It's somehow weird QATs haven't come yet, even after there was a healthy discussion here and there are few points to fix. o.o
"to fix" ... mhhhhhhhh not sure about that tbh XDHappyRocket88 wrote:
It's somehow weird QATs haven't come yet, even after there was a healthy discussion here and there are few points to fix. o.o
I actually agree. At least the inaudible hitsounds should be fixed before moving on.Smoothie World wrote:
00:32:699 - Does anyone else think the hitsounds hear are nearly impossible to hear? I have mine pretty loud and I had trouble hearing them
00:04:708 (2,1) - Why is this 6.71x spacing? I don't get it. At 00:06:851 (2,1) you have 3.5x and 00:08:994 (2,1) is even smaller, meanwhile the song is getting more and more intense.
00:12:811 - You don't have a triple on this tick anywhere else in the song. It's mapped to nothing.
extended sliders are basically the same unsnapped thing... (In most of cases) so being hard rule to snap to the music would kill this tooLiiraye wrote:
If he edits it accordingly I have no issues here. We are talking about the rule saying no unsnapped notes, isn't that as objective as it gets?
Claiming it should be mapped ignoring this rule is a subjective statement. You say it's easier/more intuitive to play, I ask when did we start catering to players instead of striving to do justice to it's composers work & the actual sounds it provides us?
The composer made it 1/3 for a reason. This is for example why sometimes, having empty sliderends is fine because they aren't ignoring the music, instead adding an aspect to it. There's a clear distinction there.
Or am I missing something here?
Actually the problem was that a BN came and gave some points (said objective) that weren't following my logic of mapping at all. And because his name is colorful, his points actually had way more impact (that's how I saw it at least). Then the discussion went really fastly from "suggesting" changements to you "HAVE TO" change it.Desperate-kun wrote:
Don't feel offended from people modding your map. If you think they are rude, don't make a rude reply, contact a moderator instead. If you think they are talking nonsense, don't make a nonsense reply. If you run into a situation where you don't know what to do with your map, take a break for a few days and think about it carefully before making hasty decisions.
Yales wrote:
What I mean with this pattern is clearly that it's not because you're following the music perfectly that it's for the best. The triples are the proof of it as handsome explained "both the composition and 1/6 triples in that section is pretty much unreadable" yet the triples are correct and could be totally plausible by following the logic a few people told me to. But for the reason Desperate-kun gave, and because hansome gave valid arguments (and because everyone seems helpful e.e) I won't keep it.
I did explain myself about it though. Yes the beats are snapped 1/3, yet the music, as Desperate-kun said is really "noisy" I would even say there's a drumroll behind this which allows a full stream. Once more, sounds like this 02:25:467 - (until the end) are not 1/3. it might feel low compared to the 1/3 beats but in full speed this is actually what you hear. And it actually goes the same for the beginning of this "1/3 section"
I mean the 1/3 are clearly not that obvious, you kinda have to delete all notes, play audio at 25% and focus quite a little bit to find it (which makes me kinda wonder about the intentions of the first guy who found it....... That's another subject I guess). Adding to it, that because the 1/3 are unexpected and inaudible it's really awkward not only to play but to look at (especially considering the pace of this section).
As Desperate-kun said as well " Yales could just have the mp3 edited so the sounds are on 1/4, and nobody would even notice the difference ingame (or when listening to the map at normal speed)" that's also what I said and this is the reason why I disagree with this point.
Thanks for being supportive >.<
PS: While it's DQ I'll ask there, d'you think the offset is ok? I feel that 1642~ might actually be better???)
The melody is sticked on 1/2. The 1/6 were, hence, following it (as it follows beats+melody). The 1/6 triples were NOT mapped on nothing.Liiraye wrote:
What no, the 1/6 is not comparable as a substitute to 1/3 at all. What logic are you applying here? If you wanted to prove me wrong, use 1/3..
You're trying to make excuses for a clear error and undermine it by hinting that the guy who found it did so to mess with you? I mean even if that is the case, wouldn't you be happy that he helped improve your map by finding it? I myself have found errors in my own ranked map and wish someone would've found them in time thinking back, because now I regret it.
If you want to edit it go ahead, I'm sure nobody will mind, but the fact that you keep defending it in every way you can while all of us here knows there's an objective error in the map is a bit silly to me.
i really think you should take this into consideration, although it sounds very similar to the section here: 01:20:359 - , the drum pattern is going half time and the music definitely changes. in my opinion, and i think many people will agree with me here, it should be represented with slightly lower slider velocity as well as less rhythm density than you have going on. yes i do understand where you're coming from, it could be interpreted as 'tension' and therefore you threw some jumps here and there. however you could keep in mind the context of the song and its adjacent sections and show that the music drops in intensity from here: 02:17:145 - , so that it gives more impact to the stream section from 02:23:573 - onwards. it's more of a buildup with lots of tension rather than a really intense part that requires lots of movement.Bonsai wrote:
Also, minor but imo unfitting nonetheless, 02:16:628 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5) - the music is kinda going half-BPM but you just throw jumps around anyways, I don't think that represents the music very well
Not changing that section, never xD. First of all as you said the music might be half beat or whatever but the section is really intense (I mean, even last time I hesitated to put a kiai here...) But not only this. I actully based those patterns on the intensity of the vocal. there's a clear difference between 02:19:287 (1,2,1,2) - and 02:20:225 (1,2) - same for previous part. I mean the vocal before the 1/1 sliders is way more intense and sharped than those smooth 1/1. So no, I highly disagree with your point. Those jumps are far from being "random". The fact there's 1/1 sliders already slow down the pace of the section quite a bit before the streams. Not to mention that those jumps give actually more impact on those 1/1.handsome wrote:
just one more thing i'd like to point out.i really think you should take this into consideration, although it sounds very similar to the section here: 01:20:359 - , the drum pattern is going half time and the music definitely changes. in my opinion, and i think many people will agree with me here, it should be represented with slightly lower slider velocity as well as less rhythm density than you have going on. yes i do understand where you're coming from, it could be interpreted as 'tension' and therefore you threw some jumps here and there. however you could keep in mind the context of the song and its adjacent sections and show that the music drops in intensity from here: 02:17:145 - , so that it gives more impact to the stream section from 02:23:573 - onwards. it's more of a buildup with lots of tension rather than a really intense part that requires lots of movement.Bonsai wrote:
Also, minor but imo unfitting nonetheless, 02:16:628 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5) - the music is kinda going half-BPM but you just throw jumps around anyways, I don't think that represents the music very well
similarly, you could try adjusting this section 02:21:430 - to something like http://i.imgur.com/PQnS4c4.png without the usage of 1/2 jumps or long streams (the 9 note stream seemed off) because the music hasn't switched back to normal time yet (snares kick in at 02:23:573 - ). the main point would be to similarly reduce the rhythm density, so that the section afterward feels more difficult and thus, give more impact.
yes i wrote a lot of words for this because i feel strongly about it and i didn't really like the reason of 'i prefer this'.
Hello, Thank you very much for your support and the time spent for this mod (as well as the star).Net0 wrote:
Man I really want to see this ranked \o/ . I've been playing this map since it came out and a lot changed. It makes me think how trying to rank a beatmap involves changing, sometimes to better stuff sometimes to worst stuff. Well I'll try to give you some help Yales, but I'm new in this mod think and my style of mod is not convencional, so feel free to use this the way you prefer
Insane:
1)This slider 00:11:520 (3) - - can end at 00:11:653 - instead of 00:11:520 (3) - , makes it easier from a player perspective, but if you want to keep this section hard, then don't mind it. Same applies to this slider 00:32:431 (8) - I'm just following the music though. It might be surprising if you expect a triple but it's not really hard to play.
2)I have a question. In this part of the music you made the sliders in sequence 00:15:002 (1,2,3,4) - but in this part that is similar 00:23:573 (1,2,3,4) - on the song you changed the order of the sliders. If it's because of compose purposes there's no need to change it, but remember that making sections similar always help with the flow. This part is a great example of that:00:19:823 (1,2,3,4,1) - - and here00:41:386 (1,2,3,1) - I'm not sure it gives a better flow to take the same parts over and over again. It might sounds easier to you right now, because you're already used to a certain movement. But it's not harder or something, it's just slightly different to give a little bit of variations (otherwise the map would be pretty boring)
3)This hit circle 01:24:128 (1) - could be an unique combo, it would be great since the final part of this also finishes with an isoleted hitcircle 01:26:270 (1) - Considering the fact that it's also what I did on extra+freeze, this is actually a good point and I take that.
4) I don't know what to think about this 03:14:485 (1,1) - . As a mapper I love this, as a player this is hell hardIGNORE THIS
5)For some reason I didn't feel this part with as much flow as the rest of the chorus, I can't explain it tho, but it felt slow somehow, total personal perspective tho 03:29:332 (3,1) - . That's the only part of the entire map I think you could actually make any changes on the compose, the rest is GREAT!!! Ya.. I somehow decided to give the emphasize by undermapping those sliders to give something different to play to the player. This is just another way to map this part. I personally prefer this way by the way
Now I'll point things that I hope you don't change in the future:
DUDE THIS LOOKS SO COOL 01:58:930 (1,1,1,1,1,1,1) - PLS DON"T LISTEN TO PPL, KEEP THIS!!!
I'm new in modding so I can't help with the other diff. But I mean it when I say I really like your Omoi trilogy. Really want it ranked. Take my star senpai o/
->I've edited, it seems it wasn't updated, sorry about that.
Well, I edited the mp3 so the "unrankable" problem is fixed. Desperate-kun told me a while ago he didn't give up on it neither but I guess he's busy. And smallboat is now a bit "scared" to rebubble it because he is not sure if he's actually allowed to do it a 3rd time or somthing.Okorin wrote:
Anything happening here?
Did the discussion resolve?
Thanks for your comment, this kind is always appreciated. x')AlneCraft wrote:
bloody hell, like no offense to any of you people out there, but... the only reason why this map got dq'd got fixed (mp3 quality). why can't literally any bn other than yuii-(ESPECIALLY since he is no longer a bn)come up and bubble -> qualify this map??? yo Yales, i legit find this map very fun to play, and i believe most other people do too. just go ahead and ask for a rank! unless something else happened behind the scenes that i have no idea about, there should be no problem with that right??
like, come on, if minakami yuki's maps can get ranked, yours should too right??? by that i mean that your mapping style really resembles their's, not that yuki is a bad mapper (luv your maps <3). just because some booger decided to act like a child, it shouldn't stop you from ranking a good map. that's what xexxar does to hollow wings, and we all know xexxar's attitude to LITERALLY ANYTHING DIFFERENT right?
so please rank this masterpiece!
edit: so til, the official profiles no longer show if a person is a bn or not, so you have to check any of their forum posts to do it.
Both!Okorin wrote:
so wanna get back on track or do you wanna write another depressed post? x)
Hey,Spork Lover wrote:
01:11:787 (1,1) - Yo, I just wanna throw it out that I needed to memorize this to play it (Literally took me 3 tries lol) :p
02:05:359 (1,2,3,4,1) - If you want a stream here, why don't you start on the white tick, so the slider is extended like the previous ones? (Was a 100 fest for me lol)
Looking forward to see this ranked buddy, so your trilogy is complete :^)
Edit: I saw that you discussed the 1:11 section with oko :p Just feel free to ignore that suggestion then lol
I'm not new. xPHappyRocket88 wrote:
Desesperate new BN
Honestly, I just mapped it as I always do. Actually, even more cautiously than I usually do as I particularly care of my Omoi maps. And if I ended up working myself to death to make a full spread designed to contain a 6 stars diff it’s most likely because I was more than satisfied about this map. Not that it is perfect, far from it. But you know… I just like what I’ve made, and actually quite a lot of people encouraged me to rank this map, and not another one (like maybe a one that would fit the song better from your point of view). So it wasn’t like too hard or too complex to me to map. However, I would lie if I wouldn’t say that your points don’t make it complicated, although I know why I mapped it this way. I suppose it’s just hard to explain it with words sometimes. I get you want me to improve that map, but I don't want to change stuff that I judge fundamental on this map. Like reworking a whole section was no go from the start, and it's just out of question on an ending project. But in any case, I’ll keep your advice, I will, for sure, think twice before trying to rank anything else. If I actually retry to do something like that. lolShiirn wrote:
If it's too hard or complex to do it right, you probably shouldn't do it for ranking.
why the fuck do people keep saying thisYales wrote:
Also, just for the record, you had like 5 months (it stayed bubbled for a month) to point this out. Why would you wait last time minute (and also the home stretch for that matter)? :c
It was just a simple question. That still sounds pretty legit to me by the way because Shiirn knew the map as it got unqualified the second time pretty much by him.Tatsuyu wrote:
why the fuck do people keep saying thisYales wrote:
Also, just for the record, you had like 5 months (it stayed bubbled for a month) to point this out. Why would you wait last time minute (and also the home stretch for that matter)? :c
the "home stretch" is EXACTLY when maps are supposed to come under the most scrutiny and attention from modders
its not like "haha yes im going to wait until the 6th day of qualification and post a huge mod calling his map shit xdddddd", because realistically no one is like that (i hope)
Added, thanks for your work man, I really appreciate.Shad0w1and wrote:
Download with 720P Video. Source video is proceed and fixed by me.
http://puu.sh/qbTOA/2a737251ca.osz
Video is 57MB
You might want add it to description if you like it :/