Take your time, I don't mind even if your mod takes decades xD
Get better soon ^^
Anyway :
Get better soon ^^
Anyway :
Thanks for the mod! You did help me a lot so I won't complainAscendance wrote:
RIP my 2 kudosu :<
im super sick so I may miss some things or make odd suggestions so if anything doesnt make sense just poke me and ill try to explain (not gonna make a fancy format, hopefully you don't mind) I don't mind anything about that; more importantly you got better, and that matters more than modding
general stuff looks okay, though a metadata source would be nice Here - Took a picture directly from the game. And from the opening video, here - it shows the kanji title (ドキドキ☆ココロ☆フレーバー) and the artist's kanji name (榊原ゆい - romanised into Sakakibara Yui. How do I know this? ゆい these 2 are pronounced as Yui, so the former ones must be Sakakibara)
the video seems a bit nsfw, would need another opinion on it Yea I'm going to ask few other people about this matter, that mustard scene is quite suggestive :c But the standard version did get ranked without any problem on the video, so it should be fine... Maybe.
holy nekopara gud stuff ALL HAIL NEKOS
cup
00:11:185 (2) - this feels a bit weird coming out of the previous slider since it's another leftwards motion, I'd personally make this face right for a better flow out of 00:09:745 (6,1) - like this idk Okay
00:15:025 (2) - Maybe make this a bit more slanted right? right now it kinda makes the catcher stay at a standstill which isnt cool :< Yea that ain't cool
00:19:825 (3,4) - Coming out of the previous notes, I'd turn this into a repeat slider since maybe such a quick triplet going the opposite direction may be a bit tough for a newbie, also it matches the music a bit more in my opinion for the "low high low" notes you hear aaaa Okie
00:35:185 (3) - why is it emphasized differently than 00:27:505 (3) - ? Imo, you should really make these consistent since cups are promoting rhythm simplicity. Okie doke
00:46:705 (3,4,1) - these feel a bit too compressed in my opinion, especially 3,4 since 4 has a clap and a finish, leaving it underemphasized. I moved 4 to x:252 and 00:48:625 (1) - to x:416 but anything similar could work. Alrighty
I also made a lot more movement between notes, now it should be a little bit more intuitive to play with lesser stop-and-go flows.
salad
00:10:225 (1) - 00:12:145 (1) - I'm not a huge fan of these vertical sliders since they aren't promoting any movement at all here Tried to work around these as much as possible, there should be a little bit more movement on those now.
00:20:065 (2,3) - these feel like they could have more emphasis on them, with the double claps giving them really strong emphasis, maybe having two small jumps to them would work nicely? The rhythm's quite complex here and all, so I think they should be having a short walkable distance, to ease out the movement. They didn't encounter any of these kinds of rhythm in Cup, so this difficulty should be an introductory level of these kinds of movement, for Platter.
00:27:505 (1,2) - these also feel like they could have quite a bit of emphasis, maybe try moving 00:27:985 (2,3) - to x:184 or similar? Mm gonna keep this one for now as JBH did mention that these kinds of movements might be a little bit too hard for Salad level players. I'll see what does the next modder(s) or BN says.
Although, why does 00:28:945 - have such a strong sound on a slider end? I would turn 00:28:465 (3) - into a 1/2 slider + circle in order to give more emphasis :3 I'll keep this in mind as well, as the movement from the previous notes are quite 'hard' compared to others, so I made the rhyth m more simplistic to avoid any harsh fails or anything.
00:44:305 (4,1) - distance here could be slightly larger considering the whistle+finish combo. try x:416 for 00:44:785 (1) - That different rhythmnic snap could really catch Salad players off-guard and can get quite confusing as 3/4 and 1/2 gaps are quite different.
00:55:345 (1) - Same thing with the slider end here, it's missing out on emphasis because it's not it's own distinct object. changing to a circle at x:288 would be a good fit here Trying to keep the linear difficulty spread throughout all the difficulties by doing this - but I'll also keep this in mind.
platter
00:07:345 (3,4) - not a big fan of these, considering the first note seems to end on the red tick, so the pattern feels off to me Brought (4) closer to (3), maybe that'll help... hopefully ;-;
ok this diff is actually really nice >w< Thanks :3
uhh if you wanna apply these and then call me back I can do a more formal check and place an icon