xChorse wrote:
Hi, M4M from your queue.Anti-Graviton Shoe
CS4,6 makes it hard to aim at the very high spacing jumps, but I like that
00:01:914 (3,4,5) - Could have the same spacing - yeah why not xd. Eyeballing is hard.
00:39:950 (1,2) - This jump feels kinda random and unnecessary - I personally find it to work well with the guitar at this point, but it seems like a lot of people find it kinda random. I'll see if I can make it clearer by using hitsounds or something.
MokouSmoke wrote:
from my queue~
Damn, I see this song everywhere. Is this the next Miiro?
[Where can I get these shoes][Insane]
- 00:07:093 (4,5) - flow is too linear imo. maybe something like this: http://puu.sh/nnMbw/abfafa0286.jpg - No idea what you mean by too linear. I mean, yeah it's a line, but that doesn't make it bad
- 00:28:879 (6,1) - prefer bigger spacing here to emphasize (1) - There is already bigger spacing though? The spacing gradually increases over 00:28:522 (4,5,6,1).
- 00:29:772 (4,5,6) - same thing. prefer (5,6) have bigger spacing than (4,5) - Eh, I think the same spacing works fine since the vocals don't get noticeably stronger
- 00:39:950 (1,2,3) - these sound similar to me, so use DS - It's meant to follow the guitar increasing in pitch actually. But well, I'll look into this pattern.
- 00:43:700 (2,3,4,5) - use smaller spacing, it's almost as large as 00:42:986 (6,1) - which is your strong beat :/ - Reduced spacing a bit.
- 00:45:486 (4,5,6,7,8,1) - you sure you want to use these shallow angles? - Yes. I mean, why not Doesn't have to be all angular stuff.
- 00:49:682 (3) - overmapped. I think snare drum can be better emphasize like this: http://puu.sh/nnMKC/7ee2b10304.jpg with (3,4) being stacked - Well yeah it's overmapped. So is 00:50:932 - this note, and the sliderend on 00:52:450 (3) - etc. It's not really bad just because it's overmapping, and that section was based on using triples in general with lower spacing, so I think it works out fine.
- 00:56:022 (6,1) - use bigger spacing, like at 00:55:307 (3,4) - - It already was, but well, I moved it a bit further away.
- 00:58:522 (3,4,5) - maybe DS instead of stack, but just my preference - Nah, the stack is easier than a spacing stream imo.
- 01:19:950 (3) - stack with 01:18:879 (3) - ? - Sure. Dunno why it isn't.
- 01:21:022 (3) - break into two notes, I think vocal at 01:21:200 - deserves clickable object - It's actually supposed to follow the violin here.
- well the problem with big jumpy maps is that the kiai doesn't feel very intense when compared to the rest of the song, but I guess you already know that. - I disagree. While it doesn't really look like much, the overall spacing is higher during the kiai, and it's mapped around jumps and moving the cursor a lot, with higher SV. So yeah, at least imo there's a pretty distinct difference between the kiai and the nonkiai, even though both are based around jumps.
[Normal]
- 00:40:307 (5) - make this symmetric with 00:39:950 (3,4) - I feel 00:40:129 (4,5,1) - could use bigger spacing - Depending on how I decide to map this part in my Extra diff, I'll change this accordingly later.
- 00:58:879 (4) - break into two notes. 00:59:057 - finish should be clickable - Sometimes sliderends work fine for stronger notes like these too imo. I also use something similar in some of my other maps when I think they work well.
You guys are too good at mapping x.x Good luck!
- 01:21:736 - I think this beat is too important to skip - These sliders all start on the violin notes, so I find this to work better than not skipping it tbh. Maybe fixing the hitsounds a bit will make it clearer that these are supposed to follow the violin.
Nzrazor wrote:
Hi o/ from the mod q here for NM
Normal
00:05:843 (1) - Distance snap this and move this slider a little down and lift the end up some, if you do this then do the stuff below aswell - Moved the end a bit up to better lead into the next slider, but keeping the position as it forms a triangle with 00:04:414 (2,3)
00:06:736 - add a note here?
00:06:914 (1) - Then Distance Snap so its closer to the other beat
00:07:272 (2) - ^ - For these I disagree, as I'm mostly following the guitar here.
00:07:629 (3) - Distance snap so its closer - It's already snapped at 1.0x
00:09:772 - add a note here? - In the previous sections, this note lands on sliderends, so it feels weird to have to suddenly hit it here, which is why I've left it alone.
00:09:950 (3) - Distance snap
Hope something in there helps i know it isn't much but i am learning from this thanks!
E n d wrote:
Hello~SPOILERAnti-Graviton Shoe
- 01:11:022 (2,3,4,1,2,3,4) - These jumps seem a bit too much for the rest of the map, I dunno might just be me - Probably just you.
Good Luck~ you dont have to give me anything it wasnt a very good mod :p
Inversal wrote:
From your Queue
I'm not good at modding extra so don't expect a good mod in extra.
[Anti-Graviton shoe]
01:27:450 (1,2) - Try Changing it into a 1/8 repeat slider? Like this https://osu.ppy.sh/ss/4623284 - I can see where you're going with it, but eh, I kinda like my current arrangement
[Insane]
AR 9 would be better? - Well, maybe, but wouldn't make that good progression on AR and AR8.5 isn't too slow anyway.
00:01:914 (3) - End slider here and make new one at 00:02:629 - ? IMO Leaving a gap like this is not good. But this is optional. - Gaps are cool and they're consistent with my other diffs anyway
00:34:950 (1,2) - Why jump like this. I think it breaks the movement. Try this http://puu.sh/nobu7/cb5be0d009.jpg - Well, your stream would just move your cursor in the exact same way as you would right now, except now there's a minijump and you have to stop your cursor Plays fine imo.
01:21:022 (3,4,5,6) - Square? - Unsquarified it. Wasn't really my intention to make it square anyway.
[Normal]
01:06:736 - I think there should be a clickable thing here. I hear a drum sound here. - Following the vocals. Kind of takes away from the power of hitting the slider afterwards if I add a note here, and it's harder to tell that they're supposed to follow vocals imo.
01:08:879 - ^
Wow! It's a very good map and very good song! Hope it rank soon. Good luck.
Arf wrote:
Hello hello, I started modding this from your queue CXu, if it isn't helpful or anything you don't have to return the M4M \O/
Three ranked maps of this song, I mapped a diff for one of them, man am I getting annoyed at this track. Well well, let's go.[General]
How the hell did you get a 5.26* out of this song Not sure if impressed or confused. - Stupidmapping
Turn off countdown in Normal or turn it on for the others, mm. - Forgot to turn that off ops.
Are you trying to be sneaky and get around the rule that says "custom diff names must not relate to the mapper's username"? Hehehe, good luck good luck - Well, kinda. It's relevant to the series/story in general, but just happens to be about a shoe as well Unless I'm stupid and that's not a rule anymore.Normal
00:05:843 (1) - Is this a bit too close for comfort? I can't tell. Even though it follows the same DS as the previous notes, I'm not really sure what it is, but it feels like an anti-jump, which makes no sense at all .-. I think it's the slider 3 ending while the held note in the background continues that's telling my ears that there shouldn't be another note starting there. Either that or something wrong with my reading glasses I suppose - Nah, I know what you mean, and tbh, I don't know why I mapped this part like this in the first place. Remapped this part a bit.
00:11:557 (1) - leaving the drum beat in the middle of the slider doesn't sit right with my ears, I don't want to up the density too much or make it too difficult but making this slider a repeat slider with the midpoint being at 00:11:736 sounds nice imo. - To me that actually sounds too busy. Mostly since I'm already following the guitar, and that guitar note is held on that slider.
00:18:343 (2) - Imo the current overlap on this is very intrusive, something like this might be better. - Was an intentional overlap, but I didn't really use it that much in the map overall, so yeah, I should probably change it. Still keeping some overlap though.
00:29:414 (1) - I'm not sure what the spinner recover time rule would be here, might want to double check if this is too close to the end of the spinner. - It might be, but there's no explicit time limit afaik, so I'll let BN/QAT decide on that. It is a normal though, and the spinner is long enough so that you can stop spinning to get ready for the note if you have to.
01:00:664 (1,2,3,4) - As much as I love straight lines (and I do), not sure, the flow might be better as something like this. - I really think the straightness and "sharper" feel of the flow rather than a smooth curve puts better emphasis on these notes.
(kinda nazi) 01:07:807 (1,2) - I'll use "This might flow better" and hide the fact that I love to stick symmetry wherever possible. - The current pattern works about the same in terms of flow, and it was my intention to not make it a symmetrical pattern like you did.
01:09:772 (5) - Pretty
01:14:772 (3) - Gah, isn't this a bit much for a Normal? You can barely see the sliderhead O.o Something like this, maybe? (I don't want to force you to adjust every note after it, but aaaa why that much of an overlap) - Prooobably. Remapped stuff.
01:16:379 (1,2,3,4,5,6,7) - Yes. - Yes.
01:19:593 (1,2) - I think Ctrl+H the 1 might have a better flow, like so. - This kind of pattern is taken from what kioukiou used to do a lot back in like 2010 and stuff. They play pretty nicely imo.
01:20:664 (1,2,3,1) - Hmm, you follow the vocals this whole Kiai, but then here, this rhythm sounds off imo. Something like this or similar can work here. ("1" in the picture starts where 01:20:664 (1) - starts) - Yeah, switched over to violin here. I'm gonna try making this easier to understand through hitsounds when I eventually get the time to really sit down and fix the hitsounds at places. If it doesn't work out well I'll take your suggestion.
Great diff overall, nothing much to say about it. Follows good rhythm, plays nice, looks good. Might be bit too hard but I don't really see it. Excellent.Insane
00:32:450 (2) - Just a suggestion, maybe something like this? The current flow feels jarring to me. - Hmm. This doesn't feel too bad to me tbh. Keeping it as for now, but might change it later.
00:41:022 (2) - Ctrl+G this for a zigzag flow? - All three of these sliders are meant to go the same direction as the 1/1 slider before them, so I think I'll keep them as that. In the previous section all of these 1/2 sliders went in a different direction compared to the 1/1 slider.
00:42:450 (2) - I was thinking of a Ctrl+G on this too, but it might make the spacing too low between 1 and 2 to represent the BGM. Up to you.
00:43:879 (2) - As above, although this one I'm not entirely behind...
01:06:022 (3,5) - Mwahaha I have found a bad blanket (ignore that it says 4 and 3, it's actually 3 and 5 respectively I just moved it back on the timeline to see it better). Also, this doesn't particularly matter since the notes are far enough away from each other time wise, but I have to pretend I know what I'm doing right. - Shh. You saw nothing.
01:16:379 (1,2,3,4,1,2,3,4,5,6) - Symmetry, I'm drooling. By the way, this pattern felt a smidge more difficult than comfortable, but you could justify that with the stronger sounds I suppose. - Yeah, it's what I find to be the most poweful part of the song, which is why I'm trying to highlight it when mapping. It's also the spot where I use symmetry in all three of my diffs . I did some symmetrystuff here in my extra as well, if you wanna drool more.
Wow, excellent. Nothing much to say here at all really, it was mostly very comfortable to play. I couldn't find anything to shake a stick at other than a spot of dust on the windshield, easily blown away. Beautiful difficulty, and I quite like how the difficulties so far have built up the spread, the smattering of triples in this one compared to the complete absence of them in Hard is a good buildup.I'm utter rubbish at playing Extras so I can't help you with the other two but I hope I did something to push this map forward a bit. Couldn't find anything at all on Insane really, so sorry about that D:
Good mapset, especially considering how many bloody maps of this there are so far. Still don't know how you got a 5.26* out of this, but good luck with that one See you on the other side \O
DeltaLeeds wrote:
Yo, from your M4M queue. ^^General SPOILER00:12:093: Erase the kiai time in this timing point. - Kiai fountains like these are fine, and works well with how the song really starts here.Normal SPOILER00:05:843 (1): Disable NC? - The slider kinda leads you from one part of the song to another, so I think the NC works nicely.
- Fix countdown conflict. - Fixed
00:11:557 (1): ^ - ^
00:53:343 (1): Disable NC - yes xd. Done
01:20:664 (1): ^ - This one is fine though imo, as these are equally divided with the violin.
00:09:057: There's a strong beat here, add a note? - The guitar here is actually a triple, and imo mapping this note would make this part feel off/empty since you'd be skipping that 1/4 guitar note.
I hope this mod helped, can't find anything significant... Sorry! >< (No kds if my mod is not useful at all.)
Good luck for the map, hope it gets ranked soon!
Thanks a lot to everyone who modded! And for the m4m'ers, I'll get to your maps asap, but it might take a while due to other real life commitments.Yoges wrote:
Yo M4M[Normal]
- 00:10:843 (2,3,4) - Why not just turn these into a repeat? They're going to be really hard to play for newer players. - Because I don't consider players playing normal to be beginners anymore
- 00:27:629 (3) - That's like weird. Your half notes are following the music but they're unexpected. I'm guessing in this section it was because from 00:23:522 (1) - to 00:26:379 (2) - the rhythms were quite slow. I'd delete the 00:27:629 (3) - and start the spinner where it was. The rhythm would be much better. - Hmm, I don't really think it's that unexpected, but deleting it works too so why not. Done.
- 01:00:664 (1,2,3,4) - Same as 00:10:843 - Just turn them into two sliders. - They're strong notes, so imo they should make the player have to "rush" in a sense, to keep up.
[Insane]
- 00:19:057 (6) - Putting this under the (5) would make more sense. Fits the music better imo and the way you have it now kind of makes the flow between 00:18:879 (5,6,1) - feel a bit weird.
- 00:30:129 (4,1) - I'd turn this and any other notes like it into spaced stacks to clearly indicate the 1/1 gap between them. - Nah, these stops are intentional and wouldn't feel as satisfying to play if I weren't stacking them like this. It's not hard to read these anyway unless you're playing whack-a-mole.
- 01:01:022 (1,2) - Ctrl+G these, the 1 is difficult to see under the triplet. - Disagree on this too. It's an insane, you should be able to read stacks like these. And there's even a 1/1 gap between anyway.
- 01:10:307 (7,8,1) - The motion here feels weird. The jumps are a continuous back and forwards motion but then 01:10:664 (1) - just goes in the same kind of rightwards direction as the 01:10:307 (7,8) - . I'd do something like this so that you'd have the (1) continuing the back and forwards motion. Try implement that into all of your jumps from now on. - it's a different direction because it's breaking out of the back-and forth pattern. It also doesn't really feel that awkward. I mean, it's not like every motion has to be a sharp angle jump anyway.
[Anti-Graviton Shoe]
- Ctrl+G 00:21:200 (1,2) - and 00:22:272 (1,2) - ? I feel a continuous right to left swiping would fit better. - Nah, the gap between the notes are better represented by not moving your cursor imo.
- 00:45:843 (5,6) - Ctrl+G? You really don't want linear flow on jumps for higher star diffs. - Thaaaat's bullshit. If a player can only do sharp angle back and forth jumping, then they need to get better at other patterns.
- 00:59:414 (1,2,1,2) - Same deal as before.
That's it I guess.
Also updated xChippy's Diffs.