Nerova Riuz GX wrote:
[freesongs]
- 00:20:953 (1,2,3,4,5,6) - I might agree if you're going to make them with the backgrounds, but the stacks and pattern feel overdone here. imo the pattern is boosting the emphasis, which is weird because 1) it breaks the consistency on stacks and beats 2) causes a huge emphasis loss on 00:21:828 - behind the slider leniency
00:21:203 (2,3,4,5,6) - 这边不觉得有什么问题。。是一个很好的有规律重叠,overdone'的问题完全没有..这张图首先就没有那种瞎跳,00:20:453 (3,4,5,6) - 这种地方都是这样的重叠,现在这个pattern怎么能说他break the consistency on stacks and beats... - 00:28:453 (3,4,5) - where's your special stacking pattern? also it fits better here since there's a brass on 00:28:578 - . (percussion gets stronger too btw)
00:28:328 (2,3) - emphasis了音调增加,所以要远一点,00:27:578 (4,3) - 也是stack的,然后00:28:453 (3,4,5,1) - 间距规规矩矩。 - 00:44:453 (2,3,4,1) - imo a straight stream could be much better before a sharp Z-shape jumps. those turns are wrist-breaking.
这个只是个人看法,都是stream,直线和稍微弯一点的stream'没什么区别...只是你可能觉得打起来更顺,但是并没有必要改 - 00:49:953 (1,2,1,2) - I did expect a spacing boost because a crescendo starts on 00:48:953 -, but they are all lowered all of a sudden. Let's take 00:33:953 (1,2,1,2) - as a reference, you used anti jumps, bigger spacings, movements...but they are all not being used here. Even if you're trying to make some varieties, they are still way too weird.
很奇怪吗。。这两段kiai也并不需要全部anti-flow吧...感觉还是个人看法,因为第二个地方确实可以anti,但是打起来排版就会完全不同,又需要一堆改正。在不影响dq前提下我觉得不需要改,你觉得呢》。 - 00:52:953 (1,2,3,4) - details are dropped here. unlike all the other things, they are represented by four sliders, with repetitive flows. It could be fine to use four slider here, but I think adding some changes on movements can make this better. it also sounds not repetitive anyway.
hmm...四个滑条表示节奏未尝不可,确实可以改一个为2个圈,但是一样,这边还是个人偏好,不影响图的dq啊 - 01:14:703 (2,3,1) - It causes reading issues after the permutation (01:12:703 (2,3,1) - 01:13:703 (2,3,1) - ). apart from the context it's okay though.
这图本来就很吃读图。。所以说很多地方确实有很难打的梗,希望你能理解下,毕竟6.2星的ex,做了个很有他特色的难度w - 00:49:953 - A serious note, the antijumps/sharp jumps are heavily reduced after this time point. I know nothing about your intentions, but it will be great if you're willing to explain them here.
第二段确实比第一段好打点,少了些anti,这样可以增加variety...我个人是觉得打图的时候一轻一快节奏变起来挺舒服的,就看你怎么map了吧。
最后...这图真的很良心啊,相比于现在那么多无脑1/2大跳图,这种有风格的set确实很少见,我也想把这样的set多多引入osu,因此这首6.22的图打起来确实很卡手。他并没有spacing连打,没有big jump,很多都是有趣的节奏排列组合,说他卡手是肯定的。不过我希望你能接收一下这种风格啦,毕竟freesongs的图风就这样,你可以参考helix来着。
其实你说的那些issue,确实不是不能改,但是没必要。不会cause dq,但是可能打的更顺手,我觉得还是mapper自己的选择喜好吧,我觉得这样的图没什么问题。在consistency上去挑刺感觉没什么必要==dq一趟也很麻烦,更何况是没什么太大改变的dq,不值得。
Thanks for your concerns, maybe freesongs will say more if you still are not satisfied w