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Mami Kawada - Wings of Courage -Sora o Koete- [CatchTheBeat]

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Qiyana
Hi! From My Queue!
What did I say about "HENTAI" anime? I'm only 11. Whatever.
Rain
[General]
Add an epilepsy warning.
Add a "Warning! Inappropriate SB for Kids under 12" warning in the space where you write the Changelog stuff.
[Modding Itself]
00:27:181 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - Don't use the same pattern over and over like that.
02:07:868 (2,1) - These sliders are weird.

OMG! Not much problems. Except for the SB!
Topic Starter
Yumeno Himiko

Dyl-Byl wrote:

Hi! From My Queue!
What did I say about "HENTAI" anime? I'm only 11. Whatever. :( I‘m so sorry
Rain
[General]
Add an epilepsy warning.
Add a "Warning! Inappropriate SB for Kids under 12" warning in the space where you write the Changelog stuff. Sure lol
[Modding Itself]
00:27:181 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - Don't use the same pattern over and over like that. I think it's fine
02:07:868 (2,1) - These sliders are weird. fixed a bit

OMG! Not much problems. Except for the SB!
thank you~
Tyrell
M4M request.

General
  1. nothing really

Cup
Opening thoughts: high TR on a cup? This is fun
  1. 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have.
  2. 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here
  3. 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before.
  4. 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again
  5. 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess
  6. 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier.
  7. 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing
  8. 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time
  9. 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine
  10. 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better.
Song Setup Recommendations: HP drain 5 is a bit high, reduce to 4 please.

Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:

Salad
Opening thoughts: THERE ARE HYPERS IN THIS SALAD IT'S UNRANKABLE some jumps are too harsh as well.
  1. 00:28:306 (1) - Dashing to immediately go back is awkward and bad here, trying curving this to the left for a better flow. Alter the following patterns accordingly too
  2. 00:32:806 (1) - More movement from the previous note. No movement here feels weird for a salad
  3. 00:33:743 (2) - Jump to here feels a bit too tight, would use 2x spacing instead
  4. 00:37:868 (4,1) - so many obvious and prominent sounds you missed here, map them please to keep continuous note flow.
  5. 00:43:118 (3,1) - ^ same as the above
  6. 01:07:306 (1,2,3) - reduce the spacing here so it's more easily walkable. maybe 1.5x spacing
  7. 01:13:306 (1) - Use 2x spacing here, this jumps feel a bit too tight.
  8. 01:17:806 (1) - This hyper is unrankable so please change this to a more normal dash. About 2x spacing
  9. 01:19:681 (2) - ^ same as above
  10. 01:25:306 (1) - I feel this should be reduced a tad to play better.
  11. 01:31:306 (1) - This jump is way too tight for a salad, feels awkward to play as well, reduce this greatly please
  12. 01:31:306 (1) - ^ same as above
  13. 01:32:056 (2) - I would use 4 circles here that curve almost like a slider instead of this, awkward to dash into a back forth walk for a salad difficulty
  14. 01:56:243 (4) - hyper is unrankable, use a normal dash here
Song Setup Recommendations: none really
Closing Thoughts: The use of really long sliders is tedious although I can see what you're aiming for so I didn't mention them in the mod but let them be noted they are a bit excessive and should be replaced with notes. Overall there are many places with prominent kicks and such that aren't mapped that leave the diff feeling weirdly timed.


Platter
Opening thoughts:
  1. I was gonna go through and mod normally where I saw suggestions fit but overall this diff needs a lot of work. I recommend being a lot more consistent with distancing. Right now some parts almost seem randomly distanced for no reason when they would play a lot better to have consistent spacing. For example, 00:26:806 (1,2,3,1,2,3,1,2,1,2,3,4) - This section requires way more dashing than needed because of random various distancing. It should stick to something that is easily walkable and flows well and use higher spacing when a dash is necessary. As it is now it plays with multiple small dashing needed which is very awkward and annoying for a platter diff at least. I would recommend finding a low overall walkable spacing for 1/4 spacing. Maybe like 1.3 or 1.4x distancing. I hope you understand what I mean by this and apply this to pretty much the whole diff because it is basically needed everywhere.
  2. 00:36:368 (3,4,1,2,3) - the jumping here is way too tight for a platter, this pattern fits more for a rain. The spacing on the jumps here should be seriously nerfed and at least have one walkable jump here. 00:37:493 (2) - preferably a walkable jump to this one
  3. 00:47:806 (1,2,3) - having to hyper into this and immediately do a strict dash pattern the opposite direction is too hard, change this pattern please. Maybe hyper dash into an easy walk for the 3 notes?
  4. 01:16:306 (1,2,3,1,2,3) - this section is pretty annoying, i feel little dashing should be used here as doubles are already hard to lower level players and making it tricky is just too much for a platter imo
  5. 01:17:806 (1,2,3,4,5,1,2,3,4,5,6) - Please use a better stream here, maybe one with constant horizontal movement instead
  6. 02:05:806 (1) - Use a circle stream with interesting flow instead of a long standstill stream
Song Setup Recommendations: none really
Closing Thoughts: This diffs need a lot of work, I would recommend you go back and really polish it up before mods attempt to really help with this. Everything you think should be walkable should have an easier walking spacing that is consistent. It will help polish this map a lot!! There is so much unnecessary awkward dashing because of the awkward spacing. Also let it be noted that your choice of hyper usage is weird, you dont tend to highlight stong vocal emphasis with hypers like you should. Also let it be noted that the NC usage is very weird. Just use NC every 4 white ticks generally

Rain
Opening thoughts: This rain is one of the best rains i've ever played, not much wrong imo
  1. 00:16:306 (5) - NC here
  2. 00:17:056 (5) - NC here
  3. 00:17:431 (6) - NC here
  4. 00:44:056 (3) - NC here
  5. 00:50:431 (3) - NC here
  6. 00:53:431 (3) - NC here
  7. 00:56:056 (3) - NC here
  8. 01:05:431 (4) - NC here
  9. 01:15:181 (5) - NC
  10. 01:15:931 (5) - NC
  11. 01:18:181 (5) - NC
  12. 01:18:931 (5) - NC
  13. 01:42:181 (5) - NC
  14. 01:42:931 (5) - NC
  15. 01:47:806 (1) - NC
  16. 01:48:556 (3) - NC
  17. 02:06:181 (5) - NC
  18. 02:06:931 (5) - NC
  19. 02:12:181 (2,3,4,5,6,7,8,9,10) - Maybe make this start on the left side, makes more sense to go there after the previous note
Song Setup Recommendations: not really
Closing Thoughts: I feel like a lot of patterns don't really match up to the song sounds although the patterns play really well. ;w;

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Topic Starter
Yumeno Himiko

Tyrell wrote:

M4M request.

General
  1. nothing really

Salad
Opening thoughts: THERE ARE HYPERS IN THIS SALAD IT'S UNRANKABLE some jumps are too harsh as well.
  1. 00:28:306 (1) - Dashing to immediately go back is awkward and bad here, trying curving this to the left for a better flow. Alter the following patterns accordingly too ok
  2. 00:32:806 (1) - More movement from the previous note. No movement here feels weird for a salad ds added
  3. 00:33:743 (2) - Jump to here feels a bit too tight, would use 2x spacing instead ^ fixed with this
  4. 00:37:868 (4,1) - so many obvious and prominent sounds you missed here, map them please to keep continuous note flow. added a slider
  5. 00:43:118 (3,1) - ^ same as the above following the vocal
  6. 01:07:306 (1,2,3) - reduce the spacing here so it's more easily walkable. maybe 1.5x spacing good
  7. 01:13:306 (1) - Use 2x spacing here, this jumps feel a bit too tight. ok
  8. 01:17:806 (1) - This hyper is unrankable so please change this to a more normal dash. About 2x spacing fixed
  9. 01:19:681 (2) - ^ same as above ^
  10. 01:25:306 (1) - I feel this should be reduced a tad to play better.
  11. 01:31:306 (1) - This jump is way too tight for a salad, feels awkward to play as well, reduce this greatly please okok~
  12. 01:31:306 (1) - ^ same as above ^
  13. 01:32:056 (2) - I would use 4 circles here that curve almost like a slider instead of this, awkward to dash into a back forth walk for a salad difficulty ok
  14. 01:56:243 (4) - hyper is unrankable, use a normal dash here also remapped some parts
Song Setup Recommendations: none really
Closing Thoughts: The use of really long sliders is tedious although I can see what you're aiming for so I didn't mention them in the mod but let them be noted they are a bit excessive and should be replaced with notes. Overall there are many places with prominent kicks and such that aren't mapped that leave the diff feeling weirdly timed.


Platter
Opening thoughts:
  1. I was gonna go through and mod normally where I saw suggestions fit but overall this diff needs a lot of work. I recommend being a lot more consistent with distancing. Right now some parts almost seem randomly distanced for no reason when they would play a lot better to have consistent spacing. For example, 00:26:806 (1,2,3,1,2,3,1,2,1,2,3,4) - This section requires way more dashing than needed because of random various distancing. It should stick to something that is easily walkable and flows well and use higher spacing when a dash is necessary. As it is now it plays with multiple small dashing needed which is very awkward and annoying for a platter diff at least. I would recommend finding a low overall walkable spacing for 1/4 spacing. Maybe like 1.3 or 1.4x distancing. I hope you understand what I mean by this and apply this to pretty much the whole diff because it is basically needed everywhere.
  2. 00:36:368 (3,4,1,2,3) - the jumping here is way too tight for a platter, this pattern fits more for a rain. The spacing on the jumps here should be seriously nerfed and at least have one walkable jump here. 00:37:493 (2) - preferably a walkable jump to this one
  3. 00:47:806 (1,2,3) - having to hyper into this and immediately do a strict dash pattern the opposite direction is too hard, change this pattern please. Maybe hyper dash into an easy walk for the 3 notes?
  4. 01:16:306 (1,2,3,1,2,3) - this section is pretty annoying, i feel little dashing should be used here as doubles are already hard to lower level players and making it tricky is just too much for a platter imo
  5. 01:17:806 (1,2,3,4,5,1,2,3,4,5,6) - Please use a better stream here, maybe one with constant horizontal movement instead
  6. 02:05:806 (1) - Use a circle stream with interesting flow instead of a long standstill stream All fixed and remaped about 50% of this diff XD
Song Setup Recommendations: none really
Closing Thoughts: This diffs need a lot of work, I would recommend you go back and really polish it up before mods attempt to really help with this. Everything you think should be walkable should have an easier walking spacing that is consistent. It will help polish this map a lot!! There is so much unnecessary awkward dashing because of the awkward spacing. Also let it be noted that your choice of hyper usage is weird, you dont tend to highlight stong vocal emphasis with hypers like you should. Also let it be noted that the NC usage is very weird. Just use NC every 4 white ticks generally

Rain
Opening thoughts: This rain is one of the best rains i've ever played, not much wrong imo
  1. 00:16:306 (5) - NC here
  2. 00:17:056 (5) - NC here
  3. 00:17:431 (6) - NC here
  4. 00:44:056 (3) - NC here
  5. 00:50:431 (3) - NC here
  6. 00:53:431 (3) - NC here
  7. 00:56:056 (3) - NC here
  8. 01:05:431 (4) - NC here
  9. 01:15:181 (5) - NC
  10. 01:15:931 (5) - NC
  11. 01:18:181 (5) - NC
  12. 01:18:931 (5) - NC
  13. 01:42:181 (5) - NC
  14. 01:42:931 (5) - NC
  15. 01:47:806 (1) - NC
  16. 01:48:556 (3) - NC
  17. 02:06:181 (5) - NC
  18. 02:06:931 (5) - NC fixed all nc problems
  19. 02:12:181 (2,3,4,5,6,7,8,9,10) - Maybe make this start on the left side, makes more sense to go there after the previous note fixed
Song Setup Recommendations: not really
Closing Thoughts: I feel like a lot of patterns don't really match up to the song sounds although the patterns play really well. ;w;

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
thx this mod is very helpful :)
SUBSTAC9

Tyrell wrote:

M4M request.
Cup
Opening thoughts: high TR on a cup? This is fun
  1. 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have. imo, I following by finish of hit-sound that can be a little jump on pattern then sorry to do by this.
  2. 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here fixed
  3. 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before. fixed to 2.0X
  4. 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again fixed
  5. 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess that's ok for first new combo.
  6. 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier. fixed
  7. 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing not change by kiai times.
  8. 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time fixed
  9. 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine ok
  10. 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better. fixed
Song Setup Recommendations: HP drain 5 is a bit high, reduce to 4 please. ok

Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:
Thank you very much :D
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5811,375,4,2,1,50,1,0
8850,375,4,2,1,50,1,0
11806,375,4,2,1,50,1,0
11806,-100,4,2,1,40,0,0
12181,-100,4,3,2,40,0,0
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68431,-100,4,2,1,30,0,0
68524,-100,4,2,1,50,0,0
71806,-100,4,2,1,40,0,0
72931,-100,4,2,1,20,0,0
73024,-100,4,2,1,40,0,0
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98899,-90.9090909090909,4,2,1,70,0,1
103306,-90.9090909090909,4,2,1,60,0,1
104806,-90.9090909090909,4,2,1,60,0,0
110056,-100,4,2,1,35,0,0
110149,-100,4,2,1,60,0,0
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113899,-100,4,2,1,60,0,0
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118399,-100,4,2,1,60,0,1
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121212,-100,4,2,1,60,0,1
122806,-100,4,2,1,40,0,1
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125149,-100,4,2,1,60,0,1
125431,-100,4,2,1,50,0,1
127306,-100,4,2,1,50,0,0
128806,-100,4,2,3,30,0,0
134806,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 255,128,128
Combo3 : 140,140,181
Combo4 : 245,224,137

[HitObjects]
256,192,5811,5,4,0:3:0:0:
256,192,8850,1,4,0:3:0:0:
176,192,11806,6,0,P|96:112|144:80,1,200,2|0,0:0|0:0,0:0:0:0:
256,48,12931,1,0,0:0:0:0:
336,192,13306,2,0,P|416:112|368:80,1,200,2|0,0:0|0:0,0:0:0:0:
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Autumn
wo she le
Topic Starter
Yumeno Himiko

SUBSTAC9 wrote:

Tyrell wrote:

M4M request.
Cup
Opening thoughts: high TR on a cup? This is fun
  1. 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have. imo, I following by finish of hit-sound that can be a little jump on pattern then sorry to do by this.
  2. 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here fixed
  3. 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before. fixed to 2.0X
  4. 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again fixed
  5. 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess that's ok for first new combo.
  6. 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier. fixed
  7. 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing not change by kiai times.
  8. 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time fixed
  9. 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine ok
  10. 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better. fixed
Song Setup Recommendations: HP drain 5 is a bit high, reduce to 4 please. ok

Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:
Thank you very much :D
updated

Autumn wrote:

wo she le
hao
Bunnrei
umg my parents are watching xdxdxdxd jk

[Cup]
01:02:806 (1,2,3) - Maybe move (1) closer to the previous object.
01:11:806 (5) - Move a bit closer to the previous object.

[Salad]
02:14:056 (4,5,6,7,8) - A calm part of the song, I suggest reducing spacing by a bit.

[Platter]
00:59:806 (1,2) - The other places don't have hypers, so I don't think having 1 hyper here is good. Remove for consistency.
02:09:368 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - Maybe try using 5 note streams instead, since these are used in Salad. Salad is easier than a Platter, so it would make sense if the same rhythmic pattern is used for both difficulties.

[Rain]
It's a slow and calm song, so maybe use a slightly lower AR?
I also suggest using Slider Tick Rate 2 since this is used in lower difficulties.

00:53:431 (3) - Ctrl+G this.
01:17:056 (1,2) - Decrease the distance.
01:19:118 (6) - Just a suggestion, maybe move this farther from (5) as to turn it into a hyper jump. Will make it fun imo ^^
01:20:618 (1,2) - I suggest moving these to the right to increase distance to (3) (Whether it will become a hyper or not is up to you). This is to emphasize the beat of (3), since it starts the chorus part.
01:30:181 (2,3,4,5,2,3,4,5,2,3,4,5) - Maybe try a gradual increase in spacing per 4 notes (i.e. the second 2-3-4-5 is more spaced out than the first, and the third is more spaced out than the second) since there is a noticable gradual increase in the intensity of the beat.
01:38:431 (2) - Remove last repeat point.
01:38:993 (3) - If the above was done, move to 01:38:431 and then turn it into a slider pointing above/diagonally.

=w=
SUBSTAC9

Ster wrote:

[Cup]
01:02:806 (1,2,3) - Maybe move (1) closer to the previous object. not to fixed them.
01:11:806 (5) - Move a bit closer to the previous object. ok
thank you ;)
SPOILER
osu file format v14

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Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
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144,112,23806,6,0,L|48:112|64:112,1,100,4|8,0:0|0:0,0:0:0:0:
144,192,24556,2,0,L|256:192,1,100,0|8,0:0|0:0,0:0:0:0:
384,192,25306,2,0,L|272:192,2,100,0|8|2,0:0|0:0|0:0,0:0:0:0:
208,192,26431,1,10,0:0:0:0:
400,64,26806,6,0,L|448:112,2,50,4|2|8,0:3|0:0|3:2,0:0:0:0:
256,112,27556,2,0,L|256:176,2,50,0|2|8,0:0|0:0|0:0,0:0:0:0:
112,64,28306,2,0,L|64:112,2,50,0|2|8,0:0|0:0|3:2,0:0:0:0:
304,64,29056,1,2,0:0:0:0:
112,64,29431,1,8,0:0:0:0:
320,192,29806,6,0,L|432:192,1,100,4|8,0:0|0:0,0:0:0:0:
320,192,30556,2,0,L|272:304,1,100,0|8,0:0|0:0,0:0:0:0:
144,192,31306,2,0,L|192:304,1,100,0|8,0:0|0:0,0:0:0:0:
48,192,32056,1,2,0:0:0:0:
256,192,32431,1,10,0:0:0:0:
160,80,32806,6,0,L|80:160,1,100,4|8,0:3|0:0,0:0:0:0:
224,80,33556,2,0,L|336:80,1,100,0|8,0:0|0:0,0:0:0:0:
224,208,34306,1,0,0:0:0:0:
336,208,34681,1,8,0:0:0:0:
144,304,35056,1,0,0:0:0:0:
288,304,35431,1,10,0:0:0:0:
112,256,35806,6,0,L|0:272,1,100,4|8,0:0|0:0,0:0:0:0:
112,144,36556,2,0,L|192:208,1,100,0|8,0:0|0:0,0:0:0:0:
336,288,37306,2,0,L|224:288,1,100,0|8,0:0|0:0,0:0:0:0:
112,224,38056,2,0,L|224:224,1,100,0|8,0:0|0:0,0:0:0:0:
384,304,38806,2,0,P|432:208|224:112,1,400,0|0,0:0|0:0,0:0:0:0:
368,192,40681,5,8,0:0:0:0:
144,192,41056,1,2,0:3:0:0:
352,176,41431,1,12,0:1:0:0:
352,192,41806,6,0,P|352:272|336:304,1,100,4|0,0:0|0:0,0:0:0:0:
192,272,42556,2,0,P|192:208|208:160,1,100
80,112,43306,2,0,P|48:176|16:192,1,100,2|2,0:0|0:0,0:0:0:0:
192,336,44056,1,2,0:0:0:0:
32,192,44431,1,2,0:0:0:0:
192,48,44806,1,0,0:0:0:0:
352,192,45181,5,0,0:0:0:0:
192,192,45556,2,0,L|96:240,1,100,0|0,0:0|0:0,0:0:0:0:
240,176,46306,2,0,L|352:176,1,100,2|2,0:0|0:0,0:0:0:0:
432,176,47056,1,0,0:0:0:0:
256,64,47431,1,0,0:0:0:0:
80,192,47806,5,4,0:0:0:0:
80,192,47993,1,2,0:0:0:0:
80,192,48181,1,8,0:0:0:0:
256,288,48556,1,0,0:0:0:0:
256,288,48743,1,2,0:0:0:0:
256,288,48931,1,8,0:0:0:0:
256,288,49118,1,2,0:0:0:0:
432,192,49493,1,2,0:0:0:0:
432,192,49681,1,8,0:0:0:0:
432,192,49868,2,0,L|272:192,1,150,2|8,0:0|0:0,0:0:0:0:
128,192,50806,5,4,0:0:0:0:
176,144,50993,1,2,0:0:0:0:
224,96,51181,1,8,0:0:0:0:
336,176,51556,1,0,0:0:0:0:
384,224,51743,1,2,0:0:0:0:
432,272,51931,1,8,0:0:0:0:
480,320,52118,1,2,0:0:0:0:
336,336,52493,1,2,0:0:0:0:
256,336,52681,1,8,0:0:0:0:
176,336,52868,2,0,L|64:208,1,150,2|8,0:0|0:0,0:0:0:0:
128,96,53806,6,0,L|240:96,1,100,4|0,0:0|0:0,0:0:0:0:
128,176,54556,2,0,L|64:256,1,100,0|0,0:0|0:0,0:0:0:0:
176,304,55306,2,0,L|288:304,1,100,2|2,0:0|0:0,0:0:0:0:
400,304,56056,1,2,0:0:0:0:
240,192,56431,1,2,0:0:0:0:
400,80,56806,1,0,0:0:0:0:
512,192,57181,6,0,L|400:192,1,100
240,192,57931,2,0,L|352:192,1,100
464,320,58681,2,0,L|352:320,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,192,59806,5,4,0:0:0:0:
256,192,59993,1,2,0:0:0:0:
192,192,60181,1,8,0:0:0:0:
256,304,60556,1,0,0:0:0:0:
192,304,60743,1,2,0:0:0:0:
128,304,60931,1,8,0:0:0:0:
64,304,61118,1,2,0:0:0:0:
144,96,61493,1,2,0:0:0:0:
208,96,61681,1,8,0:0:0:0:
272,96,61868,2,0,L|432:96,1,150,2|8,0:0|0:0,0:0:0:0:
208,272,62806,5,4,0:0:0:0:
256,304,62993,1,2,0:0:0:0:
304,272,63181,1,8,0:0:0:0:
144,160,63556,1,0,0:0:0:0:
208,96,63743,1,2,0:0:0:0:
304,96,63931,1,8,0:0:0:0:
368,160,64118,1,2,0:0:0:0:
256,192,64306,12,0,65806,0:0:0:0:
112,96,66181,6,0,P|112:160|128:208,1,100,0|0,0:0|0:0,0:0:0:0:
224,224,66931,2,0,L|336:224,1,100,0|0,0:0|0:0,0:0:0:0:
176,288,67681,2,0,L|112:192,1,100,0|2,0:0|0:0,0:0:0:0:
224,96,68431,2,0,L|336:96,1,100,4|0,0:0|0:0,0:0:0:0:
448,96,69181,6,0,L|448:160|448:208,1,100,0|0,0:0|0:0,0:0:0:0:
336,256,69931,2,0,L|336:176|336:144,1,100,0|0,0:0|0:0,0:0:0:0:
192,96,70681,2,0,L|192:208,1,100,0|0,0:0|0:0,0:0:0:0:
368,192,71431,1,0,0:0:0:0:
160,192,71806,1,4,0:0:0:0:
336,192,72181,6,0,P|320:80|240:48,1,200,2|8,0:0|0:1,0:0:0:0:
64,80,73306,1,0,0:0:0:0:
224,320,73681,2,0,P|160:304|96:176,1,200,2|2,0:0|0:0,0:0:0:0:
208,112,74806,6,0,L|272:192,1,100,4|0,0:0|0:0,0:0:0:0:
368,192,75556,2,0,L|432:272,1,100,0|0,0:0|0:0,0:0:0:0:
256,320,76306,5,2,0:0:0:0:
112,192,76681,1,0,0:0:0:0:
256,64,77056,1,2,0:0:0:0:
400,192,77431,1,0,0:0:0:0:
256,192,77806,12,0,79681,0:0:0:0:
160,192,80056,6,0,B|224:272|288:272|352:192,1,220.000006713867,0|4,0:0|0:0,0:0:0:0:
208,128,81181,6,0,P|160:160|128:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
304,128,81931,2,0,P|352:160|384:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
208,224,82681,2,0,P|192:288|160:320,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
304,224,83431,2,0,P|320:288|352:320,1,110.000003356934,10|2,0:0|0:0,0:0:0:0:
144,192,84181,5,8,0:0:0:0:
256,64,84556,1,0,0:0:0:0:
384,192,84931,1,8,0:0:0:0:
256,288,85306,1,0,0:0:0:0:
144,80,85681,1,8,0:0:0:0:
368,80,86056,1,0,0:0:0:0:
144,288,86431,1,10,0:0:0:0:
336,192,86806,6,0,L|464:192,2,110.000003356934,2|8|0,0:0|0:0|0:0,0:0:0:0:
176,192,87931,2,0,L|48:192,2,110.000003356934,8|2|8,0:0|0:0|0:0,0:0:0:0:
320,240,89056,1,0,0:0:0:0:
144,192,89431,1,8,0:0:0:0:
272,80,89806,1,2,0:0:0:0:
96,192,90181,6,0,L|48:256,2,55.0000016784668,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,96,90931,2,0,L|256:32,2,55.0000016784668,8|2|0,0:0|3:2|0:0,0:0:0:0:
416,192,91681,2,0,L|464:256,2,55.0000016784668,8|0|0,0:0|3:0|0:0,0:0:0:0:
256,288,92431,2,0,L|256:352,2,55.0000016784668,8|2|4,3:2|3:2|0:0,0:0:0:0:
160,192,93181,6,0,L|32:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
160,48,93931,2,0,L|272:48,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
368,192,94681,2,0,L|240:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
96,192,95431,1,10,0:0:0:0:
240,96,95806,6,0,L|368:96,1,110.000003356934,4|8,0:0|0:0,0:0:0:0:
160,192,96556,2,0,L|48:192,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,192,97681,2,0,P|448:192|480:176,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
256,192,98431,1,8,0:0:0:0:
464,112,98806,5,4,0:0:0:0:
256,304,99181,1,8,0:0:0:0:
432,112,99556,1,2,0:0:0:0:
256,16,99931,1,8,0:0:0:0:
80,112,100306,5,0,0:0:0:0:
256,160,100681,1,8,0:0:0:0:
432,112,101056,1,2,0:0:0:0:
256,288,101431,1,8,0:0:0:0:
80,48,101806,6,0,P|80:176|352:272,1,440.000013427735,0|4,3:0|0:0,0:0:0:0:
496,64,103868,2,0,L|496:192,1,110.000003356934,4|4,0:0|0:0,0:0:0:0:
256,192,104806,12,0,109681,0:0:0:0:
192,192,110056,5,2,0:3:0:0:
320,192,110431,1,8,0:0:0:0:
160,80,110806,6,0,P|128:128|128:192,1,100,4|8,0:3|0:0,0:0:0:0:
208,304,111556,2,0,P|256:320|304:304,1,100,0|8,0:0|0:0,0:0:0:0:
400,160,112306,2,0,P|393:111|364:71,1,100,0|8,0:0|0:0,0:0:0:0:
240,240,113056,1,2,0:0:0:0:
112,80,113431,1,8,0:0:0:0:
304,48,113806,1,4,0:0:0:0:
464,192,114181,6,0,L|496:144,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
336,144,114931,2,0,L|352:80,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
176,144,115681,2,0,L|160:96,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
48,192,116431,2,0,L|16:144,2,50,8|2|4,3:2|3:2|0:0,0:0:0:0:
208,304,117181,6,0,L|320:304,1,100,8|0,0:0|0:0,0:0:0:0:
416,112,117931,2,0,L|304:112,1,100,8|2,0:0|0:3,0:0:0:0:
144,192,118681,2,0,P|144:256|160:288,1,100,8|0,0:0|0:0,0:0:0:0:
304,176,119431,2,0,P|304:96|288:64,1,100,8|4,0:0|0:3,0:0:0:0:
160,112,120181,1,8,0:0:0:0:
352,112,120556,1,0,0:0:0:0:
160,288,120931,1,8,0:0:0:0:
384,128,121306,2,0,P|384:272|160:320,1,400,0|4,0:0|0:0,0:0:0:0:
96,224,123181,6,0,L|208:176,1,100,10|2,0:0|0:0,0:0:0:0:
304,176,123931,2,0,L|416:176,1,100,8|2,0:0|0:3,0:0:0:0:
256,224,124681,2,0,L|176:160,1,100,8|2,0:0|0:0,0:0:0:0:
368,64,125431,1,12,0:0:0:0:
224,64,125806,2,0,P|96:224|224:320,1,400,0|4,3:0|0:0,0:0:0:0:
384,192,127868,2,0,L|272:192,1,100,4|4,0:0|0:0,0:0:0:0:
256,192,128806,12,0,134806,0:0:0:0:
Topic Starter
Yumeno Himiko

Ster wrote:

umg my parents are watching xdxdxdxd jk

[Salad]
02:14:056 (4,5,6,7,8) - A calm part of the song, I suggest reducing spacing by a bit. changed to 1.0x owo

[Platter]
00:59:806 (1,2) - The other places don't have hypers, so I don't think having 1 hyper here is good. Remove for consistency. fixed
02:09:368 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - Maybe try using 5 note streams instead, since these are used in Salad. Salad is easier than a Platter, so it would make sense if the same rhythmic pattern is used for both difficulties. sure~ convert the sliders into streams now

[Rain]
It's a slow and calm song, so maybe use a slightly lower AR? I guess ar 9 is ok for now
I also suggest using Slider Tick Rate 2 since this is used in lower difficulties. sure

00:53:431 (3) - Ctrl+G this. fixed
01:17:056 (1,2) - Decrease the distance. done
01:19:118 (6) - Just a suggestion, maybe move this farther from (5) as to turn it into a hyper jump. Will make it fun imo ^^ I tried this, it'll be hard to catch :(
01:20:618 (1,2) - I suggest moving these to the right to increase distance to (3) (Whether it will become a hyper or not is up to you). This is to emphasize the beat of (3), since it starts the chorus part. ok
01:30:181 (2,3,4,5,2,3,4,5,2,3,4,5) - Maybe try a gradual increase in spacing per 4 notes (i.e. the second 2-3-4-5 is more spaced out than the first, and the third is more spaced out than the second) since there is a noticable gradual increase in the intensity of the beat. It'll result in some hard-to-catch patterns :(
01:38:431 (2) - Remove last repeat point. You are right
01:38:993 (3) - If the above was done, move to 01:38:431 and then turn it into a slider pointing above/diagonally. ^

=w=
thx very much~
also updated STAC's cup
Sidetail
Nice Storyboard~ Good luck!
Topic Starter
Yumeno Himiko

BetaStar wrote:

Nice Storyboard~ Good luck!
ty betastar and your star XD :)
Xenans
Storyboard mod, I don't play CTB
Fairly certain the SB was based off of this.
If I am not specific enough for any of the mentioned suggestions, then PM me in-game and I will try to explain my meaning.
SPOILER
-At the intro, you introduce an element that increases SB load for the sole purpose of changing the color, which could instead be achieved by using the colour transformation. I am referring to this one. It is covered by the other images until it fades away, and adds an unnecessary SB load.

-00:07:686 The moving element with the birds leaves a gap at the top that a different element fills, but if you simply removed the element below the moving image and fixed the gap you could cut the SB load in half for that section

-This element starts too early in the timeline and because it is above the previous sprites, it peeks above the blue elements causing the transition to look bad. If you made it use a move transformation as well, sweeping in from the left, it would prevent this problem. You could also simply crop the white.The problem

-At 00:42:556 you have an element that leaves a black bar on the left side of the screen

-The cone shaped white element that starts at 00:49:212 is half transparent, and causes unnecessary SB load because the SB load also factors in transparent pixels. If you cut the image in half and then used a Left origin, you could reduce the SB load.

-00:52:212 Same as above^

-01:01:212 ^

-01:04:212^

-01:18:668 These coloured bars should be staggered so they are more interesting and look more like the video
Topic Starter
Yumeno Himiko

Xenans wrote:

Storyboard mod, I don't play CTB
Fairly certain the SB was based off of this.
If I am not specific enough for any of the mentioned suggestions, then PM me in-game and I will try to explain my meaning.
SPOILER
-At the intro, you introduce an element that increases SB load for the sole purpose of changing the color, which could instead be achieved by using the colour transformation. I am referring to this one. It is covered by the other images until it fades away, and adds an unnecessary SB load. XD the additional w.png is purposed for making the screen bright (With Alpha mode) so no change here

-00:07:686 The moving element with the birds leaves a gap at the top that a different element fills, but if you simply removed the element below the moving image and fixed the gap you could cut the SB load in half for that section good point XD removed

-This element starts too early in the timeline and because it is above the previous sprites, it peeks above the blue elements causing the transition to look bad. If you made it use a move transformation as well, sweeping in from the left, it would prevent this problem. You could also simply crop the white. oh another good point XD that's just the layer problem fixed and thx The problem

-At 00:42:556 you have an element that leaves a black bar on the left side of the screen That pic is not scaled lol fixed

-The cone shaped white element that starts at 00:49:212 is half transparent, and causes unnecessary SB load because the SB load also factors in transparent pixels. If you cut the image in half and then used a Left origin, you could reduce the SB load. That will make my work harder :( and the sb load only reaches 3.3 max here, I guess it should be ok

-00:52:212 Same as above^ ^

-01:01:212 ^ ^

-01:04:212^ ^

-01:18:668 These coloured bars should be staggered so they are more interesting and look more like the video I thought of that but it's really hard to realize in osu :(
You provide a nice sb mod! I appreaciate you very much XD
Starfy
Best storyboard
autofanboy
Yo

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'Aokana', '4Rhythm' and '4', it is the abbreviation of the source.
  2. Add 'Across the Blue' as someone may search the source by using the romanized name 'Four Rhythm Across the Blue'.
  3. Add 'Beyond the Sky, into the Firmament' too.
  4. Add 'Visual Novel' as well, it do makes sense as you added 'eroge' already, so what about this type then?

    Difficulty Spread
  5. Since the Platter has the difficulty settings same as the Salad, except the AR and OD, maybe you want to create some diversity there? Try the following if it finds helpful to you: For HP, increase Platter and Rain by 1 correspondingly. For CS, personally suggest creating gap of 0.5 between difficulties, that is CS 2.5, 3, 3.5 and 4 for Cup, Salad, Platter and Rain respectively.

    Eye-catching nice video-imitation SB btw! I thought it was an official video at first sight.

[ STAC's Cup]

  • Redundant Inherited Sections
    Please remove the following green lines, they are not doing anything in this difficulty.
  1. 00:38:618 -
  2. 00:40:493 -
  3. 01:19:962 -
  4. 02:01:118 -
  5. 02:05:149 -

    Remove the following as well as it is just repeating the previous volume settings, which is also redundant.
  6. 00:17:806 -

    Gameplay
  7. 00:05:811 - 00:11:806 - Add breaks between the notes here, since the other difficulties are using breaks here, I guess they can be added here too as a good reason.
  8. 00:14:806 (1,1) - This may be difficult for beginners as they may not get enough time to prepare themselves for the next notes. I would suggest keeping at least 2/1 note distances after the spinner. In this way, you may try ending the spinner at 00:17:056 - and add a note at 00:17:806 - ; or rework on the pattern to make it smoother.
  9. 00:47:806 (1,2,3,4,5,6,7,8,9,10) - It feels a bit far between each triplets / quadruplets as they give confusion to players that they may stop moving for a while after catching them, thus missing the next one if they didn't notice / control as a beginner. What I suggest is to make (1,2,3) slightly inclined to the right, and also (4,5,6,7) with the same solution. You may refer to 00:50:806 (1,2,3) - but the inclination can be less-slanted.
  10. 01:04:493 (1,1) - Same as the aforementioned spinner-related problem. Somehow I find mapping the spinner with notes fine as a solution here.
  11. 01:17:806 (1,1) - Same applies to here as well. You may consider shortening the spinner and end at 01:19:118 -
  12. 01:24:931 (3) - Nitpicky, move this to x:368 for an evenly-symmetric pattern?
  13. 01:38:431 (4,1,2,3,4,1,2,3,4,1) - Movements here are quite repetitive, I suggest changing a part of them to make it varied, maybe you can change some notes to turn the movement?
  14. 01:44:806 (1,1) - Same here, you can shorten it to 01:49:306 -
  15. 02:01:306 (8,1) - I feel like the distance here can be slightly enlarged, because they are quite close to each other. As a solution, you may try moving 02:03:181 (1,2,3,4,5,6) - to x:48, in that way the distance can be larger yet the patterns would not be destroyed.

    New Combos
  16. 00:38:806 (5) - Why not NC'ing this?
  17. 00:44:806 (6,1) - Swap the NC here, it makes more sense to me. (since you didn't NC like so in the later parts, which can be a consistency issue)
  18. 00:56:806 (6,1) - ^
  19. 01:11:806 (5,1) - ^
  20. 02:00:181 (5) - NC please.
  21. 02:05:806 (5) - You may NC here too.

    Length
  22. Probably you might want to end the difficulty same as the other difficulties (2:20-2:21). Right now your difficulty ends at 2:14. Doing so is much preferred as to be consistent among difficulties.

    To be honest the Cup is already fine in my opinion, just spinner stuff and also nitpicky things.

[ Salad]

  • Gameplay
    I think this difficulty lacks some dashes that are essential, like emphasizing important notes etc. Below are some suggestions to it.
  1. 00:15:743 (2,1) - I see what you are trying to do here, but 00:15:931 (1) - sounds off to the rhythm here. I would recommend using the following timeline:
  2. 00:15:931 (1,2) - In addition, I would suggest removing the dash here since (2) is not that strong in the rhythm, but 00:17:806 (1) - So adding dash doesn't sound that emphasizing in my opinion.
  3. 00:35:056 (2,1) - See if you can add a dash here to stress the Finish at (1)? For me I will try moving 00:34:493 (1,2) - to x:208
  4. 00:41:243 (3,4) - I think it is a potential part to add dash, since (4) is strong and prominent in the rhythm, which is a clap sound and that I would think of adding a dash here.
  5. 00:47:618 (3,1) - Distance here can be slightly larger to add in a dash, I thought you tried to add that but it didn't go well.
  6. 00:53:243 (4,1) - Distance should be similar as 00:50:243 (2,3) - in my opinion, as they sound particularly same in the rhythm.
  7. 01:24:931 (2,1) - Distance can be a little bit larger, say moving (1) to x:128. Right now it gives players a confusion 'to dash or not'.
  8. 01:42:931 (4,1) - Increase the distance here please, they are way too close.
  9. 01:44:243 (3,1) - What about a dash here? It fits well as to emphasize the Finish.
  10. 01:50:806 (1) - Notes like this are not so suggestible to use in lower difficulties (i.e Cup and Salad) as the seed at the middle is opposing the flow, some players may turn too much and miss the rest. I would think of a simpler pattern of changing the bend direction.
  11. 01:52:306 (1) - ^
  12. 01:53:618 (5,1) - Dash here?
  13. 01:56:056 (2,1) - Dash?
  14. 02:06:931 (4,1) - Adding a dash here won't be too much as a hassle, since the movements at 02:05:806 (1,2,3,4) - are not so intense and this is a good way to add dash in my opinion, just simply moving (1) to x:256 works.

    It still feels quite clumsy as some parts are not having dashes, like 01:32:618 (5,1) - and 01:35:618 (5,6) - so on. What I would suggest ultimately is to rework on this difficulty, at least the Kiai Time, since it is totally lacking of dashes compared to the rest parts.

    New Combos
  15. 00:37:118 (3) - Add NC here since it will be awkward to not having NC when the previous parts are with short combos.
  16. 00:46:118 (1) - Remove the NC, it is in the same stanza of the previous part.
  17. 00:51:556 (1) - Remove NC.
  18. 00:53:431 (1) - ^
  19. 01:00:556 (1) - ^
  20. 01:03:556 (1) - ^
  21. 01:07:306 (1) - Personally think that this part can be with longer combos because of the softer and less-intense music. So removing NC here is a good option.
  22. 01:09:931 (1) - ^
  23. 02:02:056 (1) - Remove the NC, it is consistent with 01:59:056 (2,3,4,5) -
  24. 02:05:056 (1) - ^

[ Platter]

  • Gameplay
    At first sight, the difficulty is insufficient with HDashes in my opinion, some parts are not even emphasized by Finish, especially the important ones. Let's see the followings:
  1. 00:29:618 (4,1) - Add a HDash here? For me it plays well. You may try reworking 00:29:056 (1,2,3,4) - to add HDash there.
  2. 00:47:618 (5,1,2) - It should be with HDash at (5,1) instead of 00:47:806 (1,2) - It sounds a little bit delaying there for the original one. Try swapping the HDash pattern and see if it goes better.
  3. 00:49:681 (2,3) - Distance here is so large, move (2) slightly to the left, try x:288
  4. 00:50:431 (2,1,2) - ^, try moving (1) closer to the left, what about x:384
  5. 00:53:431 (2) - Is that a must to use 1/8 here? The whole map is not filling with any 1/8s, just here only. So I suggest changing this to 1/4s or with a prolonging slider only.
  6. 00:59:618 (3,1) - Add HDash here? It is consistent with the previous one, which is 00:47:618 (5,1) -
  7. 01:14:056 (4,5,1) - Add HDash at (5,1) instead, currently you emphasize a clap rather than a Finish that is prominent.
  8. 01:26:431 (4,1) - Add HDash here? You did at 01:23:056 (3,1) - so that would be fine if you add one more here.
  9. 01:29:806 (1,2,1,2,1,2,3,4) - It feels delaying for those HDashes here as well. Right here I would suggest adding HDashes at 01:30:181 (2,1) - , 01:30:931 (2,1) - , 01:31:681 (2,3) - , 01:32:056 (3,4) - if you wish to make it intense. In addition you might have to remap this part to achieve the suggestions.
  10. 01:32:431 (4,1) - Why not having a HDash here? It emphasizes the new vocal start which is prominent too.
  11. 01:35:056 (1,2) - HDash please.
  12. 01:36:368 (1,1) - You can add a HDash here too since Kiai Time is meant to be more intense than the usual parts.
  13. 01:38:618 (6,1) - ^
  14. 01:56:431 (2,1) - ^, this is recommended to add.
  15. 02:08:618 (1,2) - These two notes are not matching to the audio as there are no sounds there in the background, probably remove this two notes would be better.

    New Combos
  16. 00:39:556 (1) - Remove the NC here, 1 combo ain't do anything.
  17. 01:00:556 (3) - Remove the NC here like what you did at 00:51:556 (1) -
  18. 01:03:556 (3) - ^
  19. 01:08:431 (1) - I know you tried to emphasize the Finish by using NC, but 1 combo is not so suggested, I would think of removing NC here.
  20. 01:32:056 (3) - What about adding a NC here, since this part is with combos every 2 white ticks, like 01:30:556 (1,2) -
  21. 01:34:306 (4) - ^
  22. 01:47:056 (1) - Remove the NC here.
  23. 01:50:056 (1) - ^
  24. 02:01:681 (1) - ^
  25. 02:10:868 (5) - Add NC here and remove the one at 02:11:618 (1) -
  26. 02:13:118 (1) - Remove NC here and add one at 02:13:493 (2) -

    For me this Platter also needs some reworking before pushing to rank.

[ Rain]

  • Gameplay
  1. 00:15:181 (2,3) - HDash here is a little bit surprising and not matching the audio in my opinion, maybe removing it is a good option?
  2. 00:38:243 (3,1) - Add a HDash here instead of 00:38:618 (1,2) -
  3. 00:39:556 (3,4) - (4) is not strong and prominent so removing HDash here would be better for me.
  4. 00:47:618 (5,6,1) - Distance between (6,1) is quite big in my opinion. (6) or the head of (1) might be easily missed by the players in case of hurrying here. Hence reducing the distance in between works well here.
  5. 01:01:493 (1,2) - The HDash here is not consistent with the other parts here with the same rhythm. Therefore please remove the HDash in between.
  6. 01:11:712 (7,1,2) - Personally adding HDash at (7,1) would be better than adding the one at (1,2), just to match the Finish. You might have to rework here in order to get it worked.
  7. 01:18:931 (5,6) - Okay this part is really hard if the players didn't notice the jump. Please make a HDash here to allow easier jumping.
  8. 01:20:712 (2,3) - Optional, maybe adding a HDash here suits better to the audio?
  9. 01:42:087 (4,5) - Distance here can be smaller, let's move 01:41:806 (1,2,3,4) - to x:336
  10. 02:00:556 (3,4,1) - Add HDash at (4,1) instead of (3,4).
  11. 02:06:087 (4,5) - Reduce the distance here by 1 grid too? Try moving 02:05:806 (1,2,3,4) - to x:224

I deem that this mapset still needs some polishing before furthering, try to seek a few more mods.

Good luck!

AFB
SUBSTAC9

alienflybot wrote:

[ STAC's Cup]

  • Redundant Inherited Sections
    Please remove the following green lines, they are not doing anything in this difficulty.
  1. 00:38:618 -
  2. 00:40:493 -
  3. 01:19:962 -
  4. 02:01:118 -
  5. 02:05:149 -

    Remove the following as well as it is just repeating the previous volume settings, which is also redundant.
  6. 00:17:806 -
    ^ ok fixed
    Gameplay
  7. 00:05:811 - 00:11:806 - Add breaks between the notes here, since the other difficulties are using breaks here, I guess they can be added here too as a good reason. added
  8. 00:14:806 (1,1) - This may be difficult for beginners as they may not get enough time to prepare themselves for the next notes. I would suggest keeping at least 2/1 note distances after the spinner. In this way, you may try ending the spinner at 00:17:056 - and add a note at 00:17:806 - ; or rework on the pattern to make it smoother. thank you for your suggestion, by the way, I believe that player can learn this pattern by re-play again and I insert next spinner to 1/2 beat from previous note that not be much confuse and hard to newbie player. and I refer by ctb mapping by this, Electric Six - Gay Bar, Romaji - VOiCE, Katy Perry - Unconditionally.
  9. 00:47:806 (1,2,3,4,5,6,7,8,9,10) - It feels a bit far between each triplets / quadruplets as they give confusion to players that they may stop moving for a while after catching them, thus missing the next one if they didn't notice / control as a beginner. What I suggest is to make (1,2,3) slightly inclined to the right, and also (4,5,6,7) with the same solution. You may refer to 00:50:806 (1,2,3) - but the inclination can be less-slanted. I'd player catch by the actual beat which only in one position that's not hard to play this pattern.
  10. 01:04:493 (1,1) - Same as the aforementioned spinner-related problem. Somehow I find mapping the spinner with notes fine as a solution here. ^same as top reason
  11. 01:17:806 (1,1) - Same applies to here as well. You may consider shortening the spinner and end at 01:19:118 - ^same the top reason
  12. 01:24:931 (3) - Nitpicky, move this to x:368 for an evenly-symmetric pattern? yep, ok fixed
  13. 01:38:431 (4,1,2,3,4,1,2,3,4,1) - Movements here are quite repetitive, I suggest changing a part of them to make it varied, maybe you can change some notes to turn the movement? ok re-pattern
  14. 01:44:806 (1,1) - Same here, you can shorten it to 01:49:306 - sorry, not changed by top the reason
  15. 02:01:306 (8,1) - I feel like the distance here can be slightly enlarged, because they are quite close to each other. As a solution, you may try moving 02:03:181 (1,2,3,4,5,6) - to x:48, in that way the distance can be larger yet the patterns would not be destroyed. fixed

    New Combos
  16. 00:38:806 (5) - Why not NC'ing this? oops!, am forget its sorry :P
  17. 00:44:806 (6,1) - Swap the NC here, it makes more sense to me. (since you didn't NC like so in the later parts, which can be a consistency issue)
  18. 00:56:806 (6,1) - ^
  19. 01:11:806 (5,1) - ^
  20. 02:00:181 (5) - NC please.
  21. 02:05:806 (5) - You may NC here too. ^^all fixed

    Length
  22. Probably you might want to end the difficulty same as the other difficulties (2:20-2:21). Right now your difficulty ends at 2:14. Doing so is much preferred as to be consistent among difficulties. umm, I'm sure that end must be 2:14 by following music should be but I can change its by many modder suggest to me. (It's perfect when you play with SB ><)

    To be honest the Cup is already fine in my opinion, just spinner stuff and also nitpicky things.
thank you very much AFB. I have reduced gameplay AR and OD to 5.5 and changed in some pattern. :D
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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400,304,56056,1,2,0:0:0:0:
240,192,56431,1,2,0:0:0:0:
400,80,56806,5,0,0:0:0:0:
512,192,57181,2,0,L|400:192,1,100
240,192,57931,2,0,L|352:192,1,100
464,320,58681,2,0,L|352:320,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,192,59806,5,4,0:0:0:0:
256,192,59993,1,2,0:0:0:0:
192,192,60181,1,8,0:0:0:0:
256,304,60556,1,0,0:0:0:0:
192,304,60743,1,2,0:0:0:0:
128,304,60931,1,8,0:0:0:0:
64,304,61118,1,2,0:0:0:0:
144,96,61493,1,2,0:0:0:0:
208,96,61681,1,8,0:0:0:0:
272,96,61868,2,0,L|432:96,1,150,2|8,0:0|0:0,0:0:0:0:
208,272,62806,5,4,0:0:0:0:
256,304,62993,1,2,0:0:0:0:
304,272,63181,1,8,0:0:0:0:
144,160,63556,1,0,0:0:0:0:
208,96,63743,1,2,0:0:0:0:
304,96,63931,1,8,0:0:0:0:
368,160,64118,1,2,0:0:0:0:
256,192,64493,12,0,65806,0:0:0:0:
48,96,66181,6,0,L|64:208,1,100
160,272,66931,2,0,L|176:160,1,100
272,112,67681,2,0,L|288:224,1,100,0|2,0:0|0:0,0:0:0:0:
416,192,68431,1,4,0:0:0:0:
240,192,68806,1,0,0:0:0:0:
448,96,69181,6,0,L|448:160|448:208,1,100,0|0,0:0|0:0,0:0:0:0:
320,256,69931,2,0,L|320:144,1,100
192,96,70681,2,0,L|192:208,1,100,0|0,0:0|0:0,0:0:0:0:
368,192,71431,1,0,0:0:0:0:
160,192,71806,5,4,0:0:0:0:
336,192,72181,2,0,P|320:80|240:48,1,200,2|8,0:0|0:1,0:0:0:0:
64,80,73306,1,0,0:0:0:0:
224,320,73681,2,0,P|160:304|96:176,1,200,2|2,0:0|0:0,0:0:0:0:
208,112,74806,6,0,L|272:192,1,100,4|0,0:0|0:0,0:0:0:0:
368,192,75556,2,0,L|432:272,1,100,0|0,0:0|0:0,0:0:0:0:
256,320,76306,5,2,0:0:0:0:
112,192,76681,1,0,0:0:0:0:
256,64,77056,1,2,0:0:0:0:
400,192,77431,1,0,0:0:0:0:
256,192,77806,12,0,79681,0:0:0:0:
160,192,80056,6,0,B|224:272|288:272|352:192,1,220.000006713867,0|4,0:0|0:0,0:0:0:0:
208,128,81181,6,0,P|160:160|128:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
304,128,81931,2,0,P|352:160|384:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
208,224,82681,2,0,P|192:288|160:320,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
304,224,83431,2,0,P|320:288|352:320,1,110.000003356934,10|2,0:0|0:0,0:0:0:0:
144,192,84181,5,8,0:0:0:0:
256,64,84556,1,0,0:0:0:0:
368,176,84931,1,8,0:0:0:0:
256,288,85306,1,0,0:0:0:0:
144,80,85681,1,8,0:0:0:0:
368,80,86056,1,0,0:0:0:0:
144,288,86431,1,10,0:0:0:0:
336,192,86806,6,0,L|464:192,2,110.000003356934,2|8|0,0:0|0:0|0:0,0:0:0:0:
176,192,87931,2,0,L|48:192,2,110.000003356934,8|2|8,0:0|0:0|0:0,0:0:0:0:
320,240,89056,1,0,0:0:0:0:
144,192,89431,1,8,0:0:0:0:
272,80,89806,1,2,0:0:0:0:
96,192,90181,6,0,L|48:256,2,55.0000016784668,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,96,90931,2,0,L|256:32,2,55.0000016784668,8|2|0,0:0|3:2|0:0,0:0:0:0:
416,192,91681,2,0,L|464:256,2,55.0000016784668,8|0|0,0:0|3:0|0:0,0:0:0:0:
256,288,92431,2,0,L|256:352,2,55.0000016784668,8|2|4,3:2|3:2|0:0,0:0:0:0:
160,192,93181,6,0,L|32:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
160,48,93931,2,0,L|272:48,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
368,192,94681,2,0,L|240:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
96,192,95431,1,10,0:0:0:0:
240,96,95806,6,0,L|368:96,1,110.000003356934,4|8,0:0|0:0,0:0:0:0:
160,192,96556,2,0,L|48:192,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,192,97681,2,0,P|448:192|480:176,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
256,192,98431,1,8,0:0:0:0:
432,112,98806,5,4,0:0:0:0:
304,112,99181,2,0,L|192:112,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
352,144,99931,1,8,0:0:0:0:
240,256,100306,6,0,L|112:256,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
336,224,101056,1,2,0:0:0:0:
176,224,101431,1,8,0:0:0:0:
80,48,101806,6,0,P|80:176|352:272,1,440.000013427735,0|4,3:0|0:0,0:0:0:0:
496,64,103868,2,0,L|496:192,1,110.000003356934,4|4,0:0|0:0,0:0:0:0:
256,192,104806,12,0,109681,0:0:0:0:
192,192,110056,5,2,0:3:0:0:
320,192,110431,1,8,0:0:0:0:
160,80,110806,6,0,P|128:128|128:192,1,100,4|8,0:3|0:0,0:0:0:0:
208,304,111556,2,0,P|256:320|304:304,1,100,0|8,0:0|0:0,0:0:0:0:
400,160,112306,2,0,P|393:111|364:71,1,100,0|8,0:0|0:0,0:0:0:0:
240,240,113056,1,2,0:0:0:0:
112,80,113431,1,8,0:0:0:0:
304,48,113806,1,4,0:0:0:0:
464,192,114181,6,0,L|496:144,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
336,144,114931,2,0,L|352:80,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
176,144,115681,2,0,L|160:96,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
48,192,116431,2,0,L|16:144,2,50,8|2|4,3:2|3:2|0:0,0:0:0:0:
208,304,117181,6,0,L|320:304,1,100,8|0,0:0|0:0,0:0:0:0:
416,112,117931,2,0,L|304:112,1,100,8|2,0:0|0:3,0:0:0:0:
144,192,118681,2,0,P|144:256|160:288,1,100,8|0,0:0|0:0,0:0:0:0:
304,176,119431,2,0,P|304:96|288:64,1,100,8|4,0:0|0:3,0:0:0:0:
160,112,120181,5,8,0:0:0:0:
352,112,120556,1,0,0:0:0:0:
160,288,120931,1,8,0:0:0:0:
384,128,121306,2,0,P|384:272|160:320,1,400,0|4,0:0|0:0,0:0:0:0:
48,208,123181,6,0,L|160:160,1,100,10|2,0:0|0:0,0:0:0:0:
256,160,123931,2,0,L|368:160,1,100,8|2,0:0|0:3,0:0:0:0:
208,208,124681,2,0,L|128:144,1,100,8|2,0:0|0:0,0:0:0:0:
320,48,125431,1,12,0:0:0:0:
176,48,125806,6,0,P|48:208|176:304,1,400,0|4,3:0|0:0,0:0:0:0:
336,176,127868,2,0,L|224:176,1,100,4|4,0:0|0:0,0:0:0:0:
256,192,128806,12,0,134806,0:0:0:0:
arviejhay
hello you request to my SB queue i think i need to fix my queue
Wow! Nice storyboard. Because of that, you are good at handling the design editor.

Feel free to ignore my suggestion, i'm had been inactive for modding for a long time.

I decide that my mod will be a mixed one because there's isn't that much to fix here.
oh i discover that this SB was based off the video, so i dont know if your going to accept my mod.
aaa Noob sb mod
SB\elements\w.jpg (Foreground - line 299) - 00:35:431 - i suggest to put easing out (vectorscale)
SB\elements\w.jpg (Foreground - line 303) - 00:35:431 - ^same
SB\elements\sora.jpg(Foreground - line 921) - 01:17:806 - add start scale with 1.47071 easing out until 01:19:188 - end scale with 1.
SB\s10\l8.png (Foreground - line 1005) - 01:19:681 - suggest to put easing out (scale)
SB\s11\1.jpg - 01:20:806 - add rotate with -0.04954826 easing out.
SB\elements\trail.png - 01:34:915 - maybe you can move this up a little bit.

if you dont accept my mod then dont give me kds.

Good luck! :)
Lavender

Autumn wrote:

wo she le
Topic Starter
Yumeno Himiko

alienflybot wrote:

Yo sorry for my laziness

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'Aokana', '4Rhythm' and '4', it is the abbreviation of the source. Added Aokana, hmm I don't think 4Rhythm and 4 are necessary for tags lol at least no one expects to find this map by typing number 4
  2. Add 'Across the Blue' as someone may search the source by using the romanized name 'Four Rhythm Across the Blue'. Yes added
  3. Add 'Beyond the Sky, into the Firmament' too. lol
  4. Add 'Visual Novel' as well, it do makes sense as you added 'eroge' already, so what about this type then? added

    Difficulty Spread
  5. Since the Platter has the difficulty settings same as the Salad, except the AR and OD, maybe you want to create some diversity there? Try the following if it finds helpful to you: For HP, increase Platter and Rain by 1 correspondingly. For CS, personally suggest creating gap of 0.5 between difficulties, that is CS 2.5, 3, 3.5 and 4 for Cup, Salad, Platter and Rain respectively. should be fine now

    Eye-catching nice video-imitation SB btw! I thought it was an official video at first sight. ty

[ Salad]

  • Gameplay
    I think this difficulty lacks some dashes that are essential, like emphasizing important notes etc. Below are some suggestions to it.
  1. 00:15:743 (2,1) - I see what you are trying to do here, but 00:15:931 (1) - sounds off to the rhythm here. I would recommend using the following timeline:
    pattern changed
  2. 00:15:931 (1,2) - In addition, I would suggest removing the dash here since (2) is not that strong in the rhythm, but 00:17:806 (1) - So adding dash doesn't sound that emphasizing in my opinion. ^
  3. 00:35:056 (2,1) - See if you can add a dash here to stress the Finish at (1)? For me I will try moving 00:34:493 (1,2) - to x:208 fixed in another way
  4. 00:41:243 (3,4) - I think it is a potential part to add dash, since (4) is strong and prominent in the rhythm, which is a clap sound and that I would think of adding a dash here. yep
  5. 00:47:618 (3,1) - Distance here can be slightly larger to add in a dash, I thought you tried to add that but it didn't go well. ayy right
  6. 00:53:243 (4,1) - Distance should be similar as 00:50:243 (2,3) - in my opinion, as they sound particularly same in the rhythm.
  7. 01:24:931 (2,1) - Distance can be a little bit larger, say moving (1) to x:128. Right now it gives players a confusion 'to dash or not'.
  8. 01:42:931 (4,1) - Increase the distance here please, they are way too close.
  9. 01:44:243 (3,1) - What about a dash here? It fits well as to emphasize the Finish.
  10. 01:50:806 (1) - Notes like this are not so suggestible to use in lower difficulties (i.e Cup and Salad) as the seed at the middle is opposing the flow, some players may turn too much and miss the rest. I would think of a simpler pattern of changing the bend direction.
  11. 01:52:306 (1) - ^
  12. 01:53:618 (5,1) - Dash here?
  13. 01:56:056 (2,1) - Dash?
  14. 02:06:931 (4,1) - Adding a dash here won't be too much as a hassle, since the movements at 02:05:806 (1,2,3,4) - are not so intense and this is a good way to add dash in my opinion, just simply moving (1) to x:256 works.

    It still feels quite clumsy as some parts are not having dashes, like 01:32:618 (5,1) - and 01:35:618 (5,6) - so on. What I would suggest ultimately is to rework on this difficulty, at least the Kiai Time, since it is totally lacking of dashes compared to the rest parts.

    New Combos
  15. 00:37:118 (3) - Add NC here since it will be awkward to not having NC when the previous parts are with short combos.
  16. 00:46:118 (1) - Remove the NC, it is in the same stanza of the previous part.
  17. 00:51:556 (1) - Remove NC.
  18. 00:53:431 (1) - ^
  19. 01:00:556 (1) - ^
  20. 01:03:556 (1) - ^
  21. 01:07:306 (1) - Personally think that this part can be with longer combos because of the softer and less-intense music. So removing NC here is a good option.
  22. 01:09:931 (1) - ^
  23. 02:02:056 (1) - Remove the NC, it is consistent with 01:59:056 (2,3,4,5) -
  24. 02:05:056 (1) - ^

[ Platter]

  • Gameplay
    At first sight, the difficulty is insufficient with HDashes in my opinion, some parts are not even emphasized by Finish, especially the important ones. Let's see the followings:
  1. 00:29:618 (4,1) - Add a HDash here? For me it plays well. You may try reworking 00:29:056 (1,2,3,4) - to add HDash there.
  2. 00:47:618 (5,1,2) - It should be with HDash at (5,1) instead of 00:47:806 (1,2) - It sounds a little bit delaying there for the original one. Try swapping the HDash pattern and see if it goes better.
  3. 00:49:681 (2,3) - Distance here is so large, move (2) slightly to the left, try x:288
  4. 00:50:431 (2,1,2) - ^, try moving (1) closer to the left, what about x:384
  5. 00:53:431 (2) - Is that a must to use 1/8 here? The whole map is not filling with any 1/8s, just here only. So I suggest changing this to 1/4s or with a prolonging slider only.
  6. 00:59:618 (3,1) - Add HDash here? It is consistent with the previous one, which is 00:47:618 (5,1) -
  7. 01:14:056 (4,5,1) - Add HDash at (5,1) instead, currently you emphasize a clap rather than a Finish that is prominent.
  8. 01:26:431 (4,1) - Add HDash here? You did at 01:23:056 (3,1) - so that would be fine if you add one more here.
  9. 01:29:806 (1,2,1,2,1,2,3,4) - It feels delaying for those HDashes here as well. Right here I would suggest adding HDashes at 01:30:181 (2,1) - , 01:30:931 (2,1) - , 01:31:681 (2,3) - , 01:32:056 (3,4) - if you wish to make it intense. In addition you might have to remap this part to achieve the suggestions.
  10. 01:32:431 (4,1) - Why not having a HDash here? It emphasizes the new vocal start which is prominent too.
  11. 01:35:056 (1,2) - HDash please.
  12. 01:36:368 (1,1) - You can add a HDash here too since Kiai Time is meant to be more intense than the usual parts.
  13. 01:38:618 (6,1) - ^
  14. 01:56:431 (2,1) - ^, this is recommended to add.
  15. 02:08:618 (1,2) - These two notes are not matching to the audio as there are no sounds there in the background, probably remove this two notes would be better.

    New Combos
  16. 00:39:556 (1) - Remove the NC here, 1 combo ain't do anything.
  17. 01:00:556 (3) - Remove the NC here like what you did at 00:51:556 (1) -
  18. 01:03:556 (3) - ^
  19. 01:08:431 (1) - I know you tried to emphasize the Finish by using NC, but 1 combo is not so suggested, I would think of removing NC here.
  20. 01:32:056 (3) - What about adding a NC here, since this part is with combos every 2 white ticks, like 01:30:556 (1,2) -
  21. 01:34:306 (4) - ^
  22. 01:47:056 (1) - Remove the NC here.
  23. 01:50:056 (1) - ^
  24. 02:01:681 (1) - ^
  25. 02:10:868 (5) - Add NC here and remove the one at 02:11:618 (1) -
  26. 02:13:118 (1) - Remove NC here and add one at 02:13:493 (2) -

    For me this Platter also needs some reworking before pushing to rank.

[ Rain]

  • Gameplay
  1. 00:15:181 (2,3) - HDash here is a little bit surprising and not matching the audio in my opinion, maybe removing it is a good option? hmm I think it's fine
  2. 00:38:243 (3,1) - Add a HDash here instead of 00:38:618 (1,2) - omg I didn't notice this
  3. 00:39:556 (3,4) - (4) is not strong and prominent so removing HDash here would be better for me. yep I guess I make a better pattern now
  4. 00:47:618 (5,6,1) - Distance between (6,1) is quite big in my opinion. (6) or the head of (1) might be easily missed by the players in case of hurrying here. Hence reducing the distance in between works well here. reduced a bit
  5. 01:01:493 (1,2) - The HDash here is not consistent with the other parts here with the same rhythm. Therefore please remove the HDash in between. HDash isn't here anymore now
  6. 01:11:712 (7,1,2) - Personally adding HDash at (7,1) would be better than adding the one at (1,2), just to match the Finish. You might have to rework here in order to get it worked. I think that the HDash on 01:11:806 (1,2) - is necessary according to the instrument, fixed the ds
  7. 01:18:931 (5,6) - Okay this part is really hard if the players didn't notice the jump. Please make a HDash here to allow easier jumping. ok HDash now
  8. 01:20:712 (2,3) - Optional, maybe adding a HDash here suits better to the audio? hmm the HDash could be hard since there is a break ahead
  9. 01:42:087 (4,5) - Distance here can be smaller, let's move 01:41:806 (1,2,3,4) - to x:336 done
  10. 02:00:556 (3,4,1) - Add HDash at (4,1) instead of (3,4). good
  11. 02:06:087 (4,5) - Reduce the distance here by 1 grid too? Try moving 02:05:806 (1,2,3,4) - to x:224 ayy one more one grid problem

I deem that this mapset still needs some polishing before furthering, try to seek a few more mods. thank you!

Good luck!

AFB
lol gonna remap salad and platter since I also find tons of bugs so I'm not gonna reply every suggestion so sorry for that XD
since the rain has been remapped
:) ofc thx afb this mod is so useful

guess also need to say sorry to spec since I remapped after the mods lol

will check the sb mod later (after my remap is done)
Tachibana Gekka
.
Topic Starter
Yumeno Himiko
remap finished!

checked arviejhay's sb mod and decide to fix this
SB\elements\sora.jpg(Foreground - line 921) - 01:17:806 - add start scale with 1.47071 easing out until 01:19:188 - end scale with 1.

:) very helpful
Xinely
did irc mod for salad and platter ~

SPOILER
12:26 examination: good afternoon ely jan <3
12:28 Xinely: good afternoom kao shi
12:28 examination: www
12:28 examination: do you have time for now?
12:29 Xinely: actually mapping gd xD
12:29 examination: i need someone to give a glance at my remapped mappu
12:29 examination: ayy ok
12:29 Xinely: aaa what map
12:30 *examination is listening to [https://osu.ppy.sh/b/654678 Kawada Mami - Wings of Courage -Sora o Koete-]
12:30 Xinely: hmm
12:30 examination: I remapped all diffs XD
12:30 Xinely: wtf
12:31 examination: I guess I need comments on salad and platter <3
12:36 *Xinely is editing [http://osu.ppy.sh/b/650284 Kawada Mami - Wings of Courage -Sora o Koete- [Salad]]
12:36 Xinely: 01:19:681 (2) - hdash isnt allowed for salad
12:36 examination: oops
12:36 examination: I thought that it's allows
12:36 examination: allowed
12:36 examination: XD
12:37 Xinely: 00:14:806 (1) - reduce a bit maybe? almost need dash to catch this
12:37 Xinely: x:144
12:38 examination: ayy i designed it for dash
12:38 examination: maybe it's difficult for salad?
12:38 Xinely: a bit , and unexpected for calm part imo
12:38 examination: ok w
12:38 Xinely: 00:26:431 (3) - reduce a bit? i caught this on edge.. i think x;416 would be better as you still can keep dash for next
12:39 examination: reduced
12:39 Xinely: 00:37:493 (2) - i'd say x:400 here, somehow dash for 3 circles dont fit as their music arent strong
12:40 examination: 00:37:493 (2,3) - redueced both
12:40 Xinely: 01:05:806 (1) - make it a bit far, still can catch w/o dash
12:41 examination: ok
12:41 Xinely: 01:08:056 (3) - same like 00:37:493 (2) - i'd say x:160
12:42 Xinely: 01:10:868 (4) - x:160 maybe? the spacing looks inconsistent because too low
12:42 examination: reduced 1 2 3 lol
12:42 examination: sure
12:43 Xinely: 01:11:993 (2) - imo the jump is very unexpected here from gameplay and music. if want to make dash then i'd say dash for catch 01:11:806 (1) - because cymbal and keep normal spacing for 01:11:993 (2,3) -
12:44 examination: hmm
12:44 examination: ok the dash is changed
12:45 Xinely: just curious why less 1/2 in kiai lol
12:45 Xinely: too plain imo
12:46 examination: cuz more jumps there XD
12:46 Xinely: 01:27:368 - 01:28:118 - 01:29:243 - 01:31:118 - 01:35:618 - 01:41:618 - can add notes here
12:46 Xinely: but.. they mostly catchable w/o dash lol
12:46 Xinely: 01:32:806 (1) - nice spot for dash btw
12:47 examination: ok gonna add some more 1/2s <3
12:47 Xinely: 01:37:118 (1) - x:80 for dash?
12:48 Xinely: 01:42:556 (2) - no music for 01:42:837 - , i will suggest for 2 of 1/2 sliders :(
12:48 Xinely: 01:44:806 (1) - increase a bit, catch in edge w/o dash ww
12:50 Xinely: 01:53:806 (1) - same like before, no music for 01:54:087 - , i'd say 1/1 slider and circle 01:54:368 - here
12:50 Xinely: 01:55:306 (1) - ^
12:51 Xinely: i guess that's all for salad
12:51 examination: oh that's really no music
12:51 examination: why I made that pattern @_@
12:51 Xinely: lol
12:52 examination: I'm still adding the 1/2s wait a minute XD
12:54 Xinely: yep :D
13:01 examination: ok now ww
13:01 Xinely: platter : 00:15:743 (3,4) - i'd say combine them into 1 slider, to music for 00:15:931 -
13:01 Xinely: 00:37:118 (1) - x:352, hdash is overdone here
13:03 examination: done for both w
13:04 Xinely: 00:47:618 (2,1) - hdash for (1) instead of (2)? consistency with 00:59:431 (4,1) -
13:04 examination: ayy right
13:05 Xinely: 01:11:806 (1) - hdash fits better for this instead of 01:11:993 (2) -
13:06 examination: well same stuff as salad LoL
13:06 Xinely: lol ok
13:07 Xinely: 01:20:806 (1) - hdash please? it fits a lot for starting a kiai
13:07 Xinely: 01:31:306 (1) - i think no need nc here since 1 combo only lol
13:08 Xinely: 01:32:806 (1) - same as previous, hdash would be nice
13:08 Xinely: 01:42:556 (2) - same as salad
13:09 Xinely: 01:44:806 (1) - more jump /hdash would be nice to emphasis the cymbal
13:09 Xinely: 01:53:806 (1) - same with salad. no music for 01:54:087 -
13:09 Xinely: 01:54:556 (2) - ^
13:10 Xinely: 01:56:337 (2) - yep cant understand why blue tick here, vocal is in 01:56:243 - and drum in 01:56:431 -
13:11 Xinely: 01:55:587 (2) - actually similar with above but maybe you follow the weak vocal so i still can understand
13:14 Xinely: 02:05:806 (1,2) - last, these sliders arent wrong but imo better you map all 1/4 from 02:05:806 - till 02:07:118 - because those drums are continuously
Professor Gila


As requested :3

why you like mapping eroge songs ._.

Cup
Don't forget to poke SUBSTAC9 ._.

-00:26:431 (4) - drag this until x:320

-00:29:056 (4,5) - make their distance closer!

-00:32:431 (5) - drag this to the left a bit

-00:35:056 (5,6) - just ctrl + g this :3

-00:40:681 (1,2) - ctrl + g them, then make their distance closer

-00:56:431 (5) - should to drag this to the right a bit ._.

-01:11:806 (1) - drag this close to 01:12:181 (2)

-01:13:681 (4) - ctrl + g this?

-01:38:431 (4) - should to drag this to the right

-01:39:931 (3) - drag this to the left

-02:00:556 (2,3) - drag 02:00:931 (3) to middle position, then ctrl + g with 02:00:556 (2)

Salad
The diff is okay :3

Platter
-01:08:056 (2) - Just drag this to the right

Rain
-01:16:587 (2,1) - Just drag these to the right please :3

SUBSTAC9

lidahapi wrote:

Cup
Don't forget to poke SUBSTAC9 ._.hi am here...

-00:26:431 (4) - drag this until x:320 that can be catch with newbie player then not change its.

-00:29:056 (4,5) - make their distance closer! fixed to 00:29:431 (5) to X:144

-00:32:431 (5) - drag this to the left a bit move to left one step.

-00:35:056 (5,6) - just ctrl + g this :3 not change this pattern sorry

-00:40:681 (1,2) - ctrl + g them, then make their distance closer ^

-00:56:431 (5) - should to drag this to the right a bit ._. fixed

-01:11:806 (1) - drag this close to 01:12:181 (2) that's feel movement then not change this

-01:13:681 (4) - ctrl + g this? not change

-01:38:431 (4) - should to drag this to the right ok fixed this to flexible.

-01:39:931 (3) - drag this to the left ok

-02:00:556 (2,3) - drag 02:00:931 (3) to middle position, then ctrl + g with 02:00:556 (2) ok
thank you very much :D
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

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OverallDifficulty:5.5
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Topic Starter
Yumeno Himiko

lidahapi wrote:



As requested :3

why you like mapping eroge songs ._. I also map wubwubs lol

Salad
The diff is okay :3

Platter
-01:08:056 (2) - Just drag this to the right done

Rain
-01:16:587 (2,1) - Just drag these to the right please :3 I think this pattern plays fine now :3

thx a lot!

updated substac9's diff
rew0825
Hi from my Modding Queue

[ Cup]
  1. How about CS+0.5 ?
  2. 00:41:056 (2) - I think it's far move to x:192 ?
  3. nice Cup :D
[ Salad]
  1. 00:26:806 (1,2) - Change to this ? Exam
  2. 00:43:306 (1) - Change to this ? Exam
  3. 00:55:306 (1) - Change to this ?
  4. nice Salad :)
[ Platter]
  1. 00:17:056 (2) - Change finish slider to right
  2. 01:16:306 (1,2,3,1,2,3) - Change to this ? Exam
  3. Great Platter ;)
[ Rain]
  1. 01:41:806 (1,2,3,4,5,6,7,8) - Move 01:41:806 (1,2,3,4) - to x:288 , 01:42:181 (5,6,7,8) - move to x:288 same Exam
  2. 02:05:806 (1,2,3,4,5,6,7,8) - You can do this to same pattern ^
  3. Nice Rain :)

Good luck for rank ;)
Topic Starter
Yumeno Himiko

rew0825 wrote:

Hi from my Modding Queue

[ Salad]
  1. 00:26:806 (1,2) - Change to this ? Exam seems that you post the wrong img? tho I cut down some ds here
  2. 00:43:306 (1) - Change to this ? Exam following vocal here, so I'd like to keep the long slider ww
  3. 00:55:306 (1) - Change to this ? ^same
  4. nice Salad :)
[ Platter]
  1. 00:17:056 (2) - Change finish slider to right It's a good point! changed w
  2. 01:16:306 (1,2,3,1,2,3) - Change to this ? Exam fixed
  3. Great Platter ;)
[ Rain]
  1. 01:41:806 (1,2,3,4,5,6,7,8) - Move 01:41:806 (1,2,3,4) - to x:288 , 01:42:181 (5,6,7,8) - move to x:288 same a small dash between 4 and 5 is needed, anyway fixed the pattern since the jump in 01:41:431 (4,1) in awesome wExam
  2. 02:05:806 (1,2,3,4,5,6,7,8) - You can do this to same pattern ^ no fix for this one :cry:
  3. Nice Rain :)

Good luck for rank ;)
thx a lot!
Electoz
Hi, from my modding queue~ my second mod in ctb, so noob quality inc

[Storyboard]

  1. Note that all of things I mentioned are just my opinion. And I didn't watch the anime or VN of this so I might miss sth about why you put things here and there.
  2. 00:11:806 - I think you can use a less sudden fade here, imo the fade should be a bit softer than the later ones for a better introduction on a different instrument
    1. Here's what I suggest, the ones with [ * ] are what I have changed :
      Sprite,Foreground,Centre,"SB\elements\w.jpg",320,240
      F,0,8850,9787,0,1
      [ * ]F,0,9787,11475,1
      F,2,11475,11806,1,0[ * ]
      Sprite,Foreground,Centre,"SB\s1\l1.png",320,240
      S,0,8850,,0.5
      F,0,8850,9787,0,1
      [ * ]F,0,9787,11475,1
      F,2,11475,11806,1,0[ * ]
  3. 00:41:431 - Feels like you can add a soft white fade here to indicate the changes in intensity, just my preference.
  4. 01:26:806 - 01:29:806 - Hehhh I don't think the song's intensity is calling for those sudden cg changes. At least I would put all cgs in "battle" on 02:05:806 instead. (And if you want to leave a impression of "all-heroines" cg then you could just put it here 02:07:306 instead of that classroom cg, because that pause leaves a very strong impression so the cg there should be sth meaningful)
  5. Here's what I found from using a modding software :
    1. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768) --> {sb\elements\sora.jpg} (854x1875)
    2. Files unused --> sb\s13\9.jpg
[STAC's Cup]

  1. 00:40:681 (1,2,3) - Imo the difference in spacing here should be a bit bigger, I would decrease the spacing here 00:41:056 (2,3) by 0.2 cuz what you have now is kinda barely noticable.
  2. 00:45:181 (2,3) - Ctrl+G this rhythm? I feel like it's better to start a new stanza with a slider.
  3. 01:12:181 (2,3) - Just curious but why the spacing here is bigger than 01:13:681 (4,1) ?
  4. 01:25:681 (5,6) - From my experience as a beginner, the spacing here is pretty big and it's kinda hard to catch on 01:26:056 (6) . Mainly because there were already few movements needed from previous circles.
[Salad]

  1. 00:47:806 (1) - I prefer this to be a horizontal one to keep consistent with 00:50:806 (1) . Also, every sliders in that sections are all horizontal so putting just a diagonal one here's kinda stand out.
  2. 01:19:118 (4,1,2) - Okay, I tried sth different here, I put 01:19:493 (1) at x:49 and 01:19:681 (2) at x:165 << Does it play better?
Well, hope my mod helps, good luck~
sry for a short mod cuz I'm a nub
autofanboy
Will recheck after reviewing rew0825 and Electoz's mod
SUBSTAC9

rew0825 wrote:

Hi from my Modding Queue

[ Cup]
  1. How about CS+0.5 ? ok set its
  2. 00:41:056 (2) - I think it's far move to x:192 ? umm.. I will set to X:172
  3. nice Cup :D thank you rew

Electoz wrote:

[STAC's Cup]

  1. 00:40:681 (1,2,3) - Imo the difference in spacing here should be a bit bigger, I would decrease the spacing here 00:41:056 (2,3) by 0.2 cuz what you have now is kinda barely noticable. *555*, many modder be complain this issue, I am sure that not be much to get it, However this will be fix to X : 172
  2. 00:45:181 (2,3) - Ctrl+G this rhythm? I feel like it's better to start a new stanza with a slider. nope, I'd it flow easily by Basic Pattern.
  3. 01:12:181 (2,3) - Just curious but why the spacing here is bigger than 01:13:681 (4,1) ? fix to X:96
  4. 01:25:681 (5,6) - From my experience as a beginner, the spacing here is pretty big and it's kinda hard to catch on 01:26:056 (6) . Mainly because there were already few movements needed from previous circles. reduce a Spacing
Thank you very much :D
@exam : please add new hit sound for slider-trick by this link.
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,6011,7725
2,9050,10681
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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8850,375,4,2,1,50,1,0
11806,375,4,2,1,50,1,0
11806,-100,4,2,1,40,0,0
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53806,-100,4,2,1,40,0,0
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68524,-100,4,2,1,50,0,0
71806,-100,4,2,1,40,0,0
72931,-100,4,2,1,20,0,0
73024,-100,4,2,1,40,0,0
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127306,-100,4,2,1,50,0,0
128806,-100,4,2,3,30,0,0
134806,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 255,128,128
Combo3 : 140,140,181
Combo4 : 245,224,137

[HitObjects]
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256,192,128806,12,0,134806,0:0:0:0:
Topic Starter
Yumeno Himiko

Electoz wrote:

Hi, from my modding queue~ my second mod in ctb, so noob quality inc

[Storyboard]

  1. Note that all of things I mentioned are just my opinion. And I didn't watch the anime or VN of this so I might miss sth about why you put things here and there. The only reason I put things here and there is that it's copying the original video XD so sorry for not applying nearly all your recommends tho they also sound good to me
  2. 00:11:806 - I think you can use a less sudden fade here, imo the fade should be a bit softer than the later ones for a better introduction on a different instrument
    1. Here's what I suggest, the ones with [ * ] are what I have changed :
      Sprite,Foreground,Centre,"SB\elements\w.jpg",320,240
      F,0,8850,9787,0,1
      [ * ]F,0,9787,11475,1
      F,2,11475,11806,1,0[ * ]
      Sprite,Foreground,Centre,"SB\s1\l1.png",320,240
      S,0,8850,,0.5
      F,0,8850,9787,0,1
      [ * ]F,0,9787,11475,1
      F,2,11475,11806,1,0[ * ]
  3. 00:41:431 - Feels like you can add a soft white fade here to indicate the changes in intensity, just my preference.
  4. 01:26:806 - 01:29:806 - Hehhh I don't think the song's intensity is calling for those sudden cg changes. At least I would put all cgs in "battle" on 02:05:806 instead. (And if you want to leave a impression of "all-heroines" cg then you could just put it here 02:07:306 instead of that classroom cg, because that pause leaves a very strong impression so the cg there should be sth meaningful)
  5. Here's what I found from using a modding software :
    1. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768) --> {sb\elements\sora.jpg} (854x1875) Fixed!
    2. Files unused --> sb\s13\9.jpg Deleted!
[Salad]

  1. 00:47:806 (1) - I prefer this to be a horizontal one to keep consistent with 00:50:806 (1) . Also, every sliders in that sections are all horizontal so putting just a diagonal one here's kinda stand out. I'm hoping for a dash after this so I just keep this pattern
  2. 01:19:118 (4,1,2) - Okay, I tried sth different here, I put 01:19:493 (1) at x:49 and 01:19:681 (2) at x:165 << Does it play better? This is a similar pattern I used in rain, and I wanna make it different and easier in Salad XD
Well, hope my mod helps, good luck~
sry for a short mod cuz I'm a nub
Thx for your mod, it's helpful :)
also updated substac9's diff and hitsound
autofanboy
█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Is it just me or is that the mapset still haven't get the tags added? In fact you did accept adding some of them but still they are not shown.

[ STAC's Cup]

  • Redundant Timing Sections
    Please remove this, it is with the same volume as the previous one.
  1. 00:40:681 -

    Difficulty Settings
  2. Actually I think AR6 would be fitter here, since it makes an even spread advancing from Cup to Rain. Consider if it suits you.

    Gameplay
  3. 00:47:056 (5,6,1) - Distance like this could be difficult to beginners since it requires full holding of left key to FC this (without pressing dash). Hence it is better to shorten the distance.
  4. 00:47:806 (1,2,3,4,5,6,7,8,9,10) - This time I am not referring to the pattern, it is totally fine if you said the movement is simple. However the distance in between, which are (3,4) and (7,8), they are comparatively harder than the later ones, such as 00:50:806 (1,2,3,4,5,6,7,8,9,10) - and 00:59:806 (1,2,3,4,5,6,7,8,9,10) - . Maybe you want to swap the pattern positions, or reduce the distance in this part to make it easy and consistent. (In most cases, the patterns should be advancing, so the hardest one is at the last in the case)
  5. 01:03:556 (4,5,6,7) - I am nitpicky. Distance of (5,6) is bigger than (4,5) and (6,7), which can confuse beginners easily. Maybe you can unify the distances?

    New Combos
  6. 01:08:806 (5) - Add NC here instead of 01:09:181 (1) - as to fit the rule of NC'ing every 8 white ticks.

[ Salad]

  • Gameplay
  1. 00:08:850 - Add a break? Since you did that in Platter and Rain, also Cup is with it.
  2. 00:17:431 (3,1) - If possible, add a dash in order to emphasize the Finish at (1).
  3. 00:20:056 (2,3,1) - A bit difficult for Salad beginners, since it is confusing for players to dash or not, while it is actually FC'able without dashing if the movements are timed well. I would suggest moving (1) closer while increasing the distance of (2,3) to accommodate a dash, it would fit more.
  4. 00:23:056 (2,1) - Add a dash to emphasize the Finish of (1)?
  5. 00:26:056 (2,3,1) - Same as 00:20:056 (2,3,1) - .
  6. 00:27:556 (2,1) - Add a dash here as you did at 00:26:806 (1,2) -
  7. 00:29:618 (3,1) - Dash?
  8. 00:35:056 (2,1) - ^, it is FC'able without dashing.
  9. 00:41:056 (3,4) - The distance is too large! Reduce it while keeping a dash please.
  10. 00:47:618 (5,1) - Dash?
  11. 00:50:431 (3,1) - ^, while removing the dash at 00:49:868 (2,3) - to match the Finish with a dash.
  12. 00:51:556 (2,1) - In my opinion, the distance here can be reduced as to keep consistency with 00:48:556 (2,1) - . While 00:52:868 (2,3,1) - is too hard since it requires full dashing. Hence you may move 00:52:493 (1,2,3) - to x:240
  13. 00:59:243 (3,4,5,1) - Too hard because (3,4,5) requires a dash in middle, in most cases are (4,5). Please reduce the distance of (3,4,5) while keeping a dash at (5,1).
  14. 01:01:868 (2,3,1) - Gah, too hard.

    I guess I will stop here first, in my opinion the Salad still need some polishes before pushing forward. Find some mods first.

[ Platter]

  • Gameplay
  1. 00:14:431 (3,1,2) - Reduce one HDash here, it feels quite stacked with HDashes at this point. I suggest reducing one at 00:14:806 (1,2) -
  2. 00:20:056 (3,4,1) - Too hard since it requires full dashing, and it is a Platter so why not keeping it easy? Hence I suggest reducing the distance of (4,1). Perhaps you can change 00:20:806 (1,2) - into a reversed slider.
  3. 00:23:056 (7,8,1) - ^
  4. 00:24:368 (3,4,1) - Too hard! Reduce their distances please.
  5. 00:26:056 (3,4,1) - Same as aforementioned.
  6. 00:26:806 (1,2,3,4,1,2,3,4,5) - To be honest I don't agree having too many HDashes over a place. Even though this part sounds throbbing with the drums, I think having 2 HDashes would be enough here, otherwise it would be way too hard.
  7. 00:32:056 (6,7,1) - Same as aforementioned.
  8. 00:35:056 (6,7,1) - ^
  9. 00:38:431 (5,1) - HDash?
  10. 00:41:056 (3,4,1) - Same as aforementioned.
  11. 00:48:556 (3,4) - Remove the HDash, it is too stacked in this part.
  12. 00:49:493 (1,2) - ^, keeping one at 00:49:868 (2,1) - can emphasize well already.
  13. 00:51:556 (1,2) - ^
  14. 00:52:493 (1,2) - ^
  15. 00:58:868 (2,3) - Increase the distance to have 6 grid long, like what you did before. Hence I suggest moving 00:59:056 (3,4) - to x:384
  16. 01:00:556 (3,4) - a
  17. 01:01:493 (1,2) - ^
  18. 01:03:556 (4,5) - ^

    I stop here, find more mods too.

I think I will skip Rain. Maybe you want to find some mods for Salad, Platter and Rain first before pushing forward.

Good luck!
AFB
SUBSTAC9

alienflybot wrote:

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ STAC's Cup]

  • Redundant Timing Sections
    Please remove this, it is with the same volume as the previous one.
  1. 00:40:681 -

    Difficulty Settings
  2. Actually I think AR6 would be fitter here, since it makes an even spread advancing from Cup to Rain. Consider if it suits you.

    Gameplay
  3. 00:47:056 (5,6,1) - Distance like this could be difficult to beginners since it requires full holding of left key to FC this (without pressing dash). Hence it is better to shorten the distance.
  4. 00:47:806 (1,2,3,4,5,6,7,8,9,10) - This time I am not referring to the pattern, it is totally fine if you said the movement is simple. However the distance in between, which are (3,4) and (7,8), they are comparatively harder than the later ones, such as 00:50:806 (1,2,3,4,5,6,7,8,9,10) - and 00:59:806 (1,2,3,4,5,6,7,8,9,10) - . Maybe you want to swap the pattern positions, or reduce the distance in this part to make it easy and consistent. (In most cases, the patterns should be advancing, so the hardest one is at the last in the case)
  5. 01:03:556 (4,5,6,7) - I am nitpicky. Distance of (5,6) is bigger than (4,5) and (6,7), which can confuse beginners easily. Maybe you can unify the distances?

    New Combos
  6. 01:08:806 (5) - Add NC here instead of 01:09:181 (1) - as to fit the rule of NC'ing every 8 white ticks.


Good luck!
AFB
that all fixed thank you for your advance ;)
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,6011,7800
2,9050,10756
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,128,255
Combo2 : 255,128,128
Combo3 : 140,140,181
Combo4 : 245,224,137

[HitObjects]
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400,64,26806,6,0,L|448:112,2,50,4|2|8,0:3|0:0|3:2,0:0:0:0:
256,112,27556,2,0,L|256:176,2,50,0|2|8,0:0|0:0|0:0,0:0:0:0:
112,64,28306,2,0,L|64:112,2,50,0|2|8,0:0|0:0|3:2,0:0:0:0:
304,64,29056,1,2,0:0:0:0:
144,64,29431,1,8,0:0:0:0:
320,192,29806,6,0,L|432:192,1,100,4|8,0:0|0:0,0:0:0:0:
320,192,30556,2,0,L|272:304,1,100,0|8,0:0|0:0,0:0:0:0:
144,192,31306,2,0,L|192:304,1,100,0|8,0:0|0:0,0:0:0:0:
48,192,32056,1,2,0:0:0:0:
240,192,32431,1,10,0:0:0:0:
160,80,32806,6,0,L|80:160,1,100,4|8,0:3|0:0,0:0:0:0:
224,80,33556,2,0,L|336:80,1,100,0|8,0:0|0:0,0:0:0:0:
224,208,34306,1,0,0:0:0:0:
336,208,34681,1,8,0:0:0:0:
160,304,35056,1,0,0:0:0:0:
304,304,35431,1,10,0:0:0:0:
112,256,35806,6,0,L|0:272,1,100,4|8,0:0|0:0,0:0:0:0:
112,144,36556,2,0,L|192:208,1,100,0|8,0:0|0:0,0:0:0:0:
336,288,37306,2,0,L|224:288,1,100,0|8,0:0|0:0,0:0:0:0:
112,224,38056,2,0,L|224:224,1,100,0|8,0:0|0:0,0:0:0:0:
384,304,38806,6,0,P|432:208|224:112,1,400
368,192,40681,5,8,0:0:0:0:
176,192,41056,1,2,0:3:0:0:
352,176,41431,1,12,0:1:0:0:
352,192,41806,6,0,P|352:272|336:304,1,100,4|0,0:0|0:0,0:0:0:0:
192,272,42556,2,0,P|192:208|208:160,1,100
80,112,43306,2,0,P|48:176|16:192,1,100,2|2,0:0|0:0,0:0:0:0:
192,336,44056,1,2,0:0:0:0:
32,192,44431,1,2,0:0:0:0:
192,48,44806,5,0,0:0:0:0:
352,192,45181,1,0,0:0:0:0:
192,192,45556,2,0,L|96:240,1,100,0|0,0:0|0:0,0:0:0:0:
240,176,46306,2,0,L|352:176,1,100,2|2,0:0|0:0,0:0:0:0:
432,176,47056,1,0,0:0:0:0:
256,64,47431,1,0,0:0:0:0:
80,168,47806,5,4,0:0:0:0:
40,168,47993,1,2,0:0:0:0:
0,168,48181,1,8,0:0:0:0:
128,280,48556,1,0,0:0:0:0:
176,280,48743,1,2,0:0:0:0:
224,280,48931,1,8,0:0:0:0:
272,280,49118,1,2,0:0:0:0:
400,192,49493,1,2,0:0:0:0:
456,192,49681,1,8,0:0:0:0:
400,192,49868,2,0,L|240:192,1,150,2|8,0:0|0:0,0:0:0:0:
128,192,50806,5,4,0:0:0:0:
176,144,50993,1,2,0:0:0:0:
224,96,51181,1,8,0:0:0:0:
336,176,51556,1,0,0:0:0:0:
384,224,51743,1,2,0:0:0:0:
432,272,51931,1,8,0:0:0:0:
480,320,52118,1,2,0:0:0:0:
336,336,52493,1,2,0:0:0:0:
256,336,52681,1,8,0:0:0:0:
176,336,52868,2,0,L|64:208,1,150,2|8,0:0|0:0,0:0:0:0:
128,96,53806,6,0,L|240:96,1,100,4|0,0:0|0:0,0:0:0:0:
128,176,54556,2,0,L|64:256,1,100,0|0,0:0|0:0,0:0:0:0:
176,304,55306,2,0,L|288:304,1,100,2|2,0:0|0:0,0:0:0:0:
400,304,56056,1,2,0:0:0:0:
256,192,56431,1,2,0:0:0:0:
400,80,56806,5,0,0:0:0:0:
512,192,57181,2,0,L|400:192,1,100
240,192,57931,2,0,L|352:192,1,100
464,320,58681,2,0,L|352:320,2,100
320,192,59806,5,4,0:0:0:0:
256,192,59993,1,2,0:0:0:0:
192,192,60181,1,8,0:0:0:0:
256,304,60556,1,0,0:0:0:0:
192,304,60743,1,2,0:0:0:0:
128,304,60931,1,8,0:0:0:0:
64,304,61118,1,2,0:0:0:0:
144,96,61493,1,2,0:0:0:0:
208,96,61681,1,8,0:0:0:0:
272,96,61868,2,0,L|432:96,1,150,2|8,0:0|0:0,0:0:0:0:
208,272,62806,5,4,0:0:0:0:
256,304,62993,1,2,0:0:0:0:
304,272,63181,1,8,0:0:0:0:
160,160,63556,1,0,0:0:0:0:
224,112,63743,1,2,0:0:0:0:
288,112,63931,1,8,0:0:0:0:
352,160,64118,1,2,0:0:0:0:
256,192,64493,12,0,65806,0:0:0:0:
48,96,66181,6,0,L|64:208,1,100
160,272,66931,2,0,L|176:160,1,100
272,112,67681,2,0,L|288:224,1,100,0|2,0:0|0:0,0:0:0:0:
416,192,68431,1,4,0:0:0:0:
240,192,68806,5,0,0:0:0:0:
448,96,69181,2,0,L|448:160|448:208,1,100
320,256,69931,2,0,L|320:144,1,100
192,96,70681,2,0,L|192:208,1,100
368,192,71431,1,2,0:0:0:0:
160,192,71806,5,4,0:0:0:0:
336,192,72181,2,0,P|320:80|240:48,1,200,2|8,0:0|0:1,0:0:0:0:
96,80,73306,1,0,0:0:0:0:
224,320,73681,2,0,P|160:304|96:176,1,200,2|2,0:0|0:0,0:0:0:0:
208,112,74806,6,0,L|272:192,1,100,4|0,0:0|0:0,0:0:0:0:
368,192,75556,2,0,L|432:272,1,100,0|0,0:0|0:0,0:0:0:0:
256,320,76306,5,2,0:0:0:0:
112,192,76681,1,0,0:0:0:0:
256,64,77056,1,2,0:0:0:0:
400,192,77431,1,0,0:0:0:0:
256,192,77806,12,0,79681,0:0:0:0:
160,192,80056,6,0,B|224:272|288:272|352:192,1,220.000006713867,0|4,0:0|0:0,0:0:0:0:
208,128,81181,6,0,P|160:160|128:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
304,128,81931,2,0,P|352:160|384:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
208,224,82681,2,0,P|192:288|160:320,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
304,224,83431,2,0,P|320:288|352:320,1,110.000003356934,10|2,0:0|0:0,0:0:0:0:
144,192,84181,5,8,0:0:0:0:
256,64,84556,1,0,0:0:0:0:
368,176,84931,1,8,0:0:0:0:
256,288,85306,1,0,0:0:0:0:
160,80,85681,1,8,0:0:0:0:
352,80,86056,1,0,0:0:0:0:
144,288,86431,1,10,0:0:0:0:
336,192,86806,6,0,L|464:192,2,110.000003356934,2|8|0,0:0|0:0|0:0,0:0:0:0:
176,192,87931,2,0,L|48:192,2,110.000003356934,8|2|8,0:0|0:0|0:0,0:0:0:0:
320,240,89056,1,0,0:0:0:0:
144,192,89431,1,8,0:0:0:0:
272,80,89806,1,2,0:0:0:0:
96,192,90181,6,0,L|48:256,2,55.0000016784668,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,96,90931,2,0,L|256:32,2,55.0000016784668,8|2|0,0:0|3:2|0:0,0:0:0:0:
416,192,91681,2,0,L|464:256,2,55.0000016784668,8|0|0,0:0|3:0|0:0,0:0:0:0:
256,288,92431,2,0,L|256:352,2,55.0000016784668,8|2|4,3:2|3:2|0:0,0:0:0:0:
160,192,93181,6,0,L|32:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
160,48,93931,2,0,L|272:48,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
368,192,94681,2,0,L|240:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
96,192,95431,1,10,0:0:0:0:
240,96,95806,6,0,L|368:96,1,110.000003356934,4|8,0:0|0:0,0:0:0:0:
160,192,96556,2,0,L|48:192,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,192,97681,2,0,P|416:192|432:144,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
288,192,98431,1,8,0:0:0:0:
432,112,98806,5,4,0:0:0:0:
304,112,99181,2,0,L|192:112,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
320,192,99931,1,8,0:0:0:0:
240,256,100306,6,0,L|112:256,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
336,224,101056,1,2,0:0:0:0:
176,224,101431,1,8,0:0:0:0:
80,48,101806,6,0,P|80:176|352:272,1,440.000013427735,0|4,3:0|0:0,0:0:0:0:
496,64,103868,2,0,L|496:192,1,110.000003356934,4|4,0:0|0:0,0:0:0:0:
256,192,104806,12,0,109681,0:0:0:0:
192,192,110056,5,2,0:3:0:0:
320,192,110431,1,8,0:0:0:0:
160,80,110806,6,0,P|128:128|128:192,1,100,4|8,0:3|0:0,0:0:0:0:
208,304,111556,2,0,P|256:320|304:304,1,100,0|8,0:0|0:0,0:0:0:0:
400,160,112306,2,0,P|393:111|364:71,1,100,0|8,0:0|0:0,0:0:0:0:
256,192,113056,1,2,0:0:0:0:
160,64,113431,1,8,0:0:0:0:
336,64,113806,1,4,0:0:0:0:
464,192,114181,6,0,L|496:144,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
336,144,114931,2,0,L|352:80,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
176,144,115681,2,0,L|160:96,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
48,192,116431,2,0,L|16:144,2,50,8|2|4,3:2|3:2|0:0,0:0:0:0:
208,304,117181,6,0,L|320:304,1,100,8|0,0:0|0:0,0:0:0:0:
416,112,117931,2,0,L|304:112,1,100,8|2,0:0|0:3,0:0:0:0:
144,192,118681,2,0,P|144:256|160:288,1,100,8|0,0:0|0:0,0:0:0:0:
304,176,119431,2,0,P|304:96|288:64,1,100,8|4,0:0|0:3,0:0:0:0:
128,112,120181,5,8,0:0:0:0:
256,192,120556,1,0,0:0:0:0:
384,112,120931,1,8,0:0:0:0:
256,32,121306,2,0,P|384:160|256:304,1,400,0|4,0:0|0:0,0:0:0:0:
112,272,123181,6,0,L|224:224,1,100,10|2,0:0|0:0,0:0:0:0:
288,160,123931,2,0,L|400:160,1,100,8|2,0:0|0:3,0:0:0:0:
208,208,124681,2,0,L|128:144,1,100,8|2,0:0|0:0,0:0:0:0:
320,48,125431,1,12,0:0:0:0:
176,48,125806,6,0,P|48:208|176:304,1,400,0|4,3:0|0:0,0:0:0:0:
336,176,127868,2,0,L|224:176,1,100,4|4,0:0|0:0,0:0:0:0:
256,192,128806,12,0,134806,0:0:0:0:
Topic Starter
Yumeno Himiko

alienflybot wrote:

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Is it just me or is that the mapset still haven't get the tags added? In fact you did accept adding some of them but still they are not shown.

[ Salad]

  • Gameplay
  1. 00:27:556 (2,1) - Add a dash here as you did at 00:26:806 (1,2) - not all dashes are necessarily needed
  2. 00:29:618 (3,1) - Dash? ^
  3. 00:35:056 (2,1) - ^, it is FC'able without dashing. ^
  4. 00:47:618 (5,1) - Dash? ^
  5. 00:50:431 (3,1) - ^, while removing the dash at 00:49:868 (2,3) - to match the Finish with a dash. ^
  6. 00:51:556 (2,1) - In my opinion, the distance here can be reduced as to keep consistency with 00:48:556 (2,1) - . While 00:52:868 (2,3,1) - is too hard since it requires full dashing. Hence you may move 00:52:493 (1,2,3) - to x:240 two different patterns, the later one is harder
  7. 01:01:868 (2,3,1) - Gah, too hard. I don't think so, at least it's easier than the previous pattern

    I guess I will stop here first, in my opinion the Salad still need some polishes before pushing forward. Find some mods first.

[ Platter]

  • Gameplay
  1. 00:14:431 (3,1,2) - Reduce one HDash here, it feels quite stacked with HDashes at this point. I suggest reducing one at 00:14:806 (1,2) - But it's not an anti-flow, I don't think players will miss here even tho i put 2 HDash patterns
  2. 00:26:806 (1,2,3,4,1,2,3,4,5) - To be honest I don't agree having too many HDashes over a place. Even though this part sounds throbbing with the drums, I think having 2 HDashes would be enough here, otherwise it would be way too hard. as you said, i'm following the drums, also i reduced some HDashes in the later parts in order not to make it too hard
  3. 00:38:431 (5,1) - HDash? NOT EVERY HDASH IS NEEDED
  4. 00:48:556 (3,4) - Remove the HDash, it is too stacked in this part. ???
  5. 00:49:493 (1,2) - ^, keeping one at 00:49:868 (2,1) - can emphasize well already. ^
  6. 00:51:556 (1,2) - ^ ^
  7. 00:52:493 (1,2) - ^ ^ seriously this is ruin my patterns
  8. 01:00:556 (3,4) - a a
  9. 01:01:493 (1,2) - ^ ^
  10. 01:03:556 (4,5) - ^ ^

    I stop here, find more mods too.

I think I will skip Rain. Maybe you want to find some mods for Salad, Platter and Rain first before pushing forward.

Good luck!
AFB
sorry but I don't think a mod pointing out "here is a big white line and it needs a dash and there is not a big white line, you should reduce the ds" is a really helpful to me, I hope you can understand my patterns other than pushing your mind into my map.

other than that, still a good mod! thx a lot afb
JBHyperion
Requested 4 months ago but I stopped halfway because the map went to grave - bring it back pls #CWC2016hype

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

All Diffs:
  1. 00:05:811 (1,1,1) - Even if you want to keep the minimalistic approach for the calm intro, it would be much better to at least have some movement between these. Recommend something like 00:05:811 (1) at x-192 and 00:08:850 (1) at x-368 - but of course you can vary it between diffs

STAC's Cup
Note: This part of the mod was made before afb's mod, so comethings might no longer be relevant / already be fixed
  1. 00:28:306 (3,4,5) - Spacing is stronger to the weak kick drum sound (4) than the stronger snare drum sound (5) which feels strange. To properly emphasize the sounds, (4,5) should be bigger than (3,4)
  2. 00:34:681 (4,5,6) - ^ You could rearrange this slightly, since 00:33:556 (2,3,4,5,6) is just a continuous zigzag anyway which feels a little repetitive. I'd try something like this: https://osu.ppy.sh/ss/4486539 - though you'll need to reduce the distance between 00:35:431 (6,1) to make it work I feel this is much more interesting to play
  3. 00:38:806 (1) - The strong held sound starts at 00:38:618 - move the slider back to here and extend it by 1/2 to better fit the music. Remember to reduce spacing from 00:38:056 (4)
  4. 00:40:681 (1,2,3) - This spacing is pretty extreme for a Cup diff, beginners will struggle here. Move (2) to x-180
  5. 00:47:806 (1,2,3,4,5,6,7,8,9,10) - 00:50:806 (1,2,3,4,5,6,7,8,9,10) - Repeated 1/2 usage is excessive for a Cup and creates object density spread issues with the Salad. You didn't map the beat at 00:50:243 with a circle, so why all the others? Depending on what rhythm you want to use here, you could remove some beats such as 00:47:993 (2,5,8) or replace some notes with sliders as you did at 00:49:868 (10) - Both instances are the same so whatever you decide to do, do the same to both
  6. 00:59:806 (1,2,3,4,5,6,7,8,9,10) - 01:02:806 (1,2,3,4,5,6,7) - ^
  7. 01:08:806 (5,1) - Why did you switch from NCing on the downbeat to after it here? You switch back again at 01:11:806 (1) so I think this is a mistake. Please make the NC on (5)
  8. 01:23:431 (4,1) - Switch the order of these two, it will allow you to NC and add spacing for the strong downbeat note, and also better represent the hold sound which starts at 01:23:806
  9. 01:25:681 (5,6,7) - Spacing is too high for a Cup, please move (6) to x-332
  10. 01:27:931 (2,3) - Switch the order of these, the repeated vocal sound starts at 01:28:306
  11. 01:29:806 (5,1) - Switch NC to emphasize the downbeat
  12. 01:30:181 (1,2,3,4) - I feel following the vocals would be a far more interesting rhythm than what you have now, and more fitting to the song, since you opted to map only the weak drum sounds in the background instead of the more prominent vocals. It works at 01:54:181 (1,2,3,4) where there are no vocals, but just feels odd here
  13. 01:53:806 (6,1) - Swap NC
  14. 02:00:181 (1,2,3,4) - Spacing feels very simple for a kiai section that should be highlighting the climax of the song, try working in some more spacing or a direction change somewhere here

Salad
  • 00:37:493 (2,3) - This is on the border of being catchable without dash and may confuse some players. Try reducing a little to make this more clear
  1. 00:50:431 (3,1) - Antiflow movement after strong dash is tricky for new players, recommend moving (3) to the left slightly to give more reaction time
  2. 01:11:806 (1,2,3) - Since (1,2) are walkable, players will expect the same from (3) and might miss since the spacing is higher here. Move (3) to x-64
  3. 01:23:431 (2) - x-432 please since this is on the border of being walkable without dash
  4. 01:31:868 (2,3) - A bit more spacing to highlight the dash for strong vocal, similar to 01:29:618 (3,1) - x-144 and curve?
  5. 01:41:806 (1) - Repeat is oddly placed here since the strong drum sound is on the white tick. 1/1 slider and 1/2 circle would fit the rhythm better here
  6. 01:59:806 (1,2,3,1) - Repeated dash pattern is quite hard for a Salad, I would just keep the jump to 02:01:118 (3) for the finish sound

Platter
  1. 00:17:056 (2,3) - Hyper here is nufitting for such a weak sound. A regular dash here adds more emphasis to the start of the main melody which is more intense
  2. 00:29:243 (4,5,1) - Jump should be to (1) for the downbeat and finish instead of the weak sound on (5)
  3. 01:12:181 (3,4) - Unexpectedly tight jump, reducing this would play more comfortably
  4. 01:26:431 (4,1) - Vocal sound is weaker here, so hyper is unfitting, a regular dash similar to 01:28:118 (4,1) would play better
  5. 01:30:556 (2,3) - Hyper? Vocal is really strong here but there's barely even a jump :\
  6. 01:38:618 (4,1) - ^ for cymbal considering you have one at 01:39:931 (3,1) which is much weaker (and should probably just be a regular dash because of that
  7. 01:44:243 (3,1) - Strong cymbal sound and end of the kiai, hyper for emphasis would be nice
  8. 01:53:618 (4,1) - 01:54:931 (4,1) - You have no hypers for the strong vocal sounds but you have ones here for weak finishes? Make these normal jumps please

Rain
  1. 00:40:306 (1,2,3,4,5) - This stream would fit better as circle at 00:40:306 followed by 1/8 5plet at 00:40:493 - to follow the drum sounds, right now it feels very artificially placed
  2. 01:11:712 (7,1,2) - Jump should be to (1) for the strong finish sound rather than from it
  3. 01:37:493 (2,3) - Easy to miss this by walking, the spacing is just a little too high atm. Try (3) at x-432 - this also makes the next hyper more manageable
  4. 01:42:556 (1,2,3,4,5,6,7,8) - Overmapped - there are only beats on white and red ticks, + 01:43:212 blue - removing this stream allows you to add variety and emphasize the drum sounds better
  5. 01:44:806 (1,2,3,4,1,2,3,4) - Kinda plain to just have outward facing 1/2 sliders for two whole measures. Try switching it up a bit e.g. Ctrl+H 01:45:556 (3) and Ctrl+G 01:45:931 (4) for more variety
  6. 01:47:806 (1,2,3,4,1,2,3) - ^ But inward facing eeee
  7. 01:50:056 (3,4,1) - Jump to (1) for the stong vocal would be more fitting that jump to weak beat (4) in this case
  8. 02:12:181 (2) - Having this on the left after 02:11:618 (10,1) - is really unexpected as I expect a flow reversal in this 1/1 gap as you did at 02:09:931 (8,1,2) - I'd move (2) to the right and rearrange the next stream if necessary
Map is mostly clean, love the SB. Call me back after you get a few more mods.

Good luck!
DeletedUser_6709840
From my lazy modding queue. No kudos because I could not find anything wrong with the diffs I testplayed (Cup, Salad and Platter. I can't play AR 9 to test Rain) that I could identify and your storyboard kept crashing the editor in osu! I could barely testplay it because my laptop sucks. I feel bad I couldn't give any insight :/
Just thought I'd let you know since I'm a suckish modder.
Beautiful storyboard though, I wish I knew how to storyboard ;-; Although, it caused me to lag and crash a lot.
Since I couldn't help, you don't need to m4m on my map.
Kyuare
m4m
STAC's Cup
  1. 00:52:868 (10,1) - Too close, you can add more spacing since (1) is a strong beat, try moving 00:53:806 (1,2,3) - to x:256, it fit well
  2. 01:22:681 (3,4) - Curve them outwards will improve the flow
  3. 01:41:806 (1) - Why didn't you move it to x:40 to make it consistent with 01:41:056 (2,3) - ? It fit better
  4. 01:53:806 (6) - Who not make it symmetrical with 01:53:431 (5) - , you can move it to x:352
  5. 02:05:431 (4) - Same, you can move it to x:336 its cleaner imo
Salad
  1. 01:50:056 (3,4,5) - Make them equal distances please, the shape will be much prettier
  2. 02:09:556 (2,3) - Here you can just make a repeat slider, btw this slider is a bit too far, mode 1 grid to the left please
  3. 02:14:056 (2,3) - same, you can just make a repeat slider like you've done for 02:12:556 (2) - , its more consistent imo
Platter
  1. 00:47:243 (1,2) - Just repeat the slider please, to improve the flow, If you're agree move it to x:400 and 00:47:806 (1) - to x:112 to keep a HDash
  2. 00:47:806 (1,2) - Add a HDash here please, for the consistency with 00:48:556 (3,4) -
  3. 01:18:556 (3,4) - Big unjustified jump, there is no strong beat here, the strong beat is for 01:19:118 (5) - Try this: https://osu.ppy.sh/ss/5356790
    I let you fix 01:20:056 (1,2,3,4) -
  4. 01:43:681 (2) - Not really consistent with 01:43:118 (3,1) - , you represent the finish by a jump for (1) but not here, maybe you can make it more like this: https://osu.ppy.sh/ss/5356830
  5. 01:44:806 (1) - You can add a HDash here
  6. 02:09:556 (2,3,4,5,6) - I think stream like this are too much for a platter, I really recommend you to remove at least 02:09:649 (3) - , same for 02:11:056 (3,4,5,6,7) - 02:12:556 (3,4,5,6,7) - 02:14:056 (2,3,4,5,6) -
Rain
  1. 00:47:806 (1) - Add a H dash please, to make it consistent with 00:50:806 (1) -
  2. 00:51:556 (2) - Why not make a antiflow like you've done for 00:48:556 (2) - ? Its so fun
  3. 01:20:806 (3) - Add a H dash here too please, we start the kiai here, so make it more catchy
good sb
Topic Starter
Yumeno Himiko

JBHyperion wrote:

Requested 4 months ago but I stopped halfway because the map went to grave - bring it back pls #CWC2016hype

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

All Diffs:
  1. 00:05:811 (1,1,1) - Even if you want to keep the minimalistic approach for the calm intro, it would be much better to at least have some movement between these. Recommend something like 00:05:811 (1) at x-192 and 00:08:850 (1) at x-368 - but of course you can vary it between diffs That's intended and affects few, so I'm keeping the current pattern.

Platter
  1. 01:30:556 (2,3) - Hyper? Vocal is really strong here but there's barely even a jump :\ There's a jump and the ds here is getting larger and larger XD
  2. 01:38:618 (4,1) - ^ for cymbal considering you have one at 01:39:931 (3,1) which is much weaker (and should probably just be a regular dash because of that It also has a dash, and I think catching this pattern is as hard as getting a HDash, so I'm not changing this

Rain
  1. 01:37:493 (2,3) - Easy to miss this by walking, the spacing is just a little too high atm. Try (3) at x-432 - this also makes the next hyper more manageable It's not a walk, it requires the players to dash on every slider
  2. 01:42:556 (1,2,3,4,5,6,7,8) - Overmapped - there are only beats on white and red ticks, + 01:43:212 blue - removing this stream allows you to add variety and emphasize the drum sounds better
  3. 01:44:806 (1,2,3,4,1,2,3,4) - Kinda plain to just have outward facing 1/2 sliders for two whole measures. Try switching it up a bit e.g. Ctrl+H 01:45:556 (3) and Ctrl+G 01:45:931 (4) for more variety This pattern is specially designed and I won't let the variety show up here lol
  4. 01:47:806 (1,2,3,4,1,2,3) - ^ But inward facing eeee ^same
  5. 02:12:181 (2) - Having this on the left after 02:11:618 (10,1) - is really unexpected as I expect a flow reversal in this 1/1 gap as you did at 02:09:931 (8,1,2) - I'd move (2) to the right and rearrange the next stream if necessary It can be expected and follows the flow well
Map is mostly clean, love the SB. Call me back after you get a few more mods.

Good luck!
Not mentioned = fixed! thx JBH

Kyuare wrote:

m4m
Platter
  1. 00:47:243 (1,2) - Just repeat the slider please, to improve the flow, If you're agree move it to x:400 and 00:47:806 (1) - to x:112 to keep a HDash I think the current pattern also goes fine :)
  2. 02:09:556 (2,3,4,5,6) - I think stream like this are too much for a platter, I really recommend you to remove at least 02:09:649 (3) - , same for 02:11:056 (3,4,5,6,7) - 02:12:556 (3,4,5,6,7) - 02:14:056 (2,3,4,5,6) - These streams are not hard to catch in a platter diff.
Rain
  1. 00:47:806 (1) - Add a H dash please, to make it consistent with 00:50:806 (1) - There's no enough space for HDash here ;_; also it'll be much harder to have a HDash after the intense moves
  2. 01:20:806 (3) - Add a H dash here too please, we start the kiai here, so make it more catchy I tried a HDash, but since I placed no notes before this pattern, it gets rather hard to catch the HDash after only catch 2 1/4 fruits.
good sb
Not mentioned = fixed! thx Kyuare!
koliron
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