Tatsuyu wrote:
yeah its mazzerin except this map actually looks aesthetically pleasing xddd
ur faec doesn't xd
m4m From Badly Fromatted Queue
GeneralAre the songs thematically (other than being based on Touhou) coherent? Do they at least come in the succession on album? They share the same effective tempo but this is still not convincing if it's just 2 songs mixed together in order to exceed 5 minute drain time. If I were you I would contact a QAT if it's ok to have a mix of two songs like this. (If you haven't already). I also don't like the long silence in the break between songs, 03:12:724 - 03:15:390 - consider cutting it if you don't mind making people redownload, it amplifies the impression of map being actually two maps of two songs.
Swap around combo colours so cc(6) doesn't come directly after cc(5) they are similar, it's better to have contrasting colours
Rest seems fine.
streams and jumps Some are nitpicking or rather subjective, no need to reply because map is long and wouldn't be worth. I think I will do second song later/other day
00:11:064 (5) - I prefer NCs on stream jumps, it's what everyone does and people are used to it. I don't like the idea on starting the map from this anyway, especially considering that 00:12:064 (1,2,3,4,5,6,7,8) - is mapped as a normal stream and represents basically the same thing.
00:18:730 (1,2,3,4,1,2,3,4) - not sure how straight up transitions from 1/4 to 1/6 work on this bpm, should be readable but if people who can play this derp on these consider 1/4 sliders on these OR 1/6 repeats on starts of the next stream
00:28:175 (2,3,4,5) - missing a 1/6 note not sure if intentional
00:29:397 (1,2,3) - could be mapped with 1/3 sliders like 00:30:730 (1,2,3,4) - unless you want to keep it intentionally easier as first notes of new section?
00:30:453 (7) - pretty sure it's overmapped. if you want to put emphasis on drums remove the sliders and make small/medium jump pattern
00:39:119 (5,6) - move to ~73-324 then 00:39:397 (1) - ctrl+G and 00:39:619 (2,3) - ctrl + G for more fitting flow (imo)
00:39:619 (2,3) - plays awkward even on HT , it too close, distance like this maybe?
http://puu.sh/qtRlQ.jpg00:44:397 (3,1) - swap NCs and NC in group of 3, it kinda fits the pattern but doesn't fit the music and accents
00:47:953 (9) - move it further away to left for better approach angle into next stream, right not is vertical drop down into horizontal stream, 8:160 works
00:50:730 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3) - this whole thing stays mainly in bottom right side of the screen (noticeably) , consider moving some patterns so it goes around through the playfield more.
00:51:230 (4) - overmapped or ghost note anyway, not that significant + stacks on slider ends are awkward, not worth, have a medium jump
00:53:897 (4,5) - ^
00:54:842 (2,3) - missing sounds here but this pattern fits the music in general so it's ok
01:01:064 (1,2,3,4) - I read whole triangle np (on ht w) but this last sequence feels like it doesn't belong to it because guitar has it's last note on 01:01:064 (1) - , try "opening" the pattern and go for something else
01:06:175 (2,3,4) - would try everything being circles, might fit guitar better
01:07:397 (5,6,7,1,2) - use same spacing? dropping larger distancefrom that triple into the arc movement and changing pace seems awkward
01:16:730 (1,2,3,4) - squares suck ass use the sharp jump patterns you used before, this doesn't stand out enough musically
01:18:175 (1,2,3) - have it bigger, spacing like jumps after, this looks awkward and confined especially directly after bursts
01:21:953 (5) - rotate (-30) sliders in line with 5+ streams look lame for the most part unless it's a map theme
01:35:397 (5) - same would make more parallel with (7) and reposition (6)
01:46:064 (1) - ctrl+g?
01:50:397 (5) - move 125-123, again bigger jump into arcy movement with smaller spacing, this will have better momentum I think 01:50:508 (6,7) - move accordingly
01:50:730 (1,2,3) - yabadabadooo!
01:53:064 (4,5,6) - it fits but reconsider having more standard jump pattern, unless you really want this kind of movement 01:53:286 (6) - on 146:276 should be better, rearrange next pattern ofc
01:54:953 (5) - as mentioned before (-30 should work)
01:58:397 (4,5,6) - would consider rotating 45 for better/sharper momentum change
02:05:397 (5) - as mentioned before, slight tilt to the right
02:17:175 (7,8) - ctrl+G
02:39:391 (1,2,3,4,1,2,3,4) - if you changed anything like in intro apply same here
02:41:557 (2,1,2,3,4) - this stream path after the jump seems harsh
http://puu.sh/qtSP8.jpg what about this, angle change is still sharp but distance smaller and less awkward imo
02:47:391 (1,2,3,4,1,2,3,4) - as @~18sec
02:54:279 (2,3,1,2,1,2,1,2,3,4) - NC change suggestion like in 44:397
02:56:613 (3) - could be further away to the left, seems more fitting and better flow
03:02:057 (1,2,3) - again straight line after bigger jump might feel awkward
03:04:168 (2) - 2 circles instead vocals have strong syllables here
03:05:502 (2,3,4,5,6) - -45 and stack on 03:05:057 (4) - ?
03:05:835 (7,8) - too big for no reason
03:08:390 (1,2,1) - try to rearrange so approach angle into stream is more in natural flow, stream alone is hard enough
03:08:390 (1,2,1) - swap NCs for the sake of pentagram visuals
03:10:057 (1) - make it 1/2
03:10:724 (1) - rotate ccw a bit and change order/move the current pentagram's start to the end so everything is like
https://osu.ppy.sh/ss/5797668 this, sharper flow into the jumps + better visuals. Also you can make the whole star slightly bigger, it's 180 1/2s so why not, it's nothing compared to the rest of the map
streams and jumps p203:31:013 (2) - NC to remove slowly creeping follow points
03:32:791 (2) - ^
04:01:513 (6,7,8) - more curve, ugly
04:01:902 (1,2,3,4,1) - there is not much impact in the music to warrant spacing increase and harder angle/flow here, can have 1/2 slider instead like you do later ( 04:03:680 (2) - )
04:04:569 (1,2,3,4,5) - move this lower and rotate slider ccw so it's closer and has better approach angle into 04:05:013 (1,2,3,4) -
04:07:236 (2) - slightly lower area of 213 113
04:28:347 (1,2) - sudden backward movement with abusing slider leniency into big jump to next stream, thinks of some better position maybe more like this?
https://osu.ppy.sh/ss/5797766 moved next stream
04:30:347 (1,2,3,4) - like before, don't feel it in music
04:32:124 (2,1) - again sort of far away, not about distance between sliders themself, but rather proper opportunity for starting the deathstream
04:35:680 (2,1) - ^
04:39:236 (2) - ^ just a bit to the left and lower
04:40:124 (7) - lame return slider, looks like you got cornered and don't know what to do, use 2x 1/2 like before
04:40:458 (1,2,3,4,5,6) - again not sure, drums do more stuff here I guess
04:44:347 (5) - rotate like 30-45 clockwise
05:28:347 (1,2) - again kinda harsh momentum shift combined with the distance, consider rotating this 05:28:569 (2,3,4,5,6,7) - clockwise a bit so jump is smaller maybe
05:31:902 (1,2) - distance is big too here for example, but attack angle more natural ^
05:47:458 (3,4,5,6) - squares are overkillll 05:48:347 (3,4,5,6) - I figure vocals soooort of warrant those, but still notes aren't impactful/standing out enough for squares, try sharp stuff like before and after in the map
06:04:569 (1,2,3,4) - like previously, don't feel it here in the music, might be fine anyway considering how spread the next stream is and 06:04:791 (1,2,3,4,5,6) - impact warrants the momentum change, but could be smoother anyway
06:05:569 (15,16,1,2,3) - this being in the corner seems suuuper hard even if you can stream that bpm makes it a lot harder to follow, would try to keep things smooth on that spacing
06:12:124 - guitar is a bit inconsistent and some of these seem overmapped, not sure about these notes: 06:12:180 (3,5,2) - 06:12:847 (2,4,2,4) - maybe use 1/4 sliders in this guitar lick isntead?
06:26:124 (1,2,3,4) - is fine in guitar solo I guess... still could do something more fun, not gonna mention them
06:59:680 (1,2,3,4,1) - turn should be where vocals start again, more impact?
07:01:458 (10) - ctrl+G
07:09:680 (1,2) - like mentioned before 07:09:680 (1) - could use ccw rotation
07:13:236 (1,2) -
07:14:124 (1,2,3,4) - that spacing seems sudden and free 100s on slider ends
07:14:791 (4,1) - this especially
07:16:569 (4,1) -
07:22:791 (2,1) -
07:24:569 (1,2,3,4,1) - like before
These 1/2 slider into stream things might not be important, I can barely play on HT, maybe it's not that bad. But I don't see need for this spacing and slider leniency abuse there. No one will fc this anyway, but it's super hard as it is and there is no harm in making things flow better at least in theory. Sorry if I'm inconsistent or missed something I mentioned in other part, song is long and tiring, I hope some of this improves the map, gl. Added new maps to the m4m pool so check the queue if you want to pick something.