riktoi
UNDEAD CORPORATION - Songs Compilation
Topic Starter
EphemeralFetish
Not gonna be explaining song relation anymore, or the rules to mixing songs like this. Its been explained by me and several people over the course of this thread multiple times. Please read the thread before asking questions that may have already been explained.
Zero__wind
questionable 1/6 notes:
00:15:397 (1,2,3,4,5,6,1,2,3,4,5,6) - 1/4 with some 1/8 imo
02:44:057 (1,2,3,4,5,6,1,2,3,4,5,6) - ^
02:06:730 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - probably 1/2

and questionable 1/4 in the latter part:
06:12:124 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - most seem to be 1/2 with only a small portion of 1/4
07:05:236 (1,2,3,4,5,6,7,8) - seems overmapping

and questionable 1/3 notes:
06:51:384 (6,1,2,3,4,5,6) - 06:51:458 (1,2,3,4,5,6) - should be 1/2 and I can't really hear the note at 06:51:384 (6) -

may not be all, but I believe the above should be reconsidered more carefully
lilelf29

Monstrata wrote:

Are they the only songs in the album? xD

Seems like two songs are being arbitrarily put together to make a mapset that's over 5 minutes, thus allowing both songs to be approved without needing a set. Not that i'm against it or anything though, because if people are fine with this, I'm totally going to do this in the future.
I mean they're 2 songs directly after each other in the album and relate to each other, what more do you want?
Makes significantly more sense than the trash that edit a songs length and just add a spinner or something stupid.
Fezu

Monstrata wrote:

Are they the only songs in the album? xD

Seems like two songs are being arbitrarily put together to make a mapset that's over 5 minutes, thus allowing both songs to be approved without needing a set. Not that i'm against it or anything though, because if people are fine with this, I'm totally going to do this in the future.
Kyshiro already did it with https://osu.ppy.sh/s/346740 , so I don't think its' that problematic.

https://osu.ppy.sh/s/395739 Is already qualified and is having the same issues, anyways seems to've been discussed. So there shouldn't be an issue. Zzz.

I think its' fine to mix songs if they come right after eachother in the tracklist, not really sure if I'm fine with mixing songs from different albums together. Unless the mp3 editing makes the transition smooth and even then I don't like it that much.
Shibi
This is going to be ranked soon. I can feel it!
Spork Lover
00:10:731 and 02:39:391 - aren't these green points pretty much useless? xd
Also, I'm super hyped about this, good luck with ranking!!
Topic Starter
EphemeralFetish

Zero__wind wrote:

questionable 1/6 notes:
00:15:397 (1,2,3,4,5,6,1,2,3,4,5,6) - 1/4 with some 1/8 imo - Its a pure 1/6th drum roll.
02:44:057 (1,2,3,4,5,6,1,2,3,4,5,6) - ^ - Same here.
02:06:730 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - probably 1/2- This is a mix of 1/4 and 1/6th. I spoke with a few people about this and we agree that "Overmapping" it to make it more simple and easier to play is the better option.

and questionable 1/4 in the latter part:
06:12:124 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - most seem to be 1/2 with only a small portion of 1/4 - Same here, random mix of 1/3 1/4 and some just random notes. "Overmapped for simplicity.
07:05:236 (1,2,3,4,5,6,7,8) - seems overmapping - 1/4 drum roll is pretty clear here.

and questionable 1/3 notes:
06:51:384 (6,1,2,3,4,5,6) - 06:51:458 (1,2,3,4,5,6) - should be 1/2 and I can't really hear the note at 06:51:384 (6) - - Definitely not 1/2 I originally had this as 1/4 and people suggested I use 1/3 instead. I think its just another case of shitty guitar playing thats a total mess and you cant accurately map without it being stupid.

may not be all, but I believe the above should be reconsidered more carefully

Spork Lover wrote:

00:10:731 and 02:39:391 - aren't these green points pretty much useless? xd
Also, I'm super hyped about this, good luck with ranking!!
You're allowed to have green lines on top of timing points, so its no issue.
Wiwi_
bubble #2, let's do it!!
xDololow
Oh sh........
PogChamp PogChamp PogChamp PogChamp
Osuology
I'm torn between whether I want a new 8 star map, or apparition to still be the hardest map since the song perfectly matches it. AGH
Topic Starter
EphemeralFetish

Osuology wrote:

I'm torn between whether I want a new 8 star map, or apparition to still be the hardest map since the song perfectly matches it. AGH
Look deep in your heart my child. You know you want this.
Fezu
osu! needs more UNDEAD CORPORATION!
Shiirn

Fezu wrote:

osu! needs more UNDEAD CORPORATION!
it really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really
doesn't



this map's ok tho
Fezu

Shiirn wrote:

Fezu wrote:

osu! needs more UNDEAD CORPORATION!
it really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really
doesn't



this map's ok tho
It really does.

Anyways, I'm really looking forward to this map ;)
Topic Starter
EphemeralFetish
Undead Corp compilation soon boys :^)
Yuii-
01:26:730 (1,2,3,4,5,6,7,8) - There are some cool objects unsnapped by 1 ms

Nothing major though, just opened the map and randomly found some of them lul
Cheesecake
Actually the (1) is snapped
Topic Starter
EphemeralFetish

Yuii- wrote:

01:26:730 (1,2,3,4,5,6,7,8) - There are some cool objects unsnapped by 1 ms

Nothing major though, just opened the map and randomly found some of them lul
Holy why did AIMod not tell me when I checked.
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