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Ray - a-gain

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Shiranai
Hello from Indonesia Mapping Team or so called~
Sugestion,

General
  1. Why Insane have bigger cs than Hard? even Hard diff use cs 4 lol. Double check your overall configuration would be great
  2. Kalo bisa metadata source kak, aku ga ngeh sama anime
Haru Insane
  1. 00:00:455 (2) - Bukannya itu nc?
  2. 00:28:678 - and 00:29:128 - Pake volume 10% biar transisi ritme di blueticknya lebih enak
  3. 00:29:240 - Missing whistle
  4. 00:42:733 (4,7) - Coba hindari complete stack deh, slider path (4,7) agak ga kebaca, mungkin dibuat manual stack sedikit http://puu.sh/piZv3/d17948d7ca.jpg
  5. 00:43:408 (7) - Add clap for drum on both head and tail
  6. 00:56:901 (1) - Delete nc? kinda out of place from vocal or main downbeat
  7. 01:03:648 (6,1) - Swap your nc
  8. 01:11:744 (4) - Nc kayanya bagus deh, jadi beda antara 1/1 vokal ini 01:10:395 (1,2,3) - sama 1/2 drum ini 01:11:744 (4,5,6,7) - Lebih gampang dibedain
  9. 01:22:763 (4) - Better be a clap instead whistle
  10. 01:25:687 (2) - Nc for anti jump?
Hard
  1. 00:00:230 - Add circle for vocal? seems a bit odd if you miss that
  2. 00:02:478 (5) - Nc
  3. 00:25:642 (1,2) - For consistency with 00:14:847 (1,2) - , 00:18:446 (1,2) - , and 00:22:044 (1,2) - , better use 1/1 slider there http://puu.sh/pj0Ls/358c618b59.jpg
  4. 00:43:408 (5,6) - Add clap on both for drum
  5. 00:57:351 (3,4,5,6,1) - Agak bingungin sebenernya gara kebanyakan 1/4 stack, coba ritmenya diganti yang agak mudah buat dimainin kaya http://puu.sh/pj14i/623193819e.jpg ?
  6. 01:26:811 (1) - Add whistle for vocal
Normal
  1. 01:25:012 (4,1) - Swap nc
  2. 01:26:811 (1) - Add whistle for vocal
  3. 01:26:811 (1) - Delete? just use regular 4/4 spinner there would be good http://puu.sh/pj2mX/396312741a.jpg

    Nothing in particular, but the usement of your 1/2 rhythm on this diff literally a bit too much. As the lowest diff that might a bit hard for beginner tho, unless you have an Easy diff, coba minta pendapat modder yang lain deh
Find two or theree more mods then I'll come again to check :)
Haruto

Mako Sakata wrote:

Hello from Indonesia Mapping Team or so called~
Sugestion,

General
  1. Why Insane have bigger cs than Hard? even Hard diff use cs 4 lol. Double check your overall configuration would be great well i wanna keep the sr low but then you've said. so okay fixed
  2. Kalo bisa metadata source kak, aku ga ngeh sama anime http://ameblo.jp/going-my-ray/ maybe here. idk should ask kwan about metadata
Haru Insane
  1. 00:00:455 (2) - Bukannya itu nc? kalo dinc aneh kak. tapi gatau deh still considering
  2. 00:28:678 - and 00:29:128 - Pake volume 10% biar transisi ritme di blueticknya lebih enak weird... sebelumnya aku kasi 20% but w/e fixed with 20% instead since 10% is unrankable and almost inaudible
  3. 00:29:240 - Missing whistle fixed
  4. 00:42:733 (4,7) - Coba hindari complete stack deh, slider path (4,7) agak ga kebaca, mungkin dibuat manual stack sedikit ok fixed http://puu.sh/piZv3/d17948d7ca.jpg
  5. 00:43:408 (7) - Add clap for drum on both head and tail
  6. 00:56:901 (1) - Delete nc? kinda out of place from vocal or main downbeat
  7. 01:03:648 (6,1) - Swap your nc
  8. 01:11:744 (4) - Nc kayanya bagus deh, jadi beda antara 1/1 vokal ini 01:10:395 (1,2,3) - sama 1/2 drum ini 01:11:744 (4,5,6,7) - Lebih gampang dibedain
  9. 01:22:763 (4) - Better be a clap instead whistle
  10. 01:25:687 (2) - Nc for anti jump?
basically fixed all lol, thanks kak mako c:

Find two or theree more mods then I'll come again to check :)
update
osu file format v14

[General]
AudioFilename: a-gain.mp3
AudioLeadIn: 0
PreviewTime: 56676
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:a-gain
TitleUnicode:a-gain
Artist:Ray
ArtistUnicode:Ray
Creator:Del05
Version:Haru's Insane
Source:蒼の彼方のフォーリズム
Tags:ed ending ao no kanata four rhythm sprite aokana tv size Haruto Haruto_aizawa Misaki Asuka Freedom IMT #3 KOTOKO again
BeatmapID:980398
BeatmapSetID:455421

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"ED.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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455,-111.111111111111,4,2,1,50,0,0
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87261,-100,4,2,1,40,0,0
87711,-100,4,2,1,30,0,0
88161,-100,4,2,1,20,0,0


[Colours]
Combo1 : 27,157,207
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Combo3 : 113,0,225
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Combo5 : 0,234,234
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Akitoshi
you have star icon already, why need to ask bad modder like me? ;w;)

Normal
  1. 00:11:699 (2,3,4) - idk if it's about your variation of beats but ye it's bit weird to hit the sudden 1/1 beat blanks after I played the whole previous section 00:00:455 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) -
  2. 00:48:580 (2,3) - you don't want to stack them? since 00:46:556 (4,5) - was stacked so ye
Hard
  1. 00:26:317 (3) - idk you can unstack because there's a strong impact with clap but nvm
  2. 00:33:738 (3,4,1) - sooo I bet you mapped based on instru here, maybe it can be inconsistent with 00:37:786 (4,1,2,3) - and 00:41:384 (5,1) - and so on bc of vocal switch thingy so I suggest you start slider on 00:34:413 -

  1. 00:06:526 (3,4) - uhhh I know that you did blanket this 2 slider to 00:05:627 (1) - but idk maybe it's too far even the part itself of audio isn't really strong yet. 00:06:976 (4) - can be stacked on the tail of 00:05:627 (1) - but idk, your choice.
  2. 01:02:074 (2) - can CTRL + G for some flow reason but nvm
no kds if no change
Kyouren
Chibi Maruko
hi. too late mod cause sleeping

Normal
  1. 00:04:053 (1) - Ctrl + H would be better imo
  2. 00:50:829 (1) - Blanket
  3. 00:59:825 (4) - First comment
  4. 01:24:113 - Add note here

Hard
  1. 00:11:699 (2) - Try blanket here cause random slider
  2. 00:32:389 (4,5) - Ctrl + G cause hard doesn't need to change SV
  3. 00:35:987 (5,6) - ^
  4. 00:41:609 (1) - Try normal slider/blanket cause seems sense in hard
  5. 01:06:796 (1) - ^

Uh, 2 page have 1 icon. too jealous ;w;

Looks really clear to ranked
I give 1 star!

ok, gl with your map
/me runs away
Topic Starter
Del05

Mako Sakata wrote:

Hello from Indonesia Mapping Team or so called~
Sugestion,

General
  1. Why Insane have bigger cs than Hard? even Hard diff use cs 4 lol. Double check your overall configuration would be great Fixed
  2. Kalo bisa metadata source kak, aku ga ngeh sama anime

Hard
  1. 00:00:230 - Add circle for vocal? seems a bit odd if you miss that Fixed. Tp gpp ta kak itu ? kan ini sebelum offsetnya ?
  2. 00:02:478 (5) - Nc Fixed
  3. 00:25:642 (1,2) - For consistency with 00:14:847 (1,2) - , 00:18:446 (1,2) - , and 00:22:044 (1,2) - , better use 1/1 slider there http://puu.sh/pj0Ls/358c618b59.jpg Aku ikut bunyi musiknya itu kak ada bunyi tambahan gitu tp gk tau apa namanya itu wkwkwk. jd consider dulu deh
  4. 00:43:408 (5,6) - Add clap on both for drum Fixed
  5. 00:57:351 (3,4,5,6,1) - Agak bingungin sebenernya gara kebanyakan 1/4 stack, coba ritmenya diganti yang agak mudah buat dimainin kaya http://puu.sh/pj14i/623193819e.jpg ? Fixed
  6. 01:26:811 (1) - Add whistle for vocal Fixed
Normal
  1. 01:25:012 (4,1) - Swap nc Fixed
  2. 01:26:811 (1) - Add whistle for vocal Fixed
  3. 01:26:811 (1) - Delete? just use regular 4/4 spinner there would be good http://puu.sh/pj2mX/396312741a.jpg Fixed

    Nothing in particular, but the usement of your 1/2 rhythm on this diff literally a bit too much. As the lowest diff that might a bit hard for beginner tho, unless you have an Easy diff, coba minta pendapat modder yang lain deh
Find two or theree more mods then I'll come again to check :)

Akitoshi wrote:

you have star icon already, why need to ask bad modder like me? ;w;)

Normal
  1. 00:11:699 (2,3,4) - idk if it's about your variation of beats but ye it's bit weird to hit the sudden 1/1 beat blanks after I played the whole previous section 00:00:455 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - Will consider it
  2. 00:48:580 (2,3) - you don't want to stack them? since 00:46:556 (4,5) - was stacked so ye Fixed
Hard
  1. 00:26:317 (3) - idk you can unstack because there's a strong impact with clap but nvm Nope
  2. 00:33:738 (3,4,1) - sooo I bet you mapped based on instru here, maybe it can be inconsistent with 00:37:786 (4,1,2,3) - and 00:41:384 (5,1) - and so on bc of vocal switch thingy so I suggest you start slider on 00:34:413 - Will consider it first cause i think it is fine right now

  1. 00:06:526 (3,4) - uhhh I know that you did blanket this 2 slider to 00:05:627 (1) - but idk maybe it's too far even the part itself of audio isn't really strong yet. 00:06:976 (4) - can be stacked on the tail of 00:05:627 (1) - but idk, your choice.
  2. 01:02:074 (2) - can CTRL + G for some flow reason but nvm
no kds if no change

KittyAdventure wrote:

@Mako Sakata: http://nbcuni-music.com/ray/contents/hp ... 70000.html
Makasih gan. aku mau nyari udah dicariin duluan wkwkwk

Chibi Maruko wrote:

hi. too late mod cause sleeping

Normal
  1. 00:04:053 (1) - Ctrl + H would be better imo Nope
  2. 00:50:829 (1) - Blanket Will consider it first
  3. 00:59:825 (4) - First comment Nope
  4. 01:24:113 - Add note here Why ?? i cant hear anything at that time ?

Hard
  1. 00:11:699 (2) - Try blanket here cause random slider color=#FF0000]Nope [/color]
  2. 00:32:389 (4,5) - Ctrl + G cause hard doesn't need to change SV color=#FF0000]Nope [/color]
  3. 00:35:987 (5,6) - ^ color=#FF0000]Nope [/color]
  4. 00:41:609 (1) - Try normal slider/blanket cause seems sense in hard Will consider it first
  5. 01:06:796 (1) - ^ Will consider it first

Uh, 2 page have 1 icon. too jealous ;w; LOL

Looks really clear to ranked
I give 1 star!

ok, gl with your map
/me runs away

I really feel very grateful for your mod, but sorry no kds because no change
Shiranai
Recheck,

Normal
  1. 01:10:170 (3,4) - Stacked them properly
  2. 01:17:816 (4,5,6,1,2,3,4,5) - Yang itu masih agak terlalu panjang 1/2 beatnya, mungkin dibuat lebih simpel?
Aku mager, jadinya agak lama :p
Topic Starter
Del05

Mako Sakata wrote:

Recheck,

Normal
  1. 01:10:170 (3,4) - Stacked them properly
  2. 01:17:816 (4,5,6,1,2,3,4,5) - Yang itu masih agak terlalu panjang 1/2 beatnya, mungkin dibuat lebih simpel?
Aku mager, jadinya agak lama :p
ALL FIXED :D
Shiranai
Checked, bubbled!
Karen
I
00:57:576 (1,2) - i think this destroyed the average difficulty of the diff so please make it easier?

H
01:15:792 (5,1) - why jump here?

N
00:01:129 - feel so empty here, i think you need to add a circle for consistency with 00:04:727 (2) -
00:08:326 - ^

also 01:28:610 - you can mute the spinner end by adding a green line with 5% volume imo

will qualify after another set goes out of qualify section :3
Haruto
@Karen : i dont think its that hard... say, when you landed on 00:57:576 (1) - you just have to point out your cursor to the doubles, like. 00:57:576 (1) - this is just a kicksliders, you dont have to follow it to the end of the slider then your cursor just slightly move to the doubles instead.

hope you can understand what i mean. no changes for it ;c. Sorry ><
Topic Starter
Del05

Karen wrote:

H
01:15:792 (5,1) - why jump here? Fixed

N
00:01:129 - feel so empty here, i think you need to add a circle for consistency with 00:04:727 (2) - forum pm
00:08:326 - ^ forum pm

also 01:28:610 - you can mute the spinner end by adding a green line with 5% volume imo Fixed

will qualify after another set goes out of qualify section :3
Karen
Ray
Xinely
congrats mapper mapper indo :D

Ray <3
JBHyperion
Fulfilling my promise orz this got qualified whilst I was checking

In Hard and Insane respectively:
  1. 01:17:816 (1) and 00:33:738 (3) - Sliderbody and slidertail tail nodes are off-grid at x-(-6) and y-(-1) - additionally the latter might overlap with some skinned score counters
Additionally there is room for improvement elsewhere throughout the set:

Normal
  1. 00:40:035 (1,2,3) - Could potentially cause some confusion when reading, since (3) appears between (1,2) as the player moves between them. I'd move (3) to the left a little so it's completely clear for newer players
  2. 00:47:231 (1) - 00:50:829 (1) - Not really a fan of these sliderbody overlaps, they leave the player in doubt since the sliderpath is unclear. Remember you don't have an Easy diff in this set, so your Normal should be very accommodating for new players. A clearer shape with less overlap would be better, especially on the second one
  3. 00:59:825 (4,5) - Similar situation here, just looks like you ran out of room and tried to force in a pattern that requires this awkward overlap and flow-reversal. It would be better if (4) was moved up and curved a little more so that more of the sliderbody (5) is visible - something like 01:14:218 (4,5) is much more acceptable
  4. 01:04:772 (6,1,2) - Would be nice if these blankets were an even distance from (6), it currently looks a little strange, as (2)'s repeat/tail is also quite a bit closer to (6) than the head
  5. 01:23:663 (2,3,1) - Feels strange to have (3) mapping a weak sound on the head but a strong one on the tail, especially when that sound is identical to 01:25:012 (1) which is mapped as a circle. To give proper emphasis, it would be good to make (2) a slider extending to 01:24:338 - and then make the tail of (3) a circle stacked with 01:25:012 (1)

Hard
  1. 00:07:651 (1,2) - Strong vocal sound with whistle loses emphasis when mapped as an unclickable sliderend. Circle + 1/2 slider + circle would play better here
  2. 00:11:249 (1,2) - ^
  3. 00:20:919 (2,4) - Misaligned stack, bring (4) one pixel right and down to fix
  4. 00:40:709 (3,1) - ^ one pixel right
  5. 01:28:610 - In the Normal you had a 5% volume controlled green line here to mute the spinner end, but it's not present in this diff or the Insane. Please make them consistent either way

Haru's Insane
  1. 00:00:455 (2,3) - Similar rhythmical errors to the Hard diff, mapping the strong vocal sound at 00:01:129 - as a sliderend creates an artificial rhythm and wrong emphasis that don't play as well as they could if you followed the rhythm more closely. Similar issues at 00:04:053 (1,2) - 00:07:651 (1,2) - etc.
  2. 00:18:446 (1,2) - Sloppy blanket, (1) is curved much too tightly for a neat aesthetic here
  3. 00:53:753 (4,1) - Poorly aligned stack on head/tail, very noticeable during play

Mostly fine aside from a few sloppy aesthetics and odd rhythm placements, but those offscreen elements should really be fixed :/

I was modding this as it got qualified, just wish I could have been a little earlier but that's the way it goes I guess. Since I was modding normally I won't DQ until someone else has taken a look at it. Sorry for the inconvenience.
Haruto
alright, seems the reasons are valid enough to me. will check them soon. Thanks for pointing Out JBH (:
edit : currently didnt fix the first point you've addresed. so expect the update soon. within 3 hours xd
edit2 : so mako sakata has told it, seems like they aren't a valid issue at all except the emphasis thing, i mostly consider stuff about emphasis since it affects object placement and patterns so it might hard to fix those stuff
Shiranai
Just dropping opinion,

About the bold one so far they are not off screen while played on 800x600 and touching skin element is not violate the rules since they are told in guidelines instead, also imperfect blanket and stacking stuffs is not a valid reason to dq a set imo. If you said the set still have room for improvement, at least please wait for creator respond first, he might have his own reason and disagree with your opinion. Beragumen dulu dong, so far bagus kok mapnya jangan ngalah gitu aja karena dia merah

Edit: adding stuffs
Lanturn
I was trying to sync up the video with an online episode, and by the looks of it, your offset on the video should be around -575

(also holy crap FLV is not friendly for syncing videos lol)
IamKwaN
i believe they aren't offscreen and we should be using the default skin as the judging standard

let's wait for creator's opinion about those JBH points out

well the video offset should be fixed yea
Karen

JBHyperion wrote:

In Hard and Insane respectively:
  1. 01:17:816 (1) and 00:33:738 (3) - Sliderbody and slidertail tail nodes are off-grid at x-(-6) and y-(-1) - additionally the latter might overlap with some skinned score counters
I don't think it can be count as a real problem since it is not off screen and it doesn't affect anything in gameplay, and overlapping with hp barand score counter blabla isn't even an issue, the whole screen is playfield and we shouldn't consider other things like those (including modes like HR) when mapping.

as for those additional things, it's really my first time to see such a good blanket being considered as a poor blanket http://puu.sh/pGC8d/9da58954d2.jpg, most of your suggestions are 1 grid movement changes, they do improve the map but they don't make much sense.

about the video offset, this is a must-fix thing if it's really wrongly set.

@Del05: anyway poke me again after you address the mods and adjust the video offset \:D/
Okoratu
The mapper requested a dq
Haruto

JBHyperion wrote:

Haru's Insane
00:00:455 (2,3) - Similar rhythmical errors to the Hard diff, mapping the strong vocal sound at 00:01:129 - as a sliderend creates an artificial rhythm and wrong emphasis that don't play as well as they could if you followed the rhythm more closely. Similar issues at 00:04:053 (1,2) - 00:07:651 (1,2) - etc. only fixing the intro, seems like the others isn't a big issue at all so i'll leave them like that
00:18:446 (1,2) - Sloppy blanket, (1) is curved much too tightly for a neat aesthetic here agreed, fixed here
00:53:753 (4,1) - Poorly aligned stack on head/tail, very noticeable during play i dont know what do you mean. do you mean by, sloppy stack view or smth? oh i get it, i think you are pointing to imperfect stack or? really didnt get anything but somehow i fixed something here
ty for your concerns
SPOILER
osu file format v14

[General]
AudioFilename: a-gain.mp3
AudioLeadIn: 0
PreviewTime: 56676
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:a-gain
TitleUnicode:a-gain
Artist:Ray
ArtistUnicode:Ray
Creator:Del05
Version:Haru's Insane
Source:蒼の彼方のフォーリズム
Tags:ed ending ao no kanata four rhythm sprite aokana tv size Haruto Haruto_aizawa Misaki Asuka Freedom IMT #3 KOTOKO again
BeatmapID:980398
BeatmapSetID:455421

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
Video,-575,"ED.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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223,219,43408,2,0,L|204:170,1,42.5,8|8,0:0|0:0,0:0:0:0:
303,178,43633,6,0,P|294:106|375:29,1,170,8|0,0:0|0:0,0:0:0:0:
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Topic Starter
Del05
Thank you jbhyperion for the suggestion
Thank you lanturn for the video offset too

All update and fixed some jbhyperion suggestion

JBHyperion wrote:

Fulfilling my promise orz this got qualified whilst I was checking

Additionally there is room for improvement elsewhere throughout the set:

Normal
  1. 00:40:035 (1,2,3) - Could potentially cause some confusion when reading, since (3) appears between (1,2) as the player moves between them. I'd move (3) to the left a little so it's completely clear for newer players Fixed
  2. 00:47:231 (1) - 00:50:829 (1) - Not really a fan of these sliderbody overlaps, they leave the player in doubt since the sliderpath is unclear. Remember you don't have an Easy diff in this set, so your Normal should be very accommodating for new players. A clearer shape with less overlap would be better, especially on the second one Nope. i keep this. i have test it together with player who have low rank too. and there were no such problem with that slider and the time gap between this slider and the next object is enough for new player to see where the next objext is.
  3. 00:59:825 (4,5) - Similar situation here, just looks like you ran out of room and tried to force in a pattern that requires this awkward overlap and flow-reversal. It would be better if (4) was moved up and curved a little more so that more of the sliderbody (5) is visible - something like 01:14:218 (4,5) is much more acceptable I fixed it a little to show slider 5 body more. but i have to test it again xD and no such problem happen
  4. 01:04:772 (6,1,2) - Would be nice if these blankets were an even distance from (6), it currently looks a little strange, as (2)'s repeat/tail is also quite a bit closer to (6) than the head I think this one like now is fine, this one not affect gameplay so much i think
  5. 01:23:663 (2,3,1) - Feels strange to have (3) mapping a weak sound on the head but a strong one on the tail, especially when that sound is identical to 01:25:012 (1) which is mapped as a circle. To give proper emphasis, it would be good to make (2) a slider extending to 01:24:338 - and then make the tail of (3) a circle stacked with 01:25:012 (1) the head and the tail slider 3 map the same sound so i will keep this as slider 3 and circle 1, cause circle 1 is using clap sound instead of whistle sound (drum kick) like slider 3

Hard
  1. 00:07:651 (1,2) - Strong vocal sound with whistle loses emphasis when mapped as an unclickable sliderend. Circle + 1/2 slider + circle would play better here Fixed
  2. 00:11:249 (1,2) - ^ Fixed
  3. 00:20:919 (2,4) - Misaligned stack, bring (4) one pixel right and down to fix Fixed
  4. 00:40:709 (3,1) - ^ one pixel right Fixed, and i do it manually, it means i delete the slider 3 first then place the slider 1 with the exact coordinate for stacking it, because whenever i try to stacking, the editor automatically make it like that again
  5. 01:28:610 - In the Normal you had a 5% volume controlled green line here to mute the spinner end, but it's not present in this diff or the Insane. Please make them consistent either way Fixed
Okoratu
do you mind explaining what you did in a bit more detail, like haruto did?
Shiranai
Checked, we fix video offset and silightly improve the gameplay and all mods been replied appropriately
I leave the rest to karen, rebubbled!
Karen
Ray
Lanturn
regrats!
worst fl player
hoyl!
Sotarks
Gratzzz!
Affirmation
Good
-[ AmiShici ]-
Wadooo yang di rank malah yang ini. awkawkawk

but Gratz btw 'w')b

Love ray <3
Topic Starter
Del05

Xinely wrote:

congrats mapper mapper indo :D

Ray <3
Thank you kak Xinely :D

Lanturn wrote:

regrats!
Thanks you

Sotarks wrote:

Gratzzz!
Thank you Sotarks :D

Neoskylove wrote:

Good
Glad if it is good :D

-[ AmiShici ]- wrote:

Wadooo yang di rank malah yang ini. awkawkawk

but Gratz btw 'w')b

Love ray <3
Lol karena aku ngemap yg ini, dan aku mulai ngemap ini waktu blm ada ranked mapnya xD tp malah kesusul ama Mei xD
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