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Garuru - Zero Gravity [OsuMania]

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Akasha-
why no requalify?
Zan-
re-0grv
Akasha-
this map is in pending status for too long
need any help to qualify this?
Topic Starter
Ryu Sei
This map… well… idk what should I do again… :<
Topic Starter
Ryu Sei
Eh lu govlok lu kan Bn, napa ga lu aja yg kuali
Shinzo-

Ryu Sei wrote:

Eh lu govlok lu kan Bn, napa ga lu aja yg kuali
Kau melakukannya dengan baik nak
Akasha-
i will requalify this if you need any help, ofc
-[ AmiShici ]-
Dianya nyadar tuh pak :v
Topic Starter
Ryu Sei
Bisa gitu :^)

Kuo Kyoka wrote:

i will requalify this if you need any help, ofc
Please! Requalify -w-)/
bilqiscutee

Shinzo- wrote:

Ryu Sei wrote:

Eh lu govlok lu kan Bn, napa ga lu aja yg kuali
Kau melakukannya dengan baik nak
hentai -_-
Topic Starter
Ryu Sei

bilqiscutee wrote:

hentai -_-
.!repot bilqiscutee annoying emot
へぇ?我がヘンタイじゃ無い.>w<)/
Zan-
buset udah 3 bulan
Topic Starter
Ryu Sei
Pasrahlah Zan, nggak segampang ngerank G'U atau SigNalize :^)
Zan-
itu kan si KK mau idih lu mah
Topic Starter
Ryu Sei
Lah makanya gua udah seiyanya ngeaccept. Kek kampret \5
Akasha-
marked, actually
Akasha-
first, soft-hitfinish.wav is delayed, here is the fix: http://puu.sh/m3eK3/77746e28dd.wav

okay, that's all, i will do a little mod before we let this map back to qualify

1234
[LIGHT]
00:42:547 (42547|3) - move to 3, for balance
00:25:860 (25860|2) - move to 2 seem better
00:40:485 - suggestion: http://puu.sh/m3eWb/4516fefbc2.jpg
01:05:797 (65797|3) - if you still following piano, this one should be removed
01:05:985 (65985|2,66735|1) - merge them into one, the kick on 01:06:641 - make a weird feeling if you keep those two
01:16:485 - wrong pitch in here: http://puu.sh/m3f2W/6a633774d0.jpg
01:23:891 (83891|0) - move to 3 seem better
01:45:547 (105547|2) - seem hard

[CHALLENGE]
01:05:797 (65797|3) - follow bass in here is weird
01:13:485 - some snap in here is wrong, please follow some fix i mentioned in EX_ZERO
Good enough

[EX_ZERO]
00:18:922 (18922|3) - wrong placed? 00:18:828 - i think it should be here
00:42:922 (42922|2,42922|1) - this part not seem well, hmm, move this note to 00:42:735 - at 2 column?
00:47:703 (47703|1) - why not continue like this 00:46:953 (46953|3,47047|0,47141|3,47235|0,47328|3) -
01:14:141 (74141|0) - it should be around here 01:14:110 - (1/6)
01:14:703 - those are in 1/16: http://puu.sh/m3fAH/6dade85e04.png
01:47:985 (107985|3) - i think this long notes should ends at 01:48:735 - and repatterns 01:48:735 (108735|2,108735|0,108828|1,108922|0,109016|1,109110|0,109110|2,109203|1,109297|2,109391|1,109485|2,109485|0) -
01:50:985 (110985|3) - end on 01:51:172 -

Basic tips: NEVER uses FX version to map, it ruin the quality of the song, nor the snap will really weird, make the map hard to snap well
but ... it's at your choice, please consider before using FX version
don't mind
anyway, the map is good, i just worried some snap around 01:13:485 - to 01:14:985 -
hitsound seem fine! call me later after you done
Good luck
Topic Starter
Ryu Sei
Popped for mod.

I'm absolutely certain with those snapping on 01:13:485 - to 01:14:985 - because as the effector and mapper (that is me), I'm putting it (the burst) exactly at the 1/4s. Since I'm obtaining the music from the INPUT GATE, it could be just a wrong offset placement in osu!, means I need to resnap each notes if my offset gone wrong.


(note that the sound result in KSM and after render is abit different since I'm modifying abit for custom KSM chart)

Other than that, is accepted. Thanks!
Akasha-
All map now is fine, offset good, hitsound delayed fixed, let's give this map back to where it should be

Requalified

Congratulations
Underforest
Congratulations :)
Frim4503
didn't see dis coming

well, actually we have less mania BN now.so, it's hard to push map to ranked section
-[ AmiShici ]-
GG
Starry-
Hi Ryu Sei! Wow I remember modding this map last year, it's nice to see you're going for rank with it again. Although in the meantime I will disqualify this mapset for the reasons below.

[EX_ZERO]Inconsistent snapping between this difficulty, and the Challenge difficulty. http://puu.sh/m9ewe/7ad5bbfe7a.jpg (Left side is EX_ZERO, right side is Challenge.) at 00:21:735 -. It would be best if they both followed the snapping in EX_ZERO (1/3).

01:00:735 - I think here you might be able to consider making a new inherited timing point here with 1.00x SV. This is because the next part is quite dense and having a minijack like 01:01:391 (61391|1,61391|2,61485|0,61485|3,61485|2) - would be quite tricky.

01:25:391 (85391|2,85438|3,85485|2) - This is quite awkward to play and really unfitting for a map like this. The map barely has any minijacks itself so this anchor just seems out of place.

Good luck!
Topic Starter
Ryu Sei
01:25:391 (85391|2,85438|3,85485|2) - This is quite awkward to play and really unfitting for a map like this. The map barely has any minijacks itself so this anchor just seems out of place.

Unavoidable, no matter where I place it.

OK OTHER'S APPLIED, ONE MORE BUB Q AND DQ AND I'LL CALL MOD TO TAKE DOWN THIS MAP TO THE NUKE
Topic Starter
Ryu Sei
ALSO I DIDN'T UNDERSTAND THE MAPPERS AND MODDERS' MINDSET SINCE TODAY
bilqiscutee
serah qmu :^)
Takane6
serah qmu :^) [2]
Shinzo-
$3|2Ă|-| Qh4|\/|0ęH
serah qmu :^)
Zan-
oh wait i cant rebubble :^)
additional:
[EX_ZERO]
00:01:297 (1297|1) - move to 3 then 00:01:672 (1672|2) - move to 4 /// soalnya serasa repetitif sama melody 00:01:485 -
00:34:578 - seems missing note here
00:38:235 (38235|1) - mungkin delete aja /// kau tau, tak begitu berimpact
01:31:110 - masih enak add note di 3
01:39:922 - 01:40:297 - di buat double makin enak loh, mood up(?)
01:41:985 - triple
01:44:422 - 01:44:797 - 01:44:985 - double
Davin Fortune
Serah qmu :')
Akasha-
*sigh* take a deep breath and calm down first, Ryu Sei
Sorry for my bad, sigh
I will take requalify's part then
Topic Starter
Ryu Sei

Rizqy wrote:

oh wait i cant rebubble :^)


serah qmu jha

Maybe this is the last attempt to qualify 0grv. For real.
Ibrahim
$3|2Ă|-| Qh4|\/|0ęH
serah qmu :^)
shionelove
one of the my mind
when i was active in osu,i always cared about consistent things. but now i have not only this
sometimes i need to make pattern more priority than consistent,sounds.
this time you need this

i have two opinions: 01:25:485 (85485|2) - delete this or
,you know,sometimes in IIDX i follow 1/8 as 1/4

if this diff is like more than 4.0,you can keep this hard pattern with jack imo
Topic Starter
Ryu Sei
I mind to.

There's more specific reason I put the burst;
To tense up the players. So if the gameplay arc/notr density is linear to up (further player plays, harder the map is), it would be exhaustive. Why we don't bump up at one section, and make the rest is linear (straight/down)?
[ A v a l o n ]
@Kuo Kyoka
well, this is not actually your fault too
and actually mappers and BN have same responsibility to check everything before bubble/qualified

then, who's knows ?
maybe QAT can be wrong too

that's why every issue need to be discussed
and then, we can found the "deal" for that

I hope this map can get ranked for REAL
;)
Topic Starter
Ryu Sei
Emotmu menjijikan.

Yo wis, kita sih sabar bae. Ari wis langka kang peduli ya kita sih bli apa-apa. Nanti sumur PP'e ngilang siji loh. Pengen bli?

Bli kan? Yowis, buruan kuali gih.
Zan-
ngomong jeung saha aisia
Topic Starter
Ryu Sei
jeung saha nya…

aih, khilaf urang. lupa jeung saha, ai maneh ngomong ka saha?
[ A v a l o n ]
bepander napa bagean ikam nih
unda kada paham nah
harau lalu
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