This will be a list of all the mapping terms that experienced mappers usually use. This will be helpful when you don't understand something on a mod due to complicated terminology.
This thread will not contain any definitions as the wiki already has all the information on that
If you notice that I am missing something, PLEASE POST BELOW
This thread will not contain any definitions as the wiki already has all the information on that
- BPM > Beats Per Minute
- BSD > Beat Snap Divisor
- DS > Distance Snap/Spacing
- SV > Slider Velocity
(Could also refer to slider velocity multipliers in the timing panel)
- HP, CS, AR, OD > HP Drain, Circle Size, Approach Rate, Overall Difficulty
- NC > New Combo
- SR > Star Rating
- HS > Hitsound
and more.
- TR > (Slider) Tickrate
- 1/1, 1/2, 1/4, etc > Refers to the ticks on your timeline; 1/1 is the time from the first white tick to the next white tick, 1/2 is white to red, 1/4 is white to blue, etc.
- Downbeat, Offbeat > Every 1st and 3rd white tick of a measure, Every 2nd and 4th white tick of a measure.
- Red Lines, Green Lines > Timing Point (top), Inherited Timing Point (bottom)
- Offset > The first beat of the map.
- Slider Nodes, Anchors > Normal Slider Point, Red Slider Point
- Blanket > A slider around a circle/an other slider which creates an appealing sense
I suck at making these ok :c
- Overlap > When 2 circles/sliders hit each other
- Stack > 2 notes on top of each other
- Jump > 2 notes with high spacing between them
In this case, the jump is between 2 to 3
- Stream > Multiple notes in rapid succession
- NM > Normal Mod
- M4M > Mod for Mod
- GD > Guest Difficulty
If you notice that I am missing something, PLEASE POST BELOW