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Vospi - Reverence [OsuMania]

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One Miss
hi o/ doing mod for the rest of the mapset from modding que lel
|1|2|3|4|

Easy
  1. 00:21:798 (21798|2) - consider making this a hold until 00:22:322
  2. 00:48:136 (48136|2,48310|1) - ctr+g 00:48:659 (48659|1,48833|2) - ctr+g i say this because the sound goes snare and then kick, but the kick has lower pitch so it could be a bit more pitch relevant based off of that up to you.
  3. 01:43:252 (103252|2) - move to 3
  4. 01:44:647 (104647|0) - same sound as 01:44:211 (104211|0) - move to 1
  5. 01:59:647 (119647|1,119822|2) - move both left one column for hand switch on snare
  6. 02:01:392 (121392|2) - move to 3 for hand switch.
  7. 02:05:403 (125403|2) - move to 3 for hand switch on snare
  8. 02:17:961 (137961|0) - move to 1 and move 02:18:136 (138136|3) - to 4 to make the hand switch on the snare
  9. this problem repeats multiple times in the diff just keep an eye out for it ^^
  10. 02:35:926 (155926|3,156101|2,156275|1,156450|3,156624|2) - make the same pattern as
  11. 02:33:136 (153136|1,153310|0,153485|2,153659|1,153833|0) -

Normal
  1. 00:27:205 (27205|2) - move to 2 maby, idk it doesnt look like good finger balance here.
  2. 00:37:671 (37671|3) - add note on 3
  3. 01:03:601 add note
  4. 02:08:019 (128019|1,128717|2,129415|3) - confused on what these are following in the song not much else to say here good diff.

Hard
  1. 01:52:060 (112060|2,112147|3,112235|2,112322|3,112409|2,112496|3,112583|2,112671|1,112758|0,112845|1,112932|0,113019|1,113107|0,113194|1,113281|0) - i feel like this should be consistant with 01:57:642 (117642|2,117729|1,117816|2,117903|1,117990|2,118078|1,118165|2,118252|3,118252|1,118339|0,118426|3,118514|0,118601|3,118688|0,118775|3) -
  2. 02:32:612 (152612|1) - no existing background sound that i can hear and i think the pause better builds up emphasis anyways overall good diff as well,
  3. i couldnt find much sorry.

gl on rank!
Julie
Add pump it up / piu in tags~
So the PIU player will find this map :D!! Thanks :)
Topic Starter
Side

One Miss wrote:

hi o/ doing mod for the rest of the mapset from modding que lel
|1|2|3|4|

Easy
  1. 00:21:798 (21798|2) - consider making this a hold until 00:22:322 Sure. Idk if it would be too hard but if it is I can change it back anyway
  2. 00:48:136 (48136|2,48310|1) - ctr+g 00:48:659 (48659|1,48833|2) - ctr+g i say this because the sound goes snare and then kick, but the kick has lower pitch so it could be a bit more pitch relevant based off of that up to you. I think I'll keep it this way for now
  3. 01:43:252 (103252|2) - move to 3 Sure
  4. 01:44:647 (104647|0) - same sound as 01:44:211 (104211|0) - move to 1 I'll keep it at 3 since I applied the previous suggestion. Also don't wanna have them on the same lane tbh
  5. 01:59:647 (119647|1,119822|2) - move both left one column for hand switch on snare sure. also made a change on this pattern for consistency.
  6. 02:01:392 (121392|2) - move to 3 for hand switch.
  7. 02:05:403 (125403|2) - move to 3 for hand switch on snare
  8. 02:17:961 (137961|0) - move to 1 and move 02:18:136 (138136|3) - to 4 to make the hand switch on the snare Didn't do these changes exactly but I did something similar for hand switches on snares as suggested from the first mod.
  9. this problem repeats multiple times in the diff just keep an eye out for it ^^ This really only concerns me on this diff tbh but I'll consider it for some sections on the other diffs.
  10. 02:35:926 (155926|3,156101|2,156275|1,156450|3,156624|2) - make the same pattern as
  11. 02:33:136 (153136|1,153310|0,153485|2,153659|1,153833|0) - Sure something similar.

Normal
  1. 00:27:205 (27205|2) - move to 2 maby, idk it doesnt look like good finger balance here. Jack follows the similar sound in the music.
  2. 00:37:671 (37671|3) - add note on 3 I would but don't want a double after 00:36:973 (36973|2,37060|1,37147|0,37235|1,37322|2) - which I would need for cosistency.
  3. 01:03:601 add note I'd rather avoid doubles in this 1/3 section. Only double is at the very start and end of this section.
  4. 02:08:019 (128019|1,128717|2,129415|3) - confused on what these are following in the song not much else to say here good diff. The piano in general has very long sounds. It follows the stronger more emphasized notes in the piano as well similar to how I have the doubles in the hards.

Hard
  1. 01:52:060 (112060|2,112147|3,112235|2,112322|3,112409|2,112496|3,112583|2,112671|1,112758|0,112845|1,112932|0,113019|1,113107|0,113194|1,113281|0) - i feel like this should be consistant with 01:57:642 (117642|2,117729|1,117816|2,117903|1,117990|2,118078|1,118165|2,118252|3,118252|1,118339|0,118426|3,118514|0,118601|3,118688|0,118775|3) - Technically it is. What I could have done is have the trills on the left hand then switch to the right hand but instead I did them on the middle columns and then switch to the edge columns. I can change this I don't mind but I think I'll wait for a bit more feedback beforehand.
  2. 02:32:612 (152612|1) - no existing background sound that i can hear and i think the pause better builds up emphasis anyways overall good diff as well, I kind of agree the sound is almost inadible. I really don't like the idea of having this empty especially during the kiai. The 1/2 keeps the momentum going very well and is almost an expected note especially after the jumptrills/mini burst thing into a pause it just feels so bad. I would hate to have to remove this but I might have to. I'll double check this with someone first before doing this though.
  3. i couldnt find much sorry.

gl on rank! Thanks for the mod! :)

Julie wrote:

Add pump it up / piu in tags~
So the PIU player will find this map :D!! Thanks :) Sure added to tags.
Thanks! :D

@Hydria make sure to update to latest diff for the tag changes.
Hydria

TvSize225 wrote:

NM from my Modding queue
Nomenclature [0|1|2|3]
Vospi - Reverence
Hydria's Insane ok finally time to take a look at this as a distraction from other work
SPOILER
00:09:851 (9851|1,9938|0,10112|1,10287|0) to 00:09:851 (9851|0,9938|1,10112|0,10287|1) - follow pitch relevance and is more fluid to play in term of finger balance. Accepted.
00:03:659 (3659|1) and 00:06:450 (6450|2) - I assume those LN follow the piano but either the rest of the piano isn't map in those part or it's mapped in the drum punches. which makes it a bit inconsistent considering the punches of the drums are most of the time carefully patterned in a same way and this part would be inconsistent if it's the case. considering all the other piano noises would just be 1/4 LNs it's easier to just place single notes as to not oversaturate the map
00:16:043 (16043|3,16043|2) and 00:18:833 (18833|1,18833|0) and 00:20:229 (20229|3,20229|2) - 2 notes used for this sound
while all the others use three notes, see :
00:16:740 (16740|2,16740|1,16740|3) - 00:17:438 (17438|1,17438|3,17438|0) - 00:18:136 (18136|1,18136|0,18136|3) - 00:19:531 (19531|1,19531|0,19531|2) - 00:20:926 (20926|3,20926|0,20926|2) and so on. Accepted
Same here : 00:38:368 (38368|2,38368|0) - 00:40:461 (40461|2,40461|3) - 00:41:159 (41159|0,41159|1) - 00:43:950 (43950|3,43950|0) - 00:46:740 (46740|0,46740|1) - 00:47:438 (47438|2,47438|0) - 00:48:833 (48833|0,48833|3) - again two notes on a pattern that you usually use three notes, there's probably more example of this across the map so maybe just taking a special attention to this to follow sound consistency. I checked through this and there still might be some consistancy errors but I've fixed up what I can for now
01:00:345 - 01:08:717 Really well mapped and fun but maybe take in consideration mapping over the doubles the chords inverted sound in the background. would add a neat counter rhythmical point, but that is just personal opinion though. I don't hear what you're talking about in here
01:17:612 (77612|1,77612|2) - just adding those small long notes as opposed to the beginning gives a better feel of the piano, that way maybe just adding triples when there's a piano chords+kick+hithat cymbal hits. for instance here: 01:17:089 (77089|2,77089|3) - adding a 0 to this chord, just validating all around those small piano and drum part to replace those if you want, it would add a nice twist and still manageable with a good finger balance to play and it would be fun. messed around a bit with this idea and settled with something I'm happy with
01:50:578 - 01:53:368 - why stop mapping the the reversed sound chords in that part? It just gets overlayered then
01:56:159 - same here. It just gets overlayered then
01:58:950 - I would stop them here instead of 01:56:159 since you clearly switch to give priority to the drum here. It just gets overlayered then
01:56:159 - same as earlier, this whole part has sound inconsistency(3 notes pattern that you use two notes instead)
02:13:950 (133950|1) - here especially, you use 1 notes instead of the regular three. Sometimes consistency has to be sacrificed for playability but I made minor changes.
02:18:310 (138310|1,138310|2,138485|2) - Here there should be a note between the chords and the note to follow the drum. maybe 02:18:397 (138397|0) - to follow finger balance. Accepted.
02:19:357 (139357|0) - move this to 3 to follow pitch relevance and you still keep a good finger balance from the 0 you added right before. fixed PR here
02:23:019 (143019|2,143019|3) - a triple here would be more appropriate for drum emphasis plus piano chord, adding a 1 would be nice.
02:28:601 (148601|0,148601|1) - same add a 2 here I avoided these as it creates an awkward 1/3 jack through the JS whilst playing, see previous "sacrificing consistency for playability" comment
02:29:211 (149211|3) - That note doesn't exist in the song. Accepted.
02:29:298 (149298|2,149298|0) - again, use triple for emphasis, add a 3 Accepted.
02:38:019 - 02:40:810 here I would probably put LN for the chords in the background. to put emphasis on the piano line. I got complained at for mapping the 1/6th sounds at 02:39:415 - and those are louder than the chords in the background so ¯\_(ツ)_/¯
Overall: I really love the map and the song, feels smooth to play and it's well mapped. The main issue is the sound consistency where you put different amount of notes for the same sound each time it comeback, I think rewatching your map paying a careful attention to that could improve it a lot. Your drum mapping is nuts aside from the previous point and you also don't seem to be having any issue with pitch relevance. So if you would mostly apply the sound consistency to each diff, I think it would be a great improvement. If you have any question, don't be afraid to ask ! "Inconsistency" is my middle name.

Good job on the map and good luck on rank. Thanks~
There you go Side
Topic Starter
Side
All updated. Made a change to the hard diff around 40 seconds (changed it to a stream or broken stairs or whatever you call that in mania) to better follow the piano.
DeletedUser_6181859
Add "drum'n'bass" and "dnb" to Tags
don't give kudosu
why i can't mod mania maps D:
Topic Starter
Side
Sure. Added tags. Also added "piano" and "instrumental" just in case

Also made a small unnoticeable change to the hard (literally moved one note to column 3)
juankristal
irc hard mod
20:19 juankristal: andas por ahi?
20:20 Side: holes :v
20:20 Side: medio ocupado pero si
20:20 juankristal: mmh
20:20 juankristal: que tan medio ocupado? xD
20:21 Side: ps ya sabes remappeando mapas de std nada inusual :^)
20:21 juankristal: xD
20:21 juankristal: estaba pensando para hacer tu mod por IRC
20:23 Side: mmm bueno si quieres solo que voy a salir en aprox una hora y cacho quien sabe cuanto tardemos xd
20:29 juankristal: estas listo entonces?
20:30 Side: bueno hasta donde lleguemos
20:30 juankristal: el resto lo sigo por foro imagino
20:31 *juankristal is editing [https://osu.ppy.sh/b/1006357 Vospi - Reverence [Hard]]
20:31 juankristal: 00:00:345 (345|0,1043|0) - mi primera pregunta es por que esas son dobles? xD
20:31 Side: plz ;)
20:31 juankristal: las siguientes son un acorde de piano y esta perfecto, pero esas no parecen acordes xD
20:32 Side: Es para darle enfasis a los tonos fuertes del piano. No sabia como explicarlo tan claramente pero nivrad me lo explico con mas claridad xd
20:32 juankristal: se llaman acordes xD
20:33 juankristal: o acentos quizas
20:33 juankristal: en fin, me llamaron la atencion porque hydria no los usa
20:33 juankristal: y los usa recien en los siguientes acordes, que tienen una nota mas grave
20:33 Side: acentos
20:34 juankristal: 00:20:229 (20229|0,20403|2) -
20:34 juankristal: yo haria ctrl+g a eso
20:34 juankristal: asi quedan 00:19:880 (19880|3,19880|0,20229|3,20229|0) - diferentes
20:35 Side: okay
20:35 juankristal: 00:27:990 (27990|0,28034|1,28078|3) - eso se ve raro xD
20:36 Side: :o porque?
20:36 Side: y bueno hydria me sugirio ese cambio xd
20:36 juankristal: 1/8 en una hard
20:36 juankristal: xD
20:36 juankristal: a la izquierda lo tuyo y a la derecha de hydria
20:36 juankristal: http://puu.sh/pPk1U/26559ba5f2.jpg
20:37 juankristal: 00:28:165 - yo marcaria ese 1/4 nomas
20:37 juankristal: y la "grace note" se le dicen
20:37 juankristal: no la marcaria
20:38 juankristal: 00:28:078 (28078|3) - podrias hacer esta doble tambien de paso, siguiendo las dobles que pusiste antes para piano
20:38 juankristal: 00:28:775 (28775|1) - y moveria eso a la nota 4 porque es un jack medio raro innecesario xD
20:39 Side: mm no me gusta mucho la idea tbh :/
20:39 juankristal: el bpm es bastante bajo igual de todas formas
20:39 juankristal: asi que no es muy feo
20:39 juankristal: pero me llamo la atencion
20:40 juankristal: no se que opinas respecto al jack que te marque tampoco
20:40 juankristal: despueeess
20:40 juankristal: 00:37:060 (37060|0) -
20:40 juankristal: esa nota tiene sentido pero quizas sea mejor solo resaltar los tambores fuertes. A tu criterio igual
20:41 Side: bueno sobre el jack lo hago porque es el mismo acorde en la musica por ejemplo aqui 00:27:554 (27554|2,27554|0,27729|0,27729|2) -
20:41 Side: pero quizas pueda quitar 00:28:775 (28775|1) - porque el sonido ahi es mas quieto
20:41 juankristal: claro
20:42 Side: asi solo tengo el jack sobre 3
20:42 juankristal: es como que el otro jack si es muy marcado
20:42 juankristal: pero este es mas como
20:42 juankristal: light xD
20:42 Side: seh entonces quitare 2
20:42 juankristal: bien
20:42 juankristal: ahora una sugerencia respecto a esta parte 00:42:205 -
20:43 juankristal: esto es muy subjetivo asi que es mas para ver que opinas
20:43 juankristal: pensaba mantener la duracion de 00:42:205 (42205|3) - esta ln todo con streams simples en 1/4
20:43 juankristal: digamos, sin dobles ni nada
20:43 juankristal: como siguiendo la ... inercia? xD
20:43 juankristal: tendria que ser un pattern medio repetitivo
20:43 juankristal: y es un sonido no tan audible quizas
20:44 juankristal: pero si te llama la atencion podrias probarle
20:45 juankristal: y despues, tema diferente diria de mover 00:45:171 (45171|1) - al slot 1, 00:44:996 (44996|2) - a slot 2 y 00:45:345 (45345|0) - a 4
20:45 Side: una de las razones que decidi mappear esta cancion en mania es por las posibilidades con las LNs como en este caso que sigue la nota sostenida por el piano
20:45 juankristal: 00:39:240 (39240|3,39415|1,39415|0,39589|3,39764|0,39764|2) - para seguir algo parecido como esto
20:45 Side: tal vez sea un poco complicado para esta dificultad pero en general yo pienso que el resto del mapa al contrario es un poco mas sensillo para compensar
20:46 juankristal: 00:40:810 - sin duda esta parte es la mas dificil del map pero no es tan grave
20:46 juankristal: por eso pense en darle con esa sugerencia algo como una dificultad progresiva pero a la inversa
20:46 juankristal: digamos que el pattern se vaya haciendo cada vez mas facil
20:46 juankristal: pero es bastante subjetivo xD
20:48 Side: xd claro no es mala sugerencia pero tenia algo mas en mente ;)
20:48 juankristal: https://osu.ppy.sh/ss/5533008 algo asi
20:48 juankristal: se xD
20:48 Side: a proposito como haces eso? :o
20:48 juankristal: la imagen?
20:48 juankristal: shift+f12
20:49 Side: las screenshots de los cambios antes/despues? :o
20:49 juankristal: ah eso xD
20:49 juankristal: tengo la dificultad de hydria del lado derecho, no le prestes atencion XD
20:49 Side: tambien lo hizo hydria pero me dio pena preguntarle xd
20:49 Side: a
20:49 juankristal: podes tener una dificultad como referncia a la derecha
20:50 juankristal: asi que si creas una dificultad exactamente igual a la que estas modeando
20:50 juankristal: podes tenerla a la derecha y ver los cambios :P
20:50 juankristal: http://puu.sh/pPkKJ/31415cf56f.jpg
20:50 Side: naisu
20:50 juankristal: solo funciona con mania creo :P
20:51 Side: eso explica muchas cosas :^)
20:51 juankristal: 01:03:368 (63368|1,63485|2,63485|0,63601|1) - eso se ve feo
20:51 juankristal: bah, no feo
20:51 juankristal: se ve jarcor para nuevos xD
20:51 juankristal: 01:03:601 (63601|1,63833|3) - diria de hacer ctrl+g ahi
20:52 Side: pero asi tendria dos notas en 1 :o
20:52 Side: aa nvm
20:53 Side: le estaba dando ctrl+h xd
20:53 juankristal: xDDD
20:53 juankristal: ojo con los hitsounds
20:53 juankristal: que el ctrl+g te los caga
20:53 juankristal: onda, te invierte la posicion de los hitsounds
20:53 Side: seh
20:53 Side: ya van dos veces que tengo que corregir los hitsounds de la poxtu por eso :v
20:54 juankristal: 01:08:601 (68601|3) - esa nota random
20:54 juankristal: 01:08:485 - deberia estar ahi yo creo
20:54 Side: sobre el cambio mmm creo que me gusta mas mi patron por la relevancia del tono
20:54 juankristal: mmh, esta bien
20:54 juankristal: 01:14:124 (74124|2) - esa nota sobra creo
20:54 juankristal: 01:16:915 (76915|2) -
20:56 juankristal: 01:19:357 (79357|1) - y esa me lo plantearia tambien
20:56 Side: me suena bien lo de 1:08 pero tambien ahi donde marcaste mmmmmm
20:56 Side: creo que le preguntare a feru cuando lo cheque xd
20:56 juankristal: es como que esas que marque al final
20:56 juankristal: llenan el espacio xD
20:56 juankristal: pero el piano hace un break ahi
20:57 Side: aaa se a que te refieres bueno no necesariamente
20:57 Side: normalmente haria algo como 01:15:345 (75345|3,75432|2,75519|1,75607|0) -
20:57 juankristal: 01:22:845 - ese espacio siguiendo a la bateria previamente es como raro tambien aunque esta bien
20:57 Side: porque ese sonido de 1/4 tambien sucede en esas partes
20:57 juankristal: se
20:57 juankristal: pero es poco audible xD
20:58 Side: pero como es mas quieto el primero por el acorde no se nota mucho ahi donde marcaste
20:58 Side: por eso solo use una nota en 01:14:124 - e 01:16:915 -
20:58 juankristal: mmmh
20:58 juankristal: despues tenes esto 01:42:380 -
20:59 Side: porque todavia se nota un poco el cambio de tono aunque sea medio dificil oirlo claramente xd
20:59 juankristal: eso es doloooooor
20:59 Side: :o era triple o no se como se le llama en mania
20:59 Side: osea antes tenia una nota ahi 01:42:380 -
21:00 Side: creo que triple en mania significa algo mas xd
21:00 juankristal: ni idea xD
21:00 juankristal: un triple en la misma linea es un hand
21:00 juankristal: pero una triplet digamos
21:00 juankristal: gallops quizas?
21:00 juankristal: ni idea xD
21:01 Side: asi lo tenia [http://puu.sh/pPlhT/e6594ce5f5.jpg antes]
21:01 juankristal: y por que lo cambiaste? d:
21:01 Side: no me acuerdo quien me lo dijo pero no hay un sonido en 01:42:380 - que pueda justificar la nota ahi
21:01 Side: y segun tener notas donde no hay sonidos no es rankeable
21:01 juankristal: eso es verdad
21:01 Side: asi que mejor la quite
21:01 juankristal: pero en esa nota si hay sonido xD
21:01 juankristal: en la siguiente no
21:01 juankristal: pero en esa si hay
21:01 juankristal: en fin
21:02 juankristal: 02:11:508 (131508|2,131682|1) - cosas como esas quizas las puedas hacer jack 1/2
21:02 juankristal: creo que tenes un par por esta parte
21:02 juankristal: 02:05:926 (125926|1,126101|0) -
21:02 juankristal: 02:16:915 (136915|2,137089|2,137264|1) -
21:03 Side: ps bueno pondre la nota de nuevo a ver que tal :v
21:03 juankristal: el resto se ve bien
21:03 juankristal: xD
21:04 Side: y tienes razon al respeto de los jacks
21:04 Side: de hecho eso queria hacer 02:04:531 (124531|0,124705|0) -
21:04 juankristal: 02:04:531 (124531|0,124705|0) - ese jack lo pasaria al slot
21:04 juankristal: 4
21:04 juankristal: 02:04:008 (124008|0,124182|0,124357|0,124531|0,124705|0) - porque eso es cuestionable... xD
21:05 Side: jeje ok
21:05 juankristal: estoy re cansado y no se por que LOL
21:05 juankristal: tu mapa me agoto >:c
21:05 juankristal: xD
21:05 juankristal: cuanto tiempo mas te quedas?
21:06 juankristal: http://osu.ppy.sh/ss/5533092 rip playtest
21:06 Side: jaja tan pronto te cansaste xd
21:06 juankristal: ayer y antes de ayer tuve fiestas de cumpleaños
21:07 Side: mejor te digo viejo ;)
21:07 juankristal: hasta las 7 de la mañana
21:07 juankristal: XD
21:07 Side: osea andas crudo
21:07 Side: n1c3
21:07 juankristal: :')
21:08 Side: xd
21:08 juankristal: en fin, la normal seguro le pego una ojeada mas tarde
21:08 juankristal: y te lo pongo en el thread
21:08 juankristal: y si lo engancho al hydrio conectado voy a ver si me acepta alguna sugerencia jaj

Como dije, le pego una ojeada a la normal y si lo engancho a hydria la insane ;) Suerte!
Etsu
Hola!

Un pequeño modding para easy xD

No kudos.

Columns: 0|1|2|3

Easy
1. 00:11:508 (11508|0) - este LN deberia terminar en 00:11:857 - por las notas que estan en 00:12:380 (12380|1,12554|3) - ya que seria un poco dificil en esta diff por ese LN... si es por el efecto LN termina en 00:12:903 - hasta ahi desaparece el efecto. Pero tendria que borrar esa notas imo xd
2. 00:14:996 (14996|0,15345|0) - y si la mueves en la columna 2? comienza los tambores altos imo
3. 00:24:240 (24240|2) - eliminar? no se porque pusiste esa nota :s
4. 00:58:950 - y si le agregas LN por ese efecto del fondo?
5. 01:08:019 (68019|2,68368|1) - control + g?
6. 01:08:717 (68717|3,68717|0) - porque doble? creo que deberias eliminar una nota xd
7. 01:24:764 (84764|0,85112|0) - lo mismo que se dijo anteriormente
8. 01:50:054 (110054|2,110229|3) - y si lo mueves a la izquierda? senti raro por las notas anteriores 01:49:531 (109531|3,109705|2) - para mejor estructura imo
9. 02:22:147 (142147|2) - move a la column 0?
Etsu
Oye te dije que no me dieras kudos e.e
ahora esperar la denegada(? :s
Topic Starter
Side
Jaja es que estoy en móvil y no me di cuenta que ya moddeaste antes xd

Al rato checo el mod y arreglo lo del kds :p
Etsu

Side wrote:

Jaja es que estoy en móvil y no me di cuenta que ya moddeaste antes xd

Al rato checo el mod y arreglo lo del kds :p
haha me olvide decirte que ya habia modeado antes xd... no te preocupes los BN se encarga de eso(? xD
Topic Starter
Side

Etsu wrote:

Hola!

Un pequeño modding para easy xD

No kudos.

Columns: 0|1|2|3

Easy
1. 00:11:508 (11508|0) - este LN deberia terminar en 00:11:857 - por las notas que estan en 00:12:380 (12380|1,12554|3) - ya que seria un poco dificil en esta diff por ese LN... si es por el efecto LN termina en 00:12:903 - hasta ahi desaparece el efecto. Pero tendria que borrar esa notas imo xd creo que si seria muy dificil si extendiera la LN por 00:13:165 (13165|0) - . Ademas el LN sigue ese sonido de guitarra o quien sabe que instrumento sea ese y ahi termina.
2. 00:14:996 (14996|0,15345|0) - y si la mueves en la columna 2? comienza los tambores altos imo buena idea
3. 00:24:240 (24240|2) - eliminar? no se porque pusiste esa nota :s sigue el piano. Es un poco quieto pero ahi esta :v
4. 00:58:950 - y si le agregas LN por ese efecto del fondo? pense hacer so pero tampoco quiero tener tantas LNs en esta dificultad.
5. 01:08:019 (68019|2,68368|1) - control + g? ok
6. 01:08:717 (68717|3,68717|0) - porque doble? creo que deberias eliminar una nota xd Lo tenia porque antes tenia un doble en 00:00:345 - pero ya no xd
7. 01:24:764 (84764|0,85112|0) - lo mismo que se dijo anteriormente hecho ;)
8. 01:50:054 (110054|2,110229|3) - y si lo mueves a la izquierda? senti raro por las notas anteriores 01:49:531 (109531|3,109705|2) - para mejor estructura imo Okay. Movi 01:49:705 (109705|2,110054|2) - a 0
9. 02:22:147 (142147|2) - move a la column 0? me gusta un poco mas sobre 2 :v
Gracias! Lastima que no te puedo re-kdsear pero agradezco la ayuda de nuevo!! xd
Shift AC
My gosh,

This is probably one the most underrated beatmaps in my collection. I really believe that it deserves more recognition. Spend like every night in about two weeks palying this map and still not tired of how good the song is. There is a 7K version but meh, it's just hard :3.

As to thank you for making this beatmap, I am glad to make this video showcasing the last two difficulties: https://www.youtube.com/watch?v=eg2Ak7QOtOc

Have a good day sir. Thank you very much for making this map.
Topic Starter
Side
Hey thanks a lot I really appreciate it! Actually I decided to make a 4k chart cuz the 7k one was to hard lol

Also thanks for the showcase was nice to see someone else play and upload both diffs! :D
Critical_Star
Hi Side
mod as requested
col 1 2 3 4

Easy
00:09:938 - how about add a note for piano here, i see u try to catch only kick and snare here but i think u probarly shoudn't miss this piano sound here
00:26:682 - u can add a note here too, it feels better to continue the 1/2 stream here.
00:28:775 (28775|2) - looks too soft to notice this piano sound, i would suggest to add a note at 00:29:124 - which the sound are much more noticeable here
00:31:566 (31566|1) - doesn't seems worth to add a note for snare here where u didn't follow snare sound from the beginning, i guess is better to map a note at 00:31:915 - which it have the sync sound
00:33:659 (33659|0,34182|3) - CTRL+H for pitch relevancy?
00:37:322 (37322|3) - u can move it to col 2 where this sound are different from 00:36:973 (36973|3,37671|3) -
00:38:019 - till 00:58:950 - seems like u missed a lot of kick sound here, example u can refer to your normal diff for this part, i think is fine to have more note for kick here and it doesn't really feel hard for easy diff
01:12:205 (72205|2) - change into LN end 01:12:903 - will fit better to the sound

maybe i would mod other diff when i have some free time >w>

i testplayed your hard diff and it actually play nicely, good job~ ;)

good luck~ :)
Topic Starter
Side

Critical_Star wrote:

Hi Side
mod as requested
col 1 2 3 4

Easy
00:09:938 - how about add a note for piano here, i see u try to catch only kick and snare here but i think u probarly shoudn't miss this piano sound here
00:26:682 - u can add a note here too, it feels better to continue the 1/2 stream here.
00:28:775 (28775|2) - looks too soft to notice this piano sound, i would suggest to add a note at 00:29:124 - which the sound are much more noticeable here
00:31:566 (31566|1) - doesn't seems worth to add a note for snare here where u didn't follow snare sound from the beginning, i guess is better to map a note at 00:31:915 - which it have the sync sound
00:33:659 (33659|0,34182|3) - CTRL+H for pitch relevancy?
00:37:322 (37322|3) - u can move it to col 2 where this sound are different from 00:36:973 (36973|3,37671|3) -
00:38:019 - till 00:58:950 - seems like u missed a lot of kick sound here, example u can refer to your normal diff for this part, i think is fine to have more note for kick here and it doesn't really feel hard for easy diff
01:12:205 (72205|2) - change into LN end 01:12:903 - will fit better to the sound

maybe i would mod other diff when i have some free time >w>

i testplayed your hard diff and it actually play nicely, good job~ ;)

good luck~ :)
Applied all (except the section at 00:38:019 I wasn't too sure if mapping the other kicks would be a good idea since I wanted this one to be much easier than the normal diff)

Thanks for the mod! :)
Evening
Easy

00:22:496 (22496|3) - Think it'd be more fitting if you did a {34} here instead of a {4} only considering the strong piano

00:33:659 (33659|3) - Same here

00:35:229 (35229|3,35578|2,35752|1,35926|0) - Think you can go for the piano here by mapping in the 1/2 in between this pattern just to make it slightly more interesting

01:10:112 (70112|0) - TO 01:12:903 (72903|1) - Suggesting to make this section softer in hitsounds

01:14:822 (74822|2) - Suggesting to make this note go with the strong piano sound by making it a 2 note chord, same goes to 01:17:612 (77612|3) -

01:19:705 - Not too sure about omitting a prominent sound here, you might want to add this in

01:46:740 - and 01:46:915 - Think you can add on 4 here. I felt that the pattern currently doesn't really "complete" the hi-hat rhythm here, so adding on 4 there would be my suggestion

Normal


00:22:671 - Think it'd be better if this timestamp here wasn't left empty, I felt that the 1/2 "swing" rhythm here isn't that necessary and it kinda adds a weird rhythm during play

00:20:926 (20926|3,20926|1) - Not too sure why this is a 2 note chord considering you only add 2 note chords every 4/1 at this section

00:29:298 (29298|3) - Might want to make this a 2 note chord for the snare

00:32:961 (32961|0,32961|2,33659|0,33659|2) - I felt that you should have lesser notes for the first chord here compared to the 2nd considering the piano intensity (suggesting to make the first chord a 1 note only)

01:03:485 (63485|3) - Seems like you're missing a 1/3 here

01:04:182 (64182|2) - and here too, I think it's fine if you have 4 1/3s in a row considering you do that in around 1 second after this part anyways

01:10:112 (70112|0) - TO 01:12:903 (72903|3) - Similarly, make this softer in hitsound

01:46:740 - Same suggestion as the one in Easy

01:49:182 (109182|2,109182|0,110578|3,110578|1) - Think it'd be more fitting if these chords (and all similar chords in this section) were on the snares and claps, I don't hear anything too prominent at the spots where you currently put these 2 note chords

02:19:008 (139008|0) - Think this should be on column 2 for the pitch

02:25:985 (145985|2) - Suggesting to make this a 2 note chord for the piano chord

02:37:322 (157322|0) - Suggesting to modify this pattern such that this note starts on column 4 for the pitch relevancy

02:39:415 (159415|0,159415|1,159764|2,159764|3) - I don't think you need to have these as 2 note chords, drop it down to 1 note each, felt that this ending was a bit too "emphasized" because of that

Hard

00:08:717 (8717|0,8717|3,9066|0,9066|3) - Suggesting to make these 2 chords different considering they are mapped to different pitches

00:21:798 (21798|3,21798|0,21798|1) - Suggesting to make this a 2 note chord so as to make it less "impactful" as 00:22:496 (22496|0,22496|3,22496|1) -

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering

00:50:403 (50403|0,50578|0) - Yea don't think a hammer is needed, move the first note to 4

01:10:112 (70112|0) - Same suggestion as Easy

01:20:229 (80229|2,80403|3,80403|1) - Since you chose to emphasize the piano here instead of the percussion on the 1/1 with a 2 note chord, suggesting to make 01:21:624 (81624|0,81624|3,81798|2) - the second chord of this a 2 note chord and make the first chord a 1 note chord

01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers

01:41:682 (101682|0) - Think you can just move this to 2 to make it more comfy as also to match columns with the previous kick 01:41:421 (101421|1) -

01:42:380 - Think it'd be more fitting if there was a note here too since this instrument is of the same volume as 01:42:467 (102467|0) -


will check insane some time later, kinda tired now lol
Topic Starter
Side

Evening wrote:

Easy

00:22:496 (22496|3) - Think it'd be more fitting if you did a {34} here instead of a {4} only considering the strong piano

00:33:659 (33659|3) - Same here

00:35:229 (35229|3,35578|2,35752|1,35926|0) - Think you can go for the piano here by mapping in the 1/2 in between this pattern just to make it slightly more interesting

01:10:112 (70112|0) - TO 01:12:903 (72903|1) - Suggesting to make this section softer in hitsounds

01:14:822 (74822|2) - Suggesting to make this note go with the strong piano sound by making it a 2 note chord, same goes to 01:17:612 (77612|3) -

01:19:705 - Not too sure about omitting a prominent sound here, you might want to add this in

01:46:740 - and 01:46:915 - Think you can add on 4 here. I felt that the pattern currently doesn't really "complete" the hi-hat rhythm here, so adding on 4 there would be my suggestion

Normal


00:22:671 - Think it'd be better if this timestamp here wasn't left empty, I felt that the 1/2 "swing" rhythm here isn't that necessary and it kinda adds a weird rhythm during play I see what you mean but that's kind of the effect I was going for since I wanted to emphasize the pause in the piano starting with 00:21:537 (21537|1,21798|0,21798|2) - so I also did want a pause here 00:22:671 - for that reason

00:20:926 (20926|3,20926|1) - Not too sure why this is a 2 note chord considering you only add 2 note chords every 4/1 at this section

00:29:298 (29298|3) - Might want to make this a 2 note chord for the snare

00:32:961 (32961|0,32961|2,33659|0,33659|2) - I felt that you should have lesser notes for the first chord here compared to the 2nd considering the piano intensity (suggesting to make the first chord a 1 note only)

01:03:485 (63485|3) - Seems like you're missing a 1/3 here

01:04:182 (64182|2) - and here too, I think it's fine if you have 4 1/3s in a row considering you do that in around 1 second after this part anyways

01:10:112 (70112|0) - TO 01:12:903 (72903|3) - Similarly, make this softer in hitsound

01:46:740 - Same suggestion as the one in Easy

01:49:182 (109182|2,109182|0,110578|3,110578|1) - Think it'd be more fitting if these chords (and all similar chords in this section) were on the snares and claps, I don't hear anything too prominent at the spots where you currently put these 2 note chords

02:19:008 (139008|0) - Think this should be on column 2 for the pitch

02:25:985 (145985|2) - Suggesting to make this a 2 note chord for the piano chord

02:37:322 (157322|0) - Suggesting to modify this pattern such that this note starts on column 4 for the pitch relevancy

02:39:415 (159415|0,159415|1,159764|2,159764|3) - I don't think you need to have these as 2 note chords, drop it down to 1 note each, felt that this ending was a bit too "emphasized" because of that

Hard

00:08:717 (8717|0,8717|3,9066|0,9066|3) - Suggesting to make these 2 chords different considering they are mapped to different pitches

00:21:798 (21798|3,21798|0,21798|1) - Suggesting to make this a 2 note chord so as to make it less "impactful" as 00:22:496 (22496|0,22496|3,22496|1) -

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering Not sure I understand this one since you highlighted [2] for that section but the hammer is 00:28:775 (28775|2,28950|2) - from what I understand a hammer is playing a note in the same line consecutively but I actually did that here to follow the pitch cuz the piano plays that chord twice in 1/2. I tried to be reasonable with them but I might have missed a few that don't follow pitch so I'll look for those but I didn't see an issue with this one in particular.

00:50:403 (50403|0,50578|0) - Yea don't think a hammer is needed, move the first note to 4

01:10:112 (70112|0) - Same suggestion as Easy

01:20:229 (80229|2,80403|3,80403|1) - Since you chose to emphasize the piano here instead of the percussion on the 1/1 with a 2 note chord, suggesting to make 01:21:624 (81624|0,81624|3,81798|2) - the second chord of this a 2 note chord and make the first chord a 1 note chord

01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers Can't really avoid this one 01:26:682 (86682|3) - I think

01:41:682 (101682|0) - Think you can just move this to 2 to make it more comfy as also to match columns with the previous kick 01:41:421 (101421|1) - Moved 01:41:857 (101857|0) - to 2 instead since it also makes sense

01:42:380 - Think it'd be more fitting if there was a note here too since this instrument is of the same volume as 01:42:467 (102467|0) -


will check insane some time later, kinda tired now lol
Applied all others (green I did something else)
Also applied the hitsound suggestion to hydria's diff. Thanks! :)
Evening

Side wrote:

Evening wrote:

Normal

00:22:671 - Think it'd be better if this timestamp here wasn't left empty, I felt that the 1/2 "swing" rhythm here isn't that necessary and it kinda adds a weird rhythm during play I see what you mean but that's kind of the effect I was going for since I wanted to emphasize the pause in the piano starting with 00:21:537 (21537|1,21798|0,21798|2) - so I also did want a pause here 00:22:671 - for that reason

Very interesting choice, that's good then

Hard

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering Not sure I understand this one since you highlighted [2] for that section but the hammer is 00:28:775 (28775|2,28950|2) - from what I understand a hammer is playing a note in the same line consecutively but I actually did that here to follow the pitch cuz the piano plays that chord twice in 1/2. I tried to be reasonable with them but I might have missed a few that don't follow pitch so I'll look for those but I didn't see an issue with this one in particular.

Might be a bit too vague since I tend to signal a certain section by just highlighting 1 note (I can't copy the timestamp correctly for some reason :d)

I understand the piano 1/2 jacking part so that is fine

So for that section there, from 00:28:950 -

00:29:124 (29124|0,29298|0,29822|1,29996|1,30694|1,30868|1,31740|2,31915|2) - So talking about these jacks, I felt that you can make these more consistent so

for example like these "Kick + Snare" combos here, they can be 1/2 hammers:
00:29:124 (29124|0,29298|0,30519|3,30694|2) -

and for hammers like these:
00:29:822 (29822|1,29996|1,30694|1,30868|1) - I'm not too sure why these are hammers, so just have a consistent system for these hammers is what i'm talking about


01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers Can't really avoid this one 01:26:682 (86682|3) - I think

01:26:682 (86682|3) - Think you can move this to 1 or 3 and shifted 01:26:857 (86857|0,86857|2) - around

Same goes to 01:27:903 (87903|1,88078|1,88252|0,88252|3) -


01:41:682 (101682|0) - Think you can just move this to 2 to make it more comfy as also to match columns with the previous kick 01:41:421 (101421|1) - Moved 01:41:857 (101857|0) - to 2 instead since it also makes sense

aight that looks ok

will check insane some time later, kinda tired now lol
Applied all others (green I did something else)
Also applied the hitsound suggestion to hydria's diff. Thanks! :)
Topic Starter
Side

Evening wrote:

Hard

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering Not sure I understand this one since you highlighted [2] for that section but the hammer is 00:28:775 (28775|2,28950|2) - from what I understand a hammer is playing a note in the same line consecutively but I actually did that here to follow the pitch cuz the piano plays that chord twice in 1/2. I tried to be reasonable with them but I might have missed a few that don't follow pitch so I'll look for those but I didn't see an issue with this one in particular.

Might be a bit too vague since I tend to signal a certain section by just highlighting 1 note (I can't copy the timestamp correctly for some reason :d)

I understand the piano 1/2 jacking part so that is fine

So for that section there, from 00:28:950 -

00:29:124 (29124|0,29298|0,29822|1,29996|1,30694|1,30868|1,31740|2,31915|2) - So talking about these jacks, I felt that you can make these more consistent so

for example like these "Kick + Snare" combos here, they can be 1/2 hammers:
00:29:124 (29124|0,29298|0,30519|3,30694|2) -

and for hammers like these:
00:29:822 (29822|1,29996|1,30694|1,30868|1) - I'm not too sure why these are hammers, so just have a consistent system for these hammers is what i'm talking about
Sure. I removed those jacks and only kept 00:29:124 (29124|0,29298|0) - and 00:31:740 (31740|2,31915|2) - cuz they're on the same parts in the music and go with the drums like you said

01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers Can't really avoid this one 01:26:682 (86682|3) - I think

01:26:682 (86682|3) - Think you can move this to 1 or 3 and shifted 01:26:857 (86857|0,86857|2) - around

Same goes to 01:27:903 (87903|1,88078|1,88252|0,88252|3) -
Sure fixed both. Shifted the LN on the second one to 3 so that it makes sense (it was also an inconsistency)
Evening
Insane

the diff looks ok after a look-through, just a few suggestions

--

00:25:461 - I'm suggesting another patterning for this to include the piano in the background here, notice the highlighted notes:

--

00:27:031 (27031|1,27031|0,27118|2,27205|1,27205|3,27205|0) - you might want to repattern this if you did that as it's a repeat of the previous pattern which might not be intended

00:28:019 (28019|3,28078|2) - I feel like if you did 34 instead of 43 with this it'd fit the music more as it's pitch relevant and the jack there kinda matches the piano swing

00:48:485 (48485|2,48572|0,48659|3,48659|1) - Suggesting to do a 14 23 14 pattern here as to go with the *suddenly louder piano* sound

--

01:26:508 - Similar suggestion here

I kinda did 221 since i felt that it's more fitting (subjective), but feel free to just flip the jack+grace pattern to 112

--

01:32:089 (92089|1,92089|2,92089|0,92205|1,92264|3,92264|2,92351|1,92438|3,92438|2) - Felt that this wasn't "graceful" in terms of patterning:
1) didn't really like how that pattern plays like a jumptrill at the end
2) felt that it could be better if you would to do a minijack and grace all on 1 hand and put the 1/4 right after the grace on the other hand so as to give the hand that played the grace a bit of break so as to "emphasize" that grace patterning

So my suggestion would be


--

01:35:752 (95752|0,95752|1,95839|2,95926|0,95926|1,96014|3,96014|2,96101|1,96101|0,96188|2,96188|3,96275|0,96275|1) - Similar to before, try to include the piano in the music in here too by anchoring some stuff

01:37:671 (97671|2,97787|3,97845|2) - same suggestion as before

01:42:147 (102147|3) - wait what's this for

01:42:903 (102903|3) - not too sure about including this in as the instrument is either very soft or just not there at all, think the sudden lack of a 1/1 here emulates quite well what the composer is trying to do here

01:46:915 (106915|3) - miniLN here would be cool but that's like cosmetics

--

02:22:845 (142845|2,142845|3,142903|1) - Not a fan of fast streams (with a jack at the back) that start of by pressing 32 or 23, it's more comfy if you did it on 12 or 34, anyways, suggesting a pattern here that kind of emphasizes the piano at the end of this stream by jacking on 1/3:


--

02:28:426 (148426|1,148426|0,148485|2,148543|3,148601|0,148601|1) - Suggesting the exact same pattern as before actually

02:34:008 (154008|2,154066|1,154124|3) - uhhhhh suggesting to not start with 23 or 32 on a fast stream

02:41:159 (161159|3,161333|2,161508|1,161682|0,161857|2,162031|1,162205|0) - I think it'd be more pitch relevant if you did 3421432, the last note in particular is 2 because i wanted the very last note to be to the left of that particular note
Hydria

Evening wrote:

Insane I haven't looked at this map myself in like 4 weeks I probably hate it (going through testing I can't play for shit rn so let's see how this goes)

the diff looks ok after a look-through, just a few suggestions I guess that's a few, wouldn't like to see a mod with a lot though.

--

00:25:461 - I'm suggesting another patterning for this to include the piano in the background here, notice the highlighted notes: I like this idea

--

00:27:031 (27031|1,27031|0,27118|2,27205|1,27205|3,27205|0) - you might want to repattern this if you did that as it's a repeat of the previous pattern which might not be intended done

00:28:019 (28019|3,28078|2) - I feel like if you did 34 instead of 43 with this it'd fit the music more as it's pitch relevant and the jack there kinda matches the piano swing yeah this jack seems fine

00:48:485 (48485|2,48572|0,48659|3,48659|1) - Suggesting to do a 14 23 14 pattern here as to go with the *suddenly louder piano* sound yeah I can go with this

--

01:26:508 - Similar suggestion here I feel like having the jack on column 3 here might work out better since then the note is actually ascending onto another note, even if it does leave a slightly rough pattern in it's path (basically taking your 112 pattern and switching hands)

I kinda did 221 since i felt that it's more fitting (subjective), but feel free to just flip the jack+grace pattern to 112

--

01:32:089 (92089|1,92089|2,92089|0,92205|1,92264|3,92264|2,92351|1,92438|3,92438|2) - Felt that this wasn't "graceful" in terms of patterning:
1) didn't really like how that pattern plays like a jumptrill at the end
2) felt that it could be better if you would to do a minijack and grace all on 1 hand and put the 1/4 right after the grace on the other hand so as to give the hand that played the grace a bit of break so as to "emphasize" that grace patterning

So my suggestion would be I can see you have a stair inbetween the notes there after the jack and yeah it does just seem to be better than it's original pattern, changed


--

01:35:752 (95752|0,95752|1,95839|2,95926|0,95926|1,96014|3,96014|2,96101|1,96101|0,96188|2,96188|3,96275|0,96275|1) - Similar to before, try to include the piano in the music in here too by anchoring some stuff more or less same anchors as before, changed the JT pattern up slightly though

01:37:671 (97671|2,97787|3,97845|2) - same suggestion as before same response as before

01:42:147 (102147|3) - wait what's this for It's 1/6 instead of 1/12 snap so I can't even argue that it's a grace note, deleted

01:42:903 (102903|3) - not too sure about including this in as the instrument is either very soft or just not there at all, think the sudden lack of a 1/1 here emulates quite well what the composer is trying to do here actually that is better without it, nice

01:46:915 (106915|3) - miniLN here would be cool but that's like cosmetics better not for consistency and shit

--

02:22:845 (142845|2,142845|3,142903|1) - Not a fan of fast streams (with a jack at the back) that start of by pressing 32 or 23, it's more comfy if you did it on 12 or 34, anyways, suggesting a pattern here that kind of emphasizes the piano at the end of this stream by jacking on 1/3: I'm going to take this suggestion but delete the first note in the 3rd column because the later 1/6 stream patterns don't have that extra beginning note


--

02:28:426 (148426|1,148426|0,148485|2,148543|3,148601|0,148601|1) - Suggesting the exact same pattern as before actually yeah same response

02:34:008 (154008|2,154066|1,154124|3) - uhhhhh suggesting to not start with 23 or 32 on a fast stream rearranged this slightly

02:41:159 (161159|3,161333|2,161508|1,161682|0,161857|2,162031|1,162205|0) - I think it'd be more pitch relevant if you did 3421432, the last note in particular is 2 because i wanted the very last note to be to the left of that particular note ok yeah that's understandable
other suggestions that came in whilst I was modding this was to add an extra jack at 01:07:205 - to continue the patterning which was declined because I feel that would be too many triple jacks then + there's not really a sound for it and 01:10:112 (70112|0,70287|1) - aren't accurate PR wise which I've fixed along with the patterning after if you just want to check that over (if you think it was fine with the two notes on 4th column do say because I'm quite debatable on that)

@Side: http://puu.sh/r1fde/756e2d1a6d.rar
Topic Starter
Side
All diffs updated :v
Evening
looked through the hitsounds on hydria's diff and responses, looks ok
Topic Starter
Side
Woo thanks so much for your time and help! :D
Evening
oh hey i noticed something like 9 days after i bubbled it, try to keep the Easy difficulty HP at least 7 so it's somewhat possible to fail it by mashing (OD is fine though)

anything below (i tested it myself) is mashable and passable basically, unless you really want to be lenient to the beginners
Topic Starter
Side
Oh sure I'll change that before it gets qualified. Thanks! ;)

Edit: Actually applied that change now to avoid the set graving since I don't have slots to resurrect xd
Also raised normal drain to 7.5 so it looks a bit nicer (if it's too much I can change this back)
Nivrad00
BN check
General
check this site: http://vospi.com/tag/reverence/ vospi says "Please use this file carefully and don't forget to link to vospi.com, please. :)"
do you mind sticking http://vospi.com in the description? it's not like we usually require artist permission or anything but there's no harm in following his wishes

I suggest adding DnB to the tags if you're gonna have Drum and Bass. Also, I can't find anything about Reverence on PIU except for some custom simfiles on YouTube. If you could link me to a source, that would be great

I was gonna comment on the weird 3:2 bg ratio, but then I realized you probably took the bg from my set l0l
In any case it's not an issue, the bg size is fine
Hitsounding
Easy
01:18:833 - missing whistle
02:41:159 (161159|2,161857|3) - I think it would be better to leave these as soft-hitnormal. the whistles don't match the rhythm, volume, or tone of the ending

Normal
00:11:857 (11857|3,12554|3) - missing whistles
01:18:833 - missing whistle
01:38:368 - missing clap
02:41:159 (161159|3,161857|3) - same suggestion as Easy

Hard
00:47:089 - random whistle
02:41:159 (161159|2,161857|2) - same suggestion as other diffs

Hydria's Insane
00:28:078 (28078|3) - I think the whistle should be on this note, not on the grace note at 00:28:019 (28019|2) - . to match the emphasis
01:37:845 (97845|3) - same
00:57:205 (57205|2) - If you're following the melody with the whistles, the whistle should be on this note, not on 00:57:031 (57031|2) - . Or no whistle, if you don't want a whistle on the same beat as a clap
01:08:019 (68019|3) - the whistle should be on this note, not on 01:07:961 (67961|2) -
02:26:333 (146333|2) - what's this whistle for
02:41:159 (161159|2,161857|3) - same suggestion as other diffs (think it would be better to leave them as soft-hitnormal)
DQ Notice
I AM DISQUALIFYING YOUR MAP

niv, why are you trying to DQ this map even though you're not in the QAT and it's not qualified yet??

BECAUSE MY 7K SET GOT DISQUALIFIED FOR THE SAME REASONS

p/4192466 proof

ok I'm not really DQing your map, but I just want to alert you about all the snap shenanigans that got my 7K map DQed on May 26, 2015. Feel free to check out the post that I linked. I'm not gonna actually ask you to change any of the stuff though, cus really I think most of the problems were because ExPew was not wearing earphones at the time. The QAT has changed since then anyway, and I would be fairly surprised if they DQed this map for snap reasons.
Mapping
Ok now my actual suggestions

Easy
00:24:066 (24066|3,24240|2,24415|1,24589|0,24764|1,24938|2,25112|3) - it seems like the first part of this is for the melody and the last two notes are for the drums, but you've placed the notes so that the player expects one continuous layer. I suggest something like http://puu.sh/rwyLM.jpg or just delete 00:24:938 -
00:31:740 - I suggest moving this note to match the prominent bass kick at 00:31:653 - . It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice
01:43:078 - This is really hard to hear. I suggest deleting it. I do hear a hi hat at 01:43:165 - , if that's what you intended to map

Normal
00:31:217 (31217|1) - if you're following the drums (which would be the most logical) this note should be at 00:31:217 (31217|1) - for the bass kick. It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice
00:31:740 (31740|0) - similarly, I suggest moving this one to 00:31:740 (31740|0) -
00:32:961 (32961|0,33659|0) - these two sounds are totally different; it makes more sense for the second LN to be in a different lane
01:36:624 - the sudden increase in the number of doubles makes this part feel really hard for no reason, even if it's not the hardest part of the map. Previously you used doubles very sparingly, no more than 2 or 3 doubles per measure. This measure, however, has 6 double. The three-jacks like 01:37:147 (97147|2,97322|2,97496|2) - don't help the matter. Maybe you could consider something similar to 00:26:857 - , or otherwise lower the density?
01:43:078 - like Easy, I suggest deleting this note
based on your layering it seems like 01:49:182 - should be a single and 01:49:531 - should be a double
02:05:578 - 02:11:159 - 02:12:554 - these should be doubles for consistency with the rest of the section
02:40:985 - I don't hear anything here

Hard
00:28:034 - Your snap is inconsistent with Hydria's here. Consider moving this note to 1/6 snap on 00:28:019 - , although if you prefer the current placement you could defend it by saying it's a simplification for playability
01:37:801 - same, I suggest moving it to 01:37:787 -
00:31:043 - no note for the drum? it seems like there should be a double here, in fact
00:33:659 - like in Normal, it would make sense for this LN to be in a different lane
00:44:647 - 00:50:229 - should be doubles for consistency
00:51:101 - should be no single note for consistency
00:56:159 - should be a double for consistency
02:09:938 (129938|2,130112|0) - I suggest ctrl+j on these notes, to create the same sort of symmetry you have at 02:03:833 -
02:23:368 - either this should be a double or 02:28:950 - should be a single
02:40:985 - I don't hear anything here
02:41:857 - I don't see any reason for this to be a double, except to continue the drum rhythm which doesn't really pertain here cus there are no drums

Hydria's Insane
00:12:118 - based on the drum rhythm that you've been following I think there should be a single here and nothing at 00:12:467 -
00:41:682 (41682|3,41682|2,41682|0,41857|2,41857|3) - shouldn't these be flipped? chord density-wise
01:22:409 (82409|2,82583|2) - are you mapping the snare vibrations or am i missing something l0l
01:43:078 - this sound is really hard to hear compared to the stuff right after it, I suggest deleting it
01:50:578 - why a double? it's a single at 01:56:159 -
02:22:235 - what's this for

I'll be honest, my check was a bit sloppy, so please feel free to reject my suggestions. Side, you should double-check for chord consistency, and Hydria there might be some ghost notes? You'd be better at picking them out than me. But those aren't big issues, and other than that it's a great set ^^
WOOHOO REVERENCE

awaiting your response ^^
Hydria

Nivrad00 wrote:

BN check
General
leaving this to Side
Hitsounding
also leaving this to Side
DQ Notice
I AM DISQUALIFYING YOUR MAP oh no :(

niv, why are you trying to DQ this map even though you're not in the QAT and it's not qualified yet??

BECAUSE MY 7K SET GOT DISQUALIFIED FOR THE SAME REASONS

p/4192466 proof <-- went through that and fixed the 01:04:298 - and 01:05:694 - suggestions (1/8 snap seems to work but is debatable idk), everything else was fine

ok I'm not really DQing your map, but I just want to write words
Mapping
Ok now my actual suggestions

Hydria's Insane
00:12:118 - based on the drum rhythm that you've been following I think there should be a single here and nothing at 00:12:467 - yeah that's fine
00:41:682 (41682|3,41682|2,41682|0,41857|2,41857|3) - shouldn't these be flipped? chord density-wise you're right
01:22:409 (82409|2,82583|2) - are you mapping the snare vibrations or am i missing something l0l I was until now
01:43:078 - this sound is really hard to hear compared to the stuff right after it, I suggest deleting it side note: this is actually in your insane diff, but I've deleted it
01:50:578 - why a double? it's a single at 01:56:159 - because I'm inconsistant
02:22:235 - what's this for who knows

I'll be honest, my check was a bit sloppy, so please feel free to reject my suggestions. Side, you should double-check for chord consistency, and Hydria there might be some ghost notes? You'd be better at picking them out than me. too lazy, will wait for the army of snap and ghost checkers to arrive, got other work to do But those aren't big issues, and other than that it's a great set ^^ thanks :D
WOOHOO REVERENCE

awaiting your response ^^ here is my response: http://puu.sh/rBKal/39ab53861f.rar
To Side: just double check hitsounds through my diff I may have deleted some idk, also up my OD to 8.5
Topic Starter
Side

Nivrad00 wrote:

BN check
General
check this site: http://vospi.com/tag/reverence/ vospi says "Please use this file carefully and don't forget to link to vospi.com, please. :)"
do you mind sticking http://vospi.com in the description? it's not like we usually require artist permission or anything but there's no harm in following his wishes Yup will do

I suggest adding DnB to the tags if you're gonna have Drum and Bass. Also, I can't find anything about Reverence on PIU except for some custom simfiles on YouTube. If you could link me to a source, that would be great Sure added tag. I'll remove the PIU tags for the time being.

I was gonna comment on the weird 3:2 bg ratio, but then I realized you probably took the bg from my set l0l :^)
In any case it's not an issue, the bg size is fine
Hitsounding
Easy
01:18:833 - missing whistle o ye
02:41:159 (161159|2,161857|3) - I think it would be better to leave these as soft-hitnormal. the whistles don't match the rhythm, volume, or tone of the ending good point and I did this in the other diffs. I'll be sure to remove em there too.

Normal
00:11:857 (11857|3,12554|3) - missing whistles ye xd
01:18:833 - missing whistle ye xd
01:38:368 - missing clap ye xd
02:41:159 (161159|3,161857|3) - same suggestion as Easy ye xd

Hard
00:47:089 - random whistle I kinda considered adding a whistle every measure like in the intro at first but then I decided against it. Missed that one lol
02:41:159 (161159|2,161857|2) - same suggestion as other diffs rigHt tHere
DQ Notice
I AM DISQUALIFYING YOUR MAP ;A;

niv, why are you trying to DQ this map even though you're not in the QAT and it's not qualified yet?? ye dood who do you think you are locktab????

BECAUSE MY 7K SET GOT DISQUALIFIED FOR THE SAME REASONS

p/4192466 proof o

ok I'm not really DQing your map, but I just want to alert you about all the snap shenanigans that got my 7K map DQed on May 26, 2015. Feel free to check out the post that I linked. I'm not gonna actually ask you to change any of the stuff though, cus really I think most of the problems were because ExPew was not wearing earphones at the time. The QAT has changed since then anyway, and I would be fairly surprised if they DQed this map for snap reasons. WOO I did use 1/3!!!! except uh...I really REALLY listened to the first few parts and I cannot hear anything that can be considered 1/4 other than 01:08:630 (68630|1) - which I did change. I think I'll leave that up to the kind pplz in this community xd
Mapping
Ok now my actual suggestions

Easy
00:24:066 (24066|3,24240|2,24415|1,24589|0,24764|1,24938|2,25112|3) - it seems like the first part of this is for the melody and the last two notes are for the drums, but you've placed the notes so that the player expects one continuous layer. I suggest something like http://puu.sh/rwyLM.jpg or just delete 00:24:938 - I'll apply your suggestion. Should be fine xd
00:31:740 - I suggest moving this note to match the prominent bass kick at 00:31:653 - . It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I actually would have mapped that but I was hesitant since I wondered how intuitive it would be for an easy. I don't mind changing this if it's okay though :v
01:43:078 - This is really hard to hear. I suggest deleting it. I do hear a hi hat at 01:43:165 - , if that's what you intended to map I'll delete it. I knew the sound started on the blue tick but similar reason as above I tried to simplify the rhythm.

Normal
00:31:217 (31217|1) - if you're following the drums (which would be the most logical) this note should be at 00:31:217 (31217|1) - for the bass kick. It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I think you meant it should be moved to column 1 from 1-2-3-4? cuz with osu's timestamp it still shows 1 as in column 2 xd. I'll wait for your response just in case
00:31:740 (31740|0) - similarly, I suggest moving this one to 00:31:740 (31740|0) - ok now I'm confused ;/
00:32:961 (32961|0,33659|0) - these two sounds are totally different; it makes more sense for the second LN to be in a different lane moved the LN to 4
01:36:624 - the sudden increase in the number of doubles makes this part feel really hard for no reason, even if it's not the hardest part of the map. Previously you used doubles very sparingly, no more than 2 or 3 doubles per measure. This measure, however, has 6 double. The three-jacks like 01:37:147 (97147|2,97322|2,97496|2) - don't help the matter. Maybe you could consider something similar to 00:26:857 - , or otherwise lower the density? Yeah made this section a lot easier. It was actually the same in the part before but I also nerfed that and forgot to do it here lol
01:43:078 - like Easy, I suggest deleting this note ye deleted.
based on your layering it seems like 01:49:182 - should be a single and 01:49:531 - should be a double ur rite :v
02:05:578 - 02:11:159 - 02:12:554 - these should be doubles for consistency with the rest of the section did that
02:40:985 - I don't hear anything here I can kinda hear a very faint piano note but it's really drowned out by the cymbal. I'll just delete it though.

Hard
00:28:034 - Your snap is inconsistent with Hydria's here. Consider moving this note to 1/6 snap on 00:28:019 - , although if you prefer the current placement you could defend it by saying it's a simplification for playability I'd say they end up playing about the same so I'll just change it to 1/6.
01:37:801 - same, I suggest moving it to 01:37:787 -
00:31:043 - no note for the drum? it seems like there should be a double here, in fact I kinda wanna use just a note but I can see why a double would make it consistent with the rhythm so added the double.
00:33:659 - like in Normal, it would make sense for this LN to be in a different lane Swapped the note and LN at 00:32:961 (32961|2,32961|3) - actually
00:44:647 - 00:50:229 - should be doubles for consistency yep
00:51:101 - should be no single note for consistency agree
00:56:159 - should be a double for consistency me irl
02:09:938 (129938|2,130112|0) - I suggest ctrl+j on these notes, to create the same sort of symmetry you have at 02:03:833 - OO I had it like that but I got that suggestion and changed it LOL. Changing it back
02:23:368 - either this should be a double or 02:28:950 - should be a single latter changed to single ;^)
02:40:985 - I don't hear anything here I kinda do (or maybe its in my head because I can definitely see a low C note playing here for the...arpeggio? I forgot a lot of music terms and stuffs so that's probably not the word but ye xd) I'll remove it just to avoid unnecessary snap stuffz
02:41:857 - I don't see any reason for this to be a double, except to continue the drum rhythm which doesn't really pertain here cus there are no drums ya I removed the doubles from the outro and shifted some notes around for better pitch relevance.

Also wanted to mention that I did remap the intro piano part cuz it felt a bit weird to play. Let me know what you think or if you have any suggestions on how to make it better (or change it back lol)

I'll be honest, my check was a bit sloppy, so please feel free to reject my suggestions. Side, you should double-check for chord consistency, and Hydria there might be some ghost notes? You'd be better at picking them out than me. But those aren't big issues, and other than that it's a great set ^^ Actually found a lot of inconsistencies and things I overlooked so impressive check tbh!
WOOHOO REVERENCE me to

awaiting your response ^^
Thanks a lot Niv. I really appreciate it!! :)
Nivrad00
Side, make sure to apply the hitsound suggestions for Hydria's diff too; he said he would leave it to you. He also asked you to look over his changes and replace any hitsounds that got deleted ;n;

Normal
00:31:217 (31217|1) - if you're following the drums (which would be the most logical) this note should be at 00:31:217 (31217|1) - for the bass kick. It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I think you meant it should be moved to column 1 from 1-2-3-4? cuz with osu's timestamp it still shows 1 as in column 2 xd. I'll wait for your response just in case
00:31:740 (31740|0) - similarly, I suggest moving this one to 00:31:740 (31740|0) - ok now I'm confused ;/
AGH I'm sorry, I meant move the first one to 00:31:043 - and move the second one to 00:31:653 - . I forgot to deselect the previous note before copy-pasting another time stamp :o :o :o

Easy
00:31:740 - I suggest moving this note to match the prominent bass kick at 00:31:653 - . It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I actually would have mapped that but I was hesitant since I wondered how intuitive it would be for an easy. I don't mind changing this if it's okay though :v
01:43:078 - This is really hard to hear. I suggest deleting it. I do hear a hi hat at 01:43:165 - , if that's what you intended to map I'll delete it. I knew the sound started on the blue tick but similar reason as above I tried to simplify the rhythm.
Oh that's quite reasonable, I didn't think that it might trip up beginners. I don't think it matters either way; feel free to keep or change it

Normal
02:40:985 - I don't hear anything here I can kinda hear a very faint piano note but it's really drowned out by the cymbal. I'll just delete it though.

Hard
02:40:985 - I don't hear anything here I kinda do (or maybe its in my head because I can definitely see a low C note playing here for the...arpeggio? I forgot a lot of music terms and stuffs so that's probably not the word but ye xd) I'll remove it just to avoid unnecessary snap stuffz
OK just between you and me, both my earphones and my ears are terrible. So you're probably right :?

Everything else looks good :!:
Topic Starter
Side

Nivrad00 wrote:

Side, make sure to apply the hitsound suggestions for Hydria's diff too; he said he would leave it to you. He also asked you to look over his changes and replace any hitsounds that got deleted ;n;

Normal
00:31:217 (31217|1) - if you're following the drums (which would be the most logical) this note should be at 00:31:217 (31217|1) - for the bass kick. It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I think you meant it should be moved to column 1 from 1-2-3-4? cuz with osu's timestamp it still shows 1 as in column 2 xd. I'll wait for your response just in case
00:31:740 (31740|0) - similarly, I suggest moving this one to 00:31:740 (31740|0) - ok now I'm confused ;/
AGH I'm sorry, I meant move the first one to 00:31:043 - and move the second one to 00:31:653 - . I forgot to deselect the previous note before copy-pasting another time stamp :o :o :o

Easy
00:31:740 - I suggest moving this note to match the prominent bass kick at 00:31:653 - . It's possible you're mapping the electric bass or something, but most of the map seems to revolve around the drums and piano so I think this is a stronger choice I actually would have mapped that but I was hesitant since I wondered how intuitive it would be for an easy. I don't mind changing this if it's okay though :v
01:43:078 - This is really hard to hear. I suggest deleting it. I do hear a hi hat at 01:43:165 - , if that's what you intended to map I'll delete it. I knew the sound started on the blue tick but similar reason as above I tried to simplify the rhythm.
Oh that's quite reasonable, I didn't think that it might trip up beginners. I don't think it matters either way; feel free to keep or change it

Normal
02:40:985 - I don't hear anything here I can kinda hear a very faint piano note but it's really drowned out by the cymbal. I'll just delete it though.

Hard
02:40:985 - I don't hear anything here I kinda do (or maybe its in my head because I can definitely see a low C note playing here for the...arpeggio? I forgot a lot of music terms and stuffs so that's probably not the word but ye xd) I'll remove it just to avoid unnecessary snap stuffz
OK just between you and me, both my earphones and my ears are terrible. So you're probably right :?

Everything else looks good :!:
Oh forgot to mention I actually did apply hydro's hs mod and looked them over (missed one though xd)

As for the normal I applied the two changes there. All other changes were already applied as well just wanted to give a bit of insight as to why they were that way before :v
Nivrad00
Oh good

I'm not necessarily asking you to change anything when I quote your responses... I was just making conversation about the points you brought up, cus they were good points ;n;

Here's a bubble! You should call Evening back for the heart 8-)
Evening
Hydria's Insane

00:09:240 (9240|1,9415|0,9589|0) - Not too sure if i've seen this pattern before in the previous check but i'm suggesting to swap the columns as it's kinda hard to time and column 1 especially with the 1/4 note afterwards on the same column, just feels kinda messy

Side & Hydria:

01:04:182 (64182|1) - aylmao these snaps are conflicting, think you should find a consensus on this
Hydria

Evening wrote:

Hydria's Insane

00:09:240 (9240|1,9415|0,9589|0) - Not too sure if i've seen this pattern before in the previous check but i'm suggesting to swap the columns as it's kinda hard to time and column 1 especially with the 1/4 note afterwards on the same column, just feels kinda messy that's fine
Topic Starter
Side
applied hydria's changes and addressed weird snaps on the hard diff
Evening
Qualified
Topic Starter
Side
\:D/
puxtu
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