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Kitsune^2 - He Has No Mittens [OsuMania]

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Total Posts
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Topic Starter
Dawns
This beatmap was submitted using in-game submission on 10 February 2021 at 20:47:50

Artist: Kitsune^2
Title: He Has No Mittens
Tags: lapfox renard queenston fast hardcore
BPM: 210
Filesize: 2220kb
Play Time: 00:50
Difficulties Available:
  1. EZ - 4Key (1.75 stars, 272 notes)
  2. HD - 4Key (3.21 stars, 563 notes)
  3. MITTENSANE - 4Key (4.56 stars, 779 notes)
  4. MX - 4Key (3.68 stars, 697 notes)
  5. NM - 4Key (2.85 stars, 369 notes)
Download: Kitsune^2 - He Has No Mittens
Information: Scores/Beatmap Listing
---------------
he has mittens

for rank

LF mods.

note s
Rivals_7
HI~
Random mods out of nowhere XD

Click
Column: 1|2|3|4

[General]
  1. Find a suitable BG. at least 1280x720p
  2. Delete the "4k" on the diff name, cause the mapset itself is already 4K
  3. You must use Hitsounds.
  4. You must used at least one kiai time
Furthermore, you can check Ranking Criteria Here and here

something to added to the Tags -> lapfox renard queenstone fast hardcore
according to the ranked O!std mapset -> https://osu.ppy.sh/b/71140

Instead of "Mittensane", it is suitable to change your diff name to "SC" cause that is probably more harder than MX

to make the song easier to heard it:


[ALL DIFFICULTIES]
in the song setup -> Design Tab -> Uncheck Widescreen support
00:35:892 - Set this as your preview time. Click on timing (In the very above) and then "set current position as preview point"

Press f6

Change the volume to 30%. so you can easily heard the song instead of hearing the notes

[EZ]
Overall is good, But you used too many short Long notes here. that will make the player hard to get 300 rainbow. as in this is being the easiest difficulties, I suggest to change ALL that short long notes to regular notes instead. But you may keep some long notes tho. Up to you


[NM] Just some suggestion. feel free to ignore. :)

00:03:892 (3892|2,4035|1,4177|0) - the pitch going higher. so press ctrl+g
00:03:463 (3463|0,3535|1,3606|2,3677|3) - lower this to the blue line under it
00:03:749 (3749|1,3749|0) - press ctrl+h
00:04:820 (4820|1) - you not mapping any sound here. (Ghost notes) try to hear it with 0% sample volume.
00:05:963 (5963|2) - same reason as above
00:06:535 (6535|2) - ^
00:09:392 (9392|2) - ^
00:09:963 (9963|2) - ^
00:11:677 (11677|1) - ^
00:04:892 (4892|2,5035|3) - swap this LN (Long notes)
00:05:249 - add note on column 2
00:08:892 (8892|0,9035|1,9177|2) - press ctrl+h
00:08:606 (8606|0,8677|1,8749|2,8820|3) - ^
00:10:035 (10035|0,10177|1) - swap this notes for pitch relevancy
00:11:177 (11177|0,11320|2) - press ctrl+h and then move it to left one column
00:13:320 - add note on any column
00:13:463 (13463|1,13606|2) - ctrl+h
00:19:749 (19749|1,19892|0) - ctrl+h and then move it to left 2 column
00:20:320 (20320|0,20463|2) - swap this LN
00:21:606 (21606|2,21677|3) - ctrl+g

starting from this - 00:30:606 - there's stair notes. And since this is NM difficulties. It will be SO hard for NM Players to read this stairs. So better rearrange it

00:32:177 (32177|2,32320|3,32606|2) - ctrl+h and then move it to right 2 columns

[HD, MX, and Mittensane]

Ghost Notes. Some (probably many) of the regular notes you map has no sound at all. Remember that Ghost note is Unrankable. You can check this by slower your scrool speed and lower the sample volume

Good luck, and if you have something to ask about, Just PM me, I'll be happy to help :)
-Konner-
dawnsday is currently restricted but he has no idea why. pls gibe kudosu
Topic Starter
Dawns
we're back in business lads.

accepting more mods for this, let's push mittens for rank because sentimental value
Topic Starter
Dawns

Rivals_7 wrote:

HI~
Random mods out of nowhere XD

Click
Column: 1|2|3|4

[General]
  1. Find a suitable BG. at least 1280x720p
  2. Delete the "4k" on the diff name, cause the mapset itself is already 4K
  3. You must use Hitsounds.
  4. You must used at least one kiai time
Furthermore, you can check Ranking Criteria Here and here

something to added to the Tags -> lapfox renard queenstone fast hardcore
according to the ranked O!std mapset -> https://osu.ppy.sh/b/71140

Instead of "Mittensane", it is suitable to change your diff name to "SC" cause that is probably more harder than MX

to make the song easier to heard it:


[ALL DIFFICULTIES]
in the song setup -> Design Tab -> Uncheck Widescreen support
00:35:892 - Set this as your preview time. Click on timing (In the very above) and then "set current position as preview point"

Press f6

Change the volume to 30%. so you can easily heard the song instead of hearing the notes

[EZ]
Overall is good, But you used too many short Long notes here. that will make the player hard to get 300 rainbow. as in this is being the easiest difficulties, I suggest to change ALL that short long notes to regular notes instead. But you may keep some long notes tho. Up to you


[NM] Just some suggestion. feel free to ignore. :)

00:03:892 (3892|2,4035|1,4177|0) - the pitch going higher. so press ctrl+g
00:03:463 (3463|0,3535|1,3606|2,3677|3) - lower this to the blue line under it
00:03:749 (3749|1,3749|0) - press ctrl+h
00:04:820 (4820|1) - you not mapping any sound here. (Ghost notes) try to hear it with 0% sample volume.
00:05:963 (5963|2) - same reason as above
00:06:535 (6535|2) - ^
00:09:392 (9392|2) - ^
00:09:963 (9963|2) - ^
00:11:677 (11677|1) - ^
00:04:892 (4892|2,5035|3) - swap this LN (Long notes)
00:05:249 - add note on column 2
00:08:892 (8892|0,9035|1,9177|2) - press ctrl+h
00:08:606 (8606|0,8677|1,8749|2,8820|3) - ^
00:10:035 (10035|0,10177|1) - swap this notes for pitch relevancy
00:11:177 (11177|0,11320|2) - press ctrl+h and then move it to left one column
00:13:320 - add note on any column
00:13:463 (13463|1,13606|2) - ctrl+h
00:19:749 (19749|1,19892|0) - ctrl+h and then move it to left 2 column
00:20:320 (20320|0,20463|2) - swap this LN
00:21:606 (21606|2,21677|3) - ctrl+g

starting from this - 00:30:606 - there's stair notes. And since this is NM difficulties. It will be SO hard for NM Players to read this stairs. So better rearrange it

00:32:177 (32177|2,32320|3,32606|2) - ctrl+h and then move it to right 2 columns

[HD, MX, and Mittensane]

Ghost Notes. Some (probably many) of the regular notes you map has no sound at all. Remember that Ghost note is Unrankable. You can check this by slower your scrool speed and lower the sample volume

Good luck, and if you have something to ask about, Just PM me, I'll be happy to help :)
Applied all for NM except - 00:30:606 - this will need more disagreement for me to change!

sorry for delayed response xd
Topic Starter
Dawns
mittensane completely reworked now actually playable. yay
Ascendance
yea
MillhioreF
00:00:001 (3125235) - add nc
Cheesecake
i believe in u darling
Topic Starter
Dawns

MillhioreF wrote:

00:00:001 (3125235) - add nc added thank you very much for this beautiful mod

Cheesecuck wrote:

i believe in u darling
thx i am tryharding for mods to rank this set help me find people
Hydria
this might have been alright a year ago but looks like a piece of shit now

MITTENSANE
00:23:535 (23535|2,23677|3,23749|2,23892|2) - ctrl-H and then move back to column 3 and 4 for something that doesn't look painful af, same 00:46:392 (46392|2,46535|3,46606|2,46749|2) -

MX
00:02:035 (2035|3,2035|1,2106|2,2177|0,2249|1,2320|2,2392|3,2463|0,2535|1,2606|2,2677|3,2749|1,2820|2,2892|3,2963|0,3035|2,3106|3,3177|0,3249|1,3320|3,3392|2,3463|1,3535|0,3606|3,3677|2,3749|1,3749|0) - this can all be redone, see pic below


00:03:892 (3892|3,4035|2,4177|0) - should probably go 2->3->4 instead of 4->3->1 which means move 00:04:320 (4320|3) - to 1

00:04:392 (4392|2,4463|1,4535|0,4606|3,4677|1,4749|2,4820|3,4892|0,4892|1,4963|2,5035|3,5106|0,5177|1,5249|2,5320|3,5392|0,5463|3,5463|1,5535|2,5606|1,5677|0,5749|3,5820|2,5892|1,5963|0,6035|3,6035|2,6106|1,6177|2,6249|3,6320|0,6392|2,6463|3,6535|1,6606|2,6606|0,6677|3,6749|1,6820|2,6892|3,6963|1,7035|0,7106|3,7177|0,7177|2,7249|1,7320|2,7392|3,7463|1,7535|0,7606|3,7677|2,7749|1,7749|0,7820|3,7892|2,7963|1,8035|0,8106|2,8177|1,8249|0,8320|3,8320|2,8392|1,8463|0,8535|2,8606|3,8677|0,8749|1,8820|2,8892|0,8892|3,8963|1,9035|2,9106|0,9177|1,9249|3,9320|2,9392|1,9463|3,9463|0,9535|2,9606|1,9677|0,9749|2,9820|3,9892|1,9963|0,10035|3,10035|2,10106|1,10177|2,10249|3,10320|0,10392|2,10463|1,10535|0,10606|2,10606|3,10677|1,10749|0,10820|2,10892|3,10963|1,11035|0,11106|2,11177|0,11177|3,11249|1,11320|2,11392|3,11463|0,11535|2,11606|1,11677|0,11749|2,11749|3,11820|1,11892|0,11963|3,12035|2,12106|0,12177|1,12249|2,12320|0,12320|3,12392|1,12463|3,12463|2,12535|0,12606|3,12606|1,12749|3,12749|2,12892|1,12892|0,13035|3,13035|2,13177|1,13177|0,13463|2,13463|3,13535|0,13606|1,13677|2,13749|3,13820|1,13892|2,13963|3,14035|0,14035|1,14106|2,14177|3,14249|1,14320|0,14392|3,14463|2,14535|1,14606|3,14606|0,14677|2,14749|1,14820|3,14892|2,14963|0,15035|1,15106|2,15177|0,15177|3,15249|1,15320|2,15392|0,15463|1,15535|3,15606|2,15677|1,15749|3,15749|0,15820|2,15892|0,15963|1,16035|2,16106|3,16177|0,16249|1,16320|3,16320|2,16392|0,16463|1,16535|3,16606|2,16677|1,16749|0,16820|3,16892|0,16892|2,16963|1,17035|2,17106|3,17177|1,17249|0,17320|2,17392|1,17463|3,17463|0,17535|2,17606|1,17677|3,17749|0,17820|1,17892|2,17963|3,18035|0,18035|1,18106|2,18177|3,18249|0,18320|1,18392|3,18463|2,18535|1,18606|3,18606|0,18677|2,18749|1,18820|3,18892|0,18963|1,19035|2,19106|3,19177|1,19177|0,19249|2,19320|3,19392|0,19463|1,19535|3,19606|2,19677|1,19749|3,19749|0,19820|2,19892|1,19963|0,20035|2,20106|3,20177|0,20249|1,20320|3,20320|2,20392|0,20463|1,20535|3,20606|2,20677|1,20749|0,20820|3,20892|0,20892|2,20963|1,21035|2,21106|3,21177|0,21249|1,21320|2,21392|3) - literally just needs remapping there's too many ghost notes

00:27:177 - until 00:34:035 - you could probably do something like this which is what you started to do but then stopped doing


00:36:177 (36177|3) - move to 3

00:36:320 (36320|2,36320|0,36392|1,36463|2,36535|3,36606|0,36677|1,36749|3,36820|2,36892|1,36892|0,36963|3,37035|2,37106|1,37177|0,37249|2,37320|1,37392|0,37463|3,37463|2,37535|1,37606|0,37677|2,37749|3,37820|1,37892|2,37963|3,38035|1,38035|0,38106|2,38177|3,38249|1,38320|0,38392|2,38463|1,38535|0,38606|3,38606|2,38677|1,38749|2,38820|3,38892|0,38963|1,39035|3,39106|2,39177|1,39177|0,39249|3,39320|2,39392|0,39463|1,39535|3,39606|2,39677|1,39749|3,39749|0,39820|2,39892|1,39963|0,40035|3,40106|1,40177|0,40249|2,40320|1,40320|3,40392|0,40463|1,40535|2,40606|3,40677|0,40749|2,40820|3,40892|1,40892|0,40963|2,41035|3,41106|0,41177|1,41249|2,41320|3,41392|0,41463|3,41463|1,41535|2,41606|1,41677|0,41749|2,41820|3,41892|0,41963|1,42035|3,42035|2,42106|0,42177|1,42249|2,42320|3,42392|0,42463|1,42535|3,42606|0,42606|2,42677|1,42749|3,42820|2,42892|1,42963|0,43035|3,43106|2,43177|0,43177|1,43249|3,43320|2,43392|0,43463|1,43535|2,43606|3,43677|0,43749|2,43749|1,43820|3,43892|2,43963|1,44035|0,44106|3,44177|2,44249|1) - same as the other massive point above

00:48:892 (48892|1,48892|0,48963|2,49035|3,49035|0,49106|1,49177|3,49177|2,49249|0,49320|1,49392|2,49463|3,49463|0,49535|1,49606|2,49606|3,49677|0,49749|1,49749|3,49820|2,49892|1) - needs cleaning up

HD
00:02:035 (2035|3,2035|2,2177|0,2249|1,2320|3,2392|2,2463|1,2535|0,2606|2,2606|3,2749|1,2820|2,2892|3,2963|0,3035|1,3106|2,3177|0,3177|3,3320|2,3392|1,3463|0,3535|3,3606|2,3677|1,3749|3,3749|0) - prob keep to single streams

00:04:320 - to 00:21:463 - prob keep as 1/2 JS (changes where applicable)

00:27:177 - until 00:34:035 - prob focus on the main rhythm here instead of having notes following two different things

00:36:320 - until 00:44:320 - same point as 4 sec in

NM
Overall: prob want to avoid 1/4 notes like completely so go through and more or less remove all the notes on blue lines (don't remove 00:12:392 (12392|2,12535|0) - 00:21:535 (21535|1,21677|2) - 00:22:963 (22963|1,23106|3,23535|2,23677|0,24106|1,24249|3,25249|1,25392|3,25820|2,25963|0,26392|1,26535|3,26963|2,27106|0) - 00:44:392 (44392|2,44535|0) - 00:45:820 (45820|2,45963|0,46392|1,46535|3,46963|2,47106|0,48106|1,48249|3,48677|2,48749|1,49249|1,49392|3,49820|2,49963|0,50106|1) - )

00:03:606 (3606|3,3749|3) - avoid 1/2 jacks

00:08:606 (8606|3,8677|2) - ctrl-G

00:09:892 (9892|1) - move to 3

00:11:035 (11035|2) - move to 2 after you've removed 00:11:106 (11106|1) -

00:13:177 (13177|2,13320|0) - move over 1 column

00:30:606 (30606|3,30677|2,30749|1,30820|0,30892|3,30963|2,31035|1,31106|0,31177|3,31249|2,31320|1,31392|0) - turn this into a 1/2 trill instead?

EZ
00:12:392 (12392|1,12535|3) - 00:12:392 (12392|1,12535|3,21535|1,21677|3) - 00:44:392 (44392|2,44535|0) - remove

00:45:035 (45035|3) - move to 1

00:50:035 (50035|0,50106|2,50177|3) - just make this 1 LN

good luck with the mapset man :D
Topic Starter
Dawns

Hydria wrote:

this might have been alright a year ago but looks like a piece of shit now Gee I wonder why that might be :^)

MITTENSANE
00:23:535 (23535|2,23677|3,23749|2,23892|2) - ctrl-H and then move back to column 3 and 4 for something that doesn't look painful af, same 00:46:392 (46392|2,46535|3,46606|2,46749|2) - Applied looks visually appealing now.

MX
00:02:035 (2035|3,2035|1,2106|2,2177|0,2249|1,2320|2,2392|3,2463|0,2535|1,2606|2,2677|3,2749|1,2820|2,2892|3,2963|0,3035|2,3106|3,3177|0,3249|1,3320|3,3392|2,3463|1,3535|0,3606|3,3677|2,3749|1,3749|0) - this can all be redone, see pic below


00:03:892 (3892|3,4035|2,4177|0) - should probably go 2->3->4 instead of 4->3->1 which means move 00:04:320 (4320|3) - to 1

00:04:392 (4392|2,4463|1,4535|0,4606|3,4677|1,4749|2,4820|3,4892|0,4892|1,4963|2,5035|3,5106|0,5177|1,5249|2,5320|3,5392|0,5463|3,5463|1,5535|2,5606|1,5677|0,5749|3,5820|2,5892|1,5963|0,6035|3,6035|2,6106|1,6177|2,6249|3,6320|0,6392|2,6463|3,6535|1,6606|2,6606|0,6677|3,6749|1,6820|2,6892|3,6963|1,7035|0,7106|3,7177|0,7177|2,7249|1,7320|2,7392|3,7463|1,7535|0,7606|3,7677|2,7749|1,7749|0,7820|3,7892|2,7963|1,8035|0,8106|2,8177|1,8249|0,8320|3,8320|2,8392|1,8463|0,8535|2,8606|3,8677|0,8749|1,8820|2,8892|0,8892|3,8963|1,9035|2,9106|0,9177|1,9249|3,9320|2,9392|1,9463|3,9463|0,9535|2,9606|1,9677|0,9749|2,9820|3,9892|1,9963|0,10035|3,10035|2,10106|1,10177|2,10249|3,10320|0,10392|2,10463|1,10535|0,10606|2,10606|3,10677|1,10749|0,10820|2,10892|3,10963|1,11035|0,11106|2,11177|0,11177|3,11249|1,11320|2,11392|3,11463|0,11535|2,11606|1,11677|0,11749|2,11749|3,11820|1,11892|0,11963|3,12035|2,12106|0,12177|1,12249|2,12320|0,12320|3,12392|1,12463|3,12463|2,12535|0,12606|3,12606|1,12749|3,12749|2,12892|1,12892|0,13035|3,13035|2,13177|1,13177|0,13463|2,13463|3,13535|0,13606|1,13677|2,13749|3,13820|1,13892|2,13963|3,14035|0,14035|1,14106|2,14177|3,14249|1,14320|0,14392|3,14463|2,14535|1,14606|3,14606|0,14677|2,14749|1,14820|3,14892|2,14963|0,15035|1,15106|2,15177|0,15177|3,15249|1,15320|2,15392|0,15463|1,15535|3,15606|2,15677|1,15749|3,15749|0,15820|2,15892|0,15963|1,16035|2,16106|3,16177|0,16249|1,16320|3,16320|2,16392|0,16463|1,16535|3,16606|2,16677|1,16749|0,16820|3,16892|0,16892|2,16963|1,17035|2,17106|3,17177|1,17249|0,17320|2,17392|1,17463|3,17463|0,17535|2,17606|1,17677|3,17749|0,17820|1,17892|2,17963|3,18035|0,18035|1,18106|2,18177|3,18249|0,18320|1,18392|3,18463|2,18535|1,18606|3,18606|0,18677|2,18749|1,18820|3,18892|0,18963|1,19035|2,19106|3,19177|1,19177|0,19249|2,19320|3,19392|0,19463|1,19535|3,19606|2,19677|1,19749|3,19749|0,19820|2,19892|1,19963|0,20035|2,20106|3,20177|0,20249|1,20320|3,20320|2,20392|0,20463|1,20535|3,20606|2,20677|1,20749|0,20820|3,20892|0,20892|2,20963|1,21035|2,21106|3,21177|0,21249|1,21320|2,21392|3) - literally just needs remapping there's too many ghost notes

00:27:177 - until 00:34:035 - you could probably do something like this which is what you started to do but then stopped doing


00:36:177 (36177|3) - move to 3

00:36:320 (36320|2,36320|0,36392|1,36463|2,36535|3,36606|0,36677|1,36749|3,36820|2,36892|1,36892|0,36963|3,37035|2,37106|1,37177|0,37249|2,37320|1,37392|0,37463|3,37463|2,37535|1,37606|0,37677|2,37749|3,37820|1,37892|2,37963|3,38035|1,38035|0,38106|2,38177|3,38249|1,38320|0,38392|2,38463|1,38535|0,38606|3,38606|2,38677|1,38749|2,38820|3,38892|0,38963|1,39035|3,39106|2,39177|1,39177|0,39249|3,39320|2,39392|0,39463|1,39535|3,39606|2,39677|1,39749|3,39749|0,39820|2,39892|1,39963|0,40035|3,40106|1,40177|0,40249|2,40320|1,40320|3,40392|0,40463|1,40535|2,40606|3,40677|0,40749|2,40820|3,40892|1,40892|0,40963|2,41035|3,41106|0,41177|1,41249|2,41320|3,41392|0,41463|3,41463|1,41535|2,41606|1,41677|0,41749|2,41820|3,41892|0,41963|1,42035|3,42035|2,42106|0,42177|1,42249|2,42320|3,42392|0,42463|1,42535|3,42606|0,42606|2,42677|1,42749|3,42820|2,42892|1,42963|0,43035|3,43106|2,43177|0,43177|1,43249|3,43320|2,43392|0,43463|1,43535|2,43606|3,43677|0,43749|2,43749|1,43820|3,43892|2,43963|1,44035|0,44106|3,44177|2,44249|1) - same as the other massive point above

00:48:892 (48892|1,48892|0,48963|2,49035|3,49035|0,49106|1,49177|3,49177|2,49249|0,49320|1,49392|2,49463|3,49463|0,49535|1,49606|2,49606|3,49677|0,49749|1,49749|3,49820|2,49892|1) - needs cleaning up

HD
00:02:035 (2035|3,2035|2,2177|0,2249|1,2320|3,2392|2,2463|1,2535|0,2606|2,2606|3,2749|1,2820|2,2892|3,2963|0,3035|1,3106|2,3177|0,3177|3,3320|2,3392|1,3463|0,3535|3,3606|2,3677|1,3749|3,3749|0) - prob keep to single streams

00:04:320 - to 00:21:463 - prob keep as 1/2 JS (changes where applicable)

00:27:177 - until 00:34:035 - prob focus on the main rhythm here instead of having notes following two different things

00:36:320 - until 00:44:320 - same point as 4 sec in

NM
Overall: prob want to avoid 1/4 notes like completely so go through and more or less remove all the notes on blue lines (don't remove 00:12:392 (12392|2,12535|0) - 00:21:535 (21535|1,21677|2) - 00:22:963 (22963|1,23106|3,23535|2,23677|0,24106|1,24249|3,25249|1,25392|3,25820|2,25963|0,26392|1,26535|3,26963|2,27106|0) - 00:44:392 (44392|2,44535|0) - 00:45:820 (45820|2,45963|0,46392|1,46535|3,46963|2,47106|0,48106|1,48249|3,48677|2,48749|1,49249|1,49392|3,49820|2,49963|0,50106|1) - )

00:03:606 (3606|3,3749|3) - avoid 1/2 jacks

00:08:606 (8606|3,8677|2) - ctrl-G

00:09:892 (9892|1) - move to 3

00:11:035 (11035|2) - move to 2 after you've removed 00:11:106 (11106|1) -

00:13:177 (13177|2,13320|0) - move over 1 column

00:30:606 (30606|3,30677|2,30749|1,30820|0,30892|3,30963|2,31035|1,31106|0,31177|3,31249|2,31320|1,31392|0) - turn this into a 1/2 trill instead?

EZ
00:12:392 (12392|1,12535|3) - 00:12:392 (12392|1,12535|3,21535|1,21677|3) - 00:44:392 (44392|2,44535|0) - remove ye

00:45:035 (45035|3) - move to 1 done

00:50:035 (50035|0,50106|2,50177|3) - just make this 1 LN Yep. Makes sense for an EZ

good luck with the mapset man :D tyvm dude :d
i'll remap NM HD and MX innit
Topic Starter
Dawns
NM, HD and MX are remapped now yay. Gonna go beg for some mods
Lefafel
I don't play this gamemode.
EphemeralFetish
Mods are for casuals. BN's where.
juankristal
Alright lets see...

Mittensane
00:05:177 (5177|3,5249|3,5320|2) - I suggest you to split this in two different hands. I think this overloads the right hand a bit compared to the way you tend to map this.

00:22:606 (22606|3,22606|2,22606|0,22749|0,22749|2,22749|3) - Maybe this claps are a bit too loud. I think you can like reduce the vol or maybe remove 1 or 2 claps. Same for the following ones

00:25:177 (25177|0,25177|1,25320|3,25320|1) - Why this are doubles? 00:25:177 (25177|0,25177|1) - there is a drum there but it was also there previously and you used only simple notes. I suggest to remove this doubles.
00:25:749 (25749|0,25749|2,25892|2,25892|3) - ^
00:26:320 (26320|1,26320|3,26463|1,26463|0) - ^

00:30:606 - Idk if something like this might work, but you can see if you like it. Maybe you have to rearrange some stuff for a lot of jacks in the 1st column, not too sure


00:39:535 - Missing jack? This end looks a bit more easier than the first part.
00:40:677 - Missing a note?

00:48:035 - same thing here for the doubles

MX
I reaally like this diff.

00:02:035 (2035|3,2035|2) - Why is that double? I mean, I do understand but you just have that and then normal stream. Maybe adding doubles in places like 00:02:606 (2606|2) - is better than just removing that one. 00:03:177 (3177|3) - Here as well

00:24:320 (24320|2,24463|2,24606|2,24749|2) - I have the feel this jack can be avoided somehow, maybe you can figure out how. I dont think it is bad, but I think it could be avoided.

00:32:035 (32035|0) - Should be double? Exact same thing previously and you mapped it with doubles.

00:40:677 - There is a drum there, it feels a bit confusing to follow your pattern. I am not too sure how to change it

HD
This diff is weird

I am not a fan of the structure of this diff honestly. It is a difficulty that is hard to follow, probably the harder one from what I have seen in this set. I dont want to say that you should remap it because there are some parts that are great but I feel I am not the right person to mod this difficulty.

I think it would be better if you map this kinda like the NM difficulty but using more like a jack-ish style in terms of patterin and doing more accentuiations on the drums. Or at least snap the streams differently so they are a bit more intuitive.

NM
00:04:606 (4606|2,4749|3,4892|2) - This is a big pain for new players. One hand trill with long notes is harsh and I dont think they follow the pitch correctly either. Maybe 3-4-2?

00:05:177 (5177|1,5320|2,5463|3) - 4-3-1?

00:09:892 (9892|2,9892|3) - ??? Whats that? (maytbe I just added that by a mistake, I had an issue with the editor but if it isnt, change that double to simple)

00:11:749 - Missing something?

00:21:463 - I think this suits better, the sound is asking for a tril and the double is a bit unnecesary imo



00:22:606 (22606|3,22749|2) - I think you can be a bit more agresive and use jacks for this but maybe not.

Keep the suggestions I made for the intro in the last part, it looks a bit copy pasted :P

EZ
I think you are using to much long notes. You might as well use most of the 1/2 LNs as simple notes and do some long note stuff for sections like this 00:21:463 -

00:30:606 (30606|2,30749|1,30892|3,31035|2,31177|1,31320|2) - This is harder than the NM dfif

There isnt much I cant point out here, I just think you have to lower the LN density in this diff to the minimum unless stuff like I mentioned or the ones that are longer and you use in the transition between kiais. Also, add a kiai on your maps!


That should be it, I thought I wouldnt do all diffs lol. But well, HD mod is not a mod really so there is that. Hope it is good enought for you. Good luck.
Topic Starter
Dawns

juankristal wrote:

Alright lets see...

Mittensane
00:05:177 (5177|3,5249|3,5320|2) - I suggest you to split this in two different hands. I think this overloads the right hand a bit compared to the way you tend to map this. in this following section it then overloads onto the lefthand side, it is meant to be challenging for the player, i think this plays fine as a section and will not change it just yet, if more complaint i will.

00:22:606 (22606|3,22606|2,22606|0,22749|0,22749|2,22749|3) - Maybe this claps are a bit too loud. I think you can like reduce the vol or maybe remove 1 or 2 claps. Same for the following ones Ye done

00:25:177 (25177|0,25177|1,25320|3,25320|1) - Why this are doubles? 00:25:177 (25177|0,25177|1) - there is a drum there but it was also there previously and you used only simple notes. I suggest to remove this doubles. whoops. fixed.
00:25:749 (25749|0,25749|2,25892|2,25892|3) - ^ whoops. fixed.
00:26:320 (26320|1,26320|3,26463|1,26463|0) - ^ whoops. fixed.

00:30:606 - Idk if something like this might work, but you can see if you like it. Maybe you have to rearrange some stuff for a lot of jacks in the 1st column, not too sure


No thank you I am happy with this section as is, It plays fine for most of my testplayers who say they like it in it's current position
00:39:535 - Missing jack? This end looks a bit more easier than the first part. hm, no it follows this for me. maybe i am missing something.
00:40:677 - Missing a note? not look like to me?

00:48:035 - same thing here for the doubles fix

MX
I reaally like this diff. \:D/

00:02:035 (2035|3,2035|2) - Why is that double? It is a heavy sound to me that warrants more than a single note I mean, I do understand but you just have that and then normal stream. Maybe adding doubles in places like 00:02:606 (2606|2) - is better than just removing that one. 00:03:177 (3177|3) - Here as well I added double to these, i am not sure how this plays atm but i'll leave it as is

00:24:320 (24320|2,24463|2,24606|2,24749|2) - I have the feel this jack can be avoided somehow, maybe you can figure out how. I dont think it is bad, but I think it could be avoided. Plays fine to me and I don't have intention of avoiding this jack, maybe if more complain

00:32:035 (32035|0) - Should be double? Exact same thing previously and you mapped it with doubles. Yea, fix(?)

00:40:677 - There is a drum there, it feels a bit confusing to follow your pattern. I am not too sure how to change it used idea from mittensane. may be good may be not so good. we see.

HD
This diff is weird

I am not a fan of the structure of this diff honestly. It is a difficulty that is hard to follow, probably the harder one from what I have seen in this set. I dont want to say that you should remap it because there are some parts that are great but I feel I am not the right person to mod this difficulty.

I think it would be better if you map this kinda like the NM difficulty but using more like a jack-ish style in terms of patterin and doing more accentuiations on the drums. Or at least snap the streams differently so they are a bit more intuitive.I take this into account, however i will wait for a mod on this diff so I have more idea as to what is found "weird" in the structure :d

NM
00:04:606 (4606|2,4749|3,4892|2) - This is a big pain for new players. One hand trill with long notes is harsh and I dont think they follow the pitch correctly either. Maybe 3-4-2? Applied.

00:05:177 (5177|1,5320|2,5463|3) - 4-3-1? done.

00:09:892 (9892|2,9892|3) - ??? Whats that? (maytbe I just added that by a mistake, I had an issue with the editor but if it isnt, change that double to simple) Don't see anything wrong here, editor issue?

00:11:749 - Missing something? Nope? Follows pitch fine to me.

00:21:463 - I think this suits better, the sound is asking for a tril and the double is a bit unnecesary imo


applied

00:22:606 (22606|3,22749|2) - I think you can be a bit more agresive and use jacks for this but maybe not. risk but added.

Keep the suggestions I made for the intro in the last part, it looks a bit copy pasted :P

EZ
I think you are using to much long notes. You might as well use most of the 1/2 LNs as simple notes and do some long note stuff for sections like this 00:21:463 -

00:30:606 (30606|2,30749|1,30892|3,31035|2,31177|1,31320|2) - This is harder than the NM dfif

There isnt much I cant point out here, I just think you have to lower the LN density in this diff to the minimum unless stuff like I mentioned or the ones that are longer and you use in the transition between kiais. Also, add a kiai on your maps!


That should be it, I thought I wouldnt do all diffs lol. But well, HD mod is not a mod really so there is that. Hope it is good enought for you. Good luck.
meh im tired atm, thank you very much for mod i will go through the rest "soon"
BloowXv2
Hello! :) Im check your map for mod req, ...

But I do not see anything to change. The only detail is that you should correct the Tags in the diff NM

Make sure you copy and paste the same Tag on the NM diff


Tag: lapfox renard queenston fast hardcore



Luck! :D
Topic Starter
Dawns

BloowXv2 wrote:

Hello! :) Im check your map for mod req, ...

But I do not see anything to change. The only detail is that you should correct the Tags in the diff NM

Make sure you copy and paste the same Tag on the NM diff


Tag: lapfox renard queenston fast hardcore



Luck! :D
Thank you! Applied this change (stupid E oops.), ready for BN's
Rivals_7
Greetings! I've come from your PM request about checking this map
Personally feel that this isnt ready for rank yet. I wont talk about the pattern first but the usage of Hitsounding is done really few and still relatively far from rankable state.

Firstly, you only doing HS in a place that doesnt seem to be the central instrument of the song. the example is - 00:03:892 (3892|1,4035|2,4177|3) - in MITTENSANE. you only put W here which is only provide a bell noise, since you set the audio sample into "Soft".
However those triples ( - 00:04:320 (4320|1,4320|0,4320|2,4606|0,4606|3,4606|1,4892|2,4892|0,4892|3) - etc) have a louder beat (which is a "Kick" in this case) But you left it un-Hitsounded for no reason. Basically in every mania maps, every kicks and claps have a hitsound on it. and also have a hitsound sample file. such as:

If you keeping this, the player wont feel the impact from the Hitsound that they actually should have. which is literally destroy the map quality.

with that being said, I have to reject this in the meantime. I recommend to looks some more mods and gather more opinion from testplayers.

furthermore, Good luck!

wtf dat old mod of me xD
Topic Starter
Dawns
Thanks BN check. I will get more mod and edit this accordingly, I'll try hitsound but I'm noob.
Topic Starter
Dawns
Yea
puxtu
Yea
Abraxos
yea

album name star road goes in the tags not the source
from ranking criteria:
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source. 

mittensane

make hp 8.7 or 9 its too low as of now

00:02:035 - personally feel like you couldve touched on the synths here more
that is
the thrills work on the lower pitched synths there and i think it gives this start more grip rather than just plain jumpstreams - dont think theres anything wrong with the removal of the jumps at relevant sections to accommodate for the patterning too

00:08:677 - theres a descending pitch thing here so you can have a note at 3 - if youre not comfortable with the jacks on the same hand you can have the note at 1 and then 00:08:749 (8749|1,8820|1,8892|2) - crtl-h this; the former suggestion sticks to the pitch better if thats something you want to have &&&&

00:10:892 (10892|1,10963|1) - switch the place of this jack since 00:09:749 (9749|1,9820|1) - youve already done so
00:12:035 (12035|1,12106|1) - ^^

00:16:177 (16177|1,16249|1) - im not sure about these things actually - 00:14:749 (14749|1) - other similar sections have this resonance behind them which yeah i kinda get is what the jack is following but then you werent consistent with how you place them

00:26:320 (26320|3) - shift to 1, 00:26:463 (26463|0) - shift to 3, youve been anchoring column 1 and i get what you were going for - dont think theres anything wrong with sticking to that column if all the tones here go upwards in pitch

00:30:606 (30606|1,30606|0,30677|2,30677|3,30749|1,30749|0,30820|3,30820|2) - id like it if you were to differentiate the synths here too and not just dump a jumptrill here; also 00:31:463 (31463|0,31606|0,31749|0) - is kinda uncomfortable to hit exiting the jumptrill so this suggestion should cover both of these problems
img
00:30:677 - 00:30:963 - 00:31:249 - these are singles due to the low pitch synths they cover - 00:31:535 - till 00:31:749 - has snares so itll only be appropriate to cover them as jumps

00:34:035 (34035|0) - i think this LN only does a disservice to this section since i can clearly hear the rising kicks in the percussion here and the LN only limits us to 3 columns hence it kinda just like skips over the rising volume of the kicks here and i feel sad
img
jump ship over to following the kicks once they get over a certain threshold - it differs from person to person so my suggestion only points out the most comfortable point where which you can drop the LN and jump over to following the kick thing

00:37:606 (37606|1,37677|2) - dont think youve done something like this in sections like these before - these were mainly just jacks

00:39:535 - note for the percussion

00:40:320 - see &&&&

00:42:892 (42892|0,42963|0) - last jack was in this column too

00:48:749 (48749|2,48749|3) - 00:48:606 (48606|0,48606|2) - think you should just stick to the 1234 thing or similar here - no need to squeeze in the jump since the effect is lost on me with the density
00:49:177 (49177|1,49177|3,49320|0,49320|1) - ^^

MX

make hp 8 - dont see why you want hp 7 for everything tbh

00:02:606 (2606|3,2677|3) - if you notice this jack is after the jump but 00:03:106 (3106|2,3177|2) - this jack is before the jump
id rather you keep things consistent here
img
something like this should be what youre trying to go for here

00:06:177 (6177|2,6320|2,6463|2) - im not the one for being nitpicky (jk i am) but someone will complain about this stack being longer than usual so you can re-arrange stuff

00:12:463 (12463|3,12535|2) - crlt-g this or 00:12:392 (12392|1,12463|0) - this - if you do so youll be able to see that little trill that forms - you can decide which portion of the synths here you want to trill since the current pattern seems too smooth to represent the synths there - ###

00:12:749 (12749|3,12749|2,12892|1,12892|0,13035|2,13035|3) - stack these - dont see why you need to avoid stacking them here

00:13:177 (13177|1,13177|0)
you used two LNs here but one in mittensane - also put a note at 00:13:320 - pls

00:16:606 (16606|1,16677|2,16749|1) - you have the same patterning back at 00:15:463 (15463|1,15535|2,15606|1) -

00:21:535 (21535|2,21606|3) - see ###
00:21:749 (21749|3,21749|2,21892|1,21892|0,22035|2,22035|3,22177|0,22177|1) - see below ###
00:22:320 - below below uw u
00:26:677 (26677|1,26749|0) - also similar to the ###

00:31:463 (31463|1) - think missing out on the snares here is pretty odd - you can have an extension of what i suggested above but as a trill here too if you like
00:34:035 (34035|2,34035|0) - same thing here - missing out on the kicks is odd too
img
you can make the stream increasingly trilly with every step up in the volume of the kicking edit: ignore the opened difficulty on the right hand side here, forgot to turn it off u wu

im guessing the second half is a mirror of the first so im sure you should know how to go about stuff yeah

00:40:677 (40677|2,40749|2,40820|1) - please keep consistency here - you didnt do this back at 00:08:320 -

00:44:749 - weird how you chose to stack these here

00:50:320 (50320|3) - end at 00:50:606 - in doubt see what you did at mittensane too

that should be all; maybe you can give the difficulties all across the board a quick comparison to each other to see if theres any inconsistencies

good luck with rankos
tuandi
hello u have req NM to me :) here the mod

General
:arrow: all my mod is only a suggestion and a opinion, so? u can approve or reject it :)

Mittensane
i see.... ur diffs is ok but i have some suggestion may u want to approve
------------------------------------------------------------------------------------------------------
from here 00:04:463


-can u explain the pattern?


-what i heard in red check line is drum kick sound, and why u fill the kick sound with 3 note? why u not fill 3 note in snare sound? and


-what i heard in red line is snare sound

I MEAN U MUST CHANGE THE PATTERN WITH MY SUGGEST PATTERN IF U WANT

try this one:


-the first pattern i sugges is for fill the snare sound with 2 note, cause i hear the snare sound is hard. u can try this pattern if u want, start from 00:04:463


-this the recommanded pattern u must try.this pattern is made to fill the snare sound with 3 note and kick with 2 note exceptly double kick, start from 00:04:463
[NOTE : Continue the pattern to next object point if u understand my pattern]

NEXT the correction for ur mapping , :D i've see some ghost note that u use, i mean u use to fill the double kick and to increase the SR? but i think u must try to follow my suggest
- 00:04:820 (4820|1) delete
- 00:07:106 (7106|3) ^
- 00:08:535 (8535|3) ^
- 00:13:963 (13963|3) ^
- 00:16:249 (16249|1) ^
i mean the double kick drum sound is come every 4/4,so if u got my suggest, continue in 00:36:320

[LAST: try to modding with Earpod/Headset and try to mapping with 25% or 50% playback rate to make ur map is better perfect]

ok good luck and see ya :D
Topic Starter
Dawns
motivation dead. rank this maybe in the summer. :d
Topic Starter
Dawns
alright losers it's summer and this is either going to loved or ranked let's go
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