forum

Garuru - Zero Gravity [OsuMania]

posted
Total Posts
147
show more
Akasha-
first, soft-hitfinish.wav is delayed, here is the fix: http://puu.sh/m3eK3/77746e28dd.wav

okay, that's all, i will do a little mod before we let this map back to qualify

1234
[LIGHT]
00:42:547 (42547|3) - move to 3, for balance
00:25:860 (25860|2) - move to 2 seem better
00:40:485 - suggestion: http://puu.sh/m3eWb/4516fefbc2.jpg
01:05:797 (65797|3) - if you still following piano, this one should be removed
01:05:985 (65985|2,66735|1) - merge them into one, the kick on 01:06:641 - make a weird feeling if you keep those two
01:16:485 - wrong pitch in here: http://puu.sh/m3f2W/6a633774d0.jpg
01:23:891 (83891|0) - move to 3 seem better
01:45:547 (105547|2) - seem hard

[CHALLENGE]
01:05:797 (65797|3) - follow bass in here is weird
01:13:485 - some snap in here is wrong, please follow some fix i mentioned in EX_ZERO
Good enough

[EX_ZERO]
00:18:922 (18922|3) - wrong placed? 00:18:828 - i think it should be here
00:42:922 (42922|2,42922|1) - this part not seem well, hmm, move this note to 00:42:735 - at 2 column?
00:47:703 (47703|1) - why not continue like this 00:46:953 (46953|3,47047|0,47141|3,47235|0,47328|3) -
01:14:141 (74141|0) - it should be around here 01:14:110 - (1/6)
01:14:703 - those are in 1/16: http://puu.sh/m3fAH/6dade85e04.png
01:47:985 (107985|3) - i think this long notes should ends at 01:48:735 - and repatterns 01:48:735 (108735|2,108735|0,108828|1,108922|0,109016|1,109110|0,109110|2,109203|1,109297|2,109391|1,109485|2,109485|0) -
01:50:985 (110985|3) - end on 01:51:172 -

Basic tips: NEVER uses FX version to map, it ruin the quality of the song, nor the snap will really weird, make the map hard to snap well
but ... it's at your choice, please consider before using FX version
don't mind
anyway, the map is good, i just worried some snap around 01:13:485 - to 01:14:985 -
hitsound seem fine! call me later after you done
Good luck
Topic Starter
Ryu Sei
Popped for mod.

I'm absolutely certain with those snapping on 01:13:485 - to 01:14:985 - because as the effector and mapper (that is me), I'm putting it (the burst) exactly at the 1/4s. Since I'm obtaining the music from the INPUT GATE, it could be just a wrong offset placement in osu!, means I need to resnap each notes if my offset gone wrong.


(note that the sound result in KSM and after render is abit different since I'm modifying abit for custom KSM chart)

Other than that, is accepted. Thanks!
Akasha-
All map now is fine, offset good, hitsound delayed fixed, let's give this map back to where it should be

Requalified

Congratulations
Underforest
Congratulations :)
Frim4503
didn't see dis coming

well, actually we have less mania BN now.so, it's hard to push map to ranked section
-[ AmiShici ]-
GG
Starry-
Hi Ryu Sei! Wow I remember modding this map last year, it's nice to see you're going for rank with it again. Although in the meantime I will disqualify this mapset for the reasons below.

[EX_ZERO]Inconsistent snapping between this difficulty, and the Challenge difficulty. http://puu.sh/m9ewe/7ad5bbfe7a.jpg (Left side is EX_ZERO, right side is Challenge.) at 00:21:735 -. It would be best if they both followed the snapping in EX_ZERO (1/3).

01:00:735 - I think here you might be able to consider making a new inherited timing point here with 1.00x SV. This is because the next part is quite dense and having a minijack like 01:01:391 (61391|1,61391|2,61485|0,61485|3,61485|2) - would be quite tricky.

01:25:391 (85391|2,85438|3,85485|2) - This is quite awkward to play and really unfitting for a map like this. The map barely has any minijacks itself so this anchor just seems out of place.

Good luck!
Topic Starter
Ryu Sei
01:25:391 (85391|2,85438|3,85485|2) - This is quite awkward to play and really unfitting for a map like this. The map barely has any minijacks itself so this anchor just seems out of place.

Unavoidable, no matter where I place it.

OK OTHER'S APPLIED, ONE MORE BUB Q AND DQ AND I'LL CALL MOD TO TAKE DOWN THIS MAP TO THE NUKE
Topic Starter
Ryu Sei
ALSO I DIDN'T UNDERSTAND THE MAPPERS AND MODDERS' MINDSET SINCE TODAY
bilqiscutee
serah qmu :^)
Takane6
serah qmu :^) [2]
Shinzo-
$3|2Ă|-| Qh4|\/|0ęH
serah qmu :^)
Zan-
oh wait i cant rebubble :^)
additional:
[EX_ZERO]
00:01:297 (1297|1) - move to 3 then 00:01:672 (1672|2) - move to 4 /// soalnya serasa repetitif sama melody 00:01:485 -
00:34:578 - seems missing note here
00:38:235 (38235|1) - mungkin delete aja /// kau tau, tak begitu berimpact
01:31:110 - masih enak add note di 3
01:39:922 - 01:40:297 - di buat double makin enak loh, mood up(?)
01:41:985 - triple
01:44:422 - 01:44:797 - 01:44:985 - double
Davin Fortune
Serah qmu :')
Akasha-
*sigh* take a deep breath and calm down first, Ryu Sei
Sorry for my bad, sigh
I will take requalify's part then
Topic Starter
Ryu Sei

Rizqy wrote:

oh wait i cant rebubble :^)


serah qmu jha

Maybe this is the last attempt to qualify 0grv. For real.
Ibrahim
$3|2Ă|-| Qh4|\/|0ęH
serah qmu :^)
shionelove
one of the my mind
when i was active in osu,i always cared about consistent things. but now i have not only this
sometimes i need to make pattern more priority than consistent,sounds.
this time you need this

i have two opinions: 01:25:485 (85485|2) - delete this or
,you know,sometimes in IIDX i follow 1/8 as 1/4

if this diff is like more than 4.0,you can keep this hard pattern with jack imo
Topic Starter
Ryu Sei
I mind to.

There's more specific reason I put the burst;
To tense up the players. So if the gameplay arc/notr density is linear to up (further player plays, harder the map is), it would be exhaustive. Why we don't bump up at one section, and make the rest is linear (straight/down)?
[ A v a l o n ]
@Kuo Kyoka
well, this is not actually your fault too
and actually mappers and BN have same responsibility to check everything before bubble/qualified

then, who's knows ?
maybe QAT can be wrong too

that's why every issue need to be discussed
and then, we can found the "deal" for that

I hope this map can get ranked for REAL
;)
Topic Starter
Ryu Sei
Emotmu menjijikan.

Yo wis, kita sih sabar bae. Ari wis langka kang peduli ya kita sih bli apa-apa. Nanti sumur PP'e ngilang siji loh. Pengen bli?

Bli kan? Yowis, buruan kuali gih.
Zan-
ngomong jeung saha aisia
Topic Starter
Ryu Sei
jeung saha nya…

aih, khilaf urang. lupa jeung saha, ai maneh ngomong ka saha?
[ A v a l o n ]
bepander napa bagean ikam nih
unda kada paham nah
harau lalu
Raediaufar

[ A v a l o n ] wrote:

bepander napa bagean ikam nih
unda kada paham nah
harau lalu
Munnya kada paham kada usah diherani

Srsly what is happened here? `L_`
Starry-

Ryu Sei wrote:

01:25:391 (85391|2,85438|3,85485|2) - This is quite awkward to play and really unfitting for a map like this. The map barely has any minijacks itself so this anchor just seems out of place.

Unavoidable, no matter where I place it.

OK OTHER'S APPLIED, ONE MORE BUB Q AND DQ AND I'LL CALL MOD TO TAKE DOWN THIS MAP TO THE NUKE
You can follow shionelove's suggestion, or just get rid of the triple chord. I think it'll play a lot better considering it's the only real burst and players wont expect it, alongside being awkward. It's really inconsistent and definitely isn't the most intense part of the song, so why have it here?

If you really don't want to change it though, just call me back I suppose.
Topic Starter
Ryu Sei
I can't think anymore about it.

It's like ruining both my mapping style and the feels itself.

Also, if The Empress' bursting pattern is qualify-able and rankable, why this one doesn't? It follows rhythms and instruments, though.
Harbyter
the problem is really simple, that pattern is hard for this song , suggest to take in consideration hutu's suggestion or remove the third note

Ryu Sei wrote:

I can't think anymore about it.

It's like ruining both my mapping style and the feels itself.


Also, if The Empress' bursting pattern is qualify-able and rankable, why this one doesn't? It follows rhythms and instruments, though.
btw after taking a general look on the map i want to understand why you only mapped that 1/8 instead of putting a LNs like the rest of the burst xD


example
00:17:797 (17797|0) -

00:20:797 (20797|3) -

00:35:797 (35797|0) -

00:43:297 (43297|0) -

00:44:422 (44422|0,44797|2) -

00:47:797 (47797|3,47891|0) - here you ignored just the 1/8

01:13:297 (73297|3) -

01:13:672 - ~ 01:17:891 -

01:31:110 - this eh

01:37:485 -
Topic Starter
Ryu Sei
Because it's intended. Take a look on previous post please.

I'll leave this map graved first before I get snapped. Ugh.
Harbyter

Ryu Sei wrote:

Because it's intended. Take a look on previous post please.

I'll leave this map graved first before I get snapped. Ugh.

uh sorry my bad , didn't gived a good read on the previous post

anyway why you want to let the map graveyard now - - , you just have to change that single pattern lol
Topic Starter
Ryu Sei
How many times I should say? It's intended.
Also you're just annoying my time to roleplay, please.
Aste-

Ryu Sei wrote:

How many times I should say? It's intended.
Also you're just annoying my time to roleplay, please.
Sabar say sabar

Ngga baik buat kesehatan say, sabar
bilqiscutee

Aste- wrote:

Ryu Sei wrote:

How many times I should say? It's intended.
Also you're just annoying my time to roleplay, please.
Sabar say sabar

Ngga baik buat kesehatan say, sabar
Topic Starter
Ryu Sei
OK, blame off patterns. Nerfed.
ArcherLove
Oohh
Zan-
sungguh setrikaan
Akasha-
Garuru - Zero Gravity [OsuMania]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: None

Rebubbled
(All dissussion are now finished, it time for another round)


Good luck for requalification
eXuoL
is it availabe for osu! normal mod?
Topic Starter
Ryu Sei

eXuoL wrote:

is it availabe for osu! normal mod?
No, mania only. Don't even ask for 'other modes?' thingy to the bubbled chart.
Zan-
gg qualified while takbiran, Allhuakbarwalillaailham!
irc
2016-07-05 19:50 Rizqy: a
2016-07-05 19:50 Rizqy: ACTION is editing [https://osu.ppy.sh/b/561044 Garuru - Zero Gravity [EX_ZERO]]
2016-07-05 19:50 Ryu Sei: 1
2016-07-05 19:50 Rizqy: 01:03:735 - http://puu.sh/pR359/21498f7f40.jpg
2016-07-05 19:50 Rizqy: double for piano
2016-07-05 19:51 Rizqy: 01:04:485 - http://puu.sh/pR36g/a16fc96637.jpg
2016-07-05 19:51 Ryu Sei: kedap maneh
2016-07-05 19:51 Ryu Sei: lepi aing lemot lamun browsing sambil ngoso
2016-07-05 19:51 Ryu Sei: jeung discord
2016-07-05 19:52 Rizqy: atuh
2016-07-05 19:53 Ryu Sei: accepted all
2016-07-05 19:54 Rizqy: 01:31:110 - add note lah di 3
2016-07-05 19:55 Ryu Sei: done, HS pindah ke not normal atau pindah ke LN?
2016-07-05 19:55 Ryu Sei: *diem di LN
2016-07-05 19:55 Rizqy: sama aja gak masalah wk
2016-07-05 19:56 Rizqy: 01:33:922 - http://puu.sh/pR3kp/c0a8f3fe76.jpg
2016-07-05 19:56 Ryu Sei: dibalik ku diff CH atuhlah, accept
2016-07-05 19:57 Rizqy: ha?
2016-07-05 19:57 Ryu Sei: teu, anu penting mah accept
2016-07-05 19:57 Ryu Sei: sarua ku diff CH, tapi dibalik we urutanna
2016-07-05 19:57 Rizqy: 01:37:110 - http://puu.sh/pR3pL/09098fc362.png
2016-07-05 19:58 Ryu Sei: done
2016-07-05 19:59 Rizqy: 01:39:735 - http://puu.sh/pR3t4/18dfe8751b.jpg || terserah sih tapi gua asik pake LN
2016-07-05 19:59 Ryu Sei: keep, sieun konsistensi
2016-07-05 19:59 Rizqy: 01:45:172 - http://puu.sh/pR3vy/f3591c10fd.jpg | dobel weh
2016-07-05 20:00 Ryu Sei: taro di 1?
2016-07-05 20:00 Ryu Sei: 01:45:547 - taro di 3?
2016-07-05 20:00 Rizqy: ioya sesuai gambar
2016-07-05 20:01 Ryu Sei: hooh
2016-07-05 20:01 Ryu Sei: aing lupa nempo picna lol
2016-07-05 20:01 Rizqy: gbl
2016-07-05 20:02 Rizqy: geus alus
2016-07-05 20:02 Rizqy: apdet
2016-07-05 20:02 Ryu Sei: oq
2016-07-05 20:02 Ryu Sei: cek HS anu diff lainna
2016-07-05 20:02 Rizqy: sangeuk
2016-07-05 20:02 Ryu Sei: bisi poho
2016-07-05 20:02 Ryu Sei: done updet
2016-07-05 20:03 Ryu Sei: alah alah ram beak
Adot
berkah setelah ramadhan

alhamdulillahimindzalik ta'alakumminsaininkodzir

gratz aryok
Akasha-
that's long time away
congratulation
Kawawa
congratz~
Kyousuke-
inb4 dq lgi awkwk

btw grats~
by-ad
semoga nggak pending ke 3x ><
Arzenvald
dq lagi, requal tahun depan
Aste-
Berkah takbiran

Akhirnyaaa~
IamKwaN
Not sure if K-Shoot MANIA should be the Source or not, I am not proficient in this area. Is it something similar to BMS or a totally different concept?

I would definitely love to know more, much appreciated!
Zan-
in my opinion and as far as i know (correct me if i'm wrong) songs inside K-shoot mania are not officially licensed, it is like osu where songs are mapped/affected by the user wide. not like SDVX, IIDX, etc. which its songs are officially licensed. so K-shoot is not worth to be written as source in beatmap.

i have something from Ryu Sei:
Surono

Rizqy wrote:

gg qualified while takbiran, Allhuakbarwalillaailham!
wow so gg bru, Subḥān Allāh..

but still, ce-cede >:V

Kyousuke- wrote:

inb4 dq lgi awkwk
om mau nyoba belajar jampi2 ke Patrick? selalu bikin map orang dq itu orang!1!!
rpcath
gratz
Please sign in to reply.

New reply