2016-04-30 14:00 [Sc4v4ng3r]: hello :3
2016-04-30 14:00 koliron: hi
2016-04-30 14:00 [Sc4v4ng3r]: do you have time for a IRC mod?
2016-04-30 14:00 koliron: oh
2016-04-30 14:00 koliron: sure
2016-04-30 14:01 koliron: which map
2016-04-30 14:01 [Sc4v4ng3r]: ACTION is listening to [http://osu.ppy.sh/b/932403 Sakakibara Yui - Dokidoki kokoro flavor]
2016-04-30 14:01 [Sc4v4ng3r]: this map
2016-04-30 14:02 koliron: gimme a min
2016-04-30 14:02 [Sc4v4ng3r]: alrighty
2016-04-30 14:03 koliron: ACTION is editing [https://osu.ppy.sh/b/932403 Sakakibara Yui - Dokidoki kokoro flavor [Cup]]
2016-04-30 14:03 [Sc4v4ng3r]: ACTION is editing [http://osu.ppy.sh/b/932403 Sakakibara Yui - Dokidoki kokoro flavor [Cup]]
2016-04-30 14:03 [Sc4v4ng3r]: alright
2016-04-30 14:03 koliron: hm
2016-04-30 14:03 koliron: why did you use cs 3 in cup-salad-platter? O__O
2016-04-30 14:04 [Sc4v4ng3r]: that
2016-04-30 14:04 [Sc4v4ng3r]: actually many people mentioned it to me
2016-04-30 14:04 [Sc4v4ng3r]: guess I'll change platter's to 3.5 or something
2016-04-30 14:04 koliron: you could just change the spread a bit
2016-04-30 14:04 koliron: like
2016-04-30 14:04 koliron: platter 3.3 cup 2.7
2016-04-30 14:05 [Sc4v4ng3r]: hmmm
2016-04-30 14:05 [Sc4v4ng3r]: okay I'll try that as well
2016-04-30 14:05 koliron: to not make big changes and need test everything
2016-04-30 14:05 koliron: haha ok
2016-04-30 14:05 [Sc4v4ng3r]: I'll see what fits my patterns the best
2016-04-30 14:05 koliron: 00:04:465 (1) - this should finish in 1/1 i guess
2016-04-30 14:05 koliron: o wait nbo
2016-04-30 14:05 koliron: fit in 1/4
2016-04-30 14:06 koliron: lmao weird song
2016-04-30 14:06 [Sc4v4ng3r]: lol xD
2016-04-30 14:06 [Sc4v4ng3r]: alrighty
2016-04-30 14:07 koliron: 00:21:265 (5,1) - considering the new stanza, i think more distance would be better to notice it
2016-04-30 14:07 [Sc4v4ng3r]: yea I get that, but since (1) isn't too strong by itself I think
2016-04-30 14:07 [Sc4v4ng3r]: so that's why I've put a reduced distnace here
2016-04-30 14:08 [Sc4v4ng3r]: distance*
2016-04-30 14:08 [Sc4v4ng3r]: actually I think I'll increase the distance by a bit
2016-04-30 14:08 [Sc4v4ng3r]: 0.8 is quite low o.o
2016-04-30 14:08 koliron: yeah is almost unnecessary move the ryuuta
2016-04-30 14:10 koliron: in the kiai
2016-04-30 14:10 koliron: there are a lot of vertical sliders
2016-04-30 14:10 koliron: mmh
2016-04-30 14:10 koliron: 01:07:825 (1,2) - i think here is a good place to do them more horizontal
2016-04-30 14:10 koliron: considering the sound in the tail
2016-04-30 14:11 [Sc4v4ng3r]: yea nice suggestion
2016-04-30 14:11 [Sc4v4ng3r]: I'll do that
2016-04-30 14:12 koliron: 01:19:345 (1,2) - same here probably
2016-04-30 14:12 koliron: actually, almost all sliders are vertical :c thats fine but.. is weird have more vertical in the kiai than the normal secitons xD
2016-04-30 14:12 koliron: anyway are minor suggestion, the cup is really nice
2016-04-30 14:12 [Sc4v4ng3r]: hey thanks :D
2016-04-30 14:13 [Sc4v4ng3r]: I think I'll try to make them more horizontal like my first map or something
2016-04-30 14:14 koliron: 01:30:145 - 01:37:825 - i didnt see a lot of 1/2 notes, i think add some of them would be better to vary with the rhythm, at least when will not change the flow so much, here are good option to keep the consistency with 01:33:745 (5) -
2016-04-30 14:15 koliron: are not exactly the same sound but in game the consistency could be appreciated imo
2016-04-30 14:15 [Sc4v4ng3r]: hmm okay
2016-04-30 14:15 [Sc4v4ng3r]: since the BPM's low and all
2016-04-30 14:15 [Sc4v4ng3r]: should be fine
2016-04-30 14:18 koliron: 00:35:185 (3) - btw, maybe nc here? feel better, also i saw that you added here in the rest of diffs
2016-04-30 14:18 [Sc4v4ng3r]: okay
2016-04-30 14:19 koliron: go salad
2016-04-30 14:19 [Sc4v4ng3r]: alright
2016-04-30 14:20 koliron: 00:04:945 (2,3) - this is suposed to be a dash?
2016-04-30 14:22 [Sc4v4ng3r]: oh nope it shouldn't be
2016-04-30 14:22 koliron: i'd suggest to increace the distance in a bit, currently is not so obvious, salad players which started to use the dash maybe will not notice that is necessary and could miss here
2016-04-30 14:22 koliron: and if is not then why not reduce a bit
2016-04-30 14:22 koliron: lfjkdlk
2016-04-30 14:22 [Sc4v4ng3r]: my mistakes :c
2016-04-30 14:22 [Sc4v4ng3r]: baka me
2016-04-30 14:22 koliron: also maybe 00:05:185 (3) - a bit more horizontal
2016-04-30 14:22 koliron: lmao no
2016-04-30 14:22 [Sc4v4ng3r]: xD
2016-04-30 14:22 koliron: this map is really nice until now
2016-04-30 14:23 [Sc4v4ng3r]: alright applied both of your suggestions
2016-04-30 14:24 koliron: 00:12:865 (2,3,4) - same here, if is not a dash i think (3) some grids to the right would be nice
2016-04-30 14:25 [Sc4v4ng3r]: sure thing
2016-04-30 14:26 koliron: 00:20:785 (3,4) - sometimes its fine use hard dash in salad, this is maybe the strongest sound in whole the song
2016-04-30 14:26 koliron: increace the distance fit better imo
2016-04-30 14:26 koliron: is even possible to catch without press tha dash
2016-04-30 14:27 [Sc4v4ng3r]: oh I didn't realise that
2016-04-30 14:27 [Sc4v4ng3r]: coming from a guy who can't fc maps :c
2016-04-30 14:27 [Sc4v4ng3r]: well okay increased
2016-04-30 14:27 koliron: wat ah?
2016-04-30 14:27 koliron: cant you fc salad?
2016-04-30 14:27 koliron: how many p you have
2016-04-30 14:28 koliron: ooo
2016-04-30 14:28 koliron: 700
2016-04-30 14:28 koliron: wow nice
2016-04-30 14:28 [Sc4v4ng3r]: actually almost all the pp came from auto converts xD
2016-04-30 14:29 koliron: I admire you for being able to map rains and platter without a high rank
2016-04-30 14:29 koliron: 00:48:145 (3) - i think the finish is unnecessary
2016-04-30 14:30 koliron: with the clap its fine
2016-04-30 14:30 [Sc4v4ng3r]: hmm okay
2016-04-30 14:30 [Sc4v4ng3r]: and thanks for your compliment :D
2016-04-30 14:31 koliron: 01:11:185 (4,1) - this movemnt could be really hard, you need stop the movemnt in (4) and then jump
2016-04-30 14:31 koliron: maybe with less distance a do 01:11:185 (4) - more horizontal could be better
2016-04-30 14:32 [Sc4v4ng3r]: yeap that feels a lot more confortable
2016-04-30 14:32 [Sc4v4ng3r]: comfortable*
2016-04-30 14:34 koliron: 01:40:705 (2) - 00:20:065 (2) - to be honest i think the gap of notes between cup-salad is a lot, i didnt see the next diffs yet, so i cant say if the gap is so inconsistent or something
2016-04-30 14:34 koliron: but maybe remove the notes of the middle
2016-04-30 14:34 koliron: (i mean 00:20:305 - )
2016-04-30 14:34 koliron: could be better to remove some at least
2016-04-30 14:34 koliron: also because is an interesting pattern :3
2016-04-30 14:34 koliron: thats all for the salad
2016-04-30 14:35 [Sc4v4ng3r]: yea I agree with you
2016-04-30 14:35 [Sc4v4ng3r]: okay moving on to platter now I guess
2016-04-30 14:37 koliron: 00:13:105 (3,4,5) - as i suggested in the salad, these movements of stop jump stop... are fine in overdose
2016-04-30 14:37 koliron: maybe in rain
2016-04-30 14:37 koliron: but in patter or salad is uncomfortable imo
2016-04-30 14:37 koliron: with (4) move horizontal would be fine
2016-04-30 14:37 koliron: other option is
2016-04-30 14:38 koliron: 00:13:105 (3,4,5) - replace with 2 sliders, is a better way to follow the song
2016-04-30 14:38 koliron: then dash to the second
2016-04-30 14:38 koliron: as you prefer x3
2016-04-30 14:38 [Sc4v4ng3r]: okay then
2016-04-30 14:40 koliron: 00:27:985 (2,3) - maybe reduce a bit the distance? the dash could be a bit hard
2016-04-30 14:41 [Sc4v4ng3r]: alrighty
2016-04-30 14:41 koliron: 00:54:865 - i understood why you didnt add notes here in the salad
2016-04-30 14:41 koliron: but in the rain you added a lot
2016-04-30 14:41 koliron: so why not at least in00:54:865 - 00:55:105 - ?
2016-04-30 14:42 koliron: wait
2016-04-30 14:42 00:54:745 - *
2016-04-30 14:42 00:54:985 - *
2016-04-30 14:42 koliron: fuck this song has a lot of 1/4 XDD
2016-04-30 14:42 [Sc4v4ng3r]: xD
2016-04-30 14:43 [Sc4v4ng3r]: well actually
2016-04-30 14:43 [Sc4v4ng3r]: Rain has a similar rhythm
2016-04-30 14:43 [Sc4v4ng3r]: if I were to do that
2016-04-30 14:43 koliron: oh
2016-04-30 14:43 koliron: then its fine
2016-04-30 14:43 [Sc4v4ng3r]: okay
2016-04-30 14:44 koliron: 01:11:185 (3) - maybe more horizontal? for the reason as above, also there is with hyper
2016-04-30 14:45 [Sc4v4ng3r]: well okay
2016-04-30 14:45 [Sc4v4ng3r]: since I cant make it horizontal towards the right
2016-04-30 14:45 [Sc4v4ng3r]: I did it towards the left
2016-04-30 14:45 [Sc4v4ng3r]: hopefully that works
2016-04-30 14:47 koliron: 01:41:905 (4) - same here too
2016-04-30 14:48 [Sc4v4ng3r]: alright
2016-04-30 14:48 koliron: go rain
2016-04-30 14:48 [Sc4v4ng3r]: okie
2016-04-30 14:49 koliron: 00:05:185 (3,4) - ayy i'd suggest to do more curve in (4)
2016-04-30 14:50 koliron: currectly is so easy to miss those seeds
2016-04-30 14:50 koliron: http://osu.ppy.sh/ss/5043497 here is an example
2016-04-30 14:51 [Sc4v4ng3r]: okay I tried to follow as closely as yours
2016-04-30 14:51 koliron: lol
2016-04-30 14:52 koliron: 00:14:065 (1,2,3) - hum this seems weird in game
2016-04-30 14:52 koliron: just for aesthetic
2016-04-30 14:53 koliron: i think (3) to the right of (2) (and obviously more horizontal) seems better
2016-04-30 14:54 [Sc4v4ng3r]: hmm okay
2016-04-30 14:54 [Sc4v4ng3r]: tried to fix this one as well
2016-04-30 14:54 koliron: 00:17:905 (1,2) - this is supposed to be a dash?
2016-04-30 14:55 koliron: if is, try to add some grids more, the current distance is confusing
2016-04-30 14:55 koliron: 00:16:945 (4,5) - same here
2016-04-30 14:55 [Sc4v4ng3r]: actually for 00:16:945 (4,5) -
2016-04-30 14:55 [Sc4v4ng3r]: in game they are well sticked to each other lol
2016-04-30 14:56 koliron: oh its true
2016-04-30 14:56 koliron: i mean 00:18:865 (3,4) -
2016-04-30 14:56 [Sc4v4ng3r]: oh lol okay
2016-04-30 14:56 koliron: 00:21:745 (1,2) - ayy hard dash
2016-04-30 14:57 koliron: could be hyper if you want
2016-04-30 14:57 [Sc4v4ng3r]: well all the other similar snares are having normal dashes
2016-04-30 14:58 [Sc4v4ng3r]: so if I were to change this up then all others would be hypers as well
2016-04-30 14:58 [Sc4v4ng3r]: I mean it should be
2016-04-30 14:58 koliron: then reduce a bit :x the current distance is hard jklfdsk
2016-04-30 14:58 [Sc4v4ng3r]: all right
2016-04-30 14:59 koliron: 00:32:065 (2,3,4,5,6) - mh, i think the rhythm sounds weird here
2016-04-30 14:59 koliron: without 00:32:185 (3) - is better to follow the instrument
2016-04-30 15:00 [Sc4v4ng3r]: yeap that sounds a lot better
2016-04-30 15:01 koliron: 00:33:265 (1,2,3,4) - you used this pattern many times x_x i'd suggestto vary here
2016-04-30 15:01 koliron: for exmaple
2016-04-30 15:01 koliron: 00:33:265 (1) - horizontal , with the tail to the right, then you could do 00:33:625 (2) - more horizontal as well, and something different in 00:34:225 (3,4) -
2016-04-30 15:04 [Sc4v4ng3r]: okay I followed your suggestion for the first one
2016-04-30 15:04 [Sc4v4ng3r]: hopefully I did vary up the pattern for the second one
2016-04-30 15:05 koliron: gimme a min
2016-04-30 15:06 [Sc4v4ng3r]: okay
2016-04-30 15:07 koliron: vfdghjvshj
2016-04-30 15:07 [Sc4v4ng3r]: lj;jpjacas
2016-04-30 15:07 [Sc4v4ng3r]: your back
2016-04-30 15:07 [Sc4v4ng3r]: you're*
2016-04-30 15:07 [Sc4v4ng3r]: opps
2016-04-30 15:07 koliron: 00:39:505 (2,3) - aaa
2016-04-30 15:08 koliron: i think you could add more distance here
2016-04-30 15:08 koliron: if you did that for the hyper
2016-04-30 15:08 koliron: try to do 00:39:505 (2) - more vertical, with a direction to the left
2016-04-30 15:08 koliron: then will be a dash to (3)
2016-04-30 15:09 [Sc4v4ng3r]: actually I don't intend to make (3) a dash lol
2016-04-30 15:10 koliron: well but a bit distance more seems better
2016-04-30 15:10 koliron: is almsot unnecessary move the dash
2016-04-30 15:10 koliron: if you want to keep the distance
2016-04-30 15:10 koliron: why not 00:40:225 (3) - more horizontal?
2016-04-30 15:11 [Sc4v4ng3r]: hmm okay sure
2016-04-30 15:12 koliron: 01:00:625 (2,3,4,5) - ayy this pattern could kill some players, i think do 01:00:865 (3,4) - like 00:57:025 (3) - is better for the flow
2016-04-30 15:12 [Sc4v4ng3r]: okay
2016-04-30 15:13 koliron: 01:20:305 (4,5,1,2,3,4,5) - a bit repetitive imo, why not 01:22:225 (4) - ctrl+g and some grids to the right?
2016-04-30 15:14 [Sc4v4ng3r]: but I think that will create a harsh H-dash from (3)
2016-04-30 15:15 koliron: nah, wouldnt be because 01:22:225 (4) - is alsmot 100% horizontal
2016-04-30 15:16 [Sc4v4ng3r]: hmm okay then
2016-04-30 15:16 koliron: but if you dont like it its fine xD
2016-04-30 15:16 [Sc4v4ng3r]: oh okay it isn't too hard
2016-04-30 15:16 [Sc4v4ng3r]: I actually like it more like this xD
2016-04-30 15:17 koliron: 01:25:825 (4,5,6) - ayy this is a hard movement ;__; try with something like this: 01:25:825 (4) - more to the left and then 01:26:065 (5) - ctrl+g and probably is possible some grids to the left without miss the hyper
2016-04-30 15:17 koliron: lol
2016-04-30 15:17 koliron: i love how you accept everything xD
2016-04-30 15:17 [Sc4v4ng3r]: hehe :3
2016-04-30 15:18 [Sc4v4ng3r]: well your suggestions are great soo I can't deny them xd
2016-04-30 15:18 koliron: jfdklsjkl
2016-04-30 15:19 koliron: 01:37:585 (4,5,1,2,3,4) - my last suggestion is here, is repetitive again c.c try to do something like you did in my previous suggestion about this pattern
2016-04-30 15:21 [Sc4v4ng3r]: alrighty done that as well
2016-04-30 15:21 koliron: ok thats all :3
2016-04-30 15:21 koliron: btw
2016-04-30 15:21 [Sc4v4ng3r]: yea?
2016-04-30 15:21 [Sc4v4ng3r]: do you want to ask me something?
2016-04-30 15:21 [Sc4v4ng3r]: or is that me misunderstanding xD
2016-04-30 15:22 koliron: maybe in tags oyu oculd add "scavanger" or "[scavanger]" because some people could try to find your maps with that
2016-04-30 15:22 [Sc4v4ng3r]: oh okay sure
2016-04-30 15:23 koliron: and, there is an inconsistency with widescreen support
2016-04-30 15:23 koliron: is not actived in cup and activedi n the rest of diffs
2016-04-30 15:23 [Sc4v4ng3r]: whoops
2016-04-30 15:23 [Sc4v4ng3r]: guess I've forgotten to do that
2016-04-30 15:23 koliron: xD