Thanks
nignog9000 wrote:
Hey canada-bro, modding hard diff
00:00:932 (1) - Move this one tick earlier Revised
00:06:301 (1) - get rid of this slider or make it a lot shorter, it's way too long the way it is. Slider?
00:16:358 (1) - you're overusing long sliders throughout the whole map, shorten these, it's supposed to be a three star map, not a 1.5 star map.
00:19:852 (3) - This triplet needs to have equal spacing in between notes.
00:20:534 (6) - Move one tick earlier
00:23:006 (5) - Move this closer to #4, triplets should usually have equal spacing
00:28:460 (4) - this triplet is not equally spaced.
00:31:869 (1) - Move one tick earlier and extend the end one tick
00:30:761 (1) - Move 2 ticks earlier and move the circle away from #2
00:31:443 (4) - move closer to #3 so it's equally spaced with the rest of the triplet
00:33:233 (1) - Move one tick earlier, also this whole orange combo here is spread out really weird, like you just slapped them down without any though
I'm going to stop here, from what i am seeing here, you are probably relatively new to beat mapping, you need to improve on getting your notes to match up to the beat, because there are a lot of times when a slider or circle is out of beat by a tick, which is not acceptable for a ranked map. You also need to work on your note spacing, in a lot of the triplets, you have them just slapped willy nilly together, they need to have an equal distance in between them as to not be disorienting. Your sliders are also too long, for a 3 star map, they shouldn't be that long all the time, once or twice sure, but half of the sliders? No. I would recommend watching some tutorials on youtube, since the current state that this beatmap is in, it will never get ranked, no matter how many stars you throw at it. After watching some tutorials and spending a while editing your map, send me a PM and i'll take another look, just don't feel bad because of what i'm saying, everyone has to start somewhere.
Thanks For your modGlyphic wrote:
The offset should be 932 Corected
- [list=Hard]
00:02:295 (3) - Extend an extra tick Fix
00:13:545 (4) - Extend an extra tick Fix
00:19:170 (3) - Extend two ticks Fix
00:20:619 (2) - Make the slider start one tick earlier and make it longer by 3 ticks. Fix
00:21:983 (1) - Make this spinner one tick shorter Fix
00:25:307 (4) - Extend one tick Fix
00:28:971 (1) - One tick earlier[/list] Fix
This mod was mostly a timing mod due to the fact that timing is essentially the basis of mapping. Once you figure out timing you expand your horizons!!
murutattack wrote:
#M4M
Since this is beginners map, I try helping this for future on.
=========================================
Timing Problem: Fix
The main problem I played is BPM is unmatched the map, here`s the correct BPM:
this is just a BPM check but this might be differs on other modder, but I'm sure this is the correct BPM.
Hopefully this won`t affect next time you create new difficulty map.
=========================================
Distance: I don't know what do you mean
There are patterns are straight out of context, for basic mappers, check here :
Check the corner here, I suggest map according to constant distance, for example : stay 1.00x distance, (0.95 - 1.09) differentiate seems ok.
thats for Normal Difficulty, In hard map, similar, except you can add jumps, like (1-2-3 constant 1.20x distance, then 4 is 2.00x distance jump)
Others have different opinion though, so yeah.
=========================================
Contact me more if wanna mod again on E-H diff, since timing problem need a recheck after fix
Huge thank for the modDeltaLeeds wrote:
Hello, M4M~General SPOILER
- You seem to be having trouble with distance snap... Go to AIMod (Ctrl+Shift+A), then tick the check distance snap box. All Fix
Here's an example in normal:- As pointed out in the previous mod, you have to keep your distance snap constant.
- To see the distance snap you need to click a note and check out the window with Prev: and Next:
- Seeing the rest of your map, I think your ideal distance snap would be 0.8x, keep it at around 0.77-0.83x, like this for example:
This is a good example of a distance snapped map.- 00:00:909: Put the timing point at offset 733 to offset 909 instead so that the notes at the beginning to make most notes land on the white ticks.
- Delete the timing point at 6573 and 12154. Makes it slightly off-beat, then go here:
Choose resnap all notes and recalculate slider lengths, then check your sliders and spinners to see if they are at the correct ticks or not.Normal SPOILERDo everything in italic in general first before checking this mod~
00:00:908 (1): Make the slider anchor points symmetrical like this:
First anchor point at 148|192, second at 296|68 and third at 444|192. Fix
00:02:312 (2): In a beatmap, avoid overlapping like this:
Change it to something like this:
Flip the first slider using ctrl+g, ctrl+h and ctrl+j so that the second slider matches the first one. Fix
00:03:716 (3): NC (New combo), try to keep a constant NC at every 8 white ticks. Fix
00:06:523 (3): Too close with spinner, delete this note instead and move the spinner here that is extended until 00:09:330. Fix
00:32:153 (1): This spinner should end at 00:34:259 Fix
00:34:961 - 00:38:820: Put some notes and sliders here, a break isn't recommended in such a short map, plus a break doesn't suit this part. Nice to know but i will keep it
00:41:627 (4): NC, keep a constant NC at every 4 white ticks for the parts that follow. Fix
00:41:978 (1): Disable NC Fix
00:43:031 (4): NC Fix
00:44:961 (2): Slider should just go until 00:45:487 Fix
00:45:838: Add a note with a new combo here. Fix
00:48:996 (4): NC and change flow to this:
Fix
00:52:855 (4): NC Fix
00:54:434 (1): Change these to notes and sliders, a spinner doesn't suit this part. Fix
00:57:066 - 01:02:329: Again with the breaks, avoid breaks at short maps. I if other mod said to i will
01:11:101 (5): NC every 8 white ticks, won't point out every one. Fix
01:11:627 (1): Disable NC Fix
01:13:557 (4): End slider at 01:13:908 Fix
01:24:434 (1): Instead of a spinner make this a slider that ends at 01:25:136. Fix
Since your hard is incomplete, I won't mod it. PM me if it's done, if I have the time I will mod the hard diff! Good luck for this map.
WaxTom wrote:
Mao Abe - Believe in yourself https://osu.ppy.sh/s/356923
Hard (3,52 stars, 155 notes) moding
if you bpm was 171
you can try those change
00:14:568(1) try end to 00:14:747
00:14:994(2) move the start point to 00:14:934
00:20:534(2) maybe longer to 00:21:259
00:21:471(3) move to 00:21:425
00:21:642(4) move to 00:21:601
00:23:943 start point move to 00:23:881
00:24:795 move to 00:24:768
you can let the point to Align the 4/1's line
00:45:335(1) and 00:56:414(4)
Continuous Reduplicated can use Slider back and forth
good luck with your beatmap (:
Thanks For The ModDeadmadeon wrote:
Hi, here is my mod back hehe, i only moded hard because It was the only ready to mod (?) xDHard00:14:568 (1) - cut in 00:14:738 - Fix
put 4 more close to 3, they are very far apart for a hard difficulty Fix
00:27:608 (4,5) - 4 is more close to 5 than 5 to 1, the time interval is bigger at 00:28:631 (5,1) - so move 1 near from 5 to be constant with the time Fix
00:32:636 (1,2,3) - these circles are at the same distance, but 1 and 2 have less time between they, make them closer or put 3 more far from 2. Fix
00:33:574 (4,5,6,7,8) - this would be fine for an extra or insane, but in hard this is not accepted in ranked, 00:33:744 (5,6,7) - put 7 at the same distance that 5 and 6 are and the slider 8 must be more closer to 7 Fix
00:39:369 (2,3) - more closer :S Fix
00:45:335 (1,2,3,4,5,6,1) - put they more near to 5, be more careful with distances Fix
00:45:761 (6,1) - move 1 next to 6 not even cookiezi can answer this xD Fix lmao
00:47:892 (1) - should be here: 00:47:977 - Fix
00:50:534 (2,3) - not even cookiezi... Fix xD
00:54:966 (3,1,2) - don't use the same distance for distinct time interval Fix
01:12:182 (3,4,5) - ^ Fix
01:17:807 (3,4,1) - ^ Fix
Hope It helps you
DeltaLeeds wrote:
Hello, mod for some unfinished business from ya.
Kinda quit osu and modding altogether for months because of college, so if my mod is worse than before, I'm very sorry!
Before applying ANY of my mods fixes, makes sure to check general and fix the problem in bold first.General FixSPOILER
- Make your BPM 171! After making it 171, go to the Timing tab (The one in the toolbar, not in-game), choose Resnap All Notes, and then check the mod fixes.
- Timing: Add kiai time for your map at a certain chorus point... I'd recommend adding it at around 00:57:072 and ending it at 01:19:528. Your timing should then have additional timing points, like so:
- Distance snap: Have a constant distance snap. It'll make other people read your map a lot better! I suggest keeping it at around 1.07 - 1.12x...
- In hard, blue ticks should be avoided when the beatmap is timed right (if you applied the fix in bold)! See the mod for more info on fixing those.
- Your map has either bland or very unusual/unrankable patterns. Please read this page and fix the patterns and sliders of your beatmap.
Hard SPOILERYou should have made the BPM to 171, and resnapped all notes as told in General to apply these fixes!
00:00:932 (1): Make this a slider instead that ends at 00:01:633, as it fits the vocals. Fix
00:02:295 (3): This slider should end at 00:03:037 instead of 00:02:861. Fix
00:03:300 (4): Move this to the next white tick at 00:03:388. Fix
00:03:739 (5): NC. Fix
00:05:142 (3): End this slider at 00:05:844. Fix
00:06:107 (4): Move this note to the next white tick at 00:06:195. Fix
00:06:458 (1): Move the spinner to 00:06:546 and end it at 00:11:809. Fix
00:12:160 (1): I'd suggest making this a slider that ends at 00:12:686, which in turn deletes (2). Fix
00:14:528 (1): This slider should start at 00:14:616 instead and end at 00:14:967, delete (2)'s slider. Fix
00:16:019 (1): Disable NC. Fix
00:17:423 (6): NC, end slider at 00:17:774. Fix
00:18:300 (1): Disable NC.Fix
00:20:493 (2): Start the slider at the white tick and end it at 00:21:107. Fix
00:21:984 (1): This spinner is too quick and unneeded, I'd advice you to change this to a slider instead. Fix
00:31:458 (5): NC, and make this into a note instead of a slider. Fix
00:31:809: Add a slider with a reverse arrow that ends at 00:32:510. Fix
00:32:598 (1): If you did the above point, delete this note, if not, move it to the previous white tick. Fix
00:32:686: Add a note here as it fits the vocals. i like how i just delete this note xD Fix
00:33:739 (4,5,6): Maybe make them into one reverse arrow slider, this is up to you however. Bug With Osu
00:34:089 (7): The slider should end on the white tick. Fix
00:35:581 (4): Move to the next white tick. Fix
00:41:370 (3)
00:43:475 (1)
00:47:686 (4)
00:50:493 (2,3)
00:53:300 (2,3)
00:54:002 (3)
01:02:598 (2)
01:08:739 (2)
01:17:335 (1), : For these times, move parts of the sliders or the whole note to the suitable white/red ticks.
P.S: I may have missed some, so check the whole beatmap again for blue ticks, and move them to the white/red ticks! Those note are not on blue tic
00:44:440 (4,5): Extend the slider to where (5) is, and delete (5)'s note. Fix
00:45:317 (1,2,3,4,5,6): This stream is way too hard for hard difficulty. I'd suggest to change those notes to a reverse arrow slider like this: Fix
00:49:002 (1,2): Make this into one reverse arrow slider, like so: Fix
00:50:054 (1): Remove NC.Fix
00:56:370 (4,5,6,7,8,9): Again with this stream, make it one reverse arrow slider like at 00:45:317. Fix
That was quite the mod! Hope this helped, and good luck for your map, for any questions ask me via PM (Since I sorta quit for now, it might take long for me to answer.)
No problem.greenwood0301 wrote:
Thanks you for the remod hope your studie's goes well
nignog9000 wrote:
Hey sorry for the latte reply, better late than never i guess. This is for hard of course.
00:33:739 (7) - Place these hit circles closer to each other since its a triplet. Also move 00:33:563 (6) - farther away from 7 Fix
00:43:037 (1) - You probably just missed this but the slider is one tick too long. Fix
00:47:247 (4) - Same thing here Fix
01:02:686 (2) - move this slider start point one tick later and shorten it by one tick Not A Slider In The Game
01:08:826 (2) - move this hit circle one tick earlier The Circle Is Good There
So i noticed that a lot of your sliders are out of time by one tick, maybe you did this on purpose but it really doesn't flow well, make all of these sliders one tick shorter
No I Didn't Mean To Do That ^^
01:09:703 (4) - Fix
01:11:107 (2) - Fix
01:13:914 (2) - Fix
01:16:721 (2) - Fix
Were these on purpose? They do not fit with the beat very well the way they are.
01:22:510 (1) - make the spinner one tick shorter so it matches the beat Fix
01:24:440 (2) - this slider really should only be 5 ticks long Fix
Other than that, it's definitely gotten better. Keep working at it and don't hesitate to ask me for more help, i might not reply for a while but i'd still be glad to help you out.
Ty For The Mod100bit wrote:
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.Song and beatmapsFix preview-point and timing-points in Hard-diff (from AIMod)How
Change "Mao Abe" to 阿部 真央 in Artist Fix
Add "Mao Abe" to Romanised Artist Fix
Change "Baby Steps" to ベイビーステップ in Source Fix
Add "baby", "steps", "opening", "tv", "size" to Tags Fix
Change BG-picture to any picture with resolution 1366x768 or 1024x768 No
Unused file: "Baby Steps Season 2 Opening HD.mp3" Fix
Change your .mp3 bitrate to 192kbps How
Remove sounds from your .avi file and change .avi because you have very strange version FixNormalOh... I can't mod your map because it's very bad. This jumps, slider (and slider velosity too) break this mapset.Oh... Old pattering? Okay... What Do You Mean ?
Fix ALL mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap If I Have The Time
Slider Velosity=1.4 is so big for Distance Spacing=0.8, fix ???
00:11:456 (1,2) - stacks is not rankable Realy but i will not change it
00:16:364 (3,1,3) - you have overlap here Maybe
00:17:768 (1,2) - strange blanket
Good luck!
{end of mod}
As i Expected for the hard and normal diff... But im saying to myself that if i want this rank i need to workHobbes2 wrote:
M4M from queue
[Insane]
00:06:896 (1,2,3,4,5,6) - spacing of this pattern is all over the place, make it consistent and try to get the pattern symmetrical. Fix
00:08:124 (1,2,3,4,5) - Try to make a perfect star? You can create a pentagon with ctrl+shift+d then rearrange notes on the timeline good to know that you can do that but i'll keep this star
00:09:002 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This entire area just feels like too much single tapping. Maybe add a slider or two to mix it up?I think the jump area is ok
00:12:510 - You skip over the drums to map exclusively the vocals, which doesn't feel right. Consider mapping the drums. Fix
00:27:247 (1,2,3) - really short spacing here...could be expanded Move The Last Note
00:33:739 (2,3,4) - So you went from this really lower spacing to this super high spacing very quick, it feels weird to play. Fix
This entire section you're skipping the drums in the mapping, there are triplets and stuff you can map but instead you just stick to the vocals. Try to map more; this just feels undermapped. Fix
00:45:317 (1,2,3,4,5,6,1) - maybe space the stream away from 00:44:791 (5) some more. Fix
00:51:107 - map this note Fix
00:56:458 (1,2,3,4,5,6,7) - Redo this stream, atm it looks really choppy, spacing is all over the place Fix
01:15:142 (1,2,3,4,5,6,7) - keep spacing consistent during this pattern Fix
Okay, so overall this diff has a fundamental flaw; it's undermapped. Much of the star rating comes from the single tapping during the beginning and end. The entire middle feels like a 3 star song at best. I suggest remapping the middle and get some of the drums in there; there are triplets, short streams, and way more notes you can be utilizing. I'll check what i can do ;(
[Normal]
00:00:931 (1,2) - Try to get some symmetry here, the placement looks random right now.
00:03:739 (1,2) - ^
00:06:546 (1) - move the spinner so its on the downbeat
slider velocity is too much I think.
00:16:370 (3,1) - Try to blanket these, right now they just look like random circles, which doesn't look very nice.
Eh, overall this diff is not too good. I suggest a remap, to be honest. Don't use such a large grid snap, it doesn't work. I think you have the rhythm mostly down correctly, just the placement and shapes of the notes and sliders is all over the place and unattractive.
check ai-mod for distance errors! You don't want those in a normal. Use a consistent distance spacing, as normals play much better when you have a consistent spacing. Will be remap
[Hard]
Needs a remap, like the others. Here's the problem; this entire map is just notes placed down to the correct rhythm (minus some mappable drums), with no clear indication of why they're spaced the way they are. You didn't use a consistent distance spacing and just sort of placed down maps at random. This isn't fun to play, or intuitive. I recommend setting a distance spacing and then only breaking it for some patterns or to emphasize notes. This makes the map cohesive, and honestly more fun because it would be more consistent.
I suggest making the grid size smaller, as a star. Makes the map less blocky.
avoid overlaps like these - 00:21:984 (5,1) -
00:33:212 (5,7,8,9) - this pattern is a mess of overlapping, and dont stack triplets as triangles
Sorry if my seemed harsh, but I did my best to point out why I said the things I did. I hope this helps. Good luck ~
Will be remap
Thanks For The Mod!FlanniScarlet wrote:
Hello, M4M from my Queue:
General:
The filesize of the mapset is a bit large overall. Not sure if that's rankable. Might be at this point in time. i'll try to compress the video
Normal:
Add the same Kiai time you have on the Insane Difficulty. Fix
The second half seems a bit monotone in terms of flow. Basically everything just moves clockwise. Might just be me though. I think its normal
00:09:353 - The spinner is a bit close to the next object I'd say. At least for a normal difficulty. Same at 01:21:633 Move by 1 white tic each
00:41:633 (1,2,3,4) - This line of circles looks a bit weird. Move 3 and 4 above of 2 and 1 respectively. Fix
00:52:861 (1,2,3,4) - Similiar thing as above. Fix
Add some Hitsounds overall. That's probably in planning but just in case. In progress
Other than that I didn't see anything major. The difficulty itself plays pretty fine.
Insane:
Spacing seems to be a bit all over the place. Examples would be:
00:22:335 (2,3,4,5) - The gap between 2 and 3 is not large enough of a difference to notice the change in timing here. Fix
00:33:563 (1,2,3,4) - All of these are pretty much the same distance apart from each other even though 2,3 and 4 are differently timed. Fix
01:13:037 (4,1,2,3) - 4 and 1 here are way to far apart from each other here. Fix
There are a few more spacing errors like these. Try looking out for them when mapping as they are nearly impossible to read. i'll try to find them
Small changes in spacing and jumps are fine if they fit but be consistent with your spacing.
00:45:317 (1,2,3,4,5,6) and 00:56:458 (1,2,3,4,5,6,7) - Try to make these streams look a bit more round. Fix
01:16:896 (1,2,3,4,5) - Try making this into a perfect star pattern using the "Creaty Polygon Circles" option under the "Compose"-Tab. Looks a bit chunky the way it currently is. i dont know how to use this option its bug each time i use it (i'm probably just to stupid to do it)
01:22:686 (1,2,3,4,5,6,7) - Rework this pattern to look a bit more aesthetically pleasing. Maybe make it into a circle of circles or some other geometric form.
Fix
That's all I noticed at the moment. Wish you luck with your mapset.
23:31 greenwood0301: hello is your queue is open for GD ?
23:31 _DT3: Hmm, currently not, sorry
23:34 _DT3: Were you talking about this map?
23:34 *_DT3 is editing [https://osu.ppy.sh/b/988430 Abe Mao - Believe in yourself [Insane]]
23:35 greenwood0301: yes i was about to ask for an GD Easy
23:35 _DT3: I see
23:36 _DT3: You've probably heard this from a lot of people and I don't want to demotivate you or offend you
23:36 _DT3: But the map needs loads of rework
23:36 greenwood0301: yes i know
23:36 _DT3: The best difficulty probably was hard imo
23:37 greenwood0301: its my first beat map ever so im learning and maping at the same time
23:37 _DT3: Yeah, I know tgat from when I started ^^
23:38 _DT3: So I can't really blame you
23:38 _DT3: Can I give some advice?
23:38 greenwood0301: sure
23:38 _DT3: Do you know the some mapping terminology?
23:39 greenwood0301: yes "some"
23:39 _DT3: https://osu.ppy.sh/forum/t/482554
23:39 _DT3: Here are most of the things
23:39 _DT3: That you need to know
23:39 greenwood0301: i know that
23:39 _DT3: You've seen it?
23:41 greenwood0301: first time seen it but some thing tell what they mean by ther name
23:41 _DT3: Ah ok
23:42 _DT3: So you know what I mean if I say something like "offbeat"?
23:43 greenwood0301: the note are not with the beat ?
23:43 _DT3: Well, not really
23:43 _DT3: It means the 1st and 3rd beat of a measure
23:43 greenwood0301: oh
23:44 _DT3: In case you don't know what a measure is, it's the beats between the big white lines up top (every 4 beats)
23:44 greenwood0301: i know i was in music class
23:44 _DT3: Ok
23:45 _DT3: May I start giving some advice in normal?
23:45 greenwood0301: sure
23:45 _DT3: So, the first thing that strikes me is that high Slider Velocity
23:46 greenwood0301: ok
23:46 _DT3: And there to be clear, there are two things that I can mean with Slider Velocity
23:47 _DT3: The one here http://osu.ppy.sh/ss/5863213
23:47 _DT3: And the one in the actual Timing Setup Panel
23:47 _DT3: I'd recommend toning the first one down to 1.0
23:48 _DT3: Or maybe lower
23:49 _DT3: I'll continue this 'mod' though with the current slider velocity
23:49 _DT3: Second thing is the overlaps
23:50 greenwood0301: ok
23:50 _DT3: Usually you should try to avoid overlaps in easier diffs or pretty much at all unless they are meant to be
23:51 _DT3: Cause sometimes an overlap can be used to make a map more aesthetic
23:51 _DT3: But it doesn't look like it here
23:52 greenwood0301: its not to be more aesthetic
23:52 _DT3: Ye
23:53 _DT3: Like for example, sometimes (in higher difficulties) mappers intentionally place hitcircles so that nearly half of
23:53 _DT3: It is on the half of a slider
23:53 _DT3: And that for example looks aesthetic
23:55 greenwood0301: so by overlaps you mean at 00:50:054 ?
23:55 _DT3: For example
23:55 _DT3: But also like this 00:03:739 (2,1) -
23:56 _DT3: And third might be this: [https://osu.ppy.sh/forum/t/86329 Flow]
23:57 greenwood0301: :O
23:59 _DT3: Generally, it's just literally what the name says: If a map flows well, it is rather intuitive to play
23:59 _DT3: I suppose you have heard of the mapper Monstrata?
23:59 greenwood0301: yes
00:00 _DT3: His maps play really well cause they flow good
00:00 greenwood0301: so the way my note are place doesn't flow well ?
00:01 _DT3: Well, currently it's a bit edgy
00:01 _DT3: But it'S not a bad start
00:02 greenwood0301: i see
00:02 _DT3: Like, it's good that you've used a decent 'Oval Flow' if you've read what I sent you
00:03 _DT3: But 1. It is a bit edgy right now as said and 2. Imo you can also differ sometimes
00:04 _DT3: [https://osu.ppy.sh/ss/5863311 Like this]
00:04 _DT3: And maybe go the other way instead of clockwise like you did
00:06 _DT3: And then, that brings me to my fourth point: Consistency
00:06 greenwood0301: ok
00:06 _DT3: Like Flow, Consistency is pretty self explanatory, if the music sounds similar at some points, you should use pretty similar patterns
00:07 greenwood0301: ok
00:08 _DT3: But it'S also important to have consistent flow etc. and not only consistent petterns
00:08 _DT3: *patterns
00:08 greenwood0301: i nerver thought maping was so complicated xD
00:09 _DT3: Yeah, never expected that either xD
00:10 _DT3: Many people say that mapping has currently reached the point where it has higher standards than ever for good maps
00:10 _DT3: And it gets way more complicated to the point where the sliders 'represent' vocals
00:11 _DT3: And each object actually has a meaning for why it's there
00:11 greenwood0301: well
00:11 _DT3: Hope this is not getting too confusing or I am not going to hard on you >.<
00:11 _DT3: *too
00:11 greenwood0301: nah i can follow
00:14 _DT3: Ok, I hope this is actually helpful to you >.<
00:14 greenwood0301: thanks for that
00:15 _DT3: Think it's helpful?
00:15 _DT3: Oh, one thing in insane
00:15 greenwood0301: a lots :D
00:15 _DT3: I recommend making the jumps under 90° because that's more intuitive to pley
00:15 _DT3: *play
00:16 _DT3: Like 00:14:616 (1,2,3,4,5,6,7,8) - for example is what advanced mappers would call '2010 mapping style'
00:17 _DT3: But other than that, if you fix the points I mentioned earlier, the map should improve a lot :D
00:17 greenwood0301: 2010 xD
00:17 _DT3: Yeah, I know sonds a bit weird xD
00:17 greenwood0301: 6 years late
00:17 greenwood0301: so i should make patterns
00:18 _DT3: Yeah
00:18 _DT3: Well, do you know the mapper pishifat?
00:19 greenwood0301: nop
00:19 _DT3: Check out his youtube channel if you want, there are some mapping tutorials there for the higher diffs if you want
00:20 _DT3: Oh and btw, I forgot again
00:20 _DT3: 00:33:739 (2,3,4) - This is some ridiculous spacing
00:21 greenwood0301: since i map this i always have prob with this jump
00:22 _DT3: Yeah, but the fact that it is 1/4 in BPM 171 wouldn't be called a jump really anymore
00:22 _DT3: But an extremely high spaced triplet
00:22 greenwood0301: should i stack it ?
00:24 _DT3: I'd recommend to
00:26 greenwood0301: i'll see what i can do
00:26 _DT3: I hope that's enough for now >.<
00:27 greenwood0301: well thanks for the huge help
00:27 _DT3: Np really
00:27 _DT3: ^^
00:27 _DT3: Mind if I post this on your thread for kudosu?
00:27 greenwood0301: thats what i was about to say
00:27 greenwood0301: sure
00:27 _DT3: Ah ok, thanks ^^
00:28 _DT3: I am glad I could help ^^
Thanks For The Help_DT3 wrote:
IRC Mod23:31 greenwood0301: hello is your queue is open for GD ?
23:31 _DT3: Hmm, currently not, sorry
23:34 _DT3: Were you talking about this map?
23:34 *_DT3 is editing [https://osu.ppy.sh/b/988430 Abe Mao - Believe in yourself [Insane]]
23:35 greenwood0301: yes i was about to ask for an GD Easy
23:35 _DT3: I see
23:36 _DT3: You've probably heard this from a lot of people and I don't want to demotivate you or offend you
23:36 _DT3: But the map needs loads of rework
23:36 greenwood0301: yes i know
23:36 _DT3: The best difficulty probably was hard imo
23:37 greenwood0301: its my first beat map ever so im learning and maping at the same time
23:37 _DT3: Yeah, I know tgat from when I started ^^
23:38 _DT3: So I can't really blame you
23:38 _DT3: Can I give some advice?
23:38 greenwood0301: sure
23:38 _DT3: Do you know the some mapping terminology?
23:39 greenwood0301: yes "some"
23:39 _DT3: https://osu.ppy.sh/forum/t/482554
23:39 _DT3: Here are most of the things
23:39 _DT3: That you need to know
23:39 greenwood0301: i know that
23:39 _DT3: You've seen it?
23:41 greenwood0301: first time seen it but some thing tell what they mean by ther name
23:41 _DT3: Ah ok
23:42 _DT3: So you know what I mean if I say something like "offbeat"?
23:43 greenwood0301: the note are not with the beat ?
23:43 _DT3: Well, not really
23:43 _DT3: It means the 1st and 3rd beat of a measure
23:43 greenwood0301: oh
23:44 _DT3: In case you don't know what a measure is, it's the beats between the big white lines up top (every 4 beats)
23:44 greenwood0301: i know i was in music class
23:44 _DT3: Ok
23:45 _DT3: May I start giving some advice in normal?
23:45 greenwood0301: sure
23:45 _DT3: So, the first thing that strikes me is that high Slider Velocity
23:46 greenwood0301: ok
23:46 _DT3: And there to be clear, there are two things that I can mean with Slider Velocity
23:47 _DT3: The one here http://osu.ppy.sh/ss/5863213
23:47 _DT3: And the one in the actual Timing Setup Panel
23:47 _DT3: I'd recommend toning the first one down to 1.0
23:48 _DT3: Or maybe lower
23:49 _DT3: I'll continue this 'mod' though with the current slider velocity
23:49 _DT3: Second thing is the overlaps
23:50 greenwood0301: ok
23:50 _DT3: Usually you should try to avoid overlaps in easier diffs or pretty much at all unless they are meant to be
23:51 _DT3: Cause sometimes an overlap can be used to make a map more aesthetic
23:51 _DT3: But it doesn't look like it here
23:52 greenwood0301: its not to be more aesthetic
23:52 _DT3: Ye
23:53 _DT3: Like for example, sometimes (in higher difficulties) mappers intentionally place hitcircles so that nearly half of
23:53 _DT3: It is on the half of a slider
23:53 _DT3: And that for example looks aesthetic
23:55 greenwood0301: so by overlaps you mean at 00:50:054 ?
23:55 _DT3: For example
23:55 _DT3: But also like this 00:03:739 (2,1) -
23:56 _DT3: And third might be this: [https://osu.ppy.sh/forum/t/86329 Flow]
23:57 greenwood0301: :O
23:59 _DT3: Generally, it's just literally what the name says: If a map flows well, it is rather intuitive to play
23:59 _DT3: I suppose you have heard of the mapper Monstrata?
23:59 greenwood0301: yes
00:00 _DT3: His maps play really well cause they flow good
00:00 greenwood0301: so the way my note are place doesn't flow well ?
00:01 _DT3: Well, currently it's a bit edgy
00:01 _DT3: But it'S not a bad start
00:02 greenwood0301: i see
00:02 _DT3: Like, it's good that you've used a decent 'Oval Flow' if you've read what I sent you
00:03 _DT3: But 1. It is a bit edgy right now as said and 2. Imo you can also differ sometimes
00:04 _DT3: [https://osu.ppy.sh/ss/5863311 Like this]
00:04 _DT3: And maybe go the other way instead of clockwise like you did
00:06 _DT3: And then, that brings me to my fourth point: Consistency
00:06 greenwood0301: ok
00:06 _DT3: Like Flow, Consistency is pretty self explanatory, if the music sounds similar at some points, you should use pretty similar patterns
00:07 greenwood0301: ok
00:08 _DT3: But it'S also important to have consistent flow etc. and not only consistent petterns
00:08 _DT3: *patterns
00:08 greenwood0301: i nerver thought maping was so complicated xD
00:09 _DT3: Yeah, never expected that either xD
00:10 _DT3: Many people say that mapping has currently reached the point where it has higher standards than ever for good maps
00:10 _DT3: And it gets way more complicated to the point where the sliders 'represent' vocals
00:11 _DT3: And each object actually has a meaning for why it's there
00:11 greenwood0301: well
00:11 _DT3: Hope this is not getting too confusing or I am not going to hard on you >.<
00:11 _DT3: *too
00:11 greenwood0301: nah i can follow
00:14 _DT3: Ok, I hope this is actually helpful to you >.<
00:14 greenwood0301: thanks for that
00:15 _DT3: Think it's helpful?
00:15 _DT3: Oh, one thing in insane
00:15 greenwood0301: a lots :D
00:15 _DT3: I recommend making the jumps under 90° because that's more intuitive to pley
00:15 _DT3: *play
00:16 _DT3: Like 00:14:616 (1,2,3,4,5,6,7,8) - for example is what advanced mappers would call '2010 mapping style'
00:17 _DT3: But other than that, if you fix the points I mentioned earlier, the map should improve a lot :D
00:17 greenwood0301: 2010 xD
00:17 _DT3: Yeah, I know sonds a bit weird xD
00:17 greenwood0301: 6 years late
00:17 greenwood0301: so i should make patterns
00:18 _DT3: Yeah
00:18 _DT3: Well, do you know the mapper pishifat?
00:19 greenwood0301: nop
00:19 _DT3: Check out his youtube channel if you want, there are some mapping tutorials there for the higher diffs if you want
00:20 _DT3: Oh and btw, I forgot again
00:20 _DT3: 00:33:739 (2,3,4) - This is some ridiculous spacing
00:21 greenwood0301: since i map this i always have prob with this jump
00:22 _DT3: Yeah, but the fact that it is 1/4 in BPM 171 wouldn't be called a jump really anymore
00:22 _DT3: But an extremely high spaced triplet
00:22 greenwood0301: should i stack it ?
00:24 _DT3: I'd recommend to
00:26 greenwood0301: i'll see what i can do
00:26 _DT3: I hope that's enough for now >.<
00:27 greenwood0301: well thanks for the huge help
00:27 _DT3: Np really
00:27 _DT3: ^^
00:27 _DT3: Mind if I post this on your thread for kudosu?
00:27 greenwood0301: thats what i was about to say
00:27 greenwood0301: sure
00:27 _DT3: Ah ok, thanks ^^
00:28 _DT3: I am glad I could help ^^
Thanks for the modWeriko wrote:
hey :p
Mod from mod queueInsane00:00:931 (1,2,3,1,2,1) - i think you can make something more interesting here Fix
00:06:896 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - emm.... this felt like random patterns put in random spots..... please keep distance and make it less random if it cant be rank like this i will change it
00:12:160 (1,2,3,4,5,6,7) - distances.. Fix
00:15:844 (8) - you should make this stack either last circle... or just dont stack it Fix
00:17:247 (6,7,8,1) - distances Fix
00:19:177 (1,2,3,4,5,6,1) - guess what.... distancinggggg :O Fix
00:21:282 (3,4) - why Fix
00:33:739 (2,3,4) - DONT DO THIS..... Fix
00:56:370 (11,1,2,3,4,5,6,7) - 11 should be at the same distance......... and make the stream look better? Fix
01:13:037 (4,1,2,3,1) - dont make 1/4 jumps.......................... Fix
so..... your map has several structure issues........and distancing doesnt make sense... (i would help with that.... but my structuring is horrible)
i'll see what i can do
Good luck!!!! Ty
And btw!!!!!! Your map is 30mb...... D: i know since i add the video ;(
Thanks for the modbaysman wrote:
Hi M4M from my queue (thanks for modding) I hope my mod will be helpfull.Your welcome ^^
Normal 2.0
00:22:686 (3,4,5) - try to change it like this i think the tripple are ok
00:26:896 (2,3,4) - ^ i think the tripple are ok
01:22:686 (1,2,3) - maybe change these objects on 2 revers sliders? like this i dont like the sound with the revers slider
Insane
00:45:317 (1,2,3,4,5,6) - align a bit that stream i'll reform the stream for the 100 time...
01:07:510 (4,5) - i think it's very fast Fix
01:21:984 (2,3,4,5,6) - same ^ Fix its now a stream
GL with your set. (Nice song)
Thanks For the modiHatePeople wrote:
M4M from #iHateModding
[Timing]
Offset = 965 Fix
[Normal]
Ranking Criteria
The AiMod don`t warn you about the distance Snap, but you never can change the DS. Have too many changes of DS in this map.
You can only use 1 DS between 0.8x and 1.3x. Don`t change. in the normal the ds is the same all the way but i see what you saying for hard
Do you make Curve Slides and the straight slides? I play this map and I play this making a circle, again and again, the entire map.
You need to diversify more. i know my flow is meh i'll try to diversify
Compose
Make the Distance Snap x1,0 to all Map Fix
In this Part 00:09:353 -> 00:11:809 - You can change the DS (x1,2 is fine) - Intense parts you can change the DS, but use only 2 like 1,0 and 1,2 Its now all 1.0x
The claps suggestion in Hitsound part, you always make the clap in the start of a slide or a circle. Don`t make clap in end of a slide, is weird. You mean spiner ? if yes fix
Hitsound
You can put Whistle only in the Big White Tick in this part, like:
00:00:931 Fix
00:02:335 Fix
00:03:739 Fix
00:05:142 Fix
00:06:546 -> 00:11:107 - Here is Normal or Drum Sound Fix
00:11:458 - Here start Soft again Fix
You can put Claps in The Big White Tick and 2o beat in this part, like:
00:12:160 - Finish and Clap (Maybe) Only Clap
00:12:861 - Clap Fix
00:13:563 - Clap Fix
00:14:265 - Clap Fix
00:14:967 - Clap Fix
And continue...
00:23:037 - Finish Fix
and make the rest of hitsound. Fix
I can mod this after when you remap this. :O
[Hard]
You have to remap this difficult
Ranking Criteria
Choose a Distance Snap then the circles have a space between then. Fix 1.2
Choose a Slider Velocity more advanced the Normal (Max in this Diff is 1,80 ) Fix 1.5
Don`t too much sequences of Single Tap
Don`t make jumps in Single Tap sections like this? 00:07:072 (2,3,4,5) i think its fine
00:08:475 (2,3,4,5) - i think its fine
Don`t make a slide end in big white tick like this 00:14:616 (1) - weird i think its fine
00:26:896 (5) - don`t make slides like this, is ugly. Fix
Try to make the Hitsound similar between Easy/Normal/Hard/Insane Fix
00:06:546 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This is a intense part, don`t make pauses and make Kiai here Kiai Added
[Insane] Will remap later
Ranking Criteria
Again you put the SV 1,00
And testing this map I have sure that time is incorrect.
I will put a new one in General.
didn't saw your post if you wan to npiHatePeople wrote:
GD is open? I made a Easy version.
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Artist:Abe Mao
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TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:Metaku's Extra
Source:ベイビーステップ
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Metaku wrote:
Here's my GDSPOILERProbably needs some polishing but that's what mods are forosu file format v14
[General]
AudioFilename: vbr Believe in yourself (TV Ver.).mp3
AudioLeadIn: 0
PreviewTime: 931
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:Metaku's Extra
Source:ベイビーステップ
Tags:baby,steps,opening,tv,size
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.40000000596046
SliderTickRate:1
[Events]
//Background and Video events
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Video,0,"Back Video OP 2.0.mp4"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Welp i need to work on my flowiHatePeople wrote:
This is a mod about the arrangement, you need place the objects to make patterns if you want to see your diff been ranked.
[General]
Change "Normal 2.0" to only "Normal" Fix
Change offset to 965 1 make a difference ? wtf
And arrange the timing points to correct ms. Fix
00:34:649 - Here is a good place to put the preview point. I think its ok
[Normal 2.0]
Compose
00:02:016 (2) - 296, 84 Fix
00:02:367 (3) - 388, 120 and make the end of slide in 00:03:069 and make a blanket correct with 00:02:016 (2) Fix
00:02:367 (3,1,2) - You make this pattern Fix
The 00:03:771 (2) - is a mirror (Ctrl + C in 00:02:367 (3), Ctrl + V, Ctrl + G) Fix
00:03:771 (2,3,1) - The same PatternFix
00:10:086 (2) - Hold Shift to align this with 00:09:385 (1) - Position: 256, 96 Fix
And look this:
Totally misaligned Fix it but not as mentioned
00:11:490 (6) - The sound of guitar is straight = slide straight Fix
Avoid slides like this: i'll try in the futur
Avoid random arrangments like this: [spoiler'>
You can make beautiful pattern with the position of the notes, but your randoms slides ruined that. D:
Avoid 90o single tap and slides patterns, like this: 00:41:665 (1,2,3) in all difficulties. I Think its ok but i'll keep in mind
In this part 00:37:455 (1,2,3,1,2,3) - you need make this a intense part to the player fill in this part 00:40:262 (1,2) - a sensation of relaxation
If you see my Diff, you can see then I made this, intense > relax, in the intense part I made an Easy Player make 3 single taps (it's intense for the easy difficult) and after a break part in this time 00:40:262. You made the 3 single tap an excellent intense part in this diff, but you arrangement without flow, don't make this a correct intense part. Think i fix both
00:36:051 (1,2,3,4,1) - I made a pattern really good for make this a intense part: Fix
00:36:051 (1) - This slide needs red point because of the vocal change and this single tap 00:36:753 (2,3,4) need to flow up and 00:37:455 (1) a straight and stable slide, like this:
After the stable slide we need flow down, like this: Fix
00:39:209 (2,3) - Here we need flow up again to the next part flowing down, like this: Fix
00:40:262 (1) - Slide Fix
00:40:963 (2) - Slide Fix
00:41:665 (3) - Slide Fix
Suggestive Pattern with the flowing down, perfect in this part: Fix
00:42:367 (4,5) - is a stable part and here 00:43:069 the flow up, like this: Fix in my way
__________________________
00:53:946 - Circle Fix
00:54:121 - ^ Fix
00:54:297 - Slide Fix
and the same here:
00:56:051 - Circle Fix
00:56:227 - ^ Fix
00:56:402 - Slide Fix
Pay attention in this part, this have the same flow in a symmetrical Timeline, you can use this to make a symmetrical (mirror) pattern or not. Fix
My mistake, put a slide here 00:55:350 the single tap don't match with the song Fix
Again, feel the flow up in this part 00:56:052 Fix
00:45:175 you need fill this part at 00:45:877 can be a slide or reverse slider Fix
Feed the song and make the objects flow then, the players can feel the music with your arrangements. I'll try
If you need help with the flow you can PM me in the game. I'll will do xD i dont master the flow yet
and remember:
Ctrl + H = Flip Horizontal
Ctrl + J = Fliip Vertical
Ctrl + G = Switch start/end of slide or selecting objects change the order of then.
Ctrl + > = spin 90o to > Need help
Ctrl + < = spin 90o to < Need help
[Metaku's Extra]
Change 00:12:192 to Soft Sound