It's not broken, it's juat other skills don't make it as hard to do.Leggo wrote:
...
It's not broken, it's juat other skills don't make it as hard to do.Leggo wrote:
...
sorry for the late response, yea, i did. didn't find a user with that name.Endaris wrote:
Did you try searching for the name you originally registered with?
snyviper wrote:
AR 11 is impossible for me, it doesn't matter how long the song is, and how many stars either. Everyone who can achieve FCing an AR 11 map or even passing it without NF deserves a great reaction points imo o.o AR 11 doesn't work like FL for me, I tried, I couldn't pass 5 seconds of the map... Maybe I'm just noob xD
As things are right now, you can theoretically FC a 5 note AR11 map and get around an 800 score or so. When making the algorithm, AR was made the big influence. If I take account length, some AR11 maps would be below certain AR8 maps or similiar. Yes, the map is short and therefore easier to FC, but the reaction needed to FC the map still remains the same as a same star marathon AR11 map.Khelly wrote:
I fc'd a 20 second ar11 map.
It's the unforgiving marathon's shortest map
if the player is consistent, they can get similar performance on a lot of different maps.StephOsu wrote:
To be fair a system that only brings the top score in calculation can't really measure consistency
And there's not a whole lot we can do about that unless we can utilise smart as that count in all the plays (including retries to a certain degree)
Name me 10 5-digit-rank player that is consistenttimemon wrote:
if the player is consistent, they can get similar performance on a lot of different maps.
I am one.StephOsu wrote:
Name me 10 5-digit-rank player that is consistenttimemon wrote:
if the player is consistent, they can get similar performance on a lot of different maps.
Map length plays huge part in player's consistency too. Agility, tenacity and stamina seems to favor only hardest part of the map *stares at Brand New World and Natsukoi Hanabi*timemon wrote:
if the player is consistent, they can get similar performance on a lot of different maps.StephOsu wrote:
To be fair a system that only brings the top score in calculation can't really measure consistency
And there's not a whole lot we can do about that unless we can utilise smart as that count in all the plays (including retries to a certain degree)
N i c e m e m eHK_ wrote:
I am one.
consistently missing
there's not a whole lot we can do about that when only top scores is registeredMilitari wrote:
Map length plays huge part in player's consistency too. Agility, tenacity and stamina seems to favor only hardest part of the map *stares at Brand New World and Natsukoi Hanabi*
expected slightly change after this but my score went through no changesKert wrote:
Update
Gained combo will now influence all skills except Stamina, Tenacity and Accuracy
Recalculation is in process
I don't think it's physically possible to get further away from addressing someone's argument than this, especially considering that your previous post actually had a pointStephOsu wrote:
Name me 10 5-digit-rank player that is consistenttimemon wrote:
if the player is consistent, they can get similar performance on a lot of different maps.
You don't have my unearthly accuracyMicrosoft Vista wrote:
Yay you have the same titles as me
There can me many different ways to define "average performance", but I think that weighted mean is a very good solution. With some other options, harmful things could happen, like a vast amount of weak scores dominating the better scores and bringing the total performance down; or things like making "farming" performance too easy; or something else.StephOsu wrote:
there's not a whole lot we can do about that when only top scores is registered
it can only measure our peak performance instead of average performance
weighting doesn't really brings the score to average scoreScarlet Evans wrote:
There can be many different ways to define "average performance", but I think that weighted mean is a very good solution. With some other options, harmful things could happen, like a vast amount of weak scores dominating the better scores and bringing the total performance down; or things like making "farming" performance too easy; or something else.
Your best plays kind of indicate what you are capable of doing and the scores that are not added automatically, but you acknowledge as very good, can be added manually now <3
But you are right about the first line, indeed, it can be tedious to manually upload all the best chokes >,.<
Let's do some mathWhen the points for a certain skill are calculated with a weighted mean, where the weights are 0.95^(n-1), then for all scores being equal, we have:
# first 14 scores include more than 51% points (weights),
# first 32 scores include roughly 66% points,
# first 32 scores include more than 80% points,
# first 45 scores include more than 90% points,
# first 59 scores include more than 95% points,
# first 76 scores include roughly 98% points,
# first 90 scores include more than 99% points.
calculated using (1-q^n)/(1-q), where q =0.95
What I mean is, that even if we include only our peak plays, having enough of them makes the rest almost negligible. It can don't look like that, if we rely on intuition instead of numbers, but you need quite many of these best scores to dominate the rest, so I think it's kind of a good way to represent an average performance.
It can be easily changed to give the lower scores a greater weight, but I don't think it would be a good solution. Players keep improving, so the best performance is rising and it would be too tedious to farm enough of maps to represent your skill![]()
If it's not what you meant, feel free to correct me^^.
It's just you. I am an adventurous psychic.TABLETCLIX wrote:
sorry, unrelated; but is it just me, or does it seem like EVERYONE has berserk/psychic right now?
They can change, but that doesn't mean they will change. If the new scores have cause a bigger increase in one of the skills to satisfy another title requiremement, then a change will happen.TABLETCLIX wrote:
also, on twitter, it was mentioned that scores are being recalculated; does that mean our titles will change once the recalculation is finished?
Changed the flag for youYuira-kun wrote:
I was wondering if I can change the flag that shows in my osuskills profile, I recently got a flag change so....
umm if its possible, can I ask if you can kindly change my osuskills profile's flag to Ph (Philippines) I got an Au ranking but I don't belong there anymore...
Kert wrote:
Changed the flag for youYuira-kun wrote:
I was wondering if I can change the flag that shows in my osuskills profile, I recently got a flag change so....
umm if its possible, can I ask if you can kindly change my osuskills profile's flag to Ph (Philippines) I got an Au ranking but I don't belong there anymore...
make sure your combos are high enough.Minamoto-kun wrote:
https://osu.ppy.sh/b/795810
this map not gives agility now, fix pls
Because old version was looking at accuracy. The new version is looking at combo.Minamoto-kun wrote:
no lol. on old version i have this top score agility on 610 points. now i not have it
Fixed for youabraker wrote:
Because old version was looking atMinamoto-kun wrote:
no lol. on old version i have this top score agility on 610 points. now i not have itaccuracymisses. The new version is looking atcombocombo and misses.
oh woops thanks. Idk why I keep remembering acc.Kert wrote:
Fixed for youabraker wrote:
Because old version was looking ataccuracymisses. The new version is looking atcombocombo and misses.
You kinda can already? It's not perfect, but maps for top scores do highlight the area of skill it is under. If you are looking for something like practice only precision, or only agility, then unfortunately most ranked maps wont give you much since they are made to be as balanced as possible. Some older ranked maps may have the stuff you are looking for, but you might want to look into unranked stuff if you are looking for pure, non mixed skillsets.Rtyuii wrote:
Hopefully this will be developed to the point where one may be able to get training sets from the site, in order to improve areas of their skill.
I did not have Monstrata's map when I made this shit[Toy] wrote:
boy i sure am good at this
Oh my...fieryrage wrote:
please acftually never fix this im literally dying
It's done updatingStoof wrote:
hi
my friendo toke's userpage is infinitely updating
pls fix http://osuskills.tk/user/Toke
No, iirc because there is no guarantee that it will be a top play.gracefu wrote:
Does the site check the recently played beatmaps that are found in Historical when you refresh the page?
Interesting stuff, though you should lable the axis. I will have to check why accuracy is so underrated, but they generally look pretty ok to me. The resultant curves are almost linear and there is some variance between the skills, which is expected. Tenacity and reaction seem to level off at the end, which might indicate a wall in genaral human ability. That might need to be tweeked, not sure. Agilty is suprisingly linear, but looks a bit steep imo.snyviper wrote:
...
Even if it gives you little time to sightread due to quick fade out, according to the algorithm, if the note is visible, then it doesn't count. The memory skill heavily underrates FL+HD plays due to that kind of thing iirc. It gets even more underrated if you throw in the EZ or HR mod depending if the AR is on either extreme imo.Scarlet Evans wrote:
What results with this not getting even single point?
Did you try adding them manually?Minamoto-kun wrote:
not all map and scores submitted. i am fc 10 map only for osu!skills(yes,stell to friend's score) and submitted only 4. i am do not know why. check pls
Sometimes there is a delay, I think that I mostly had them, while improving a score, but if your score safely landed into top #1000 on map or is one of your the top PP scores, then sooner or later it should be added.Minamoto-kun wrote:
not all map and scores submitted. i am fc 10 map only for osu!skills(yes,stell to friend's score) and submitted only 4. i am do not know why. check pls
HiO-Moei wrote:
Hi !. I guess I have a bad experience to share here due osu!skills calculating
Me is slightly a Flashlight user. I have once FC an Insane diff map using only FL. It only gave me 282 Memory Point. I was disatisfied with it, then I added Hidden to increase its point. After around 63× retrying playing HDFL, I did it !!! I did SS HDFL OMFG me so happy xD . But when I checked the osu!skills again, ...osu!skills didn't count it. It still giving the point of FL only memory point. Oh, how sad I amwhat happen ?. I can tell it will give me around 541 point tho
That's all my story. It just kinda sad to know youve done a greater performance but osu!skills didnt count it x'D
Does it happen every time you try?Woey wrote:
I can't manually input a score, it always ends up with me saying it's an invalid map ID. Am I doing something wrong?
Yes, I entered this link https://osu.ppy.sh/b/77606?m=0 and it gives me the same error.Scarlet Evans wrote:
Does it happen every time you try?Woey wrote:
I can't manually input a score, it always ends up with me saying it's an invalid map ID. Am I doing something wrong?
Also, make sure that the link you get ID from doesn't point to mapset, but to map, for example:
Wrong --> https://osu.ppy.sh/s/306164
Correct --> https://osu.ppy.sh/b/685380&m=0
If the link have /s/ instead of /b/ , then click on a difficulty to get the desired ID.
Yes, I entered this link https://osu.ppy.sh/b/77606?m=0 and it gives me the same error.Scarlet Evans wrote:
Does it happen every time you try?Woey wrote:
I can't manually input a score, it always ends up with me saying it's an invalid map ID. Am I doing something wrong?
Also, make sure that the link you get ID from doesn't point to mapset, but to map, for example:Wrong --> https://osu.ppy.sh/s/306164
Correct --> https://osu.ppy.sh/b/685380&m=0
If the link have /s/ instead of /b/ , then click on a difficulty to get the desired ID.
Kao wrote:
Wrong
https://osu.ppy.sh/s/306164
https://osu.ppy.sh/b/685380&m=0
https://osu.ppy.sh/b/685380
/b/685380?m=0
/b/685380
https://osu.ppy.sh/b/77606?m=0
https://osu.ppy.sh/b/77606?m=0
/b/77606?m=0
/b/77606Correct
685380&m=0
685380
77606?m=0
77606
Yes I know that. I totally didn't take account cases where you can stay in one spot while the SV is lightspeed fast.Chemistry wrote:
https://osu.ppy.sh/b/1033882
glitched map, gives 1600 reaction points which should be theoretically impossible
By all means, Monstrata is welcome to comment whatever may help us make the reading skill in the reading thread: t/331848snyviper wrote:
Talking about IAHN... I think you should ask for help to experienced mappers like Monstrata when working on the reading skill. Monstrata specially is well known due to his free pp maps, so he should know a lot about angles, distance, and such things
all scores, if one of your plays doesnt submit to it you can manually insert itShiro wrote:
Does it take all scores into account, or only top 100/top ranks ?
That's because you dont really need memory to do this with flashlight. None of the circles or approach circles appear outside the dark area. Now whether those are feasible to react to or not is what makes this a bit wonky.Joezapy wrote:
memory scores seems a bit wonky, got a flashlight fc on https://osu.ppy.sh/b/537903 and it says it was recorded but nothing is shown in memory even though my lowest score there is 49.
The process and effect is described here. It almost works like pp, only multiplied 0.05 to make sure one or a couple high score like 1000 doesn't result in a skill that is or more than 1000.bulli wrote:
Would you mind sharing how the calculation of the total value works? I mean, if my agility was, for example, 500,
and how is this calculated out of my agility scores?
I hope soon. I am tired of waiting for it to be implemented tooChemistry wrote:
ETA on when the "Reading" Skill will be implemented? I'm really excited to see it when it comes out.