hey, random mod
+75 SP in 1 month? ow
kinda sad you don't have any BNs for this
this map looks decent but here we go
didn't understand something? ask me in-game pm, gl hf
+75 SP in 1 month? ow
kinda sad you don't have any BNs for this
this map looks decent but here we go
- 00:35:754 (4) - this slider looks pretty awkward due you skip vocal in 00:35:931 - change to 1 circle 1 slider like http://puu.sh/qcTs6/44ea7d4f92.jpg or something else
- 00:41:401 (4,5) - flow direction a bit awkward, it is can be okay but i'd suggest you put pattern like this http://puu.sh/qcTC1/fe676da49d.jpg to keep your flow direction flows good
- 00:45:284 (1) - move to 508|124 or somewhere else to make cymbal effect more powerful
- 00:49:166 (5,1) - this distance is too high and i think it doesn't deserve distance like this, reducing distance to 1.6x can make this emphasize more better (if you disagree "insert Essay contains good reason here")
- 00:55:696 (3) - it is okay you map this with a circles if the music needs it, maybe some jump on that pattern can make that part more interesting
- 01:10:696 (1) - i think this drum finish is really overatted to song, feels random, needs to be removed
- 01:15:990 (2) - change drum hitfinish to normal sample set
- 01:22:343 (2,3,4) - this spacing a bit random compared with 01:21:637 (5,6,1) - maybe put symetrical pattern?
--- - 01:31:872 (3) - this clap sounds bad, i don't get why you do this, this slider head deserve drum hitfinish at all
- now i hear lot of weird hitsounding :/
- 01:37:166 (2) - and 01:37:519 (3) - remove clap on slider head
- 01:38:225 (3) - why you didn't put clap on here?
- 02:12:460 (1,2,3,4,5,1,2,3,1,2,3) - i guess you put wrong interpretation on the map because when the music came slower pitch tone and almost muted with melody you map the distance more bigger and that's really weird at all. I think you should reduce distance at 02:14:049 (1,2) - and after that reduce the distance 02:14:754 (1,2) -, find your way how to fix it
- 02:23:401 (2) - looks decent for insane diff
--- - 02:32:578 (1) - yeah you put weird clap in slider head, remove it
- 02:42:813 (4,1) - put normal sampleset on slider head, remove normal hitsample on circle 1
- 03:26:578 (2,3) - these whistle hitsound really awkward at all
- 03:32:931 (1,2,3,4,5,6) - please hitsound this circles
- 03:34:343 (1,3) -
swap NC, in fact that NC looks random on 03:34:343 (1) -, weird NC setting - 03:35:754 (1,2,3,4,5,6,7,1) - you put intense jump on here but suddenly you put very long slider in 03:37:166 (1) -, feels so confusing at all, maybe you put random jumps on 03:34:696 (3,4,5,6,7) - when the music came slower, and when the music intensity getting slow, you must map slow too, try to decreasing intensity of notes on 03:34:696 (3,4,5,6,7,1,2,3,4,5,6) - by putting some 1/2 sliders or 1/1 sliders to make this slow part more comfortable to play
- the weird hitsounding in kiai continues, but this one is more confident than first one
- 04:15:637 (1) - this one needs pattern like this 04:17:225 (4,5) - for example
- 04:21:284 (1,2) - blanket, dad
--- - 04:46:696 (1,2,3) - what did you follow on this?, the emphasize feels like zero
- 04:56:578 (1) - why you put random drum sampleset in here? roll back to auto
- 05:01:872 (1) - this sv changes looks so retarded when in 05:02:225 - has something that needs to be mapped, and yes llooks like it has zero sense when you came back with same combo on 05:02:931 (2,3,4,5,6,7,1,2,3,4) - and mapped this combo part back to intense one again
- 05:05:049 (1) - good example of SV changes, this is indicated the right combo patterning when it became really slow (Not a Mod)
- okay
- check metadata as always
- recheck blankets at your map, yeah you can fix blankets anytime you want
- there is double "space" on "Vocals Bass" tags, consider remove it
- put Drum and Bass as tags i think just only Bass as tags didn't enough
- and put drumstep too i guess
- yeah that's it
didn't understand something? ask me in-game pm, gl hf