Hello hello, I started modding this from your queue CXu, if it isn't helpful or anything you don't have to return the M4M \O/
Three ranked maps of this song, I mapped a diff for one of them, man am I getting annoyed at this track. Well well, let's go.
Three ranked maps of this song, I mapped a diff for one of them, man am I getting annoyed at this track. Well well, let's go.
[General]
How the hell did you get a 5.26* out of this song Not sure if impressed or confused.
Turn off countdown in Normal or turn it on for the others, mm.
Are you trying to be sneaky and get around the rule that says "custom diff names must not relate to the mapper's username"? Hehehe, good luck good luck Unless I'm stupid and that's not a rule anymore.
How the hell did you get a 5.26* out of this song Not sure if impressed or confused.
Turn off countdown in Normal or turn it on for the others, mm.
Are you trying to be sneaky and get around the rule that says "custom diff names must not relate to the mapper's username"? Hehehe, good luck good luck Unless I'm stupid and that's not a rule anymore.
xChippy's Easy
Hello xChippy, good to see you \O
00:00:665 (1,2) - These first two sliders...given some of the patterns you use later, avoiding red ticks isn't a super high priority for this diff (I could be wrong) and if that's the case, imo you could follow the rhythm better by ending "1" on the red tick here 00:01:557 , starting "2" here 00:01:914 and ending "2" on the white tick 00:02:807 here. Starting on red and ending on white isn't recommended usually, but this track overall has plenty of rhythms that sound better that way.
00:03:522 (1,2) - As above, with different timestamps but same rhythm
00:10:307 (2) - Imo this sounds and plays better as a single note on the red tick. Due to how strong the beat is, it should be clickable I believe. If you're worried about polarity from white to red I think the rhythm is more than strong enough to point players in the right direction.
00:20:664 (1,2) - Consider making these either directly across from each other (something like this) or moving the 2 further up to make it a bit neater, like so. The current pattern is somewhere in the middle and it's better to have it one way or the other imo.
00:26:379 (1) - I'm not sure what this is following, and here 00:28:522 (1) - I think starting the strong vocal section in the middle of a repeat slider is a bit....it's underrepresented imo. A rhythm such as this or something other than what is currently present would be better I think (the picture's first white tick is 00:26:379) . At least make it so 00:29:057 is clickable, if nothing else.
00:37:807 (1) - I see that you end it on the vocal note, but since it's a held vocal note which she extends slightly (yakuu hEEzashi) it sounds a bit sudden to end it there, sounds better to end at 00:38:522 imo.
00:39:950 (1) - Aaaah again with the strong beat in the middle of the repeat slider ;_; Something like this sounds better imo (1 starts where the current "1" is)
(very minor) 00:52:450 (1,2) - As seen here, the overlap on either side of the blanket is slightly inconsistent, along with there being no overlap in the middle at all. An adjustment wouldn't be a bad idea.
01:02:093 (1,2,3,4) - Nice pattern, I like. 1 isn't completely symmetrical though D: Sorry for nazi but it's slightly more noticeable than it should be imo
01:16:379 (1,2) - I hear what you're following in the background, but as an Easy diff, the second slider sounds off rhythm at first listen and it can throw people off maybe. I don't know what else works here though so hmm.
Well done diff overall, visually not bad, as an Easy should be. Imo some small rhythm issues here and there but that's just my thoughts on the matter and I've related most of them up there so \O/ StarrStyx's Easy still best :^) Nice work xChippy.
Hello xChippy, good to see you \O
00:00:665 (1,2) - These first two sliders...given some of the patterns you use later, avoiding red ticks isn't a super high priority for this diff (I could be wrong) and if that's the case, imo you could follow the rhythm better by ending "1" on the red tick here 00:01:557 , starting "2" here 00:01:914 and ending "2" on the white tick 00:02:807 here. Starting on red and ending on white isn't recommended usually, but this track overall has plenty of rhythms that sound better that way.
00:03:522 (1,2) - As above, with different timestamps but same rhythm
00:10:307 (2) - Imo this sounds and plays better as a single note on the red tick. Due to how strong the beat is, it should be clickable I believe. If you're worried about polarity from white to red I think the rhythm is more than strong enough to point players in the right direction.
00:20:664 (1,2) - Consider making these either directly across from each other (something like this) or moving the 2 further up to make it a bit neater, like so. The current pattern is somewhere in the middle and it's better to have it one way or the other imo.
00:26:379 (1) - I'm not sure what this is following, and here 00:28:522 (1) - I think starting the strong vocal section in the middle of a repeat slider is a bit....it's underrepresented imo. A rhythm such as this or something other than what is currently present would be better I think (the picture's first white tick is 00:26:379) . At least make it so 00:29:057 is clickable, if nothing else.
00:37:807 (1) - I see that you end it on the vocal note, but since it's a held vocal note which she extends slightly (yakuu hEEzashi) it sounds a bit sudden to end it there, sounds better to end at 00:38:522 imo.
00:39:950 (1) - Aaaah again with the strong beat in the middle of the repeat slider ;_; Something like this sounds better imo (1 starts where the current "1" is)
(very minor) 00:52:450 (1,2) - As seen here, the overlap on either side of the blanket is slightly inconsistent, along with there being no overlap in the middle at all. An adjustment wouldn't be a bad idea.
01:02:093 (1,2,3,4) - Nice pattern, I like. 1 isn't completely symmetrical though D: Sorry for nazi but it's slightly more noticeable than it should be imo
01:16:379 (1,2) - I hear what you're following in the background, but as an Easy diff, the second slider sounds off rhythm at first listen and it can throw people off maybe. I don't know what else works here though so hmm.
Well done diff overall, visually not bad, as an Easy should be. Imo some small rhythm issues here and there but that's just my thoughts on the matter and I've related most of them up there so \O/ StarrStyx's Easy still best :^) Nice work xChippy.
Normal
00:05:843 (1) - Is this a bit too close for comfort? I can't tell. Even though it follows the same DS as the previous notes, I'm not really sure what it is, but it feels like an anti-jump, which makes no sense at all .-. I think it's the slider 3 ending while the held note in the background continues that's telling my ears that there shouldn't be another note starting there. Either that or something wrong with my reading glasses I suppose
00:11:557 (1) - leaving the drum beat in the middle of the slider doesn't sit right with my ears, I don't want to up the density too much or make it too difficult but making this slider a repeat slider with the midpoint being at 00:11:736 sounds nice imo.
00:18:343 (2) - Imo the current overlap on this is very intrusive, something like this might be better.
00:29:414 (1) - I'm not sure what the spinner recover time rule would be here, might want to double check if this is too close to the end of the spinner.
01:00:664 (1,2,3,4) - As much as I love straight lines (and I do), not sure, the flow might be better as something like this.
(kinda nazi) 01:07:807 (1,2) - I'll use "This might flow better" and hide the fact that I love to stick symmetry wherever possible.
01:09:772 (5) - Pretty
01:14:772 (3) - Gah, isn't this a bit much for a Normal? You can barely see the sliderhead O.o Something like this, maybe? (I don't want to force you to adjust every note after it, but aaaa why that much of an overlap)
01:16:379 (1,2,3,4,5,6,7) - Yes.
01:19:593 (1,2) - I think Ctrl+H the 1 might have a better flow, like so.
01:20:664 (1,2,3,1) - Hmm, you follow the vocals this whole Kiai, but then here, this rhythm sounds off imo. Something like this or similar can work here. ("1" in the picture starts where 01:20:664 (1) - starts)
Great diff overall, nothing much to say about it. Follows good rhythm, plays nice, looks good. Might be bit too hard but I don't really see it. Excellent.
00:05:843 (1) - Is this a bit too close for comfort? I can't tell. Even though it follows the same DS as the previous notes, I'm not really sure what it is, but it feels like an anti-jump, which makes no sense at all .-. I think it's the slider 3 ending while the held note in the background continues that's telling my ears that there shouldn't be another note starting there. Either that or something wrong with my reading glasses I suppose
00:11:557 (1) - leaving the drum beat in the middle of the slider doesn't sit right with my ears, I don't want to up the density too much or make it too difficult but making this slider a repeat slider with the midpoint being at 00:11:736 sounds nice imo.
00:18:343 (2) - Imo the current overlap on this is very intrusive, something like this might be better.
00:29:414 (1) - I'm not sure what the spinner recover time rule would be here, might want to double check if this is too close to the end of the spinner.
01:00:664 (1,2,3,4) - As much as I love straight lines (and I do), not sure, the flow might be better as something like this.
(kinda nazi) 01:07:807 (1,2) - I'll use "This might flow better" and hide the fact that I love to stick symmetry wherever possible.
01:09:772 (5) - Pretty
01:14:772 (3) - Gah, isn't this a bit much for a Normal? You can barely see the sliderhead O.o Something like this, maybe? (I don't want to force you to adjust every note after it, but aaaa why that much of an overlap)
01:16:379 (1,2,3,4,5,6,7) - Yes.
01:19:593 (1,2) - I think Ctrl+H the 1 might have a better flow, like so.
01:20:664 (1,2,3,1) - Hmm, you follow the vocals this whole Kiai, but then here, this rhythm sounds off imo. Something like this or similar can work here. ("1" in the picture starts where 01:20:664 (1) - starts)
Great diff overall, nothing much to say about it. Follows good rhythm, plays nice, looks good. Might be bit too hard but I don't really see it. Excellent.
Millhiore's Hard
Hello Millhi, I'll try to go Easy on you okay I'm sorry you can shoot me now.
What happened to Magical Trevor by the way
00:01:200 (2) - I uh...what even. Please don't keep the shape like this ;_;
00:02:629 (5) - If you can make this, what was that first slider D:
(minor)00:05:129 (4) - I didn't use the hit error bar when I played Hards, and this isn't really too close to it, but you could move it up a bit for a clearer view
00:14:950 (1) - As above, but not much to do here without a lot of shuffling, so eh.
00:15:129 (2,3) - Maybe it's just me, but they seem a bit too curved, and 3 doesn't blanket with 2 either (even if you didn't intend to blanket them, it sort of comes off as a half-done blanket anyway) Something like this might look better, not sure.
00:18:343 (3,1,2) - Who likes this sort of overlap, right? :L
00:23:879 (1,2) - Blaagh, what's this It's fine I suppose, I hear something more like this but up to you.
00:36:022 (1) - The vocal note at 00:36:379 (2) - sounds stronger to me than the note this slider starts on, so having it in the middle is a bit
00:37:450 (3) - it's off center from the "2" 0_0 Or you could have something like this.
00:37:807 (1,2,3,4) - Maybe simplify it, like so? The 2 doesn't really follow anything as is, (from what I hear at least) and this way you still keep your hitsounding intact.
00:40:486 (1,2,3,4) - It goes against conventional practice, but I think this might work here. The shifting focus of drum and vocal...eh, it's not a big change, and it's up to you which one you think works better here.
01:09:593 (2,3,4) - Interesting way to show the different noise in the background. 01:10:664 (1) - could start where "4" currently ends but again it's about what you want to focus on where, and following the vocal here screws the hitsounding. Ugh.
01:19:236 (1,2,3) - Maybe this instead?
01:22:093 (1,2,3) - I also think this sounds better here, but it messes up your symmetry and everything so up to you.
01:24:236 (5) - Is this a check mark? I was looking for some reason as to why it isn't symmetrical, not sure Depends on what you wanted to represent here.
Well done, the flow, placement and stylistic choices feel a little aged, but that isn't a bad thing at all, it's a good piece of work and a very interesting take on the song from the three ranked hards. Certain things here and there I didn't hundred percent sync with, like your tendency to hardline the drums over the vocal but per hitsounding, the decision makes sense and it's only off-putting till you get used to it, right? Fun placement.
Hello Millhi, I'll try to go Easy on you okay I'm sorry you can shoot me now.
What happened to Magical Trevor by the way
00:01:200 (2) - I uh...what even. Please don't keep the shape like this ;_;
00:02:629 (5) - If you can make this, what was that first slider D:
(minor)00:05:129 (4) - I didn't use the hit error bar when I played Hards, and this isn't really too close to it, but you could move it up a bit for a clearer view
00:14:950 (1) - As above, but not much to do here without a lot of shuffling, so eh.
00:15:129 (2,3) - Maybe it's just me, but they seem a bit too curved, and 3 doesn't blanket with 2 either (even if you didn't intend to blanket them, it sort of comes off as a half-done blanket anyway) Something like this might look better, not sure.
00:18:343 (3,1,2) - Who likes this sort of overlap, right? :L
00:23:879 (1,2) - Blaagh, what's this It's fine I suppose, I hear something more like this but up to you.
00:36:022 (1) - The vocal note at 00:36:379 (2) - sounds stronger to me than the note this slider starts on, so having it in the middle is a bit
00:37:450 (3) - it's off center from the "2" 0_0 Or you could have something like this.
00:37:807 (1,2,3,4) - Maybe simplify it, like so? The 2 doesn't really follow anything as is, (from what I hear at least) and this way you still keep your hitsounding intact.
00:40:486 (1,2,3,4) - It goes against conventional practice, but I think this might work here. The shifting focus of drum and vocal...eh, it's not a big change, and it's up to you which one you think works better here.
01:09:593 (2,3,4) - Interesting way to show the different noise in the background. 01:10:664 (1) - could start where "4" currently ends but again it's about what you want to focus on where, and following the vocal here screws the hitsounding. Ugh.
01:19:236 (1,2,3) - Maybe this instead?
01:22:093 (1,2,3) - I also think this sounds better here, but it messes up your symmetry and everything so up to you.
01:24:236 (5) - Is this a check mark? I was looking for some reason as to why it isn't symmetrical, not sure Depends on what you wanted to represent here.
Well done, the flow, placement and stylistic choices feel a little aged, but that isn't a bad thing at all, it's a good piece of work and a very interesting take on the song from the three ranked hards. Certain things here and there I didn't hundred percent sync with, like your tendency to hardline the drums over the vocal but per hitsounding, the decision makes sense and it's only off-putting till you get used to it, right? Fun placement.
Insane
00:32:450 (2) - Just a suggestion, maybe something like this? The current flow feels jarring to me.
00:41:022 (2) - Ctrl+G this for a zigzag flow?
00:42:450 (2) - I was thinking of a Ctrl+G on this too, but it might make the spacing too low between 1 and 2 to represent the BGM. Up to you.
00:43:879 (2) - As above, although this one I'm not entirely behind...
01:06:022 (3,5) - Mwahaha I have found a bad blanket (ignore that it says 4 and 3, it's actually 3 and 5 respectively I just moved it back on the timeline to see it better). Also, this doesn't particularly matter since the notes are far enough away from each other time wise, but I have to pretend I know what I'm doing right.
01:16:379 (1,2,3,4,1,2,3,4,5,6) - Symmetry, I'm drooling. By the way, this pattern felt a smidge more difficult than comfortable, but you could justify that with the stronger sounds I suppose.
Wow, excellent. Nothing much to say here at all really, it was mostly very comfortable to play. I couldn't find anything to shake a stick at other than a spot of dust on the windshield, easily blown away. Beautiful difficulty, and I quite like how the difficulties so far have built up the spread, the smattering of triples in this one compared to the complete absence of them in Hard is a good buildup.
00:32:450 (2) - Just a suggestion, maybe something like this? The current flow feels jarring to me.
00:41:022 (2) - Ctrl+G this for a zigzag flow?
00:42:450 (2) - I was thinking of a Ctrl+G on this too, but it might make the spacing too low between 1 and 2 to represent the BGM. Up to you.
00:43:879 (2) - As above, although this one I'm not entirely behind...
01:06:022 (3,5) - Mwahaha I have found a bad blanket (ignore that it says 4 and 3, it's actually 3 and 5 respectively I just moved it back on the timeline to see it better). Also, this doesn't particularly matter since the notes are far enough away from each other time wise, but I have to pretend I know what I'm doing right.
01:16:379 (1,2,3,4,1,2,3,4,5,6) - Symmetry, I'm drooling. By the way, this pattern felt a smidge more difficult than comfortable, but you could justify that with the stronger sounds I suppose.
Wow, excellent. Nothing much to say here at all really, it was mostly very comfortable to play. I couldn't find anything to shake a stick at other than a spot of dust on the windshield, easily blown away. Beautiful difficulty, and I quite like how the difficulties so far have built up the spread, the smattering of triples in this one compared to the complete absence of them in Hard is a good buildup.
I'm utter rubbish at playing Extras so I can't help you with the other two but I hope I did something to push this map forward a bit. Couldn't find anything at all on Insane really, so sorry about that D:
Good mapset, especially considering how many bloody maps of this there are so far. Still don't know how you got a 5.26* out of this, but good luck with that one See you on the other side \O
Good mapset, especially considering how many bloody maps of this there are so far. Still don't know how you got a 5.26* out of this, but good luck with that one See you on the other side \O