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Abe Mao - Believe in yourself (TV Size) [Osu|OsuMania]

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DeltaLeeds

greenwood0301 wrote:

Thanks you for the remod hope your studie's goes well
No problem. :)
nignog9000
Hey sorry for the latte reply, better late than never i guess. This is for hard of course.



00:33:739 (7) - Place these hit circles closer to each other since its a triplet. Also move 00:33:563 (6) - farther away from 7
00:43:037 (1) - You probably just missed this but the slider is one tick too long.
00:47:247 (4) - Same thing here
01:02:686 (2) - move this slider start point one tick later and shorten it by one tick
01:08:826 (2) - move this hit circle one tick earlier
So i noticed that a lot of your sliders are out of time by one tick, maybe you did this on purpose but it really doesn't flow well, make all of these sliders one tick shorter

01:09:703 (4) -
01:11:107 (2) -
01:13:914 (2) -
01:16:721 (2) -

Were these on purpose? They do not fit with the beat very well the way they are.

01:22:510 (1) - make the spinner one tick shorter so it matches the beat
01:24:440 (2) - this slider really should only be 5 ticks long

Other than that, it's definitely gotten better. Keep working at it and don't hesitate to ask me for more help, i might not reply for a while but i'd still be glad to help you out.
Topic Starter
greenwood0301

nignog9000 wrote:

Hey sorry for the latte reply, better late than never i guess. This is for hard of course.



00:33:739 (7) - Place these hit circles closer to each other since its a triplet. Also move 00:33:563 (6) - farther away from 7 Fix
00:43:037 (1) - You probably just missed this but the slider is one tick too long. Fix
00:47:247 (4) - Same thing here Fix
01:02:686 (2) - move this slider start point one tick later and shorten it by one tick Not A Slider In The Game
01:08:826 (2) - move this hit circle one tick earlier The Circle Is Good There
So i noticed that a lot of your sliders are out of time by one tick, maybe you did this on purpose but it really doesn't flow well, make all of these sliders one tick shorter

No I Didn't Mean To Do That ^^

01:09:703 (4) - Fix
01:11:107 (2) - Fix
01:13:914 (2) - Fix
01:16:721 (2) - Fix

Were these on purpose? They do not fit with the beat very well the way they are.

01:22:510 (1) - make the spinner one tick shorter so it matches the beat Fix
01:24:440 (2) - this slider really should only be 5 ticks long Fix

Other than that, it's definitely gotten better. Keep working at it and don't hesitate to ask me for more help, i might not reply for a while but i'd still be glad to help you out.

Thanks For The ReMod :D
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Fix preview-point and timing-points in Hard-diff (from AIMod)
Change "Mao Abe" to 阿部 真央 in Artist
Add "Mao Abe" to Romanised Artist
Change "Baby Steps" to ベイビーステップ in Source
Add "baby", "steps", "opening", "tv", "size" to Tags
Change BG-picture to any picture with resolution 1366x768 or 1024x768
Unused file: "Baby Steps Season 2 Opening HD.mp3"
Change your .mp3 bitrate to 192kbps
Remove sounds from your .avi file and change .avi because you have very strange version
Normal
Oh... Old pattering? Okay...
Fix ALL mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
Slider Velosity=1.4 is so big for Distance Spacing=0.8, fix
00:11:456 (1,2) - stacks is not rankable
00:16:364 (3,1,3) - you have overlap here
00:17:768 (1,2) - strange blanket
Oh... I can't mod your map because it's very bad. This jumps, slider (and slider velosity too) break this mapset.
Good luck!
{end of mod}
Topic Starter
greenwood0301

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Fix preview-point and timing-points in Hard-diff (from AIMod)How
Change "Mao Abe" to 阿部 真央 in Artist Fix
Add "Mao Abe" to Romanised Artist Fix
Change "Baby Steps" to ベイビーステップ in Source Fix
Add "baby", "steps", "opening", "tv", "size" to Tags Fix
Change BG-picture to any picture with resolution 1366x768 or 1024x768 No
Unused file: "Baby Steps Season 2 Opening HD.mp3" Fix
Change your .mp3 bitrate to 192kbps How
Remove sounds from your .avi file and change .avi because you have very strange version Fix
Normal
Oh... Old pattering? Okay... What Do You Mean ?
Fix ALL mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap If I Have The Time
Slider Velosity=1.4 is so big for Distance Spacing=0.8, fix ???
00:11:456 (1,2) - stacks is not rankable Realy but i will not change it
00:16:364 (3,1,3) - you have overlap here Maybe
00:17:768 (1,2) - strange blanket
Oh... I can't mod your map because it's very bad. This jumps, slider (and slider velosity too) break this mapset.
Good luck!
{end of mod}
Ty For The Mod :D
Izzywing
M4M from queue :P

[Insane]

00:06:896 (1,2,3,4,5,6) - spacing of this pattern is all over the place, make it consistent and try to get the pattern symmetrical.
00:08:124 (1,2,3,4,5) - Try to make a perfect star? You can create a pentagon with ctrl+shift+d then rearrange notes on the timeline
00:09:002 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This entire area just feels like too much single tapping. Maybe add a slider or two to mix it up?

00:12:510 - You skip over the drums to map exclusively the vocals, which doesn't feel right. Consider mapping the drums.

00:27:247 (1,2,3) - really short spacing here...could be expanded

00:33:739 (2,3,4) - So you went from this really lower spacing to this super high spacing very quick, it feels weird to play.

This entire section you're skipping the drums in the mapping, there are triplets and stuff you can map but instead you just stick to the vocals. Try to map more; this just feels undermapped.

00:45:317 (1,2,3,4,5,6,1) - maybe space the stream away from 00:44:791 (5) some more.

00:51:107 - map this note

00:56:458 (1,2,3,4,5,6,7) - Redo this stream, atm it looks really choppy, spacing is all over the place

01:15:142 (1,2,3,4,5,6,7) - keep spacing consistent during this pattern

Okay, so overall this diff has a fundamental flaw; it's undermapped. Much of the star rating comes from the single tapping during the beginning and end. The entire middle feels like a 3 star song at best. I suggest remapping the middle and get some of the drums in there; there are triplets, short streams, and way more notes you can be utilizing.

[Normal]

00:00:931 (1,2) - Try to get some symmetry here, the placement looks random right now.

00:03:739 (1,2) - ^

00:06:546 (1) - move the spinner so its on the downbeat

slider velocity is too much I think.

00:16:370 (3,1) - Try to blanket these, right now they just look like random circles, which doesn't look very nice.

Eh, overall this diff is not too good. I suggest a remap, to be honest. Don't use such a large grid snap, it doesn't work. I think you have the rhythm mostly down correctly, just the placement and shapes of the notes and sliders is all over the place and unattractive.

check ai-mod for distance errors! You don't want those in a normal. Use a consistent distance spacing, as normals play much better when you have a consistent spacing.

[Hard]

Needs a remap, like the others. Here's the problem; this entire map is just notes placed down to the correct rhythm (minus some mappable drums), with no clear indication of why they're spaced the way they are. You didn't use a consistent distance spacing and just sort of placed down maps at random. This isn't fun to play, or intuitive. I recommend setting a distance spacing and then only breaking it for some patterns or to emphasize notes. This makes the map cohesive, and honestly more fun because it would be more consistent.

I suggest making the grid size smaller, as a star. Makes the map less blocky.

avoid overlaps like these - 00:21:984 (5,1) -

00:33:212 (5,7,8,9) - this pattern is a mess of overlapping, and dont stack triplets as triangles

Sorry if my seemed harsh, but I did my best to point out why I said the things I did. I hope this helps. Good luck ~
Topic Starter
greenwood0301

Hobbes2 wrote:

M4M from queue :P

[Insane]

00:06:896 (1,2,3,4,5,6) - spacing of this pattern is all over the place, make it consistent and try to get the pattern symmetrical. Fix
00:08:124 (1,2,3,4,5) - Try to make a perfect star? You can create a pentagon with ctrl+shift+d then rearrange notes on the timeline good to know that you can do that but i'll keep this star
00:09:002 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This entire area just feels like too much single tapping. Maybe add a slider or two to mix it up?I think the jump area is ok

00:12:510 - You skip over the drums to map exclusively the vocals, which doesn't feel right. Consider mapping the drums. Fix

00:27:247 (1,2,3) - really short spacing here...could be expanded Move The Last Note

00:33:739 (2,3,4) - So you went from this really lower spacing to this super high spacing very quick, it feels weird to play. Fix

This entire section you're skipping the drums in the mapping, there are triplets and stuff you can map but instead you just stick to the vocals. Try to map more; this just feels undermapped. Fix

00:45:317 (1,2,3,4,5,6,1) - maybe space the stream away from 00:44:791 (5) some more. Fix

00:51:107 - map this note Fix

00:56:458 (1,2,3,4,5,6,7) - Redo this stream, atm it looks really choppy, spacing is all over the place Fix

01:15:142 (1,2,3,4,5,6,7) - keep spacing consistent during this pattern Fix

Okay, so overall this diff has a fundamental flaw; it's undermapped. Much of the star rating comes from the single tapping during the beginning and end. The entire middle feels like a 3 star song at best. I suggest remapping the middle and get some of the drums in there; there are triplets, short streams, and way more notes you can be utilizing. I'll check what i can do ;(

[Normal]

00:00:931 (1,2) - Try to get some symmetry here, the placement looks random right now.

00:03:739 (1,2) - ^

00:06:546 (1) - move the spinner so its on the downbeat

slider velocity is too much I think.

00:16:370 (3,1) - Try to blanket these, right now they just look like random circles, which doesn't look very nice.

Eh, overall this diff is not too good. I suggest a remap, to be honest. Don't use such a large grid snap, it doesn't work. I think you have the rhythm mostly down correctly, just the placement and shapes of the notes and sliders is all over the place and unattractive.

check ai-mod for distance errors! You don't want those in a normal. Use a consistent distance spacing, as normals play much better when you have a consistent spacing. Will be remap

[Hard]

Needs a remap, like the others. Here's the problem; this entire map is just notes placed down to the correct rhythm (minus some mappable drums), with no clear indication of why they're spaced the way they are. You didn't use a consistent distance spacing and just sort of placed down maps at random. This isn't fun to play, or intuitive. I recommend setting a distance spacing and then only breaking it for some patterns or to emphasize notes. This makes the map cohesive, and honestly more fun because it would be more consistent.

I suggest making the grid size smaller, as a star. Makes the map less blocky.

avoid overlaps like these - 00:21:984 (5,1) -

00:33:212 (5,7,8,9) - this pattern is a mess of overlapping, and dont stack triplets as triangles

Sorry if my seemed harsh, but I did my best to point out why I said the things I did. I hope this helps. Good luck ~
Will be remap
As i Expected for the hard and normal diff... But im saying to myself that if i want this rank i need to work :D

Ty For the mod :P
FlanniScarlet
Hello, M4M from my Queue:

General:
The filesize of the mapset is a bit large overall. Not sure if that's rankable. Might be at this point in time.

Normal:
Add the same Kiai time you have on the Insane Difficulty.

The second half seems a bit monotone in terms of flow. Basically everything just moves clockwise. Might just be me though.

00:09:353 - The spinner is a bit close to the next object I'd say. At least for a normal difficulty. Same at 01:21:633

00:41:633 (1,2,3,4) - This line of circles looks a bit weird. Move 3 and 4 above of 2 and 1 respectively.

00:52:861 (1,2,3,4) - Similiar thing as above.

Add some Hitsounds overall. That's probably in planning but just in case.

Other than that I didn't see anything major. The difficulty itself plays pretty fine.

Insane:
Spacing seems to be a bit all over the place. Examples would be:
00:22:335 (2,3,4,5) - The gap between 2 and 3 is not large enough of a difference to notice the change in timing here.
00:33:563 (1,2,3,4) - All of these are pretty much the same distance apart from each other even though 2,3 and 4 are differently timed.
01:13:037 (4,1,2,3) - 4 and 1 here are way to far apart from each other here.
There are a few more spacing errors like these. Try looking out for them when mapping as they are nearly impossible to read.
Small changes in spacing and jumps are fine if they fit but be consistent with your spacing.

00:45:317 (1,2,3,4,5,6) and 00:56:458 (1,2,3,4,5,6,7) - Try to make these streams look a bit more round.

01:16:896 (1,2,3,4,5) - Try making this into a perfect star pattern using the "Creaty Polygon Circles" option under the "Compose"-Tab. Looks a bit chunky the way it currently is.

01:22:686 (1,2,3,4,5,6,7) - Rework this pattern to look a bit more aesthetically pleasing. Maybe make it into a circle of circles or some other geometric form.

That's all I noticed at the moment. Wish you luck with your mapset.
Topic Starter
greenwood0301

FlanniScarlet wrote:

Hello, M4M from my Queue:

General:
The filesize of the mapset is a bit large overall. Not sure if that's rankable. Might be at this point in time. i'll try to compress the video

Normal:
Add the same Kiai time you have on the Insane Difficulty. Fix

The second half seems a bit monotone in terms of flow. Basically everything just moves clockwise. Might just be me though. I think its normal

00:09:353 - The spinner is a bit close to the next object I'd say. At least for a normal difficulty. Same at 01:21:633 Move by 1 white tic each

00:41:633 (1,2,3,4) - This line of circles looks a bit weird. Move 3 and 4 above of 2 and 1 respectively. Fix

00:52:861 (1,2,3,4) - Similiar thing as above. Fix

Add some Hitsounds overall. That's probably in planning but just in case. In progress

Other than that I didn't see anything major. The difficulty itself plays pretty fine.

Insane:
Spacing seems to be a bit all over the place. Examples would be:
00:22:335 (2,3,4,5) - The gap between 2 and 3 is not large enough of a difference to notice the change in timing here. Fix
00:33:563 (1,2,3,4) - All of these are pretty much the same distance apart from each other even though 2,3 and 4 are differently timed. Fix
01:13:037 (4,1,2,3) - 4 and 1 here are way to far apart from each other here. Fix
There are a few more spacing errors like these. Try looking out for them when mapping as they are nearly impossible to read. i'll try to find them
Small changes in spacing and jumps are fine if they fit but be consistent with your spacing.

00:45:317 (1,2,3,4,5,6) and 00:56:458 (1,2,3,4,5,6,7) - Try to make these streams look a bit more round. Fix

01:16:896 (1,2,3,4,5) - Try making this into a perfect star pattern using the "Creaty Polygon Circles" option under the "Compose"-Tab. Looks a bit chunky the way it currently is. i dont know how to use this option its bug each time i use it (i'm probably just to stupid to do it)

01:22:686 (1,2,3,4,5,6,7) - Rework this pattern to look a bit more aesthetically pleasing. Maybe make it into a circle of circles or some other geometric form.
Fix
That's all I noticed at the moment. Wish you luck with your mapset.
Thanks For The Mod! :)
_DT3
IRC Mod
23:31 greenwood0301: hello is your queue is open for GD ?
23:31 _DT3: Hmm, currently not, sorry
23:34 _DT3: Were you talking about this map?
23:34 *_DT3 is editing [https://osu.ppy.sh/b/988430 Abe Mao - Believe in yourself [Insane]]
23:35 greenwood0301: yes i was about to ask for an GD Easy
23:35 _DT3: I see
23:36 _DT3: You've probably heard this from a lot of people and I don't want to demotivate you or offend you
23:36 _DT3: But the map needs loads of rework
23:36 greenwood0301: yes i know
23:36 _DT3: The best difficulty probably was hard imo
23:37 greenwood0301: its my first beat map ever so im learning and maping at the same time
23:37 _DT3: Yeah, I know tgat from when I started ^^
23:38 _DT3: So I can't really blame you
23:38 _DT3: Can I give some advice?
23:38 greenwood0301: sure
23:38 _DT3: Do you know the some mapping terminology?
23:39 greenwood0301: yes "some"
23:39 _DT3: https://osu.ppy.sh/forum/t/482554
23:39 _DT3: Here are most of the things
23:39 _DT3: That you need to know
23:39 greenwood0301: i know that
23:39 _DT3: You've seen it?
23:41 greenwood0301: first time seen it but some thing tell what they mean by ther name
23:41 _DT3: Ah ok
23:42 _DT3: So you know what I mean if I say something like "offbeat"?
23:43 greenwood0301: the note are not with the beat ?
23:43 _DT3: Well, not really
23:43 _DT3: It means the 1st and 3rd beat of a measure
23:43 greenwood0301: oh
23:44 _DT3: In case you don't know what a measure is, it's the beats between the big white lines up top (every 4 beats)
23:44 greenwood0301: i know i was in music class
23:44 _DT3: Ok
23:45 _DT3: May I start giving some advice in normal?
23:45 greenwood0301: sure
23:45 _DT3: So, the first thing that strikes me is that high Slider Velocity
23:46 greenwood0301: ok
23:46 _DT3: And there to be clear, there are two things that I can mean with Slider Velocity
23:47 _DT3: The one here http://osu.ppy.sh/ss/5863213
23:47 _DT3: And the one in the actual Timing Setup Panel
23:47 _DT3: I'd recommend toning the first one down to 1.0
23:48 _DT3: Or maybe lower
23:49 _DT3: I'll continue this 'mod' though with the current slider velocity
23:49 _DT3: Second thing is the overlaps
23:50 greenwood0301: ok
23:50 _DT3: Usually you should try to avoid overlaps in easier diffs or pretty much at all unless they are meant to be
23:51 _DT3: Cause sometimes an overlap can be used to make a map more aesthetic
23:51 _DT3: But it doesn't look like it here
23:52 greenwood0301: its not to be more aesthetic
23:52 _DT3: Ye
23:53 _DT3: Like for example, sometimes (in higher difficulties) mappers intentionally place hitcircles so that nearly half of
23:53 _DT3: It is on the half of a slider
23:53 _DT3: And that for example looks aesthetic
23:55 greenwood0301: so by overlaps you mean at 00:50:054 ?
23:55 _DT3: For example
23:55 _DT3: But also like this 00:03:739 (2,1) -
23:56 _DT3: And third might be this: [https://osu.ppy.sh/forum/t/86329 Flow]
23:57 greenwood0301: :O
23:59 _DT3: Generally, it's just literally what the name says: If a map flows well, it is rather intuitive to play
23:59 _DT3: I suppose you have heard of the mapper Monstrata?
23:59 greenwood0301: yes
00:00 _DT3: His maps play really well cause they flow good
00:00 greenwood0301: so the way my note are place doesn't flow well ?
00:01 _DT3: Well, currently it's a bit edgy
00:01 _DT3: But it'S not a bad start
00:02 greenwood0301: i see
00:02 _DT3: Like, it's good that you've used a decent 'Oval Flow' if you've read what I sent you
00:03 _DT3: But 1. It is a bit edgy right now as said and 2. Imo you can also differ sometimes
00:04 _DT3: [https://osu.ppy.sh/ss/5863311 Like this]
00:04 _DT3: And maybe go the other way instead of clockwise like you did
00:06 _DT3: And then, that brings me to my fourth point: Consistency
00:06 greenwood0301: ok
00:06 _DT3: Like Flow, Consistency is pretty self explanatory, if the music sounds similar at some points, you should use pretty similar patterns
00:07 greenwood0301: ok
00:08 _DT3: But it'S also important to have consistent flow etc. and not only consistent petterns
00:08 _DT3: *patterns
00:08 greenwood0301: i nerver thought maping was so complicated xD
00:09 _DT3: Yeah, never expected that either xD
00:10 _DT3: Many people say that mapping has currently reached the point where it has higher standards than ever for good maps
00:10 _DT3: And it gets way more complicated to the point where the sliders 'represent' vocals
00:11 _DT3: And each object actually has a meaning for why it's there
00:11 greenwood0301: well
00:11 _DT3: Hope this is not getting too confusing or I am not going to hard on you >.<
00:11 _DT3: *too
00:11 greenwood0301: nah i can follow
00:14 _DT3: Ok, I hope this is actually helpful to you >.<
00:14 greenwood0301: thanks for that
00:15 _DT3: Think it's helpful?
00:15 _DT3: Oh, one thing in insane
00:15 greenwood0301: a lots :D
00:15 _DT3: I recommend making the jumps under 90° because that's more intuitive to pley
00:15 _DT3: *play
00:16 _DT3: Like 00:14:616 (1,2,3,4,5,6,7,8) - for example is what advanced mappers would call '2010 mapping style'
00:17 _DT3: But other than that, if you fix the points I mentioned earlier, the map should improve a lot :D
00:17 greenwood0301: 2010 xD
00:17 _DT3: Yeah, I know sonds a bit weird xD
00:17 greenwood0301: 6 years late
00:17 greenwood0301: so i should make patterns
00:18 _DT3: Yeah
00:18 _DT3: Well, do you know the mapper pishifat?
00:19 greenwood0301: nop
00:19 _DT3: Check out his youtube channel if you want, there are some mapping tutorials there for the higher diffs if you want
00:20 _DT3: Oh and btw, I forgot again
00:20 _DT3: 00:33:739 (2,3,4) - This is some ridiculous spacing
00:21 greenwood0301: since i map this i always have prob with this jump
00:22 _DT3: Yeah, but the fact that it is 1/4 in BPM 171 wouldn't be called a jump really anymore
00:22 _DT3: But an extremely high spaced triplet
00:22 greenwood0301: should i stack it ?
00:24 _DT3: I'd recommend to
00:26 greenwood0301: i'll see what i can do
00:26 _DT3: I hope that's enough for now >.<
00:27 greenwood0301: well thanks for the huge help
00:27 _DT3: Np really
00:27 _DT3: ^^
00:27 _DT3: Mind if I post this on your thread for kudosu?
00:27 greenwood0301: thats what i was about to say
00:27 greenwood0301: sure
00:27 _DT3: Ah ok, thanks ^^
00:28 _DT3: I am glad I could help ^^
Topic Starter
greenwood0301

_DT3 wrote:

IRC Mod
23:31 greenwood0301: hello is your queue is open for GD ?
23:31 _DT3: Hmm, currently not, sorry
23:34 _DT3: Were you talking about this map?
23:34 *_DT3 is editing [https://osu.ppy.sh/b/988430 Abe Mao - Believe in yourself [Insane]]
23:35 greenwood0301: yes i was about to ask for an GD Easy
23:35 _DT3: I see
23:36 _DT3: You've probably heard this from a lot of people and I don't want to demotivate you or offend you
23:36 _DT3: But the map needs loads of rework
23:36 greenwood0301: yes i know
23:36 _DT3: The best difficulty probably was hard imo
23:37 greenwood0301: its my first beat map ever so im learning and maping at the same time
23:37 _DT3: Yeah, I know tgat from when I started ^^
23:38 _DT3: So I can't really blame you
23:38 _DT3: Can I give some advice?
23:38 greenwood0301: sure
23:38 _DT3: Do you know the some mapping terminology?
23:39 greenwood0301: yes "some"
23:39 _DT3: https://osu.ppy.sh/forum/t/482554
23:39 _DT3: Here are most of the things
23:39 _DT3: That you need to know
23:39 greenwood0301: i know that
23:39 _DT3: You've seen it?
23:41 greenwood0301: first time seen it but some thing tell what they mean by ther name
23:41 _DT3: Ah ok
23:42 _DT3: So you know what I mean if I say something like "offbeat"?
23:43 greenwood0301: the note are not with the beat ?
23:43 _DT3: Well, not really
23:43 _DT3: It means the 1st and 3rd beat of a measure
23:43 greenwood0301: oh
23:44 _DT3: In case you don't know what a measure is, it's the beats between the big white lines up top (every 4 beats)
23:44 greenwood0301: i know i was in music class
23:44 _DT3: Ok
23:45 _DT3: May I start giving some advice in normal?
23:45 greenwood0301: sure
23:45 _DT3: So, the first thing that strikes me is that high Slider Velocity
23:46 greenwood0301: ok
23:46 _DT3: And there to be clear, there are two things that I can mean with Slider Velocity
23:47 _DT3: The one here http://osu.ppy.sh/ss/5863213
23:47 _DT3: And the one in the actual Timing Setup Panel
23:47 _DT3: I'd recommend toning the first one down to 1.0
23:48 _DT3: Or maybe lower
23:49 _DT3: I'll continue this 'mod' though with the current slider velocity
23:49 _DT3: Second thing is the overlaps
23:50 greenwood0301: ok
23:50 _DT3: Usually you should try to avoid overlaps in easier diffs or pretty much at all unless they are meant to be
23:51 _DT3: Cause sometimes an overlap can be used to make a map more aesthetic
23:51 _DT3: But it doesn't look like it here
23:52 greenwood0301: its not to be more aesthetic
23:52 _DT3: Ye
23:53 _DT3: Like for example, sometimes (in higher difficulties) mappers intentionally place hitcircles so that nearly half of
23:53 _DT3: It is on the half of a slider
23:53 _DT3: And that for example looks aesthetic
23:55 greenwood0301: so by overlaps you mean at 00:50:054 ?
23:55 _DT3: For example
23:55 _DT3: But also like this 00:03:739 (2,1) -
23:56 _DT3: And third might be this: [https://osu.ppy.sh/forum/t/86329 Flow]
23:57 greenwood0301: :O
23:59 _DT3: Generally, it's just literally what the name says: If a map flows well, it is rather intuitive to play
23:59 _DT3: I suppose you have heard of the mapper Monstrata?
23:59 greenwood0301: yes
00:00 _DT3: His maps play really well cause they flow good
00:00 greenwood0301: so the way my note are place doesn't flow well ?
00:01 _DT3: Well, currently it's a bit edgy
00:01 _DT3: But it'S not a bad start
00:02 greenwood0301: i see
00:02 _DT3: Like, it's good that you've used a decent 'Oval Flow' if you've read what I sent you
00:03 _DT3: But 1. It is a bit edgy right now as said and 2. Imo you can also differ sometimes
00:04 _DT3: [https://osu.ppy.sh/ss/5863311 Like this]
00:04 _DT3: And maybe go the other way instead of clockwise like you did
00:06 _DT3: And then, that brings me to my fourth point: Consistency
00:06 greenwood0301: ok
00:06 _DT3: Like Flow, Consistency is pretty self explanatory, if the music sounds similar at some points, you should use pretty similar patterns
00:07 greenwood0301: ok
00:08 _DT3: But it'S also important to have consistent flow etc. and not only consistent petterns
00:08 _DT3: *patterns
00:08 greenwood0301: i nerver thought maping was so complicated xD
00:09 _DT3: Yeah, never expected that either xD
00:10 _DT3: Many people say that mapping has currently reached the point where it has higher standards than ever for good maps
00:10 _DT3: And it gets way more complicated to the point where the sliders 'represent' vocals
00:11 _DT3: And each object actually has a meaning for why it's there
00:11 greenwood0301: well
00:11 _DT3: Hope this is not getting too confusing or I am not going to hard on you >.<
00:11 _DT3: *too
00:11 greenwood0301: nah i can follow
00:14 _DT3: Ok, I hope this is actually helpful to you >.<
00:14 greenwood0301: thanks for that
00:15 _DT3: Think it's helpful?
00:15 _DT3: Oh, one thing in insane
00:15 greenwood0301: a lots :D
00:15 _DT3: I recommend making the jumps under 90° because that's more intuitive to pley
00:15 _DT3: *play
00:16 _DT3: Like 00:14:616 (1,2,3,4,5,6,7,8) - for example is what advanced mappers would call '2010 mapping style'
00:17 _DT3: But other than that, if you fix the points I mentioned earlier, the map should improve a lot :D
00:17 greenwood0301: 2010 xD
00:17 _DT3: Yeah, I know sonds a bit weird xD
00:17 greenwood0301: 6 years late
00:17 greenwood0301: so i should make patterns
00:18 _DT3: Yeah
00:18 _DT3: Well, do you know the mapper pishifat?
00:19 greenwood0301: nop
00:19 _DT3: Check out his youtube channel if you want, there are some mapping tutorials there for the higher diffs if you want
00:20 _DT3: Oh and btw, I forgot again
00:20 _DT3: 00:33:739 (2,3,4) - This is some ridiculous spacing
00:21 greenwood0301: since i map this i always have prob with this jump
00:22 _DT3: Yeah, but the fact that it is 1/4 in BPM 171 wouldn't be called a jump really anymore
00:22 _DT3: But an extremely high spaced triplet
00:22 greenwood0301: should i stack it ?
00:24 _DT3: I'd recommend to
00:26 greenwood0301: i'll see what i can do
00:26 _DT3: I hope that's enough for now >.<
00:27 greenwood0301: well thanks for the huge help
00:27 _DT3: Np really
00:27 _DT3: ^^
00:27 _DT3: Mind if I post this on your thread for kudosu?
00:27 greenwood0301: thats what i was about to say
00:27 greenwood0301: sure
00:27 _DT3: Ah ok, thanks ^^
00:28 _DT3: I am glad I could help ^^
Thanks For The Help
Weriko
hey :p

Mod from mod queue


Insane
00:00:931 (1,2,3,1,2,1) - i think you can make something more interesting here

00:06:896 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - emm.... this felt like random patterns put in random spots..... please keep distance and make it less random

00:12:160 (1,2,3,4,5,6,7) - distances..

00:15:844 (8) - you should make this stack either last circle... or just dont stack it

00:17:247 (6,7,8,1) - distances

00:19:177 (1,2,3,4,5,6,1) - guess what.... distancinggggg

00:21:282 (3,4) - why

00:33:739 (2,3,4) - DONT DO THIS.....

00:56:370 (11,1,2,3,4,5,6,7) - 11 should be at the same distance......... and make the stream look better?

01:13:037 (4,1,2,3,1) - dont make 1/4 jumps..........................



so..... your map has several structure issues........and distancing doesnt make sense... (i would help with that.... but my structuring is horrible)


Good luck!!!!


And btw!!!!!! Your map is 30mb...... D:
Topic Starter
greenwood0301

Weriko wrote:

hey :p

Mod from mod queue


Insane
00:00:931 (1,2,3,1,2,1) - i think you can make something more interesting here Fix

00:06:896 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - emm.... this felt like random patterns put in random spots..... please keep distance and make it less random if it cant be rank like this i will change it

00:12:160 (1,2,3,4,5,6,7) - distances.. Fix

00:15:844 (8) - you should make this stack either last circle... or just dont stack it Fix

00:17:247 (6,7,8,1) - distances Fix

00:19:177 (1,2,3,4,5,6,1) - guess what.... distancinggggg :O Fix

00:21:282 (3,4) - why Fix

00:33:739 (2,3,4) - DONT DO THIS..... Fix

00:56:370 (11,1,2,3,4,5,6,7) - 11 should be at the same distance......... and make the stream look better? Fix

01:13:037 (4,1,2,3,1) - dont make 1/4 jumps.......................... Fix



so..... your map has several structure issues........and distancing doesnt make sense... (i would help with that.... but my structuring is horrible)
i'll see what i can do


Good luck!!!! Ty :D


And btw!!!!!! Your map is 30mb...... D: i know since i add the video ;(
Thanks for the mod :D
baysman
Hi M4M from my queue (thanks for modding) I hope my mod will be helpfull.

Normal 2.0
00:22:686 (3,4,5) - try to change it like this
00:26:896 (2,3,4) - ^

01:22:686 (1,2,3) - maybe change these objects on 2 revers sliders? like this

Insane
00:45:317 (1,2,3,4,5,6) - align a bit that stream
01:07:510 (4,5) - i think it's very fast
01:21:984 (2,3,4,5,6) - same ^

GL with your set. (Nice song)
Topic Starter
greenwood0301

baysman wrote:

Hi M4M from my queue (thanks for modding) I hope my mod will be helpfull.Your welcome ^^

Normal 2.0
00:22:686 (3,4,5) - try to change it like this i think the tripple are ok
00:26:896 (2,3,4) - ^ i think the tripple are ok

01:22:686 (1,2,3) - maybe change these objects on 2 revers sliders? like this i dont like the sound with the revers slider

Insane
00:45:317 (1,2,3,4,5,6) - align a bit that stream i'll reform the stream for the 100 time...
01:07:510 (4,5) - i think it's very fast Fix
01:21:984 (2,3,4,5,6) - same ^ Fix its now a stream

GL with your set. (Nice song)
Thanks for the mod :D
iHatePeople
M4M from #iHateModding

[Timing]

Offset = 965

[Normal]

Ranking Criteria

The AiMod don`t warn you about the distance Snap, but you never can change the DS. Have too many changes of DS in this map.
You can only use 1 DS between 0.8x and 1.3x. Don`t change.

Do you make Curve Slides and the straight slides? I play this map and I play this making a circle, again and again, the entire map.
You need to diversify more.

Compose

Make the Distance Snap x1,0 to all Map
In this Part 00:09:353 -> 00:11:809 - You can change the DS (x1,2 is fine) - Intense parts you can change the DS, but use only 2 like 1,0 and 1,2
The claps suggestion in Hitsound part, you always make the clap in the start of a slide or a circle. Don`t make clap in end of a slide, is weird.

Hitsound

You can put Whistle only in the Big White Tick in this part, like:

00:00:931
00:02:335
00:03:739
00:05:142

00:06:546 -> 00:11:107 - Here is Normal or Drum Sound
00:11:458 - Here start Soft again
You can put Claps in The Big White Tick and 2o beat in this part, like:
00:12:160 - Finish and Clap (Maybe)
00:12:861 - Clap
00:13:563 - Clap
00:14:265 - Clap
00:14:967 - Clap
And continue...
00:23:037 - Finish
and make the rest of hitsound.
I can mod this after when you remap this.

[Hard]

You have to remap this difficult

Ranking Criteria

Choose a Distance Snap then the circles have a space between then.
Choose a Slider Velocity more advanced the Normal (Max in this Diff is 1,80 )
Don`t too much sequences of Single Tap
Don`t make jumps in Single Tap sections like this? 00:07:072 (2,3,4,5)
00:08:475 (2,3,4,5) -
Don`t make a slide end in big white tick like this 00:14:616 (1) - weird
00:26:896 (5) - don`t make slides like this, is ugly.

Try to make the Hitsound similar between Easy/Normal/Hard/Insane

00:06:546 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This is a intense part, don`t make pauses and make Kiai here

[Insane]

Ranking Criteria

Again you put the SV 1,00
And testing this map I have sure that time is incorrect.
I will put a new one in General.
Topic Starter
greenwood0301

iHatePeople wrote:

M4M from #iHateModding

[Timing]

Offset = 965 Fix

[Normal]

Ranking Criteria

The AiMod don`t warn you about the distance Snap, but you never can change the DS. Have too many changes of DS in this map.
You can only use 1 DS between 0.8x and 1.3x. Don`t change. in the normal the ds is the same all the way but i see what you saying for hard

Do you make Curve Slides and the straight slides? I play this map and I play this making a circle, again and again, the entire map.
You need to diversify more. i know my flow is meh i'll try to diversify

Compose

Make the Distance Snap x1,0 to all Map Fix
In this Part 00:09:353 -> 00:11:809 - You can change the DS (x1,2 is fine) - Intense parts you can change the DS, but use only 2 like 1,0 and 1,2 Its now all 1.0x
The claps suggestion in Hitsound part, you always make the clap in the start of a slide or a circle. Don`t make clap in end of a slide, is weird. You mean spiner ? if yes fix

Hitsound

You can put Whistle only in the Big White Tick in this part, like:

00:00:931 Fix
00:02:335 Fix
00:03:739 Fix
00:05:142 Fix

00:06:546 -> 00:11:107 - Here is Normal or Drum Sound Fix
00:11:458 - Here start Soft again Fix
You can put Claps in The Big White Tick and 2o beat in this part, like:
00:12:160 - Finish and Clap (Maybe) Only Clap
00:12:861 - Clap Fix
00:13:563 - Clap Fix
00:14:265 - Clap Fix
00:14:967 - Clap Fix
And continue...
00:23:037 - Finish Fix
and make the rest of hitsound. Fix
I can mod this after when you remap this. :O

[Hard]

You have to remap this difficult

Ranking Criteria

Choose a Distance Snap then the circles have a space between then. Fix 1.2
Choose a Slider Velocity more advanced the Normal (Max in this Diff is 1,80 ) Fix 1.5
Don`t too much sequences of Single Tap
Don`t make jumps in Single Tap sections like this? 00:07:072 (2,3,4,5) i think its fine
00:08:475 (2,3,4,5) - i think its fine
Don`t make a slide end in big white tick like this 00:14:616 (1) - weird i think its fine
00:26:896 (5) - don`t make slides like this, is ugly. Fix

Try to make the Hitsound similar between Easy/Normal/Hard/Insane Fix

00:06:546 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This is a intense part, don`t make pauses and make Kiai here Kiai Added

[Insane] Will remap later

Ranking Criteria

Again you put the SV 1,00
And testing this map I have sure that time is incorrect.
I will put a new one in General.
Thanks For the mod :D
iHatePeople
GD is open? I made a Easy version.
Topic Starter
greenwood0301

iHatePeople wrote:

GD is open? I made a Easy version.
didn't saw your post :P if you wan to np :D
iHatePeople
Diff Name: iHate'Easy

SPOILER
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AudioLeadIn: 0
PreviewTime: 34649
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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GridSize: 4
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TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:iHate's Easy
Source:ベイビーステップ
Tags:baby,steps,opening,tv,size
BeatmapID:0
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The same video with 20 mb http://puu.sh/trp3j.avi
Topic Starter
greenwood0301
Thanks !
Metaku
Here's my GD :)

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[Editor]
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[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:Metaku's Extra
Source:ベイビーステップ
Tags:baby,steps,opening,tv,size
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Probably needs some polishing but that's what mods are for :P
iHatePeople
This is a mod about the arrangement, you need place the objects to make patterns if you want to see your diff been ranked.

[General]

Change "Normal 2.0" to only "Normal"
Change offset to 965
And arrange the timing points to correct ms.
00:34:649 - Here is a good place to put the preview point.

[Normal 2.0]

Compose

00:02:016 (2) - 296, 84
00:02:367 (3) - 388, 120 and make the end of slide in 00:03:069 and make a blanket correct with 00:02:016 (2)
00:02:367 (3,1,2) - You make this pattern
The 00:03:771 (2) - is a mirror (Ctrl + C in 00:02:367 (3), Ctrl + V, Ctrl + G)
00:03:771 (2,3,1) - The same Pattern
00:10:086 (2) - Hold Shift to align this with 00:09:385 (1) - Position: 256, 96

And look this:


Totally misaligned



00:11:490 (6) - The sound of guitar is straight = slide straight

Avoid slides like this:
Avoid random arrangments like this:




You can make beautiful pattern with the position of the notes, but your randoms slides ruined that.

Avoid 90o single tap and slides patterns, like this: 00:41:665 (1,2,3) in all difficulties.

In this part 00:37:455 (1,2,3,1,2,3) - you need make this a intense part to the player fill in this part 00:40:262 (1,2) - a sensation of relaxation
If you see my Diff, you can see then I made this, intense > relax, in the intense part I made an Easy Player make 3 single taps (it's intense for the easy difficult) and after a break part in this time 00:40:262. You made the 3 single tap an excellent intense part in this diff, but you arrangement without flow, don't make this a correct intense part.

00:36:051 (1,2,3,4,1) - I made a pattern really good for make this a intense part:
00:36:051 (1) - This slide needs red point because of the vocal change and this single tap 00:36:753 (2,3,4) need to flow up and 00:37:455 (1) a straight and stable slide, like this:


After the stable slide we need flow down, like this:


00:39:209 (2,3) - Here we need flow up again to the next part flowing down, like this:


00:40:262 (1) - Slide
00:40:963 (2) - Slide
00:41:665 (3) - Slide

Suggestive Pattern with the flowing down, perfect in this part:


00:42:367 (4,5) - is a stable part and here 00:43:069 the flow up, like this:


__________________________

00:53:946 - Circle
00:54:121 - ^
00:54:297 - Slide

and the same here:

00:56:051 - Circle
00:56:227 - ^
00:56:402 - Slide

Pay attention in this part, this have the same flow in a symmetrical Timeline, you can use this to make a symmetrical (mirror) pattern or not.


My mistake, put a slide here 00:55:350 the single tap don't match with the song

Again, feel the flow up in this part 00:56:052

00:45:175 you need fill this part at 00:45:877 can be a slide or reverse slider

Feed the song and make the objects flow then, the players can feel the music with your arrangements.

If you need help with the flow you can PM me in the game.

and remember:

Ctrl + H = Flip Horizontal
Ctrl + J = Fliip Vertical
Ctrl + G = Switch start/end of slide or selecting objects change the order of then.
Ctrl + > = spin 90o to >
Ctrl + < = spin 90o to <

[Metaku's Extra]

Change 00:12:192 to Soft Sound
Topic Starter
greenwood0301

Metaku wrote:

Here's my GD :)

SPOILER
osu file format v14

[General]
AudioFilename: vbr Believe in yourself (TV Ver.).mp3
AudioLeadIn: 0
PreviewTime: 931
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:Metaku's Extra
Source:ベイビーステップ
Tags:baby,steps,opening,tv,size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"30f7759fb698dab9d108c7efad4add26.jpg",0,0
Video,0,"Back Video OP 2.0.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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964,-200,4,2,0,40,0,0
6402,-100,4,1,0,50,0,0
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11841,-100,4,1,0,50,0,0
12104,-100,4,2,0,5,0,0
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265,169,42893,1,0,0:0:0:0:
244,308,43069,6,0,P|304:344|392:328,1,140.000000596046,4|8,0:0|0:0,0:0:0:0:
436,284,43595,1,0,0:0:0:0:
280,220,43771,1,0,0:0:0:0:
404,200,43946,1,0,0:0:0:0:
188,256,44121,2,0,L|101:248,1,70.000000298023,8|0,0:0|0:0,0:0:0:0:
240,180,44472,6,0,P|304:156|328:64,1,140.000000596046,2|8,0:2|0:0,0:0:0:0:
284,24,44999,1,0,0:0:0:0:
412,96,45174,1,0,0:0:0:0:
320,236,45349,1,8,0:0:0:0:
296,252,45437,1,8,0:0:0:0:
269,262,45525,1,8,0:0:0:0:
239,263,45613,1,8,0:0:0:0:
211,256,45700,1,8,0:0:0:0:
186,242,45788,1,8,0:0:0:0:
167,220,45876,5,4,0:0:0:0:
80,76,46051,1,0,0:0:0:0:
64,272,46227,1,8,0:0:0:0:
145,124,46402,1,0,0:0:0:0:
132,320,46578,1,0,0:0:0:0:
40,180,46753,1,0,0:0:0:0:
240,280,46928,2,0,L|331:288,1,70.000000298023,8|0,0:0|0:0,0:0:0:0:
444,244,47279,5,0,0:0:0:0:
288,180,47455,1,0,0:0:0:0:
444,340,47630,1,8,0:0:0:0:
380,184,47806,1,0,0:0:0:0:
229,246,47981,1,0,0:0:0:0:
293,88,48157,1,0,0:0:0:0:
131,244,48332,2,0,L|122:341,1,70.000000298023,8|0,0:0|0:0,0:0:0:0:
288,180,48683,5,0,0:0:0:0:
140,100,48858,1,0,0:0:0:0:
220,310,49034,1,8,0:0:0:0:
357,209,49209,1,0,0:0:0:0:
220,310,49385,1,0,0:0:0:0:
392,291,49560,1,0,0:0:0:0:
204,164,49735,2,0,L|124:157,1,70.000000298023,8|0,0:0|0:0,0:0:0:0:
306,299,50086,5,0,0:0:0:0:
388,152,50262,1,0,0:0:0:0:
184,60,50437,1,8,0:0:0:0:
270,202,50613,1,0,0:0:0:0:
312,40,50788,1,0,0:0:0:0:
184,148,50963,1,0,0:0:0:0:
232,368,51139,2,0,L|238:292,1,70.000000298023,8|0,0:0|0:0,0:0:0:0:
305,144,51490,5,4,0:0:0:0:
473,140,51665,1,0,0:0:0:0:
311,28,51841,1,8,0:0:0:0:
399,172,52016,1,0,0:0:0:0:
235,63,52192,1,0,0:0:0:0:
403,54,52367,1,0,0:0:0:0:
216,177,52542,2,0,L|163:251,1,70.000000298023,8|0,0:0|0:0,0:0:0:0:
328,312,52893,5,0,0:0:0:0:
305,144,53069,1,0,0:0:0:0:
244,359,53244,1,8,0:0:0:0:
347,226,53420,1,0,0:0:0:0:
218,126,53595,1,0,0:0:0:0:
387,103,53771,1,0,0:0:0:0:
171,40,53946,2,0,L|82:81,1,70.000000298023,8|0,0:0|0:0,0:0:0:0:
99,77,54209,1,0,0:0:0:0:
91,85,54297,5,12,0:0:0:0:
305,144,54472,2,0,P|372:152|448:88,1,140.000000596046,2|2,0:2|0:2,0:0:0:0:
212,168,54999,1,8,0:0:0:0:
380,316,55174,2,0,P|313:324|237:260,1,140.000000596046,2|2,0:2|0:2,0:0:0:0:
68,148,55700,5,8,0:0:0:0:
24,340,55876,1,0,0:0:0:0:
192,100,56051,2,0,L|279:92,1,70.000000298023,8|0,0:0|0:0,0:0:0:0:
364,168,56402,1,8,0:0:0:0:
336,189,56489,1,8,0:0:0:0:
303,200,56577,1,8,0:0:0:0:
268,198,56665,1,8,0:0:0:0:
236,185,56752,1,8,0:0:0:0:
204,172,56840,1,8,0:0:0:0:
169,170,56928,1,8,0:0:0:0:
136,181,57016,1,8,0:0:0:0:
109,202,57104,6,0,P|92:276|127:343,1,154.000005355358,4|8,0:0|0:0,0:0:0:0:
248,368,57630,1,0,0:0:0:0:
364,224,57806,1,0,0:0:0:0:
184,264,57981,1,0,0:0:0:0:
416,344,58156,2,0,L|499:351,1,77.0000026776789,8|0,0:0|0:0,0:0:0:0:
340,372,58507,6,0,P|388:316|376:216,1,154.000005355358,6|8,0:2|0:0,0:0:0:0:
324,132,59034,1,0,0:0:0:0:
248,300,59209,1,0,0:0:0:0:
204,120,59385,1,0,0:0:0:0:
152,360,59560,2,0,L|160:264,1,77.0000026776789,8|0,0:0|0:0,0:0:0:0:
216,140,59911,6,0,P|288:164|368:144,1,154.000005355358,6|8,0:2|0:0,0:0:0:0:
436,48,60437,1,0,0:0:0:0:
392,228,60613,1,0,0:0:0:0:
300,68,60788,1,0,0:0:0:0:
472,243,60963,2,0,L|464:327,1,77.0000026776789,8|0,0:0|0:0,0:0:0:0:
320,372,61314,6,0,P|252:340|176:368,1,154.000005355358,6|8,0:2|0:0,0:0:0:0:
72,304,61841,1,0,0:0:0:0:
252,264,62016,1,0,0:0:0:0:
56,312,62192,1,0,0:0:0:0:
148,84,62367,2,0,L|141:163,1,77.0000026776789,8|0,0:0|0:0,0:0:0:0:
64,212,62718,6,0,P|136:188|196:232,1,154.000005355358,4|8,0:0|0:0,0:0:0:0:
232,348,63244,1,0,0:0:0:0:
412,304,63420,1,0,0:0:0:0:
463,126,63595,1,0,0:0:0:0:
264,272,63771,2,0,L|176:279,1,77.0000026776789,8|0,0:0|0:0,0:0:0:0:
308,184,64121,6,0,P|340:252|436:256,1,154.000005355358,6|8,0:2|0:2,0:0:0:0:
492,172,64648,1,0,0:0:0:0:
436,348,64823,1,0,0:0:0:0:
260,292,64998,1,0,0:0:0:0:
504,251,65174,2,0,L|422:259,1,77.0000026776789,8|0,0:0|0:0,0:0:0:0:
296,212,65525,5,0,0:0:0:0:
416,72,65700,1,0,0:0:0:0:
356,312,65876,1,8,0:0:0:0:
422,148,66051,1,0,0:0:0:0:
422,148,66139,1,8,0:0:0:0:
422,148,66227,2,0,L|414:64,1,77.0000026776789,0|0,0:0|0:0,0:0:0:0:
484,276,66578,1,8,0:0:0:0:
248,132,66753,1,0,0:0:0:0:
400,236,66928,5,0,0:0:0:0:
200,252,67104,1,0,0:0:0:0:
422,148,67279,1,8,0:0:0:0:
200,252,67455,1,0,0:0:0:0:
188,257,67542,1,8,0:0:0:0:
176,262,67630,1,0,0:0:0:0:
88,32,67806,1,0,0:0:0:0:
344,136,67981,1,8,0:0:0:0:
44,204,68156,1,0,0:0:0:0:
332,152,68332,6,0,P|352:224|324:308,1,154.000005355358,4|8,0:0|0:0,0:0:0:0:
216,344,68858,1,0,0:0:0:0:
240,160,69034,1,0,0:0:0:0:
420,200,69209,1,0,0:0:0:0:
180,260,69385,2,0,L|96:252,1,77.0000026776789,8|0,0:0|0:0,0:0:0:0:
228,164,69735,6,0,P|300:184|364:128,1,154.000005355358,6|8,0:2|0:0,0:0:0:0:
340,48,70262,1,0,0:0:0:0:
432,208,70437,1,0,0:0:0:0:
284,96,70613,1,0,0:0:0:0:
388,352,70788,2,0,L|394:275,1,77.0000026776789,8|0,0:0|0:0,0:0:0:0:
427,124,71139,6,0,P|351:130|283:95,1,154.000005355358,6|8,0:2|0:0,0:0:0:0:
244,12,71665,1,0,0:0:0:0:
275,186,71841,1,0,0:0:0:0:
376,32,72016,1,0,0:0:0:0:
120,140,72192,2,0,L|207:147,1,77.0000026776789,8|0,0:0|0:0,0:0:0:0:
76,52,72542,6,0,P|28:112|48:212,1,154.000005355358,6|8,0:2|0:0,0:0:0:0:
96,292,73069,1,0,0:0:0:0:
192,132,73244,2,0,L|195:93,1,38.5000013388394,2|0,0:2|0:0,0:0:0:0:
340,28,73420,2,0,L|336:66,1,38.5000013388394,2|0,0:2|0:0,0:0:0:0:
316,204,73595,2,0,P|278:212|242:200,1,77.0000026776789,6|0,0:2|0:0,0:0:0:0:
368,140,73946,5,12,0:0:0:0:
483,287,74121,1,0,0:0:0:0:
316,204,74297,1,8,0:0:0:0:
498,207,74472,1,0,0:0:0:0:
332,282,74648,1,8,0:0:0:0:
449,141,74823,1,0,0:0:0:0:
403,321,74999,1,8,0:0:0:0:
368,140,75174,1,0,0:0:0:0:
196,316,75349,5,8,0:0:0:0:
177,100,75525,1,0,0:0:0:0:
268,328,75700,1,8,0:0:0:0:
249,112,75876,1,0,0:0:0:0:
340,340,76051,1,8,0:0:0:0:
321,124,76227,1,0,0:0:0:0:
412,352,76402,1,8,0:0:0:0:
393,136,76578,1,0,0:0:0:0:
196,316,76753,5,12,0:0:0:0:
48,120,76928,1,0,0:0:0:0:
92,300,77104,1,8,0:0:0:0:
125,56,77279,1,0,0:0:0:0:
204,224,77455,1,8,0:0:0:0:
447,193,77630,1,0,0:0:0:0:
269,141,77806,1,8,0:0:0:0:
464,292,77981,1,0,0:0:0:0:
304,12,78156,5,8,0:0:0:0:
348,192,78332,1,0,0:0:0:0:
400,64,78507,1,8,0:0:0:0:
244,164,78683,1,0,0:0:0:0:
448,128,78858,1,8,0:0:0:0:
268,84,79034,1,0,0:0:0:0:
356,220,79209,1,8,0:0:0:0:
364,247,79296,1,8,0:0:0:0:
367,276,79384,1,8,0:0:0:0:
365,304,79472,1,8,0:0:0:0:
356,332,79560,6,0,P|284:352|192:320,2,154.000005355358,4|0|8,0:0|0:0|0:0,0:0:0:0:
460,144,80613,1,0,0:0:0:0:
356,332,80788,1,12,0:0:0:0:
258,113,80963,5,0,0:0:0:0:
370,194,81139,1,8,0:0:0:0:
244,251,81314,1,0,0:0:0:0:
349,105,81490,1,0,0:0:0:0:
331,276,81666,1,8,0:0:0:0:
191,176,81841,1,0,0:0:0:0:
389,196,82016,1,8,0:0:0:0:
417,200,82103,1,8,0:0:0:0:
445,193,82191,1,8,0:0:0:0:
469,177,82279,1,8,0:0:0:0:
486,154,82367,6,0,P|488:80|412:28,1,154.000005355358,4|0,0:0|0:0,0:0:0:0:
184,36,82893,1,8,0:0:0:0:
284,296,83069,1,0,0:0:0:0:
486,154,83244,1,8,0:0:0:0:
320,108,83420,1,8,0:0:0:0:
282,116,83507,1,8,0:0:0:0:
244,118,83595,1,8,0:0:0:0:
205,113,83683,1,8,0:0:0:0:
169,102,83770,5,12,0:0:0:0:
132,192,84121,2,0,L|124:276,2,70.000000298023,2|2|2,0:2|0:2|0:2,0:2:0:0:
Probably needs some polishing but that's what mods are for :P

Thanks For The GD :D
Topic Starter
greenwood0301

iHatePeople wrote:

This is a mod about the arrangement, you need place the objects to make patterns if you want to see your diff been ranked.

[General]

Change "Normal 2.0" to only "Normal" Fix
Change offset to 965 1 make a difference ? wtf
And arrange the timing points to correct ms. Fix
00:34:649 - Here is a good place to put the preview point. I think its ok

[Normal 2.0]

Compose

00:02:016 (2) - 296, 84 Fix
00:02:367 (3) - 388, 120 and make the end of slide in 00:03:069 and make a blanket correct with 00:02:016 (2) Fix
00:02:367 (3,1,2) - You make this pattern Fix
The 00:03:771 (2) - is a mirror (Ctrl + C in 00:02:367 (3), Ctrl + V, Ctrl + G) Fix
00:03:771 (2,3,1) - The same PatternFix
00:10:086 (2) - Hold Shift to align this with 00:09:385 (1) - Position: 256, 96 Fix

And look this:


Totally misaligned Fix it but not as mentioned



00:11:490 (6) - The sound of guitar is straight = slide straight Fix

Avoid slides like this: i'll try in the futur
Avoid random arrangments like this: [spoiler'>



You can make beautiful pattern with the position of the notes, but your randoms slides ruined that. D:

Avoid 90o single tap and slides patterns, like this: 00:41:665 (1,2,3) in all difficulties. I Think its ok but i'll keep in mind

In this part 00:37:455 (1,2,3,1,2,3) - you need make this a intense part to the player fill in this part 00:40:262 (1,2) - a sensation of relaxation
If you see my Diff, you can see then I made this, intense > relax, in the intense part I made an Easy Player make 3 single taps (it's intense for the easy difficult) and after a break part in this time 00:40:262. You made the 3 single tap an excellent intense part in this diff, but you arrangement without flow, don't make this a correct intense part. Think i fix both

00:36:051 (1,2,3,4,1) - I made a pattern really good for make this a intense part: Fix
00:36:051 (1) - This slide needs red point because of the vocal change and this single tap 00:36:753 (2,3,4) need to flow up and 00:37:455 (1) a straight and stable slide, like this:


After the stable slide we need flow down, like this: Fix


00:39:209 (2,3) - Here we need flow up again to the next part flowing down, like this: Fix


00:40:262 (1) - Slide Fix
00:40:963 (2) - Slide Fix
00:41:665 (3) - Slide Fix

Suggestive Pattern with the flowing down, perfect in this part: Fix


00:42:367 (4,5) - is a stable part and here 00:43:069 the flow up, like this: Fix in my way


__________________________

00:53:946 - Circle Fix
00:54:121 - ^ Fix
00:54:297 - Slide Fix

and the same here:

00:56:051 - Circle Fix
00:56:227 - ^ Fix
00:56:402 - Slide Fix

Pay attention in this part, this have the same flow in a symmetrical Timeline, you can use this to make a symmetrical (mirror) pattern or not. Fix


My mistake, put a slide here 00:55:350 the single tap don't match with the song Fix

Again, feel the flow up in this part 00:56:052 Fix

00:45:175 you need fill this part at 00:45:877 can be a slide or reverse slider Fix

Feed the song and make the objects flow then, the players can feel the music with your arrangements. I'll try :D

If you need help with the flow you can PM me in the game. I'll will do xD i dont master the flow yet :D

and remember:

Ctrl + H = Flip Horizontal
Ctrl + J = Fliip Vertical
Ctrl + G = Switch start/end of slide or selecting objects change the order of then.
Ctrl + > = spin 90o to > Need help
Ctrl + < = spin 90o to < Need help

[Metaku's Extra]

Change 00:12:192 to Soft Sound
Welp i need to work on my flow :D

Thanks for the mod
Metaku

iHatePeople wrote:

[Metaku's Extra]

Change 00:12:192 to Soft Sound
Can't really see why I couldn't use normal as well. It fits the song as well as the soft sampleset.
Saika0k1
hi! mod from my queue

i suggest changing BG into one with higher quality, cuz the ranking criteria says so

Hard

00:07:806 - 00:09:209 - 00:10:613 - Forgot those parts ?
00:11:490 (1) - let this slider end at 00:11:753 and place another slider here 00:11:841
00:50:086 (2) - longer slider
00:57:104 (1,2) - turn those into sliders
00:58:507 (1,2) - ^
00:59:911 (1,2) - ^
01:01:314 (1,2) - ^
01:06:928 (1) - you skipped alot of sound here, consider placing smthing more than a long slider
01:11:139 (1,2,3,4,1,2,3,4) - turn those into sliders

Insane

00:00:931 (1) - unsnapped
00:10:437 (1,1) - stack
00:14:999 (3) - slider instead ?
00:48:683 (4) - NC
00:50:086 (4) - ^
00:55:700 (7) - ^
00:57:630 (2,3,4) - reshape them into a triangle ?
01:01:490 (2,3,4) - holding ALT can help you with spacing

good luck!
Topic Starter
greenwood0301

Saika0k1 wrote:

hi! mod from my queue

i suggest changing BG into one with higher quality, cuz the ranking criteria says soFix BG for normal, hard and insane

Hard

00:07:806 - 00:09:209 - 00:10:613 - Forgot those parts ? Nop did it on purpose ^^
00:11:490 (1) - let this slider end at 00:11:753 and place another slider here 00:11:841 Dont like the sound
00:50:086 (2) - longer slider Fix
00:57:104 (1,2) - turn those into sliders i'll keep in mind but i think its ok
00:58:507 (1,2) - ^
00:59:911 (1,2) - ^
01:01:314 (1,2) - ^
01:06:928 (1) - you skipped alot of sound here, consider placing smthing more than a long slider Fix its now a diamond
01:11:139 (1,2,3,4,1,2,3,4) - turn those into sliders i think those note add difficulty to the map

Insane

00:00:931 (1) - unsnappedwtf lmao fix
00:10:437 (1,1) - stack Fix
00:14:999 (3) - slider instead ? Fix now a slider
00:48:683 (4) - NC Fix
00:50:086 (4) - ^ Fix
00:55:700 (7) - ^ Fix but at the 5 note
00:57:630 (2,3,4) - reshape them into a triangle ? Fix
01:01:490 (2,3,4) - holding ALT can help you with spacing Fix

good luck!
Thanks for the mod :D
hi-mei
Hello, from my queue
since i cant mod anything lower than 4* ill be modding only 2 last diffs

Insane:
I was SS-ing this thing till the 01:13:946 - this part, then i died because of the forced structure u chose that didnt correlate with the emphasis and the flow.
Hitsounds are lacking its consistency and logical aspect, in my opinion.

the thing is, that you gave up on generic mapping style and use the gimmicky structured patterns that doesnt belong to the things you did before.

So in my opinion this maps lacks:
structure, emphasis and consistent hitsounding.
the flow is fine, but it breaks because of the things above^

Emphasis: is a notion that describes how you manipulating the distance between objects, the volume levels, the slider speed and the hitsounds u use.
Consider that distance between strong sound and its previous sound should be big, the opposite shud be applied for weak sounds.
So lets say you have 3 notes, 2 of them are weak and one of them is strong.
1 - weak
2 - strong
3 - weak

the distance between 1,2 should be big (or stacked in some cases)
the distance between 2,3 should be small

It also aplies to the contrast of the sections with intense movement/melody, and calm movement/melody. So intense parts should have wide spacing between the notes, and calm parts obviously shud have the low spacing between the notes.
thats the logic between emphasis.
It doesnt apply to every map/songs but usually its like that^

So lets see what i can suggest in particular:
00:00:963 (1,2,3) - lets stat with this:
so you got 2 problems already:
the rhythm choice is kinda weird, cuz 00:01:665 - this sound doesnt deserve an actual note under it. lets be honest, its an Insane diff, the song is 1 second in and you already misguide the player to play "ur rhythm" but not the actual rhythm. The (3) is overmapped, but sometimes overmapping is acceptable to give the player the feeling of the rhythm. But im highly doubt that its the case here.
Well.. after I wrote this i actually changed my mind.
The issue here is different:
basically you are following the vocal line, 00:02:367 (1,2,3,1,2,3,4,5,1,2,3) - like here, which is justified, but for these 3 notes you kinda... fucked up.
i think the rhythm shud be like 00:02:367 (1,2,3,1) - this, which is nice and correct.
00:06:402 - i honestly dont think u should ignore these sounds 00:06:490 - and this too. this is insane and you are allowed to use 1/4 tripplets.
for now it lacks aemphasis and it doesnt feel like its an actual strong sound during the gameplay 00:06:578 (1) -
00:06:928 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - ok so this one.
basically i dont like it at all, just take 10 mins and remap it.
so firstly its unstructured, becuase it doesnt have the constant idea behind it.
secondly, its badly emphasizd, becuase the sapcing should be increasing, but instead ure are lowering it in random parts trying to justify it with structure., which is underdone here.
00:12:192 (1,2,3,4,5,6,7) - emphasis issue
00:13:420 (7,1) - huge emphasis issue, the spacing there shud be way higher.
00:14:823 (2,3) - ^
00:14:648 (1) - why nc here?
00:14:999 (3) - put nc here instead^
00:16:402 (3) - ^
00:16:928 (4,5,6,7,8) - structure + emphasis issue
00:19:209 - i think, by following the stuf u already did, it should be a slider.
00:21:490 (4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - i honestly cant understand ur thought process here. the rhythm choice isnt consistent, the its just random, as well as the structure and hitsounds.
00:27:279 (1,2) - huge emphasis issue. you either stack it, or you spread it. theres no way it has the same ds as the 00:27:104 (4,1) -
00:29:209 (2,3,4,5,6) - i mean huh, i still cant get ur thought process here
i cant see any logical pattern where you stacking or making a low pace.
yes, i know what is variety, but huh its not a marathon, its a simple map that can provide some consistency for new players. (which are the targeted audience in this case).
00:28:683 (1,2,3,4,5,6) - i mean, you could do at least something like this: http://puu.sh/uyrRG/d45d07300b.jpg
instead of this: http://puu.sh/uyrTl/720034cb86.jpg
00:30:086 (7,8,9,1,2,3) - i mean, whats wrong with the emphasis+spacing? ;w;

i mean hm at this point i will be repeating myself at everything ill be pinpointing out.
As I explained above, your map lacks: structure, emphasis, consistent hitsounding and some parts can be improved in terms of rhythm choice.
If you want me to recheck, please contact me thru the game. As for now, this map is far behind the current ranking standards.

sorry for disappointing mod, gl.
oh, i wanted to mod 2 diffs, but i modded only the half of the first one.
im sorry but its very hard to continuously write walls of texts with the same stuff in it.
metaku, poke me ingame
Topic Starter
greenwood0301

-himei wrote:

Hello, from my queue
since i cant mod anything lower than 4* ill be modding only 2 last diffs

Insane:
I was SS-ing this thing till the 01:13:946 - this part, then i died because of the forced structure u chose that didnt correlate with the emphasis and the flow.
Hitsounds are lacking its consistency and logical aspect, in my opinion.

the thing is, that you gave up on generic mapping style and use the gimmicky structured patterns that doesnt belong to the things you did before.

So in my opinion this maps lacks:
structure, emphasis and consistent hitsounding.
the flow is fine, but it breaks because of the things above^

Emphasis: is a notion that describes how you manipulating the distance between objects, the volume levels, the slider speed and the hitsounds u use.
Consider that distance between strong sound and its previous sound should be big, the opposite shud be applied for weak sounds.
So lets say you have 3 notes, 2 of them are weak and one of them is strong.
1 - weak
2 - strong
3 - weak

the distance between 1,2 should be big (or stacked in some cases)
the distance between 2,3 should be small

It also aplies to the contrast of the sections with intense movement/melody, and calm movement/melody. So intense parts should have wide spacing between the notes, and calm parts obviously shud have the low spacing between the notes.
thats the logic between emphasis.
It doesnt apply to every map/songs but usually its like that^

So lets see what i can suggest in particular:
00:00:963 (1,2,3) - lets stat with this:
so you got 2 problems already:
the rhythm choice is kinda weird, cuz 00:01:665 - this sound doesnt deserve an actual note under it. lets be honest, its an Insane diff, the song is 1 second in and you already misguide the player to play "ur rhythm" but not the actual rhythm. The (3) is overmapped, but sometimes overmapping is acceptable to give the player the feeling of the rhythm. But im highly doubt that its the case here.
Well.. after I wrote this i actually changed my mind.
The issue here is different:
basically you are following the vocal line, 00:02:367 (1,2,3,1,2,3,4,5,1,2,3) - like here, which is justified, but for these 3 notes you kinda... fucked up.
i think the rhythm shud be like 00:02:367 (1,2,3,1) - this, which is nice and correct.
00:06:402 - i honestly dont think u should ignore these sounds 00:06:490 - and this too. this is insane and you are allowed to use 1/4 tripplets.
for now it lacks aemphasis and it doesnt feel like its an actual strong sound during the gameplay 00:06:578 (1) -
00:06:928 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - ok so this one.
basically i dont like it at all, just take 10 mins and remap it.
so firstly its unstructured, becuase it doesnt have the constant idea behind it.
secondly, its badly emphasizd, becuase the sapcing should be increasing, but instead ure are lowering it in random parts trying to justify it with structure., which is underdone here.
00:12:192 (1,2,3,4,5,6,7) - emphasis issue
00:13:420 (7,1) - huge emphasis issue, the spacing there shud be way higher.
00:14:823 (2,3) - ^
00:14:648 (1) - why nc here?
00:14:999 (3) - put nc here instead^
00:16:402 (3) - ^
00:16:928 (4,5,6,7,8) - structure + emphasis issue
00:19:209 - i think, by following the stuf u already did, it should be a slider.
00:21:490 (4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - i honestly cant understand ur thought process here. the rhythm choice isnt consistent, the its just random, as well as the structure and hitsounds.
00:27:279 (1,2) - huge emphasis issue. you either stack it, or you spread it. theres no way it has the same ds as the 00:27:104 (4,1) -
00:29:209 (2,3,4,5,6) - i mean huh, i still cant get ur thought process here
i cant see any logical pattern where you stacking or making a low pace.
yes, i know what is variety, but huh its not a marathon, its a simple map that can provide some consistency for new players. (which are the targeted audience in this case).
00:28:683 (1,2,3,4,5,6) - i mean, you could do at least something like this: http://puu.sh/uyrRG/d45d07300b.jpg
instead of this: http://puu.sh/uyrTl/720034cb86.jpg
00:30:086 (7,8,9,1,2,3) - i mean, whats wrong with the emphasis+spacing? ;w;

i mean hm at this point i will be repeating myself at everything ill be pinpointing out.
As I explained above, your map lacks: structure, emphasis, consistent hitsounding and some parts can be improved in terms of rhythm choice.
If you want me to recheck, please contact me thru the game. As for now, this map is far behind the current ranking standards.

sorry for disappointing mod, gl.
oh, i wanted to mod 2 diffs, but i modded only the half of the first one.
im sorry but its very hard to continuously write walls of texts with the same stuff in it.
metaku, poke me ingame
Aright i cant map for shit but i'll try to remap it with what you said

Thanks for the mod :D ( 1 kudos for that mod lmao :P )
MBmasher
mod q

iHate's Easy
00:00:964 (1,2,1,2) - Why isn't this 1.2 DS
There is a sound that can be mapped at 00:33:245
00:42:368 (1) - remove nc
00:43:070 (2) - add nc
01:19:561 (3,1) - should be 1.2ds

Normal
00:02:016 (2,3) - Blanket better
00:09:385 (1) - too soon after a spinner
01:21:665 (1) - Too soon after a spinner, besides the spinner is too short so just replace it with a slider or something.

Hard
00:21:314 (1,2,3) - Why such a big jump?

Kiai is different between diffs, you should fix that
Gl! :D
Nyukai
M4M here, I'm sorry for being late ;;

Since there are many essencial issues with this map, I will try to help as much as I can.

General:

  1. Why didn't you add custom colours? Not sure if you are going to rank this, but in any case I recommend you to use combo colours which fit with the BG you are going to use.
  2. There's no need to add "tv size" in tags - it is already on title, consider removing this.
  3. You know there's no need to add "," in tags, right? Just remove them and add spaces between each word.
  4. Offset seems to be wrong in Easy diff by just 1 ms. Please, check this correctly.
  5. Preview point is also wrong in Easy diff, check it and change it to the same as the rest of diffs.
Normal:

  1. 00:25:876 (3,4) - Try to avoid using stacks on Normal diffs, this can be quite hard to read.
  2. 00:57:455 (2,3) - The same happens here, this overlap looks really weird, it is also hard to read and a weird flow for beginner players.
Hard:

  1. The HP here shouldn't be higher than OD, and I personally think AR is quite high for this diff.
  2. 01:06:051 (4,5,6) - The main problem I see with this diff is the spread. The difficulty of Normal is high, but Hard is pretty near to Insane's difficulty, I personally think you have to consider reducing some patterns like the one I mentioned. Try to avoid unnecessary streams, jumps, etc.
More or less these are the big problems I can find, just try to rearrange the wrong patterns, and the mapset will look decent. Good luck.
Topic Starter
greenwood0301

MBmasher wrote:

mod q

iHate's Easy
00:00:964 (1,2,1,2) - Why isn't this 1.2 DS
There is a sound that can be mapped at 00:33:245
00:42:368 (1) - remove nc
00:43:070 (2) - add nc
01:19:561 (3,1) - should be 1.2ds

Normal
00:02:016 (2,3) - Blanket better Little closer because DS dont want me to
00:09:385 (1) - too soon after a spinner There nearly 2 white tic between the spinner dans the slider
01:21:665 (1) - Too soon after a spinner, besides the spinner is too short so just replace it with a slider or something.Following the lyrics in this part and there is nearly 2 white tic

Hard
00:21:314 (1,2,3) - Why such a big jump?Need more explication. There is 1,70x between each. I dont think this is too mutch

Kiai is different between diffs, you should fix that Fix every diff that i made have the same kai time
Gl! :D
Thanks for the mod :D

EDIT : (i dont think this mod equal to 2 kudosu watch out for the deny :P )
Topic Starter
greenwood0301

Nyukai wrote:

M4M here, I'm sorry for being late ;;

Since there are many essencial issues with this map, I will try to help as much as I can.

General:

  1. Why didn't you add custom colours? Not sure if you are going to rank this, but in any case I recommend you to use combo colours which fit with the BG you are going to use. Because i didn't know i could do that xD (Btw i did add custom combo colours on insane but its not showing in the editor)
  2. There's no need to add "tv size" in tags - it is already on title, consider removing this.Fix
  3. You know there's no need to add "," in tags, right? Just remove them and add spaces between each word. Fix, im use to youtube :P
  4. Offset seems to be wrong in Easy diff by just 1 ms. Please, check this correctly.
  5. Preview point is also wrong in Easy diff, check it and change it to the same as the rest of diffs.
Normal:

  1. 00:25:876 (3,4) - Try to avoid using stacks on Normal diffs, this can be quite hard to read. Fix
  2. 00:57:455 (2,3) - The same happens here, this overlap looks really weird, it is also hard to read and a weird flow for beginner players.Fix. Slider and note was move to make a new flow and its not overlap anymore
Hard:

  1. The HP here shouldn't be higher than OD, and I personally think AR is quite high for this diff. Fix AR=7, HP=6, OD =7
  2. 01:06:051 (4,5,6) - The main problem I see with this diff is the spread. The difficulty of Normal is high, but Hard is pretty near to Insane's difficulty, I personally think you have to consider reducing some patterns like the one I mentioned. Try to avoid unnecessary streams, jumps, etc.I am curently remaping this diff. The par that you spotted is not remap yet.
More or less these are the big problems I can find, just try to rearrange the wrong patterns, and the mapset will look decent. Good luck.

Thanks for the mod ! :D
iHatePeople

MBmasher wrote:

mod q

00:00:964 (1,2,1,2) - Why isn't this 1.2 DS - FIXED
There is a sound that can be mapped at 00:33:245 I PREFER MY WAY
00:42:368 (1) - remove nc - FIXED
00:43:070 (2) - add nc - FIXED
01:19:561 (3,1) - should be 1.2ds - FIXED
SPOILER
osu file format v14

[General]
AudioFilename: vbr Believe in yourself (TV Ver.).mp3
AudioLeadIn: 0
PreviewTime: 34649
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:iHate's Easy
Source:ベイビーステップ
Tags:baby steps opening iHatePeople Metaku
BeatmapID:1185011
BeatmapSetID:356923

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Opening.avi"
0,0,"baby 3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
965,350.877192982456,4,2,0,60,1,0
45877,-100,4,2,0,70,0,1
54298,-100,4,2,0,70,0,0
56403,-100,4,2,0,80,0,1
65175,-100,4,2,0,70,0,0
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Bokkie
Hello from my queue

holy stars

General

  1. Snap preview point with first note; there's no need to put it 1/12 before the sound
  2. 01:23:771 - End Kiai mode here; it's most optimal imo
  3. Add Abema あべま to tags (it's artist's nickname) and Oppajime! (album)


Metaku's Extra

  1. 00:02:367 (1) - Change it into 2 sliders with 2nd one starting here 00:02:893 -
  2. 00:03:771 (1,2,3) - Something like this would match the song better
  3. 00:05:174 (1) - Make it reverse slider with reverse on red tick here 00:05:174 (1) -
  4. 00:06:227 (2) - Delete this circle to avoid 2B issue
  5. 00:11:490 (1) - This slider is rather ugly; make it curved and adjust to make blanket with 00:11:841 (2) -
  6. 00:17:806 (1,3) - Stack them
  7. 00:21:314 (3,2) - And those
  8. 00:28:683 (5,1) - Fix blanket
  9. 00:32:367 (2,3) - Both spacing and angle are weird here; you've put emphasis on 00:32:542 (3) - as big as here 00:32:718 (4,5) - why?
  10. 00:33:946 (4,2) - Stack
  11. 00:42:367 (5,1) - You shouldn't overlap them; it looks bad
  12. 00:51:490 (1) - Move it slightly up so it doesn't touch 00:50:613 (4) -
  13. 00:50:788 (5,3) - Stack them
  14. 00:59:911 (1,4) - Blanket could be better
  15. 01:01:841 (2,4) - This is the only back and forth jump that wasn't stacked properly; keep it consistent
  16. 01:09:034 (3,1) - Stack those or move either of them
  17. Other: Try to avoid touching each object; give them a bit of space

Insane

  1. 00:06:402 (1,2,3) - You should emphasize this; moving it down should do the thing
  2. 00:06:227 (5,1) - Try to blanket those (not necessary tho)
  3. 00:06:928 (1,2,3,1,2,3,1,2,1,2) - if you want to make it symetrical, do it properly; circles on each side should be on the same height etc.; other than that, rhythm is awkward here, try something like this
  4. 00:07:455 (3,4) - stack them properly (and those 00:08:156 (3,2) - )
  5. 00:08:683 (1,1) - why spacing is so big there? there's nothing in music that could be represented by such jump
  6. 00:11:490 (1) - this breaks the flow and makes movement kinda weird; if you decide to keep slider, move it around like this and lower the SV; if you decide to make it 2 circles, then stack on each other or place them like that
  7. 00:36:051 - missing note here
  8. 00:36:578 (2,1) - stack it with slider end
  9. 00:38:156 (1,1,1) - delete nc
  10. 00:43:771 (1,1) - same
  11. 00:54:297 (6,4,3) - nc on notes I've mentioned; delete other nc
  12. 00:54:297 - you've emphasized wrong notes; the ones that should be are 00:54:297 (6,4,3) - and 00:56:051 (5) -
  13. 00:56:402 (7) - this is part of the stream; move it so it looks like such
  14. 00:57:104 (1,2) - you could blanket those two
  15. 01:16:577 (4,1) - this jump is too big
  16. 01:19:209 - you should make stream of 5 here
  17. 01:22:718 (1,2,3) - blanket them
  18. 01:24:472 (1) - remove nc
  19. Other: keep new combos on big white ticks; avoid partially covering objects

Good luck c:
Topic Starter
greenwood0301

Catshy wrote:

Hello from my queue

holy stars i know thats my mistake when i just started maping xD ( more star = no mod :cry: )

General

  1. Snap preview point with first note; there's no need to put it 1/12 before the sound Fix. was because old bpm/offset
  2. 01:23:771 - End Kiai mode here; it's most optimal imo Fix on all diffs
  3. Add Abema あべま to tags (it's artist's nickname) and Oppajime! (album) Fix


Metaku's Extra

  1. 00:02:367 (1) - Change it into 2 sliders with 2nd one starting here 00:02:893 -
  2. 00:03:771 (1,2,3) - Something like this would match the song better
  3. 00:05:174 (1) - Make it reverse slider with reverse on red tick here 00:05:174 (1) -
  4. 00:06:227 (2) - Delete this circle to avoid 2B issue
  5. 00:11:490 (1) - This slider is rather ugly; make it curved and adjust to make blanket with 00:11:841 (2) -
  6. 00:17:806 (1,3) - Stack them
  7. 00:21:314 (3,2) - And those
  8. 00:28:683 (5,1) - Fix blanket
  9. 00:32:367 (2,3) - Both spacing and angle are weird here; you've put emphasis on 00:32:542 (3) - as big as here 00:32:718 (4,5) - why?
  10. 00:33:946 (4,2) - Stack
  11. 00:42:367 (5,1) - You shouldn't overlap them; it looks bad
  12. 00:51:490 (1) - Move it slightly up so it doesn't touch 00:50:613 (4) -
  13. 00:50:788 (5,3) - Stack them
  14. 00:59:911 (1,4) - Blanket could be better
  15. 01:01:841 (2,4) - This is the only back and forth jump that wasn't stacked properly; keep it consistent
  16. 01:09:034 (3,1) - Stack those or move either of them
  17. Other: Try to avoid touching each object; give them a bit of space

Insane

  1. 00:06:402 (1,2,3) - You should emphasize this; moving it down should do the thing fix
  2. 00:06:227 (5,1) - Try to blanket those (not necessary tho) no slider for blanket
  3. 00:06:928 (1,2,3,1,2,3,1,2,1,2) - if you want to make it symetrical, do it properly; circles on each side should be on the same height etc.; other than that, rhythm is awkward here, try something like this fix the spacing i dont understand your link. avoid using personal skin for maping ... and i just realise that the time hl is not where the screen shot is
  4. 00:07:455 (3,4) - stack them properly (and those 00:08:156 (3,2) - ) the note from the first time hl have 5 sec between them and the other doesn't make sence in the patterns.
  5. 00:08:683 (1,1) - why spacing is so big there? there's nothing in music that could be represented by such jump there is a slider between the 2 note hl
  6. 00:11:490 (1) - this breaks the flow and makes movement kinda weird; if you decide to keep slider, move it around like this and lower the SV; if you decide to make it 2 circles, then stack on each other or place them like that First, my point is to break the flow to introduce a new rythm.Second, i dont think making a jump with the slider fit the part.Finally, your 2 notes are nearly at the same place where my slider is.
  7. 00:36:051 - missing note here Maping the drum here so the vocal dont matter.
  8. 00:36:578 (2,1) - stack it with slider end Fix
  9. 00:38:156 (1,1,1) - delete nc i think it doesn't matter whether or not there is a nc here
  10. 00:43:771 (1,1) - same same here
  11. 00:54:297 (6,4,3) - nc on notes I've mentioned; delete other nc Fix the first one but the others doesn't follow the vocals.
  12. 00:54:297 - you've emphasized wrong notes; the ones that should be are 00:54:297 (6,4,3) - and 00:56:051 (5) - this pattern is the only left from my old map. Will change it / emphasize it if it cause prob to others.
  13. 00:56:402 (7) - this is part of the stream; move it so it looks like such Fix
  14. 00:57:104 (1,2) - you could blanket those two Fix
  15. 01:16:577 (4,1) - this jump is too big Fix, the pattern is closer to the note
  16. 01:19:209 - you should make stream of 5 here Fix
  17. 01:22:718 (1,2,3) - blanket them Fix (tried to)
  18. 01:24:472 (1) - remove nc Fix
  19. Other: keep new combos on big white ticks; avoid partially covering objects I try to keep my nc following the vocals and the rythm.

Good luck c:
Thanks for the mod :D
Bokkie
Okay, what the hell? Editor highlights wrong objects (and it really doesn't make any sense like this)

DO NOT GIVE KUDOSU FOR THIS BECAUSE IT'S ONLY TO MAKE MY MOD CLEAR
new reply is to simply be sure you don't miss it (as it could happen if I edited)


Let's clarify this

  1. 00:06:227 (5,1) - Try to blanket those (not necessary tho) 00:06:928 (1) - this is the slider that should be highlighted
  2. 00:07:455 (3,4) - stack them properly (and those 00:08:156 (3,2) - ) 00:07:279 (2,2) - and 00:08:157 (3,2) - should be stacked
  3. 00:54:297 (6,4,3) - nc on notes I've mentioned; delete other nc Fix the first one but the others doesn't follow the vocals. you don't follow the vocals either,why NC would?

DO NOT GIVE KUDOSU FOR THIS BECAUSE IT'S ONLY TO MAKE MY MOD CLEAR
new reply is to simply be sure you don't miss it (as it could happen if I edited)
Topic Starter
greenwood0301

Catshy wrote:

Okay, what the hell? Editor highlights wrong objects (and it really doesn't make any sense like this) lol rip editor hl

DO NOT GIVE KUDOSU FOR THIS BECAUSE IT'S ONLY TO MAKE MY MOD CLEAR
new reply is to simply be sure you don't miss it (as it could happen if I edited)


Let's clarify this

  1. 00:06:227 (5,1) - Try to blanket those (not necessary tho) 00:06:928 (1) - this is the slider that should be highlighted Fix
  2. 00:07:455 (3,4) - stack them properly (and those 00:08:156 (3,2) - ) 00:07:279 (2,2) - and 00:08:157 (3,2) - should be stacked Fix
  3. 00:54:297 (6,4,3) - nc on notes I've mentioned; delete other nc Fix the first one but the others doesn't follow the vocals. you don't follow the vocals either,why NC would? Fix true xD

DO NOT GIVE KUDOSU FOR THIS BECAUSE IT'S ONLY TO MAKE MY MOD CLEAR
new reply is to simply be sure you don't miss it (as it could happen if I edited)
Yep it does make more sence with the corect HL xD

Thanks for the corection ^^
Metaku

Catshy wrote:

Hello from my queue

holy stars
Metaku's Extra

  1. 00:02:367 (1) - Change it into 2 sliders with 2nd one starting here 00:02:893 - Nah I was following the vocals so I think this fits better
  2. 00:03:771 (1,2,3) - Something like this would match the song better Well you're not wrong but I'm undermapping this part on purpose and only mapping to the vocals here
  3. 00:05:174 (1) - Make it reverse slider with reverse on red tick here 00:05:174 (1) - ^
  4. 00:06:227 (2) - Delete this circle to avoid 2B issue ?
  5. 00:11:490 (1) - This slider is rather ugly; make it curved and adjust to make blanket with 00:11:841 (2) - Hmm I don't want to blanket it tho and I think it looks okay
  6. 00:17:806 (1,3) - Stack them They are stacked?
  7. 00:21:314 (3,2) - And those off by few pixels lol, blame editor
  8. 00:28:683 (5,1) - Fix blanket That blanket looks just fine to me
  9. 00:32:367 (2,3) - Both spacing and angle are weird here; you've put emphasis on 00:32:542 (3) - as big as here 00:32:718 (4,5) - why? yeah idk, changed this
  10. 00:33:946 (4,2) - Stack I guess
  11. 00:42:367 (5,1) - You shouldn't overlap them; it looks bad
  12. 00:51:490 (1) - Move it slightly up so it doesn't touch 00:50:613 (4) - That's not even visible in the editor nor when playing unless you use ez so who honestly cares
  13. 00:50:788 (5,3) - Stack them No reason to
  14. 00:59:911 (1,4) - Blanket could be bettersure
  15. 01:01:841 (2,4) - This is the only back and forth jump that wasn't stacked properly; keep it consistent Changed
  16. 01:09:034 (3,1) - Stack those or move either of them it's fine
  17. Other: Try to avoid touching each object; give them a bit of space
    Not that many overlap issues imo tbh

Good luck c:
P.S Add my new username to tags on all diffs thanks

box of update
osu file format v14

[General]
AudioFilename: vbr Believe in yourself (TV Ver.).mp3
AudioLeadIn: 0
PreviewTime: 963
Countdown: 1
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:Metaku's Extra
Source:ベイビーステップ
Tags:baby steps opening iHatePeople Metaku Oppajime あべま
BeatmapID:1187154
BeatmapSetID:356923

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"baby 3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
964,350.877192982456,4,2,0,100,1,0
964,-200,4,2,0,40,0,0
6402,-100,4,1,0,50,0,0
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11841,-100,4,1,0,50,0,0
12104,-100,4,2,0,5,0,0
12192,-100,4,1,0,50,0,0
57104,-90.9090909090909,4,1,0,60,0,1
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Combo2 : 65,148,37
Combo3 : 129,89,46
Combo4 : 218,3,202

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LimePixel
Hi! M4M from my queue.

[Normal]
00:29:385 (2) - Rotate using the selection center as the origin, by 30 degrees and move down. The flow is really bad to the next note. Either do the suggestion or make it slightly less curvy so it feels better moving from object to object.

01:14:648 (2,1,2,3,1,2,3,1) - This pattern is just going round and round in a circle. Adjust it so it goes in different directions, this is just bland.

[Hard]
00:45:174 (2,3) - For a 1/4th of a gap, this spacing is too big. Here: 00:42:367 (4,5,6) you used small spacing, much better.

[Insane]
00:54:297 (1,2,3,4,1,2,3,4,1,2,3,4) - You start by changing from #1 to #2 with a small jump and then it suddenly enters this weird pattern. You can make it better if each pair of notes (1 and 2, 3 and 4, 5 and 6) are on top of each other or just make an alternating pattern.


Ignore this mod if it's unhelpful. Good luck
Topic Starter
greenwood0301

LimePixel wrote:

Hi! M4M from my queue.

[Normal]
00:29:385 (2) - Rotate using the selection center as the origin, by 30 degrees and move down. The flow is really bad to the next note. Either do the suggestion or make it slightly less curvy so it feels better moving from object to object. Fix

01:14:648 (2,1,2,3,1,2,3,1) - This pattern is just going round and round in a circle. Adjust it so it goes in different directions, this is just bland. Fix

[Hard]
00:45:174 (2,3) - For a 1/4th of a gap, this spacing is too big. Here: 00:42:367 (4,5,6) you used small spacing, much better. I wanted to do a jump here

[Insane]
00:54:297 (1,2,3,4,1,2,3,4,1,2,3,4) - You start by changing from #1 to #2 with a small jump and then it suddenly enters this weird pattern. You can make it better if each pair of notes (1 and 2, 3 and 4, 5 and 6) are on top of each other or just make an alternating pattern. Fix. I made an other pattern ^^


Ignore this mod if it's unhelpful. Good luck Every mod is usefull because every player has his own skill and view of a mapset.
Thanks for the mod !
-LynX-
returning m4m
Normal
  1. Just a general comment, slider shapes seem a little random throughout the map, sometimes there are very curved ones and sometimes it's just less curved, try to make them more consistent throughout the map
  2. 00:10:086 (2,3,4,5) - make spacing more consistent
  3. 00:10:788 (4,1) - minor visual thing, it's better if you don't let these overlap
  4. 00:16:051 (3,3) - same with these 2 ^
  5. 00:22:718 (3,4) - maybe merge these into a 1/2 slider; it's advisable to have lower object density for normals
  6. 00:26:928 (2,3) - ^
  7. 00:28:332 (2) - it's a little boring seeing 1/1 sliders so often, try make this a 1/2 repeat slider. this drum pattern actually occurs pretty often in the song, so it's good if you change some of the 1/1 sliders to a 1/2 repeat slider to offer some variation
  8. 00:36:753 (2,3,4) - i think 1/2 repeat slider fits better here, and also there's the same sound here 00:37:279 that you didn't map. i suggest making the 1/2 repeat slider end at 00:37:279
  9. 00:40:262 (1,2,3) - this is the slider inconsistency i talked about earlier, maybe make 2 and 3 the same shape, since theyre the same sounds
  10. 00:55:349 (3) - strong sound on slider-end generally is a no-no
  11. Most of my points above, like overlaps, variations and consistency can be applied throughout the map, including the kiai
Hard
  1. 00:07:806 - any reason to skip this sound? you're building up intensity yet you inserted a short pause here, seems weird
  2. 00:09:209 - etc - ^
  3. 00:11:490 (1) - if you NC-ed this, you might as well lower its sv, it makes good contrast imo
  4. 00:36:227 (1,2,3,4,5) - these are really hard for a normal, despite what you may think. i recommend doing like a pentagon/triangle pattern
  5. 00:35:174 (2,3) - space 3 further as 3 is a strong sound
  6. 00:41:314 (3,1,2,3,4,5) - ^
  7. 00:45:876 (1,2,1) - for a hard diff, it's not very typical to see this kind of spacing, where 1->2 is 1/2 but has larger spacing than 2->1 which is 1/1. i recommend changing it to be more conventional
  8. 00:47:104 - skipping this sound is fine, but skipping this 00:46:402 - imo is not, as there's still drum beats on it. similar logic applies after. i get it that you're following the vocals, but for a hard diff you can afford to map more of the music, this kind of object placement is normally reserved for a normal
  9. 00:56:402 (5,1) - this spacing is way too large, 1/4 shouldn't be so large
  10. 01:07:630 (5,6,7) - make this a sharper angle for smoother flow
  11. 01:07:630 (5,6,7) - you can afford to increase sv for kiai, it's allowed for hards
  12. 01:02:718 (1,2,3,4) - this pattern is repeated a lot, before and during the kiai, not saying that it's bad, but you're still repeating the same pattern even when the music does something different, like here 01:05:525 (1,2,3,4) - some variation would be nice
Insane
  1. General comment: you're following vocals too much in this diff, you should probably incorporate more complex patterns, for example you can follow the drums even when there's vocals. this applies especially more in the kiai.
  2. Also, you can afford to play with the sv more, and not keep it at 1x throughout the song
  3. 00:02:016 (1) - hmm why is this NC-ed? generally NC on every big white tick is recommended
  4. 00:00:963 (1,2) - this spacing is way larger than the ones after like here 00:02:367 (2,3) - 00:03:771 (2,3) -
  5. 00:38:156 (1,1,1) - this nc spam is not really justified, NC spams are usually reserved for a sudden switch to 1/3 snapping or rapidly changing sv
  6. 00:45:788 (6,1) - woah where did this 1/4 spacing come from, lower it please xd you can emphasis the 1 slider by having it go against the flow instead of the absurdly large spacing
  7. 01:19:560 (1) - add a circle here, and move the spinner behind by 1/4, there's a strong sound here and the spinner doesn;'t really emphasize that
Metaku's Extra
  1. 00:25:876 (5) - minor suggestion, maybe rotate this 90 degrees clockwise for better flow
  2. 01:07:806 (7,8,9) - imo spacing for 7->8 should be larger than 8->9 due to the strong sound on 8
  3. 01:17:279 (4,5,6) - perhaps you shouldn't use such a wide angle for 5->6 as there's not much to emphasis on 6 compared to the others. or perhaps you can make 3->4->5 the wide angle instead of 4->5->6 as 5 is a strong sound
  4. fun map

that's all from me, good luck!
Metaku

-LynX- wrote:

Metaku's Extra
  1. 00:25:876 (5) - minor suggestion, maybe rotate this 90 degrees clockwise for better flow Doesn't really affect flow much with slider leniency, I also prefer the visuals the way they are now
  2. 01:07:806 (7,8,9) - imo spacing for 7->8 should be larger than 8->9 due to the strong sound on 8 While that is true I guess but in the music the intensity is building up so I feel that increasing spacing works better here
  3. 01:17:279 (4,5,6) - perhaps you shouldn't use such a wide angle for 5->6 as there's not much to emphasis on 6 compared to the others. or perhaps you can make 3->4->5 the wide angle instead of 4->5->6 as 5 is a strong sound Fair point, rearranged the jumps a bit
  4. fun map Thanks :)

that's all from me, good luck!
Thanks for the mod!

update
osu file format v14

[General]
AudioFilename: vbr Believe in yourself (TV Ver.).mp3
AudioLeadIn: 0
PreviewTime: 963
Countdown: 1
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:Metaku's Extra
Source:ベイビーステップ
Tags:baby steps opening iHatePeople My Angel Mir Oppajime あべま
BeatmapID:1187154
BeatmapSetID:356923

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"baby 3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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964,-200,4,2,0,40,0,0
6402,-100,4,1,0,50,0,0
11753,-100,4,2,0,5,0,0
11841,-100,4,1,0,50,0,0
12104,-100,4,2,0,5,0,0
12192,-100,4,1,0,50,0,0
57104,-90.9090909090909,4,1,0,60,0,1
84121,-200,4,2,0,30,0,0


[Colours]
Combo1 : 249,187,0
Combo2 : 65,148,37
Combo3 : 129,89,46
Combo4 : 218,3,202

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Topic Starter
greenwood0301

-LynX- wrote:

returning m4m
Normal
  1. Just a general comment, slider shapes seem a little random throughout the map, sometimes there are very curved ones and sometimes it's just less curved, try to make them more consistent throughout the map I tried to replace the sliders i found too curvy
  2. 00:10:086 (2,3,4,5) - make spacing more consistent Fix now all .99x
  3. 00:10:788 (4,1) - minor visual thing, it's better if you don't let these overlap Fix
  4. 00:16:051 (3,3) - same with these 2 ^ Actualy, i think its better if i put them on top of each other
  5. 00:22:718 (3,4) - maybe merge these into a 1/2 slider; it's advisable to have lower object density for normals Those tripple are the spicy in the map. I dont want to clear difficulties.
  6. 00:26:928 (2,3) - ^ ^
  7. 00:28:332 (2) - it's a little boring seeing 1/1 sliders so often, try make this a 1/2 repeat slider. this drum pattern actually occurs pretty often in the song, so it's good if you change some of the 1/1 sliders to a 1/2 repeat slider to offer some variation Put some after the tripples
  8. 00:36:753 (2,3,4) - i think 1/2 repeat slider fits better here, and also there's the same sound here 00:37:279 that you didn't map. i suggest making the 1/2 repeat slider end at 00:37:279 First, your 1/2 sliders have the same sound as my tripples. Second, i dont want to map the sound because i want to give some rest time after the tripples.
  9. 00:40:262 (1,2,3) - this is the slider inconsistency i talked about earlier, maybe make 2 and 3 the same shape, since theyre the same sounds CTRL + C .... CTRL + V then replace
  10. 00:55:349 (3) - strong sound on slider-end generally is a no-no I think its find. If i get more warning all change it
  11. Most of my points above, like overlaps, variations and consistency can be applied throughout the map, including the kiai I'll try to see what i can do
Hard
  1. 00:07:806 - any reason to skip this sound? you're building up intensity yet you inserted a short pause here, seems weird Aright i'll add a note where i stop
  2. 00:09:209 - etc - ^ ^
  3. 00:11:490 (1) - if you NC-ed this, you might as well lower its sv, it makes good contrast imo SV for the slider is lower
  4. 00:36:227 (1,2,3,4,5) - these are really hard for a normal, despite what you may think. i recommend doing like a pentagon/triangle pattern This is a hard diff ^^
  5. 00:35:174 (2,3) - space 3 further as 3 is a strong sound Fix
  6. 00:41:314 (3,1,2,3,4,5) - ^ ^
  7. 00:45:876 (1,2,1) - for a hard diff, it's not very typical to see this kind of spacing, where 1->2 is 1/2 but has larger spacing than 2->1 which is 1/1. i recommend changing it to be more conventional Fix. Now 1 ->2 is closer and 2->1 is more away
  8. 00:47:104 - skipping this sound is fine, but skipping this 00:46:402 - imo is not, as there's still drum beats on it. similar logic applies after. i get it that you're following the vocals, but for a hard diff you can afford to map more of the music, this kind of object placement is normally reserved for a normal Fix. Now there all map in doubles
  9. 00:56:402 (5,1) - this spacing is way too large, 1/4 shouldn't be so large Fix. Now closer
  10. 01:07:630 (5,6,7) - make this a sharper angle for smoother flow Fix
  11. 01:07:630 (5,6,7) - you can afford to increase sv for kiai, it's allowed for hards Fix. Now 1.5x before the end
  12. 01:02:718 (1,2,3,4) - this pattern is repeated a lot, before and during the kiai, not saying that it's bad, but you're still repeating the same pattern even when the music does something different, like here 01:05:525 (1,2,3,4) - some variation would be nice The time HL leads to a pattern whenre the music repeat it self for 2 times. I chose to forget about it the first time to make it glow the second time
Insane
  1. General comment: you're following vocals too much in this diff, you should probably incorporate more complex patterns, for example you can follow the drums even when there's vocals. this applies especially more in the kiai.Added some new pattern in the kai near the end
  2. Also, you can afford to play with the sv more, and not keep it at 1x throughout the song One of the new pattern is in 0.50x
  3. 00:02:016 (1) - hmm why is this NC-ed? generally NC on every big white tick is recommended Fix
  4. 00:00:963 (1,2) - this spacing is way larger than the ones after like here 00:02:367 (2,3) - 00:03:771 (2,3) - Fix
  5. 00:38:156 (1,1,1) - this nc spam is not really justified, NC spams are usually reserved for a sudden switch to 1/3 snapping or rapidly changing sv Fix
  6. 00:45:788 (6,1) - woah where did this 1/4 spacing come from, lower it please xd you can emphasis the 1 slider by having it go against the flow instead of the absurdly large spacing Fix. Now closer and the other way around
  7. 01:19:560 (1) - add a circle here, and move the spinner behind by 1/4, there's a strong sound here and the spinner doesn;'t really emphasize that Fix the spiner shorter and move and the note is there
Metaku's Extra
  1. 00:25:876 (5) - minor suggestion, maybe rotate this 90 degrees clockwise for better flow
  2. 01:07:806 (7,8,9) - imo spacing for 7->8 should be larger than 8->9 due to the strong sound on 8
  3. 01:17:279 (4,5,6) - perhaps you shouldn't use such a wide angle for 5->6 as there's not much to emphasis on 6 compared to the others. or perhaps you can make 3->4->5 the wide angle instead of 4->5->6 as 5 is a strong sound
  4. fun map

that's all from me, good luck!

Thanks for the mod !
- Pika
HEY HEY HEY IM SO SORRY I COULDN'T GET THIS DONE FASTER I HAVE MY OWN MAP TO DEAL WITH! IM SORRY IM SORRY IM SORRY IM SORRY IM SORRY IM SORRY IM SORRY IM SORRY IM SORRY IM SORRY!!!

I will do the mods myself, after I do, I will PM you the message of the code.

But seriiously, I am SO sorry that I couldn't finish this faster!

AsrieL's Extra (You can name it whatever you feel like)
osu file format v14

[General]
AudioFilename: vbr Believe in yourself (TV Ver.).mp3
AudioLeadIn: 0
PreviewTime: 963
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14999
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Believe in yourself (TV SIZE)
TitleUnicode:Believe in yourself (TV SIZE)
Artist:Abe Mao
ArtistUnicode:阿部 真央
Creator:greenwood0301
Version:AsrieL's Extra
Source:ベイビーステップ
Tags:baby steps opening iHatePeople My Angel Mir Oppajime あべま
BeatmapID:1158666
BeatmapSetID:356923

[Difficulty]
HPDrainRate:7.5
CircleSize:4.2
OverallDifficulty:7
ApproachRate:9.2
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"baby 3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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244,216,39735,5,2,0:0:0:0:
264,40,39911,1,0,0:0:0:0:
244,216,40086,1,0,0:0:0:0:
184,56,40262,6,0,P|144:100|140:144,2,83.9999977941511
232,168,40788,2,0,P|272:124|276:80,2,83.9999977941511
184,56,41314,1,0,0:0:0:0:
56,180,41490,1,0,0:0:0:0:
276,104,41665,1,0,0:0:0:0:
176,272,41841,1,0,0:0:0:0:
136,72,42016,1,0,0:0:0:0:
52,156,42192,5,0,0:0:0:0:
176,272,42367,1,0,0:0:0:0:
277,101,42542,1,0,0:0:0:0:
56,180,42718,2,0,P|56:264|136:316,1,167.999995588302
288,228,43244,1,0,0:0:0:0:
184,60,43420,1,2,0:0:0:0:
172,252,43595,1,0,0:0:0:0:
296,108,43771,1,2,0:0:0:0:
108,152,43946,1,0,0:0:0:0:
208,144,44121,5,2,0:0:0:0:
264,312,44297,1,0,0:0:0:0:
372,176,44472,1,2,0:0:0:0:
320,32,44648,1,0,0:0:0:0:
184,224,44823,1,2,0:0:0:0:
364,268,44999,1,0,0:0:0:0:
304,108,45174,1,2,0:0:0:0:
404,68,45349,5,8,0:0:0:0:
428,100,45437,1,8,0:0:0:0:
408,136,45525,1,8,0:0:0:0:
368,124,45613,1,8,0:0:0:0:
368,84,45700,1,8,0:0:0:0:
140,56,45876,6,0,P|100:116|152:192,1,167.999995588302
176,120,46402,1,0,0:0:0:0:
212,188,46578,6,0,P|252:128|208:52,1,167.999995588302
176,120,47104,1,0,0:0:0:0:
100,164,47279,2,0,P|72:232|152:300,1,167.999995588302
276,272,47806,5,0,0:0:0:0:
404,112,47981,1,0,0:0:0:0:
368,272,48156,1,0,0:0:0:0:
296,88,48332,1,0,0:0:0:0:
436,208,48507,1,0,0:0:0:0:
216,132,48683,2,0,P|216:200|160:296,1,167.999995588302,2|2,0:0|0:0,0:0:0:0:
64,144,49209,5,0,0:0:0:0:
292,56,49385,1,2,0:0:0:0:
100,44,49560,1,0,0:0:0:0:
300,192,49735,1,2,0:0:0:0:
164,32,49911,1,0,0:0:0:0:
188,228,50086,1,2,0:0:0:0:
256,56,50262,5,0,0:0:0:0:
56,232,50437,1,2,0:0:0:0:
296,188,50613,1,0,0:0:0:0:
48,192,50788,1,2,0:0:0:0:
296,92,50963,1,0,0:0:0:0:
44,144,51139,1,2,0:0:0:0:
44,144,51314,1,0,0:0:0:0:
296,92,51490,6,0,P|348:144|320:228,1,167.999995588302
276,164,52016,1,0,0:0:0:0:
64,104,52192,2,0,L|180:104,1,83.9999977941511
276,164,52542,2,0,L|188:164,1,83.9999977941511
124,256,52893,2,0,L|124:164,1,83.9999977941511,2|0,0:0|0:0,0:0:0:0:
212,12,53244,2,0,L|212:104,1,83.9999977941511
348,80,53595,5,0,0:0:0:0:
228,272,53771,1,0,0:0:0:0:
212,96,53946,1,0,0:0:0:0:
348,252,54121,1,8,0:0:0:0:
348,252,54209,1,8,0:0:0:0:
348,252,54297,1,8,0:0:0:0:
112,132,54472,5,2,0:0:0:0:
392,116,54648,1,0,0:0:0:0:
184,260,54823,1,2,0:0:0:0:
328,44,54999,1,0,0:0:0:0:
176,256,55174,1,2,0:0:0:0:
384,120,55349,1,0,0:0:0:0:
120,132,55525,1,2,0:0:0:0:
336,52,55700,1,2,0:0:0:0:
176,40,55876,5,0,0:0:0:0:
268,244,56051,1,0,0:0:0:0:
336,52,56227,1,0,0:0:0:0:
188,96,56402,5,8,0:0:0:0:
128,88,56490,1,8,0:0:0:0:
80,116,56578,1,8,0:0:0:0:
64,176,56665,1,8,0:0:0:0:
80,232,56753,1,8,0:0:0:0:
132,264,56841,1,8,0:0:0:0:
180,232,56928,1,8,0:0:0:0:
172,172,57016,1,8,0:0:0:0:
120,152,57104,6,0,P|72:84|152:8,1,210.000008904934,2|0,0:0|0:0,0:0:0:0:
252,96,57630,2,0,L|140:80,1,105.000004452467
40,160,57981,1,0,0:0:0:0:
244,200,58156,1,0,0:0:0:0:
56,272,58332,1,0,0:0:0:0:
248,312,58507,6,0,P|288:336|380:296,1,105.000004452467,2|0,0:0|0:0,0:0:0:0:
304,256,58858,1,0,0:0:0:0:
280,64,59034,1,0,0:0:0:0:
160,208,59209,1,0,0:0:0:0:
284,40,59385,1,0,0:0:0:0:
300,272,59560,1,0,0:0:0:0:
288,20,59735,1,0,0:0:0:0:
156,220,59911,6,0,P|100:288|164:256,1,210.000008904934,2|0,0:0|0:0,0:0:0:0:
272,328,60437,1,0,0:0:0:0:
476,256,60613,1,0,0:0:0:0:
344,64,60788,1,0,0:0:0:0:
320,216,60963,2,0,L|268:112,1,105.000004452467
104,36,61314,5,2,0:0:0:0:
88,256,61490,1,0,0:0:0:0:
184,80,61665,1,0,0:0:0:0:
24,176,61841,1,0,0:0:0:0:
196,80,62016,1,0,0:0:0:0:
20,160,62192,1,0,0:0:0:0:
200,96,62367,2,0,B|164:56|164:56|96:64,1,105.000004452467
112,152,62718,6,0,P|108:256|212:344,1,210.000008904934,2|0,0:0|0:0,0:0:0:0:
332,320,63244,1,0,0:0:0:0:
400,136,63420,1,0,0:0:0:0:
228,72,63595,1,0,0:0:0:0:
328,312,63771,1,0,0:0:0:0:
384,144,63946,1,0,0:0:0:0:
224,88,64121,6,0,P|176:64|100:180,1,210.000008904934,2|0,0:0|0:0,0:0:0:0:
168,144,64648,2,0,L|224:240,1,105.000004452467
328,296,64999,1,0,0:0:0:0:
364,80,65174,1,0,0:0:0:0:
276,288,65349,1,0,0:0:0:0:
424,92,65525,2,0,P|368:16|304:80,1,210.000008904934,2|0,0:0|0:0,0:0:0:0:
216,172,66051,5,8,0:0:0:0:
188,156,66139,1,8,0:0:0:0:
160,144,66227,1,8,0:0:0:0:
56,88,66402,1,0,0:0:0:0:
96,280,66578,1,0,0:0:0:0:
160,144,66753,1,0,0:0:0:0:
100,272,66928,1,2,0:0:0:0:
64,100,67104,1,0,0:0:0:0:
248,40,67279,5,2,0:0:0:0:
364,136,67455,1,8,0:0:0:0:
364,136,67542,1,8,0:0:0:0:
364,136,67630,1,8,0:0:0:0:
272,248,67806,1,0,0:0:0:0:
228,144,67981,2,0,L|116:148,1,105.000004452467
0,76,68332,6,0,L|144:72,1,105.000004452467,2|0,0:0|0:0,0:0:0:0:
304,128,68683,1,0,0:0:0:0:
132,84,68858,1,0,0:0:0:0:
184,248,69034,1,0,0:0:0:0:
296,128,69209,1,0,0:0:0:0:
136,96,69385,2,0,P|180:124|176:64,1,105.000004452467
180,240,69735,6,0,P|224:200|232:220,1,105.000004452467,2|0,0:0|0:0,0:0:0:0:
316,304,70086,1,0,0:0:0:0:
288,132,70262,1,0,0:0:0:0:
340,300,70437,1,0,0:0:0:0:
272,136,70613,1,0,0:0:0:0:
396,188,70788,2,0,L|256:232,1,105.000004452467
156,300,71139,2,0,L|264:268,1,105.000004452467,2|0,0:0|0:0,0:0:0:0:
376,280,71490,5,0,0:0:0:0:
220,112,71665,1,0,0:0:0:0:
208,256,71841,1,0,0:0:0:0:
376,120,72016,1,0,0:0:0:0:
368,272,72192,1,0,0:0:0:0:
224,120,72367,1,0,0:0:0:0:
208,248,72542,6,0,L|384:116,1,210.000008904934,2|0,0:0|0:0,0:0:0:0:
329,62,73069,2,0,P|241:30|233:130,1,210.000008904934
236,144,73507,1,0,0:0:0:0:
252,168,73595,1,0,0:0:0:0:
136,252,73946,5,0,0:0:0:0:
240,64,74121,1,0,0:0:0:0:
276,316,74297,1,0,0:0:0:0:
152,120,74472,1,0,0:0:0:0:
388,112,74648,1,0,0:0:0:0:
256,308,74823,1,0,0:0:0:0:
180,100,74999,1,0,0:0:0:0:
392,136,75174,1,0,0:0:0:0:
116,276,75349,5,0,0:0:0:0:
272,68,75525,1,0,0:0:0:0:
348,280,75700,1,0,0:0:0:0:
132,112,75876,1,0,0:0:0:0:
400,140,76051,1,0,0:0:0:0:
116,232,76227,1,0,0:0:0:0:
120,216,76402,1,0,0:0:0:0:
400,156,76578,1,0,0:0:0:0:
124,196,76753,1,0,0:0:0:0:
400,172,76928,1,0,0:0:0:0:
168,72,77104,5,0,0:0:0:0:
340,300,77279,1,0,0:0:0:0:
328,64,77455,1,0,0:0:0:0:
180,304,77630,1,0,0:0:0:0:
168,48,77806,1,0,0:0:0:0:
340,316,77981,1,0,0:0:0:0:
328,44,78156,1,0,0:0:0:0:
180,324,78332,1,0,0:0:0:0:
72,172,78507,5,0,0:0:0:0:
420,216,78683,1,0,0:0:0:0:
92,76,78858,1,0,0:0:0:0:
372,300,79034,1,0,0:0:0:0:
172,24,79209,1,0,0:0:0:0:
284,344,79385,1,0,0:0:0:0:
248,340,79472,1,0,0:0:0:0:
212,336,79560,1,0,0:0:0:0:
92,160,79735,5,0,0:0:0:0:
172,100,79911,2,0,P|236:68|300:76,2,105.000004452467
172,252,80437,1,2,0:0:0:0:
208,144,80613,1,0,0:0:0:0:
320,172,80788,1,2,0:0:0:0:
288,288,80963,1,0,0:0:0:0:
136,168,81139,1,2,0:0:0:0:
288,104,81314,1,0,0:0:0:0:
356,240,81490,1,2,0:0:0:0:
204,312,81665,1,0,0:0:0:0:
120,120,81841,1,0,0:0:0:0:
188,60,82016,6,0,L|296:60,1,105.000004452467
360,188,82367,2,0,B|408:156|408:156|392:216|392:216|436:240|436:240|384:240|384:240|372:300|372:300|352:240|352:240|288:240|288:240|336:208|336:208|304:156|304:156,1,503.999986764907
268,56,84121,5,0,0:0:0:0:
152,56,84472,2,0,P|92:84|72:128,1,105.000004452467,0|2,0:0|0:0,0:0:0:0:
I really hope this gets ranked! I love this song!
Topic Starter
greenwood0301
Hey no prob. Better late then never :D

Thanks for the GD !
Lazy Cat Soup
AsrieL's Extra
  1. 00:06:928 (5,6,7,8,9,1,2,3,4,5) - Try remapping this, these jumps have similar spacing and it's not building up to the music. 00:06:928 (5,6,7,8,9,1) - Make these jumps closer to each other. 00:07:981 (2,3,4,5) - and then you can expand these jumps.
  2. 00:08:683 (1,2,3,4,1,2,3,4) - Make these all jumps :D and keep expanding the spacing like i said above^. It makes the rhythm feel fun and enjoyable.
  3. 00:07:806 (1) - Remove NC and 00:07:981 (2) - NC this part.
  4. 00:08:683 (1) - Remove NC and 00:09:385 (3) - NC this part.
  5. 00:10:086 (1) - same^ and 00:10:788 (3) - NC
  6. 00:11:490 (1,2) - Remove slider -w- I see no spinner in your map, so this part feels good to add a spinner there. Expand the spinner to 00:12:192 - and 00:12:192 (1) - delete this part, then finally add a note on 00:12:367
  7. 00:17:630 (6,1) - Space out these parts a bit more because 00:17:806 (1) - strong vocal noise.
  8. 00:20:613 (1,5) - Delete these sliders, and make them jumps, except don't put a note on 00:21:841 because i feel a pause there.
  9. 00:22:981 - Add a note for a triplet because one thing to know, you could add a drum hitsound to 00:23:069 (8) - which could make sense for a triplet to be there for that part.
  10. 00:24:648 (5) - Stack this note with with 00:24:297 (3) - because the rotation doesn't match very well for 00:24:297 (3,4,5,6) - ..so i suggest either stack it on 3 or delete 00:24:648 (5) - and copy paste 00:24:297 (3) - then Ctrl+J
  11. 00:32:016 (1,2,3,4) - short jumps please
  12. 00:32:718 (1) - delete this and make it into jumps
  13. 00:33:069 (2) - delete because it makes sense for a pause to be there. Its optional.. however you can also keep this and change 00:32:718 (1) - slider to be triplets instead of jumps. Whatever works for you :D
  14. 00:33:244 (3,4,5,1,2,3,4,5,6) - Longer jumps and expanding spacing every note.
  15. 00:52:192 (3,4,5,6) - space out these patterns more. It feels a bit weak compared to the song, your choice though lol.
  16. 00:52:192 (3,6) - I see a bit of slight overlay D: move 00:53:244 (6) - to the right a bit more.
  17. 01:09:385 (6,1) - Make these symmetrical to each other :> aesthetics is very important, but also needs to be spaced out more because of the strong sounds there.
Okay ima stop here. Hope my mod helps ^^
- Pika

Lazy Cat Soup wrote:

AsrieL's Extra
  1. 00:06:928 (5,6,7,8,9,1,2,3,4,5) - Try remapping this, these jumps have similar spacing and it's not building up to the music. 00:06:928 (5,6,7,8,9,1) - Make these jumps closer to each other. 00:07:981 (2,3,4,5) - and then you can expand these jumps. Oki
  2. 00:08:683 (1,2,3,4,1,2,3,4) - Make these all jumps :D and keep expanding the spacing like i said above^. It makes the rhythm feel fun and enjoyable.
  3. 00:07:806 (1) - Remove NC and 00:07:981 (2) - NC this part.
  4. 00:08:683 (1) - Remove NC and 00:09:385 (3) - NC this part.
  5. 00:10:086 (1) - same^ and 00:10:788 (3) - NC Got itttt
  6. 00:11:490 (1,2) - Remove slider -w- I see no spinner in your map, so this part feels good to add a spinner there. Expand the spinner to 00:12:192 - and 00:12:192 (1) - delete this part, then finally add a note on 00:12:367 Surprise spinner I see ;3
  7. 00:17:630 (6,1) - Space out these parts a bit more because 00:17:806 (1) - strong vocal noise. So strong
  8. 00:20:613 (1,5) - Delete these sliders, and make them jumps, except don't put a note on 00:21:841 because i feel a pause there. Mkay
  9. 00:22:981 - Add a note for a triplet because one thing to know, you could add a drum hitsound to 00:23:069 (8) - which could make sense for a triplet to be there for that part.Oh baby a triple~
  10. 00:24:648 (5) - Stack this note with with 00:24:297 (3) - because the rotation doesn't match very well for 00:24:297 (3,4,5,6) - ..so i suggest either stack it on 3 or delete 00:24:648 (5) - and copy paste 00:24:297 (3) - then Ctrl+J I did first suggestion
  11. 00:32:016 (1,2,3,4) - short jumps please Short like my love life ;v;
  12. 00:32:718 (1) - delete this and make it into jumps Mkay
  13. 00:33:069 (2) - delete because it makes sense for a pause to be there. Its optional.. however you can also keep this and change 00:32:718 (1) - slider to be triplets instead of jumps. Whatever works for you :D It works alright
  14. 00:33:244 (3,4,5,1,2,3,4,5,6) - Longer jumps and expanding spacing every note. Oki
  15. 00:52:192 (3,4,5,6) - space out these patterns more. It feels a bit weak compared to the song, your choice though lol. WEAK SAUCE
  16. 00:52:192 (3,6) - I see a bit of slight overlay D: move 00:53:244 (6) - to the right a bit more. To the right
  17. 01:09:385 (6,1) - Make these symmetrical to each other :> aesthetics is very important, but also needs to be spaced out more because of the strong sounds there. Much symetric
Okay ima stop here. Hope my mod helps ^^
I APPROVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! It helped a lot!
DivineEnigma
NM from my queue.
just going to drop some of my thoughts.

Hard
[]
  1. check AiMod, kiai isn't snap and tags conflict.
  2. 1.5x sv is bigger than some of the extra's
  3. this diff. uses a lot of circles in a row, perhaps it's too much? you didn't even want to map some of the 1/4s so mapping with a lot of circles in a row is harsh imo like 00:36:227 (1,2,3,4,5) - and 00:08:507 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) -
  4. 00:36:051 - map this so there's a 1/1 gap making it more comfortable
  5. 00:56:402 (5,1) - ds is too much since there's a 1/4 gap
  6. 01:22:542 (1) - map this, i don't see why it's necessary to add a spinner here
Insane
[]
  1. timing point volumes are too loud, consider changing them to fit their section. (same with Hard)
  2. 2x sv is too much especially if the extra's sv are lower than 2x
  3. check AiMod, kiai isn't snap and tags conflict.
  4. 00:14:121 (2,1) - overlap looks ugly
  5. 00:27:630 (1,2) - slider shapes don't look appealing
  6. 00:29:034 (1,2) - ^
  7. 00:29:034 (1,2) - sliders are almost slightly touching
  8. 00:54:121 - map a triple here
  9. 00:54:648 (2,3,4,5,6,7,8,9,10,11,12) - though the jump looks fun, it doesn't fit the section. it'd make sense to make a jump starting at 00:55:700 - to build up the upcoming stream, similar to this section where you built the momentum up for the stream 01:13:946 (1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,4) -
  10. 00:59:034 - you usually map this vocal with a slider head so why not here?
  11. 00:59:560 (4,5) - whats with ds here
  12. 01:19:472 (8,9) - ^, shouldn't it be consistent with the previous circles of the stream
  13. 01:22:016 (2,3,4,5,6) - stream shape might confuse players since you've been using curved streams so make it straight or something rather than something out of the ordinary
  14. 01:22:718 (1,2,3) - sounds undermapped, map the drums with circles to add a final impact to the song

    imo, you focus too much on vocals and miss out on drums like 01:06:139, i'm not a fan of the flow but this is subjective xd
    also fix any overlaps, didnt want to mention the rest
i stopped early on hard since it's late but i'd say to rework on rhythm/spacing/aesthetics for both diffs~
//didnt have time to look at Normal but if you really do want me to look at it, find me in-game
gl!~
Topic Starter
greenwood0301

DivineEnigma wrote:

NM from my queue.
just going to drop some of my thoughts.

Hard
[]
  1. check AiMod, kiai isn't snap and tags conflict. Fix. Kai is on tempo and tags are the same for all difs
  2. 1.5x sv is bigger than some of the extra's I dont realy have something to say for that. If i get more reply/BN i'll lower it.
  3. this diff. uses a lot of circles in a row, perhaps it's too much? you didn't even want to map some of the 1/4s so mapping with a lot of circles in a row is harsh imo like 00:36:227 (1,2,3,4,5) - and 00:08:507 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Remaped some combo at the start to add more sliders. I think the 5 note in a row show the intensity of the music in contrast of the sliders before it.
  4. 00:36:051 - map this so there's a 1/1 gap making it more comfortable By adding a note there, it shorter the time that the player have to get to the spam. But i understand your point in warning the player of the spam incoming
  5. 00:56:402 (5,1) - ds is too much since there's a 1/4 gap Reshape the slider and closer to the slider NC
  6. 01:22:542 (1) - map this, i don't see why it's necessary to add a spinner here Fix. Now a reverse slider x5
Insane
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  1. timing point volumes are too loud, consider changing them to fit their section. (same with Hard) Fix for Hard
  2. 2x sv is too much especially if the extra's sv are lower than 2x I'm using a high SV because my patern are too easy
  3. check AiMod, kiai isn't snap and tags conflict. Fix
  4. 00:14:121 (2,1) - overlap looks ugly Fix. Remaped the combo and stacked it
  5. 00:27:630 (1,2) - slider shapes don't look appealing Fix. Reshaped as the slider before
  6. 00:29:034 (1,2) - ^ ^
  7. 00:29:034 (1,2) - sliders are almost slightly touching Fix. Not anymore
  8. 00:54:121 - map a triple here Fix. Mapped on the slider
  9. 00:54:648 (2,3,4,5,6,7,8,9,10,11,12) - though the jump looks fun, it doesn't fit the section. it'd make sense to make a jump starting at 00:55:700 - to build up the upcoming stream, similar to this section where you built the momentum up for the stream 01:13:946 (1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Fix. Remapped the jumps
  10. 00:59:034 - you usually map this vocal with a slider head so why not here? Fix. Now back to a normal patern
  11. 00:59:560 (4,5) - whats with ds here ^
  12. 01:19:472 (8,9) - ^, shouldn't it be consistent with the previous circles of the stream Fix. Now all .70
  13. 01:22:016 (2,3,4,5,6) - stream shape might confuse players since you've been using curved streams so make it straight or something rather than something out of the ordinary Fix. I took this patern in a 2012 map xD
  14. 01:22:718 (1,2,3) - sounds undermapped, map the drums with circles to add a final impact to the song Fix. Midle slider is now 2 notes

    imo, you focus too much on vocals and miss out on drums like 01:06:139, i'm not a fan of the flow but this is subjective xd
    also fix any overlaps, didnt want to mention the rest
If i said to you that i didn't pay attention to the vocals while mapping you wouldn't belive me ;). If you go check on the instrumental song its repeating the same drum pattern and the vocals follow the drum neraly half the song.

i stopped early on hard since it's late but i'd say to rework on rhythm/spacing/aesthetics for both diffs~
//didnt have time to look at Normal but if you really do want me to look at it, find me in-game
gl!~
Thanks for the mod !
BanchoBot
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