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Wakeshima Kanon - World's End, Girl's Rondo [OsuMania]

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Frim4503 wrote:

to be honest idk how to mod this map. cuz you mainly following vocal (in mania we mainly following instruments ) - I know, this annoys some other people as well :lol:

*GENERAL
-change diff name = easy to normal and normal to hard. cuz the layering in normal is too complex for normal diff - I'll keep it as it is at the moment, mainly because of the fact that this difficulty was originally intented to keep well within the Normal's difficulty range. I'll change it if I think it's more appropriate (will probably happen)
-change HP and OD if you apply the mod above easy= 7 and normal 8 - as with above

*NORMAL
00:06:217 - follow the main sound. example = http://puu.sh/pljik/c31abff3af.png - I'm mapping the electric guitar/percussion in this section
00:07:257 (7257|5,7951|5) - change these note to double - Mainly for the purposes of keeping the complexity appropriate for the difficulty, I'll leave the drums as single notes and differientiate them solely by placing them in the right hand (with the note before always being in the left)
00:11:419 (11419|4,11592|4) - ^ - As with above
00:15:754 - you can add more varian to this kind of sound [url=00:15:754 -]example[/url], - I'm not sure what you mean :(
00:17:662 - suggest to follow piano and drum sound (not vocal) example= http://puu.sh/pljzS/58a37eb114.png single for piano and double for drum - I'm keeping the vocal mapping as it is - since I don't think it ruins the playabilty, I'd like to keep it as it is. Vocal mapping is also a "feature" of this difficulty so that's one reason why I don't want to take it out. Then there's the fact that'd have to re-map everything if I took out the vocals, for consistency - I find that it simply feels wrong to fully map the vocals of any section when the rest of the sections aren't mapped on vocals in the same way
00:32:228 (32228|5) - change this to double cuz the other sound is double - unlike most people that I've seen whilst modding, I don't like to set a maximum number of notes to certain sounds. For example, I wouldn't give the first note of every bar a double, every drum a double, replace an SN with an LN when there's a vocals and drums (to keep the total of notes at the point 2). Instead, I give one note to each part.
Basically, every double that you've seen for this sound is not me giving this sound a double - rather, one note is for the bass and a second note is for the vocals, whether the vocals were mapped with an SN or an LN

00:28:413 - for this part you can make this 00:28:760 - and this 00:29:107 - double for whistle and clap + adding single note in red line to follow piano - I'm still following the vocals/bass in this section. The only part where I've mapped the piano, in this difficulty, is between 00:16:968 - and 00:17:315 - then between 01:23:904 - and 01:27:026 -
00:39:511 - for this part just follow violin and drum sound - I'd be much too easy if I did that. I could potentially add it to Easy, though, since that difficulty is, overall, quite dull
etc...

it's hard to explain it but tomorrow (or this weekend) i will make an example diff. so, you can more understand what i'm talking about - as long as it doesn't take too much time to make :)
Thanks for the mod, Frim. But sorry about the fact that my mod wasn't exactly the best - long songs are the most difficult for me to mod :(
Protastic101
Frick, got ninja'd by two people. My fault for being late on my mod, ughhhh. Modding lazinesssss. But also TV size, so I'm even more inclined not to mod, but this is also 6K and I know the struggle of finding non 4K modders, so here I am.
So yeah, like I said about hitsounds, I might or might not do them for you. It doesn't really seem that hard since it's just drum stuff. I guess just make sure you check your inbox or something cause I may just randomly drop some hitsounds for you.

1|2|3|4|5|6

Mod here, yay
[General]- The title needs to be lowercase, otherwise it can't be ranked, because people are Nazis about metadata.
- Also, your NM is a HD icon. Nerf it or make a HD, cause people are also Nazis about spread (myself included).
- Turn HP of EZ up to 7, that's pretty much the accepted HP of most EZ diffs. As for OD, I'd jack it up to 6.5 or so, cause even with a lot of LNs, you rarely see anything lower than 6.5.
- Also, what up with the audio lead in? I mean, there's a violin to map, plus some drums starting at 00:05:523 for a pickup.
- .ogg is unrankable for a hitsound, switch them to .wav

[Easy]Wow, I suck at 6K, my orientation is off. I keep hitting one column to the right of the note XD Also, since you follow vocals and stuff, I'm mainly focusing on pitch relevancy.
00:10:205 (10205|3) - Move this to 6 because it's a higher pitch than 00:09:858 (9858|4)
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note.
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.
00:22:344 - Make this a double for the snare?
00:28:413 (28413|1,28586|1) - There's no real reason for these to be jacks. One's drum, the other is a violin, so move them to separate lanes, since jakcs are mainly used for two very similar (exact) sounds.
00:29:800 (29800|2,29974|2) - ^^ Actually they might be the same pitch. God dammit, just ignore me.
00:37:084 (37084|2) - Ghost note if you're following the piano
00:44:540 and 00:44:020 - Just some examples. Why did you map the kicks but not the snare, which is louder?
01:18:875 (78875|4) - move to the same column as 01:18:355 (78355|1) since they're the same pitch (I think).
01:19:049 (79049|3) - Move this to a column to the left of 01:18:529 (78529|2) since it's a lower pitch.

[Normal]Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff.
00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this.
00:16:101 (16101|1,16101|2) - Alright, before responding, read the next few suggestions for my reasoning. Move this to {56}
00:16:448 (16448|5,16448|2) - Make this {34} You might have to move 00:16:274 (16274|3,16621|3) to avoid an unnecessary jack.
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained.
00:16:795 (16795|1,16795|4) - Make {12} Alright, reason being that the doubles in the section represent the toms, which go down in pitch, so this is following pitch relevancy. I also think it looks kind of cool. Idk.
Alright, next section you follow vocals, so I'll avoid that part.
00:32:228 (32228|5) - Make a double for the snare.
00:32:922 - ^^ and you get the idea.
00:36:043 (36043|2,36043|3) - Why is this a double when it's only a kick?
00:36:216 (36216|4) - Random suggestion here, why not make this a 1/2 LN for the open hihat? There are a few other places like it 00:30:667 (30667|5,33789|5)
00:37:951 - Make triple for crash. At this point, I'd just rename the diff Hard and create a new normal cause this is becoming too difficult.
00:39:078 - If you're making this a hard, add a note here for kick.
00:42:806 and 00:42:979 - y u do dis (missing notes for kick).
00:59:627 (59627|1) - Ghost note. There's absolute silence here except for the piano.

Ok, so yeah, I'll check out hitsounds later; it'll mainly just be me changing the .ogg into .wav for you, finding more appropriate sounding snares and kicks, and maybe a little keysounding at some parts. Maybe. Only if I'm not feeling lazy.
Topic Starter
Cipse
Dammit, I've made the reply huge. Why can't I give small replies and mods, it'd be much easier :cry:
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Protastic101 wrote:

Frick, got ninja'd by two people. My fault for being late on my mod, ughhhh. Modding lazinesssss. But also TV size, so I'm even more inclined not to mod, but this is also 6K and I know the struggle of finding non 4K modders, so here I am. - sorry about TV Size. I really hate marathons, though. It's harder to find modders for marathons. Then, the main two reasons, they're much harder to check for consistency (and I already take ages to mod/map) and I personally hate playing long maps, meaning I won't even play my map if it gets ranked
So yeah, like I said about hitsounds, I might or might not do them for you. It doesn't really seem that hard since it's just drum stuff. I guess just make sure you check your inbox or something cause I may just randomly drop some hitsounds for you. - About the hitsounds, I don't like the soft1 hitsound, which I've used for the piano and violins. As well as that, I don't like the hitsounds between 00:28:413 - and 00:37:951 - in the Easy difficulty because everyone thinks I'm mapping the piano/bass/drums/etc when I'm mapping the electric bass. I'm relatively happy with the rest of the hitsounds, though they probably aren't the best


Mod here, yay
[General]- The title needs to be lowercase, otherwise it can't be ranked - I know :lol:
As stated in the notes, I'll change this if this is close to ranking, which it isn't

- Also, your NM is a HD icon. Nerf it or make a HD - I'll check this with some people. If I do need a Normal between Easy and Hard, I'll just make the Easy a Normal, instead of making Normal a... proper Normal. This is because I want to keep Normal as consistent with the music as possible and reducing the SR will mean that I'm introducing inconsistencies. Yes, I could map different parts but that'll pretty much mean that I'm re-mapping Normal (again). I'm reasonably happy with Normal but not so much with Easy - so I'll just re-map Easy (for the third time) if I need a proper spread
- Turn HP of EZ up to 7, that's pretty much the accepted HP of most EZ diffs. As for OD, I'd jack it up to 6.5 or so, cause even with a lot of LNs, you rarely see anything lower than 6.5. - I have no idea of what to do with the OD/HP values. I'll just change it
- Also, what up with the audio lead in? I mean, there's a violin to map, plus some drums starting at 00:05:523 for a pickup. - I don't like the pick-up, I don't think it's significant enough for me to map. Also, the drums there are extremely annoying. At first, there are three drum sounds in a beat (00:05:523 -, 00:05:638 -, 00:05:754 -) but then that switches to four in a beat (00:05:870 -, 00:05:956 -, 00:06:043 -, 00:06:130 -). Simplifiying them using a LN would make them inconsistent with the patterns in Normal, like 00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) -, where I've fully mapped out 1/4 snapped notes and I don't want to have a lead-in with Easy when Normal doesn't
- .ogg is unrankable for a hitsound, switch them to .wav - Dammit, I hate .wav files. The .ogg files were just converted from the original .wav files, though, so don't worry about giving me the conversions

[Easy]Wow, I suck at 6K, my orientation is off. I keep hitting one column to the right of the note XD Also, since you follow vocals and stuff, I'm mainly focusing on pitch relevancy. - I used to do the same thing :lol:
Thankfully, that doesn't happen anymore, playing when both 6/7K

00:10:205 (10205|3) - Move this to 6 because it's a higher pitch than 00:09:858 (9858|4) - I was pretty sure it was lower but you're the second person to say this so I'll just change it
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. - I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.- No change at the moment
00:22:344 - Make this a double for the snare? - I'll leave it as it is. I think that mapping the electric bass is fine at the moment - since I'm not trying to map everything. I'll change the hitsound on both the difficulties for more clarity
00:28:413 (28413|1,28586|1) - There's no real reason for these to be jacks. One's drum, the other is a violin, so move them to separate lanes, since jakcs are mainly used for two very similar (exact) sounds. - as explained by yourself below
00:29:800 (29800|2,29974|2) - ^^ Actually they might be the same pitch. God dammit, just ignore me. - :P
00:37:084 (37084|2) - Ghost note if you're following the piano - as I think you know, that's that bass. Thanks for the checking though :)
00:44:540 and 00:44:020 - Just some examples. Why did you map the kicks but not the snare, which is louder? - I know the snares are louder but the problem with that is that I'd want to map the three snares at the end of each bar as well - which is a bit difficult
01:18:875 (78875|4) - move to the same column as 01:18:355 (78355|1) since they're the same pitch (I think). - You're right. Changed, though the patterning needs work
01:19:049 (79049|3) - Move this to a column to the left of 01:18:529 (78529|2) since it's a lower pitch. - as with above

[Normal]Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff. - As explained above, I'll keep the difficult at a Hard level and bring the Easy to a Normal level if needed
00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this. - It feels comfortable enough for me, but I wouldn't know. I'll see if I can move the LN left one column so that I can put a/some note/s in {3}
00:16:101 (16101|1,16101|2) - Alright, before responding, read the next few suggestions for my reasoning. Move this to {56}
00:16:448 (16448|5,16448|2) - Make this {34} You might have to move 00:16:274 (16274|3,16621|3) to avoid an unnecessary jack.
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. - I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though.
00:16:795 (16795|1,16795|4) - Make {12} Alright, reason being that the doubles in the section represent the toms, which go down in pitch, so this is following pitch relevancy. I also think it looks kind of cool. Idk. - It does acutally look nice. The problem is the fact that the violins aren't going right anymore and it doesn't lead as nicely into the piano glissando.
Alright, next section you follow vocals, so I'll avoid that part. - Uh, I follow the vocals from there until 01:26:505 -
00:32:228 (32228|5) - Make a double for the snare. - that'd make it inconsistent with 00:32:228 (32228|5) -, 00:31:534 (31534|4,31534|5) -, 00:30:841 (30841|4,30841|1) -, etc. Note that, apart from 00:33:615 (33615|4,33789|5) - and the last bar of the section, I am not mapping the drums at all. Rather, I'm mapping the 1/1 bass and vocals whenever it appears. For me (or at least in this mapset) mapping another part would mean adding another note/s. Therefore, if I were to add a double at that point, I'd have to make places like 00:29:453 (29453|4,29453|3) - and 00:30:147 (30147|3,30147|5) - triples for consistency.
00:32:922 - ^^ and you get the idea. - as with above
00:36:043 (36043|2,36043|3) - Why is this a double when it's only a kick? - as explained above, I'm mapping 1/1 bass and vocals whenever they happen. If they happen simultaneously, I'll map out two notes
00:36:216 (36216|4) - Random suggestion here, why not make this a 1/2 LN for the open hihat? There are a few other places like it 00:30:667 (30667|5,33789|5) - I barely notice them, lol. Thanks for the suggestion, though :)
00:37:951 - Make triple for crash. At this point, I'd just rename the diff Hard and create a new normal cause this is becoming too difficult. - there are a lot of other places with a crash that I haven't mapped. Though, I guess I might have to sort out the consistency since there are places where I have mapped the crash :/
00:39:078 - If you're making this a hard, add a note here for kick. - I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though >:(
00:42:806 and 00:42:979 - y u do dis (missing notes for kick). - the difficulty because way too hard if I do that. I've tried a lot of stuff when I was re-mapping this to make it fit in. It didn't work. It ended up being the section I spent the most time on, even though I achieved absolutely nothing. I guess I could try again but don't expect anything to change
00:59:627 (59627|1) - Ghost note. There's absolute silence here except for the piano. - Um, I'm mapping the vocals
Ok, so yeah, I'll check out hitsounds later; it'll mainly just be me changing the .ogg into .wav for you, finding more appropriate sounding snares and kicks, and maybe a little keysounding at some parts. Maybe. Only if I'm not feeling lazy. - like I've said, don't do the .ogg -> .wav thing, I've got the .wav files already
Thanks for modding, even though you don't like TV Size. The changes will take a while to apply since I'm halfway through a mod. I would have replied after I completed it but I hate waiting for replies for any mods I do so I'm not going to do the same to you :lol:

About the hitsounds, like I said before, don't worry about them. I'm definitely happy with this mod already and I might as well search myself since I'm going to have to do it myself later on. Criticism on my current hitsounds, what to look for in a good hitsound and where to find them would be helpful though :)
Hidden-
Mods for Mods from my moding queue One Miss & TVsize225 Modding Que

Formatting [0|1|2|3|4|5]
Wakeshima Kanon - World's End, Girls's Rondo
Easy
SPOILER
Not a lot to say about this diff, really good finger balance, nice voice change, really fluid and easy to play. play well and sound well.
Normal
SPOILER
00:18:875 (18875|4,19049|3,19222|2,19396|3,19569|2,19742|1,19916|0,20089|1,20436|2,20783|3,21130|4) - I think flipping this part horizontally would look better as you're mapping the vocal and flipping would follow the pitch relevance of the vocal.
00:29:453 (29453|3) - using that slider on 0 instead to follow pitch relevance.
00:44:193 (44193|0) - 3 instead to follow pitch relevance but would also require to switch this:
00:44:887 (44887|2,44887|5,44974|1,45060|0,45407|3) - into something like this : 00:44:887 (44887|3,44887|0,44974|2,45060|1,45407|5) - it plays well that way too.
00:47:488 (47488|5,47662|4,49049|5) to 00:47:488 (47488|4,47662|5,49049|4) - In my opinion, plays better and follow pitch relevance
01:02:748 (62748|1,62922|0) to 01:02:748 (62748|0,62922|1) - better finger balance and pitch relevance.

Aside from that pretty great, a couple of spot doesn't follow pitch relevance but can be appropriate because of finger balance.
Is Normal Old a standalone map? I can mod it too if it's the case.

Overall, you have great mapping ability in my opinion. sometime you put aside the pitch relevance, mostly for finger balance/control, but I think there would be some cases where you could work around it, aside from that, the sounding is nice, you did great on that map, good luck with rank :) !
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

TvSize225 wrote:

Normal
SPOILER
00:18:875 (18875|4,19049|3,19222|2,19396|3,19569|2,19742|1,19916|0,20089|1,20436|2,20783|3,21130|4) - I think flipping this part horizontally would look better as you're mapping the vocal and flipping would follow the pitch relevance of the vocal. - Done. Re-patterned the area before and after it as well
00:29:453 (29453|3) - using that slider on 0 instead to follow pitch relevance.
00:44:193 (44193|0) - 3 instead to follow pitch relevance but would also require to switch this: - Explained below
00:44:887 (44887|2,44887|5,44974|1,45060|0,45407|3) - into something like this : 00:44:887 (44887|3,44887|0,44974|2,45060|1,45407|5) - it plays well that way too. - Use a screenshot here, you can't change patterns using editor codes, you can only refer to notes using them >.< Anyways, with these changes, there's a shield between the LN, at 00:44:193 -, and the SN, at 00:44:887 -, as they are both in {3}. Then you have a big playability problem with notes at 00:44:887 -, 00:44:974 -, and 00:45:060 -. Using the new pattern, the left hand would be playing {0 (LN here) ,2,1}, which isn't the easiest SN pattern and definitely isn't better with the hold in {0}
00:47:488 (47488|5,47662|4,49049|5) to 00:47:488 (47488|4,47662|5,49049|4) - In my opinion, plays better and follow pitch relevance - You're right. Changed
01:02:748 (62748|1,62922|0) to 01:02:748 (62748|0,62922|1) - better finger balance and pitch relevance. - as with above
Is Normal Old a standalone map? I can mod it too if it's the case. - Na, that's just the Normal map with a very small difference somewhere around 26 seconds (I think), with the rest being the exact same

Overall, you have great mapping ability in my opinion. sometime you put aside the pitch relevance, mostly for finger balance/control, but I think there would be some cases where you could work around it, aside from that, the sounding is nice, you did great on that map, good luck with rank :) !
Sorry about the wait time. Couldn't use this computer for the last two days and the editor doesn't work with the other one (Apple :/)

I did put aside pitch relevancy for better playability (or at least, that's what I thought at the time) and I guess it might be time to re-look at it to find whether I can do both. But if I change it, I won't be sacrificing too much playability.
Thanks for the mod and compliments, although Easy might start looking a bit weird soon when I up the SR for spread reasons. Good luck with mapping and modding :D
Topic Starter
Cipse
The original .wav hitsounds have replaced their .ogg conversions rip .ogg

Easy will be changed into a Normal and Normal will be re-named Hard
Easy has been renamed as Normal (old). An altered version of this difficulty, with a higher SR, is now called Normal. The previous Normal has been re-named to Hard
Protastic101

Cipse wrote:

The hitsounds aren't the best at the moment. They will be changed if I don't fail horribly trying I failed horribly :/
XD Ayy lmao. Anyways, just posting to say I just now began hitsounding, and also so I don't forget, because I know I will if I don't set a reminder for myself.
One Miss
hi m4m from my que, o/ sorry it took me a few days i have been pretty busy.

|1|2|3|4|5|6|


widescreen support is on. turn it off if your not using a storyboard.


Normal
  1. 00:07:430 (7430|0,7604|1,7777|2,8471|1,8644|2,8818|3) - remap to something like this to have better pitch relevance
  2. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.

Hard
  1. 00:25:118 (25118|3,25292|2,25465|3) - these could be jacks, exact same pitch.
  2. cant find anything else honestly this is a good mapset so far.
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

One Miss wrote:

hi m4m from my que, o/ sorry it took me a few days i have been pretty busy. - a few days isn't that long. Don't worry about it :)

widescreen support is on. turn it off if your not using a storyboard. - I swear I turned this off before. Maybe it was for a different beatmap, or I disabled the countdown :/

Normal
  1. 00:07:430 (7430|0,7604|1,7777|2,8471|1,8644|2,8818|3) - remap to something like this to have better pitch relevance
    I'm very sure that 00:07:430 - and 00:07:777 - have the same pitch. Also, I'm sure that 00:08:471 -/00:09:511 -, 00:08:644 -/00:09:685 - and 00:08:818 -/00:09:858 - have the same pitches as well, so it's ideal to have them in the same column. Then, the pitches of 00:08:471 (8471|2,8644|3,8818|4,9338|1,9511|2,9685|3,9858|4) - are the same as 00:14:020 (14020|2,14193|3,14367|4,14887|1,15060|2,15234|3,15407|4) -, so it doesn't make sense for them to be notated any differently from one another - if playability is not an issue
  2. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.
    I think that 00:12:979 -, 00:13:326 - and 00:13:673 - have the same pitches. I'm quite sure they are but there aren't multiple examples of it so I can't be certain. Will change if it comes up again
Hard
  1. 00:25:118 (25118|3,25292|2,25465|3) - these could be jacks, exact same pitch.
    it's a bit unexpected to throw in a few jacks there, though - since sudden spikes of difficulty are normally placed close to the end of a phrase (this is a bit far from that
  2. cant find anything else honestly this is a good mapset so far. - Thanks :)
    I'm not making any more difficulties, though
Topic Starter
Cipse
Taking a look at all the previous changes that I was unsure of, since it's about time that I looked at it. It's also nice for me to keep a semi-organized log.

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Minseo2000 wrote:

Normal Hard
To make the next mods make sense
00:50:611 - Add note for vocals? - I think it's mapped by 00:50:437 (50437|5) -
01:12:980 - ^ - When I play it at 25%, it sounds like three notes suit it. Playing it at 100% makes it seem like two LNs are fine. I'm not really sure, so I'll wait until later - added another LN
01:24:250 - ^ - Not sure about this either, though I'm pretty sure I'll add it - as with above

-SoraGami- wrote:

Easy Normal
- for starters pushing this 00:12:980 (12980|0) will be hard since its in the outer column and it will affect by releasing the LN in the previous note and in this part the notes are mostly laying on the left side, maybe move these 00:12:980 (12980|0,13154|3) to 3 and 5 - I'll probably leave it as it is, since I want to focus on pitch relevancy between 00:06:218 - and 00:15:755 -. 00:12:980 (12980|0,13327|0) - are in the same column due to them having the same pitch and they should be in column 1 because 00:12:287 (12287|1) - has a higher pitch than them - I'm keeping pitch relevancy throughout the whole difficulty now. The patterns are staying as they are
- you can add a notes here 00:26:506 and 00:26:680 - cuz the sounds are too loud and it will be weird to play if it is empty - I find that mapping two notes for the triple drums is a bit weird too. I'll change if too many people think my version is weird - Changed the triple drums to an LN with an SN. It has to, since I've now mapped triple drums with the same pattern
- 00:36:738 (36738|3,36911|1,37085|3,37258|5,37431|3,37605|1) - why not just map the instruments instead, it's too sudden that you included the vocals - That's still the bass - the vocals don't have that rhythm. If this isn't clear enough for other people, I'll definitely change the pattern - Keeping the bass as it is. Changed the pattern for better pitch relevancy, though

Normal Hard
- 00:42:113 (42113|3,42287|1) - swap columns, feels uncomfortbale to play - Will change if it is brought up again. I spent ages trying to remake from 00:42:287 - to 00:41:767 -. One of most annoying things was trying to make it comfortable to play, especially 00:42:113 (42113|3,42200|2,42287|1) -. I felt that {1+2} at 00:42:113 - felt awkward to play, even if 00:42:200 (42200|2,42287|1) - was made easier. That's why I made 00:42:113 (42113|0,42113|3) - {1+4} - this has been changed, although I've used Lenfried's pattern

Wonki wrote:

Normal Hard
00:26:853 (26853|1,27200|2) - switch - Like with the above change, this also makes it much more smooth to play. I think it looks a bit weird, though. I might change it later after I get used to its looks Applied! removed again :/ - applied again :lol:

Muu-chan wrote:

General
* Put kiai time. I suggest here 01:01:709 - until 01:07:258 - or 01:23:905 - I'm not too sure about this, since Kiai doesn't change any of the map's playability. Also, I personally hate Kiai - when I played Taiko, I would constantly lose an SS due to Kiai disorientating me (too bright and too much contrast). I'll ask to see if this is needed - done. I guess it doesn't really matter too much either way :)

Interlude- wrote:

Easy Normal
  1. 00:28:413 - Hm.. I kind of get your intention here, but these patterns seems awkward for me. For example, you are skipping additional piano sound at 00:29:453 - or 00:30:841 - , so maybe you could add up some notes at here. Well, this is easy difficulty, so maybe not heh - I'm mapping the bass, not the piano D: - I guess I'm still keeping it

G3m4sSt4ffLP wrote:

Easy Normal
● 00:09:858 (9858|5) - Pull this to 5 and 00:10:205 (10205|2) - to 6 since 00:09:858 (9858|5) - the sound from this one is lower pitched than that note - 00:10:205 (10205|2) - It also has the same sound as 00:08:818 (8818|4) - has, and this one is on 5 - moved 00:09:858 (9858|5) - to {5}. I'm still relatively sure that 00:10:205 (10205|2) - has the lower pitch, though, so I'm leaving it as it is until someone can confirm - confirmed that it was higher pitched

Lenfried- wrote:

Normal Hard
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix - I'll keep it the same at the moment and change it if it comes up again or I change my mind after repetitive testing. Also remember that this difficulty has a slightly higher SR than before. At least, no matter what I do, the LN pattern will be much easier than in this difficulty :) - Keeping at the moment, since I don't think it's too difficult
01:19:396 (79396|2,79742|3) - swap, same reason - As with above, but if I change any of these this one will change first (I'm still half-unsure about whether I should be typing in red at the moment) - same stuff

Frim4503 wrote:

*GENERAL
-change diff name = easy to normal and normal to hard. cuz the layering in normal is too complex for normal diff - I'll keep it as it is at the moment, mainly because of the fact that this difficulty was originally intented to keep well within the Normal's difficulty range. I'll change it if I think it's more appropriate (will probably happen) - applied, due to me needing a Normal/Hard, not a Easy/Hard
-change HP and OD if you apply the mod above easy= 7 and normal 8 - as with above - still not sure about this

Protastic101 wrote:

Easy Normal
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. - I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint - still pretty sure a note exists there
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.- No change at the moment - no change for the same reason

Normal Hard
Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff. - As explained above, I'll keep the difficult at a Hard level and bring the Easy to a Normal level if needed - Easy bumped to Normal, Hard stayed the same (had a name change, though)
00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this. - It feels comfortable enough for me, but I wouldn't know. I'll see if I can move the LN left one column so that I can put a/some note/s in {3} - moving the LN left one, to create a pattern similar to 01:12:459 (72459|4,72546|3,72633|2,72719|3,72806|4) - just made it worse. Sorry about that. I'll definitely change it if I find a better pattern
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. - I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though. - I don't like it without the LN but it makes sense logically. I'll keep this undecided again

00:39:078 - If you're making this a hard, add a note here for kick. - I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though >:( - it plays a bit weird with it in. I'll experiment more and update this if I find anything
00:42:806 and 00:42:979 - y u do dis (missing notes for kick). - the difficulty because way too hard if I do that. I've tried a lot of stuff when I was re-mapping this to make it fit in. It didn't work. It ended up being the section I spent the most time on, even though I achieved absolutely nothing. I guess I could try again but don't expect anything to change - no change, too difficult

One Miss wrote:

Normal
  1. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.
    I think that 00:12:979 -, 00:13:326 - and 00:13:673 - have the same pitches. I'm quite sure they are but there aren't multiple examples of it so I can't be certain. Will change if it comes up again - of course this is still going to be undecided. It's only been a hour :lol: why did I even put this in :/
For easy referencing

Lenfried- wrote:

Normal Hard
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix - I'll keep it the same at the moment and change it if it comes up again or I change my mind after repetitive testing. Also remember that this difficulty has a slightly higher SR than before. At least, no matter what I do, the LN pattern will be much easier than in this difficulty :) - Keeping at the moment, since I don't think it's too difficult
01:19:396 (79396|2,79742|3) - swap, same reason - As with above, but if I change any of these this one will change first (I'm still half-unsure about whether I should be typing in red at the moment) - same stuff

Frim4503 wrote:

*GENERAL
-change HP and OD if you apply the mod above easy= 7 and normal 8 - as with above - still not sure about this

Protastic101 wrote:

Easy Normal
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. - I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint - still pretty sure a note exists there
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.- No change at the moment - no change for the same reason

Normal Hard
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. - I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though. - I don't like it without the LN but it makes sense logically. I'll keep this undecided again

00:39:078 - If you're making this a hard, add a note here for kick. - I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though >:( - it plays a bit weird with it in. I'll experiment more and update this if I find anything

One Miss wrote:

Normal
  1. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.
    I think that 00:12:979 -, 00:13:326 - and 00:13:673 - have the same pitches. I'm quite sure they are but there aren't multiple examples of it so I can't be certain. Will change if it comes up again - of course this is still going to be undecided. It's only been a hour :lol: why did I even put this in :/
Topic Starter
Cipse
Changed the .mp3
There's not much of a difference in terms of sound quality but keeping the old one will give you weird timings - their offsets are over a second apart from each other

The opening can also be skipped now
Soul Evans
Here is my mod as requested:
Normal
00:00:277 Add note at 1
00:00:624 Add note at 2
00:00:971 Add note at 5
00:01:317 Add note at 4
00:01:664 Add note at 3
00:02:011 Add LN on lane 1 until 00:02:705 ~
00:02:705 On lane 3 add LN until 00:03:051
00:03:051 On lane 4 add LN until 00:03:398
00:03:398 Lane 5 add LN until 00:04:786
00:04:786 lane 6. add an LN until 00:06:173
00:05:479 add note on 1
00:05:826 add note on 3
00:06:173 Add two notes on 4 and 5
00:06:173 Lane 1 add LN until 00:08:427
00:06:520 add note on 3
00:06:866 add note on 6
00:07:213 add note on 4
00:07:560 add note on 2
Well basically i did the intro for ya since how could you left that out? well feel free for changing anything in it lol the map itself is a mess i have to say
i can't hear what you're following so it will need a rework i believe so in anycase, good luck!
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Soul Evans wrote:

Normal
00:00:277 Add note at 1 - I've left it as it is. Reasoning is outside the box
00:00:624 Add note at 2 - the same applies to everything else
00:00:971 Add note at 5
00:01:317 Add note at 4
00:01:664 Add note at 3
00:02:011 Add LN on lane 1 until 00:02:705 ~
00:02:705 On lane 3 add LN until 00:03:051
00:03:051 On lane 4 add LN until 00:03:398
00:03:398 Lane 5 add LN until 00:04:786
00:04:786 lane 6. add an LN until 00:06:173
00:05:479 add note on 1
00:05:826 add note on 3
00:06:173 Add two notes on 4 and 5
00:06:173 Lane 1 add LN until 00:08:427
00:06:520 add note on 3
00:06:866 add note on 6
00:07:213 add note on 4
00:07:560 add note on 2
Well basically i did the intro for ya since how could you left that out? - I don't really feel that the intro needs mapping

well feel free for changing anything in it lol the map itself is a mess i have to say - it's not exactly helpful if you don't say why the map is a mess :/
i can't hear what you're following so it will need a rework i believe so - explained below
I'll just point out the parts I'm following. In both difficulties, they're self-explanatory, because the different sounds get different hitsounds. Here's an overview of both of the difficulties anyway

General Overview


This is how I mapped both the difficulties in general. Exceptions are not listed

Normal
Remap in progress

Hard
00:07:907 - to 00:18:918 -: remapping this section
00:19:005 - to 00:29:757 -: vocals. Vocal mapping lasts the entirety of the difficulty, so assume that it belongs in all of the sections - minus the intro and outro
00:30:103 - to 00:41:028 -: 1/1 kicks
00:41:202 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks
00:57:849 - to 01:02:878 -: 1/1 kicks and violins
01:03:398 - to 01:08:601 -: 1/1 kicks
01:08:947 - to 01:14:410 -: drums
01:14:497 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:29:583 -: piano

Detailed Overview


This is how every note in both difficulties were mapped out. All exceptions are listed

Normal
Remap in progress

Hard
00:07:907 - to 00:19:005 -: remap in progress
00:19:005 - to 00:28:023 -: vocals, minus the bass at 00:24:034 (24034|5) -. There's vocal mapping in every section apart from the intro and outro, so assume they're listed in the appropriate sections
00:28:196 - to 00:29:757 -: violins and drums
00:30:103 - to 00:39:468 -: 1/1 kicks, minus 00:35:306 (35306|4,35479|5) - for the drums
00:39:641 - to 00:41:202 -: kicks/drums every 1/2 snap. 00:40:768 - should technically have a kick but this ruins the playability
00:41:549 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks, apart from 00:52:300 (52300|1) - which is a finish
00:57:849 - to 01:00:450 -: 1/1 kicks and violins
01:00:624 - to 01:02:878 -: kicks/drums, with the exception of 01:00:624 (60624|0) - for the violin
01:03:398 - to 01:08:601 -: 1/1 kicks, with 01:03:398 (63398|2) - for extra emphasis at the start of the chorus
01:08:947 - to 01:11:202 -: drums/kicks, apart from the violin at 01:11:202 (71202|5) -
01:11:722 - to 01:14:410 -: drums
01:14:497 - to 01:19:699 -: 1/1 kicks
01:20:046 - to 01:21:086 -: violins
01:22:820 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:27:155 -: piano
01:27:676 - to 01:29:583 -: piano and violins, minus 01:29:583 (89583|0) - for the finish

__

If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring. The main percussion in this song is a 1/1 kick which never changes it's rhythm - apart from a small section between 00:41:202 - and 00:50:739 -
Hard can get away with the constant use of 1/1 kicks because vocals are diverse enough to map

As a side note, Normal always follows pitch relevancy. Hard also does this but it is removed when it affects playability too much
Soul Evans

Cipse wrote:

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Soul Evans wrote:

Normal
00:00:277 Add note at 1 - I've left it as it is. Reasoning is outside the box
00:00:624 Add note at 2 - the same applies to everything else
00:00:971 Add note at 5
00:01:317 Add note at 4
00:01:664 Add note at 3
00:02:011 Add LN on lane 1 until 00:02:705 ~
00:02:705 On lane 3 add LN until 00:03:051
00:03:051 On lane 4 add LN until 00:03:398
00:03:398 Lane 5 add LN until 00:04:786
00:04:786 lane 6. add an LN until 00:06:173
00:05:479 add note on 1
00:05:826 add note on 3
00:06:173 Add two notes on 4 and 5
00:06:173 Lane 1 add LN until 00:08:427
00:06:520 add note on 3
00:06:866 add note on 6
00:07:213 add note on 4
00:07:560 add note on 2
Well basically i did the intro for ya since how could you left that out? - I don't really feel that the intro needs mapping

well feel free for changing anything in it lol the map itself is a mess i have to say - it's not exactly helpful if you don't say why the map is a mess :/
i can't hear what you're following so it will need a rework i believe so - explained below
I'll just point out the parts I'm following. In both difficulties, they're self-explanatory, because the different sounds get different hitsounds. Here's an overview of both of the difficulties anyway

General Overview


This is how I mapped both the difficulties in general. Exceptions are not listed

Normal
00:07:907 - to 00:18:485 -: violins
00:19:005 - to 00:29:757 -: 1/1 kicks
00:30:103 - to 00:39:641 -: electric bass
00:40:161 - to 00:52:127 -: drums and kicks
00:52:300 - to 00:57:502 -: 1/1 kicks
00:57:849 - to 01:02:878 -: violins
01:03:398 - to 01:08:601 -: 1/1 kicks and chordal changes
01:08:947 - to 01:14:323 -: drums
01:14:497 - to 01:25:248 -: 1/1 kicks and chordal changes
01:25:595 - to 01:29:583 -: piano

Hard
00:07:907 - to 00:18:918 -: drums, electric guitar and kicks. Kicks don't appear when there are drums
00:19:005 - to 00:29:757 -: vocals. Vocal mapping lasts the entirety of the difficulty, so assume that it belongs in all of the sections - minus the intro and outro
00:30:103 - to 00:41:028 -: 1/1 kicks
00:41:202 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks
00:57:849 - to 01:02:878 -: 1/1 kicks and violins
01:03:398 - to 01:08:601 -: 1/1 kicks
01:08:947 - to 01:14:410 -: drums
01:14:497 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:29:583 -: piano

Detailed Overview


This is how every note in both difficulties were mapped out. All exceptions are listed

Normal
00:07:907 - to 00:18:485 -: violins
00:19:005 - to 00:28:023 -: 1/1 kicks, apart from 00:24:034 (24034|0) - which is the bass
00:28:543 - to 00:29:757 -: drums and violins, drums mapped by SNs and violins by LNs
00:30:103 - to 00:39:641 -: bass, minus 00:30:103 (30103|4) - and 00:39:641 (39641|5) - which are drums
00:40:161 - to 00:40:855 -: 1/1 drums, simplified from 1/2 drums
00:41:202 - to 00:52:127 -: drums and kicks. 1/4 drums are simplified using LNs
00:52:300 - to 00:57:502 -: kicks and electric guitar, with the exception of 00:52:300 (52300|5) - which is a finish
00:57:849 - to 01:00:450 -: violins, excluding 00:57:849 (57849|0) - for the vocals
01:00:624 - to 01:02:878 -: drums and kick sounds, minus the violins with 01:00:624 (60624|5) -
01:03:398 - to 01:08:601 -: 1/1 kicks and chordal changes, kicks mapped by SN and chordal changes with LNs
01:08:947 - to 01:12:936 -: drums, excluding 01:11:202 (71202|0) - for the violin
01:13:283 - to 01:14:323 -: piano
01:14:497 - to 01:19:699 -: 1/1 kicks and chordal changes, as before
01:20:046 - to 01:21:086 -: violins
01:21:433 - to 01:25:248 -: 1/1 kicks and chordal changes, again
01:25:595 - to 01:27:155 -: piano
01:27:676 - to 01:29:583 -: piano and violin, apart from 01:29:583 (89583|0) - which is a finish

Hard
00:07:907 - to 00:17:444 - electric guitar, drums and kicks. Electric guitar is mapped by the LNs, drums are mapped every 2nd/4th beat, bass get every 1/2 snap that doesn't have a drum
00:17:444 - to 00:18:485 -: violins and drums
00:18:658 - to 00:19:005 -: piano glissando
00:19:005 - to 00:28:023 -: vocals, minus the bass at 00:24:034 (24034|5) -. There's vocal mapping in every section apart from the intro and outro, so assume they're listed in the appropriate sections
00:28:196 - to 00:29:757 -: violins and drums
00:30:103 - to 00:39:468 -: 1/1 kicks, minus 00:35:306 (35306|4,35479|5) - for the drums
00:39:641 - to 00:41:202 -: kicks/drums every 1/2 snap. 00:40:768 - should technically have a kick but this ruins the playability
00:41:549 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks, apart from 00:52:300 (52300|1) - which is a finish
00:57:849 - to 01:00:450 -: 1/1 kicks and violins
01:00:624 - to 01:02:878 -: kicks/drums, with the exception of 01:00:624 (60624|0) - for the violin
01:03:398 - to 01:08:601 -: 1/1 kicks, with 01:03:398 (63398|2) - for extra emphasis at the start of the chorus
01:08:947 - to 01:11:202 -: drums/kicks, apart from the violin at 01:11:202 (71202|5) -
01:11:722 - to 01:14:410 -: drums
01:14:497 - to 01:19:699 -: 1/1 kicks
01:20:046 - to 01:21:086 -: violins
01:22:820 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:27:155 -: piano
01:27:676 - to 01:29:583 -: piano and violins, minus 01:29:583 (89583|0) - for the finish

__

If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring. The main percussion in this song is a 1/1 kick which never changes it's rhythm - apart from a small section between 00:41:202 - and 00:50:739 -
Hard can get away with the constant use of 1/1 kicks because vocals are diverse enough to map

As a side note, Normal always follows pitch relevancy. Hard also does this but it is removed when it affects playability too much

tfw why did you give me kodosu but i see your point here although for a normal diff is kinda??? but you're the mapper so i wouldn't judge haha
lenpai
ya im stalking this thread

mod didnt help any bit = no kds
juankristal
So lets see.. This map seems cool already so might just end up pointing suggestions.

In general I am unsure about the reason of the first green line (00:07:907 - ) so I think you have to remove it. You dont change sample, vol or SV at all.

Hard
00:09:988 (9988|3,10681|1,11895|2) - Maybe its fine if you end up deleting this ones. You only use doubles in the long notes and I feel it might be more confortable without them. There is no real need to have doubles anyway so.

00:15:537 (15537|2) - Maybe you can make this LN a bit shorter (00:16:924 - until here) and put the stream after it so it can be easier to hit and its a cool way to add emphasys to the drum change. Also, you will have more space to rearange the stream which being in just one hand can be a bit tricky. It is a Hard diff yeah, but the structure isnt really complex in general so that stream might be a bit out of place as it is.

00:22:473 (22473|2) - I am not too sure but if you are following vocals there is 2 vocals in this long note. (in the red 00:22:647 - )

00:24:381 - I would add 2 notes here (one in red and one in white tick) to add a mark to the bass sounds. Might work out

00:27:329 (27329|5) - Why not long note for the vocal? :o. I think it is a 1/2 LN

00:32:184 (32184|2,32184|0) - That should be a single note?

00:33:918 (33918|5) - Should be double?

00:33:572 (33572|1) - I think this long note and 00:34:439 (34439|1) - that one work better as single/double notes. Because there are 2 vocals in sequence. Using doubles to accent short long note sounds might be a good idea. (00:34:612 (34612|4) - plus that one should be double and doing this you kill two birds in one shot :D)

00:35:306 (35306|4,35479|5) - I would use them in the same column. Drums! :D/

00:37:734 (37734|2,37734|3) - Should be single?

00:39:121 (39121|2,39468|3) - Both singles, right?

00:39:121 (39121|2) - I would add notes in the red ticks perhaps. Theyy follow the drums that you were previously using in the 1/4s so yeah. That section feels a bit empty and thats the reason. Plus you also have 00:47:791 - sections like that one to have a bit of a silence or break to make it really drum flowy

Well, the map in general feels a bit empty but it is fine at least in this section pre-chorus. Its like a bit of calm after the dense section with the 1/4s. One thing that bugs me a bit is that you dont use the 1/3s on the vocals ;_;

Maybe? The pointed note is an added one by me, I think it fits but its up to you.


(they are 1/3 snaps)

01:13:283 - Noooooo why not using that awesome piano stuff D:. Maybe something like this
To be honest I am quite unsure but its a really good part that you should consider doing something about haha

01:17:791 (77791|2) - That shouldnt be a long note I think
01:24:207 (84207|4) - Should be 1 long note combining this one and the previous one.

The rest looks alright :D

Normal
00:28:196 (28196|1) - I think that plays better as a normal note. It kinda works to make it look as a 1/4 but the LN is just too short.
00:29:236 (29236|5) - Maybe that one as well as a single note (which would leave a double note over there to accent the long note :D)
00:30:103 (30103|1,30277|1) - Ouch. I would suggest you to avoid using that kind of jacks in the whole diff. As a Normal diff it shouldnt be hard and those are quite hard. Not only because of the jack but also the hold and release that are shorts.

00:33:745 (33745|1,34265|2) - Also, this kind of holds are fine but I would change them into something easier as well. Keep in mind that the player needs to use the same hand in order to hold+release+press another note (and then jack lol). When you have simple holds and notes like that works better to split them a bit between the two hands.

00:55:075 (55075|4,55075|5,56462|4) - ^

01:00:624 (60624|5,60624|2,60797|2) - That jack might be to hard. The following ones are "okey"

01:13:283 (73283|2,73456|0,73629|5,73803|4,73976|3,74150|2,74323|1,74497|5,74497|0) - YES!

01:18:485 - Maybe rearrange this section into something that fits the drums better?



That should be it. Once again, I am sorry for the huge delay D:

Hope that it works for you and wish you good luck for this set o7
Topic Starter
Cipse
I didn't actually check the mods in order, so some of the replies might be a bit weirdly worded. I'd go back and correct those but I think that the reply is coherent enough

I really need to stop writing as many more words as the original mod had.
I am not joking about this - your mod had 782 words, the reply (including your stuff) has 1884. That means that my reply has 1102 words (not including this box here). Like, wtf D:
need help please
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

juankristal wrote:

In general I am unsure about the reason of the first green line (00:07:907 - ) so I think you have to remove it. You dont change sample, vol or SV at all. - opps

Hard
00:09:988 (9988|3,10681|1,11895|2) - Maybe its fine if you end up deleting this ones. You only use doubles in the long notes and I feel it might be more confortable without them. There is no real need to have doubles anyway so. - unlike what I've seen other mappers do, I'm adding one note for every sound. Using that point as example, there's a bass sound and an electric guitar sound - so there's two notes there. Same applies to stuff later on - like if drums and vocals happen at the same time there are two notes instead of one, like with 00:45:364 (45364|3,45364|2) - (I don't know why I chose an example so far into the piece)

00:15:537 (15537|2) - Maybe you can make this LN a bit shorter (00:16:924 - until here) and put the stream after it so it can be easier to hit and its a cool way to add emphasys to the drum change. Also, you will have more space to rearange the stream which being in just one hand can be a bit tricky. It is a Hard diff yeah, but the structure isnt really complex in general so that stream might be a bit out of place as it is. - I've changed the pattern at the moment. I'll see what some other people have to say about it. Maybe having this removed might make it more applicable to shorten the LN 00:17:444 (17444|0) - as well (here comes Prot's mod again)

00:22:473 (22473|2) - I am not too sure but if you are following vocals there is 2 vocals in this long note. (in the red 00:22:647 - ) - like I said before, I'm going to check other points for vocal inconsistencies. Thanks for this :)

00:24:381 - I would add 2 notes here (one in red and one in white tick) to add a mark to the bass sounds. Might work out - isn't the sound at 00:24:381 - a piano, not a bass? The reason why 00:24:034 (24034|5) - exists is because of the strong bass/drum at the same time. I was going to leave it out, to make this section more simplistic, but Lenfried and I think some other people said it was a bit strong to leave empty. Those other two points aren't significantly strong enough for me to add in more notes (as in, they have approximately the same strength as the rest of this section)

00:27:329 (27329|5) - Why not long note for the vocal? :o. I think it is a 1/2 LN - adding this in at the moment. Might be changed again when I do the whole vocals review. I knew vocal mapping was unconventional but I didn't realize that this many note length/amount problems would come from it

00:32:184 (32184|2,32184|0) - That should be a single note? - an example of vocals plus bass getting one note each. If there isn't a bass there I'll definitely remove the note, though

00:33:918 (33918|5) - Should be double? - single sounds get single notes. The bass sound happens without any vocals at the same time so there's only one note

00:33:572 (33572|1) - I think this long note and 00:34:439 (34439|1) - that one work better as single/double notes. Because there are 2 vocals in sequence. Using doubles to accent short long note sounds might be a good idea. (00:34:612 (34612|4) - plus that one should be double and doing this you kill two birds in one shot :D) - I'm not sure what you mean by this T.T Either way, it might be revised when I do the vocal revision thing in the weekend

00:35:306 (35306|4,35479|5) - I would use them in the same column. Drums! :D/ - opps. Another one of those inconsistencies :(

00:37:734 (37734|2,37734|3) - Should be single? - no, vocals/bass get a note each

00:39:121 (39121|2,39468|3) - Both singles, right? - 00:39:121 (39121|0,39121|2) - is vocals plus bass. 00:39:468 (39468|3) - is already a single :P

00:39:121 (39121|2) - I would add notes in the red ticks perhaps. Theyy follow the drums that you were previously using in the 1/4s so yeah. That section feels a bit empty and thats the reason. Plus you also have 00:47:791 - sections like that one to have a bit of a silence or break to make it really drum flowy - isn't the sounds at 00:39:121 - simply vocals and a kick, with no drums? I'm not sure what you mean by adding notes on the reds as well. 00:39:294 - doesn't have any drum (just electric bass and vocals). 00:39:641 (39641|5,39988|3) - have one note for the drums. Very strictly speaking, 00:40:335 (40335|4,40681|2) - should actually have notes for the kicks but that makes it a bit difficult (also why I left out 00:40:768 - for the time being) and ruins the downwards pattern for the drums/vocals. There's no drum at 00:41:028 -.
Maybe you're not even talking about here and I wasted my time :lol:


Well, the map in general feels a bit empty but it is fine at least in this section pre-chorus. Its like a bit of calm after the dense section with the 1/4s. One thing that bugs me a bit is that you dont use the 1/3s on the vocals ;_;
Maybe? The pointed note is an added one by me, I think it fits but its up to you. - the problem with how you've mapped the 1/3 snaps is the fact that I don't think it accurately portrays the vocal sounds. Since the pitch of the vocals are the same, there are three ways I'd map it. The first is what I've already done - simplifying the sound by notating it using one LN. I would also consider using an LN-wall-type pattern but that's a bit too difficult for the current SR. The last way that I think matches the lyrics is by using a trill with the notes being next to each other (I'm mapping two layers so this makes it much clearer that the trill is for the vocals). But this is also too difficult for the SR, especially since I think that a {0,1} trill looks the best.
The reason why I say that the pattern doesn't fit is because the vocals mainly follow pitch relevancy. The stairs imply a constant ascending or descending pitch. Yes, I have thrown away pitch relevancy before but that's because it's not always possible to notate every sound and keep a comfortable pattern (but if someone finds a more comfortable pattern that follows PR better, I'll probably change it). The vocal sounds seem to also be like an extra sound effect, unlike a different word/syllable/change in pitch - so I feel fine leaving it out. Then the LN with the release mirrors 00:52:127 (52127|5,52994|4) -, something that I think is quite nice.

(they are 1/3 snaps)

01:13:283 - Noooooo why not using that awesome piano stuff D:. Maybe something like this
To be honest I am quite unsure but its a really good part that you should consider doing something about haha - I see what you mean but mapping the drums fits quite well with the vocals. Having a nice descending line for the piano's PR (also looks better) is not going to work well when there are long LNs that hog up some columns. I'll get back to this if I find anything that looks/plays nice but it's probably going to stay the same

01:17:791 (77791|2) - That shouldnt be a long note I think - Damn vocal mapping :lol:
01:24:207 (84207|4) - Should be 1 long note combining this one and the previous one. - I'm quite sure there are two different syllables - the second part of 信 (shin) is sung, so 01:24:034 (84034|2) - for "sh" and 01:24:207 (84207|4) - for "in"

The rest looks alright :D - :D

Normal
00:28:196 (28196|1) - I think that plays better as a normal note. It kinda works to make it look as a 1/4 but the LN is just too short. - it'll be inconsistent with the 1/4 drum mapping if I change it to a 1/4 note. If I change the notation of the other 1/4 snapped drums to a single SN, I'll change this later
00:29:236 (29236|5) - Maybe that one as well as a single note (which would leave a double note over there to accent the long note :D) - I really don't want to map a sustained note with a LN. It just feels wrong to me. Also, that'll make it inconsistent with stuff like 00:28:543 (28543|3) -, 00:55:075 (55075|5) - and 01:11:202 (71202|0) -

00:30:103 (30103|1,30277|1) - Ouch. I would suggest you to avoid using that kind of jacks in the whole diff. As a Normal diff it shouldnt be hard and those are quite hard. Not only because of the jack but also the hold and release that are shorts. - I'll see if I can get something that follows the music well enough (in my opinion) to make it easier
00:33:745 (33745|1,34265|2) - Also, this kind of holds are fine but I would change them into something easier as well. Keep in mind that the player needs to use the same hand in order to hold+release+press another note (and then jack lol). When you have simple holds and notes like that works better to split them a bit between the two hands. - these patterns are done like this because of pitch relevancy but if the above change is made, this section will probably go without it

00:55:075 (55075|4,55075|5,56462|4) - ^ - done

01:00:624 (60624|5,60624|2,60797|2) - That jack might be to hard. The following ones are "okey" - I'm most likely going to leave it as it is but if the changes to the jacks before happen I guess this might also change as well

01:13:283 (73283|2,73456|0,73629|5,73803|4,73976|3,74150|2,74323|1,74497|5,74497|0) - YES! - it was a bit boring without it :) Plus, the drums at the end, which are mapped by 01:14:150 (74150|4,74236|3,74323|2,74410|3,74497|4) - in Hard, doesn't play very well when it's the only layer being mapped

01:18:485 - Maybe rearrange this section into something that fits the drums better? - I'm sticking with 1/1 kick mapping. I might revise it later but I think 1/1 kicks and LNs are fine at the moment



That should be it. Once again, I am sorry for the huge delay D: - I've already told you, don't worry about it. I wouldn't have minded if you put it off for longer (seriously, though)

Hope that it works for you and wish you good luck for this set o7 - thanks :)
I think calling these two difficulties a "set" slightly amusing, though, since there's only two difficulties :lol:
Protastic101
So I was kind of on time for those hitsounds. Yay me.
Also, there's a few parts I have to double check cause I finished these in a rush since I wanted to go to sleep lol.
Topic Starter
Cipse
Cheers, Prot. I'll look at this after I finish looking at juan's mod.
I procrastinated for too long, as you know. I should have done this when you were hitsounding

Edit: just finished going over juan's mod, which took much longer than expected. I'm going to play some stuff then get some sleep instead of looking over this (sorry :()
Raediaufar
First, your hitsound is too loud. It's bad for my and everybody ears. Consider to use lower volume or just change your hitsound from normal to soft hitsound

click
00:07:907 (7907|4,9988|2,10681|3,11895|1,13456|3,15537|2,17444|0) - I don't understand with the LN mapping over here. There's much more clearer and louder synth sound that you can map

00:16:924 (16924|3,17011|4,17098|5,17184|4,17271|3) - this pattern is tricky and not comfortable for hand, you can just put 00:17:184 (17184|4,17271|3) - on the "left hand column" (in 1, 2 or 3) maybe you try to follow the "pitch" here but the playability of this.. is really bad

00:18:658 (18658|5,18745|4,18832|3,18918|2,19005|1) - the stairs should be snapped in 1/6 (I've aldready playing the taiko map of this and it's really 1/6)

uhh honestly I can't go any further since vocal mapping isn't my thing

And I'm afraid that any BNs or QAT can accept vocal mapping. This is a really risky move

don't kds if this isn't helpful
Topic Starter
Cipse
Another long mod reply...

Change applied
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Miscellaneous

Raediaufar wrote:

First, your hitsound is too loud. It's bad for my and everybody ears. Consider to use lower volume or just change your hitsound from normal to soft hitsound - the hitsounds have their current volume so they are audible when the music and effects volumes are equal. I intend for this to happen - I find it counter-intuitive when the effects volume needs to be much higher than the music volume to be able to hear the hitsounds, even if a lot of !mania maps require you to do this anyway. Being honest, I probably would have gone and made my hitsounds practically inaudible if it weren't for the small amount of time that I spend playing Taiko

click
00:07:907 (7907|4,9988|2,10681|3,11895|1,13456|3,15537|2,17444|0) - I don't understand with the LN mapping over here. There's much more clearer and louder synth sound that you can map - if you mean the violins, that would make the difficulty a bit hard - mapping that and the kicks/drums. The electric guitar is also loud enough to be audible - it's not one of those sounds that you need to turn up the volume and set the playback to 0.25 in order to hear.

00:16:924 (16924|3,17011|4,17098|5,17184|4,17271|3) - this pattern is tricky and not comfortable for hand, you can just put 00:17:184 (17184|4,17271|3) - on the "left hand column" (in 1, 2 or 3) maybe you try to follow the "pitch" here but the playability of this.. is really bad - changed. The pattern is now spread between the left and right hands

00:18:658 (18658|5,18745|4,18832|3,18918|2,19005|1) - the stairs should be snapped in 1/6 (I've aldready playing the taiko map of this and it's really 1/6) - It's a piano glissando, the notes in it are actually much more than 5, as I've mapped it, or 7, as that Taiko map has mapped it

uhh honestly I can't go any further since vocal mapping isn't my thing - I don't think it's anyone's thing :lol:

And I'm afraid that any BNs or QAT can accept vocal mapping. This is a really risky move - I know that vocal mapping isn't really done in mania - in fact, I can't actually think of any maps that have any difficulties centered around the vocals at all. But I don't see why I'm not allowed to. Vocals quite often have the most variety out of all the parts which, to me, makes the map more interesting to play. The percussion instruments in this song mainly have repetitive rhythms that can make playing the map slightly boring.
Then there's the fact that the vocals are the most prominent part in the song. There's no part in the song where there are vocals and you can't hear it. But other stuff, like the kicks that I've also mapped, can sometimes be missed. An example of this is at 00:40:768 -. I doubt that everyone would realize that there is a kick there.
Additionally, I don't see the difference between mapping the melody when it is sung in the vocals when compared to mapping the melody when an instrument plays it. They're both the melody so I don't see the difference.

If there is a reason why vocal mapping isn't accepted, I'll be happy to listen
Thanks for the mod :)
Raediaufar
well, the thing is because vocal has weird rhythm. Which makes the map is not consistent and somehow awkward to play if they don't know how the vocal sounds in the song. But drums are, mostly consistent. They have steady rhythm. But from my humble opinion why most of us won't do vocal mapping is because it plays weird. But if you think that your chart is safe (for ranking) then you can continue c:
Topic Starter
Cipse
I'll ask around and edit this when I find out
Chronocide
Status: Active
Normal mod request
  1. Are you planning on adding Insane and Another? I feel there's a lot of potential for harder difficulties. The intro is also missing, there's a lot of potential for cool patterns. I mean, 00:07:213 (7213|2) is pretty sick.
  2. Also, to prevent confusion for the modder/player, please remove x Mod and x Old from the listing and have them somewhere as backup.
  3. The hitsounds are rather loud as well (not to mention weird), so please fix that
Before you read the mods, I have nothing against you and don't hate your map, let that be clear.
Normal Mod
Mod
Maybe I'm rusty, but this felt really awkward to play, then I saw your post regarding how you decided to 'chart' your map.
I don't really give a firetruck on how you charted your Normal, it's just plain awful to play. As Soul Evans already wrote "i can't hear what you're following so it will need a rework i believe so" is very true. Put yourself in the boots of the player, do you think the player cares what you decided to follow when? Don't think so.
I suggest you completely start over with Normal, and start charting the most obvious and clear sounds. In Normal, you want to introduce the player to the song, with simple patterns and distinctive sounds. Your reasoning "If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring." is probably your fault. You're probably not good enough to make interesting patterns. If that's not the case, then why bother charting a song you don't find interesting?
I think you need to pull out your head from the sand and start to accept that Normal is just plain bad, no matter how you explain it. If you're actually going for rank, I really suggest you start listening to people such as Raediaufar and Soul Evans.
Hard Mod
Mod
Plays way better than Normal, Normal just feels really off D:
Ton of potential, good idea, needs some polishing. Don't use hitsounds to force patterns, you throw away a lot of sounds if you do so.
  1. 00:08:254 (8254|5) - These hats should be doubles, it's Hard
  2. 00:09:121 (9121|2,9468|0) - Stuff like these piano notes could be doubles
  3. 00:10:161 (10161|0) - Violin stuff could be holds
There are also a lot of hats and smaller stuff you could chart as well.
The breakdown is also rather lacking. You chart the vocals with singles (I suggest holds) and completely ignore the percussion / piano. Use these sounds! Have percussion with singles, piano doubles and vocals with holds!
I could go on and on, and nitpicking everything you missed, but you get the basic gist. I highly suggest you check out ranked 6K charts like Wintersun (Bobby D'Ambrosio Mix), Granat and Happy End of the World.
Topic Starter
Cipse
Still can't make short mod replies ._.

Thanks for the mod
I need a few clarifications, though, because stuff that should be common mapping knowledge isn't too obvious for me :?

Change applied
Change rejected
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Miscellaneous

Han Solo wrote:

Normal mod request
  1. Are you planning on adding Insane and Another? I feel there's a lot of potential for harder difficulties. The intro is also missing, there's a lot of potential for cool patterns. I mean, 00:07:213 (7213|2) is pretty sick. - Not really sure about another difficulty. I guess I'll map the introduction, though
  2. Also, to prevent confusion for the modder/player, please remove x Mod and x Old from the listing and have them somewhere as backup. - sorry about that D:
  3. The hitsounds are rather loud as well (not to mention weird), so please fix that - there are new hitsounds from Protastic. They're probably better than the old ones
Before you read the mods, I have nothing against you and don't hate your map, let that be clear - I'm pretty sure this isn't needed, since you will definitely take (or learn to take) criticism during modding/mapping, but thanks for the thought behind it
Normal Mod
Mod
Maybe I'm rusty, but this felt really awkward to play, then I saw your post regarding how you decided to 'chart' your map.
I don't really give a firetruck on how you charted your Normal, it's just plain awful to play. As Soul Evans already wrote "i can't hear what you're following so it will need a rework i believe so" is very true. Put yourself in the boots of the player, do you think the player cares what you decided to follow when? Don't think so.
At the time I personally thought the sounds I was following were distinct enough to be heard, which is why I mapped them

I suggest you completely start over with Normal, and start charting the most obvious and clear sounds. In Normal, you want to introduce the player to the song, with simple patterns and distinctive sounds. Your reasoning "If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring." is probably your fault. You're probably not good enough to make interesting patterns.
When I said "If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring." I was referring to the 1/1 kicks that I was previously mapping. I didn't consider the fact that I could have added drums/etc on top of the 1/1 kicks (for some reason) for a bit more diversity as well.
When you say "You're probably not good enough to make interesting patterns" that's probably true - I haven't mapped for too long and I can be a bit slow when picking new things up :cry:
When you say "start charting the most obvious and clear sounds", I currently think that the part between 00:30:103 - and 00:39:641 -, with the electric bass mapping, is the only part with sounds that isn't very obvious. I'm assuming that drums are clear enough to be mapped and are the kicks. I think the piano, such as 01:13:283 - to 01:14:497 - and from 01:25:595 - to the end, and the violins, like from the opening to 00:18:485 - and between 00:57:849 - and 01:00:624 -, are also loud enough but melody doesn't seem to be mapped much so I'm not sure. If I'm wrong, please correct me
Thanks for the re-map suggestion. Those are always very helpful - when there are also reasons for the re-map and tips on how to improve the map/difficulty included, of course


I think you need to pull out your head from the sand and start to accept that Normal is just plain bad, no matter how you explain it. If you're actually going for rank, I really suggest you start listening to people such as Raediaufar and Soul Evans.
Raediaufar didn't say anything to say on Normal, unless he edited his post before I saw the Normal criticisms (or it's there and I still haven't noticed it yet).
I didn't listen to Soul Evans because he didn't give too much detail into what I should follow. He simply said he couldn't hear what he was following. Without giving examples of more distinct sounds, it's hard for me to believe what he said - especially since I believed that they could all be heard fine. I mean, you don't purposely try and map almost inaudible sounds for interest/difficulty, right?
Lastly, can you say exactly why you think that "Normal is just plain bad". You've elaborated on the fact that the sounds I've mapped aren't always the clearest (thanks for this) but the only other thing you said was that "this felt really awkward to play". Is it awkward because you don't know what I'm mapping or is the patterning bad? I'm not great at mapping so that's why I need those specific details
Hard Mod
Mod
Plays way better than Normal, Normal just feels really off D: - can you please elaborate on why this plays better than Normal? Because I really do believe I put in similar amounts of effort (relative to the note densities) and mapped them in similar ways. I'm really skeptical of this comment at the moment if you don't say why you think it's better than Normal
Don't use hitsounds to force patterns, you throw away a lot of sounds if you do so. - I don't get what you mean by "Don't use hitsounds to force patterns". I didn't use hitsounds to make patterns, I decided to map certain sounds during certain parts of the song to get an appropriate difficulty level. The hitsounds were given after the map was done, to make the layering more obvious.
Then, with "you throw away a lot of sounds if you do so", I can't take this any way but literally. I'm throwing away those sounds because those aren't what I'm mapping. I'm very sure I'm interpreting this completely wrong so please help me D:
  1. 00:08:254 (8254|5) - These hats should be doubles, it's Hard - I'll will look at (i.e. half-remap) the bit between the start and 00:16:924 -. A re-mapping-like thing for this section would also be helpful in general
  2. 00:09:121 (9121|2,9468|0) - Stuff like these piano notes could be doubles - as with above
  3. 00:10:161 (10161|0) - Violin stuff could be holds - ^
There are also a lot of hats and smaller stuff you could chart as well.
I don't want to chart these unless I can hear them clearly, which I can't at the moment

The breakdown is also rather lacking. You chart the vocals with singles (I suggest holds) and completely ignore the percussion / piano. Use these sounds! Have percussion with singles, piano doubles and vocals with holds!
Is it really that bad to want to stick to certain parts during certain sections like I have done? One thing I hate a lot is not knowing what I'm playing and dropping layers multiple times within a single musical section. If I were to map, let's say, the piano in a section, I'd definitely keep that going for the rest of the difficulty - which will definitely make Hard turn into a... harder Hard. This is because I'm adding a note for every sound I'm mapping instead of giving certain sounds, like a crash, 3 (or whatever number you choose) notes whenever it appears - regardless of how many other instruments are playing at the time. I guess I could try making a third difficulty mapping more instruments, though.

I could go on and on, and nitpicking everything you missed, but you get the basic gist. I highly suggest you check out ranked 6K charts like Wintersun (Bobby D'Ambrosio Mix), Granat and Happy End of the World. - will do
Chronocide

Cipse wrote:

Stuff
Thanks for the detailed reply! Sorry for the somewhat rude mod, didn't expect you to be so open-minded (I've met a great deal of mappers who simply refuse to listen to kind words). I'll try to give you some good ideas on how to chart Normal, and why, in my opinion, Hard is better than normal. I myself have limited knowledge of 6K as well, so don't expect too much!
Stay tuned for the ideas and such, that'll take some time, again sorry for the rudeness!
Topic Starter
Cipse
I might take a while to look at the next mod, since I'm going to be relatively busy until the weekend.

I forgot to say at the end of the last post - the vocal lengths are getting looked at as they're sometimes inconsistent. They won't all be mapped by LNs because this sometimes affects playability and also because not all of the vocals last 1/2 a beat or longer (shorter than 1/2 a beat is too short)

Han Solo wrote:

didn't expect you to be so open-minded
About this, I'm willing to listen to new ideas
However, I'm not exactly the most open-minded person. I'm quite skeptical and won't accept stuff when I can't see the reasoning behind it - cause blindly following advice is kind of dumb

Han Solo wrote:

Stay tuned for the ideas and such, that'll take some time
Like I said, I'll be a bit busy so take as long as you want :)
Rivals_7
Hi o/ Mod request from my queue :D
Column order: 1|2|3|4|5|6
Sorry if this somehow turns out to be nitpicky mod :u dont hate me pls ;w;
Sorry for bad english (and spelling error)

Since normal getting remapped, i'll mod Hard then.

[General]
There's 2 Mp3's on your folder?? which one did you use? Pls delete one of them, they're wasting my internet quota :v

Disable widescreen support if you didnt use any Storyboard


[Hard]

New Hitsounds

  • some parts could be improved. exactly what Han's said. For me, when I mapping. I stick to the mindset that loud noise could used more than one note. kick could be two, cymbal could be three notes. depends on how loud the instrument on the music gives it.
  1. 00:08:254 (8254|5,8947|5) -

    Literally i'm with Han Solo here that any notes with LR_Snare Drum (He said hats) could use some doubles. The sound/noise are basically more louder from the rest of Single Notes spreaded nearby. (Kick could also be double, but uhhh.... you decide)
  2. 00:19:352 - Starting here
    Some kicks could use double as well. Also, mania isnt like std who mapped mostly vocal (I do this once on my map, getting qualified, and then DQ-ed after some feedback. "they didnt really like vocal mapping").
    You might get the idea after you see below img

    as you could see. Single notes represents synth, double represent kick.
    Vocal mapping isnt wrong at all, but most of the community (especially mania) dislike it. Just keep it in mind. unless they're blended with the instrument pretty well.
  3. 00:34:092 (34092|2,34265|3,34439|1,34612|4,34786|0,34959|5,35132|1) - this is somehow cool to be pressed xD fortunately the vocal are blended with guitar so thats kinda make sense
  4. 00:33:745 (33745|0,33918|5) - hmm move them to 6|1 respectively
  5. 00:35:479 (35479|2) - could be two notes like below ( - 00:35:306 (35306|3,35306|2) - ). Same loudness, same pitch
  6. 00:50:913 - its kinda messed up my hands xD. some suggestion

  7. 01:11:202 - how about this?....

  8. 01:21:086 (81086|2,81260|1) - 6|3 respectively? that could be more comfy i guess
some testplay results

somehow I managed to FC it in the first try, but still. the way you layer is kind of odd xD

GL getting this qualified~ :D
Topic Starter
Cipse
Finally, a short reply :lol:
Sorry for replying so late. I was meant to do this yesterday but I ended up doing other stuff like CtB

Change applied
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Miscellaneous

Rivals_7 wrote:

Hi o/ Mod request from my queue :D - Hi :)
Sorry if this somehow turns out to be nitpicky mod :u dont hate me pls ;w; - it would be kinda stupid if I asked you for a mod and then hated you because of you how modded :lol:
Sorry for bad english (and spelling error) - I don't think anyone minds how you spell :P

[General]
There's 2 Mp3's on your folder?? which one did you use? Pls delete one of them, they're wasting my internet quota :v - I've checked again and still can't find the second .mp3. If it's still there, can someone tell me the name cause I'm too dumb to find it >.>

Disable widescreen support if you didnt use any Storyboard - done. I found the mod which said to disable widescreen support, p/5246850#p5246850, and I'm pretty sure I disabled it then. I'll keep an eye on it for later :lol:

[Hard]

  • some parts could be improved. exactly what Han's said. For me, when I mapping. I stick to the mindset that loud noise could used more than one note. kick could be two, cymbal could be three notes. depends on how loud the instrument on the music gives it. - I'll fix that
  1. 00:08:254 (8254|5,8947|5) -
    Literally i'm with Han Solo here that any notes with LR_Snare Drum (He said hats) could use some doubles. The sound/noise are basically more louder from the rest of Single Notes spreaded nearby. (Kick could also be double, but uhhh.... you decide) - I'll probably give the snares doubles, not sure about the kicks at the moment (since I think they're kinda soft). The first section is getting a remap soon and I'll do that then
  2. 00:19:352 - Starting here
    Some kicks could use double as well. Also, mania isnt like std who mapped mostly vocal (I do this once on my map, getting qualified, and then DQ-ed after some feedback. "they didnt really like vocal mapping"). - rip. Funnily enough, though, I've never really played !s though - I went straight into !mania. I didn't realize there were such things as autoconverts as well, so I only played "proper" difficulties. The other two game-modes didn't get much attention until after I played !m for a bit as well
    You might get the idea after you see below img - thanks for the screenshot, those really help :D

    as you could see. Single notes represents synth, double represent kick.
    Vocal mapping isnt wrong at all, but most of the community (especially mania) dislike it. Just keep it in mind. unless they're blended with the instrument pretty well. - bleh, I guess Hard is also getting a remap, this time without the vocals :lol:
  • If I wasn't going to remap Hard, this is what the rest of the mod would look like:
  1. 00:34:092 (34092|2,34265|3,34439|1,34612|4,34786|0,34959|5,35132|1) - this is somehow cool to be pressed xD fortunately the vocal are blended with guitar so thats kinda make sense - I'll keep this in mind, maybe it'll be in the next version
  2. 00:33:745 (33745|0,33918|5) - hmm move them to 6|1 respectively - I should have known >.> Hand balance is much better now
  3. 00:35:479 (35479|2) - could be two notes like below ( - 00:35:306 (35306|3,35306|2) - ). Same loudness, same pitch - I'm adding one note per sound (yes, I am/was layering weirdly). At 00:35:306 -, one SN was for the bass and the other for the drums. In all honesty, this will be changed to two SNs (if I keep the pattern) in the remap because keep the number of notes consistent with other maps (for example, drums get x notes, kicks get y notes, etc)
  4. 00:50:913 - its kinda messed up my hands xD. some suggestion - lol. Applied all apart from 00:51:953 -, which I like better in {5}, 00:52:127 -, which is now {4+6}, and 00:52:213 -, in {3}. I didn't like the jump between 00:52:127 -/00:52:213 - and 00:52:300 (52300|0,52300|1) - since I think it makes it harder to play since the pattern isn't stepwise; there are heaps of {x,x+1,x+2...} and {x,x-1,x-2...} patterns so I think that would make it easier to play

  5. 01:11:202 - how about this?.... - also applied, apart from the fact that 01:11:202 - is {2+6} instead of {1+6}. Not sure why I think it feels better, maybe it's because the LN in {1} would have made a shield with 01:11:895 (71895|0) -

  6. 01:21:086 (81086|2,81260|1) - 6|3 respectively? that could be more comfy i guess - done
some testplay results

somehow I managed to FC it in the first try, but still. the way you layer is kind of odd xD - I know, one note per sound is different to what I've seen other people do so I'm going to change that in the remap

GL getting this qualified~ :D - thanks :)
Normal re-map is mostly completed. The patterning needs a lot of work, especially later in the song and I think I'm overmapping some parts, which is also gets worse later on in the song. I'll fix those when I've got more time

Hard is getting re-mapped now
Chronocide
Here's that mod I promised! (Hope it's not too late)
Using lane: 1-2-3-4-5-6
Normal Mod
  1. 00:00:971 (971|5) - Sounds complex, right? It's not, really, the violin is easy to follow. Something like would probably work? [img]http://puu.sh/pOG3q/0f0e66d42f.png[img]
  2. 00:07:907 (7907|5,8080|4,8254|3) - Are charted to the bass (cello?), so for consistency, you have to add 00:08:774 (8774|3) a note there, and here as well 00:09:814 (9814|1)
  3. 00:12:762 (12762|3) - This one should be removed, it's kinda confusing. These 00:12:242 (12242|0,12416|1,12589|2) are bass, so that note would suggest bass as well. If you don't want to remove it, you can move it, though. Something like 1 or 6.
  4. 00:13:283 (13283|2) - Bass note
  5. 00:14:150 (14150|5,14323|3) - Very audible piano notes, add those as well, because you have them 00:15:017 (15017|0,15364|0) there as well.
  6. 00:15:190 (15190|5,15537|5) - Some percussion notes
  7. 00:29:410 (29410|3) - It's not related to any of the previous note, but I think you can feel the missing note here.
  8. 00:30:103 (30103|1) - This is were the chart becomes a bit awkward. This section should be the same as 00:19:005 (19005|2). The player expects the same, since, well, it's a very similiar part. So chart the percussion here as well.
  9. 00:41:202 (41202|2) - ^, especially if you start introducing new sounds and a new style, remember, this is Normal! It's supposed to be for the beginners
  10. 00:38:427 (38427|3,38601|1,38774|2,38947|3,39121|4,39294|2) - These should be charted 00:39:641 (39641|5) to 00:41:202 (41202|2) there as well
  11. 00:54:034 (54034|4,54381|3,54728|2) - Percussion like this should be split hand (1-6-2-5-3-4), imo, plays better.
  12. 01:03:398 (63398|3) - This part is good, you have the percussion like you did before with some added holds.
  13. 01:08:947 (68947|4) - Also good, easy to follow and such
  14. 01:13:456 (73456|0) - This is just my preferrence http://puu.sh/pOGIB/b29c4068b8.jpg
  15. 01:25:595 (85595|5) - Everything before this part is also good, but in this part you're missing the percussion, which you have been following the entire song, so add those as well
  16. 01:29:236 (89236|3,89410|4,89583|5) - Same pitch, so jack?
The key to a good 'easy' difficulty is consistency. Map the most audible sounds and continue to do so the entire chart. Hope it helps!
No KDS, since I got KDS from the previous mod
Topic Starter
Cipse
Will check it and reply later (it should be within 24 hours this time)

Done
It would have been finished a bit earlier but I lost track of time modding someone else's map :lol:

_

Too much greeen
I finished the remap 13 minutes before you posted T.T
All of the mods were useful, though, since I will be keeping that in mind when I finish mapping Normal and remap Hard

I didn't write this in chronological order (if fact, I started at the end and finished at the beginning) so some of the things I say might be... disjointed. Anyways, it should still make sense

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Chronocide wrote:

1-2-3-4-5-6
Normal Mod
  1. 00:00:971 (971|5) - Sounds complex, right? It's not, really, the violin is easy to follow. Something like would probably work? - added but I followed pitch relevancy a bit more than you did. I'm not sure about the last two notes - I'm either going to keep the violin by itself or extend the second to last LN to make one for the violins and the other for the drums
  2. 00:07:907 (7907|5,8080|4,8254|3) - Are charted to the bass (cello?), so for consistency, you have to add 00:08:774 (8774|3) a note there, and here as well 00:09:814 (9814|1) - I'm not sure whether you're talking about the electric bass, which I can't hear without turning up the volume, or the violin. I'm pretty sure you mean the violin, since the electric bass is practically inaudible (to me, at least). Also, a lot of the editor links are screwed up - for some reason, they kept taking me to the wrong timings, which was slightly confusing (don't ask me why cause I don't know). that's the electric bass and piano playing, no violins
  3. 00:12:762 (12762|3) - This one should be removed, it's kinda confusing. These 00:12:242 (12242|0,12416|1,12589|2) are bass, so that note would suggest bass as well. If you don't want to remove it, you can move it, though. Something like 1 or 6. - I'm sure there is a violin note at 00:12:762 (12762|3) -. What I think you meant is that there isn't a note at 00:12:589 -, that's the piano there
  4. 00:13:283 (13283|2) - Bass note - I'm sure the violin is sustained - I can hear an electric bass, though
  5. 00:14:150 (14150|5,14323|3) - Very audible piano notes, add those as well, because you have them 00:15:017 (15017|0,15364|0) there as well. - I'll actually delete 00:15:364 (15364|0) -, which is the piano. But 00:15:017 (15017|0) - is the violin
  6. 00:15:190 (15190|5,15537|5) - Some percussion notes - I'm going to change the beginning of this difficulty, since I think I should just map percussion all the way (when it's there, of course). These percussion notes will be added in the Hard remap, along with the violins
  7. 00:29:410 (29410|3) - It's not related to any of the previous note, but I think you can feel the missing note here. - it was added in the remap
  8. 00:30:103 (30103|1) - This is were the chart becomes a bit awkward. This section should be the same as 00:19:005 (19005|2). The player expects the same, since, well, it's a very similiar part. So chart the percussion here as well. - the remap is just like this now
  9. 00:41:202 (41202|2) - ^, especially if you start introducing new sounds and a new style, remember, this is Normal! It's supposed to be for the beginners - I kept the sounds I've mapped the same. I've done this because the remap includes drum and kicks, not just kicks, so this section shouldn't really be any different (apart from the fact that it's more dense). If I make an Easy, I'll keep this in mind. If this section is still terrible, though, just say
  10. 00:38:427 (38427|3,38601|1,38774|2,38947|3,39121|4,39294|2) - These should be charted 00:39:641 (39641|5) to 00:41:202 (41202|2) there as well - this part got nuked in the remap :lol:
  11. 00:54:034 (54034|4,54381|3,54728|2) - Percussion like this should be split hand (1-6-2-5-3-4), imo, plays better. - I would have done this if I kept the old map
  12. 01:03:398 (63398|3) - This part is good, you have the percussion like you did before with some added holds. - It's mostly the same in the remap
  13. 01:08:947 (68947|4) - Also good, easy to follow and such - these are all doubles now, for consistency with the remap >.>
  14. 01:13:456 (73456|0) - This is just my preferrence http://puu.sh/pOGIB/b29c4068b8.jpg - I think it currently looks better, since the piano part is descending. 01:13:283 (73283|2,73456|0) - has a gap because {2,1} feels weird to play
  15. 01:25:595 (85595|5) - Everything before this part is also good, but in this part you're missing the percussion, which you have been following the entire song, so add those as well - will do when I fully complete the Normal remap
  16. 01:29:236 (89236|3,89410|4,89583|5) - Same pitch, so jack? - too many people said it was too hard but now the SR is up to ~2* it should be fine. Not sure if I'm actually keeping this part the same - it was originally intended to be that was but it now feels outdated and weird
The key to a good 'easy' difficulty is consistency. Map the most audible sounds and continue to do so the entire chart. Hope it helps! - it does. This advice also applies to Hard and Easy, if I decide to make (another) one. Also, if you see the remap and it's still terrible please say so
Thanks for the mod. It was pretty damn helpful

doykyoto wrote:

i will wait until all diffs are done.. pm me again and i will mod ur map. sorry for being late
Don't worry about how long you take, it doesn't really matter :P

_

I don't know if you'll read this but thanks for the extra advice, Rivals :)
Adot
i will wait until all diffs are done.. pm me again and i will mod ur map. sorry for being late
Virtue-


Virtue's Mania Modding Queue


Mark for mod, is this mapset finish or still in progress? :/ (sorry for the late mod btw)
call me again when finish 'w')b
Topic Starter
Cipse
Finished Hard, looking for mods.
Protastic101
Hi, here to fulfill my m4m end, oh look an Australian mapper, give me emu pls?

col 1->6

Kiwi when?
[General]
  1. Increase your OD to 7 on Easy you undermapper.
  2. Use OD 7.2 or some shit on Normal
  3. Wtf is up with this OD/HP 8/8 on Hard? You tryin a fokin kill mi m8? Set that shit to ~7.5 or something. I'm fokin trifgered nao
[Some EZPZ lemon squeezy fucking shit here]00:07:213 (7213|2,7907|5) - Swap these columns, this LN on the same hand is ugly af sir.
00:17:444 - This is a crash pls use double
00:24:034 (24034|4) - Move to 4, plays nicer to use the right index finger when you use the entire left hand for notes and stuff.
00:39:294 (39294|3) - pls what kind of drugs you on, move this shit to 00:39:468
00:39:641 - This LN makes me want to shoot myself fam, try this instead https://osu.ppy.sh/ss/6196439 Also, cause the 1/2 works as a nice transition into the next section, like pls, the toms are so sad you ignored it.
00:51:780 (51780|2,52300|1) - Swap columns to go from outside columns {1 and 6} to middle columns {2 and 5}. then inside columns at 00:52:647 (52647|2,52994|3)
00:55:075 - Why not use an LN or something here for the stuttered vocals? Actually no, that's a stupid fucking idea, what am I doing with life.
00:57:329 - Way to completely ignore a tomroll you shit lord. Add an LN or some shit in 3 pls.
01:11:722 - Add another note, there's a double here you undermapper. Wtf taught you to map, I needa go beat their ass for them not teaching you to use doubles for crashes in easy. (jkjk, <3)
01:14:150 (74150|3) - Another column pls, preferably on the left hand since finger independence is rip at this level.
01:21:433 (81433|1,81780|5,82127|1,82473|5) - Intentional? Vary the columns a bit, or idk.
01:25:595 - Add variation to the map and map to the violin here instead of the drum. You've used 1/1 rhythms all over, try 3/2 like this now https://osu.ppy.sh/ss/6196465

[This fokin Normal is 2 Normal 2 b Normal shit, u get mi fam?]00:17:271 (17271|4,17271|3) - Shift this one to the left to avoid an ugly af 1/1 jack at 00:16:924 (16924|4,17271|4)
00:24:034 (24034|3,24207|2) - Flip hands, pls, I hate {46} doubles and we all know the world revolves around me.
00:29:236 (29236|1) - Move this to 3 fam
00:29:757 (29757|2) - Now move this to 2 and make it into a 1/1 LN for the bass guitar like at 00:24:034 (24034|5)
00:40:508 - What about flipping the pattern around, so that the notes start open, then close, then open again, like this https://osu.ppy.sh/ss/6196493
00:50:739 (50739|0) - Move this to 2, then move 00:51:086 (51086|3,51086|1) to {12} or something. Basically, it's hard to hit those two doubles 00:51:086 (51086|3,51086|1,51433|1,51433|3) when there's a 1/2 left minitrill 00:51:086 (51086|1,51260|2,51433|1) and blurgh (i missed here pls)
00:52:127 (52127|3,52127|2) - Pls, the violin starts at 00:51:953 , so remove the LNs and turn 00:51:953 (51953|1,51953|4) into 1/1 LNs.
00:58:369 (58369|5) - Pls, LN is reasonable, but it sticks out like a sore thumb in the middle of all these short notes and makes it awkward to play.
01:00:103 (60103|0) - This too, why? There's no drum roll and the violin is 1/2.
01:00:624 (60624|2,60624|5,60797|5,60797|2) - For the next 6 doubles, I'd consider making the chords go like {12} - {34} - {56} or vice versa. or you can do symmetrical like {16} - {25} - {34}
01:07:213 (67213|1,67387|0) - Control J to get a {1-2-3} pattern which is easier to play imo cause rolls and stuff.
01:08:947 - Good fucking job, I approve of these stupid af patterns that I'm totally not going to steal later <3
01:11:722 - HOW THE FUCK YOU SAY YOU DON'T HEAR THIS DAMN CRASH? IT COMES IN LIKE, "BOOMWERGOIHUEVBBKJF;IBE;BIIERBVOE HEAR MEEEEE"
01:17:965 (77965|3,78485|2) - Put these on the other hand pls, LNs are annoying enough for players at lower difficulty levels, but you're just killing them by putting them in the same hand on 6k.
01:18:485 (78485|1,78832|0,79699|0) - *screams* Think about it. You're holding down your left middle finger right? Try tapping with your ring finger now. It's uncomfortable af, at least for me. Swap the columns of those notes so that the LN is in 1 and the notes in 2 or something.
01:29:236 (89236|2,89236|1,89410|4,89410|3,89583|0,89583|1) - Why. It's the end of the song, make it pweddi pls. try this instead https://osu.ppy.sh/ss/6196526

[Hardy party something shit, idek, I need to go to sleep, help me with chem pls, I'm going to die]00:06:520 - I'm going to scream again, brb. https://osu.ppy.sh/ss/6196539 Symmetry with the LNs and ending double, plus a one directional roll to differentiate 1/3 vs 1/4.
00:16:924 (16924|5,17011|4) - Shift this one to the right for a symmetrical roll.
00:17:271 (17271|4,17271|3) - If accepted, make this {16} as a cap. I also think that's a good way of ending a section but idk.
00:17:444 (17444|2) - Move to 5 if above was accepted. Again, this is 6k, focus on even distribution of notes and symmetry.
00:18:485 (18485|5) - Where's the LN for this, pls. It's the same violin as all the other LNs, and the piano roll don't start til 00:18:658 so you got time.
00:18:485 (18485|0,18658|3,18745|2,18832|1,18918|0) - Control H and shift all the way to the left. Easier to lead into 00:19:005 (19005|4,19005|5) since you don't have to change direction in that case.
00:35:653 (35653|1) - Move this to 1? Then it's just like a minijumptrill except in 1/2 because who needs pp in this day and age.
00:40:335 (40335|2,40335|3,40508|1,40508|4) - Control J, I think it's easier to hit when your fingers don't have to change flow direction all of a sudden at 00:40:681 . So works as a transition from 1/2 to 1/4.
00:43:803 (43803|1,43890|0) - Y so crool. Consider making this lead into 00:43:976 (43976|4,43976|5) as a roll of some sort.
00:47:965 (47965|3,48051|5) - ^^ Control J.
00:51:086 (51086|1,51173|2,51260|3,51260|4) - Nah fam, it'd be cooler to make this gradually go up, so shift this 1 to the left.
00:51:780 (51780|5,51866|3,51953|0,51953|2) - Make this like the previous double, but one to the right. So like this https://osu.ppy.sh/ss/6196570
00:57:329 - Come get yer daily dose o symmetry here https://osu.ppy.sh/ss/6196574
01:02:878 (62878|2,62878|3) - Previous double was also {34}, vary it by making this one {25}.
01:03:398 - *cries in agony*
01:07:213 (67213|3,67387|3) - This jack especially. If you don't jack LNs in this section, don't jack it here pls. Kthx.
01:29:236 (89236|4,89236|3,89410|4,89410|3) - Make them different doubles? You used different doubles in the previous two diffs, so it's kind of inconsistent across the difficulties (tho I don't mind it that much, just a stylistic thing I guess).
Sorry for short mod, hope this helped! 10/10 accent, pls talk moar. Oh yeah, and happy fucking birthday you shitlord, I sincerely hope I'm on time with that congratz.
Topic Starter
Cipse

Protastic101 wrote:

Hi, here to fulfill my m4m end, oh look an Australian mapper, give me emu pls?

Kiwi when?
Control A, del
Sorry for short mod, hope this helped!
All applied, thanks!
For some reason, I can't kudos because the button isn't working. I've gotta ask peppy about that.
Topic Starter
Cipse
We got a Korean here

Protastic101 wrote:

안녕하세요, 여기 내 m4m 끝을 수행하기 위해, 오 호주 매퍼를 보면, 나 pls는 EMU 줄?

내지 컬럼 1> 6

[General]
  1. 를 undermapper 쉬운 7로 OD를 늘립니다.
  2. 를 사용하여 OD 7.2 표준에 대한 몇 가지 똥
  3. 태권도 연맹은 /이 OD와 하드에 HP 8/8까지입니까? 당신은 포킨이 마일 M8을 죽일 셈 이예요? 그 똥 7.5 일 ~로 설정합니다. 난 포킨 trifgered NAO
[여기에 일부 EZPZ 레몬 squeezy 빌어 먹을 똥]00:07:213 (7213|2,7907|5) - 스왑이 열을 같은 손이 LN 추한 AF 선생님입니다.
00:17:444 - 이 pls는 두 번 사용 충돌입니다
00:24:034 (24034|4) - 4, 당신은 노트와 물건에 대한 전체 왼손을 사용할 때 오른쪽 검지 손가락을 사용하여 더 멋진 연주로 이동합니다.
00:39:294 (39294|3) - pls는 당신이, 약물의 어떤 종류의 이동이 똥 00:39:468
00:39:641 - 이 LN은 나 자신이 식구들처럼, 다음 섹션에 좋은 변화로 1/2 작품의 원인이, 또한 대신 https://osu.ppy.sh/ss/6196439이 시도 촬영을 할 수 있습니다 PLS, 탐은 당신이 그것을 무시 너무 슬프다.
00:51:780 (51780|2,52300|1) - 스왑 열이 외부 열에서 갈 {1, 6} 중간 열에 {2, 5}. 다음 00에서 열 내부 00:52:647 (52647|2,52994|3)
00:55:075 - 왜 더듬 보컬 여기 LN 또는 무언가를 사용하지? 사실 아니, 그게 내가 생활하고있는 무슨 바보 같은 빌어 먹을 생각이야.
00:57:329 - 완전히 당신이 주를 똥 tomroll을 무시하는 방법. 3 PLS에서 LN 또는 일부 똥을 추가합니다.
01:11:722 - 다른 메모를 추가, 당신은 undermapper 여기에 두 번있다. 무슨 일이, 당신이 쉬운 충돌에 대한 복식을 사용하도록 교육하지 그들을 위해 자신의 엉덩이를 때려 이동 가령 너는 매핑을 가르쳤다. (JKJK, <3)
01:14:150 (74150|3) - 바람직하게는 손가락 독립 이후 왼쪽에 또 다른 열 PLS는이 수준에서 찢어이다.
01:21:433 (81433|1,81780|5,82127|1,82473|5) - 의도적? 열을 조금 다릅니다, 또는 나도 몰라.
01:25:595 - 지도에 변화를 추가하고 바이올린 여기에 대신 드럼에 매핑됩니다. 당신은 모든 것을, 지금 https://osu.ppy.sh/ss/6196465이 같은 3/2을 시도 1/1 리듬을 사용했습니다

[이 포킨은 보통 2 일반 2 나 일반 똥이다, u를 얻을 마일 식구들?]00:17:271 (17271|4,17271|3) - 이 하나의 시프트 못생긴 AF를 00에서 1/1 잭을 피하기 위해 왼쪽 00:16:924 (16924|4,17271|4)
00:24:034 (24034|3,24207|2) - 플립 손, PLS, 나는 {46} 복식을 미워하고 우리 모두는 세상이 나를 중심으로 돌아 가지 알고있다.
00:29:236 (29236|1) - 3 식구들이 이동
00:29:757 (29757|2) - 지금이이 이동하고 같은베이스 기타의 1/1 LN 안으로 들어가 00:24:034 (24034|5)
00:40:508 - 어떤 음표가 시작하는 것이 다음 가까운, 다시 열고 열 수 있도록이 같은 주위 패턴을 뒤집기에 대한 https://osu.ppy.sh/ss/6196493
00:50:739 (50739|0) - 다음, 2이 이동 00 이동 00:51:086 (51086|3,51086|1) {12} 또는 뭔가. 기본적으로,이 두 배가 충돌 어렵다 있을 때 1/2가 minitrill 00 왼쪽 00:51:086 (51086|3,51086|1,51433|1,51433|3) 00:51:086 (51086|1,51260|2,51433|1) blurgh (내가 pls는 여기 놓친)
00:52:127 (52127|3,52127|2) - Pls, 는, 바이올린는 00에서 시작 (953), 그래서 림프절을 제거하고 00 차례 00:51:953 , 에 1 / 1 림프절. 00:51:953 (51953|1,51953|4) into 1/1 LNs.
00:58:369 (58369|5) - Pls는, LN이 합리적이지만,이 모든 짧은 노트의 중간에 아픈 엄지 손가락처럼 돌출하고 어색 재생할 수 있습니다.
01:00:103 (60103|0) - 이 너무, 왜? 아무 드럼 롤 없습니다와 바이올린은 1/2입니다.
01:00:624 (60624|2,60624|5,60797|5,60797|2) - 다음 6 루타를 들어, 내가 코드처럼 이동하게 생각 하는데요 {12} - {34} - {56} 또는 그 반대의 경우도 마찬가지. 또는 같은 대칭 할 수 {16} - {25} - {34}
01:07:213 (67213|1,67387|0) - 제어 J는 IMO 재생 롤과 물건을 일으키기 쉽게하는 {1-2-3} 패턴을 얻을 수 있습니다.
01:08:947 - 좋은 빌어 먹을 일, 난 완전히 나중에 <3 도용 않을거야이 바보 AF 패턴의 승인
01:11:722 - 어떻게 도대체 당신은 당신이 빌어 먹을 CRASH 소리가 나지 않습니다 말하기? IT는 LIKE IN "; IBE, BOOMWERGOIHUEVBBKJF을 BIIERBVOE가 MEEEEE를 듣기론"COMES
01:17:965 (77965|3,78485|2) - 다른 한편으로는 이러한 넣어 PLS, 림프절 낮은 난이도에서 선수만큼 짜증나는하지만, 그냥 6K에서 같은 손을 넣어 그들을 죽이고있어 .
01:18:485 (78485|1,78832|0,79699|0) - * 비명 소리 * 생각해. 당신은 당신의 왼쪽 가운데 손가락을 오른쪽으로 누른거야? 지금 당신의 반지 손가락으로 눌러보십시오. 그것은 적어도 나를 위해, 불편 AF를합니다. 2 일에서 LN 1에 그래서 그 음의 열 및 메모를 교환합니다.
01:29:236 (89236|2,89236|1,89410|4,89410|3,89583|0,89583|1) - 왜. 그것은 노래의 끝, 그것은이 pls는 pweddi합니다. 이 대신 https://osu.ppy.sh/ss/6196526 시도

[하디 파티 뭔가 똥, idek, 나는 잠에 갈 pls는, 내가 죽을거야 화학 좀 도와해야합니다]00:06:520 - 나는, 다시 BRB 비명거야. https://osu.ppy.sh/ss/6196539 림프절과 대칭 더블 종료 플러스 1/4 대 1/3을 차별화 할 수있는 하나의 방향 롤.
00:16:924 (16924|5,17011|4) - 대칭 롤의 오른쪽이 하나의 시프트.
00:17:271 (17271|4,17271|3) - 가능하면 모자로이 {16}합니다. 나는 또한이 섹션을 종료하지만 나도 몰라 좋은 방법 같아요.
00:17:444 (17444|2) - 받아 들여졌다 위의 경우 5로 이동합니다. 다시 말하지만,이 6K입니다, 노트와 대칭의 고른 분포를에 초점을 맞 춥니 다.
00:18:485 (18485|5) - 이의 LN을의 경우, PLS. 그것은 다른 모든 림프절과 같은 바이올린, 그리고 피아노 롤 00 때까지 시작되지 않습니다 00:18:658 그래서 당신은 시간을 얻었다.
00:18:485 (18485|0,18658|3,18745|2,18832|1,18918|0) - 제어 H 왼쪽에있는 모든 방법을 이동. 로 이어질 쉽게 00:19:005 (19005|4,19005|5) 이 경우에 방향을 변경하지 않기 때문에.
00:35:653 (35653|1) - 1로 이동 하시겠습니까? 누가이 시대에 쪽이 필요하기 때문에 그 다음은 1/2를 제외하고 단지 minijumptrill 같아요.
00:40:335 (40335|2,40335|3,40508|1,40508|4) - 제어 J, 나는 그것이 당신의 손가락이 갑자기 00에서의 흐름 방향을 변경하지 않는 경우 명중 쉽게 생각 00:40:681 . 그래서 1/2에서 1/4로의 이행으로 작동합니다.
00:43:803 (43803|1,43890|0) - Y 그래서 crool. 00:43:976 (43976|4,43976|5) 에이 납을 고려. 어떤 종류의 롤있다.
00:47:965 (47965|3,48051|5) - ^^ 제어 J.
00:51:086 (51086|1,51173|2,51260|3,51260|4) - 식구들 아니, 그것은이 점차 갈 수 있도록, 그래서 왼쪽이 1을 이동하는 쿨러 ​​것.
00:51:780 (51780|5,51866|3,51953|0,51953|2) - 이전 두 번 같이이 확인하지만, 오른쪽에 하나. 이 같은 https://osu.ppy.sh/ss/6196570
00:57:329 - 여기 yer의 일일 투여 량 오 대칭을 가져 와서 https://osu.ppy.sh/ss/6196574
01:02:878 (62878|2,62878|3) - 이전 두도 {34}했습니다이 하나 {25}하여 그것을 다릅니다.
01:03:398 - * 고통에 울고*
01:07:213 (67213|3,67387|3) - 이 잭 특히. 이 섹션에서 림프절를 잭하지 않는 경우, pls는 여기 잭하지 않습니다. Kthx.
01:29:236 (89236|4,89236|3,89410|4,89410|3) - 그 다른 두 배로 만들기? 당신은 앞의 두 차이점에 다른 복식을 사용, 그래서 (나는 많은 단지 문체 것 같아요 것을 그것을 상관하지 않습니다 THO) 종류의 어려움에서의 일관성이다.

짧은 모드 죄송합니다,이 도움이! 0/10 악센트, pls는 이야기 moar를 바랍니다. 당신이 shitlord, 행복 빌어 먹을 생일 오, 그래, 나는 진심으로 내가 그 congratz와 시간에있어 바랍니다. 빌어 먹을 맹세 shitlord :^)

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Protastic101 wrote:

Hi, here to fulfill my m4m end, oh look an Australian mapper, give me emu pls?

col 1->6 - might as well use this in my reply

Kiwi when?
[General]
  1. Increase your OD to 7 on Easy you undermapper.
  2. Use OD 7.2 or some shit on Normal
  3. Wtf is up with this OD/HP 8/8 on Hard? You tryin a fokin kill mi m8? Set that shit to ~7.5 or something. I'm fokin trifgered nao
[Some EZPZ lemon squeezy fucking shit here]00:07:213 (7213|2,7907|5) - Swap these columns, this LN on the same hand is ugly af sir. - T R I G G E R E D
00:17:444 - This is a crash pls use double - pls mai earz cnt hair dem
00:24:034 (24034|4) - Move to 4, plays nicer to use the right index finger when you use the entire left hand for notes and stuff. - I think it's less comfortable, since there's so many notes before and after in {4} but none in {5}
00:39:294 (39294|3) - pls what kind of drugs you on, move this shit to 00:39:468 - better than your inconsistencies :^)
00:39:641 - This LN makes me want to shoot myself fam, try this instead https://osu.ppy.sh/ss/6196439 Also, cause the 1/2 works as a nice transition into the next section, like pls, the toms are so sad you ignored it. - not using doubles -_- but applying the general thing, I think
00:51:780 (51780|2,52300|1) - Swap columns to go from outside columns {1 and 6} to middle columns {2 and 5}. then inside columns at 00:52:647 (52647|2,52994|3) - idk. Leaving it as it is, since I don't really think that the change impacts anything much but the new patterning messes with the patterning before and after this point.
00:55:075 - Why not use an LN or something here for the stuttered vocals? Actually no, that's a stupid fucking idea, what am I doing with life. - :^)
00:57:329 - Way to completely ignore a tomroll you shit lord. Add an LN or some shit in 3 pls. - Done, I guess. Might need to ask you for stuff about it later, since I don't like {3} (or just fix it properly myself)
01:11:722 - Add another note, there's a double here you undermapper. Wtf taught you to map, I needa go beat their ass for them not teaching you to use doubles for crashes in easy. (jkjk, <3) - I learnt mapping off you. Beat your own ass :^)
01:14:150 (74150|3) - Another column pls, preferably on the left hand since finger independence is rip at this level. - done, I think
01:21:433 (81433|1,81780|5,82127|1,82473|5) - Intentional? Vary the columns a bit, or idk. - intentional. wH odO u thInKi aM?
01:25:595 - Add variation to the map and map to the violin here instead of the drum. You've used 1/1 rhythms all over, try 3/2 like this now https://osu.ppy.sh/ss/6196465 - not too sure about this. idk, I'll poke you later. That looks ways too difficult for the Easy. And then you have those LNs which don't look easy to play for a beginner

[This fokin Normal is 2 Normal 2 b Normal shit, u get mi fam?]00:17:271 (17271|4,17271|3) - Shift this one to the left to avoid an ugly af 1/1 jack at 00:16:924 (16924|4,17271|4) - I want to separate the chords into two different hands. If you shift 00:17:271 (17271|3) - to the left, you'll get that note followed by 00:17:444 (17444|0,17444|1) - in the same hand and that just feels bad to me
00:24:034 (24034|3,24207|2) - Flip hands, pls, I hate {46} doubles and we all know the world revolves around me. - I personally like it as it is. I'll test it some more later and change it if I like it (and edit this comment here). Changed
00:29:236 (29236|1) - Move this to 3 fam - I guess so. I wanted the notes on LH/RH to be on the same finger but this works decently enough. Also, the LN on the bass looks less ugly this way. After coming back to this, I actually think this part now looks ugly :/ Oh well
00:29:757 (29757|2) - Now move this to 2 and make it into a 1/1 LN for the bass guitar like at 00:24:034 (24034|5) - answered above
00:40:508 - What about flipping the pattern around, so that the notes start open, then close, then open again, like this https://osu.ppy.sh/ss/6196493 - that feels real weird, lol
00:50:739 (50739|0) - Move this to 2, then move 00:51:086 (51086|3,51086|1) to {12} or something. Basically, it's hard to hit those two doubles 00:51:086 (51086|3,51086|1,51433|1,51433|3) when there's a 1/2 left minitrill. 00:51:086 (51086|1,51260|2,51433|1) and blurgh (i missed here pls) - I don't like the new one, since there's this double thing with 00:50:739 (50739|1,51086|1) -. Also, I hate {1+2}, it feels weird to me. I do think that the pattern needs some changing, though, but just not to what you suggested.
00:52:127 (52127|3,52127|2) - Pls, the violin starts at 00:51:953 , so remove the LNs and turn 00:51:953 (51953|1,51953|4) into 1/1 LNs. - that was technically meant to be mapping 1/4 snapped drum-things but I'll just turn those LNs into SNs again
00:58:369 (58369|5) - Pls, LN is reasonable, but it sticks out like a sore thumb in the middle of all these short notes and makes it awkward to play. - Feels fine to me :/ I'll probably reconsider if someone mentions this, though
01:00:103 (60103|0) - This too, why? There's no drum roll and the violin is 1/2. - I thought there is a drum roll. I'll confirm later. Never mind, lol
01:00:624 (60624|2,60624|5,60797|5,60797|2) - For the next 6 doubles, I'd consider making the chords go like {12} - {34} - {56} or vice versa. or you can do symmetrical like {16} - {25} - {34} - going to have to ask stuff irc, cause I think it's fine
01:07:213 (67213|1,67387|0) - Control J to get a {1-2-3} pattern which is easier to play imo cause rolls and stuff. - I like it at the moment because you get {1+6} at 01:07:387 -. Same finger for chords feel nice imo. I think I'm keeping it as it is
01:08:947 - Good fucking job, I approve of these stupid af patterns that I'm totally not going to steal later <3 - I legit don't know what you're talking about
01:11:722 - HOW THE FUCK YOU SAY YOU DON'T HEAR THIS DAMN CRASH? IT COMES IN LIKE, "BOOMWERGOIHUEVBBKJF;IBE;BIIERBVOE HEAR MEEEEE" - what's a crash :^)
01:17:965 (77965|3,78485|2) - Put these on the other hand pls, LNs are annoying enough for players at lower difficulty levels, but you're just killing them by putting them in the same hand on 6k. - changed or something, maybe permanently. I just hate going from one LN to another with one hand. Just feels weird to me :< Also looks ugly to me :/
01:18:485 (78485|1,78832|0,79699|0) - *screams* Think about it. You're holding down your left middle finger right? Try tapping with your ring finger now. It's uncomfortable af, at least for me. Swap the columns of those notes so that the LN is in 1 and the notes in 2 or something. - then there's that problem of moving the LN to another place because I want to use {1}. I just ignored it before cause I didn't think that putting long LNs in just {1} and {3} were going to do any good
01:29:236 (89236|2,89236|1,89410|4,89410|3,89583|0,89583|1) - Why. It's the end of the song, make it pweddi pls. try this instead https://osu.ppy.sh/ss/6196526 - you'll be missing a note at 01:29:063 - and that'll break the symmetry and make it look ugly. Also, I don't think that pattern looks good anyway >.> (sorry). Keeping the original, rip

[Hardy party something shit, idek, I need to go to sleep, help me with chem pls, I'm going to die]00:06:520 - I'm going to scream again, brb. https://osu.ppy.sh/ss/6196539 Symmetry with the LNs and ending double, plus a one directional roll to differentiate 1/3 vs 1/4. - the violin really doesn't need a second LN. Other then that, it should be fine
00:16:924 (16924|5,17011|4) - Shift this one to the right for a symmetrical roll. - hao to move right. Anyway, moving them left will get rid of 00:16:924 (16924|5,16924|0) -, with the same fingers in different hands playing at the same time. Feels nice to me. Having it different is not worth the symmetry, imo
00:17:271 (17271|4,17271|3) - If accepted, make this {16} as a cap. I also think that's a good way of ending a section but idk. - .
00:17:444 (17444|2) - Move to 5 if above was accepted. Again, this is 6k, focus on even distribution of notes and symmetry. - also .
00:18:485 (18485|5) - Where's the LN for this, pls. It's the same violin as all the other LNs, and the piano roll don't start til 00:18:658 so you got time. - opps
00:18:485 (18485|0,18658|3,18745|2,18832|1,18918|0) - Control H and shift all the way to the left. Easier to lead into 00:19:005 (19005|4,19005|5) since you don't have to change direction in that case. - I don't like transitioning from an LN end at {5} to {4+6}. Feels weird to me and it also ruins 00:18:485 (18485|5,18485|0) - If you apply the change above, you get 00:18:312 (18312|4,18485|5,18485|3) -. I personally find it really uncomfortable to play, so I'm keeping it as it is. 00:18:918 (18918|3,19005|4,19005|5) - also feels bad to me. idk why but {4,5+6}, {3,2+1}, {1,2+3} and {6,5+4} all feel bad to me so I'm limiting them, especially since 1/4 is the smallest snap in the difficulty as well - those patterns are acceptable to me with 1/2 snaps in this difficulty. I might have to review Easy/Normal to make sure I didn't do this on them. 00:19:005 (19005|4,19005|5) - being in a different direction also emphasizes the new section. It's not a significant reason for keeping the pattern, just a nice add-on.
00:35:653 (35653|1) - Move this to 1? Then it's just like a minijumptrill except in 1/2 because who needs pp in this day and age. - slightly different patterning to the drums beforehand due to the fact that that's mapping a kick. Also, I'm not sure what you mean, entirely :/
00:40:335 (40335|2,40335|3,40508|1,40508|4) - Control J, I think it's easier to hit when your fingers don't have to change flow direction all of a sudden at 00:40:681 . So works as a transition from 1/2 to 1/4. - done
00:43:803 (43803|1,43890|0) - Y so crool. Consider making this lead into 00:43:976 (43976|4,43976|5) as a roll of some sort. - aw, I liked that because it felt bad :P
00:47:965 (47965|3,48051|5) - ^^ Control J. - aw *2
00:51:086 (51086|1,51173|2,51260|3,51260|4) - Nah fam, it'd be cooler to make this gradually go up, so shift this 1 to the left. - I really don't like how the new patterning has a {3+4} chord in the middle but I'll change it now (might revert in the future)
00:51:780 (51780|5,51866|3,51953|0,51953|2) - Make this like the previous double, but one to the right. So like this https://osu.ppy.sh/ss/6196570 - I really don't like that {5+6} chord at 00:51:953 -. idk, I just have a thing against them :/
00:57:329 - Come get yer daily dose o symmetry here https://osu.ppy.sh/ss/6196574 - plz. needs more testing I think I like the current pattern better. Alternating between two hands for each note is kinda difficult for me lol pp map
01:02:878 (62878|2,62878|3) - Previous double was also {34}, vary it by making this one {25}. - player won't notice :^)
01:03:398 - *cries in agony* - IM CHANGING IT NOW OMG PLZ STOP
01:07:213 (67213|3,67387|3) - This jack especially. If you don't jack LNs in this section, don't jack it here pls. Kthx. - uh, I did use jacks for LNs. Unless I'm missing something
01:29:236 (89236|4,89236|3,89410|4,89410|3) - Make them different doubles? You used different doubles in the previous two diffs, so it's kind of inconsistent across the difficulties (tho I don't mind it that much, just a stylistic thing I guess). - ugh, need to test this. Probably going to change it to be consistent with the other difficulties, since I'm me I think I choose the patterning because it was very similar to the stuff before it (in the same difficult) but it doesn't sound that similar so I guess I'll look for a fix. ETA: idk
Sorry for short mod, hope this helped! 10/10 accent, pls talk moar. Oh yeah, and happy fucking birthday you shitlord, I sincerely hope I'm on time with that congratz. - I swear, I've never talked before. That's just siblings -_-
And you were a day early :^) (you know that now anyway)
MadBricktree
wtf what translator is that
Topic Starter
Cipse
Totally not Google Translate :^)

Mapset needs more self-modding :/
BanchoBot
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