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Vospi - Reverence [OsuMania]

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Protastic101
Thank you, I work hard to keep my mustache as mustachy as possible XD

Column 1|2|3|4

Short mod since your map's pretty good already
Nevermind, Hard turned out being longer than I expected cause I was nitpicking I think.
[General]- Did you take the BG from Nivrad's ranked set? If so, credit him in the map description or mention it.
- Uncheck widescreen support in all difficulties except for normal since you don't have an SB
- OD for Easy is too low for the note:LN ratio. Increase it to ~7. HP seems a little too forgiving for a fairly dense easy, so increase to ~6.8 to 7?
- Increase OD of Normal to ~7.

[Normal]00:11:159 (11159|0,11159|3) - For a normal difficulty, I highly suggest against using a double to start off a roll since they can be difficult for players at this level to predict and read. So remove 00:11:159 (11159|3) ?
00:13:165 (13165|1) - Also, this is my nitpickiness (or general dislike of this pattern) kicking in, so move this to 4 since the last single note was in 2? I don't know why, I just don't like 2 single notes tucked into the in between column of a {13} or {24} pattern.
00:28:775 (28775|3,28775|2) - This is pretty quiet, so reduce this to a single note?
00:30:519 (30519|0,30519|2) - ^^
00:31:217 (31217|3,31217|1) - ^^
00:31:566 (31566|3,31566|1) - ^^
00:34:357 - Add a note here for the piano?
00:37:322 (37322|3,37322|2) - I also probably would advise against using a double to end a burst in a normal difficulty; especially one that isn't a simple roll.
01:00:345 - For this swing section, I'd recommend removing the doubles so that it's easier for novice players to read 1/3 and get the hang of compound timing.
01:44:298 (104298|2,104298|0) - Same stuff I've been saying about doubles + 1/4 = I don't really recommend it since it might be hard to read and hit.
01:50:578 - Make a double to accent the burp kind of sound?

[Hard]00:18:397 (18397|1,21188|1) - I'd remove these notes if you're not going to add them at places like 00:17:002 or 00:19:793 since they're the same sounds, and therefore mapping to some of those sounds but not all might be pretty confusing to a player.
00:22:671 - Add a note here for the kick like at 00:17:089 (17089|0,17089|3) Actually, I'm wondering as to why you map the kicks on the first downbeat of each measure using a double, but you use a single note for the kicks on the upbeat of beat 4, so like these notes for example 00:18:485 (18485|2,18485|3,19357|1) Shouldn't you use one note at the beginning of each measure to represent the kick to be consistent with how you map certain sounds? That'd basically mean removing a note from 00:17:089 (17089|0,17089|3,18485|2,18485|3,19880|0,19880|3) and etc.
00:25:810 (25810|1,25810|0) - Move one of these to 4 since it's the same pitch as 00:25:636 (25636|3)
00:25:985 (25985|2) - ^^
00:26:333 (26333|0) - Move to 2 for same reason as above. So basically, since the piano plays the same note 4x, then another note 2x, and another 2x, I'm basically suggesting you jack the notes I mentioned above with the previous notes or whatever. Doing this would cause a 1/4 jack with some of the other notes though, so this is the pattern I'm suggesting
00:27:205 (27205|1,27205|3,27729|2,27729|0) - Reduce these to single notes since they're far quieter than the previous piano chord.
00:27:380 (27380|0) - Remove this note? I underestand it's for the hihat(?), but I think it serves to accent the piano if you leave this empty. If you do want to keep it, then maybe add a note in 00:27:467 at 2 to complete the 1/4 hihat roll?
00:29:822 (29822|1,29996|0,29996|1) - Control J since the upbeat is accented and the downbeat is quieter. Actually, just make the single note double for the piano? Nevermind, I didn't realize you were accenting the snare XD
00:57:205 (57205|1) - Move to 00:57:227 for the piano's arpeggio? It's on a 1/16 snap, so it's basically the same as hitting the note simultaneously. Ignore if you're just following the snare here.
01:00:345 - I cry whenever a song switches from straight notes to swing >.<
01:03:601 (63601|1) - Maybe move this to 4 since playing a {2}{13}{2} pattern may be a little uncomfortable, at least for me.
01:09:415 (69415|3,69415|0) - I don't really understand the purpose of this double. Is it too accent the piano? I feel like it might be too hard for this difficulty, as a lot of hard difficulties are just single note stream oriented.
01:12:838 - Where's your preview point snapped? T.T
01:18:397 (78397|2) - Remove, I think this is a ghost note?
01:22:845 - Add a note for the kick or whatever this sound is *gives up on drum terminology*
01:22:671 (82671|1) - Also, there's no crash here, so remove the finish hitsound from it or something.
01:24:415 (84415|2,84589|2) - These are the same pitch as 01:24:066 (84066|3,84240|3) so move them to 4?
01:24:764 (84764|1,84851|2,84938|1,85025|2) - Since the trill after this one is on the left hand, make this a right handed trill for symmetry? Also, people would be training those trilling fingers XD
01:29:822 (89822|0) - This is sustained for an entire beat, unlike 01:28:601 (88601|1,88775|2,89124|1,89473|2) so end this LN at 01:30:171
01:36:362 (96362|2) - Remove this note since it's a ghost note. There's a 1/2 beat pause between the snare roll and tom roll.
01:38:543 (98543|3,98543|0) - Reduce this to a single note since the piano is much quieter than the next note.
01:41:333 (101333|0) - Move this up to 01:41:421 since the kick is much louder and accented than the hihat at 01:41:333
01:42:380 - Add note here since it's the same sound as 01:43:078 (103078|0)
01:43:078 (103078|0) - Alternatively to the above, you could move this up to 01:43:165 to get a 1/4 hooked note kind of feel.
01:43:601 (103601|3,103775|3) - Make these doubles since they're the clap sound like at 01:43:252 (103252|2,103252|3) where you used a double to represent it.
01:45:868 (105868|2,106217|2) - Move down to 01:45:781 since that's where the accent is.
01:46:217 and 01:46:304 - Add notes for the rim hit and hihat.
01:49:705 (109705|0,109880|2) - Combine these LNs into one since the sound is 1/1 long and not 1/2.
02:24:764 - Add a note here since this silence breaks the flow a little bit. Also, you mapped this same sound at 02:26:159 (146159|3) so consistency :D
02:01:828 (121828|1) - Remove this note since it's a ghost note. The piano doesn't start until 02:01:915
02:07:409 (127409|2) - ^^ I'd also like to warn you that, while I love one handed trills, you should keep them from being too long and using them too often since at this level, a lot of people can only handle a measure long trill at a medium BPM before needing a lot of rest for their fingers. so, for this trill and the next, I'd suggest making it something like {4}{2}{4}{2} and then switching to a {1}{3}{1}{3}
02:07:496 (127496|3,127583|2,127671|3) - I'd probably make this a {1}{2}{3} roll since it's actually 1/8.
02:38:601 and 02:38:659 - Add a two handed trill so {2}{3}{2} on a 1/6 snap for the piano?
If you need any clarification, just say so; I know I'm kind of vague sometimes.
Topic Starter
Side

MrDorian wrote:

Hello!
I noticed your map in someone's modding queue and because I like this song really much, I decided to mod it for you! Nice!
Hard
00:00:345 (345|3,345|0) - There is no sound, what can "give" another note, so delete one of them I've gotten good feedback for the playability on this and I like how the second notes here kinda go with the whistle hitsound instead. I see what you mean though but I think I'll wait for more suggestions before changing this cuz I really like how this segment plays as a hole.
00:01:043 (1043|0,1043|3) - ^^^
00:04:182 (4182|2,4182|3,4531|0,4531|1) - and 00:06:973 (6973|1,6973|0,7322|1,7322|3) - why haven't you added notes like in 00:08:368 (8368|3,8368|1,8455|2,8543|1,8630|2,8717|3,8717|0) - or 00:05:578 (5578|3,5578|1,5665|2,5752|1,5839|0,5926|1,5926|2) - It was more about a change in rhythm. Wanted the stream/stair thing to happen on the 2nd and 4th sounds only for a bit of variety while keeping consistency.
00:30:519 (30519|1) - move to 00:30:345 (30345|1) - ?? You equalized that sound before and before, soo maybe Remapped section to better emphasize what the instruments do
00:31:566 (31566|0,31740|0,32264|0,32438|0,32700|0) - for me it's a bit too dense moving 00:32:264 - to 3
00:29:647 (29647|3,29822|3,29996|3,30345|3,30519|3) - ^^^ this one not really its kinda like a shield I think :v
00:56:159 (56159|0,56333|2) - move one column right to equalize pitch moved 00:56:333 - to 2 and 00:56:508 - to 3
01:08:717 (68717|2,68717|0) - delete one note, same situation like at beggining I'll apply the change along with the beginning one if I get more suggestions
01:09:415 (69415|3,69415|0) - ^^^
01:22:932 (82932|2,82932|0) - my personal suggestion: maybe move it to red line under, it can work better nah don't really like that :v
01:36:362 (96362|2) - delete ok. changed some things after for better readability
01:57:903 (117903|3) - move to 1, uncomfortable it would still be unconfortable because of the trill tbh and I think there's not so many maps with these patterns so it's good practice :P

Really good mapset, good luck! Thanks!

Wonki wrote:

NM request :D
0 1 2 3
Normal
00:26:857 (26857|1,26857|0) - move 0 1 okay
01:12:205 - ~01:12:903 - i think this part need long note yes! fixed thanks! :)

Thanks for the mods! Protastic I'll reply to your mod later running out of time atm xd
Feerum
Hellu.

We did some IRC for the hard difficulty.

IRC
19:44 Side: feeerom do you do the testplays? :v
19:45 Feerum: It's Feerum, not rom
19:45 Feerum: testplays? Of?
19:46 Side: oh I was just playing with ur name sorry xd
19:46 *Side is listening to [http://osu.ppy.sh/b/981646 Vospi - Reverence]
19:46 Side: mostly the insane I can't play it its too hard :(
19:46 Feerum: hydria asked me, yes
19:46 Side: :o
19:47 Side: well nvm I guess lol
19:47 Feerum: Ok
19:47 Side: unless you want to testplay the hard but idk if that's necessary >P
19:53 Feerum: i can if you want
19:53 Side: sure
19:57 Feerum: Ayy
19:57 Feerum: the trills are.. urgh
19:57 Side: :(
19:57 Feerum: They doesn't really fit, since the pitch changes all the time but you suddenly have something like 12121212
19:58 Feerum: I mean you can keep it if you want
19:58 Feerum: but it simply doesn't fit, that's my opinion
19:58 Side: oh I thought I got rid of those. I kept the trills where there is a sound that matches the trill in the song
19:58 Feerum: i mean 01:24:764 - is fine
19:59 Feerum: Hmm
19:59 Feerum: Ohhhh i see the problem
19:59 Feerum: nah then it's fine
20:00 Feerum: You mapped a sound that isn't the "lead/main" sound, that's why it feels strange
20:00 Feerum: 02:07:322 - but this trill really doesn't fit
20:01 Side: oh yeah true
20:01 Feerum: the other are fine, in the editor i can see it
20:01 Feerum: just didn't hear it while playing lol
20:02 Side: k changed that one hopefully no more unnecessary trills :v
20:02 Feerum: 00:36:973 (36973|0,36973|3,37060|1,37147|2,37235|3,37322|2,37322|0) - try here also something else than a roll, something like 1-3-2-4 fits way better with fast drum/snare sounds
20:03 Feerum: to get more feeling for what you actually play
20:03 Side: oh I thought of doing a jumptrill like 02:31:566 - but I didnt know if it was a good idea here since I only did it there cuz its kiai
20:03 Feerum: Naah no need for this
20:03 Feerum: just not 1234 pattern
20:04 Feerum: 00:05:578 - here they fit great
20:04 Feerum: when you listen to piano
20:04 Feerum: As example here
20:04 Feerum: 00:14:996 -
20:04 Feerum: 00:15:083 (15083|1,15171|2,15432|1,15519|2) - CTRL + G these gives much better feeling for the snare
20:05 Feerum: something like you did here 00:25:985 -
20:05 Feerum: that's really cool
20:05 Side: yeah true
20:06 Side: for 00:36:973 - how about http://puu.sh/pawP8/e03dcdc050.jpg
20:07 Feerum: hmm.. what disturbing me on these pattern are the col 4
20:08 Feerum: Maybe move the last note on col 4 in this screen to 1
20:08 Feerum: waht no
20:08 Feerum: ahhh man sorry i'm a bit slow right now xD
20:08 Side: dat jack xd
20:08 Feerum: i mean something like this: http://puu.sh/pawWH/0bb1c3736e.png sorry
20:09 Side: yah thats nice
20:09 Side: o btw can I get your opinion here before that
20:10 Feerum: Hm?
20:10 Side: 00:36:624 - 00:37:322 - here theres like a hold sound from a piano chord I was considering making it LN in 3 and 4
20:10 Side: but do you think that would be a good idea?
20:10 Feerum: Hmm.. i wouldn't do that
20:10 Side: still kinda new to mania sso idk if focusing too much on the music is a good idea for this diffs
20:11 Feerum: you already use kinda "lot" ln's, i think this little break of ln's is kinda fine
20:12 Side: okay
20:12 Feerum: 01:09:764 (69764|1,69851|0) -
20:12 Feerum: please move these one col to the right :D
20:12 Feerum: 01:09:589 (69589|1,69676|0,69764|1,69851|0) - trill doesn't fit
20:12 Side: oh that was an accident I fixed it in a previous mod but I think I forgot to save it xd
20:13 Feerum: oh haha
20:14 Feerum: 01:36:275 - did you forget here a note?
20:14 Feerum: 00:26:508 -
20:14 Feerum: it's same like ^
20:15 Side: oh no actually that used to be a stream so I used to have a note at 01:36:362 - and never noticed to add a note there
20:15 Feerum: i don't mean 01:36:362 - , the one before
20:15 Feerum: 00:26:508 (26508|2,26508|3) - chord, 01:36:275 (96275|1) - single note
20:16 Feerum: absolute same part
20:16 Feerum: :D
20:16 Feerum: inconsistency in pattern
20:16 Feerum: piano/snare
20:16 Side: yeah I mean I wanted the chord on the second pattern
20:18 Feerum: 02:13:950 (133950|3,134124|3,134298|3,134473|3,134647|3,134822|3,134996|3) - my eyes
20:18 Feerum: something like this you really should avoid
20:19 Side: xd okay
20:19 Side: what about another descending stair here 02:13:950 -
20:19 Feerum: just arange a bit
20:20 Side: and then make 02:14:298 - this 3 and 4
20:21 Feerum: hmm
20:21 Side: also moved 02:15:171 (135171|2) - to 3
20:21 Feerum: yeah that would fit better
20:22 Feerum: 02:23:717 - Add here a note on 4?
20:23 Feerum: loud snare like 02:21:624 (141624|3,141624|1) - 02:22:322 (142322|2,142322|0) - etc
20:23 Side: yea I saw it in the testplay
20:23 Feerum: same 02:29:298 - on 1
20:23 Side: didnt see that one though fixing :v
20:23 Feerum: 02:32:351 - maybe here one too, for the kick
20:24 Side: sure on 2 I'm guessing
20:25 Feerum: yeah remaining looks pretty cool
20:26 Side: nice :D
20:26 Side: hey if you want feel free to savelog made lots of changes with this :o
20:26 Feerum: Yeah, i want my kds
20:27 Feerum: :^)


Cool map.
Keep up the work :)
Topic Starter
Side
Thanks Feru :v

Protastic101 wrote:

Thank you, I work hard to keep my mustache as mustachy as possible XD

Column 1|2|3|4

Short mod since your map's pretty good already
Nevermind, Hard turned out being longer than I expected cause I was nitpicking I think.
[General]- Did you take the BG from Nivrad's ranked set? If so, credit him in the map description or mention it. I'll make sure to do that ;)
- Uncheck widescreen support in all difficulties except for normal since you don't have an SB yes
- OD for Easy is too low for the note:LN ratio. Increase it to ~7. HP seems a little too forgiving for a fairly dense easy, so increase to ~6.8 to 7?
- Increase OD of Normal to ~7. Well I had it at 6 and most ranked easy diffs seem to be betwen 5-6.5 or so. Uhh....I guess I'll change easy to 6.5 and normal to 7 for now and get more feedback on this cuz idk xd

[Normal]00:11:159 (11159|0,11159|3) - For a normal difficulty, I highly suggest against using a double to start off a roll since they can be difficult for players at this level to predict and read. So remove 00:11:159 (11159|3) ? Sure. I did it cos I do a 1 4 pattern for the doubles and wanted consistency but if its too hard I can remove 4.
00:13:165 (13165|1) - Also, this is my nitpickiness (or general dislike of this pattern) kicking in, so move this to 4 since the last single note was in 2? I don't know why, I just don't like 2 single notes tucked into the in between column of a {13} or {24} pattern. I like this pattern especially for some reason how it feels with the 3/4 rhythm idk how to explain it sorry :/
00:28:775 (28775|3,28775|2) - This is pretty quiet, so reduce this to a single note? Remapped this section
00:30:519 (30519|0,30519|2) - ^^
00:31:217 (31217|3,31217|1) - ^^
00:31:566 (31566|3,31566|1) - ^^
00:34:357 - Add a note here for the piano? Sure. Also deleted the double right after.
00:37:322 (37322|3,37322|2) - I also probably would advise against using a double to end a burst in a normal difficulty; especially one that isn't a simple roll. I felt this one was pretty easy and natural since the right hand wasnt so active by the end of it but I suppose if its too hard I can remove 4
01:00:345 - For this swing section, I'd recommend removing the doubles so that it's easier for novice players to read 1/3 and get the hang of compound timing. Sure. I'll keep 01:00:345 - tho cuz it emphasizes the change in the music section.
01:44:298 (104298|2,104298|0) - Same stuff I've been saying about doubles + 1/4 = I don't really recommend it since it might be hard to read and hit. Sure. Removed most doubles in this section and made the rhythm a bit clearer to play.
01:50:578 - Make a double to accent the burp kind of sound? Well not cuz of the burp but I did mess up a pattern I did so I switched around the doubles to where the whistles are instead of the claps

[Hard]00:18:397 (18397|1,21188|1) - I'd remove these notes if you're not going to add them at places like 00:17:002 or 00:19:793 since they're the same sounds, and therefore mapping to some of those sounds but not all might be pretty confusing to a player. Not really it's pretty consistent in regards to rhythm since I do it every other time. I thought about adding the other two bursts but that felt like too much to me and kinda ruined the rhythm to me idk
00:22:671 - Add a note here for the kick like at 00:17:089 (17089|0,17089|3) Actually, I'm wondering as to why you map the kicks on the first downbeat of each measure using a double, but you use a single note for the kicks on the upbeat of beat 4, so like these notes for example 00:18:485 (18485|2,18485|3,19357|1) Shouldn't you use one note at the beginning of each measure to represent the kick to be consistent with how you map certain sounds? That'd basically mean removing a note from 00:17:089 (17089|0,17089|3,18485|2,18485|3,19880|0,19880|3) and etc. Well in regards to the first point I left that blank because I wanted to emphasize that sharp sort of "plucked" chord since it sounds like it stops so abruptly. I'm sure there's a musical term for it I forgot what its called tbh it's been a while since I had to use them lol. As for the doubles in the kick sounds I could remove them and it would probably still play well but idk it feels kinda empty that way imo
00:25:810 (25810|1,25810|0) - Move one of these to 4 since it's the same pitch as 00:25:636 (25636|3) I reworked this pattern from previous mods so it should make more sense now :v
00:25:985 (25985|2) - ^^
00:26:333 (26333|0) - Move to 2 for same reason as above. So basically, since the piano plays the same note 4x, then another note 2x, and another 2x, I'm basically suggesting you jack the notes I mentioned above with the previous notes or whatever. Doing this would cause a 1/4 jack with some of the other notes though, so this is the pattern I'm suggesting Pattern was reworked not to that example but to something else :v
00:27:205 (27205|1,27205|3,27729|2,27729|0) - Reduce these to single notes since they're far quieter than the previous piano chord. It's more about feel in playability it's quieter in the music but the jack sound is still there so I want the doubles to kinda make it feel like it's a chord jack (which it is in the music)
00:27:380 (27380|0) - Remove this note? I underestand it's for the hihat(?), but I think it serves to accent the piano if you leave this empty. If you do want to keep it, then maybe add a note in 00:27:467 at 2 to complete the 1/4 hihat roll? Well it's for the hihat but more importantly it's so 00:27:903 - would make sense too since the clap here cannot be ignored and I'd have to delete it for consistency's sake
00:29:822 (29822|1,29996|0,29996|1) - Control J since the upbeat is accented and the downbeat is quieter. Actually, just make the single note double for the piano? Nevermind, I didn't realize you were accenting the snare XD lol nice. I did rework this pattern though :v
00:57:205 (57205|1) - Move to 00:57:227 for the piano's arpeggio? It's on a 1/16 snap, so it's basically the same as hitting the note simultaneously. Ignore if you're just following the snare here. Sounds a bit complicated and I'd rather not get into snap debates as I try to push this forward :/
01:00:345 - I cry whenever a song switches from straight notes to swing >.< >.<
01:03:601 (63601|1) - Maybe move this to 4 since playing a {2}{13}{2} pattern may be a little uncomfortable, at least for me. I forget if I changed this cuz it doesnt look the same to me but I think I changed this already xd
01:09:415 (69415|3,69415|0) - I don't really understand the purpose of this double. Is it too accent the piano? I feel like it might be too hard for this difficulty, as a lot of hard difficulties are just single note stream oriented. Kinda to accent the 1/1 rhythm similar to the intro. The whistle also kinda helps with that I feel.
01:12:838 - Where's your preview point snapped? T.T :o did not notice that LOL fixed on all diffs
01:18:397 (78397|2) - Remove, I think this is a ghost note? that 1/4 sound is there from the 5 note burst sound the piano makes. Kinda hard to hear cuz its on the lower pitch notes
01:22:845 - Add a note for the kick or whatever this sound is *gives up on drum terminology* nuuuu my 3/4 piano rhythms ;(
01:22:671 (82671|1) - Also, there's no crash here, so remove the finish hitsound from it or something. It's more for flavor actually. There's a lot of finishes that aren't necessarily in the music but would be suitable there. This to me is one of them :v
01:24:415 (84415|2,84589|2) - These are the same pitch as 01:24:066 (84066|3,84240|3) so move them to 4? I see what you mean I did this 2 note separation on purpose so like 01:24:066 (84066|3,84240|3) - 01:24:415 (84415|2,84589|2) - 01:24:764 (84764|1,84938|1) - 01:25:112 (85112|0,85287|0) - are in groups of 2 descending from 4 3 2 1 mostly for playability but also because it makes a bit more sense than the 4 note jack to play
01:24:764 (84764|1,84851|2,84938|1,85025|2) - Since the trill after this one is on the left hand, make this a right handed trill for symmetry? Also, people would be training those trilling fingers XD I kinda did it this way because of the pattern I explained above. Also this is a bit of a harder trill mixup to play cus 2323 into 1212 isnt very common xd
01:29:822 (89822|0) - This is sustained for an entire beat, unlike 01:28:601 (88601|1,88775|2,89124|1,89473|2) so end this LN at 01:30:171 I don't really hear it. I'd rather keep it the same lengh as the others though to avoid confusion anyway.
01:36:362 (96362|2) - Remove this note since it's a ghost note. There's a 1/2 beat pause between the snare roll and tom roll. Fixed with a previous mod :v
01:38:543 (98543|3,98543|0) - Reduce this to a single note since the piano is much quieter than the next note.
01:41:333 (101333|0) - Move this up to 01:41:421 since the kick is much louder and accented than the hihat at 01:41:333 This would be pretty unintuitive playwise. There is a sound on this red tick and there is also a sound on 01:41:421 - so a good option would be to add a triple so I'll do that instead
01:42:380 - Add note here since it's the same sound as 01:43:078 (103078|0) Somewhat reworked this section from a previous mod
01:43:078 (103078|0) - Alternatively to the above, you could move this up to 01:43:165 to get a 1/4 hooked note kind of feel.
01:43:601 (103601|3,103775|3) - Make these doubles since they're the clap sound like at 01:43:252 (103252|2,103252|3) where you used a double to represent it.
01:45:868 (105868|2,106217|2) - Move down to 01:45:781 since that's where the accent is.
01:46:217 and 01:46:304 - Add notes for the rim hit and hihat.
01:49:705 (109705|0,109880|2) - Combine these LNs into one since the sound is 1/1 long and not 1/2. Sure. Did the same for the second one
02:24:764 - Add a note here since this silence breaks the flow a little bit. Also, you mapped this same sound at 02:26:159 (146159|3) so consistency :D Actually the silence is consistent since the matching sound to this is 02:30:171 (150171|1) - so it's like the other example where its consistent with every other beat for adding (or in this case removing) rhythms lol
02:01:828 (121828|1) - Remove this note since it's a ghost note. The piano doesn't start until 02:01:915 I can hear the note it's very quiet though. Anyway not mapping it would be a lot less intuitive especially considering that this is a stream that happens throughout the song
02:07:409 (127409|2) - ^^ I'd also like to warn you that, while I love one handed trills, you should keep them from being too long and using them too often since at this level, a lot of people can only handle a measure long trill at a medium BPM before needing a lot of rest for their fingers. so, for this trill and the next, I'd suggest making it something like {4}{2}{4}{2} and then switching to a {1}{3}{1}{3} noted lol
02:07:496 (127496|3,127583|2,127671|3) - I'd probably make this a {1}{2}{3} roll since it's actually 1/8. Isn't live piano amazing? :^)
02:38:601 and 02:38:659 - Add a two handed trill so {2}{3}{2} on a 1/6 snap for the piano? Not sure if these are the wrong timestapms but they seem way off xd
If you need any clarification, just say so; I know I'm kind of vague sometimes. Pretty clear overall. Thanks!
Thanks for the mods! :D
SpectorDG
Short mod i guess
23:46 Side: heeeey spector! do you do modding for 4k? :v
23:49 SpectorDG: im sure from irc
23:50 Side: cool well it's actually a hard diff idk if thats fine with you
23:51 SpectorDG: gimme link
23:51 *Side is listening to [http://osu.ppy.sh/b/981646 Vospi - Reverence]
23:51 Side: thanks :)
23:51 SpectorDG: wow 4K Reverence
23:52 Side: ya nivrad shouldve done this >:V
23:52 Side: but nope so I tried
23:52 *SpectorDG is listening to [https://osu.ppy.sh/b/978659 Vospi - Reverence]
23:52 SpectorDG: lemme testplay first
23:59 SpectorDG: k
23:59 SpectorDG: which diff if you want mod ?
23:59 SpectorDG: i can one
00:00 Side: hmmm well any is fine tbh. Hard has a lot of mod so maybe easy/hydria's diff
00:00 Side: but if you want to mod hard is fine as well
00:01 SpectorDG: i trust hydria
00:01 SpectorDG: lets do this
00:01 *SpectorDG is editing [https://osu.ppy.sh/b/978659 Vospi - Reverence [Easy]]
00:02 Side: same tbh lol
00:03 SpectorDG: 00:05:926 - this part almost focusing one hand
00:03 SpectorDG: your single notes going to only|4|
00:04 SpectorDG: 00:07:322 (7322|1,7671|3) - Maybe move to |1| |3|
00:05 SpectorDG: 00:13:165 (13165|1,13426|0) - Ctrl+G
00:06 Side: changing all so far
00:07 SpectorDG: 00:46:392 (46392|1,46740|3,47264|1,47438|3) - What happen?
00:07 SpectorDG: 00:47:264 (47264|1) - Move to |1|
00:08 SpectorDG: 01:22:671 (82671|0,82932|1) - Same reason before
00:08 SpectorDG: Ctrl+G
00:10 Side: what do I do for 00:46:392 - btw?
00:11 SpectorDG: 00:47:264 (47264|1) - Just move this |1|
00:12 Side: oh okay
00:13 SpectorDG: 02:23:892 (143892|3,144066|2) - Ctrl+H
00:14 SpectorDG: because beginner players can't take this
00:14 SpectorDG: it's so hard for they
00:14 SpectorDG: 02:36:450 (156450|0,156624|1) - ^
00:14 Side: okay
00:15 SpectorDG: 02:36:450 (156450|0,156624|1) - if you Ctrl+H this
00:15 Side: yah I didnt play easy before so idk that xd
00:15 SpectorDG: 02:36:973 (156973|2) - Move to |1| this
00:15 SpectorDG: http://puu.sh/pflFq/bf9f90ae97.jpg
00:15 SpectorDG: okay end
00:16 Side: cool fixed all :v

Goodluck Hydria and Side !!
Harbyter
random mod

IRC
16:49 Side: hey harby guess wat
16:49 Side: I am becoming a mania mapper ;^)
16:49 Harbyter: hey
16:49 Harbyter: why this sudden interent for mapping mania?
16:49 Harbyter: xD
16:50 Side: well my tablet stopped working some time ago and I didnt like mouse osu so I started playing mania lol
16:51 Side: still map std but recently started mapping mania too
16:51 Harbyter: o
16:51 Harbyter: well then good luck
16:51 Harbyter: mania it's fun
16:52 Side: yeeeee actually and I noticed you have some ranked 4k mania maps so I was wondering if you wouldnt mind giving me a bit of feedback on a map
16:52 Harbyter: what song
16:52 Harbyter: link
16:53 *Side is watching [http://osu.ppy.sh/b/978659 Vospi - Reverence [Easy]] <osu!mania> |4K|
16:53 Harbyter: oh this one
16:53 Harbyter: i remember i've modded already the 7k ranked version
16:53 Side: ya 7k version is fun but I suck at 7k and I love this song so I wanted a 4k version :P
16:59 Harbyter: mmm
17:00 Harbyter: the hard
17:00 Harbyter: i think you should polish more the technical part
17:01 Side: hmm okay
17:01 Harbyter: there are some incosistence through the diff
17:01 Harbyter: and some part it's fine if you repeat the pattern or the same patterning
17:02 Side: like which one should I do it
17:02 *Harbyter is editing [https://osu.ppy.sh/b/988402 Vospi - Reverence [Hard]]
17:02 Harbyter: will link you some part
17:02 Harbyter: wait
17:04 Harbyter: 00:08:717 -
17:04 Harbyter: this part for example
17:04 Harbyter: the doubles are for the guitar right?
17:05 Side: yea
17:05 Harbyter: 00:08:543 - then this
17:05 Side: well its every 1/1 I think
17:05 Harbyter: this should be at least a double too
17:06 Harbyter: so people can feel the guitar more starting from here
17:06 Harbyter: 00:09:066 (9066|0) - and moving this in col 2 is good too
17:06 Harbyter: cause the pitch here is different from the previous one
17:06 Harbyter: pressing the same chord with different pitch it's weird
17:06 Harbyter: xD
17:07 Side: true yea
17:07 Harbyter: if you don't understand something just tell me
17:07 Harbyter: i'll use more simple words
17:08 Side: nah I got it still new to mania but I got a few mods and checked feru's guide a bit to learn some terms
17:08 Side: so I kind of understand now xd
17:08 Harbyter: oky
17:08 Harbyter: 00:21:101 -
17:08 Harbyter: here another part that bother me
17:09 Harbyter: the next section you started to follow the piano pitch
17:09 Harbyter: 00:21:101 (21101|2,21188|1) - those two notes are for the hat
17:09 Harbyter: those tics sounds
17:09 Harbyter: but i suggest to focus the piano that is here 00:21:101 -
17:09 Harbyter: so removing 00:21:188 (21188|1) - is good
17:10 Harbyter: 00:21:537 - and for this
17:10 Harbyter: having a single note is enought
17:10 Harbyter: the hit of the piano is really soft
17:10 Harbyter: having a double it's a little too much
17:11 Side: sure okay I actually added that burst in that section cuz ppl said it was too boring and it should have bursts since its a hrd
17:11 Side: it was all 1/2 before
17:12 Harbyter: it's oky if some part are easy
17:12 Harbyter: like here
17:13 Harbyter: 00:25:810 (25810|1) - moving this in col 3 is good
17:13 Harbyter: so you can still follow the jack piano pitch
17:14 Side: oh thats where I had it :o
17:14 Side: maaaaan I should stop listening to every mod >_<
17:14 Harbyter: e
17:14 Harbyter: xD
17:14 Harbyter: not everymod are oky
17:14 Harbyter: you should prioritize what you intented to do
17:15 Harbyter: if it broke what you wanted to do then it's no good
17:15 Harbyter: some modder mod what they think
17:15 Harbyter: and i think they are the majority
17:15 Harbyter: and there are few modder that try to understand the mapper style and try to improve what he wanted to do
17:17 Harbyter: btw
17:17 Harbyter: always this part
17:17 Harbyter: 00:26:333 (26333|0,26421|1) - moving one column at right is good too
17:17 Side: yea I usually know what to look for in standard but in mania sometimes I wonder if just cuz it follows the pitch but it plays too hard it might not be the best idea
17:17 Side: so I try to listen to most mods cuz maybe they know more than me xd
17:17 Harbyter: xD
17:18 Harbyter: can you understand why i've suggested to move those two notes on the right?
17:19 Side: the trill and the pitch have a good effect
17:19 Harbyter: yup
17:19 Harbyter: and reduced the pressure on the column 1
17:19 Side: like uh...idk I guess it makes sense
17:19 Side: xd
17:20 Harbyter: http://puu.sh/pflVG/4d45f3c318.jpg
17:20 Harbyter: well this is the example
17:20 Side: also I learned so far ppl dont like trills :v
17:20 Harbyter: those selected note are for the piano pitch
17:20 Harbyter: mixinn with the snare while playing gives a good feeling
17:20 Harbyter: mixing°
17:21 Side: actually fun fact I had that before I made this a 1/4
17:21 Side: also I do it again here 01:35:229 -
17:21 Side: sort of
17:22 Side: I also changed that one a bit for playability
17:22 Side: but it used to be like htat
17:22 Harbyter: lol
17:22 Harbyter: xD
17:22 Harbyter: well to me it's easy
17:24 Side: nice well so far fixed all
17:24 Harbyter: 00:26:857 -
17:24 Harbyter: from here
17:24 Harbyter: is
17:24 Harbyter: uhmm
17:25 Harbyter: how to say
17:25 Harbyter: it's like you doesn't follow any specific sounds
17:25 Harbyter: cause there are some incosistence
17:25 Harbyter: with those amount of notes that you use
17:25 Harbyter: for example
17:26 Side: oh so the triple is too much?
17:26 Side: I can change it to a double if thats what you mean
17:26 Harbyter: 00:27:031 (27031|1,27031|3,27554|0,27554|2,27729|0,27729|2,28034|1,28078|3,28426|1,28426|3,28775|2,28775|1) -
17:26 Harbyter: no the triple are fine
17:26 Harbyter: those are the notes for the piano right?
17:27 Side: yea
17:27 Harbyter: 00:27:205 (27205|3,27205|1) - then this double
17:27 Harbyter: should be a single note instead
17:27 Harbyter: 00:27:903 (27903|3,28601|0) - like those two
17:28 Side: oh actually this part
17:28 Side: I wasn't sure yet but I was wondering if I should do it like I did 00:29:822 -
17:28 Side: cuz its more close to what the sound of the piano and drums do
17:28 Harbyter: no
17:28 Harbyter: you can keep like this too
17:28 Harbyter: since the piano pitch changes from the low to high
17:29 Harbyter: using first the simple notes then the LN for the second section is ok
17:29 Side: okay
17:29 Harbyter: 00:27:205 (27205|1,27205|3) - just sugest to remove one note here
17:29 Harbyter: and move the remaining note in col 3
17:30 Harbyter: 00:27:380 (27380|0) - if you applied the suggestion you should move this in col 2 too
17:30 Harbyter: better flow of the pattern
17:30 Harbyter: 00:28:034 (28034|1) - and this 1/8
17:30 Side: okay
17:30 Harbyter: suggest to ignore this
17:30 Harbyter: in this hard
17:30 Harbyter: 00:28:078 - so you can add another note for this piano here
17:31 Side: oh noooo I love those 1/8 :(
17:31 Harbyter: but it's uhhh
17:31 Harbyter: xD
17:31 Side: ;-;
17:32 Harbyter: up to you
17:32 Harbyter: you can keep it
17:32 Harbyter: not that is wrong
17:32 Harbyter: 00:32:700 - uu
17:32 Side: tbh I asked some ppl for testplays and havent seen issues with it yet so I think I'll keep it.
17:33 Harbyter: this section is the same of the previous one
17:33 Harbyter: where you put the double
17:33 Harbyter: for example here you just put a single note
17:33 Harbyter: i mean here 00:21:537 -
17:34 Harbyter: 00:32:961 - and look here
17:34 Side: oh yeah I changed the previous one
17:34 Harbyter: the previous one has a triple
17:34 Harbyter: here a double
17:34 Harbyter: i guess a double on the previous part is better
17:34 Harbyter: instead of the triple
17:34 Side: okay
17:36 Side: now that I listen to it 00:32:961 - is pretty quiet
17:36 Side: but 00:21:798 - is not as quiet and has a higher pitch note too
17:36 Side: kinda like 00:33:659 -
17:37 Harbyter: mmm
17:37 Harbyter: so a single LN on the second one?
17:37 Side: yea probably
17:42 Harbyter: 01:00:345 -
17:42 Harbyter: mmmm
17:42 Side: good old 1/3 xd
17:42 Harbyter: lot of snaps are questionable
17:43 Harbyter: can't chekc it properly now here since i'm without headphones
17:43 Harbyter: i'm at office
17:43 Harbyter: xD
17:43 Side: :o
17:43 Side: waaaaaaaaa dont do that you'll get fired xd
17:44 Harbyter: 01:18:485 (78485|0) -
17:44 Harbyter: don't worry
17:44 Harbyter: i'm the boss
17:44 Harbyter: i can't fire myself
17:44 Harbyter: lol
17:44 Harbyter: xD
17:44 Side: NICE lol
17:44 Harbyter: this LN
17:44 Harbyter: i think it's wrong
17:45 Harbyter: first of all the previous section were without this LN
17:45 Side: yeah I think I"ll change that to a note
17:45 Side: same for 00:33:659 -
17:45 Harbyter: second reason is because there are two piano hits
17:46 Harbyter: 01:19:880 (79880|0,81275|1) -
17:46 Harbyter: same reason
17:46 Side: oh copied the wrong timestamp lol
17:46 Side: yeah I changed both
17:48 Harbyter: 01:24:764 (84764|0) -
17:48 Harbyter: moving this in col 4 is good
17:49 Side: true
17:49 Harbyter: 01:35:926 -
17:49 Harbyter: well now
17:49 Harbyter: here
17:49 Harbyter: i think repattering it like the first one
17:49 Harbyter: is good?
17:49 Harbyter: xD
17:49 Harbyter: the consistence here is really different
17:49 Harbyter: 01:36:624 - and there is a missing note here too
17:49 Harbyter: 01:35:926 - here you should remove one note
17:50 Harbyter: 01:35:578 - here adding one
17:50 Harbyter: you should remember how you mapped the previous section
17:50 Harbyter: if there are similar part
17:50 Harbyter: at least keeping the same amount of note
17:51 Side: okay changed it
17:51 Harbyter: 01:42:205 - from here
17:51 Harbyter: mmm
17:53 Side: maybe just a single?
17:53 Side: delete 3?
17:53 Harbyter: i mean
17:54 Harbyter: 01:42:205 - ~ 01:46:915 -
17:54 Harbyter: from 1.45 to 1.46
17:54 Harbyter: it's a little mess
17:54 Harbyter: xD
17:54 Side: oh lol
17:54 Harbyter: 1.42°
17:55 Harbyter: 01:43:078 (103078|0) -
17:55 Harbyter: no sound?
17:55 Harbyter: can't hear well
17:55 Harbyter: i think there is a hat in the 1/4
17:55 Harbyter: 01:43:165 -
17:56 Harbyter: 01:44:124 (104124|0,104211|3,104211|2,104298|0,104473|0) - and this
17:56 Harbyter: a simple 1/4 without chord is better
17:57 Harbyter: 01:44:822 (104822|0,105171|1) - moving those two one col on the right
17:57 Side: what about 01:42:554 -
17:57 Harbyter: and removing this 01:45:345 (105345|0) -
17:57 Side: do I remove this chord and toe others?
17:57 Harbyter: no
17:57 Harbyter: is fine
17:57 Harbyter: 01:43:601 - 01:43:775 - adding notes in 3 is good
17:58 Harbyter: more consistent
17:59 Side: 01:46:043 - I'll add some 1/4 here too I think
17:59 Harbyter: yup
18:02 Harbyter: 01:52:322 (112322|0,113019|3) -
18:02 Harbyter: better removing the claps
18:02 Harbyter: 01:50:578 - adding a note here too is fine
18:02 Harbyter: like the next two next chords
18:03 Harbyter: 01:56:857 - missing note
18:03 Harbyter: 01:57:903 (117903|3,118601|2) - removing claps here too
18:03 Harbyter: 01:58:862 (118862|2,118950|0,118950|3,118950|1) - and for this
18:03 Harbyter: suggest to keep the trills
18:03 Harbyter: 01:58:862 (118862|2,118950|0) - just ctrl j
18:06 Side: so move 01:58:862 - to 1 and 01:58:950 - to 123?
18:06 Harbyter: 234
18:06 Side: yeah I meant that xd
18:06 Side: my b
18:06 Harbyter: xd
18:07 Harbyter: 02:01:740 - add 1
18:07 Harbyter: 02:03:136 - from here
18:07 Harbyter: uhmm
18:07 Harbyter: lemme try one thing
18:08 Harbyter: http://puu.sh/pfoA4/10b41f3436.jpg
18:08 Harbyter: what do you think
18:09 Harbyter: since the tension here should be more high a sequence of this trill fits well
18:10 Side: yeah okay
18:10 Side: idk if I want 16 note trill it seems a bit boring though
18:10 Harbyter: no
18:10 Side: but the trill idea is fine
18:11 Harbyter: it isn't boring cause in mania you can't find so much trills long
18:11 Harbyter: xD
18:11 Side: oh wait
18:11 Side: true lol
18:11 Harbyter: and this fit the song
18:11 Harbyter: is oky
18:12 Harbyter: 02:08:717 - here i suggest to make the trill in col 1 and 4
18:12 Harbyter: if you're oky
18:12 Harbyter: follow this
18:12 Harbyter: the pic will start from here 02:08:543 -
18:12 Side: oh but I already do a trill in col 1 and 4 02:14:298 -
18:12 Side: maybe 1 and 3?
18:13 Harbyter: http://puu.sh/pfoRE/000b1a7d13.jpg
18:13 Harbyter: that part needs a change
18:13 Harbyter: as well
18:15 Side: hmm
18:16 Side: I can change it but I think I'm gonna play around with the patterns more first so its interesting and has trills that fit
18:16 Harbyter: oky
18:16 Harbyter: 02:14:298 -
18:16 Harbyter: http://puu.sh/pfp32/cc0c6af848.jpg
18:16 Harbyter: the 2 4
18:17 Harbyter: remember those transition if you will change
18:17 Harbyter: those transition that i've made are pretty confortable
18:19 Harbyter: last part
18:19 Harbyter: 02:21:101 -
18:19 Harbyter: from here
18:19 Harbyter: you should focus more on the piano pitch here
18:19 Harbyter: 02:26:857 - migh removing one note here
18:20 Harbyter: did you copypasted this section?
18:20 Harbyter: xD
18:20 Side: no :o
18:20 Harbyter: then why there is a triple x.x
18:20 Side: its hard to copy paste in mania cuz it doesnt let you hl that many notes :(
18:20 Harbyter: you can o,o
18:21 Harbyter: left click on the mouse and scroll up
18:21 Harbyter: 02:33:659 (153659|1,153833|0,153833|3,154008|1,154182|3,154182|2,154357|0,154531|3,154531|1,154705|0,154880|2,154880|1,155054|0) -
18:21 Side: yea but then it looks like it un highlights the other notes
18:21 Harbyter: 02:33:659 (153659|1,153833|3,153833|0,154008|1,154182|3,154182|2,154357|0,154531|1,154531|3,154705|0,154880|1,154880|2,155054|0,155229|3,155229|1,155403|2,155578|3,155578|1,155752|0,155926|2,156101|1,156275|2,156275|3,156450|1,156624|0,156624|1,156798|2,156973|0,156973|3,157147|1,157322|0,157322|3,157496|2,157496|1,157671|2,157671|1,157845|0,158019|2,158019|1,158368|3,158717|1,158892|2,159066|1,159240|0,159415|3,159415|1,159764|2,160112|0,160112|2,160287|1,160287|3,160461|0,160461|2,160636|0,160636|1,160810|0,160810|3,160810|2,160985|1,161159|0,161159|2,161333|3,161508|2,161682|1,161857|0,161857|2,162031|3,162205|1,163601|0) -
18:21 Harbyter: etc etc
18:21 Side: xd
18:21 Side: mania timestamps look crazy lol
18:22 Harbyter: ahha
18:22 Harbyter: i think that's all
18:22 Harbyter: i've ignored the minor stuff
18:22 Harbyter: i beleave other people will mod those things so it's fine
18:22 Side: damn nice
18:23 Harbyter: now that i remember
18:23 Harbyter: those trills
18:23 Harbyter: in the 7k version
18:23 Harbyter: they were 1/6
18:23 Harbyter: lolol
18:24 Harbyter: dq due to those wrong snaps
18:24 Harbyter: ahhaha
18:25 Side: lol nice
18:25 Side: guess I'll change those to 1/6
18:25 Side: maybe I'll ask nivrad to help me too xd
18:25 Harbyter: nono
18:25 Harbyter: 1/6 is wrong
18:25 Harbyter: xD
18:25 Side: ooo
18:26 Side: ctrl z ctrl zctrl zctrl zctrl zctrl z
18:26 Harbyter: the current 1/4 is correct
18:26 Harbyter: should i post the log?
18:27 Side: yes plz do lol
18:27 Side: lots of changes u should deserve kds
riktoi
me

IRC
20:49 Side: YO rick toy do you play mania?
20:50 riktoi: http://puu.sh/pj274/40857e4e1e.png
20:50 riktoi: same
20:51 Side: naisu
20:52 riktoi: i'm so rusty
20:54 Side: might wanna start on the hard ;)
20:54 riktoi: k
20:58 riktoi: you might want to avoid putting long-er one hand trills
20:58 riktoi: as it can be hard to control for someone of this skill level
20:58 riktoi: i guess?
20:58 Side: probably lol this is about my skill level I can do them but maybe others cant
20:59 riktoi: aside from that i think the structure is really good
20:59 Side: but I know what part ur referring to
20:59 riktoi: 00:27:990 (27990|0,28034|1) - this was confusing
20:59 Side: thanks
21:00 riktoi: maybe if you just made it a 3 lane staircase
21:00 riktoi: or remove the gap
21:01 Side: probably works too. I structured it that way from a bn mod it used to be 123
21:01 Side: they said 124 plays a bit better so I went with that
21:01 riktoi: i see
21:01 riktoi: how was it before
21:02 Side: http://puu.sh/pj2RK/730ce61118.jpg
21:02 Side: lol
21:02 riktoi: oh
21:02 riktoi: okay just keep it like that
21:02 riktoi: like it is now
21:03 Side: their reasoning was cuz 00:27:031 (27031|3,27205|3) - is on this lane and its the same pitch sound at 00:28:078 (28078|3) -
21:03 Side: which makes sense I tried to structure it more based off pitch than patterns
21:03 riktoi: i see
21:05 riktoi: did you try to avoid jacks in the 1/3 section?
21:06 riktoi: i think there could be a bit more emphasization put on some of these sounds
21:06 Side: yeah I thought they'd be too hard and hydria captured them in his diff
21:07 riktoi: they should be fiinee
21:07 riktoi: if you just place a couple of those minijacks
21:07 riktoi: 01:01:043 (61043|3,61159|2) - on sounds like these
21:08 riktoi: that would only get you 4 minijacks lol
21:09 Side: sure I'll try that and double check with a few bns just in case xd
21:09 riktoi: 01:25:112 (85112|3,85112|0) - this jump here is a bit sketchy
21:10 riktoi: it seems that you are trying to follow the piano and drums which can be a bit confusing, but the pattern itself is fine
21:11 Side: yeah probably hard to play but the pattern does what I wanted it to pretty well which is follow the trill, the drums and the descending piano notes at 01:24:764 (84764|1,84938|1) - 01:25:112 (85112|0,85287|0) -
21:12 riktoi: you could also try putting jumptrills
21:12 riktoi: since it builds up pretty nicely
21:12 riktoi: (stuff you did in the kiai)
21:13 Side: yeah I thought about it but according to bns the jumptrill at 02:31:566 - is enough considering this is probably one of the strongest points in the song
21:13 Side: I also agree with that
21:14 riktoi: dunno if you want to go with traditional [12][34] jumptrills or [14][23]
21:14 riktoi: just needs to be abridged nicely somehow
21:15 Side: I'll play around with it a bit more then and change it if it works out
21:16 riktoi: sure
21:19 riktoi: i think that's all for this difficulty
21:21 Side: coolness
21:22 riktoi: 01:38:717 (98717|2,98717|0,99066|1,99066|3) - pretty scary pattern for a normal tbh
21:23 riktoi: might want to just switch the lanes around or make it less dense for what it is
21:23 Side: oh lol probably I'll remove one of those lns
21:23 Side: like I did at 00:28:775 -
21:23 riktoi: yeah
21:27 riktoi: easy seems fine
21:27 riktoi: i don't think i'm adept enough to mod hydria's difficulty though
21:28 Side: so far bns say his diff is pretty good
21:29 Side: he said he might change that ending cuz it might be overmapped since that instrument he maps to is pretty quiet
21:29 riktoi: oh you could also tell him to add the kiai you have
21:30 riktoi: also i can totally see that lol
21:30 riktoi: now i will post the log if that's okay with you
21:30 Side: sure go for it
KcHecKa
osu!mania shitty mod lol
--------------------
Overall:
Nice hit sounds or something lol
AIMOD: "THIS MAPSET NEEDS AT LEAST ONE..."<--- yeah, im sure thats just an error
--------------------
Hard:
I Think there should be a note here 00:31:653 maybe.. ?
From 01:00:345 to 01:08:717 you left gaps between the notes. I'm sure this
was done intentionally, but I personally would've put notes here regardless.

its a really well done difficulty, so I don't have much to say. Good job with this!!
--------------------
Hydria's Insane
00:03:659 (3659|1,3746|3,3833|2,3921|0,4008|2,4008|3,4182|0,4182|3) -
00:06:450 (6450|2,6537|1,6624|0,6711|3,6798|1,6798|0,6973|1,6973|3) -
I like the consistency with the Long Note pattern. GG

00:07:060 (7060|2) - Move this note to column 1
00:07:147 (7147|0) - Move this note to column 4

00:14:996 Nice jacks but
i never really like this, 00:15:694 (15694|1,15694|0,15694|3) -
Keep or leave, your choice.

00:15:868 - 01:00:345 nice streams here, this guy clearly knows what he's doing
and the jacks after this.. <3

There is this thingy again 01:25:461 (85461|0,85461|3,85461|1) - yuck..

THE KIAI TIME IS MISSING FROM THIS DIFFICULTY, WOULD RECOMMEND ADDING IT??

--attention
The pattern from 02:08:717 to 02:10:112 I really like this, but I'm sure someone, has or will
complain about it. hahaha

There are some instances of using Long-Notes in the streams such as near 00:09:240
While this isn't a bad thing, i'm sure someone else will complain about it, solely due to the fact
that they can't play it. But yeah, it seems good
--------------------
Notes:
A really good map, Good job haha
Hydria
ok lets go through these mods as a batch it's like 2am so grammar may be terrible

Ravellie
00:58:950 (58950|2,59037|1,59124|2,59211|1,59298|2,59386|1,59473|2,59560|1,59647|2,59735|1,59822|2,59909|1,59996|2,60112|1,60229|2,60345|1) - more Kamui!!! change to diverse stream.
02:03:136 (123136|2,123223|1,123310|2,123397|1,123485|2,123572|1,123659|2,123746|1,123833|2,123921|1,124008|2,124095|1,124182|2,124269|1,124357|2,124444|1) - I know trills work, but this kind of trill doesn't.
02:08:717 (128717|1,128804|2,128892|1,128979|2,129066|1,129153|2,129240|1,129328|2,129415|1,129502|2,129589|1,129676|2,129764|1,129851|2,129938|1,130025|2) - mhm
02:14:298 (134298|3,134298|2,134386|0,134473|1,134473|3,134560|0,134647|2,134647|3,134735|0,134822|3,134909|0,134996|3,135083|0,135171|1,135171|3,135258|0,135345|2,135345|3,135432|0,135519|3,135607|0) - more bootiful trills. you know the drill by now.

I'll answer these suggestions with one sentence: Think of it as a prerequisite to kamui.
I used Nivrad's original ranked chart for inspiration for this insane and, as someone that maps things in a different way, I feel trill based charts are more or less unheard of, plus the trills seem to fit and give the map some uniqueness from the standard mania charts these days.


The ending (02:39:415 (159415|2,159473|3,159531|1,159589|2,159647|0,159705|3,159764|2,159822|1,159880|3,159938|2,159996|0,160054|1,160112|3,160171|0,160229|2,160287|1,160345|3,160403|2,160461|1,160519|3,160578|2,160636|0,160636|1) - ) doesn't seem to be necessary because the sounds are so soft. I'll address this later.

MrDorian
There is a little suggestion, accept all or not :D :
01:23:194 (83194|2) - move to 3 errrrrrrrrrrrrrrrrrrrr that's a quad
01:24:124 (84124|1,84182|2,84240|3,84298|0,84357|1,84415|2,84415|3,84473|0,84531|1,84589|3,84647|2,84705|1,84764|2,84764|3,84851|2,84851|3,84938|0,84938|1,85025|1,85025|0,85112|3,85112|2,85200|3,85200|2,85287|1,85287|0,85374|1,85374|0,85461|3,85461|2,85461|0) - CTRL+H
Why like that? Because it looks like 00:13:426 (13426|1,14298|0,14298|3,14357|2,14415|1,14473|0,14531|3,14589|2,14647|1,14647|0,14705|3,14764|2,14822|0,14880|1,14938|2,14996|1,14996|0,15083|1,15083|0,15171|3,15171|2,15258|2,15258|3,15345|0,15345|1,15432|0,15432|1,15519|2,15519|3,15607|2,15607|3,15694|0,15694|1,15694|3) -
I don't see any reason to change this pattern due to it getting the player back into the chart after a slow section using a pattern that was established earlier and so therefore fresh in the player's memory

Wonki
00:17:002 (17002|1,17089|0,17089|3) - recommend http://puu.sh/p8SHH/e5e32aec45.jpg congrats on being the first thing I agree with
00:39:938 (39938|2,39938|3,39938|0) - ctrl h
00:40:287 (40287|3,40287|1,40287|2) - = 00:39:938 (39938|2,39938|3,39938|0) same beat redone this little bit to be consistant, more PR accurate, and just generally better
00:40:810 - should add note that's my bad
01:46:043 (106043|2,106130|2) - different sound http://puu.sh/p95Nx/8c0ec90b58.jpg gone with a slightly different pattern than what is suggested
02:39:415 (159415|2,159473|3,159531|1,159589|2,159647|0,159705|3,159764|2,159822|1,159880|3,159938|2,159996|0,160054|1,160112|3,160171|0,160229|2,160287|1,160345|3,160403|2,160461|1,160519|3,160578|2) - what is it? overmapping I'll talk about this later.

KcHecKa
00:03:659 (3659|1,3746|3,3833|2,3921|0,4008|2,4008|3,4182|0,4182|3) -
00:06:450 (6450|2,6537|1,6624|0,6711|3,6798|1,6798|0,6973|1,6973|3) -
I like the consistency with the Long Note pattern. GG I can't remember if that was intentional or not but thanks!

00:07:060 (7060|2) - Move this note to column 1
00:07:147 (7147|0) - Move this note to column 4 I used this idea and reworked the patterns

00:14:996 Nice jacks but
i never really like this, 00:15:694 (15694|1,15694|0,15694|3) -
Keep or leave, your choice. This can either be hit as a quad or, with people that have better jack practice this pattern is pretty easy overall, so I'll leave it for now.

00:15:868 - 01:00:345 nice streams here, this guy clearly knows what he's doing
and the jacks after this.. <3 again, thanks a lot man!

There is this thingy again 01:25:461 (85461|0,85461|3,85461|1) - yuck.. (Insert point here)

THE KIAI TIME IS MISSING FROM THIS DIFFICULTY, WOULD RECOMMEND ADDING IT?? errr yeah let me get to that

--attention
The pattern from 02:08:717 to 02:10:112 I really like this, but I'm sure someone, has or will
complain about it. hahaha oh the trills have been complained about and their complaint rejected

There are some instances of using Long-Notes in the streams such as near 00:09:240
While this isn't a bad thing, i'm sure someone else will complain about it, solely due to the fact Not complained yet.
that they can't play it. But yeah, it seems good

ok so a lot of people seemed to have issues with the 02:39:415 - 1/6 section, and I had a talk with quite a few people over this to see what they said, and it's been ultimately agreed that the pattern has to be changed against my wishes. :?

For Side, with love~
http://puu.sh/pjwDJ/4da7529629.osu I tried to put it in as code but I hit the max char limit
KcHecKa
ehh i like the 1/6 part.. lol
Hydria

KcHecKa wrote:

ehh i like the 1/6 part.. lol
so did I, but sometimes you've just gotta let things go

RIP 1/6 part, xx/5/16 - 07/06/16 :( :( :( :( :( :( :( :( :( :(
Topic Starter
Side
"F"

@kchecka I applied the first change. As for the suggestion in the 1/3 section I'd rather keep it simple and focus on the emphasized beats for now. Maybe I'll change this down the road if I get more suggestions about that though.

Thanks for the mod!! (and all the IRCs too!!) :)

Edit: a word
Hidden-
NM from my Modding queue
Nomenclature [0|1|2|3]
Vospi - Reverence
Hydria's Insane
SPOILER
00:09:851 (9851|1,9938|0,10112|1,10287|0) to 00:09:851 (9851|0,9938|1,10112|0,10287|1) - follow pitch relevance and is more fluid to play in term of finger balance.
00:03:659 (3659|1) and 00:06:450 (6450|2) - I assume those LN follow the piano but either the rest of the piano isn't map in those part or it's mapped in the drum punches. which makes it a bit inconsistent considering the punches of the drums are most of the time carefully patterned in a same way and this part would be inconsistent if it's the case.
00:16:043 (16043|3,16043|2) and 00:18:833 (18833|1,18833|0) and 00:20:229 (20229|3,20229|2) - 2 notes used for this sound
while all the others use three notes, see :
00:16:740 (16740|2,16740|1,16740|3) - 00:17:438 (17438|1,17438|3,17438|0) - 00:18:136 (18136|1,18136|0,18136|3) - 00:19:531 (19531|1,19531|0,19531|2) - 00:20:926 (20926|3,20926|0,20926|2) and so on.
Same here : 00:38:368 (38368|2,38368|0) - 00:40:461 (40461|2,40461|3) - 00:41:159 (41159|0,41159|1) - 00:43:950 (43950|3,43950|0) - 00:46:740 (46740|0,46740|1) - 00:47:438 (47438|2,47438|0) - 00:48:833 (48833|0,48833|3) - again two notes on a pattern that you usually use three notes, there's probably more example of this across the map so maybe just taking a special attention to this to follow sound consistency.
01:00:345 - 01:08:717 Really well mapped and fun but maybe take in consideration mapping over the doubles the chords inverted sound in the background. would add a neat counter rhythmical point, but that is just personal opinion though.
01:17:612 (77612|1,77612|2) - just adding those small long notes as opposed to the beginning gives a better feel of the piano, that way maybe just adding triples when there's a piano chords+kick+hithat cymbal hits. for instance here: 01:17:089 (77089|2,77089|3) - adding a 0 to this chord, just validating all around those small piano and drum part to replace those if you want, it would add a nice twist and still manageable with a good finger balance to play and it would be fun.
01:50:578 - 01:53:368 - why stop mapping the the reversed sound chords in that part?
01:56:159 - same here.
01:58:950 - I would stop them here instead of 01:56:159 since you clearly switch to give priority to the drum here.
01:56:159 - same as earlier, this whole part has sound inconsistency(3 notes pattern that you use two notes instead)
02:13:950 (133950|1) - here especially, you use 1 notes instead of the regular three.
02:18:310 (138310|1,138310|2,138485|2) - Here there should be a note between the chords and the note to follow the drum. maybe 02:18:397 (138397|0) - to follow finger balance.
02:19:357 (139357|0) - move this to 3 to follow pitch relevance and you still keep a good finger balance from the 0 you added right before.
02:23:019 (143019|2,143019|3) - a triple here would be more appropriate for drum emphasis plus piano chord, adding a 1 would be nice.
02:28:601 (148601|0,148601|1) - same add a 2 here
02:29:211 (149211|3) - That note doesn't exist in the song.
02:29:298 (149298|2,149298|0) - again, use triple for emphasis, add a 3
02:38:019 - 02:40:810 here I would probably put LN for the chords in the background. to put emphasis on the piano line.
Overall: I really love the map and the song, feels smooth to play and it's well mapped. The main issue is the sound consistency where you put different amount of notes for the same sound each time it comeback, I think rewatching your map paying a careful attention to that could improve it a lot. Your drum mapping is nuts aside from the previous point and you also don't seem to be having any issue with pitch relevance. So if you would mostly apply the sound consistency to each diff, I think it would be a great improvement. If you have any question, don't be afraid to ask !

Good job on the map and good luck on rank.
One Miss
hi o/ doing mod for the rest of the mapset from modding que lel
|1|2|3|4|

Easy
  1. 00:21:798 (21798|2) - consider making this a hold until 00:22:322
  2. 00:48:136 (48136|2,48310|1) - ctr+g 00:48:659 (48659|1,48833|2) - ctr+g i say this because the sound goes snare and then kick, but the kick has lower pitch so it could be a bit more pitch relevant based off of that up to you.
  3. 01:43:252 (103252|2) - move to 3
  4. 01:44:647 (104647|0) - same sound as 01:44:211 (104211|0) - move to 1
  5. 01:59:647 (119647|1,119822|2) - move both left one column for hand switch on snare
  6. 02:01:392 (121392|2) - move to 3 for hand switch.
  7. 02:05:403 (125403|2) - move to 3 for hand switch on snare
  8. 02:17:961 (137961|0) - move to 1 and move 02:18:136 (138136|3) - to 4 to make the hand switch on the snare
  9. this problem repeats multiple times in the diff just keep an eye out for it ^^
  10. 02:35:926 (155926|3,156101|2,156275|1,156450|3,156624|2) - make the same pattern as
  11. 02:33:136 (153136|1,153310|0,153485|2,153659|1,153833|0) -

Normal
  1. 00:27:205 (27205|2) - move to 2 maby, idk it doesnt look like good finger balance here.
  2. 00:37:671 (37671|3) - add note on 3
  3. 01:03:601 add note
  4. 02:08:019 (128019|1,128717|2,129415|3) - confused on what these are following in the song not much else to say here good diff.

Hard
  1. 01:52:060 (112060|2,112147|3,112235|2,112322|3,112409|2,112496|3,112583|2,112671|1,112758|0,112845|1,112932|0,113019|1,113107|0,113194|1,113281|0) - i feel like this should be consistant with 01:57:642 (117642|2,117729|1,117816|2,117903|1,117990|2,118078|1,118165|2,118252|3,118252|1,118339|0,118426|3,118514|0,118601|3,118688|0,118775|3) -
  2. 02:32:612 (152612|1) - no existing background sound that i can hear and i think the pause better builds up emphasis anyways overall good diff as well,
  3. i couldnt find much sorry.

gl on rank!
Julie
Add pump it up / piu in tags~
So the PIU player will find this map :D!! Thanks :)
Topic Starter
Side

One Miss wrote:

hi o/ doing mod for the rest of the mapset from modding que lel
|1|2|3|4|

Easy
  1. 00:21:798 (21798|2) - consider making this a hold until 00:22:322 Sure. Idk if it would be too hard but if it is I can change it back anyway
  2. 00:48:136 (48136|2,48310|1) - ctr+g 00:48:659 (48659|1,48833|2) - ctr+g i say this because the sound goes snare and then kick, but the kick has lower pitch so it could be a bit more pitch relevant based off of that up to you. I think I'll keep it this way for now
  3. 01:43:252 (103252|2) - move to 3 Sure
  4. 01:44:647 (104647|0) - same sound as 01:44:211 (104211|0) - move to 1 I'll keep it at 3 since I applied the previous suggestion. Also don't wanna have them on the same lane tbh
  5. 01:59:647 (119647|1,119822|2) - move both left one column for hand switch on snare sure. also made a change on this pattern for consistency.
  6. 02:01:392 (121392|2) - move to 3 for hand switch.
  7. 02:05:403 (125403|2) - move to 3 for hand switch on snare
  8. 02:17:961 (137961|0) - move to 1 and move 02:18:136 (138136|3) - to 4 to make the hand switch on the snare Didn't do these changes exactly but I did something similar for hand switches on snares as suggested from the first mod.
  9. this problem repeats multiple times in the diff just keep an eye out for it ^^ This really only concerns me on this diff tbh but I'll consider it for some sections on the other diffs.
  10. 02:35:926 (155926|3,156101|2,156275|1,156450|3,156624|2) - make the same pattern as
  11. 02:33:136 (153136|1,153310|0,153485|2,153659|1,153833|0) - Sure something similar.

Normal
  1. 00:27:205 (27205|2) - move to 2 maby, idk it doesnt look like good finger balance here. Jack follows the similar sound in the music.
  2. 00:37:671 (37671|3) - add note on 3 I would but don't want a double after 00:36:973 (36973|2,37060|1,37147|0,37235|1,37322|2) - which I would need for cosistency.
  3. 01:03:601 add note I'd rather avoid doubles in this 1/3 section. Only double is at the very start and end of this section.
  4. 02:08:019 (128019|1,128717|2,129415|3) - confused on what these are following in the song not much else to say here good diff. The piano in general has very long sounds. It follows the stronger more emphasized notes in the piano as well similar to how I have the doubles in the hards.

Hard
  1. 01:52:060 (112060|2,112147|3,112235|2,112322|3,112409|2,112496|3,112583|2,112671|1,112758|0,112845|1,112932|0,113019|1,113107|0,113194|1,113281|0) - i feel like this should be consistant with 01:57:642 (117642|2,117729|1,117816|2,117903|1,117990|2,118078|1,118165|2,118252|3,118252|1,118339|0,118426|3,118514|0,118601|3,118688|0,118775|3) - Technically it is. What I could have done is have the trills on the left hand then switch to the right hand but instead I did them on the middle columns and then switch to the edge columns. I can change this I don't mind but I think I'll wait for a bit more feedback beforehand.
  2. 02:32:612 (152612|1) - no existing background sound that i can hear and i think the pause better builds up emphasis anyways overall good diff as well, I kind of agree the sound is almost inadible. I really don't like the idea of having this empty especially during the kiai. The 1/2 keeps the momentum going very well and is almost an expected note especially after the jumptrills/mini burst thing into a pause it just feels so bad. I would hate to have to remove this but I might have to. I'll double check this with someone first before doing this though.
  3. i couldnt find much sorry.

gl on rank! Thanks for the mod! :)

Julie wrote:

Add pump it up / piu in tags~
So the PIU player will find this map :D!! Thanks :) Sure added to tags.
Thanks! :D

@Hydria make sure to update to latest diff for the tag changes.
Hydria

TvSize225 wrote:

NM from my Modding queue
Nomenclature [0|1|2|3]
Vospi - Reverence
Hydria's Insane ok finally time to take a look at this as a distraction from other work
SPOILER
00:09:851 (9851|1,9938|0,10112|1,10287|0) to 00:09:851 (9851|0,9938|1,10112|0,10287|1) - follow pitch relevance and is more fluid to play in term of finger balance. Accepted.
00:03:659 (3659|1) and 00:06:450 (6450|2) - I assume those LN follow the piano but either the rest of the piano isn't map in those part or it's mapped in the drum punches. which makes it a bit inconsistent considering the punches of the drums are most of the time carefully patterned in a same way and this part would be inconsistent if it's the case. considering all the other piano noises would just be 1/4 LNs it's easier to just place single notes as to not oversaturate the map
00:16:043 (16043|3,16043|2) and 00:18:833 (18833|1,18833|0) and 00:20:229 (20229|3,20229|2) - 2 notes used for this sound
while all the others use three notes, see :
00:16:740 (16740|2,16740|1,16740|3) - 00:17:438 (17438|1,17438|3,17438|0) - 00:18:136 (18136|1,18136|0,18136|3) - 00:19:531 (19531|1,19531|0,19531|2) - 00:20:926 (20926|3,20926|0,20926|2) and so on. Accepted
Same here : 00:38:368 (38368|2,38368|0) - 00:40:461 (40461|2,40461|3) - 00:41:159 (41159|0,41159|1) - 00:43:950 (43950|3,43950|0) - 00:46:740 (46740|0,46740|1) - 00:47:438 (47438|2,47438|0) - 00:48:833 (48833|0,48833|3) - again two notes on a pattern that you usually use three notes, there's probably more example of this across the map so maybe just taking a special attention to this to follow sound consistency. I checked through this and there still might be some consistancy errors but I've fixed up what I can for now
01:00:345 - 01:08:717 Really well mapped and fun but maybe take in consideration mapping over the doubles the chords inverted sound in the background. would add a neat counter rhythmical point, but that is just personal opinion though. I don't hear what you're talking about in here
01:17:612 (77612|1,77612|2) - just adding those small long notes as opposed to the beginning gives a better feel of the piano, that way maybe just adding triples when there's a piano chords+kick+hithat cymbal hits. for instance here: 01:17:089 (77089|2,77089|3) - adding a 0 to this chord, just validating all around those small piano and drum part to replace those if you want, it would add a nice twist and still manageable with a good finger balance to play and it would be fun. messed around a bit with this idea and settled with something I'm happy with
01:50:578 - 01:53:368 - why stop mapping the the reversed sound chords in that part? It just gets overlayered then
01:56:159 - same here. It just gets overlayered then
01:58:950 - I would stop them here instead of 01:56:159 since you clearly switch to give priority to the drum here. It just gets overlayered then
01:56:159 - same as earlier, this whole part has sound inconsistency(3 notes pattern that you use two notes instead)
02:13:950 (133950|1) - here especially, you use 1 notes instead of the regular three. Sometimes consistency has to be sacrificed for playability but I made minor changes.
02:18:310 (138310|1,138310|2,138485|2) - Here there should be a note between the chords and the note to follow the drum. maybe 02:18:397 (138397|0) - to follow finger balance. Accepted.
02:19:357 (139357|0) - move this to 3 to follow pitch relevance and you still keep a good finger balance from the 0 you added right before. fixed PR here
02:23:019 (143019|2,143019|3) - a triple here would be more appropriate for drum emphasis plus piano chord, adding a 1 would be nice.
02:28:601 (148601|0,148601|1) - same add a 2 here I avoided these as it creates an awkward 1/3 jack through the JS whilst playing, see previous "sacrificing consistency for playability" comment
02:29:211 (149211|3) - That note doesn't exist in the song. Accepted.
02:29:298 (149298|2,149298|0) - again, use triple for emphasis, add a 3 Accepted.
02:38:019 - 02:40:810 here I would probably put LN for the chords in the background. to put emphasis on the piano line. I got complained at for mapping the 1/6th sounds at 02:39:415 - and those are louder than the chords in the background so ¯\_(ツ)_/¯
Overall: I really love the map and the song, feels smooth to play and it's well mapped. The main issue is the sound consistency where you put different amount of notes for the same sound each time it comeback, I think rewatching your map paying a careful attention to that could improve it a lot. Your drum mapping is nuts aside from the previous point and you also don't seem to be having any issue with pitch relevance. So if you would mostly apply the sound consistency to each diff, I think it would be a great improvement. If you have any question, don't be afraid to ask ! "Inconsistency" is my middle name.

Good job on the map and good luck on rank. Thanks~
There you go Side
Topic Starter
Side
All updated. Made a change to the hard diff around 40 seconds (changed it to a stream or broken stairs or whatever you call that in mania) to better follow the piano.
DeletedUser_6181859
Add "drum'n'bass" and "dnb" to Tags
don't give kudosu
why i can't mod mania maps D:
Topic Starter
Side
Sure. Added tags. Also added "piano" and "instrumental" just in case

Also made a small unnoticeable change to the hard (literally moved one note to column 3)
juankristal
irc hard mod
20:19 juankristal: andas por ahi?
20:20 Side: holes :v
20:20 Side: medio ocupado pero si
20:20 juankristal: mmh
20:20 juankristal: que tan medio ocupado? xD
20:21 Side: ps ya sabes remappeando mapas de std nada inusual :^)
20:21 juankristal: xD
20:21 juankristal: estaba pensando para hacer tu mod por IRC
20:23 Side: mmm bueno si quieres solo que voy a salir en aprox una hora y cacho quien sabe cuanto tardemos xd
20:29 juankristal: estas listo entonces?
20:30 Side: bueno hasta donde lleguemos
20:30 juankristal: el resto lo sigo por foro imagino
20:31 *juankristal is editing [https://osu.ppy.sh/b/1006357 Vospi - Reverence [Hard]]
20:31 juankristal: 00:00:345 (345|0,1043|0) - mi primera pregunta es por que esas son dobles? xD
20:31 Side: plz ;)
20:31 juankristal: las siguientes son un acorde de piano y esta perfecto, pero esas no parecen acordes xD
20:32 Side: Es para darle enfasis a los tonos fuertes del piano. No sabia como explicarlo tan claramente pero nivrad me lo explico con mas claridad xd
20:32 juankristal: se llaman acordes xD
20:33 juankristal: o acentos quizas
20:33 juankristal: en fin, me llamaron la atencion porque hydria no los usa
20:33 juankristal: y los usa recien en los siguientes acordes, que tienen una nota mas grave
20:33 Side: acentos
20:34 juankristal: 00:20:229 (20229|0,20403|2) -
20:34 juankristal: yo haria ctrl+g a eso
20:34 juankristal: asi quedan 00:19:880 (19880|3,19880|0,20229|3,20229|0) - diferentes
20:35 Side: okay
20:35 juankristal: 00:27:990 (27990|0,28034|1,28078|3) - eso se ve raro xD
20:36 Side: :o porque?
20:36 Side: y bueno hydria me sugirio ese cambio xd
20:36 juankristal: 1/8 en una hard
20:36 juankristal: xD
20:36 juankristal: a la izquierda lo tuyo y a la derecha de hydria
20:36 juankristal: http://puu.sh/pPk1U/26559ba5f2.jpg
20:37 juankristal: 00:28:165 - yo marcaria ese 1/4 nomas
20:37 juankristal: y la "grace note" se le dicen
20:37 juankristal: no la marcaria
20:38 juankristal: 00:28:078 (28078|3) - podrias hacer esta doble tambien de paso, siguiendo las dobles que pusiste antes para piano
20:38 juankristal: 00:28:775 (28775|1) - y moveria eso a la nota 4 porque es un jack medio raro innecesario xD
20:39 Side: mm no me gusta mucho la idea tbh :/
20:39 juankristal: el bpm es bastante bajo igual de todas formas
20:39 juankristal: asi que no es muy feo
20:39 juankristal: pero me llamo la atencion
20:40 juankristal: no se que opinas respecto al jack que te marque tampoco
20:40 juankristal: despueeess
20:40 juankristal: 00:37:060 (37060|0) -
20:40 juankristal: esa nota tiene sentido pero quizas sea mejor solo resaltar los tambores fuertes. A tu criterio igual
20:41 Side: bueno sobre el jack lo hago porque es el mismo acorde en la musica por ejemplo aqui 00:27:554 (27554|2,27554|0,27729|0,27729|2) -
20:41 Side: pero quizas pueda quitar 00:28:775 (28775|1) - porque el sonido ahi es mas quieto
20:41 juankristal: claro
20:42 Side: asi solo tengo el jack sobre 3
20:42 juankristal: es como que el otro jack si es muy marcado
20:42 juankristal: pero este es mas como
20:42 juankristal: light xD
20:42 Side: seh entonces quitare 2
20:42 juankristal: bien
20:42 juankristal: ahora una sugerencia respecto a esta parte 00:42:205 -
20:43 juankristal: esto es muy subjetivo asi que es mas para ver que opinas
20:43 juankristal: pensaba mantener la duracion de 00:42:205 (42205|3) - esta ln todo con streams simples en 1/4
20:43 juankristal: digamos, sin dobles ni nada
20:43 juankristal: como siguiendo la ... inercia? xD
20:43 juankristal: tendria que ser un pattern medio repetitivo
20:43 juankristal: y es un sonido no tan audible quizas
20:44 juankristal: pero si te llama la atencion podrias probarle
20:45 juankristal: y despues, tema diferente diria de mover 00:45:171 (45171|1) - al slot 1, 00:44:996 (44996|2) - a slot 2 y 00:45:345 (45345|0) - a 4
20:45 Side: una de las razones que decidi mappear esta cancion en mania es por las posibilidades con las LNs como en este caso que sigue la nota sostenida por el piano
20:45 juankristal: 00:39:240 (39240|3,39415|1,39415|0,39589|3,39764|0,39764|2) - para seguir algo parecido como esto
20:45 Side: tal vez sea un poco complicado para esta dificultad pero en general yo pienso que el resto del mapa al contrario es un poco mas sensillo para compensar
20:46 juankristal: 00:40:810 - sin duda esta parte es la mas dificil del map pero no es tan grave
20:46 juankristal: por eso pense en darle con esa sugerencia algo como una dificultad progresiva pero a la inversa
20:46 juankristal: digamos que el pattern se vaya haciendo cada vez mas facil
20:46 juankristal: pero es bastante subjetivo xD
20:48 Side: xd claro no es mala sugerencia pero tenia algo mas en mente ;)
20:48 juankristal: https://osu.ppy.sh/ss/5533008 algo asi
20:48 juankristal: se xD
20:48 Side: a proposito como haces eso? :o
20:48 juankristal: la imagen?
20:48 juankristal: shift+f12
20:49 Side: las screenshots de los cambios antes/despues? :o
20:49 juankristal: ah eso xD
20:49 juankristal: tengo la dificultad de hydria del lado derecho, no le prestes atencion XD
20:49 Side: tambien lo hizo hydria pero me dio pena preguntarle xd
20:49 Side: a
20:49 juankristal: podes tener una dificultad como referncia a la derecha
20:50 juankristal: asi que si creas una dificultad exactamente igual a la que estas modeando
20:50 juankristal: podes tenerla a la derecha y ver los cambios :P
20:50 juankristal: http://puu.sh/pPkKJ/31415cf56f.jpg
20:50 Side: naisu
20:50 juankristal: solo funciona con mania creo :P
20:51 Side: eso explica muchas cosas :^)
20:51 juankristal: 01:03:368 (63368|1,63485|2,63485|0,63601|1) - eso se ve feo
20:51 juankristal: bah, no feo
20:51 juankristal: se ve jarcor para nuevos xD
20:51 juankristal: 01:03:601 (63601|1,63833|3) - diria de hacer ctrl+g ahi
20:52 Side: pero asi tendria dos notas en 1 :o
20:52 Side: aa nvm
20:53 Side: le estaba dando ctrl+h xd
20:53 juankristal: xDDD
20:53 juankristal: ojo con los hitsounds
20:53 juankristal: que el ctrl+g te los caga
20:53 juankristal: onda, te invierte la posicion de los hitsounds
20:53 Side: seh
20:53 Side: ya van dos veces que tengo que corregir los hitsounds de la poxtu por eso :v
20:54 juankristal: 01:08:601 (68601|3) - esa nota random
20:54 juankristal: 01:08:485 - deberia estar ahi yo creo
20:54 Side: sobre el cambio mmm creo que me gusta mas mi patron por la relevancia del tono
20:54 juankristal: mmh, esta bien
20:54 juankristal: 01:14:124 (74124|2) - esa nota sobra creo
20:54 juankristal: 01:16:915 (76915|2) -
20:56 juankristal: 01:19:357 (79357|1) - y esa me lo plantearia tambien
20:56 Side: me suena bien lo de 1:08 pero tambien ahi donde marcaste mmmmmm
20:56 Side: creo que le preguntare a feru cuando lo cheque xd
20:56 juankristal: es como que esas que marque al final
20:56 juankristal: llenan el espacio xD
20:56 juankristal: pero el piano hace un break ahi
20:57 Side: aaa se a que te refieres bueno no necesariamente
20:57 Side: normalmente haria algo como 01:15:345 (75345|3,75432|2,75519|1,75607|0) -
20:57 juankristal: 01:22:845 - ese espacio siguiendo a la bateria previamente es como raro tambien aunque esta bien
20:57 Side: porque ese sonido de 1/4 tambien sucede en esas partes
20:57 juankristal: se
20:57 juankristal: pero es poco audible xD
20:58 Side: pero como es mas quieto el primero por el acorde no se nota mucho ahi donde marcaste
20:58 Side: por eso solo use una nota en 01:14:124 - e 01:16:915 -
20:58 juankristal: mmmh
20:58 juankristal: despues tenes esto 01:42:380 -
20:59 Side: porque todavia se nota un poco el cambio de tono aunque sea medio dificil oirlo claramente xd
20:59 juankristal: eso es doloooooor
20:59 Side: :o era triple o no se como se le llama en mania
20:59 Side: osea antes tenia una nota ahi 01:42:380 -
21:00 Side: creo que triple en mania significa algo mas xd
21:00 juankristal: ni idea xD
21:00 juankristal: un triple en la misma linea es un hand
21:00 juankristal: pero una triplet digamos
21:00 juankristal: gallops quizas?
21:00 juankristal: ni idea xD
21:01 Side: asi lo tenia [http://puu.sh/pPlhT/e6594ce5f5.jpg antes]
21:01 juankristal: y por que lo cambiaste? d:
21:01 Side: no me acuerdo quien me lo dijo pero no hay un sonido en 01:42:380 - que pueda justificar la nota ahi
21:01 Side: y segun tener notas donde no hay sonidos no es rankeable
21:01 juankristal: eso es verdad
21:01 Side: asi que mejor la quite
21:01 juankristal: pero en esa nota si hay sonido xD
21:01 juankristal: en la siguiente no
21:01 juankristal: pero en esa si hay
21:01 juankristal: en fin
21:02 juankristal: 02:11:508 (131508|2,131682|1) - cosas como esas quizas las puedas hacer jack 1/2
21:02 juankristal: creo que tenes un par por esta parte
21:02 juankristal: 02:05:926 (125926|1,126101|0) -
21:02 juankristal: 02:16:915 (136915|2,137089|2,137264|1) -
21:03 Side: ps bueno pondre la nota de nuevo a ver que tal :v
21:03 juankristal: el resto se ve bien
21:03 juankristal: xD
21:04 Side: y tienes razon al respeto de los jacks
21:04 Side: de hecho eso queria hacer 02:04:531 (124531|0,124705|0) -
21:04 juankristal: 02:04:531 (124531|0,124705|0) - ese jack lo pasaria al slot
21:04 juankristal: 4
21:04 juankristal: 02:04:008 (124008|0,124182|0,124357|0,124531|0,124705|0) - porque eso es cuestionable... xD
21:05 Side: jeje ok
21:05 juankristal: estoy re cansado y no se por que LOL
21:05 juankristal: tu mapa me agoto >:c
21:05 juankristal: xD
21:05 juankristal: cuanto tiempo mas te quedas?
21:06 juankristal: http://osu.ppy.sh/ss/5533092 rip playtest
21:06 Side: jaja tan pronto te cansaste xd
21:06 juankristal: ayer y antes de ayer tuve fiestas de cumpleaños
21:07 Side: mejor te digo viejo ;)
21:07 juankristal: hasta las 7 de la mañana
21:07 juankristal: XD
21:07 Side: osea andas crudo
21:07 Side: n1c3
21:07 juankristal: :')
21:08 Side: xd
21:08 juankristal: en fin, la normal seguro le pego una ojeada mas tarde
21:08 juankristal: y te lo pongo en el thread
21:08 juankristal: y si lo engancho al hydrio conectado voy a ver si me acepta alguna sugerencia jaj

Como dije, le pego una ojeada a la normal y si lo engancho a hydria la insane ;) Suerte!
Etsu
Hola!

Un pequeño modding para easy xD

No kudos.

Columns: 0|1|2|3

Easy
1. 00:11:508 (11508|0) - este LN deberia terminar en 00:11:857 - por las notas que estan en 00:12:380 (12380|1,12554|3) - ya que seria un poco dificil en esta diff por ese LN... si es por el efecto LN termina en 00:12:903 - hasta ahi desaparece el efecto. Pero tendria que borrar esa notas imo xd
2. 00:14:996 (14996|0,15345|0) - y si la mueves en la columna 2? comienza los tambores altos imo
3. 00:24:240 (24240|2) - eliminar? no se porque pusiste esa nota :s
4. 00:58:950 - y si le agregas LN por ese efecto del fondo?
5. 01:08:019 (68019|2,68368|1) - control + g?
6. 01:08:717 (68717|3,68717|0) - porque doble? creo que deberias eliminar una nota xd
7. 01:24:764 (84764|0,85112|0) - lo mismo que se dijo anteriormente
8. 01:50:054 (110054|2,110229|3) - y si lo mueves a la izquierda? senti raro por las notas anteriores 01:49:531 (109531|3,109705|2) - para mejor estructura imo
9. 02:22:147 (142147|2) - move a la column 0?
Etsu
Oye te dije que no me dieras kudos e.e
ahora esperar la denegada(? :s
Topic Starter
Side
Jaja es que estoy en móvil y no me di cuenta que ya moddeaste antes xd

Al rato checo el mod y arreglo lo del kds :p
Etsu

Side wrote:

Jaja es que estoy en móvil y no me di cuenta que ya moddeaste antes xd

Al rato checo el mod y arreglo lo del kds :p
haha me olvide decirte que ya habia modeado antes xd... no te preocupes los BN se encarga de eso(? xD
Topic Starter
Side

Etsu wrote:

Hola!

Un pequeño modding para easy xD

No kudos.

Columns: 0|1|2|3

Easy
1. 00:11:508 (11508|0) - este LN deberia terminar en 00:11:857 - por las notas que estan en 00:12:380 (12380|1,12554|3) - ya que seria un poco dificil en esta diff por ese LN... si es por el efecto LN termina en 00:12:903 - hasta ahi desaparece el efecto. Pero tendria que borrar esa notas imo xd creo que si seria muy dificil si extendiera la LN por 00:13:165 (13165|0) - . Ademas el LN sigue ese sonido de guitarra o quien sabe que instrumento sea ese y ahi termina.
2. 00:14:996 (14996|0,15345|0) - y si la mueves en la columna 2? comienza los tambores altos imo buena idea
3. 00:24:240 (24240|2) - eliminar? no se porque pusiste esa nota :s sigue el piano. Es un poco quieto pero ahi esta :v
4. 00:58:950 - y si le agregas LN por ese efecto del fondo? pense hacer so pero tampoco quiero tener tantas LNs en esta dificultad.
5. 01:08:019 (68019|2,68368|1) - control + g? ok
6. 01:08:717 (68717|3,68717|0) - porque doble? creo que deberias eliminar una nota xd Lo tenia porque antes tenia un doble en 00:00:345 - pero ya no xd
7. 01:24:764 (84764|0,85112|0) - lo mismo que se dijo anteriormente hecho ;)
8. 01:50:054 (110054|2,110229|3) - y si lo mueves a la izquierda? senti raro por las notas anteriores 01:49:531 (109531|3,109705|2) - para mejor estructura imo Okay. Movi 01:49:705 (109705|2,110054|2) - a 0
9. 02:22:147 (142147|2) - move a la column 0? me gusta un poco mas sobre 2 :v
Gracias! Lastima que no te puedo re-kdsear pero agradezco la ayuda de nuevo!! xd
Shift AC
My gosh,

This is probably one the most underrated beatmaps in my collection. I really believe that it deserves more recognition. Spend like every night in about two weeks palying this map and still not tired of how good the song is. There is a 7K version but meh, it's just hard :3.

As to thank you for making this beatmap, I am glad to make this video showcasing the last two difficulties: https://www.youtube.com/watch?v=eg2Ak7QOtOc

Have a good day sir. Thank you very much for making this map.
Topic Starter
Side
Hey thanks a lot I really appreciate it! Actually I decided to make a 4k chart cuz the 7k one was to hard lol

Also thanks for the showcase was nice to see someone else play and upload both diffs! :D
Critical_Star
Hi Side
mod as requested
col 1 2 3 4

Easy
00:09:938 - how about add a note for piano here, i see u try to catch only kick and snare here but i think u probarly shoudn't miss this piano sound here
00:26:682 - u can add a note here too, it feels better to continue the 1/2 stream here.
00:28:775 (28775|2) - looks too soft to notice this piano sound, i would suggest to add a note at 00:29:124 - which the sound are much more noticeable here
00:31:566 (31566|1) - doesn't seems worth to add a note for snare here where u didn't follow snare sound from the beginning, i guess is better to map a note at 00:31:915 - which it have the sync sound
00:33:659 (33659|0,34182|3) - CTRL+H for pitch relevancy?
00:37:322 (37322|3) - u can move it to col 2 where this sound are different from 00:36:973 (36973|3,37671|3) -
00:38:019 - till 00:58:950 - seems like u missed a lot of kick sound here, example u can refer to your normal diff for this part, i think is fine to have more note for kick here and it doesn't really feel hard for easy diff
01:12:205 (72205|2) - change into LN end 01:12:903 - will fit better to the sound

maybe i would mod other diff when i have some free time >w>

i testplayed your hard diff and it actually play nicely, good job~ ;)

good luck~ :)
Topic Starter
Side

Critical_Star wrote:

Hi Side
mod as requested
col 1 2 3 4

Easy
00:09:938 - how about add a note for piano here, i see u try to catch only kick and snare here but i think u probarly shoudn't miss this piano sound here
00:26:682 - u can add a note here too, it feels better to continue the 1/2 stream here.
00:28:775 (28775|2) - looks too soft to notice this piano sound, i would suggest to add a note at 00:29:124 - which the sound are much more noticeable here
00:31:566 (31566|1) - doesn't seems worth to add a note for snare here where u didn't follow snare sound from the beginning, i guess is better to map a note at 00:31:915 - which it have the sync sound
00:33:659 (33659|0,34182|3) - CTRL+H for pitch relevancy?
00:37:322 (37322|3) - u can move it to col 2 where this sound are different from 00:36:973 (36973|3,37671|3) -
00:38:019 - till 00:58:950 - seems like u missed a lot of kick sound here, example u can refer to your normal diff for this part, i think is fine to have more note for kick here and it doesn't really feel hard for easy diff
01:12:205 (72205|2) - change into LN end 01:12:903 - will fit better to the sound

maybe i would mod other diff when i have some free time >w>

i testplayed your hard diff and it actually play nicely, good job~ ;)

good luck~ :)
Applied all (except the section at 00:38:019 I wasn't too sure if mapping the other kicks would be a good idea since I wanted this one to be much easier than the normal diff)

Thanks for the mod! :)
Evening
Easy

00:22:496 (22496|3) - Think it'd be more fitting if you did a {34} here instead of a {4} only considering the strong piano

00:33:659 (33659|3) - Same here

00:35:229 (35229|3,35578|2,35752|1,35926|0) - Think you can go for the piano here by mapping in the 1/2 in between this pattern just to make it slightly more interesting

01:10:112 (70112|0) - TO 01:12:903 (72903|1) - Suggesting to make this section softer in hitsounds

01:14:822 (74822|2) - Suggesting to make this note go with the strong piano sound by making it a 2 note chord, same goes to 01:17:612 (77612|3) -

01:19:705 - Not too sure about omitting a prominent sound here, you might want to add this in

01:46:740 - and 01:46:915 - Think you can add on 4 here. I felt that the pattern currently doesn't really "complete" the hi-hat rhythm here, so adding on 4 there would be my suggestion

Normal


00:22:671 - Think it'd be better if this timestamp here wasn't left empty, I felt that the 1/2 "swing" rhythm here isn't that necessary and it kinda adds a weird rhythm during play

00:20:926 (20926|3,20926|1) - Not too sure why this is a 2 note chord considering you only add 2 note chords every 4/1 at this section

00:29:298 (29298|3) - Might want to make this a 2 note chord for the snare

00:32:961 (32961|0,32961|2,33659|0,33659|2) - I felt that you should have lesser notes for the first chord here compared to the 2nd considering the piano intensity (suggesting to make the first chord a 1 note only)

01:03:485 (63485|3) - Seems like you're missing a 1/3 here

01:04:182 (64182|2) - and here too, I think it's fine if you have 4 1/3s in a row considering you do that in around 1 second after this part anyways

01:10:112 (70112|0) - TO 01:12:903 (72903|3) - Similarly, make this softer in hitsound

01:46:740 - Same suggestion as the one in Easy

01:49:182 (109182|2,109182|0,110578|3,110578|1) - Think it'd be more fitting if these chords (and all similar chords in this section) were on the snares and claps, I don't hear anything too prominent at the spots where you currently put these 2 note chords

02:19:008 (139008|0) - Think this should be on column 2 for the pitch

02:25:985 (145985|2) - Suggesting to make this a 2 note chord for the piano chord

02:37:322 (157322|0) - Suggesting to modify this pattern such that this note starts on column 4 for the pitch relevancy

02:39:415 (159415|0,159415|1,159764|2,159764|3) - I don't think you need to have these as 2 note chords, drop it down to 1 note each, felt that this ending was a bit too "emphasized" because of that

Hard

00:08:717 (8717|0,8717|3,9066|0,9066|3) - Suggesting to make these 2 chords different considering they are mapped to different pitches

00:21:798 (21798|3,21798|0,21798|1) - Suggesting to make this a 2 note chord so as to make it less "impactful" as 00:22:496 (22496|0,22496|3,22496|1) -

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering

00:50:403 (50403|0,50578|0) - Yea don't think a hammer is needed, move the first note to 4

01:10:112 (70112|0) - Same suggestion as Easy

01:20:229 (80229|2,80403|3,80403|1) - Since you chose to emphasize the piano here instead of the percussion on the 1/1 with a 2 note chord, suggesting to make 01:21:624 (81624|0,81624|3,81798|2) - the second chord of this a 2 note chord and make the first chord a 1 note chord

01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers

01:41:682 (101682|0) - Think you can just move this to 2 to make it more comfy as also to match columns with the previous kick 01:41:421 (101421|1) -

01:42:380 - Think it'd be more fitting if there was a note here too since this instrument is of the same volume as 01:42:467 (102467|0) -


will check insane some time later, kinda tired now lol
Topic Starter
Side

Evening wrote:

Easy

00:22:496 (22496|3) - Think it'd be more fitting if you did a {34} here instead of a {4} only considering the strong piano

00:33:659 (33659|3) - Same here

00:35:229 (35229|3,35578|2,35752|1,35926|0) - Think you can go for the piano here by mapping in the 1/2 in between this pattern just to make it slightly more interesting

01:10:112 (70112|0) - TO 01:12:903 (72903|1) - Suggesting to make this section softer in hitsounds

01:14:822 (74822|2) - Suggesting to make this note go with the strong piano sound by making it a 2 note chord, same goes to 01:17:612 (77612|3) -

01:19:705 - Not too sure about omitting a prominent sound here, you might want to add this in

01:46:740 - and 01:46:915 - Think you can add on 4 here. I felt that the pattern currently doesn't really "complete" the hi-hat rhythm here, so adding on 4 there would be my suggestion

Normal


00:22:671 - Think it'd be better if this timestamp here wasn't left empty, I felt that the 1/2 "swing" rhythm here isn't that necessary and it kinda adds a weird rhythm during play I see what you mean but that's kind of the effect I was going for since I wanted to emphasize the pause in the piano starting with 00:21:537 (21537|1,21798|0,21798|2) - so I also did want a pause here 00:22:671 - for that reason

00:20:926 (20926|3,20926|1) - Not too sure why this is a 2 note chord considering you only add 2 note chords every 4/1 at this section

00:29:298 (29298|3) - Might want to make this a 2 note chord for the snare

00:32:961 (32961|0,32961|2,33659|0,33659|2) - I felt that you should have lesser notes for the first chord here compared to the 2nd considering the piano intensity (suggesting to make the first chord a 1 note only)

01:03:485 (63485|3) - Seems like you're missing a 1/3 here

01:04:182 (64182|2) - and here too, I think it's fine if you have 4 1/3s in a row considering you do that in around 1 second after this part anyways

01:10:112 (70112|0) - TO 01:12:903 (72903|3) - Similarly, make this softer in hitsound

01:46:740 - Same suggestion as the one in Easy

01:49:182 (109182|2,109182|0,110578|3,110578|1) - Think it'd be more fitting if these chords (and all similar chords in this section) were on the snares and claps, I don't hear anything too prominent at the spots where you currently put these 2 note chords

02:19:008 (139008|0) - Think this should be on column 2 for the pitch

02:25:985 (145985|2) - Suggesting to make this a 2 note chord for the piano chord

02:37:322 (157322|0) - Suggesting to modify this pattern such that this note starts on column 4 for the pitch relevancy

02:39:415 (159415|0,159415|1,159764|2,159764|3) - I don't think you need to have these as 2 note chords, drop it down to 1 note each, felt that this ending was a bit too "emphasized" because of that

Hard

00:08:717 (8717|0,8717|3,9066|0,9066|3) - Suggesting to make these 2 chords different considering they are mapped to different pitches

00:21:798 (21798|3,21798|0,21798|1) - Suggesting to make this a 2 note chord so as to make it less "impactful" as 00:22:496 (22496|0,22496|3,22496|1) -

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering Not sure I understand this one since you highlighted [2] for that section but the hammer is 00:28:775 (28775|2,28950|2) - from what I understand a hammer is playing a note in the same line consecutively but I actually did that here to follow the pitch cuz the piano plays that chord twice in 1/2. I tried to be reasonable with them but I might have missed a few that don't follow pitch so I'll look for those but I didn't see an issue with this one in particular.

00:50:403 (50403|0,50578|0) - Yea don't think a hammer is needed, move the first note to 4

01:10:112 (70112|0) - Same suggestion as Easy

01:20:229 (80229|2,80403|3,80403|1) - Since you chose to emphasize the piano here instead of the percussion on the 1/1 with a 2 note chord, suggesting to make 01:21:624 (81624|0,81624|3,81798|2) - the second chord of this a 2 note chord and make the first chord a 1 note chord

01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers Can't really avoid this one 01:26:682 (86682|3) - I think

01:41:682 (101682|0) - Think you can just move this to 2 to make it more comfy as also to match columns with the previous kick 01:41:421 (101421|1) - Moved 01:41:857 (101857|0) - to 2 instead since it also makes sense

01:42:380 - Think it'd be more fitting if there was a note here too since this instrument is of the same volume as 01:42:467 (102467|0) -


will check insane some time later, kinda tired now lol
Applied all others (green I did something else)
Also applied the hitsound suggestion to hydria's diff. Thanks! :)
Evening

Side wrote:

Evening wrote:

Normal

00:22:671 - Think it'd be better if this timestamp here wasn't left empty, I felt that the 1/2 "swing" rhythm here isn't that necessary and it kinda adds a weird rhythm during play I see what you mean but that's kind of the effect I was going for since I wanted to emphasize the pause in the piano starting with 00:21:537 (21537|1,21798|0,21798|2) - so I also did want a pause here 00:22:671 - for that reason

Very interesting choice, that's good then

Hard

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering Not sure I understand this one since you highlighted [2] for that section but the hammer is 00:28:775 (28775|2,28950|2) - from what I understand a hammer is playing a note in the same line consecutively but I actually did that here to follow the pitch cuz the piano plays that chord twice in 1/2. I tried to be reasonable with them but I might have missed a few that don't follow pitch so I'll look for those but I didn't see an issue with this one in particular.

Might be a bit too vague since I tend to signal a certain section by just highlighting 1 note (I can't copy the timestamp correctly for some reason :d)

I understand the piano 1/2 jacking part so that is fine

So for that section there, from 00:28:950 -

00:29:124 (29124|0,29298|0,29822|1,29996|1,30694|1,30868|1,31740|2,31915|2) - So talking about these jacks, I felt that you can make these more consistent so

for example like these "Kick + Snare" combos here, they can be 1/2 hammers:
00:29:124 (29124|0,29298|0,30519|3,30694|2) -

and for hammers like these:
00:29:822 (29822|1,29996|1,30694|1,30868|1) - I'm not too sure why these are hammers, so just have a consistent system for these hammers is what i'm talking about


01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers Can't really avoid this one 01:26:682 (86682|3) - I think

01:26:682 (86682|3) - Think you can move this to 1 or 3 and shifted 01:26:857 (86857|0,86857|2) - around

Same goes to 01:27:903 (87903|1,88078|1,88252|0,88252|3) -


01:41:682 (101682|0) - Think you can just move this to 2 to make it more comfy as also to match columns with the previous kick 01:41:421 (101421|1) - Moved 01:41:857 (101857|0) - to 2 instead since it also makes sense

aight that looks ok

will check insane some time later, kinda tired now lol
Applied all others (green I did something else)
Also applied the hitsound suggestion to hydria's diff. Thanks! :)
Topic Starter
Side

Evening wrote:

Hard

00:28:950 (28950|1) - Kinda suggesting to try to not have 1/2 hammers at all for the percussion since you didn't do that for the previous percussion section @ 00:15:694 (15694|2) - . Patterns like 00:33:485 (33485|1,33485|0,33659|3,33659|0,33659|2) - cannot avoid hammers so that's fine but I'm just suggesting for a more consistent layering Not sure I understand this one since you highlighted [2] for that section but the hammer is 00:28:775 (28775|2,28950|2) - from what I understand a hammer is playing a note in the same line consecutively but I actually did that here to follow the pitch cuz the piano plays that chord twice in 1/2. I tried to be reasonable with them but I might have missed a few that don't follow pitch so I'll look for those but I didn't see an issue with this one in particular.

Might be a bit too vague since I tend to signal a certain section by just highlighting 1 note (I can't copy the timestamp correctly for some reason :d)

I understand the piano 1/2 jacking part so that is fine

So for that section there, from 00:28:950 -

00:29:124 (29124|0,29298|0,29822|1,29996|1,30694|1,30868|1,31740|2,31915|2) - So talking about these jacks, I felt that you can make these more consistent so

for example like these "Kick + Snare" combos here, they can be 1/2 hammers:
00:29:124 (29124|0,29298|0,30519|3,30694|2) -

and for hammers like these:
00:29:822 (29822|1,29996|1,30694|1,30868|1) - I'm not too sure why these are hammers, so just have a consistent system for these hammers is what i'm talking about
Sure. I removed those jacks and only kept 00:29:124 (29124|0,29298|0) - and 00:31:740 (31740|2,31915|2) - cuz they're on the same parts in the music and go with the drums like you said

01:26:508 (86508|3,86682|3,87903|1,88078|1) - I don't get the hammer usage here as it's not consistent for the next section, think you should just avoid these hammers Can't really avoid this one 01:26:682 (86682|3) - I think

01:26:682 (86682|3) - Think you can move this to 1 or 3 and shifted 01:26:857 (86857|0,86857|2) - around

Same goes to 01:27:903 (87903|1,88078|1,88252|0,88252|3) -
Sure fixed both. Shifted the LN on the second one to 3 so that it makes sense (it was also an inconsistency)
Evening
Insane

the diff looks ok after a look-through, just a few suggestions

--

00:25:461 - I'm suggesting another patterning for this to include the piano in the background here, notice the highlighted notes:

--

00:27:031 (27031|1,27031|0,27118|2,27205|1,27205|3,27205|0) - you might want to repattern this if you did that as it's a repeat of the previous pattern which might not be intended

00:28:019 (28019|3,28078|2) - I feel like if you did 34 instead of 43 with this it'd fit the music more as it's pitch relevant and the jack there kinda matches the piano swing

00:48:485 (48485|2,48572|0,48659|3,48659|1) - Suggesting to do a 14 23 14 pattern here as to go with the *suddenly louder piano* sound

--

01:26:508 - Similar suggestion here

I kinda did 221 since i felt that it's more fitting (subjective), but feel free to just flip the jack+grace pattern to 112

--

01:32:089 (92089|1,92089|2,92089|0,92205|1,92264|3,92264|2,92351|1,92438|3,92438|2) - Felt that this wasn't "graceful" in terms of patterning:
1) didn't really like how that pattern plays like a jumptrill at the end
2) felt that it could be better if you would to do a minijack and grace all on 1 hand and put the 1/4 right after the grace on the other hand so as to give the hand that played the grace a bit of break so as to "emphasize" that grace patterning

So my suggestion would be


--

01:35:752 (95752|0,95752|1,95839|2,95926|0,95926|1,96014|3,96014|2,96101|1,96101|0,96188|2,96188|3,96275|0,96275|1) - Similar to before, try to include the piano in the music in here too by anchoring some stuff

01:37:671 (97671|2,97787|3,97845|2) - same suggestion as before

01:42:147 (102147|3) - wait what's this for

01:42:903 (102903|3) - not too sure about including this in as the instrument is either very soft or just not there at all, think the sudden lack of a 1/1 here emulates quite well what the composer is trying to do here

01:46:915 (106915|3) - miniLN here would be cool but that's like cosmetics

--

02:22:845 (142845|2,142845|3,142903|1) - Not a fan of fast streams (with a jack at the back) that start of by pressing 32 or 23, it's more comfy if you did it on 12 or 34, anyways, suggesting a pattern here that kind of emphasizes the piano at the end of this stream by jacking on 1/3:


--

02:28:426 (148426|1,148426|0,148485|2,148543|3,148601|0,148601|1) - Suggesting the exact same pattern as before actually

02:34:008 (154008|2,154066|1,154124|3) - uhhhhh suggesting to not start with 23 or 32 on a fast stream

02:41:159 (161159|3,161333|2,161508|1,161682|0,161857|2,162031|1,162205|0) - I think it'd be more pitch relevant if you did 3421432, the last note in particular is 2 because i wanted the very last note to be to the left of that particular note
Hydria

Evening wrote:

Insane I haven't looked at this map myself in like 4 weeks I probably hate it (going through testing I can't play for shit rn so let's see how this goes)

the diff looks ok after a look-through, just a few suggestions I guess that's a few, wouldn't like to see a mod with a lot though.

--

00:25:461 - I'm suggesting another patterning for this to include the piano in the background here, notice the highlighted notes: I like this idea

--

00:27:031 (27031|1,27031|0,27118|2,27205|1,27205|3,27205|0) - you might want to repattern this if you did that as it's a repeat of the previous pattern which might not be intended done

00:28:019 (28019|3,28078|2) - I feel like if you did 34 instead of 43 with this it'd fit the music more as it's pitch relevant and the jack there kinda matches the piano swing yeah this jack seems fine

00:48:485 (48485|2,48572|0,48659|3,48659|1) - Suggesting to do a 14 23 14 pattern here as to go with the *suddenly louder piano* sound yeah I can go with this

--

01:26:508 - Similar suggestion here I feel like having the jack on column 3 here might work out better since then the note is actually ascending onto another note, even if it does leave a slightly rough pattern in it's path (basically taking your 112 pattern and switching hands)

I kinda did 221 since i felt that it's more fitting (subjective), but feel free to just flip the jack+grace pattern to 112

--

01:32:089 (92089|1,92089|2,92089|0,92205|1,92264|3,92264|2,92351|1,92438|3,92438|2) - Felt that this wasn't "graceful" in terms of patterning:
1) didn't really like how that pattern plays like a jumptrill at the end
2) felt that it could be better if you would to do a minijack and grace all on 1 hand and put the 1/4 right after the grace on the other hand so as to give the hand that played the grace a bit of break so as to "emphasize" that grace patterning

So my suggestion would be I can see you have a stair inbetween the notes there after the jack and yeah it does just seem to be better than it's original pattern, changed


--

01:35:752 (95752|0,95752|1,95839|2,95926|0,95926|1,96014|3,96014|2,96101|1,96101|0,96188|2,96188|3,96275|0,96275|1) - Similar to before, try to include the piano in the music in here too by anchoring some stuff more or less same anchors as before, changed the JT pattern up slightly though

01:37:671 (97671|2,97787|3,97845|2) - same suggestion as before same response as before

01:42:147 (102147|3) - wait what's this for It's 1/6 instead of 1/12 snap so I can't even argue that it's a grace note, deleted

01:42:903 (102903|3) - not too sure about including this in as the instrument is either very soft or just not there at all, think the sudden lack of a 1/1 here emulates quite well what the composer is trying to do here actually that is better without it, nice

01:46:915 (106915|3) - miniLN here would be cool but that's like cosmetics better not for consistency and shit

--

02:22:845 (142845|2,142845|3,142903|1) - Not a fan of fast streams (with a jack at the back) that start of by pressing 32 or 23, it's more comfy if you did it on 12 or 34, anyways, suggesting a pattern here that kind of emphasizes the piano at the end of this stream by jacking on 1/3: I'm going to take this suggestion but delete the first note in the 3rd column because the later 1/6 stream patterns don't have that extra beginning note


--

02:28:426 (148426|1,148426|0,148485|2,148543|3,148601|0,148601|1) - Suggesting the exact same pattern as before actually yeah same response

02:34:008 (154008|2,154066|1,154124|3) - uhhhhh suggesting to not start with 23 or 32 on a fast stream rearranged this slightly

02:41:159 (161159|3,161333|2,161508|1,161682|0,161857|2,162031|1,162205|0) - I think it'd be more pitch relevant if you did 3421432, the last note in particular is 2 because i wanted the very last note to be to the left of that particular note ok yeah that's understandable
other suggestions that came in whilst I was modding this was to add an extra jack at 01:07:205 - to continue the patterning which was declined because I feel that would be too many triple jacks then + there's not really a sound for it and 01:10:112 (70112|0,70287|1) - aren't accurate PR wise which I've fixed along with the patterning after if you just want to check that over (if you think it was fine with the two notes on 4th column do say because I'm quite debatable on that)

@Side: http://puu.sh/r1fde/756e2d1a6d.rar
Topic Starter
Side
All diffs updated :v
Evening
looked through the hitsounds on hydria's diff and responses, looks ok
Topic Starter
Side
Woo thanks so much for your time and help! :D
Evening
oh hey i noticed something like 9 days after i bubbled it, try to keep the Easy difficulty HP at least 7 so it's somewhat possible to fail it by mashing (OD is fine though)

anything below (i tested it myself) is mashable and passable basically, unless you really want to be lenient to the beginners
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