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Singularity - Alone (Au5 & Fractal Remix)

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Ciyus Miapah
hey, random mod

+75 SP in 1 month? ow
kinda sad you don't have any BNs for this
this map looks decent but here we go


  1. 00:35:754 (4) - this slider looks pretty awkward due you skip vocal in 00:35:931 - change to 1 circle 1 slider like http://puu.sh/qcTs6/44ea7d4f92.jpg or something else
  2. 00:41:401 (4,5) - flow direction a bit awkward, it is can be okay but i'd suggest you put pattern like this http://puu.sh/qcTC1/fe676da49d.jpg to keep your flow direction flows good
  3. 00:45:284 (1) - move to 508|124 or somewhere else to make cymbal effect more powerful
  4. 00:49:166 (5,1) - this distance is too high and i think it doesn't deserve distance like this, reducing distance to 1.6x can make this emphasize more better (if you disagree "insert Essay contains good reason here")
  5. 00:55:696 (3) - it is okay you map this with a circles if the music needs it, maybe some jump on that pattern can make that part more interesting
  6. 01:10:696 (1) - i think this drum finish is really overatted to song, feels random, needs to be removed
  7. 01:15:990 (2) - change drum hitfinish to normal sample set
  8. 01:22:343 (2,3,4) - this spacing a bit random compared with 01:21:637 (5,6,1) - maybe put symetrical pattern?
    ---
  9. 01:31:872 (3) - this clap sounds bad, i don't get why you do this, this slider head deserve drum hitfinish at all
  10. now i hear lot of weird hitsounding :/
  11. 01:37:166 (2) - and 01:37:519 (3) - remove clap on slider head
  12. 01:38:225 (3) - why you didn't put clap on here?
  13. 02:12:460 (1,2,3,4,5,1,2,3,1,2,3) - i guess you put wrong interpretation on the map because when the music came slower pitch tone and almost muted with melody you map the distance more bigger and that's really weird at all. I think you should reduce distance at 02:14:049 (1,2) - and after that reduce the distance 02:14:754 (1,2) -, find your way how to fix it
  14. 02:23:401 (2) - looks decent for insane diff
    ---
  15. 02:32:578 (1) - yeah you put weird clap in slider head, remove it
  16. 02:42:813 (4,1) - put normal sampleset on slider head, remove normal hitsample on circle 1
  17. 03:26:578 (2,3) - these whistle hitsound really awkward at all
  18. 03:32:931 (1,2,3,4,5,6) - please hitsound this circles
  19. 03:34:343 (1,3) - swap NC, in fact that NC looks random on 03:34:343 (1) -, weird NC setting
  20. 03:35:754 (1,2,3,4,5,6,7,1) - you put intense jump on here but suddenly you put very long slider in 03:37:166 (1) -, feels so confusing at all, maybe you put random jumps on 03:34:696 (3,4,5,6,7) - when the music came slower, and when the music intensity getting slow, you must map slow too, try to decreasing intensity of notes on 03:34:696 (3,4,5,6,7,1,2,3,4,5,6) - by putting some 1/2 sliders or 1/1 sliders to make this slow part more comfortable to play
  21. the weird hitsounding in kiai continues, but this one is more confident than first one
  22. 04:15:637 (1) - this one needs pattern like this 04:17:225 (4,5) - for example
  23. 04:21:284 (1,2) - blanket, dad

    ---
  24. 04:46:696 (1,2,3) - what did you follow on this?, the emphasize feels like zero
  25. 04:56:578 (1) - why you put random drum sampleset in here? roll back to auto
  26. 05:01:872 (1) - this sv changes looks so retarded when in 05:02:225 - has something that needs to be mapped, and yes llooks like it has zero sense when you came back with same combo on 05:02:931 (2,3,4,5,6,7,1,2,3,4) - and mapped this combo part back to intense one again
  27. 05:05:049 (1) - good example of SV changes, this is indicated the right combo patterning when it became really slow (Not a Mod)
  28. okay
Something that should you do to make sure you're doing right one
  1. check metadata as always
  2. recheck blankets at your map, yeah you can fix blankets anytime you want
  3. there is double "space" on "Vocals Bass" tags, consider remove it
  4. put Drum and Bass as tags i think just only Bass as tags didn't enough
  5. and put drumstep too i guess
  6. yeah that's it

didn't understand something? ask me in-game pm, gl hf
Topic Starter
Lilyanna

Fort wrote:

hey, random mod oh hello there *w*

+75 SP in 1 month? ow well i have no life no friends ;w; btw 76 now
kinda sad you don't have any BNs for this i tried to get but all busy ^^
this map looks decent but here we go


  1. 00:35:754 (4) - this slider looks pretty awkward due you skip vocal in 00:35:931 - change to 1 circle 1 slider like http://puu.sh/qcTs6/44ea7d4f92.jpg or something else welll it was like that before until i asked a bn opinion and pointed something there and maybe i got him wrong but fixed
  2. 00:41:401 (4,5) - flow direction a bit awkward, it is can be okay but i'd suggest you put pattern like this http://puu.sh/qcTC1/fe676da49d.jpg to keep your flow direction flows good oh true changed
  3. 00:45:284 (1) - move to 508|124 or somewhere else to make cymbal effect more powerful done
  4. 00:49:166 (5,1) - this distance is too high and i think it doesn't deserve distance like this, reducing distance to 1.6x can make this emphasize more better (if you disagree "insert Essay contains good reason here") i agree "no Essay" xD fixed
  5. 00:55:696 (3) - it is okay you map this with a circles if the music needs it, maybe some jump on that pattern can make that part more interestingchanged to circles and jumpy
  6. 01:10:696 (1) - i think this drum finish is really overatted to song, feels random, needs to be removed oh true done
  7. 01:15:990 (2) - change drum hitfinish to normal sample set i dont get this :(
  8. 01:22:343 (2,3,4) - this spacing a bit random compared with 01:21:637 (5,6,1) - maybe put symetrical pattern? fixed
    ---
  9. 01:31:872 (3) - this clap sounds bad, i don't get why you do this, this slider head deserve drum hitfinish at all i didnt do the hitsounds btw ;w; btw what u mean with "at all"
  10. now i hear lot of weird hitsounding :/ im gonna have to redo hitsounding ;w;w;w;w;
  11. 01:37:166 (2) - and 01:37:519 (3) - remove clap on slider head its gone forever
  12. 01:38:225 (3) - why you didn't put clap on here? maybe i remaped that part and always forget to hitsound it
  13. 02:12:460 (1,2,3,4,5,1,2,3,1,2,3) - i guess you put wrong interpretation on the map because when the music came slower pitch tone and almost muted with melody you map the distance more bigger and that's really weird at all. I think you should reduce distance at 02:14:049 (1,2) - and after that reduce the distance 02:14:754 (1,2) -, find your way how to fix it i tried aloot to fix the pattern i hope its good because im still thinking to change again
  14. 02:23:401 (2) - looks decent for insane diff if it flows it looks fine cmon it took me focus to make that xD ill never change it
    ---
  15. 02:32:578 (1) - yeah you put weird clap in slider head, remove it done
  16. 02:42:813 (4,1) - put normal sampleset on slider head, remove normal hitsample on circle 1 okay
  17. 03:26:578 (2,3) - these whistle hitsound really awkward at all i removed them
  18. 03:32:931 (1,2,3,4,5,6) - please hitsound this circles i think ill leave this till i see someone who help with hitsounds because im not rly good with those
  19. 03:34:343 (1,3) - swap NC, in fact that NC looks random on 03:34:343 (1) -, weird NC setting okay
  20. 03:35:754 (1,2,3,4,5,6,7,1) - you put intense jump on here but suddenly you put very long slider in 03:37:166 (1) -, feels so confusing at all, maybe you put random jumps on 03:34:696 (3,4,5,6,7) - when the music came slower, and when the music intensity getting slow, you must map slow too, try to decreasing intensity of notes on 03:34:696 (3,4,5,6,7,1,2,3,4,5,6) - by putting some 1/2 sliders or 1/1 sliders to make this slow part more comfortable to play
  21. the weird hitsounding in kiai continues, but this one is more confident than first one im gonna remap this whole section
  22. 04:15:637 (1) - this one needs pattern like this 04:17:225 (4,5) - for example ok
  23. 04:21:284 (1,2) - blanket, dad fixed

    ---
  24. 04:46:696 (1,2,3) - what did you follow on this?, the emphasize feels like zero remapped
  25. 04:56:578 (1) - why you put random drum sampleset in here? roll back to auto fixed
  26. 05:01:872 (1) - this sv changes looks so retarded when in 05:02:225 - has something that needs to be mapped, and yes llooks like it has zero sense when you came back with same combo on 05:02:931 (2,3,4,5,6,7,1,2,3,4) - and mapped this combo part back to intense one again i kinda disagree here i think it flow well with the music and that what emphasize that clear slow sound more is when i come back with the same combo so its +1
  27. 05:05:049 (1) - good example of SV changes, this is indicated the right combo patterning when it became really slow (Not a Mod)
  28. okay
k

Something that should you do to make sure you're doing right one
  1. check metadata as always
  2. recheck blankets at your map, yeah you can fix blankets anytime you want
  3. there is double "space" on "Vocals Bass" tags, consider remove it
  4. put Drum and Bass as tags i think just only Bass as tags didn't enough
  5. and put drumstep too i guess
  6. yeah that's it
okay ill check these


didn't understand something? ask me in-game pm, gl hf
thx so much for this mod it rly helps alooot and specialy coming from experienced person from u <3 thx
Ora
  1. 03:35:754 (1,2,3,4,5,6,7,1) - you put intense jump on here but suddenly you put very long slider in 03:37:166 (1) -, feels so confusing at all, maybe you put random jumps on 03:34:696 (3,4,5,6,7) - when the music came slower, and when the music intensity getting slow, you must map slow too, try to decreasing intensity of notes on 03:34:696 (3,4,5,6,7,1,2,3,4,5,6) - by putting some 1/2 sliders or 1/1 sliders to make this slow part more comfortable to play
    the weird hitsounding in kiai continues, but this one is more confident than first one Section is now remapped and will be updated tomorrow !
  2. 04:15:637 (1) - this one needs pattern like this 04:17:225 (4,5) - for example Same as above, might still need to re-position some stuff, but the rhythm is there now 8-)
  3. 04:46:696 (1,2,3) - what did you follow on this?, the emphasize feels like zero Remapped !

Thanks a lot for the mod Fort ! Neither of us were expecting to open our thread and see a mod from you :) We still have some questions we might ask within the next few days if you are online. Thanks again! Much appreciated
Ashton
02:00:107 (3,4,5,6,1) - MAYBE blanket 3 and 1 together ? And blanket 4 and 6 with 1?
02:04:254 - add a note here stacking on 02:04:343 (1) - here? Or at least add a note there...
02:25:872 (4,5,6,7,8,9) - these jumps seem unnecesarry for here, I know it rises in volume but I think you should at least lower the ds
02:28:343 (3,4) - 4 slightly goes over 3 giving it a weird look, I can see players messing up these sliders in hr, or even nomod
yea I know this is a small pathetic mod, but still it's a mod!





I know your gonna hate me.
jawns
Don't have much, this is a great map, and I hope it get's ranked.

The only thing I noticed was during the buildup. I think you could emphasize the snare a bit better at times, example: 01:10:696 (1) -
I think it would be better, if the snare was emphasized with a single note or a slider, it doesn't really work with a slider end in my opinion.
An alternative could be something like this (but not exactly this, this could be greatly improved):
This will also emphasize the kick drum at the same time


Same goes for similar parts, like
01:12:107 (1,2,3) -
01:16:343 (1,2,3) -
etc...

Also, I think the offset should be -5 or -10, but that's probably a bit nit-picky (though I feel like it's noticeable, especially in the stream).

Good luck with ranking this!
Topic Starter
Lilyanna

Whirl wrote:

02:00:107 (3,4,5,6,1) - MAYBE blanket 3 and 1 together ? And blanket 4 and 6 with 1? i think u mean stacked ye i stacked 3 and 1 only other seem fine
02:04:254 - add a note here stacking on 02:04:343 (1) - here? Or at least add a note there... why would i add note there i hear nothing x(
02:25:872 (4,5,6,7,8,9) - these jumps seem unnecesarry for here, I know it rises in volume but I think you should at least lower the ds i think they are fine
02:28:343 (3,4) - 4 slightly goes over 3 giving it a weird look, I can see players messing up these sliders in hr, or even nomod no one mentioned this so far so i think its fine
yea I know this is a small pathetic mod, but still it's a mod! ;w; ty for mod





I know your gonna hate me.i donte hate ^.^

jawns wrote:

Don't have much, this is a great map, and I hope it get's ranked. I HOPEE

The only thing I noticed was during the buildup. I think you could emphasize the snare a bit better at times, example: 01:10:696 (1) -
I think it would be better, if the snare was emphasized with a single note or a slider, it doesn't really work with a slider end in my opinion.
An alternative could be something like this (but not exactly this, this could be greatly improved): well ill think about this rly ty
This will also emphasize the kick drum at the same time


Same goes for similar parts, like
01:12:107 (1,2,3) - ^
01:16:343 (1,2,3) - ^
etc...

Also, I think the offset should be -5 or -10, but that's probably a bit nit-picky (though I feel like it's noticeable, especially in the stream). i think its fine ill check more about this

Good luck with ranking this!thx
thx both for mod
Topic Starter
Lilyanna
NVM i want rank dis ;w; ejdfefdjkeuifdjksiefjdksceifdkjscxoidkslc EDITEDDDDDD fd;dffdsù k thx bye
riffy


Dropping my opinion here for the reason you cna see above.

Jumps lack connection with the music, for example01:09:813 (3,4,5,6,7) - here, sometimes it's the other way round and strong beats lack jumps or proper emphasis, so players have nothing to click on. Example: 00:52:343 - here. Apart from that, velocity changes are causing confusion and don't feel very natural, for example 01:53:049 (1,2,3) - here. If only we could think of organizing them in a more readable way. Maybe some combo color-coding (red - fast / blue - slow).

Also, 04:59:401 - a strong beat is unclickable here. Pointing that out for the sake of pointing it out. Read more here

Now to some more personal stuff, I dislike sliders like 02:29:401 (1,2) - as the curves appear untidy and messy to me. However, this is just my opinion and you are free to disagree.

To conclude, I can not say that I liked the map. It's not bad, and you're definitely doing a lot of cool things here, yet, it is far from something that I would consider a high quality map. Overa I have a feeling that jumps are missing or used inappropriately every now and then. Keep improving, good luck!
Topic Starter
Lilyanna

Bakari wrote:



Dropping my opinion here for the reason you cna see above.

Jumps lack connection with the music, for example01:09:813 (3,4,5,6,7) - iv decided im gonna remap some parts this one of them i guess i got the ideahere, sometimes it's the other way round and strong beats lack jumps or proper emphasis, so players have nothing to click on. Example: 00:52:343 - same here ill use these example and try go through the map and remap thosehere. Apart from that, velocity changes are causing confusion and don't feel very natural, for example 01:53:049 (1,2,3) - hereofc its not natural its intentional for this i think its fine even the shape of the slider can emphasize how slow the slider is plus there is nc there and plus it flow i think its fine. If only we could think of organizing them in a more readable way. Maybe some combo color-coding (red - fast / blue - slow). will do

Also, 04:59:401 - a strong beat is unclickable here. Pointing that out for the sake of pointing it out. [url=https://osu.ppy.sh/wiki/Music_Theory]Read more here[/url] thx ill fix btw there are two more unclickable strong beats that i marked them before was gonna fix why u didnt see that for the sake of point out ^^

Now to some more personal stuff, I dislike sliders like 02:29:401 (1,2) - as the curves appear untidy and messy to me. However, this is just my opinion and you are free to disagree. i like

To conclude, I can not say that I liked the map. It's not bad, and you're definitely doing a lot of cool things here, yet, it is far from something that I would consider a high quality map. Overa I have a feeling that jumps are missing or used inappropriately every now and then. Keep improving, good luck!yes i will ill make the "quality" happen
thx well im gonna remap lot im gonna take my time dont wanna rush it and hope it turns out better :oops:
Daykiss
This is a NM unless you decide to m4m from Ora's queue. This is also my first mod so I will try to be as humble and as objective as possible. I really like this song and I think this map has a lot of potential. :)
1. The note at 01:41:049 (2) which is located on a snare drum hit was a bit awkward for me to play. I would consider extending the slider at 01:40:343 (1) all the way to the snare drum. It just took me a bit off guard. There are places where you create a similar effect throughout the song (ex. 01:46:696 (4,5)) using sliders, but you've mapped the sliders in a way that is a much more clear indication to me that they are very close in rhythm. Here are all the other places where this occurs: 03:48:637 (4,2,2). 04:24:637 (2). 01:43:872 (5). 04:07:872 (2). 04:16:166 (2). 04:17:578 (6).
2. The note at 00:59:225 (4) acts as a mediator between patterns 00:58:696 (1,2,3) and 00:59:401 (5,6,...). I would certainly consider working on the spacing so that 00:59:225 (4) feels connected to both patterns. In general this pattern felt a bit too artificial, sorry if that is too vague.
3. The stream starting from 01:27:637 (1) might be a little too spaced? I would think about tightening it up as it is pretty difficult when compared to the rest of the song. Or some other work around; maybe I just suck :D
4. 03:45:284 (4) - I like the way this note is placed, it puts a lot of emphasis on the snare drum in a part of the song that I think could use some emphasis, but it seems a little alone. This section of the song starting with 03:40:343 (2) feels a bit sharper and starts to jump around in volume as the song climaxes so maybe consider adding more sharp notes to personify that, or maybe just move the note on 03:45:284 (4) to not jump out of place. Or do nothing :D
5. I have trouble finishing the slider on 04:22:343 (4), because of the note on 04:22:696 (1). I tend to get a 100.
6. 04:39:284 (4,5) - Again a similar case to #1 but this is the only case where it is two sliders and felt a bit forced.
7. I might make 04:06:990 (4) the beginning of a combo with 04:07:166 (1,2,3), it seems to be a bit visually awkward as is. Here are all the other places where this occurs: 00:24:460 (4). 02:50:049 (3). 02:56:049 (8). 03:09:107 (5).
I'd like to make a couple of general observations that may prove to be useful. Firstly, this song has a lot of flow and I like that you've mapped clearly with flow heavily in mind (perhaps more so than usual.) Each part of the map that lacks flow is of course emphasized and I think adding "sharper" parts might give the map a more dynamic feel, only in places where the song sharpens up of course. An example of this would be at my favorite part of the map: 01:13:872 (2) all the way to 01:18:990 (6). The song sort of loops in circles and the ovular shapes you make with your hand seem to follow it well. Then at 01:19:166 (1) all the way to 01:27:284 (4) the song gets "sharper,' characterized mainly by the drums slowing down, but you've mapped it in a way where it continues to flow really smoothly. In parts like this I think adding a few unnatural jumps that follow accents of the song might add a lot.
The second thing is even more opinionated: this song is like a low 4 star song difficulty-wise throughout most of it (maybe even easier than that), because of the amount of sliders. Then there are a couple sections that get way harder, causing the total difficulty to go up of course. This phenomena occurs pretty often in a lot of maps so it's not a huge deal, but I would start brainstorming ways you can more evenly distribute that difficulty.
I doubt most of what I've said is very useful but I hope I helped, even if just a bit.
Good luck! :)
Topic Starter
Lilyanna

Daykiss wrote:

This is a NM unless you decide to m4m from Ora's queue. This is also my first mod so I will try to be as humble and as objective as possible. I really like this song and I think this map has a lot of potential. :)
1. The note at 01:41:049 (2) which is located on a snare drum hit was a bit awkward for me to play. I would consider extending the slider at 01:40:343 (1) all the way to the snare drum. It just took me a bit off guard. There are places where you create a similar effect throughout the song (ex. 01:46:696 (4,5)) using sliders, but you've mapped the sliders in a way that is a much more clear indication to me that they are very close in rhythm. Here are all the other places where this occurs: 03:48:637 (4,2,2). 04:24:637 (2). 01:43:872 (5). 04:07:872 (2). 04:16:166 (2). 04:17:578 (6). iplaced those notes after the snars and the synthy sounds to emphasize those beats because there is strong beats that needs to be clickable icant just extend the slider and ignore them
2. The note at 00:59:225 (4) acts as a mediator between patterns 00:58:696 (1,2,3) and 00:59:401 (5,6,...). I would certainly consider working on the spacing so that 00:59:225 (4) feels connected to both patterns. In general this pattern felt a bit too artificial, sorry if that is too vague. i kinda did that intentionaly just to make things intens xd but kinda fixed to equal spacing
3. The stream starting from 01:27:637 (1) might be a little too spaced? I would think about tightening it up as it is pretty difficult when compared to the rest of the song. Or some other work around; maybe I just suck :D i think its fine but i will think about it u not the first one who mentioned this so
4. 03:45:284 (4) - I like the way this note is placed, it puts a lot of emphasis on the snare drum in a part of the song that I think could use some emphasis, but it seems a little alone. This section of the song starting with 03:40:343 (2) feels a bit sharper and starts to jump around in volume as the song climaxes so maybe consider adding more sharp notes to personify that, or maybe just move the note on 03:45:284 (4) to not jump out of place. Or do nothing :D i m sorry i kinda dont get ur point here it really seem fine to me
5. I have trouble finishing the slider on 04:22:343 (4), because of the note on 04:22:696 (1). I tend to get a 100. ...
6. 04:39:284 (4,5) - Again a similar case to #1 but this is the only case where it is two sliders and felt a bit forced. i need to make all strong notes clickable to more emphasize the synthy so i kinda have no choice but to do that it it flows pretty well
7. I might make 04:06:990 (4) the beginning of a combo with 04:07:166 (1,2,3), it seems to be a bit visually awkward as is. Here are all the other places where this occurs: 00:24:460 (4). 02:50:049 (3). 02:56:049 (8). 03:09:107 (5).i think its fine its not about visualy its about the start of new rythm and downbeats
I'd like to make a couple of general observations that may prove to be useful. Firstly, this song has a lot of flow and I like that you've mapped clearly with flow heavily in mind (perhaps more so than usual.) Each part of the map that lacks flow is of course emphasized and I think adding "sharper" parts might give the map a more dynamic feel, only in places where the song sharpens up of course. An example of this would be at my favorite part of the map: 01:13:872 (2) all the way to 01:18:990 (6). The song sort of loops in circles and the ovular shapes you make with your hand seem to follow it well. Then at 01:19:166 (1) all the way to 01:27:284 (4) the song gets "sharper,' characterized mainly by the drums slowing down, but you've mapped it in a way where it continues to flow really smoothly. In parts like this I think adding a few unnatural jumps that follow accents of the song might add a lot. well yea the smooth music still there so i kept the same shaping but i kinda changed the patterns to little bit more jumpy to emphasize that background jumps as well as to proov that the music is gettin intense and the beat will drop soon but ty for your explaination maybe ill think about changing some shapes there because iv always had a problem with that particular part xD
The second thing is even more opinionated: this song is like a low 4 star song difficulty-wise throughout most of it (maybe even easier than that), because of the amount of sliders. Then there are a couple sections that get way harder, causing the total difficulty to go up of course. This phenomena occurs pretty often in a lot of maps so it's not a huge deal, but I would start brainstorming ways you can more evenly distribute that difficulty.well those 2 sections are kiai so its normal to have it little bit harder than it should be but if i get more comments about big jumps then ill change since i get lot of feedbacks that that part is most fun part xD
I doubt most of what I've said is very useful but I hope I helped, even if just a bit.
Good luck! :)
THANK YOU for taking your time and modding the map ill reconsider all of ur suggestions btw pm ora for mod
Hakumei
Waiting for this to get ranked.
h1b1k11
I really like playing this beatmap. Hope it gets ranked! Also shot some kudos too; good luck!
Topic Starter
Lilyanna

imaikiseta wrote:

I really like playing this beatmap. Hope it gets ranked! Also shot some kudos too; good luck!
Ayyy thx for kds stars .. and thx for everyone and happy most people like the map im still working on it to make it good enough but still thx for every mod i got and for the help i got from many experienced people :D :) i hope with next few mods and updates the map will be rdy to go . ^w^
6th
Hello
I'd reduce the AR, it looks really harsh actually... what about 8 ? I know it sounds low, but try it

00:13:166 (1) - What does this spinner cover ? It's questionable imo
00:47:401 (3) - Deserves more emphasize because new sentence, space it further
01:03:990 (2,3,4) - CTRL+G rhythm ?
01:04:696 (5,6) - Reduce the spacing for the sake of 01:05:049 (1) - 's emphasis
01:09:813 (3) - Having a direction change here would be nice so it fits with the other patterns like 01:08:401 (3) - or 01:09:107 (6) -
01:21:813 (6,1) - That slowdown is very annoying to play. Consider stacking them
01:49:343 - Normally, a slider should start here so I advise to stack 01:49:343 (2,3) -
02:06:107 (1) - It would be nice to give this more emphasis. Maybe extend it.
02:26:578 (8) - This looks untidy compared to the rest. Stack it with (3) ?
02:29:401 (1) - Its bend doesn't really fit to the song, does it ?
03:04:872 (7) - Placing it closer from previous note is quite sad tbh
03:56:578 (1) - Looks a bit ugly... just make it straight ?
04:07:166 (1,2) - This could be easily mistaken with 1/2. The actual AR won't help to read due to the low note density.
04:15:637 (1) - Just end it on white tick. Silencing its end already shows you know it's overmapped.
04:46:343 (7,8) - They shouldn't be as spaced as 04:45:813 (4,5) -
05:03:990 (5) - You should not stack it with 05:04:343 (1,3) - it's ruining its logic and its intention. It feels redundant.

Cool map, gj.
Topic Starter
Lilyanna

6th wrote:

Hello
I'd reduce the AR, it looks really harsh actually... what about 8 ? I know it sounds low, but try it k

00:13:166 (1) - What does this spinner cover ? It's questionable imooaky
00:47:401 (3) - Deserves more emphasize because new sentence, space it further ye
01:03:990 (2,3,4) - CTRL+G rhythm ? oh okay done
01:04:696 (5,6) - Reduce the spacing for the sake of 01:05:049 (1) - 's emphasis think its fine
01:09:813 (3) - Having a direction change here would be nice so it fits with the other patterns like 01:08:401 (3) - or 01:09:107 (6) - ok
01:21:813 (6,1) - That slowdown is very annoying to play. Consider stacking them ok
01:49:343 - Normally, a slider should start here so I advise to stack 01:49:343 (2,3) - not needed to stack and a hear a pause in between so i just shortened the distance
02:06:107 (1) - It would be nice to give this more emphasis. Maybe extend it.ok done that
02:26:578 (8) - This looks untidy compared to the rest. Stack it with (3) ? seems fine
02:29:401 (1) - Its bend doesn't really fit to the song, does it ? i think its fine i hope xd
03:04:872 (7) - Placing it closer from previous note is quite sad tbh my life is sad xd its fine
03:56:578 (1) - Looks a bit ugly... just make it straight ? i think it flowes good with the drop sound :/
04:07:166 (1,2) - This could be easily mistaken with 1/2. The actual AR won't help to read due to the low note density. think its fine
04:15:637 (1) - Just end it on white tick. Silencing its end already shows you know it's overmapped. well its not over mapped since there is nothing on ther white tick and the sound keep going till next note
04:46:343 (7,8) - They shouldn't be as spaced as 04:45:813 (4,5) - ehm k
05:03:990 (5) - You should not stack it with 05:04:343 (1,3) - it's ruining its logic and its intention. It feels redundant. i thing its fine

Cool map, gj.ty
thx for mod x)
Akali
Hi, from queue. Reminder a lot of these are just my suggestions, not all of them are crucial

General stuff seems fine.

00:18:460 (1,2,3) - not that important but this could use same spacing between objects for blanketing

00:26:401 (1,2) - is fine, bust stack would be consistent with how you map these vocals in this section

00:28:343 (6) - end it on white tick, unlike in osu!mania in standard you don't have to be precise with fading out long sounds, landing slider end on some sort of beat will usually be better (unless it's very strong), this creates unnecessary 5/4 distance into next object and skips the downbeat 00:29:049 (7) - where a feint soundscape sound exists.

00:30:813 (1,2) - nice slider but blanket is visibly off, maybe you use gridsnap? turn it if you do and use ctrl+arrows on (1) for cleaner look 408:253 should work


00:48:107 (1) - ctrl+G for more impactful flow

00:56:225 (1) - could use distance similar to 00:55:872 (4,5) - for more impact it's sort of close now

01:09:637 (2,3,4) - approach angle from 2-3 into 4 is awkward, accents feel messed up to, try starting slider on 01:09:813 (3) - timing

01:25:872 (4,1) - nitpicking but these sliders have visibly different curve, use (4) and copypaste/rotate to make 01:26:225 (1,2,3) - pattern

01:36:813 (1,2) - synth is strong enough to warrant circles/jumps here, doesn't have to be big but fits better than slider

01:59:401 (1,2) - ^

02:00:813 (1) - remove NC

02:19:872 (2) - 2x1/2 sliders for vocal samples

02:30:460 (2) - ^

02:40:872 (4) - feels empty after this slider, with that feint background beat, maybe make it shorter and put 1/2 slider on 02:41:578 (5) - ?

02:43:696 (3) - same, can put something after it 02:44:578 (4,5) -

04:03:637 (1,2) - again circles

04:05:049 (1) - remove nc

04:26:225 (1,2) - circles

05:12:813 (3) - can NC

GL!
Topic Starter
Lilyanna

Akali wrote:

Hi, from queue. Reminder a lot of these are just my suggestions, not all of them are crucial

General stuff seems fine.

00:18:460 (1,2,3) - not that important but this could use same spacing between objects for blanketing looks fine ^^

00:26:401 (1,2) - is fine, bust stack would be consistent with how you map these vocals in this section just wanted to make that jump xd

00:28:343 (6) - end it on white tick, unlike in osu!mania in standard you don't have to be precise with fading out long sounds, landing slider end on some sort of beat will usually be better (unless it's very strong), this creates unnecessary 5/4 distance into next object and skips the downbeat 00:29:049 (7) - where a feint soundscape sound exists. okay fixed

00:30:813 (1,2) - nice slider but blanket is visibly off, maybe you use gridsnap? turn it if you do and use ctrl+arrows on (1) for cleaner look 408:253 should work fixed ty btw i dont use the gridsnap for more precised


00:48:107 (1) - ctrl+G for more impactful flow ok done that

00:56:225 (1) - could use distance similar to 00:55:872 (4,5) - for more impact it's sort of close now i think its fine

01:09:637 (2,3,4) - approach angle from 2-3 into 4 is awkward, accents feel messed up to, try starting slider on 01:09:813 (3) - timingi see what u mean fixed

01:25:872 (4,1) - nitpicking but these sliders have visibly different curve, use (4) and copypaste/rotate to make 01:26:225 (1,2,3) - pattern well i know that it was intention each combo with 4 sliders have different shape and each for have same so i had to u to use different shape for nex 4 sliders to creat that symmetry pattern how i explained well xd

01:36:813 (1,2) - synth is strong enough to warrant circles/jumps here, doesn't have to be big but fits better than slider oh ye ill see about it o:

01:59:401 (1,2) - ^

02:00:813 (1) - remove NC but the sv changed

02:19:872 (2) - 2x1/2 sliders for vocal samples changed

02:30:460 (2) - ^ i think this is fine

02:40:872 (4) - feels empty after this slider, with that feint background beat, maybe make it shorter and put 1/2 slider on 02:41:578 (5) - ? i think its fine for now ill see about it

02:43:696 (3) - same, can put something after it 02:44:578 (4,5) - ^

04:03:637 (1,2) - again circles realy think the sliders fits more xd

04:05:049 (1) - remove nc gonna keep because sv change

04:26:225 (1,2) - circles ^

05:12:813 (3) - can NC its fine

GL!tyyy
thx akali for the mod
_handholding
Is this a collab now?
Topic Starter
Lilyanna

Kisses wrote:

Is this a collab now?
its a collab from the start x)))
Ideal
As I said I would mod this, I am doing it.
Also, yes that was an excuse :p I tend to skip players that aren't 5 digits-1 digit because they often pick some bs map that destroy the whole lobby/is just generally annoying. Sorry. xd
Small mod though, I can't really think well at 2am. I'm tired! xd (These are all suggestions, you don't need to change anything if you don't want, nor kd this if this doesn't help you)

I think ar8.6 is good for this map. Not too fast, not too slow either. Seems to fit with the map, somewhat calm but not too much.

00:11:402 (1,2) - I don't get the need of having 2 sliders here. Having a single one that finishes at 00:12:460 - seems to suffice.
00:37:519 (8) - Possibly blanket this with the last slider?
01:29:225 (2) - I guess you could move this a bit closer to the last note of the stream. Not too close though.
01:32:578 (5) - You could turn this upside down and still blanket with the note right before.

Overall the map is great, I like the way you structured most of it. Good luck with ranking it!
quick edit right after posting: shooting a star
Topic Starter
Lilyanna

Idealism wrote:

As I said I would mod this, I am doing it.
Also, yes that was an excuse :p I tend to skip players that aren't 5 digits-1 digit because they often pick some bs map that destroy the whole lobby/is just generally annoying. Sorry. xd I feel offended ;w;w;w;;
Small mod though, I can't really think well at 2am.come back later xD I'm tired! xd (These are all suggestions, you don't need to change anything if you don't want, nor kd this if this doesn't help you)

I think ar8.6 is good for this map. Not too fast, not too slow either. Seems to fit with the map, somewhat calm but not too much. thats realy not a big difference so im stick with 9

00:11:402 (1,2) - I don't get the need of having 2 sliders here. Having a single one that finishes at 00:12:460 - seems to suffice. this is realy good idea thx i did one slider
00:37:519 (8) - Possibly blanket this with the last slider? ye but i want that jump and i kida made those sliders look same so i dont want blanket i may have to rechape and distance will get smaller dont want that
01:29:225 (2) - I guess you could move this a bit closer to the last note of the stream. Not too close though. i see what u mean fixed
01:32:578 (5) - You could turn this upside down and still blanket with the note right before. that will aslo make the distance shorter and i want that jump to emphasize that beat plus i dont want the flow keep going same direction

Overall the map is great, I like the way you structured most of it. Good luck with ranking it! thank you
quick edit right after posting: shooting a star and thank you for star yay
Thank you for mod x)))
sahuang
91sp,wow
Topic Starter
Lilyanna
Rip map. Well save it one day.
MrKosiej

Lilyanna wrote:

Rip map.
too bad :<
sahuang

Lilyanna wrote:

Rip map. Well save it one day.
Keep on mapping >_<
Topic Starter
Lilyanna

sahuang wrote:

Lilyanna wrote:

Rip map. Well save it one day.
Keep on mapping >_<
i have spent half of my mapping experience on this map x) i guess ill get back work on it next week then, ill try use what i have been learning from the mentor program and remap some parts that needs improvements to better.
Hokichi
This is me from the request that was made a very long time ago ><
Sorry for being so late

Ora wrote:

I'm feeling lucky today 8-)

---NM---
Title: Alone (Au5 & Fractal Remix)
Artist: Singularity
Link: https://osu.ppy.sh/s/468611
Drain: 5:01
Specified diffs: Alone Together
Ok, let's go

[Alone Together]
00:11:402 (1) - Adding a whitsle hitsound at the slider's head would be cool

00:13:166 (1) - This spinner should start at 00:12:813 - and end at 00:17:049 -

00:38:931 (5,6) - and 00:27:637 (5,6) - have the same beat, so make them the same

01:32:931 (6) - NC this since you changed the SV of it

01:31:166 (2) - ^

01:35:401 (2) - ^

01:41:225 (3) - ^

01:42:460 (2) - ^

01:45:990 (2) - ^

01:49:519 (3) - ^ . I'll stop on this, pls fix all yourself

03:16:696 (2,1,2) - This overlap doesn't look good

Welp, that's it from me
Good luck :D
Fursum
Heres my first mod post. I'll try my best ^^

[Forever Alone]

00:22:696 (1) - Not really a big deal but you can extend the slider to match the kick.

00:36:637 (1) - Unexpected angle. Maybe rotate it a little bit anticlockwise or move the previous circle a bit down.

01:11:401 (4) - Doesn't look nice. Making the combo linear or circular would help it.

01:16:343 (1) to 01:18:989 (3) - - Very uncomfortable jumps, maybe make the flow circular.

02:36:637 (4) - Comes from a weird angle, maybe turn 02:36:107 (3) clockwise a bit.

03:03:990 (2,3) - These break the circular flow from before and makes a 90 degree angle, found it uncomfortable.

04:53:225 (5) - Change the sliders body angle, maybe flip it vertically.

02:00:813 (1,1) - These two look confusing because the first one leads to second ones end, you can move the second one up a little, also not sure about the NC.

02:54:460 (5,6,7) - These look off, can adjust to make them look circular.

03:06:284 (7) - This jump could be sharper.

03:24:460 (7) - Could be rotated clockwise to look better.

Also you could clean your timing points.



I also ignored a couple off placements as it would be nitpicking. Good luck on ranked, hope your hard work pays off!
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