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IAHN - Transform (Original Mix)

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TequilaWolf
breathtaking. amazingly beautiful. what a piece of art. what a god monstrata
jonathanlfj
I checked this map during class and I fell off my chair

the whole class turned and looked at me, it was super awkward

thank mr monstrata
Asphyxia
God tier
Shmiklak
nice owo
Samoyed
what is that end and how
Karen
thank mr monstrata
Secretpipe
Stunning.
jesse1412
Thought I might as well mod this sooner rather than later, who knows how fast this will pass through.

00:11:606 (6,1) - Not really a fan of how this feels, a little awkward for me.
00:45:486 (1) - I think this slider is too fast, removing the slider ticks would be nice, especially after leaving those overlapped sliders.
00:51:003 (1) - Isn't stacked right on timeline I think?
00:52:037 (3,1,2) - Feels really empty here, more should be going on.
01:40:313 (1,1) - I really dislike this as a player, there isn't really even any "trick" to fcing it. Almost guaranteed to break and there's not much you can do about it. It is possible to do without breaking though, in case anyone is wondering

Glad this won tbh. 2b had to win.
Porochu
dirty pp map
Smokeman
this is amazing...
Ideal
from ugly sliders to one of the best maps ever created on this game
thank mr monstrata
Underforest

Porochu wrote:

dirty pp map
is aspire entry, what do you except?
Topic Starter
Monstrata
Oh hey, they fixed the star rating xD.
Underforest
ayy roflmao
AmigoDoChroome
congrts, the best map evar
Regou

Monstrata wrote:

Oh hey, they fixed the star rating xD.
what's happening here it drops from 8.5* to 5.77* lollllllllll no way my free 8* map
anyway congratulations!
iYiyo
Wow, that's some really good art. Congrats Monstrata.
Mao
As much as I love 02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - for the fadeout sounds, I think it would not hurt to move them more to the left as I always find myself hitting the open chat window which forces me to miss lol
Haruto

Monstrata wrote:

Oh hey, they fixed the star rating xD.
such a troll lmao. anyways, dont forget to use the bg xdDd
Kibbleru
welp. now i cant tell my friends i can pass an 8 star map anymore :(
sheela
little mod for mr monstrata

  1. 00:12:641 - I feel like this tick needs a circle for some reason, as there's a beat here.
  2. 00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - god god god
  3. 01:08:934 (1,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - oh my oh my^943208
  4. 01:40:313 (1) - I honestly don't like how the way the slider ends by going down. Starting the slider by dropping down, I can agree with you due to the beat, but it doesn't feel right for 01:40:658 -, even if there's the big drop beat. I would just let the slider flow to the next circle instead.
ok
Spaghetti
ok so as much as i love the break effect thing, its p inconsistent and the flashy warning thingies kill it. if i were u id just have it on the transitions into new sections of the song, so it doesn't seem so abused. as for the flashy warning thingies, pls just take a 1x1 blank pixel of play-warningarrow.png and add it to the beatmap skin thank here ill make ur life easier and just give it to u isnt that nice http://puu.sh/q9yoP/2e25d812cd.png

00:55:141 (1,2,3,4,5,6,7,8,9,10,11,12) - i feel like this stream is, idk, boring? itd be cool if you made some kind of reverse dopamine/delta decision triangle stream (goes from bigger to smaller that is) that stayed in place and rotated right on top of the head of 00:56:520 (1) -

01:40:313 (1) - this slider is super cool but is there any way u can keep it from dropping back down at the end that would make it so much better imo

gud bitmap
Xilver15
.
Lavender
creativity never dies
Mindwaves
Good For CTB.

Also the taiko convert as a note frozen in time for like the 3/4 of the map, it's pretty surreal!
Spaghetti
when will i get my Rhythm Incarnate forum title on my userpage
Okoayu
Will give this a check once stuff has been properly replied to and ppl generally dont really have things to bring up
and lol spaghetti
Topic Starter
Monstrata
I'll have the replies in like 3 hours or so. I'll try and get like 2 more mods if I can just to see if theres any more polishing up that I can do. Already have a good sense of what to fix from all the feedback over the last day xD.

Lol, almost as many favourites as Charles' Aspire >///<
fieryrage
o u want a mod i got u hold up
stalkyh
Definitely cool map, but better keep it unranked lol :D
Hpocks
I think this is the most favorited map within a 24 hour period (220 favorites!)
Natsu
feel free to call me after okorin, monstrata 8-)
_DT3
This is amazing. Straight out amazing.
How did you guys find out about the results?
Underforest
I want to help you out, take a mod owo remember to kudos me, as well as the other mods

General
You can put a rule-breaking warning on the map description, specially because the butterfly sliders that cause a lot of intentional combo missing

Aspire
00:03:072 (3) - x:197 y:328
00:44:796 (1,2,1,2,1) - I agree with Okorin here, can you fix it?
00:53:071 (3) - New combo
00:54:451 (5) - ^
01:08:934 - Adittion Normal
02:02:381 (4) - New combo

Good luck :)
fieryrage
ok

00:45:486 (1) - i'd just like to mention how fucking amazing this slider is
01:01:692 (1) - kind of useless nc
01:06:175 (1,2,3,4) - this could be mapped to the vocals (or whatever sound in the bg), would be more fitting here imo
01:25:485 (1) - map this to one note instead of a slider?
01:27:899 (4) - not stacked properly with 2 and 3
01:31:002 (1) - ^ same thing
01:31:692 (1) - ^
01:51:002 (1,2,3,4,5,6) - might be better to combo all of these to signify 1/3 but i d k lo

ok im bad at modding
Pituophis
nothing constructive here, just wondering whats up with the SR? Beatmap listing says 5.77, OPPAI says 5.63 and in-game says 8.56.
Underforest
the web is messed up, somehow devs will fix it
Spork Lover
01:40:313 (1) - Holy, you have 7-8 ms to get from the top to the bottom, or you choke xD So brutal x)
https://osu.ppy.sh/ss/5661969 at the bottom on 321 lol

Amazing entry Monstrata, congratz :D
Topic Starter
Monstrata

Sonnyc wrote:

Feels a better for a *8.5

00:02:727 (1,2,3) - Any plans to make this spacing more balanced? The difference is quite clear compared with 00:05:486 (1,2,3), where it worked out as a similar pattern. It felt inconsistent. I really enjoyed the angle and flow here. I'd like to keep it~.
00:34:105 (1) - Maybe the vibration along the backward reverse slider was strong enough, but the rhythm itself here didn't felt appropriate enough to suit the song nicely. Mind making some kind of an adjustment here? Currently the vibration itself actually doesn't feels that strong too for me. I made the slider faster (doubled bpm) so it'll be more noticeable.
01:51:778 (1) - This combo setting was pretty hard to understand. Any deeper intentions behind? Fixed all, thanks for the easy solution haha.

Yuii- wrote:

Stop! Stop Winny Monstrata!!

Hope you like combos, cause that's the mod lol

  1. 00:12:641 - I would definitely add something here, or at least extend the previous slider to this point. Agreed. Added a circle. Plays pretty nicely with the 2B rhythms too.
  2. 00:34:105 (1) - Agreed with Sonnyc here. Could be way harder/faster than the current version. Faster
  3. 00:35:484 (1) - Removing this new combo makes more sense. I like it here. My patterning was really to NC only on the last white tick of every two measures. I started breaking it on 00:37:898 - because the pattern became harder to distinguish using my previous NC rhythm.
  4. 00:53:071 (3) - And adding a new combo here would be awesome. I want to keep it one color since the sliders are quite related to the previous two sliders and thus all fall into one combo.
  5. 00:58:072 (1,2) - Swap combos. Yep
  6. 01:43:071 (4,1) - Looks like a 1/4 pattern if you take your other patterns as examples. Was kinda debating that, but the placement here is really important for me, and I think the near 180 degree angle shift helps players realize that there's a 1/2 gap.

Okorin wrote:

congrats!
00:44:796 (1,2,1,2,1) - as i said in my judging comment, these instantaneous things can be rather unfair as you need instant movement between slider heads, it would be more fair with either a small delay between these sliders or overlapping followball and sliderheads Kinda explained it briefly, but I want to keep these cuz "drop that drop that" = drop the slider and move to the next one immediately. Basically, I want them to play like circles. The effect of making them 2B is that the slider-ball ends up looking like it's jumping with the cursor, instead of disappearing, and then reappearing like normal sliders with gaps.

Forlornly wrote:

00:52:037 (3,1,2) -
01:03:072 (3,1) -
lot going on here musically that i think should be expressed beyond a few simple sliders I'm keeping because while theres a lot going on musically, I'm mainly following the kicks, and keeping a more straightforward rhythm. It's really just my interpretation of the song.

also, the butterfly sliders aren't actually mapped to any real music, so could you at least throw in some hitsounds so we get auditory feedback, it's really hard to guess at 174 bpm streams without any help They're mapped to the windup sound effect. I get that you want auditory feedback, but I think part of the allure is being able to mash through these sliders. When I first set it up, my intention was to have the player feel as if their button-mashing was causing the sliders to transform from a cocoon into a butterfly. I guess in a sense, you can use the sound your keyboard/mouse generates as an auditory response xD. But yea, thats the idea behind why i've basically muted all the sliders here.

otherwise good job, pretty cool map

KuranteMelodii wrote:

01:36:348 (1) - Consider make a break time there, like the other part of this map I considered that when initially submitting, but I felt having a break here, and then another 5 seconds later was too close. Also, I kinda want players to have like, no idea when the hold-slider actually ends when they initially play it, and having breaks kinda gives it away a bit xD.
01:40:313 (1,1) - How. you're. supposed. to. click. both. I made it easier. Nerfed the slider so it's more playable.
01:48:933 (1) - So the previous part is mapped the high pitched sounds, IDK is that you gonna make it to reserve this slider for gimmick but i still don't know what make you gonna suddenly changes there It's to mirror the pause in the music, with only the high pitch sound left.

I am so glad that i didn't join the contest because i don't like mapping this song and i have no creative, otherwise i will disappointed myself on mapping

jesse1412 wrote:

Thought I might as well mod this sooner rather than later, who knows how fast this will pass through.

00:11:606 (6,1) - Not really a fan of how this feels, a little awkward for me. Ehh, I kinda like the 1/4 jump haha. It's gimmicky and I want the map to start off with a foreshadow of future 1/8 slider-streams to come.
00:45:486 (1) - I think this slider is too fast, removing the slider ticks would be nice, especially after leaving those overlapped sliders. Hmm... I think the speed is fine, especially considering that the 2B sliders before basically demand you to play them like circles (and considering their spacing, you do have to move rather quickly anyways)
00:51:003 (1) - Isn't stacked right on timeline I think? Good eye. Fixed
00:52:037 (3,1,2) - Feels really empty here, more should be going on. I prefer this rhythm. I think if I went more in detail with the layers here, I'd have to change it elsewhere too, and I want to focus on mainly the kicks to set up the player for 00:53:761 (1,2,3,4,5,6,7,8) -
01:40:313 (1,1) - I really dislike this as a player, there isn't really even any "trick" to fcing it. Almost guaranteed to break and there's not much you can do about it. It is possible to do without breaking though, in case anyone is wondering Yea, shrunk the slider down. It'll still be hard, but now theres a lot more breathing room. (Scaled down by 0.7921x cuz math)

Glad this won tbh. 2b had to win.

Mao wrote:

As much as I love 02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - for the fadeout sounds, I think it would not hurt to move them more to the left as I always find myself hitting the open chat window which forces me to miss lol haha~ Yes, fixed. I decided to just remove the break at the end since the song fades out anyways.

sheela wrote:

little mod for mr monstrata

  1. 00:12:641 - I feel like this tick needs a circle for some reason, as there's a beat here. Added!
  2. 00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - god god god
  3. 01:08:934 (1,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - oh my oh my^943208
  4. 01:40:313 (1) - I honestly don't like how the way the slider ends by going down. Starting the slider by dropping down, I can agree with you due to the beat, but it doesn't feel right for 01:40:658 -, even if there's the big drop beat. I would just let the slider flow to the next circle instead. I ended up nerfing this a bit by scaling it downward. Its a lot more lenient now (even I can pass it, yay!).
ok

Spaghetti wrote:

ok so as much as i love the break effect thing, its p inconsistent and the flashy warning thingies kill it. if i were u id just have it on the transitions into new sections of the song, so it doesn't seem so abused. as for the flashy warning thingies, pls just take a 1x1 blank pixel of play-warningarrow.png and add it to the beatmap skin thank here ill make ur life easier and just give it to u isnt that nice http://puu.sh/q9yoP/2e25d812cd.png Good idea.

00:55:141 (1,2,3,4,5,6,7,8,9,10,11,12) - i feel like this stream is, idk, boring? itd be cool if you made some kind of reverse dopamine/delta decision triangle stream (goes from bigger to smaller that is) that stayed in place and rotated right on top of the head of 00:56:520 (1) - Nooo D: This is so fun xD. Spiralling stream + deceleration into another spiral slider.

01:40:313 (1) - this slider is super cool but is there any way u can keep it from dropping back down at the end that would make it so much better imo Yep, nerfed.

gud bitmap

Underforest wrote:

I want to help you out, take a mod owo remember to kudos me, as well as the other mods

General
You can put a rule-breaking warning on the map description, specially because the butterfly sliders that cause a lot of intentional combo missing

Aspire
00:03:072 (3) - x:197 y:328 I prefer the current location.
00:44:796 (1,2,1,2,1) - I agree with Okorin here, can you fix it? I disagree, but read Oko's mod reply for more reasoning :D.
00:53:071 (3) - New combo I prefer the same combo here because of how related these sliders are to the previous ones.
00:54:451 (5) - ^ Same idea here.
01:08:934 - Adittion Normal I think Drum fits the sound better.
02:02:381 (4) - New combo The idea is to have 1st and 3rd rows be orange, and the middle row be yellow xD.

Good luck :)

fieryrage wrote:

ok

00:45:486 (1) - i'd just like to mention how fucking amazing this slider is Thanks!
01:01:692 (1) - kind of useless nc I'd like to keep because of the huge SV change (which isn't as anticipated as other huge SV changes)
01:06:175 (1,2,3,4) - this could be mapped to the vocals (or whatever sound in the bg), would be more fitting here imo Oh, good idea. I weht and hitsounded to the vocal instead, as this part wasn't hitsounded at all previously.
01:25:485 (1) - map this to one note instead of a slider? I prefer a slider for visual consistency with the rest of the sliders. The NC is there already to show a change.
01:27:899 (4) - not stacked properly with 2 and 3 Fixed
01:31:002 (1) - ^ same thing Fixed
01:31:692 (1) - ^Fixed
01:51:002 (1,2,3,4,5,6) - might be better to combo all of these to signify 1/3 but i d k lo I think the arrangement is enough~

ok im bad at modding

Spork Lover wrote:

01:40:313 (1) - Holy, you have 7-8 ms to get from the top to the bottom, or you choke xD So brutal x)
https://osu.ppy.sh/ss/5661969 at the bottom on 321 lol Fixed!

Amazing entry Monstrata, congratz :D
Thanks for all the help, everyone!

Also, to rustbell, I think its better to stick with the offset provided by Ephemeral and (im guessing) IAHN.
Rikuka
good for mania , amazing sv
btw grats :)
those
Please remember to make sure that all slider ends that have another object on it have only the active hitsound playing (replace the slider end hitnormal with blank.wav).

Additionally, remember to omit bar lines for all timing points that aren't supposed to be on a multiple of 4; if you need help I can just do it for you.
BeatofIke
Holy Monstrata o.o
Topic Starter
Monstrata
@those - fixed both, thanks!
Yuii-
Woooow, you didn't give us kudos!!
This is blatant corruption, Mr. Monstrata!

Ayyy, just wanted to meme 8-)

Dunno if you fixed it already, can't re-dl, having net issues, but both drum-sliderslide.wav and drum-slidertick.wav are silenced giving no feedback at all.
Sonnyc

Yuii- wrote:

Dunno if you fixed it already, can't re-dl, having net issues, but both drum-sliderslide.wav and drum-slidertick.wav are silenced giving no feedback at all.
Guess it'll be fine since this will be an aspire?
those

Monstrata wrote:

@those - fixed both, thanks!
Haha, you got me there -- been unable to locate hitnormal sound files in the folder :(
And you missed the omit bar lines at 00:22:038 - 00:42:727 - 01:36:348 - 01:50:313 -
00:45:486 - shouldn't have it
01:51:692 - 174 bpm timing point missing here
Topic Starter
Monstrata
Okay, fixed for real!

Added a new hitsound set since just setting a blank soft-hitnormal ends up messing up other sections of the map where soft-hitnormal is used. But I agree, the blank sound should be used, instead of just using a soft-hitnormal (which was what I originally used as a "fix").

Should be ready to go now~

Yuii- wrote:

Woooow, you didn't give us kudos!!
This is blatant corruption, Mr. Monstrata!

Ayyy, just wanted to meme 8-)

Dunno if you fixed it already, can't re-dl, having net issues, but both drum-sliderslide.wav and drum-slidertick.wav are silenced giving no feedback at all.
Both sliderslide and slidertick are silence on purpose xD. Some of the 5000 bpm+ sliders just have way too many slider ticks to be healthy, and slider-slides just need to be silenced on a lot of these sliders imo.
Momochikun
00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - omg
Underforest
waiting for the future bubble www
those
Oh yeah, one more thing: have you considered making 00:56:520 (1) - clockwise as to undo the spiral 00:55:141 (1,2,3,4,5,6,7,8,9,10,11,12) - instead of just continuing on?
Topic Starter
Monstrata
Yea. Originally I had that slider clockwise but I ended up going with this design cuz it just played better for me. The SV is pretty fast, and it's especially noticeable when the last few circles play basically like stacks so I felt a flowbreak was a bit much. I still see people struggling to hang on to the slider on their sightread xD.

The idea kinda became spiraling in, then spiraling out, instead of counterclockwise > clockwise, and since I decided to go with the former, keeping the flow consistent would make the effect more enjoyable.
CSLM
spechless
really good
congratulations, you deserve it :D
Mint
maple wonderchild
diraimur
-00:44:796 (1,2,1,2) - i kinda agree with Okorin here
-01:13:760 (1,2) - and some other sliders in that sections ends and starts are not overlapped perfectly tho its not a big issue so w/e
-01:21:002 (5) - maybe ctrl+down arrow twice so its end overlaps perfectly with 01:18:933 (3) - idk
-01:25:485 (1) - i feel like this deserves to be seperated from previous pattern because of finish on 01:25:485 -
-01:40:313 (1,1) - ay this is almost break guaranteed spot, i'd recommend you to use half of the bpm you used and use double the sv, so breaking will be less possibility because of lesser slider ticks, also i recommend you to make the slider 1/1 shorter to the next note because ayylmao 2b spacing
-01:42:900 (2,3,4) - while breaking consistency, shouldn't spacing on 01:43:071 (4) - be higher because of higher pitched sound
-01:54:105 (4) - to make it consistent, ^
-02:02:554 (5) - you can't fool me this slider isn't the same slider as 02:01:519 (2) - , please replace it with 02:01:519 (2) - so its end will overlap better with 02:01:864 (2) -

great map
Aerolustly
truly amazing, thank you for this
Chewin
o

m

g

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what

an

artist
Topic Starter
Monstrata

diraimur wrote:

-00:44:796 (1,2,1,2) - i kinda agree with Okorin here Kinda explained it briefly, but I want to keep these cuz "drop that drop that" = drop the slider and move to the next one immediately. Basically, I want them to play like circles. The effect of making them 2B is that the slider-ball ends up looking like it's jumping with the cursor, instead of disappearing, and then reappearing like normal sliders with gaps.
-01:13:760 (1,2) - and some other sliders in that sections ends and starts are not overlapped perfectly tho its not a big issue so w/e Did what I could, it's exceedingly hard to fix these 1 and 2 pixel stacks xP. Part of why this happened was that I wanted the body of the butterfly to look like it was vibrating a bit to lend some more realism to the transformation. It looks like the butterfly is opening its wings instead of just scaling outward.
-01:21:002 (5) - maybe ctrl+down arrow twice so its end overlaps perfectly with 01:18:933 (3) - idk Yea sure!
-01:25:485 (1) - i feel like this deserves to be seperated from previous pattern because of finish on 01:25:485 - Nah, I think slider still works better.
-01:40:313 (1,1) - ay this is almost break guaranteed spot, i'd recommend you to use half of the bpm you used and use double the sv, so breaking will be less possibility because of lesser slider ticks, also i recommend you to make the slider 1/1 shorter to the next note because ayylmao 2b spacing I'll just stack the circle on the sliderhead (which will function like the tail) so the jump isn't as big. But the SV and BPM are fine imo. It doesn't really matter how many ticks there are because the speed of the slider is 25x faster going down initially. It's too fast for any sliderticks to have appeared anyways.
-01:42:900 (2,3,4) - while breaking consistency, shouldn't spacing on 01:43:071 (4) - be higher because of higher pitched sound No, I prefer how it plays here.
-01:54:105 (4) - to make it consistent, ^
-02:02:554 (5) - you can't fool me this slider isn't the same slider as 02:01:519 (2) - , please replace it with 02:01:519 (2) - so its end will overlap better with 02:01:864 (2) - Rotated 1 pixel.

great map
Thanks for the mod!
BAldoTridentE
Yales

Chewin wrote:

o

m

g

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what

an

artist
No srsly, it's awesome.
RyoKazuka
gratz
Underforest

osu!news wrote:

Please note: the map is currently not viable to be qualified until an important pp/star rating change moves from CE to Stable. This may take up to a week.
gg
Renumi

Underforest wrote:

osu!news wrote:

Please note: the map is currently not viable to be qualified until an important pp/star rating change moves from CE to Stable. This may take up to a week.
gg
gg
Haruto

Underforest wrote:

osu!news wrote:

Please note: the map is currently not viable to be qualified until an important pp/star rating change moves from CE to Stable. This may take up to a week.
gg
Sonnyc
01:56:176 (1) - Unsnapped object.

Not some aspire matters :3 Fix it, and I can make a nomination.
Warfu
flawless victory O___O
Natsu

Sonnyc wrote:

01:56:176 (1) - Unsnapped object.

Not some aspire matters :3 Fix it, and I can make a nomination.
send me a forum pm as well when you ready!
Okoayu
hello im nitpicking

just a few things you could do if you care (aka hi im nitpicking)

following full-burai sliders could have start and end stacking perfectly
00:09:279 (3) - 00:19:796 (2) - 00:20:313 (2) -

00:34:105 (1) - maybe thats just me but i think it would fit better if this slider would go on for longer because right now half of the DRRRRRRRRRRRT sound goes ignored

no real clue why you do streamjump for 00:38:501 (6,1) - , considering you didnt do that for other stuff
00:55:141 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe louder / clearer hitsounding with soft whistles?
01:06:060 (8,1) - stack

01:40:313 (1,1) - this is new isnt it lol anyways why does it stack and nothing else in the entire map stacks
-Mo-
It'd be neat if one of the honourable mentions donated their storyboard for this set. ¯\_(ツ)_/¯
Topic Starter
Monstrata
@Sonnyc fixed the unsnap! Just moved it in timeline.

Okorin wrote:

hello im nitpicking

just a few things you could do if you care (aka hi im nitpicking)

following full-burai sliders could have start and end stacking perfectly
00:09:279 (3) - 00:19:796 (2) - 00:20:313 (2) - Fixed!

00:34:105 (1) - maybe thats just me but i think it would fit better if this slider would go on for longer because right now half of the DRRRRRRRRRRRT sound goes ignored I want to keep this just because I think making it a 1/4 jump with the slider arranged like this makes it really hard for players to properly use slider-leniency to jump to the next object.

no real clue why you do streamjump for 00:38:501 (6,1) - , considering you didnt do that for other stuff Alright, removed the streamjump here.
00:55:141 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe louder / clearer hitsounding with soft whistles? Yea sure. Added some soft-whistles
01:06:060 (8,1) - stack Okay

01:40:313 (1,1) - this is new isnt it lol anyways why does it stack and nothing else in the entire map stacks Fixed by just moving the circle 1ms forward in timeline xD.
Alright, ready!
Meg
I was impressed
thank you
Okoayu
https://docs.google.com/spreadsheets/d/ ... 2074725196


huhu, message to everyone can you test if the warning arrows of your skins get overwritten by this map? For mine, they don't which is a bit unfortunate since not having them would make for a better effect
-Mo-
Testing on Cutting Edge and beatmap skins enabled.

Doesn't override.
Spaghetti
mine dont either even though they should, weird weird weird
Okoayu
seems like that element turns out to be not beatmap skinnable then...? Sonnyc said his arrow overrides but he uses Fallback...
Chaoslitz

Okorin wrote:

https://docs.google.com/spreadsheets/d/1bhnV-CQRMy3Z0npQd9XSoTdkYxz0ew5e648S00qkJZ8/edit#gid=2074725196


huhu, message to everyone can you test if the warning arrows of your skins get overwritten by this map? For mine, they don't which is a bit unfortunate since not having them would make for a better effect



Beatmap usage "No" :/
(you can't find it under beatmap skin sets as well)
Topic Starter
Monstrata
Yea. It's not working on cutting edge, but it's supposed to work... I wonder if we can keep it like it is? Maybe in the future there will be some change that will allow this element to be skinnable on all platforms again? I don't think it hurts to keep the warningarrow image in the file for now. If we remove the image, and this feature becomes skinnable in the future, we won't be able to add the file in again. What do you guys think? Keep it anyways?
Spaghetti
exactly what i was thinking^

keep it for future use, and doesnt piranhas skin have a custom warning arrow element in it?
Sonnyc
Although the cutting edge isn't supporting, we've got a client that is using that object as a skinnable element. Considering that file as unused won't be valid imo. Besides, it's just 143bytes, which is extremely small in file size. I have no issues on that.
polka
This is amazing.
Hpocks
I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable.
00:09:279 (3) - ^
00:17:900 (1) - ^
00:18:589 (1,2,1) - ^
00:19:969 (1,2) - ^
01:48:933 (1) - ^

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:04:624 (1,2) - ^
00:07:382 (1,2) - ^
00:10:141 (1,2) - ^
00:12:900 (4,5) - ^
00:15:658 (1,2) - ^
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders.
00:23:072 (1) - ^
00:34:105 (1) - ^ I dont even know what the hell this is
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast
00:45:486 (1) - ^
01:08:934 (1) - ^
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better.
01:40:313 (1) - ^

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

00:56:520 (1) - Nice symmetry! Make this symmetrical!

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable.

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...
Sonnyc
Hello.

In case you're confused, please keep in mind that this is a winner of the osu!Aspire mapping contest, and will be treated as a specially approved beatmap this case. This contest is testing the limits of creativity inside the editor, and no ranking criteria was applied in this contest. Hope you got stuffs here clearer.

If it was a meme, nice try.
melloe
regarding the breaks, i think you might have mistimed them a bit. looking at the timing points in the notepad i can see what you're going for, but i think there's a bit of a delay between where the breaks theoretically start/end and where they actually and visually start/end, probably because they fade in and out

like in the first break, set to 11003,12381, it's set to start at 00:11:003 (1) - and end on 00:12:382 (1) - which makes perfect sense, but watching-GN's play of it it looks instead like it starts on 00:11:262 (2) - and ends on 00:13:244 (5) - and this seems to be the case on a few of the other breaks, but not all of them.

Verdade

Hpocks wrote:

I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable.
00:09:279 (3) - ^
00:17:900 (1) - ^
00:18:589 (1,2,1) - ^
00:19:969 (1,2) - ^
01:48:933 (1) - ^

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:04:624 (1,2) - ^
00:07:382 (1,2) - ^
00:10:141 (1,2) - ^
00:12:900 (4,5) - ^
00:15:658 (1,2) - ^
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders.
00:23:072 (1) - ^
00:34:105 (1) - ^ I dont even know what the hell this is
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast
00:45:486 (1) - ^
01:08:934 (1) - ^
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better.
01:40:313 (1) - ^

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

00:56:520 (1) - Nice symmetry! Make this symmetrical!

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable.

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...

i feel bad for you
7ambda

Hpocks wrote:

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?
I think you triggered me a little bit more then need be.
-Yunii-

Hpocks wrote:

I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable.
00:09:279 (3) - ^
00:17:900 (1) - ^
00:18:589 (1,2,1) - ^
00:19:969 (1,2) - ^
01:48:933 (1) - ^

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders
00:04:624 (1,2) - ^
00:07:382 (1,2) - ^
00:10:141 (1,2) - ^
00:12:900 (4,5) - ^
00:15:658 (1,2) - ^
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders.
00:23:072 (1) - ^
00:34:105 (1) - ^ I dont even know what the hell this is
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast
00:45:486 (1) - ^
01:08:934 (1) - ^
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better.
01:40:313 (1) - ^

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

00:56:520 (1) - Nice symmetry! Make this symmetrical!

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable.

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...
Nice
Underforest

Hpocks wrote:

I would like Kudosu for being the most helpful mod here...
in your dreams
Haruto

Hpocks wrote:

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all!
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right?

I would like Kudosu for being the most helpful mod here...
can you even make those sliders lo. monstra told me they took a lot effort. how can you say they aren't playable and said he's a freaking moron lmfao. t r i g g e r e d nice try if its a meme xd
Topic Starter
Monstrata

Hpocks wrote:

I have heard rumors that you are trying to rank this, so I have decided to leave a simple mod to discuss some of the things that are wrong with it and make it unrankable. Even ignoring the distinct lack of readability, distance spacing, and general playability throughout the entire song, this map still has many issues, some of which I will point out in this mod.


[Aspire]

To make this map rankable, you need to make a full set for this song, which includes a map that is at least less than 2*, and a steady spread throughout reaching this diffulcty (easy, normal, hard, insane, then this behemoth)

00:00:659 (1) - This slider should end at 00:00:831 -. You see, when sliders for no reason bend back on themselves, that is confusing and is hard to read. This should be fixed to make the map more readable. Fixed it by rotating the slider 360 degrees.
00:09:279 (3) - ^ Rotated it 720 degrees instead.
00:17:900 (1) - ^Moved this up 5 pixels, right 20 pixels, down 5 pixels, and left 20 pixels.
00:18:589 (1,2,1) - ^Ctrl+G'ed this twice.
00:19:969 (1,2) - ^ Ctrl+G'ed it 4 times.
01:48:933 (1) - ^ Ctrl+H'ed it, then Ctrl+J'ed, then rotated 180 degrees!

00:01:865 (1,2) - I see here that you put the circle on top of the slider at the end. This is not allowed, and the fact that the circle is on the slider makes it difficult to read, and it should be changed immediately. The examples below could either be examples of notes ontop of notes or sliders on top of sliders Excellent observation! Moved it two pixels up, four pixels down, then two pixels up again!
00:04:624 (1,2) - ^ Same
00:07:382 (1,2) - ^I deleted this, the Ctlr+L'ed
00:10:141 (1,2) - ^Deleted this, then Ctrl+Z'ed
00:12:900 (4,5) - ^Same here
00:15:658 (1,2) - ^Deleted this, and the next two as well, then Ctrl+Shift+L'ed
00:44:796 (1,2,1,2) - ^
01:40:313 (1,1) - ^

00:12:037 (4) - Not only is this slider bad because of how suddenly fast it is, but it also changes speed as it goes along its path. Your sliders should not change speed during its movement, and this is highly difficult to read. The examples below could even show random speed changing of sliders, extremely slow, or extremely fast sliders. Reduced the SV by 2x, then doubled the SV.
00:23:072 (1) - ^ Doubled the bpm, then reduced the bpm by 174.
00:34:105 (1) - ^ I dont even know what the hell this is I believe this is a slider.
00:44:796 (1,2,1,2) - ^ But it is overly slow instead of fast Made it twice as fast, then twice as slow.
00:45:486 (1) - ^ Reduced the SV by a factor of 1.
01:08:934 (1) - ^Pressed "E" on the slider-head twice.
01:36:348 (1) - ^ A spinner would be about 200x more appropriate. Even a circle would be many times better. Deleted the slider, and added a spinner, then updated my map to the latest pending version.
01:40:313 (1) - ^ ^Used the same technique here.

00:42:813 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Not only are these sliders very difficult to read (you have no idea what direction they would go!), but they are painfully fast and unplayable!!! Not even AUTO can do these! These need to be taken out immediately. You have to be a freaking moron to think this was playable at all! I agree. Replaced with 1/4 repeating sliders, then reverted to the last saved stated.
01:11:002 (1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - ^ I hope these are jokes. You know this is absolute crap that needs to be remapped, right? I agree. Deleted the entire map and redownloaded it.

00:56:520 (1) - Nice symmetry! Make this symmetrical! Ctrl+H'ed it twice! Hopefully it's more symmetrical now.

02:02:726 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - These notes are not fully on the screen. You see, when notes are not on the screen, they are very difficult to read and nearly impossible to hit. These are just plain unrankable. Replaced them with a spinner, and Ctrl+L'ed

And I didnt even go over anything nit-picky. ALL of these things have to be changes for the map to even have a slither of chance of being ranked.
I would like Kudosu for being the most helpful mod here...
Thanks for the amazing mod! I literally fixed everything! Leave your memes elsewhere, child. You'll get outmeme'd every time.
Topic Starter
Monstrata

Forlornly wrote:

regarding the breaks, i think you might have mistimed them a bit. looking at the timing points in the notepad i can see what you're going for, but i think there's a bit of a delay between where the breaks theoretically start/end and where they actually and visually start/end, probably because they fade in and out

like in the first break, set to 11003,12381, it's set to start at 00:11:003 (1) - and end on 00:12:382 (1) - which makes perfect sense, but watching-GN's play of it it looks instead like it starts on 00:11:262 (2) - and ends on 00:13:244 (5) - and this seems to be the case on a few of the other breaks, but not all of them.

Theres the fade out yes. But what was most important for me was the health bar, and other objects on the screen fading out in sync to the music. It's true, the actual "break" doesn't begin until 250 ms after the initial break, due to fade out, but i'm aiming to snap the fade out and fade in with the music, not the break duration itself. Fadein-Fadeout being snapped maps more sense because it better relates to the theme of "transforming" and seeing a visual change in progress as you go from one section to another.

Thanks for your time though!
Sonnyc
Nominated.
BeatofIke
Nice :3
Super Creek
monstrata filthy memer
grats on nomination!
hype bois
MBomb
get hyped

as a ctb bn i'm basically the most qualified to check maps like this right :^)

Gero
~ Bubbled #2 ~
Intelli
why is the description talking about assholes
Natsu


Nominated, we gonna wait for Chaoslitz and Okorin, since they also want to give their approval to the map.
Ipas
Ayyy almost there :3
Ascendance

- Magic Bomb - wrote:

get hyped

as a ctb bn i'm basically the most qualified to check maps like this right :^)

that never stopped me
Underforest
oh baby a triple
Lince Cosmico_old
lololol
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