Sorry I stumble upon this set this late into the qualification process but there are some things I definitely don't agree with, which I think need revision:
In short, the map feels unstructured, cheap, awkward, rushed and I honestly think that if you weren't Fort, this set would never have even got a bubble.
It's a bit late here, plus I am posting from my laptop which makes modding not easy at all, so I am not really able to go deeply into the details.
I hope it'll be enough to make people reconsider this qualification.
Everlasting Memory
- The map, especially the first two thirds, look particularly bad. You used to map some really nicer things back then, Highscore looked good, this on the other hand feels quite cheap to be honest:
00:25:091 (2,3) - , 00:48:000 (1,2,3) - and on, overly curved short sliders like 00:52:773 (2,3) - , rushed squares like 01:23:454 (1,2,3,4) -
The list could go on, but I know what you're capable of and that you're more than capable of applying yourself. - The rhythm choices on most parts is really suspicious:
01:23:454 (1,2,3,4) - why ending your slider on such a powerful note? It'd play much better clicked on. This applies to the whole section
01:30:818 (1) - why is it not two circles like the previous patterns? it's the same sound, it feels really awkward to suddenly play a slider instead
Whole kiai as well, some note get a special 1/1 slider for no reason, some others get screen length 1/4 jumps
03:16:364 - why is this whole part so calm when it's basically still the chorus? - The flow as well is mostly bad, most of the objects just feel randomly placed across the map without real intent, like the whole section after 01:31:636 -
You often make the cursor stop at awkward moment, like 01:23:864 (4,5) - the previous part was a jump shitfest then you decide here to not only change the rhythm^, but stop the cursor. This would actually be okay if you made the player click on 01:24:000 - since you'd then be landing on a downbeat
01:32:318 (4,1) - this as well doesn't totally work, you want to stop the cursor but the next slider begins a bit more farther away, which makes the player continue to move the cursor. This ends up feeling more like a slow than a stop, which I don't think is adequate here - NCs are a real mess as well, like 01:31:091 (1) - just why? You also don't need to NC every damn jump patterns, unless you really wanna make them stand out. NCs are a more than aesthetics, they are gameplay elements and reading clues
- Unlike Highscore, the hitsounding gimmick just doesn't quite work here, and sounds more forced than anything
- 02:06:545 - why isn't this part kiai? Moreover, this part has some serious spacing issues, most of the patterns don't work or at least not with the spacing they have, like 02:07:091 (1,2,3,4) - that kind of pattern
To be honest the whole map feels terribly unbalanced spacing wise, some very energetic sections like^ feel really underwhelming, whereas some calmer ones are a total jump shitfest like 00:56:727 - - 03:51:273 - More personnal, but this section feels like it has some serious gameplay potential with those back-and-forth sounds, but nothing is made out of it
In short, the map feels unstructured, cheap, awkward, rushed and I honestly think that if you weren't Fort, this set would never have even got a bubble.
It's a bit late here, plus I am posting from my laptop which makes modding not easy at all, so I am not really able to go deeply into the details.
I hope it'll be enough to make people reconsider this qualification.