forum

UNDEAD CORPORATION - Bloodthirsty Nightmare Lul...

posted
Total Posts
513
show more
Cheesecake
I mentioned a few other things to you in various places yeah you know what I mean

  1. eek
  2. 00:20:675 - You've missed a beat here, though it looks intentional. Having a triplet on the position of (4) would be better imo
  3. 00:21:064 (2) - This should be spaced out a bit more from (1) since it's a snare, like what you did with (4)
  4. 00:26:730 (1) - Probably take this NC off, since in all your other big combo finisher things, you haven't put an NC. Or, you could add an NC to the others. Your choice! (referring to 01:01:064 (1,2,3,4) - 02:27:730 (2,3,4,5) - 02:38:064 (1,2,3,4) - 02:49:612 (1,2,3,4,5) - 03:10:946 (2,3,4,5,6) -
  5. 00:36:398 (3,7) - These get stacked pretty closely on the timeline, where it could cause mis-reads that don't really have to happen. Consider moving (7) a bit to the bottom right of (3)
  6. 00:38:730 (1,2) - Any reason for these to be spaced differently?
  7. 01:01:064 (1,2,3) - You should do something different with these, the drums are a lot louder than the ones at 01:00:064 (1,2,3,1,2,3) - so it shouldn't be mapped the same
  8. 01:13:842 (4) - Did you know if you ctrl+g this twice it shortens the white node thing (hey you can even ctrl+a and ctrl+g and it does it for the entire map how interesting)
  9. 01:24:730 (1) - Make it symmetrical you fuck
  10. 01:24:730 (1,2) - Feelin sky
  11. 01:29:397 (1,2,3,1,2,3,1,2,3) - The guitar sound that I assume you're basing these jumps off of gets a higher pitch with each one, so you could make the third one have a bigger jump
  12. 01:41:397 (1,3,5) - Minor useless aesthetic point these are a bit close for me, 01:42:730 (1,3,5) - is better
  13. 02:38:064 (1,2,3,4) - These all have the same sounds, so having different spacing doesn't fly with me
  14. 02:50:057 (5) - add a soft finish xd
  15. 03:06:613 (2) - I understand the tapping rhythm you use for 03:06:057 (1,2,1) - these, as it goes with the vocals, but I don't see any reason for this particular slider
  1. fuck
Topic Starter
EphemeralFetish

Cheesecake wrote:

I mentioned a few other things to you in various places yeah you know what I mean

  1. eek
  2. 00:20:675 - You've missed a beat here, though it looks intentional. Having a triplet on the position of (4) would be better imo - You can barely hear it, so I opted to leave it out.
  3. 00:21:064 (2) - This should be spaced out a bit more from (1) since it's a snare, like what you did with (4) - Muh pattern.
  4. 00:26:730 (1) - Probably take this NC off, since in all your other big combo finisher things, you haven't put an NC. Or, you could add an NC to the others. Your choice! (referring to 01:01:064 (1,2,3,4) - 02:27:730 (2,3,4,5) - 02:38:064 (1,2,3,4) - 02:49:612 (1,2,3,4,5) - 03:10:946 (2,3,4,5,6) - - Took it off for now.
  5. 00:36:398 (3,7) - These get stacked pretty closely on the timeline, where it could cause mis-reads that don't really have to happen. Consider moving (7) a bit to the bottom right of (3) - Yeah its just a little overlapped now.
  6. 00:38:730 (1,2) - Any reason for these to be spaced differently? - Explained in a previous mod.
  7. 01:01:064 (1,2,3) - You should do something different with these, the drums are a lot louder than the ones at 01:00:064 (1,2,3,1,2,3) - so it shouldn't be mapped the same - They're quieter actually, matches the pitch going downwards as well.
  8. 01:13:842 (4) - Did you know if you ctrl+g this twice it shortens the white node thing (hey you can even ctrl+a and ctrl+g and it does it for the entire map how interesting) - Spooky.
  9. 01:24:730 (1) - Make it symmetrical you fuck - Im blind as shit, it looks fine to me.
  10. 01:24:730 (1,2) - Feelin sky - Wow how did you know.
  11. 01:29:397 (1,2,3,1,2,3,1,2,3) - The guitar sound that I assume you're basing these jumps off of gets a higher pitch with each one, so you could make the third one have a bigger jump - I was intending on doing that, dunno why I didnt.
  12. 01:41:397 (1,3,5) - Minor useless aesthetic point these are a bit close for me, 01:42:730 (1,3,5) - is better - Wont fit on screen otherwise.
  13. 02:38:064 (1,2,3,4) - These all have the same sounds, so having different spacing doesn't fly with me - Following guitar, which is different for each one.
  14. 02:50:057 (5) - add a soft finish xd - Bitch, you know I havent finished hitsounds yet.
  15. 03:06:613 (2) - I understand the tapping rhythm you use for 03:06:057 (1,2,1) - these, as it goes with the vocals, but I don't see any reason for this particular slider - Yeah I wanted to change this anyways, it was for the guitar but it just doesnt play well.
  1. fuck

squirrelpascals wrote:

hi im going to mod this now. m4m

a mod
• Check AI mod. You have unsnapped objects and a filesize problem apparently - Fixed snaps, files size is due to the massive amount of hitsound samples.

• 00:29:397 (1,4) - blanket - Fixed.

• 00:35:287 (4,5,6,7,8,9) - this jump section feels poorly organized, especially with the flow of 00:35:620 (6,7,8,9) - - Fixed from another mod.

• 00:38:730 (1,2) - overlap these like you did with 00:38:897 (3,4) - etc? - I wanna lead the player into these sections. and its easier to read as a double. The ones after can be stacked since the player is now expecting them to be doubles.

• 00:47:730 (7,8,9) - 01:15:730 (3,4,5) - Why the spacing change? - I like to gradually increase the difficulty as a song progresses.

• 00:59:064 (3,4,5,6) - it feels unstructured how these circles are spaced unevenly from their sliders before - Reflecting the pitch change in the guitar.

• 01:01:397 (4) - nc - Maybe if others mention it.

• 01:02:564 (1) - x160 y152 - Nice find.

• 01:14:286 (3,4,5) - 01:18:286 (2,3,4) - this spacing change here feels random - Again, reflecting guitar. I do this consistently throughout the song.

• 01:35:397 (5) - nc - Disagree with this one.

• 01:37:064 (6,2) - fix blanket - Done.

• 01:38:286 (3,4,5,6) - space evenly apart from eachother - I want the gap from the 3 to be different. The rest is pretty much perfectly spaced.

• 01:38:286 (3,4,5,6) - x60 y160 ^

• 01:47:508 (3,4,5) - space evenly - This is related to the previous point on reflecting guitar, I think this is the only one that starts with a triple so it just looks off compared with the rest, but like all the others the last 2 notes of the combo are differently spaced. So its fine.

• 01:48:064 (3,5,6) - Make the jump form 5,6 parallel from the slider - K should be good.

• 01:49:397 (1,2) - inconsistent from 01:49:730 (3,4) - - I dont see an issue with this.

• 02:00:842 (2,3) - space more like 02:01:176 (2,3) - - The whole point is to have these be uneven.

• 02:05:842 (4,5,1) - Should be a stream here? - Dont think so, drums cutoff there.

• 02:13:064 (2) - Move it to flow into that stream better - I want the sharp angel for emphasis.

• 02:22:897 - put something here? - The whole solo is a mess of 1/4 guitar, and drums switching on and offbeat with random bits thrown in. I wanna keep it simple so Ive elected to "strategically" Undermap certain things.

• 02:49:391 (7,1,2) - same spacing with different gaps in timeline

Your stream parts in general feel a lot more stuctured and neat, imo

• 03:02:390 (4,1) - Space more? - Nah, dont wanna overdo it.

• 03:03:946 (4,1,2) - This linear flow here doesnt feel like it suits the maps style - You have to be pretty aggressive on the 4 so it doesnt play as linear as it looks.

• 03:47:013 (1,2,3,4,5,6,7,8,9,10) - Why isnt this mapped like 03:45:236 (1,2,3,4) - ? You do this kind of rhythm change a lot and i dont understand why - Its to match the little lift in the orchestrate parts.

• 03:54:124 (1,2,3,4,5,6,7,8,9,1) - ^

• 03:55:013 (1) - 04:09:236 (1) - Why not do something more to exagerate these notes? I like what you did at 03:55:902 (1) - because the spacing and angle change is more apparent here - Spacing change is good enough as a sharp turn. Plus I prefer having sharp bends to lead into long smooth section finishing streams.

• 04:16:347 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - These streams sound overmapped in the song; i dont hear a drumroll - Guitar.

• 04:23:458 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - ^

• 04:28:569 (2) - This placement feels random - Circular flow plus blanket.

• 04:41:680 (3,1) - space these - Ehh its fine, you cant notice the overlap while playing.

• 05:15:013 (1) - nothing to exaggerate this note? - Pulling out of the curve is enough.

• 05:18:569 (1) - ^, i think somehow you should put this note in 05:18:347 (1) - this notes place - The 4 greens are for the snare roll, it might be hard to hear with hitsounds but its there.

• 05:41:347 (2,2) - 05:47:902 (1,3) - space - Same as before.

• 05:47:680 (5,6,1) - 05:48:569 (5,6,1) - same comment form earlier about linear flow

• 05:54:124 (1) - Yeah, theres a corner here, but i feel like this should still be exaggerated because it blends with he stream beforehand - Theres plenty of space between them.

• 06:29:236 (1,2,3,4) - Why the shape/angle change here from 06:28:347 (1,2,3,4,1,2,3,4) - ? - Guitar. Noticeable switches in pitch.

• 06:31:458 - I feel like you abuse a 1/2 slider spam here too much; there's a more dynamic guitar solo that you could be illustrating here - It would also be boring as hell and slow, ruining the feel of the map.

• 06:46:347 (4) - reduce spacing - Nothing wrong with this.

• 06:56:347 (1) - 06:59:902 (1) - exaggerate

• 07:00:791 (1,2,3,4,5,6,7,8,9) - Stream shape feels awkwardly curved - Redid it.

• 07:19:013 (1) - exaggerate - Nope, drums are rolling downwards in intensity so the spacing is there to match that.

what a map, gl :)
Cheers lads.
Coin
Spaghetti
stremz
Kimitakari
Mazzerin is this you?
CLSW
can I take this for osu!catch :^)
Topic Starter
EphemeralFetish

CLSW wrote:

can I take this for osu!catch :^)
Madman :^)
-Yunii-
Is ranked yet
Are you bn yet
Weber

Nelly wrote:

Mazzerin is this you?
yeah its mazzerin except this map actually looks aesthetically pleasing xddd
7ambda

Tatsuyu wrote:

yeah its mazzerin except this map actually looks aesthetically pleasing xddd
Apparition's patterns look good if you watch the entire map with auto.
Akali

Tatsuyu wrote:

yeah its mazzerin except this map actually looks aesthetically pleasing xddd
ur faec doesn't xd

m4m From Badly Fromatted Queue

General

Are the songs thematically (other than being based on Touhou) coherent? Do they at least come in the succession on album? They share the same effective tempo but this is still not convincing if it's just 2 songs mixed together in order to exceed 5 minute drain time. If I were you I would contact a QAT if it's ok to have a mix of two songs like this. (If you haven't already). I also don't like the long silence in the break between songs, 03:12:724 - 03:15:390 - consider cutting it if you don't mind making people redownload, it amplifies the impression of map being actually two maps of two songs.

Swap around combo colours so cc(6) doesn't come directly after cc(5) they are similar, it's better to have contrasting colours

Rest seems fine.

streams and jumps

Some are nitpicking or rather subjective, no need to reply because map is long and wouldn't be worth. I think I will do second song later/other day

00:11:064 (5) - I prefer NCs on stream jumps, it's what everyone does and people are used to it. I don't like the idea on starting the map from this anyway, especially considering that 00:12:064 (1,2,3,4,5,6,7,8) - is mapped as a normal stream and represents basically the same thing.

00:18:730 (1,2,3,4,1,2,3,4) - not sure how straight up transitions from 1/4 to 1/6 work on this bpm, should be readable but if people who can play this derp on these consider 1/4 sliders on these OR 1/6 repeats on starts of the next stream

00:28:175 (2,3,4,5) - missing a 1/6 note not sure if intentional

00:29:397 (1,2,3) - could be mapped with 1/3 sliders like 00:30:730 (1,2,3,4) - unless you want to keep it intentionally easier as first notes of new section?

00:30:453 (7) - pretty sure it's overmapped. if you want to put emphasis on drums remove the sliders and make small/medium jump pattern

00:39:119 (5,6) - move to ~73-324 then 00:39:397 (1) - ctrl+G and 00:39:619 (2,3) - ctrl + G for more fitting flow (imo)

00:39:619 (2,3) - plays awkward even on HT , it too close, distance like this maybe? http://puu.sh/qtRlQ.jpg

00:44:397 (3,1) - swap NCs and NC in group of 3, it kinda fits the pattern but doesn't fit the music and accents

00:47:953 (9) - move it further away to left for better approach angle into next stream, right not is vertical drop down into horizontal stream, 8:160 works

00:50:730 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3) - this whole thing stays mainly in bottom right side of the screen (noticeably) , consider moving some patterns so it goes around through the playfield more.

00:51:230 (4) - overmapped or ghost note anyway, not that significant + stacks on slider ends are awkward, not worth, have a medium jump

00:53:897 (4,5) - ^

00:54:842 (2,3) - missing sounds here but this pattern fits the music in general so it's ok

01:01:064 (1,2,3,4) - I read whole triangle np (on ht w) but this last sequence feels like it doesn't belong to it because guitar has it's last note on 01:01:064 (1) - , try "opening" the pattern and go for something else

01:06:175 (2,3,4) - would try everything being circles, might fit guitar better

01:07:397 (5,6,7,1,2) - use same spacing? dropping larger distancefrom that triple into the arc movement and changing pace seems awkward

01:16:730 (1,2,3,4) - squares suck ass use the sharp jump patterns you used before, this doesn't stand out enough musically

01:18:175 (1,2,3) - have it bigger, spacing like jumps after, this looks awkward and confined especially directly after bursts

01:21:953 (5) - rotate (-30) sliders in line with 5+ streams look lame for the most part unless it's a map theme

01:35:397 (5) - same would make more parallel with (7) and reposition (6)

01:46:064 (1) - ctrl+g?

01:50:397 (5) - move 125-123, again bigger jump into arcy movement with smaller spacing, this will have better momentum I think 01:50:508 (6,7) - move accordingly

01:50:730 (1,2,3) - yabadabadooo!

01:53:064 (4,5,6) - it fits but reconsider having more standard jump pattern, unless you really want this kind of movement 01:53:286 (6) - on 146:276 should be better, rearrange next pattern ofc

01:54:953 (5) - as mentioned before (-30 should work)

01:58:397 (4,5,6) - would consider rotating 45 for better/sharper momentum change

02:05:397 (5) - as mentioned before, slight tilt to the right

02:17:175 (7,8) - ctrl+G

02:39:391 (1,2,3,4,1,2,3,4) - if you changed anything like in intro apply same here

02:41:557 (2,1,2,3,4) - this stream path after the jump seems harsh http://puu.sh/qtSP8.jpg what about this, angle change is still sharp but distance smaller and less awkward imo

02:47:391 (1,2,3,4,1,2,3,4) - as @~18sec

02:54:279 (2,3,1,2,1,2,1,2,3,4) - NC change suggestion like in 44:397

02:56:613 (3) - could be further away to the left, seems more fitting and better flow

03:02:057 (1,2,3) - again straight line after bigger jump might feel awkward

03:04:168 (2) - 2 circles instead vocals have strong syllables here

03:05:502 (2,3,4,5,6) - -45 and stack on 03:05:057 (4) - ?

03:05:835 (7,8) - too big for no reason

03:08:390 (1,2,1) - try to rearrange so approach angle into stream is more in natural flow, stream alone is hard enough

03:08:390 (1,2,1) - swap NCs for the sake of pentagram visuals

03:10:057 (1) - make it 1/2

03:10:724 (1) - rotate ccw a bit and change order/move the current pentagram's start to the end so everything is like https://osu.ppy.sh/ss/5797668 this, sharper flow into the jumps + better visuals. Also you can make the whole star slightly bigger, it's 180 1/2s so why not, it's nothing compared to the rest of the map

streams and jumps p2

03:31:013 (2) - NC to remove slowly creeping follow points

03:32:791 (2) - ^

04:01:513 (6,7,8) - more curve, ugly

04:01:902 (1,2,3,4,1) - there is not much impact in the music to warrant spacing increase and harder angle/flow here, can have 1/2 slider instead like you do later ( 04:03:680 (2) - )

04:04:569 (1,2,3,4,5) - move this lower and rotate slider ccw so it's closer and has better approach angle into 04:05:013 (1,2,3,4) -

04:07:236 (2) - slightly lower area of 213 113

04:28:347 (1,2) - sudden backward movement with abusing slider leniency into big jump to next stream, thinks of some better position maybe more like this? https://osu.ppy.sh/ss/5797766 moved next stream

04:30:347 (1,2,3,4) - like before, don't feel it in music

04:32:124 (2,1) - again sort of far away, not about distance between sliders themself, but rather proper opportunity for starting the deathstream

04:35:680 (2,1) - ^

04:39:236 (2) - ^ just a bit to the left and lower

04:40:124 (7) - lame return slider, looks like you got cornered and don't know what to do, use 2x 1/2 like before

04:40:458 (1,2,3,4,5,6) - again not sure, drums do more stuff here I guess

04:44:347 (5) - rotate like 30-45 clockwise

05:28:347 (1,2) - again kinda harsh momentum shift combined with the distance, consider rotating this 05:28:569 (2,3,4,5,6,7) - clockwise a bit so jump is smaller maybe

05:31:902 (1,2) - distance is big too here for example, but attack angle more natural ^

05:47:458 (3,4,5,6) - squares are overkillll 05:48:347 (3,4,5,6) - I figure vocals soooort of warrant those, but still notes aren't impactful/standing out enough for squares, try sharp stuff like before and after in the map

06:04:569 (1,2,3,4) - like previously, don't feel it here in the music, might be fine anyway considering how spread the next stream is and 06:04:791 (1,2,3,4,5,6) - impact warrants the momentum change, but could be smoother anyway

06:05:569 (15,16,1,2,3) - this being in the corner seems suuuper hard even if you can stream that bpm makes it a lot harder to follow, would try to keep things smooth on that spacing

06:12:124 - guitar is a bit inconsistent and some of these seem overmapped, not sure about these notes: 06:12:180 (3,5,2) - 06:12:847 (2,4,2,4) - maybe use 1/4 sliders in this guitar lick isntead?

06:26:124 (1,2,3,4) - is fine in guitar solo I guess... still could do something more fun, not gonna mention them

06:59:680 (1,2,3,4,1) - turn should be where vocals start again, more impact?

07:01:458 (10) - ctrl+G

07:09:680 (1,2) - like mentioned before 07:09:680 (1) - could use ccw rotation

07:13:236 (1,2) -

07:14:124 (1,2,3,4) - that spacing seems sudden and free 100s on slider ends

07:14:791 (4,1) - this especially

07:16:569 (4,1) -

07:22:791 (2,1) -

07:24:569 (1,2,3,4,1) - like before

These 1/2 slider into stream things might not be important, I can barely play on HT, maybe it's not that bad. But I don't see need for this spacing and slider leniency abuse there. No one will fc this anyway, but it's super hard as it is and there is no harm in making things flow better at least in theory. Sorry if I'm inconsistent or missed something I mentioned in other part, song is long and tiring, I hope some of this improves the map, gl. Added new maps to the m4m pool so check the queue if you want to pick something.
Vivyanne
o

mostly my opinion but hoping to mayb make something clear
i guess you can apply some of the suggestions i give to more sections as all seem to be kinda similar in a way (love the consistency -w-)

[rsi simulator (fetish edition)]

change hp to 4 pls its already so killing ;w;

00:10:731 (1,2,3,4,5,6,7,8,1) - i'd prefer not to start off with stream jumps like these, it is more fun to do it later than to start off with. this'll trigger the players who can play this map for sure
00:16:230 (2) - this note can be a little hard to read because it kinda overlaps with the stream, i'd prefer not to have it overlapped at all (ya i know about the ar but still)
00:20:286 (2,3) - shouldnt this just be one entire returning slider? having the kickslider inbetween looks like a meanie move too
00:26:064 (1,2,3,4,5,6) - try to relook these jumps maybe, i dont like the flow change a lot that's happening at 00:26:397 (3,4) -
00:27:397 (7) - maybe NC because the note has big timing gaps around it?
00:44:509 (1,1,1) - i dont see a particular reason for the NCs, there is no big timing change or spacing change or anything !! also if u wanna keep it consistent NC 00:44:286 (2) - and yes 00:44:064 (1) - can be alone with their own NC perfectly fine =w=
00:52:730 (1,2,3) - would be fun to see a little higher SV (mayb like 1,5 orz) to put more emphasis on the section
01:01:397 (4) - maybe to have more emphasis on the ending of the section, add a NC here
01:15:730 (3,4,5) - expected a way bigger spacing here due to the stronger hitsounds and the triangle now kinda breaks the flow here
01:18:508 (4,4) - can this overlap be avoided? ;w;
01:35:397 (5) - would move this along with the rest of the stream to make it a bit more consistent, also NC because rythm change
01:42:619 (9) - stronger beat, more spacing pls!
02:20:064 (1) - idk if u can but i'd point this slider a bit more towards 02:20:397 (2) - so the connection is a bit more clearr
02:47:391 (1,2,3,4,1,2,3,4) - can this plspls be higher spacing? it makes the spacing after incredibly hard to read
03:33:236 (1,2,3,4,5,6,7,8,9) - maybe it'd be more fun if this was aligned with the linear jumps before this, would look a bit more logical to me
03:47:236 (2,3,4,5) - I'd personally change this to a slider like 03:47:013 (1) - so catch more of the main tune instead of the drum. would make the section more consistent and most likely better to play
03:58:569 - why not start a kiai time here and end it on 04:12:347 - to just have that sweet kiai on the singing here
04:12:347 (9) - NC to emphasise the start of the new voice?
04:14:124 (1) - no real reason to NC this imo, it doesnt help readability orz
04:27:013 - start here kiai too and end it on 04:40:791 - ??
04:40:791 (1,2,3,4,5,6,7,8) - maybe remove this little part because u didnt map this the other time, would make it more consistentt
05:22:958 (16,1,2) - not a big fan of the sudden snappy curve here, maybe change it around a bit?
06:27:902 (1,2,3,4) - i dont rly like how this looks, maybe make 06:28:124 (3,4) - identical to 06:27:902 (1,2) - ?

again things repeat themselves so u can do it on urself \o/
not too sure about some jump patterns but they played fine enough so didnt rly complain

rank this or ill eat ur dog
Rohulk
02:06:730 (1) - This is the only stream that I'm against in this whole map. The song itself doesn't justify a 1/6 stream there as the drums are at most 1/3 speed and the guitar solo is messy, it only has 13 notes from the start of the stream to the end of it, while the stream itself has 19. I suggest having a combination of 1/4 and 1/3 mapping there instead.
Everything else is good and i like it :)
Topic Starter
EphemeralFetish

Akali wrote:

Tatsuyu wrote:

yeah its mazzerin except this map actually looks aesthetically pleasing xddd
ur faec doesn't xd

m4m From Badly Fromatted Queue

General

Are the songs thematically (other than being based on Touhou) coherent? Do they at least come in the succession on album? They share the same effective tempo but this is still not convincing if it's just 2 songs mixed together in order to exceed 5 minute drain time. If I were you I would contact a QAT if it's ok to have a mix of two songs like this. (If you haven't already). I also don't like the long silence in the break between songs, 03:12:724 - 03:15:390 - consider cutting it if you don't mind making people redownload, it amplifies the impression of map being actually two maps of two songs. - Ill probably get around to redoing the cut when/if BN's get to this.

Swap around combo colours so cc(6) doesn't come directly after cc(5) they are similar, it's better to have contrasting colours - . I dont see an issue with the colours, Im not gonna swap them but I may just change them slightly so they dont look as similar.

Rest seems fine.

streams and jumps

Some are nitpicking or rather subjective, no need to reply because map is long and wouldn't be worth. I think I will do second song later/other day

00:11:064 (5) - I prefer NCs on stream jumps, it's what everyone does and people are used to it. I don't like the idea on starting the map from this anyway, especially considering that 00:12:064 (1,2,3,4,5,6,7,8) - is mapped as a normal stream and represents basically the same thing. - Those two have differences in guitar, the jumps the guitar is changing in pitch and the long smooth streams they arent. Im pretty adamant about keeping them as jumps anyways, 180bpm stream jumps are pretty easy considering everything else. Did change the combos though, that looked like a mistake.

00:18:730 (1,2,3,4,1,2,3,4) - not sure how straight up transitions from 1/4 to 1/6 work on this bpm, should be readable but if people who can play this derp on these consider 1/4 sliders on these OR 1/6 repeats on starts of the next stream - Yeah I might have to start with repeats if more people bring this up.

00:28:175 (2,3,4,5) - missing a 1/6 note not sure if intentional - Intentional, you cant even hear it at full speed, and it would be cancer to play if I include it.

00:29:397 (1,2,3) - could be mapped with 1/3 sliders like 00:30:730 (1,2,3,4) - unless you want to keep it intentionally easier as first notes of new section? - Yeah, easy start to introduce players to the base rhythm.

00:30:453 (7) - pretty sure it's overmapped. if you want to put emphasis on drums remove the sliders and make small/medium jump pattern - Yeah you were right, I thought it was a triple but it isnt.

00:39:119 (5,6) - move to ~73-324 then 00:39:397 (1) - ctrl+G and 00:39:619 (2,3) - ctrl + G for more fitting flow (imo) - Okay.

00:39:619 (2,3) - plays awkward even on HT , it too close, distance like this maybe? http://puu.sh/qtRlQ.jpg - Disagree, dont think its that hard and I want those last two to be clickable.

00:44:397 (3,1) - swap NCs and NC in group of 3, it kinda fits the pattern but doesn't fit the music and accents - Gonna keep it as it is for now, that part is a mess musically so might be better to keep it as 2's.

00:47:953 (9) - move it further away to left for better approach angle into next stream, right not is vertical drop down into horizontal stream, 8:160 works - Dont see an issue with the flow here. Plus moving it that far away would give it massive emphasis that isnt reflected in the music.

00:50:730 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3) - this whole thing stays mainly in bottom right side of the screen (noticeably) , consider moving some patterns so it goes around through the playfield more. - Okay, tried to move stuff around a bit.

00:51:230 (4) - overmapped or ghost note anyway, not that significant + stacks on slider ends are awkward, not worth, have a medium jump - Yup, thought it was a triple. Fixed. I actually spotted another one before this as well.

00:53:897 (4,5) - ^

00:54:842 (2,3) - missing sounds here but this pattern fits the music in general so it's ok - Yeah I do a lot of "Strategic Undermapping" cause this song is such a mess. So any other points like this that I dont reply to will be the same.

01:01:064 (1,2,3,4) - I read whole triangle np (on ht w) but this last sequence feels like it doesn't belong to it because guitar has it's last note on 01:01:064 (1) - , try "opening" the pattern and go for something else - Applied something in a previous mod. I was waiting to see if anyone else mentioned this combo.

01:06:175 (2,3,4) - would try everything being circles, might fit guitar better - Less intense than the previous combo so I wanna keep it a bit easier.

01:07:397 (5,6,7,1,2) - use same spacing? dropping larger distancefrom that triple into the arc movement and changing pace seems awkward - Aight, reworked a bit.

01:16:730 (1,2,3,4) - squares suck ass use the sharp jump patterns you used before, this doesn't stand out enough musically - Its the same sorta thing as all the other linear groups of 4 as before, so Im gonna keep for now.

01:18:175 (1,2,3) - have it bigger, spacing like jumps after, this looks awkward and confined especially directly after bursts - k buffed a bit.

01:21:953 (5) - rotate (-30) sliders in line with 5+ streams look lame for the most part unless it's a map theme - Okay.

01:35:397 (5) - same would make more parallel with (7) and reposition (6) - Yeah that was bothering me a bit anyways.

01:46:064 (1) - ctrl+g? - Aight.

01:50:397 (5) - move 125-123, again bigger jump into arcy movement with smaller spacing, this will have better momentum I think 01:50:508 (6,7) - move accordingly - Tried something here, its the last of this combo for the section so Ive given it extra emphasis with some snappy jumps.

01:50:730 (1,2,3) - yabadabadooo!

01:53:064 (4,5,6) - it fits but reconsider having more standard jump pattern, unless you really want this kind of movement 01:53:286 (6) - on 146:276 should be better, rearrange next pattern ofc - Gonna keep this, dont see an issue and its consistent with the previous part like this.

01:54:953 (5) - as mentioned before (-30 should work) - This one isnt as bad, the slider is a lot shorter. Gonna keep it.

01:58:397 (4,5,6) - would consider rotating 45 for better/sharper momentum change - Prefer it as is, this section is a little less intense so dont want it too edgy.

02:05:397 (5) - as mentioned before, slight tilt to the right - Yup agree with this one.

02:17:175 (7,8) - ctrl+G - Movement into the next combo will be ass if I do that.

02:39:391 (1,2,3,4,1,2,3,4) - if you changed anything like in intro apply same here

02:41:557 (2,1,2,3,4) - this stream path after the jump seems harsh http://puu.sh/qtSP8.jpg what about this, angle change is still sharp but distance smaller and less awkward imo - Dude nice, I like it.

02:47:391 (1,2,3,4,1,2,3,4) - as @~18sec

02:54:279 (2,3,1,2,1,2,1,2,3,4) - NC change suggestion like in 44:397

02:56:613 (3) - could be further away to the left, seems more fitting and better flow - Yeah this need a bit of an extra kick.

03:02:057 (1,2,3) - again straight line after bigger jump might feel awkward - This one always played good for me whenever I tested.

03:04:168 (2) - 2 circles instead vocals have strong syllables here - Ehh, I dont like the feel of doing that honestly.

03:05:502 (2,3,4,5,6) - -45 and stack on 03:05:057 (4) - ? - Aight.

03:05:835 (7,8) - too big for no reason - Nerfed a bit.

03:08:390 (1,2,1) - try to rearrange so approach angle into stream is more in natural flow, stream alone is hard enough - Okay, I wanna keep it sharp but it should be easier now.

03:08:390 (1,2,1) - swap NCs for the sake of pentagram visuals

03:10:057 (1) - make it 1/2 - Done.

03:10:724 (1) - rotate ccw a bit and change order/move the current pentagram's start to the end so everything is like https://osu.ppy.sh/ss/5797668 this, sharper flow into the jumps + better visuals. Also you can make the whole star slightly bigger, it's 180 1/2s so why not, it's nothing compared to the rest of the map - Done.

streams and jumps p2

03:31:013 (2) - NC to remove slowly creeping follow points

03:32:791 (2) - ^

04:01:513 (6,7,8) - more curve, ugly

04:01:902 (1,2,3,4,1) - there is not much impact in the music to warrant spacing increase and harder angle/flow here, can have 1/2 slider instead like you do later ( 04:03:680 (2) - )

04:04:569 (1,2,3,4,5) - move this lower and rotate slider ccw so it's closer and has better approach angle into 04:05:013 (1,2,3,4) -

04:07:236 (2) - slightly lower area of 213 113

04:28:347 (1,2) - sudden backward movement with abusing slider leniency into big jump to next stream, thinks of some better position maybe more like this? https://osu.ppy.sh/ss/5797766 moved next stream

04:30:347 (1,2,3,4) - like before, don't feel it in music

04:32:124 (2,1) - again sort of far away, not about distance between sliders themself, but rather proper opportunity for starting the deathstream

04:35:680 (2,1) - ^

04:39:236 (2) - ^ just a bit to the left and lower

04:40:124 (7) - lame return slider, looks like you got cornered and don't know what to do, use 2x 1/2 like before

04:40:458 (1,2,3,4,5,6) - again not sure, drums do more stuff here I guess

04:44:347 (5) - rotate like 30-45 clockwise

05:28:347 (1,2) - again kinda harsh momentum shift combined with the distance, consider rotating this 05:28:569 (2,3,4,5,6,7) - clockwise a bit so jump is smaller maybe

05:31:902 (1,2) - distance is big too here for example, but attack angle more natural ^

05:47:458 (3,4,5,6) - squares are overkillll 05:48:347 (3,4,5,6) - I figure vocals soooort of warrant those, but still notes aren't impactful/standing out enough for squares, try sharp stuff like before and after in the map

06:04:569 (1,2,3,4) - like previously, don't feel it here in the music, might be fine anyway considering how spread the next stream is and 06:04:791 (1,2,3,4,5,6) - impact warrants the momentum change, but could be smoother anyway

06:05:569 (15,16,1,2,3) - this being in the corner seems suuuper hard even if you can stream that bpm makes it a lot harder to follow, would try to keep things smooth on that spacing

06:12:124 - guitar is a bit inconsistent and some of these seem overmapped, not sure about these notes: 06:12:180 (3,5,2) - 06:12:847 (2,4,2,4) - maybe use 1/4 sliders in this guitar lick isntead?

06:26:124 (1,2,3,4) - is fine in guitar solo I guess... still could do something more fun, not gonna mention them

06:59:680 (1,2,3,4,1) - turn should be where vocals start again, more impact?

07:01:458 (10) - ctrl+G

07:09:680 (1,2) - like mentioned before 07:09:680 (1) - could use ccw rotation

07:13:236 (1,2) -

07:14:124 (1,2,3,4) - that spacing seems sudden and free 100s on slider ends

07:14:791 (4,1) - this especially

07:16:569 (4,1) -

07:22:791 (2,1) -

07:24:569 (1,2,3,4,1) - like before

These 1/2 slider into stream things might not be important, I can barely play on HT, maybe it's not that bad. But I don't see need for this spacing and slider leniency abuse there. No one will fc this anyway, but it's super hard as it is and there is no harm in making things flow better at least in theory. Sorry if I'm inconsistent or missed something I mentioned in other part, song is long and tiring, I hope some of this improves the map, gl. Added new maps to the m4m pool so check the queue if you want to pick something.
Not gonna reply to empress since its all the same thing and I applied pretty much all of it anyways.

In regards to song relation. Final Boss + Extra boss themes from the same game, the tracks also follow each other on the album.


Cheers for the mod fam, Ill get around to modding your stuff when I have time off work.

HighTec wrote:

o

mostly my opinion but hoping to mayb make something clear
i guess you can apply some of the suggestions i give to more sections as all seem to be kinda similar in a way (love the consistency -w-)

[rsi simulator (fetish edition)]

change hp to 4 pls its already so killing ;w; - HP lower than 5 is for pussies.

00:10:731 (1,2,3,4,5,6,7,8,1) - i'd prefer not to start off with stream jumps like these, it is more fun to do it later than to start off with. this'll trigger the players who can play this map for sure - Gonna take these to the grave with me.
00:16:230 (2) - this note can be a little hard to read because it kinda overlaps with the stream, i'd prefer not to have it overlapped at all (ya i know about the ar but still) - I see if anyone has issues reading that before I change it.
00:20:286 (2,3) - shouldnt this just be one entire returning slider? having the kickslider inbetween looks like a meanie move too - Theres a slight click on that short slider to warrant this.
00:26:064 (1,2,3,4,5,6) - try to relook these jumps maybe, i dont like the flow change a lot that's happening at 00:26:397 (3,4) - - Aight, Ill see what others have to say about this.
00:27:397 (7) - maybe NC because the note has big timing gaps around it? - Yeah, gets rid of aids follow points as well.
00:44:509 (1,1,1) - i dont see a particular reason for the NCs, there is no big timing change or spacing change or anything !! also if u wanna keep it consistent NC 00:44:286 (2) - and yes 00:44:064 (1) - can be alone with their own NC perfectly fine =w= - The drums and guitar dont match up here and its a totl fucking mess, also explained a bit in akalis mod.
00:52:730 (1,2,3) - would be fun to see a little higher SV (mayb like 1,5 orz) to put more emphasis on the section - Ehh, I think its fine as is.
01:01:397 (4) - maybe to have more emphasis on the ending of the section, add a NC here - Maybe but it might be inconsistent since I dont end any other parts like this on a NC
01:15:730 (3,4,5) - expected a way bigger spacing here due to the stronger hitsounds and the triangle now kinda breaks the flow here - Very good point. Buffed.
01:18:508 (4,4) - can this overlap be avoided? ;w; - Cant see it in gameplay so Ill let it slide.
01:35:397 (5) - would move this along with the rest of the stream to make it a bit more consistent, also NC because rythm change - Fixed in akalis mod. I did forget the NC though.
01:42:619 (9) - stronger beat, more spacing pls! - The sharper movement here is emphasis enough.
02:20:064 (1) - idk if u can but i'd point this slider a bit more towards 02:20:397 (2) - so the connection is a bit more clearr - Tried something.
02:47:391 (1,2,3,4,1,2,3,4) - can this plspls be higher spacing? it makes the spacing after incredibly hard to read - Consistent with intro. Havent had any testplayers complain about reading the change with these.
03:33:236 (1,2,3,4,5,6,7,8,9) - maybe it'd be more fun if this was aligned with the linear jumps before this, would look a bit more logical to me - Muh pattern.
03:47:236 (2,3,4,5) - I'd personally change this to a slider like 03:47:013 (1) - so catch more of the main tune instead of the drum. would make the section more consistent and most likely better to play - Only need the one slider for that quick lift in the orchestra. Also the whole map is built on this so theres no way I can change it anyways.
03:58:569 - why not start a kiai time here and end it on 04:12:347 - to just have that sweet kiai on the singing here - Not hype enough tbh
04:12:347 (9) - NC to emphasise the start of the new voice? - That would look really weird.
04:14:124 (1) - no real reason to NC this imo, it doesnt help readability orz - Its the same way Ive NC'd all those sections.
04:27:013 - start here kiai too and end it on 04:40:791 - ??
04:40:791 (1,2,3,4,5,6,7,8) - maybe remove this little part because u didnt map this the other time, would make it more consistentt - There are drums here, the time before there wasnt.
05:22:958 (16,1,2) - not a big fan of the sudden snappy curve here, maybe change it around a bit? - I will never ever EVER change this stream.
06:27:902 (1,2,3,4) - i dont rly like how this looks, maybe make 06:28:124 (3,4) - identical to 06:27:902 (1,2) - ? - I think its good for now.

again things repeat themselves so u can do it on urself \o/
not too sure about some jump patterns but they played fine enough so didnt rly complain

rank this or ill eat ur dog - Ill try.
Cheers for the cheeky mod m8.

Rohulk wrote:

02:06:730 (1) - This is the only stream that I'm against in this whole map. The song itself doesn't justify a 1/6 stream there as the drums are at most 1/3 speed and the guitar solo is messy, it only has 13 notes from the start of the stream to the end of it, while the stream itself has 19. I suggest having a combination of 1/4 and 1/3 mapping there instead.
Everything else is good and i like it :)
Yeah this will probably have to change, gonna save for BN's because this part is a huge mess and Ill need some help figuring it out. Although I might be able to get away with "Overmapping" it to make it less complex and easier.

Cheers for the input.


Also had a quick IRC talk with Bubbleman and did a few changes.

SPOILER
20:08 Bubbleman: 00:53:397 (1,2,3) - seems like a really weird change in flow
20:09 EphemeralFetish: Agree fam
20:10 Bubbleman: there are more than a couple others in that section
20:11 Bubbleman: that feel the same
20:11 Bubbleman: 00:50:730 (1,2,3) -
20:11 Bubbleman: 00:58:064 (1,2,3) -
20:11 Bubbleman: the obvious ones
20:14 EphemeralFetish: Aight
20:15 Bubbleman: 02:03:397 (1,2,3,1,2,3) -
20:15 Bubbleman: really awkward to play, may work better if second pattern's 3 is flipped
20:17 Bubbleman: some nice shit going on here tho
20:18 EphemeralFetish: Good shit
Hikaru Rose
mod post
Topic Starter
EphemeralFetish

Hikaru Rose wrote:

mod post
Wow thanks for the amazing mod. So many constructive points.
jeanbernard8865
I wish I could actually play this :<

This looks so fucking amazing, hope it gets ranked~
Topic Starter
EphemeralFetish

AyanokoRin wrote:

I wish I could actually play this :<

This looks so fucking amazing, hope it gets ranked~

Ill try. But I dont think any BN will have the balls to nominate this :^)
Weber
07:15:902 (1,2,3,4) - was wondering if this pattern could be improved by making it a little trickier to land, especially considering its last of it's kind for the rest of the song, either like these: http://puu.sh/qGRxd/612cd972b6.jpg or http://puu.sh/qGRyy/d1e2104654.jpg
Topic Starter
EphemeralFetish

Tatsuyu wrote:

07:15:902 (1,2,3,4) - was wondering if this pattern could be improved by making it a little trickier to land, especially considering its last of it's kind for the rest of the song, either like these: http://puu.sh/qGRxd/612cd972b6.jpg or http://puu.sh/qGRyy/d1e2104654.jpg
A few people suggested I actually nerf this. So I doubt buffing it is a good choice. I would like to though :^)
jeanbernard8865

EphemeralFetish wrote:

AyanokoRin wrote:

I wish I could actually play this :<

This looks so fucking amazing, hope it gets ranked~

Ill try. But I dont think any BN will have the balls to nominate this :^)
Why ? It's a really good map while still being hard cause it doesn't fall into overmapping. Plus I dunno about the other one but the empress is really really hard to map and you did it very well I think.

ok I stop posting without mod now
Topic Starter
EphemeralFetish
Why ? It's a really good map while still being hard cause it doesn't fall into overmapping. Plus I dunno about the other one but the empress is really really hard to map and you did it very well I think.

ok I stop posting without mod now
I wont name names, but Ive spoke to some BN's about this. In the past they have gotten a lot of flak from the community and higher ups for bubbling certain maps around this difficulty. So I guess they dont wanna take the risk again. To be fair those maps were trash.

Plus Im not a well known mapper so I cant even get a reply from most of them. Regarding the mapping, I actually undermapped a decent amount of this to keep it playable, I never intended for it to be any higher than 8.1 originally.

All that said I will try to rank this. But Ill be happy just knowing people like it if I cant get it ranked.
Dawns
hello i am fresh back into modding please don't flame me for my opinions :( :(

02:47:892 (3) - snap circle pls

ok that's the only mega issue, now for mega debatable stuff

02:50:057 (5) - Potentially NC, note feels FAR heavier to one through 4

03:35:013 (1,2,3,4) - i'd say move 2 and 4 out a bit, it's weird to play a set of expansions while 2 contract , personally anyway

03:35:902 (1,2,3,4) - ^

03:43:236 (6) - NC

03:57:458 (7) - also maybe NC but im debating it myself too, idk if this feels heavy enough to warrant

04:56:347 (1) - weird choice of indent. not hard to play just looks weird

kds please dad
Topic Starter
EphemeralFetish

Dawnsday wrote:

hello i am fresh back into modding please don't flame me for my opinions :( :(

02:47:892 (3) - snap circle pls

ok that's the only mega issue, now for mega debatable stuff

02:50:057 (5) - Potentially NC, note feels FAR heavier to one through 4

03:35:013 (1,2,3,4) - i'd say move 2 and 4 out a bit, it's weird to play a set of expansions while 2 contract , personally anyway

03:35:902 (1,2,3,4) - ^

03:43:236 (6) - NC

03:57:458 (7) - also maybe NC but im debating it myself too, idk if this feels heavy enough to warrant

04:56:347 (1) - weird choice of indent. not hard to play just looks weird

kds please dad
Applied pretty much everything. gg
riktoi
[asd]

02:06:730 - change when
also i find it kinda weird in the next section how you seem to be ignoring the guitar riffs even though they overpower the drums etc (it's probably fine when playing though)

03:47:013 (1) - here's another similar case (i guess?) this slider seems to be following the instrument that is in the background while it gets ignored for the 2 other same sounds. i'd suggest you do something about these just for the players sake.
check the other measures too

06:39:458 (1) - this is just... weird. it doesn't go well with the rest of the density and the "style" this section is going with.

06:51:013 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you can leave this the way it is, but if you'd want you could make it pretty technical by following the guitar 1:1 for extra fun
06:12:124 - same for the stream here

fun map (obv didn't play it tho xdddddddd)
Topic Starter
EphemeralFetish

riktoi wrote:

[asd]

02:06:730 - change when - Need to talk to BN's about that stream.
also i find it kinda weird in the next section how you seem to be ignoring the guitar riffs even though they overpower the drums etc (it's probably fine when playing though) - Drums stays on 1/3 and goes on and off beat. Guitar is 1/4. So its fucking cancer to follow guitar.

03:47:013 (1) - here's another similar case (i guess?) this slider seems to be following the instrument that is in the background while it gets ignored for the 2 other same sounds. i'd suggest you do something about these just for the players sake.
check the other measures too - Explained in a previous mod.

06:39:458 (1) - this is just... weird. it doesn't go well with the rest of the density and the "style" this section is going with. - Ill swap this out if someone else points this out.

06:51:013 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you can leave this the way it is, but if you'd want you could make it pretty technical by following the guitar 1:1 for extra fun
06:12:124 - same for the stream here - I am following guitar tho. Unless you just mean have direction changes and shit every 4 notes or whatever fits. Then yeah I might go back to these.

fun map (obv didn't play it tho xdddddddd)

Cheers fam, Ill keep some of these in consideration incase others bring them up again.
VINXIS
04:41:680 (3,1) - ugly
Topic Starter
EphemeralFetish

VINXIS wrote:

04:41:680 (3,1) - ugly
Fixed fam.
mithew
By no means am I a good mapper but I honestly feel like bloodthirsty is mapped reallly poorly, rhythm wise.. its also extremely inconsistent

00:10:981 (4,1) - is there anything that calls for this jump here
00:12:314 (4,5) - and not one here
00:13:647 (4,5,6) - huge sharp turn here that i can't see an explanation for
00:19:064 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - this is really easy to mistake as a 1/3 with how similar the spacing is
00:29:397 - 00:33:286 this sections rhythm choice just feels so bad to me... i'd say the most important part of the song here is the guitar but it really doesn't seem like its mapped to the guitar, but instead its to the drums (mazzerin seems to think the same)
00:31:397 (1,2,3,4) - these would fit way better as only jumps
00:33:397 (1,2,3,4,5,6) - ^
01:37:897 (4,5,2,3) - - really really awkward transition ( i know the drums call for it but it plays poorly currently)
02:06:730 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - guitar isnt snapped to 1/6 at all here

the empress seems ok to me
edit: ok i actually really like empress, its extremely well mapped!! ok good luck
Topic Starter
EphemeralFetish

mithew wrote:

By no means am I a good mapper but I honestly feel like bloodthirsty is mapped reallly poorly, rhythm wise.. its also extremely inconsistent

00:10:981 (4,1) - is there anything that calls for this jump here
00:12:314 (4,5) - and not one here
00:13:647 (4,5,6) - huge sharp turn here that i can't see an explanation for
00:19:064 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - this is really easy to mistake as a 1/3 with how similar the spacing is - Changed, someone else mentioned this so yeah.
00:29:397 - 00:33:286 this sections rhythm choice just feels so bad to me... i'd say the most important part of the song here is the guitar but it really doesn't seem like its mapped to the guitar, but instead its to the drums (mazzerin seems to think the same) - Honestly dont see how Im not following the guitar already. Or at least I assumed I was. Maybe Im missing something.
00:31:397 (1,2,3,4) - these would fit way better as only jumps - Tried something.
00:33:397 (1,2,3,4,5,6) - ^ - Ehh, would be way too difficult to map all of that as jumps, Id rather keep the sliders in to break it up.
01:37:897 (4,5,2,3) - - really really awkward transition ( i know the drums call for it but it plays poorly currently) - Agree, moved around.
02:06:730 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - guitar isnt snapped to 1/6 at all here - Dont worry Im aware of this. Im waiting on some help with this, because its such a transition clusterfuck Ill need some help figuring it out. Overmapping to keep it simple at the moment.

the empress seems ok to me - Good to hear.
With regards to the intro section, and the later one. Im gonna go back and totally redo them. Ive never been that happy with them and they are definitely the sections in need of the most work.

Thanks for taking the time to help out.


Btw, Im assuming mazzerin was talking about the guitar solo when he mentioned the guitar 1/3 spam? If so I totally ignored it cause its 1/4 and followed the drums, which explains the triple with the repeat after it.

Edit: Went back and redid the intro, should be good now I hope.
-Visceral-
Topic Starter
EphemeralFetish


No excuse BN's :^)
Shiirn
i feel like if there is any map that should definitively be 8* and still be considered rankable it'd be this thing

map is extremely fluid and uses concepts that belong in absurd-difficulty maps without simply being a slower song sped up arbitrarily, which 99% of >7.5* maps are

if only it wasn't touhoushit
Dawns
why isn't this bubbled yet, from what I've been told this has had MULTIPLE bn checks all of which ended on a positive note and Fetish being told the map is of good quality but no one is willing to bubble it because of

"Risks"

What do you people define as a risk? reddit blows up at you because you qualified a map over 8* (Allow me to address the elephant in the room. THIS MAP ISN'T ALIEN.), people are HAPPY with high star maps being ranked as long as they maintain a high quality, which is the case for this map in my belief and in the belief of many?

What's wrong? Does it need more testplays? I can happily provide a liveplay of me doing the map if that gives you confidence that the map plays as well as it looks? Man up and just do your job already, I'm sure the community would rather see you try to do your job and fail than ignore a set because of your precious reputation that ultimately means little to nothing.
Pelzio
03:09:835 (3) - i don't like this circle
Topic Starter
EphemeralFetish

Pelzio wrote:

03:09:835 (3) - i don't like this circle
It doesnt like you either BREH
-Visceral-

Dawnsday wrote:

why isn't this bubbled yet, from what I've been told this has had MULTIPLE bn checks all of which ended on a positive note and Fetish being told the map is of good quality but no one is willing to bubble it because of

"Risks"

What do you people define as a risk? reddit blows up at you because you qualified a map over 8* (Allow me to address the elephant in the room. THIS MAP ISN'T ALIEN.), people are HAPPY with high star maps being ranked as long as they maintain a high quality, which is the case for this map in my belief and in the belief of many?

What's wrong? Does it need more testplays? I can happily provide a liveplay of me doing the map if that gives you confidence that the map plays as well as it looks? Man up and just do your job already, I'm sure the community would rather see you try to do your job and fail than ignore a set because of your precious reputation that ultimately means little to nothing.

I've told multiple BNs that he's gotten checks and they STILL won't check it themselves. It's really pathetic. "Get more checks" and then when he does just that they STILL won't check.... for fucks sake man
Cheesecake
#1, good luck!
Dawns

Smoothie World wrote:

Dawnsday wrote:

snip

I've told multiple BNs that he's gotten checks and they STILL won't check it themselves. It's really pathetic. "Get more checks" and then when he does just that they STILL won't check.... for fucks sake man
yeah it's pretty stupid overall, the map is excellent and actually really challenging whilst maintaining a level of enjoyment. I've given it multiple runs (albeit without a pass because my stamina isn't quite there yet) and I can say it's honestly one of the nicest flowing hard maps there is at this star difficulty, but do the BN's care? Nope because they'd rather sit back with their lemonade and bub/qualify everything generic and boring that comes through the sewage system that is the pending beatmaps.

Seriously how hard can it be to say "Yep this map is difficult sure but it's actually well constructed and thought out with plenty of mods, I'm going to at least say this is worth thought". It's impossible to follow BN logic sometimes '_>'
Rapthorn
sorry i am going to have to pop this because i dont think the community is ready for a map over 8 stars by a noname like you. Please reconsider your entire career as a mapper.
show more
Please sign in to reply.

New reply