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Abe Mao - Believe in yourself (TV Size) [Osu|OsuMania]

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Topic Starter
greenwood0301
This beatmap was submitted using in-game submission on July 4, 2018 at 1:48:43 AM

Artist: Abe Mao
Title: Believe in yourself (TV Size)
Source: ベイビーステップ
Tags: baby steps opening iHatePeople My Angel Mir Oppajime あべま Virtue- -AsrieLx-
BPM: 171
Filesize: 23203kb
Play Time: 01:24
Difficulties Available:
  1. AsrieL's Extra (5.64 stars, 340 notes)
  2. Hard (3.4 stars, 229 notes)
  3. iHate's Easy (1.55 stars, 94 notes)
  4. Insane (5.12 stars, 352 notes)
  5. Metaku's Extra (5.17 stars, 339 notes)
  6. Normal (2.14 stars, 164 notes)
  7. V's Hard - 4Key (2.56 stars, 506 notes)
  8. V's Insane - 4Key (3.76 stars, 807 notes)
  9. V's Normal - 4Key (1.55 stars, 271 notes)
Download: Abe Mao - Believe in yourself (TV Size)
Download: Abe Mao - Believe in yourself (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Easy : iHatePeople 100% Ready To Mod
Normal : Greenwood0301 100% Ready To Mod
Mania Normal : Virtue- 100% Ready To Mod
Hard : Greenwood0301 100% Ready To Mod
Mania Hard : Virtue- 100% Ready To Mod
Insane : Greenwood0301 100% Ready To Mod
Mania Insane : Virtue- 100% Ready To Mod
Extra : Metaku 100% Ready To Mod
Extra : -AsrieLx- 100% Ready To Mod
OPENING S1 IN THE BACK

Enjoy and have fun
28-09-2016 NEW MP3
19-01-2017 NEW VIDEO

04-07-2018
Edit on all diffs
Mod apply (Ty AirinCat) and removed insane 2.0
- Aletheia -
Hi Greenwood0301 ! I'll make my best to give you advices and what you can improve on your beatmap!

First, you don't have to take everything I need as an obligation, I'm just here to give you ideas, not forcing you to change it!

Here's a list of things you could improve a bit :


00:01:358 (3) - The slider is one tick too soon (you can change that by placing it on the next blue tick (you actually placed it on the red, so that's just one tick ahead), and one tick too long : You change change the slider shape to end it on the white tick.

00:02:892 (5) - This slider is one tick too long, apply the same method as the one mentioned above and you'll be fine! :)

00:17:466 (3) - Place the note one tick behind (you're actually on a blue tick, so place it on the red tick just before the blue one)

00:19:767 (6) - Place this slider on the blue tick just behind.

00:22:579 (1) - This note is misplaced, you could fix it by placing it on the red tick behind the actual one.

00:38:006 (6) - You can make this slider a tick shorter to fit the rhythm better, and to give player the time window to react to the next note ! :)

00:39:369 (1,2) - Beware of this kind of thing in mapping, you can't place two element on the same tick. My advice would be to shorten one of those sliders to make some space in the timeline.

00:41:841 (6) - This slider is too long, make it shorter (3 ticks behind, to fit the lyrics :))

00:47:125 (7) - Make this slider a little shorter too, it would be more comfy!

00:56:074 (1) - The end of the spinner + this note do a weird noise. I advice you to place the note one tick later (the blue one seems perfect for the lyrics)

00:58:119 (4) - Make this slider a bit shorter (Be really careful to the music, it helps a lot! :))

01:03:148 (4) - Snap this note to the white tick

01:04:682 (7) - Snap this note to the white tick just before

01:11:670 (3) - I think this slider is too long, but it could stay like this, as you wish!

01:23:176 (1,2) - I kinda like this kind of jump but remember you're mapping an "hard" difficulty song! It would be pretty bad if players would not FC your map because of that ? :p


Also, I didn't link notes placement, but be careful, if you want, you can use distance snap!

But my advice would be to space notes with the same rhythm as a group, and space a little more the notes that belong to another rhythm (Well, Tap//Tap (2 notes) is different from Tap//TapTap (3 notes, 2 different tempos)). So be sure to space correctly your notes for a better player's reading! :)


Welcome to Osu! Mapping, have fun and good luck! 8-)
Topic Starter
greenwood0301
Thanks :D
nignog9000
Hey canada-bro, modding hard diff

00:00:932 (1) - Move this one tick earlier
00:06:301 (1) - get rid of this slider or make it a lot shorter, it's way too long the way it is.
00:16:358 (1) - you're overusing long sliders throughout the whole map, shorten these, it's supposed to be a three star map, not a 1.5 star map.
00:19:852 (3) - This triplet needs to have equal spacing in between notes.
00:20:534 (6) - Move one tick earlier
00:23:006 (5) - Move this closer to #4, triplets should usually have equal spacing
00:28:460 (4) - this triplet is not equally spaced.
00:31:869 (1) - Move one tick earlier and extend the end one tick
00:30:761 (1) - Move 2 ticks earlier and move the circle away from #2
00:31:443 (4) - move closer to #3 so it's equally spaced with the rest of the triplet
00:33:233 (1) - Move one tick earlier, also this whole orange combo here is spread out really weird, like you just slapped them down without any though


I'm going to stop here, from what i am seeing here, you are probably relatively new to beat mapping, you need to improve on getting your notes to match up to the beat, because there are a lot of times when a slider or circle is out of beat by a tick, which is not acceptable for a ranked map. You also need to work on your note spacing, in a lot of the triplets, you have them just slapped willy nilly together, they need to have an equal distance in between them as to not be disorienting. Your sliders are also too long, for a 3 star map, they shouldn't be that long all the time, once or twice sure, but half of the sliders? No. I would recommend watching some tutorials on youtube, since the current state that this beatmap is in, it will never get ranked, no matter how many stars you throw at it. After watching some tutorials and spending a while editing your map, send me a PM and i'll take another look, just don't feel bad because of what i'm saying, everyone has to start somewhere.
Topic Starter
greenwood0301

nignog9000 wrote:

Hey canada-bro, modding hard diff

00:00:932 (1) - Move this one tick earlier Revised
00:06:301 (1) - get rid of this slider or make it a lot shorter, it's way too long the way it is. Slider?
00:16:358 (1) - you're overusing long sliders throughout the whole map, shorten these, it's supposed to be a three star map, not a 1.5 star map.
00:19:852 (3) - This triplet needs to have equal spacing in between notes.
00:20:534 (6) - Move one tick earlier
00:23:006 (5) - Move this closer to #4, triplets should usually have equal spacing
00:28:460 (4) - this triplet is not equally spaced.
00:31:869 (1) - Move one tick earlier and extend the end one tick
00:30:761 (1) - Move 2 ticks earlier and move the circle away from #2
00:31:443 (4) - move closer to #3 so it's equally spaced with the rest of the triplet
00:33:233 (1) - Move one tick earlier, also this whole orange combo here is spread out really weird, like you just slapped them down without any though


I'm going to stop here, from what i am seeing here, you are probably relatively new to beat mapping, you need to improve on getting your notes to match up to the beat, because there are a lot of times when a slider or circle is out of beat by a tick, which is not acceptable for a ranked map. You also need to work on your note spacing, in a lot of the triplets, you have them just slapped willy nilly together, they need to have an equal distance in between them as to not be disorienting. Your sliders are also too long, for a 3 star map, they shouldn't be that long all the time, once or twice sure, but half of the sliders? No. I would recommend watching some tutorials on youtube, since the current state that this beatmap is in, it will never get ranked, no matter how many stars you throw at it. After watching some tutorials and spending a while editing your map, send me a PM and i'll take another look, just don't feel bad because of what i'm saying, everyone has to start somewhere.

Thanks you for the advise :D

You are not the first person who tell me that so i will restart the hard diff (its was the first map i ever made)
Glyphic
  • [list=Hard]
The offset should be 932
00:02:295 (3) - Extend an extra tick
00:13:545 (4) - Extend an extra tick
00:19:170 (3) - Extend two ticks
00:20:619 (2) - Make the slider start one tick earlier and make it longer by 3 ticks.
00:21:983 (1) - Make this spinner one tick shorter
00:25:307 (4) - Extend one tick
00:28:971 (1) - One tick earlier[/list]

This mod was mostly a timing mod due to the fact that timing is essentially the basis of mapping. Once you figure out timing you expand your horizons!!
Topic Starter
greenwood0301

Glyphic wrote:

  • [list=Hard]
The offset should be 932 Corected
00:02:295 (3) - Extend an extra tick Fix
00:13:545 (4) - Extend an extra tick Fix
00:19:170 (3) - Extend two ticks Fix
00:20:619 (2) - Make the slider start one tick earlier and make it longer by 3 ticks. Fix
00:21:983 (1) - Make this spinner one tick shorter Fix
00:25:307 (4) - Extend one tick Fix
00:28:971 (1) - One tick earlier[/list] Fix

This mod was mostly a timing mod due to the fact that timing is essentially the basis of mapping. Once you figure out timing you expand your horizons!!
Thanks For your mod :D
Moeruattack
#M4M

Since this is beginners map, I try helping this for future on.
=========================================
Timing Problem:
The main problem I played is BPM is unmatched the map, here`s the correct BPM:

this is just a BPM check but this might be differs on other modder, but I'm sure this is the correct BPM.
Hopefully this won`t affect next time you create new difficulty map.
=========================================
Distance:
There are patterns are straight out of context, for basic mappers, check here :

Check the corner here, I suggest map according to constant distance, for example : stay 1.00x distance, (0.95 - 1.09) differentiate seems ok.
thats for Normal Difficulty, In hard map, similar, except you can add jumps, like (1-2-3 constant 1.20x distance, then 4 is 2.00x distance jump)
Others have different opinion though, so yeah.
=========================================

Contact me more if wanna mod again on E-H diff, since timing problem need a recheck after fix :(
Topic Starter
greenwood0301

murutattack wrote:

#M4M

Since this is beginners map, I try helping this for future on.
=========================================
Timing Problem: Fix
The main problem I played is BPM is unmatched the map, here`s the correct BPM:

this is just a BPM check but this might be differs on other modder, but I'm sure this is the correct BPM.
Hopefully this won`t affect next time you create new difficulty map.
=========================================
Distance: I don't know what do you mean
There are patterns are straight out of context, for basic mappers, check here :

Check the corner here, I suggest map according to constant distance, for example : stay 1.00x distance, (0.95 - 1.09) differentiate seems ok.
thats for Normal Difficulty, In hard map, similar, except you can add jumps, like (1-2-3 constant 1.20x distance, then 4 is 2.00x distance jump)
Others have different opinion though, so yeah.
=========================================

Contact me more if wanna mod again on E-H diff, since timing problem need a recheck after fix :(

Thanks for the mod :D
DeltaLeeds
Hello, M4M~
General


SPOILER
  1. You seem to be having trouble with distance snap... Go to AIMod (Ctrl+Shift+A), then tick the check distance snap box.
    Here's an example in normal:
  2. As pointed out in the previous mod, you have to keep your distance snap constant.
  3. To see the distance snap you need to click a note and check out the window with Prev: and Next:
  4. Seeing the rest of your map, I think your ideal distance snap would be 0.8x, keep it at around 0.77-0.83x, like this for example:

    This is a good example of a distance snapped map. ;)
  5. 00:00:909: Put the timing point at offset 733 to offset 909 instead so that the notes at the beginning to make most notes land on the white ticks.
  6. Delete the timing point at 6573 and 12154. Makes it slightly off-beat, then go here:

    Choose resnap all notes and recalculate slider lengths, then check your sliders and spinners to see if they are at the correct ticks or not.
Normal


SPOILER
Do everything in italic in general first before checking this mod~

00:00:908 (1): Make the slider anchor points symmetrical like this:

First anchor point at 148|192, second at 296|68 and third at 444|192.

00:02:312 (2): In a beatmap, avoid overlapping like this:

Change it to something like this:

Flip the first slider using ctrl+g, ctrl+h and ctrl+j so that the second slider matches the first one.

00:03:716 (3): NC (New combo), try to keep a constant NC at every 8 white ticks. ;)

00:06:523 (3): Too close with spinner, delete this note instead and move the spinner here that is extended until 00:09:330.

00:32:153 (1): This spinner should end at 00:34:259

00:34:961 - 00:38:820: Put some notes and sliders here, a break isn't recommended in such a short map, plus a break doesn't suit this part.

00:41:627 (4): NC, keep a constant NC at every 4 white ticks for the parts that follow.

00:41:978 (1): Disable NC

00:43:031 (4): NC

00:44:961 (2): Slider should just go until 00:45:487

00:45:838: Add a note with a new combo here.

00:48:996 (4): NC and change flow to this:


00:52:855 (4): NC

00:54:434 (1): Change these to notes and sliders, a spinner doesn't suit this part.

00:57:066 - 01:02:329: Again with the breaks, avoid breaks at short maps. :P

01:11:101 (5): NC every 8 white ticks, won't point out every one.

01:11:627 (1): Disable NC

01:13:557 (4): End slider at 01:13:908

01:24:434 (1): Instead of a spinner make this a slider that ends at 01:25:136.

Since your hard is incomplete, I won't mod it. PM me if it's done, if I have the time I will mod the hard diff! Good luck for this map. :)
Topic Starter
greenwood0301

DeltaLeeds wrote:

Hello, M4M~
General


SPOILER
  1. You seem to be having trouble with distance snap... Go to AIMod (Ctrl+Shift+A), then tick the check distance snap box. All Fix
    Here's an example in normal:
  2. As pointed out in the previous mod, you have to keep your distance snap constant.
  3. To see the distance snap you need to click a note and check out the window with Prev: and Next:
  4. Seeing the rest of your map, I think your ideal distance snap would be 0.8x, keep it at around 0.77-0.83x, like this for example:

    This is a good example of a distance snapped map. ;)
  5. 00:00:909: Put the timing point at offset 733 to offset 909 instead so that the notes at the beginning to make most notes land on the white ticks.
  6. Delete the timing point at 6573 and 12154. Makes it slightly off-beat, then go here:

    Choose resnap all notes and recalculate slider lengths, then check your sliders and spinners to see if they are at the correct ticks or not.
Normal


SPOILER
Do everything in italic in general first before checking this mod~

00:00:908 (1): Make the slider anchor points symmetrical like this:

First anchor point at 148|192, second at 296|68 and third at 444|192. Fix

00:02:312 (2): In a beatmap, avoid overlapping like this:

Change it to something like this:

Flip the first slider using ctrl+g, ctrl+h and ctrl+j so that the second slider matches the first one. Fix

00:03:716 (3): NC (New combo), try to keep a constant NC at every 8 white ticks. ;) Fix

00:06:523 (3): Too close with spinner, delete this note instead and move the spinner here that is extended until 00:09:330. Fix

00:32:153 (1): This spinner should end at 00:34:259 Fix

00:34:961 - 00:38:820: Put some notes and sliders here, a break isn't recommended in such a short map, plus a break doesn't suit this part. Nice to know but i will keep it

00:41:627 (4): NC, keep a constant NC at every 4 white ticks for the parts that follow. Fix

00:41:978 (1): Disable NC Fix

00:43:031 (4): NC Fix

00:44:961 (2): Slider should just go until 00:45:487 Fix

00:45:838: Add a note with a new combo here. Fix

00:48:996 (4): NC and change flow to this:
Fix

00:52:855 (4): NC Fix

00:54:434 (1): Change these to notes and sliders, a spinner doesn't suit this part. Fix

00:57:066 - 01:02:329: Again with the breaks, avoid breaks at short maps. :P I if other mod said to i will

01:11:101 (5): NC every 8 white ticks, won't point out every one. Fix

01:11:627 (1): Disable NC Fix

01:13:557 (4): End slider at 01:13:908 Fix

01:24:434 (1): Instead of a spinner make this a slider that ends at 01:25:136. Fix

Since your hard is incomplete, I won't mod it. PM me if it's done, if I have the time I will mod the hard diff! Good luck for this map. :)
Huge thank for the mod :)
WaxTom
Mao Abe - Believe in yourself https://osu.ppy.sh/s/356923

Hard (3,52 stars, 155 notes) moding

if you bpm was 171

you can try those change

00:14:568(1) try end to 00:14:747

00:14:994(2) move the start point to 00:14:934

00:20:534(2) maybe longer to 00:21:259

00:21:471(3) move to 00:21:425

00:21:642(4) move to 00:21:601

00:23:943 start point move to 00:23:881

00:24:795 move to 00:24:768

you can let the point to Align the 4/1's line

00:45:335(1) and 00:56:414(4)
Continuous Reduplicated can use Slider back and forth

good luck with your beatmap (:
Deadmadeon
Hi, here is my mod back hehe, i only moded hard because It was the only ready to mod (?) xD
Hard
00:14:568 (1) - cut in 00:14:738 -

put 4 more close to 3, they are very far apart for a hard difficulty

00:27:608 (4,5) - 4 is more close to 5 than 5 to 1, the time interval is bigger at 00:28:631 (5,1) - so move 1 near from 5 to be constant with the time

00:32:636 (1,2,3) - these circles are at the same distance, but 1 and 2 have less time between they, make them closer or put 3 more far from 2.

00:33:574 (4,5,6,7,8) - this would be fine for an extra or insane, but in hard this is not accepted in ranked, 00:33:744 (5,6,7) - put 7 at the same distance that 5 and 6 are and the slider 8 must be more closer to 7

00:39:369 (2,3) - more closer :S

00:45:335 (1,2,3,4,5,6,1) - put they more near to 5, be more careful with distances

00:45:761 (6,1) - move 1 next to 6 not even cookiezi can answer this xD

00:47:892 (1) - should be here: 00:47:977 -

00:50:534 (2,3) - not even cookiezi...

00:54:966 (3,1,2) - don't use the same distance for distinct time interval

01:12:182 (3,4,5) - ^

01:17:807 (3,4,1) - ^

Hope It helps you :)
Topic Starter
greenwood0301

WaxTom wrote:

Mao Abe - Believe in yourself https://osu.ppy.sh/s/356923

Hard (3,52 stars, 155 notes) moding

if you bpm was 171

you can try those change

00:14:568(1) try end to 00:14:747

00:14:994(2) move the start point to 00:14:934

00:20:534(2) maybe longer to 00:21:259

00:21:471(3) move to 00:21:425

00:21:642(4) move to 00:21:601

00:23:943 start point move to 00:23:881

00:24:795 move to 00:24:768

you can let the point to Align the 4/1's line

00:45:335(1) and 00:56:414(4)
Continuous Reduplicated can use Slider back and forth

good luck with your beatmap (:

Since i think the bpm is fine i will not aply change to my map

EDIT BPM WAS CHANGED AND MOD WAS APPLY

But thanks for the mod :D
Topic Starter
greenwood0301

Deadmadeon wrote:

Hi, here is my mod back hehe, i only moded hard because It was the only ready to mod (?) xD
Hard
00:14:568 (1) - cut in 00:14:738 - Fix

put 4 more close to 3, they are very far apart for a hard difficulty Fix

00:27:608 (4,5) - 4 is more close to 5 than 5 to 1, the time interval is bigger at 00:28:631 (5,1) - so move 1 near from 5 to be constant with the time Fix

00:32:636 (1,2,3) - these circles are at the same distance, but 1 and 2 have less time between they, make them closer or put 3 more far from 2. Fix

00:33:574 (4,5,6,7,8) - this would be fine for an extra or insane, but in hard this is not accepted in ranked, 00:33:744 (5,6,7) - put 7 at the same distance that 5 and 6 are and the slider 8 must be more closer to 7 Fix

00:39:369 (2,3) - more closer :S Fix

00:45:335 (1,2,3,4,5,6,1) - put they more near to 5, be more careful with distances Fix

00:45:761 (6,1) - move 1 next to 6 not even cookiezi can answer this xD Fix lmao

00:47:892 (1) - should be here: 00:47:977 - Fix

00:50:534 (2,3) - not even cookiezi... Fix xD

00:54:966 (3,1,2) - don't use the same distance for distinct time interval Fix

01:12:182 (3,4,5) - ^ Fix

01:17:807 (3,4,1) - ^ Fix

Hope It helps you :)
Thanks For The Mod :D
DeltaLeeds
Hello, mod for some unfinished business from ya. :P
Kinda quit osu and modding altogether for months because of college, so if my mod is worse than before, I'm very sorry!
Before applying ANY of my mods fixes, makes sure to check general and fix the problem in bold first.
General


SPOILER
  1. Make your BPM 171! After making it 171, go to the Timing tab (The one in the toolbar, not in-game), choose Resnap All Notes, and then check the mod fixes.
  2. Timing: Add kiai time for your map at a certain chorus point... I'd recommend adding it at around 00:57:072 and ending it at 01:19:528. Your timing should then have additional timing points, like so:
  3. Distance snap: Have a constant distance snap. It'll make other people read your map a lot better! I suggest keeping it at around 1.07 - 1.12x...
  4. In hard, blue ticks should be avoided when the beatmap is timed right (if you applied the fix in bold)! See the mod for more info on fixing those.
  5. Your map has either bland or very unusual/unrankable patterns. Please read this page and fix the patterns and sliders of your beatmap. ;)
Hard


SPOILER
You should have made the BPM to 171, and resnapped all notes as told in General to apply these fixes!
00:00:932 (1): Make this a slider instead that ends at 00:01:633, as it fits the vocals.
00:02:295 (3): This slider should end at 00:03:037 instead of 00:02:861.
00:03:300 (4): Move this to the next white tick at 00:03:388.
00:03:739 (5): NC.
00:05:142 (3): End this slider at 00:05:844.
00:06:107 (4): Move this note to the next white tick at 00:06:195.
00:06:458 (1): Move the spinner to 00:06:546 and end it at 00:11:809.
00:12:160 (1): I'd suggest making this a slider that ends at 00:12:686, which in turn deletes (2).
00:14:528 (1): This slider should start at 00:14:616 instead and end at 00:14:967, delete (2)'s slider.
00:16:019 (1): Disable NC.
00:17:423 (6): NC, end slider at 00:17:774.
00:18:300 (1): Disable NC.
00:20:493 (2): Start the slider at the white tick and end it at 00:21:107.
00:21:984 (1): This spinner is too quick and unneeded, I'd advice you to change this to a slider instead.
00:31:458 (5): NC, and make this into a note instead of a slider.
00:31:809: Add a slider with a reverse arrow that ends at 00:32:510.
00:32:598 (1): If you did the above point, delete this note, if not, move it to the previous white tick.
00:32:686: Add a note here as it fits the vocals.
00:33:739 (4,5,6): Maybe make them into one reverse arrow slider, this is up to you however. ;)
00:34:089 (7): The slider should end on the white tick.
00:35:581 (4): Move to the next white tick.
00:41:370 (3)
00:43:475 (1)
00:47:686 (4)
00:50:493 (2,3)
00:53:300 (2,3)
00:54:002 (3)
01:02:598 (2)
01:08:739 (2)
01:17:335 (1), : For these times, move parts of the sliders or the whole note to the suitable white/red ticks.
P.S: I may have missed some, so check the whole beatmap again for blue ticks, and move them to the white/red ticks!
00:44:440 (4,5): Extend the slider to where (5) is, and delete (5)'s note.
00:45:317 (1,2,3,4,5,6): This stream is way too hard for hard difficulty. I'd suggest to change those notes to a reverse arrow slider like this:

00:49:002 (1,2): Make this into one reverse arrow slider, like so:

00:50:054 (1): Remove NC.
00:56:370 (4,5,6,7,8,9): Again with this stream, make it one reverse arrow slider like at 00:45:317.

That was quite the mod! Hope this helped, and good luck for your map, for any questions ask me via PM (Since I sorta quit for now, it might take long for me to answer.)
Topic Starter
greenwood0301

DeltaLeeds wrote:

Hello, mod for some unfinished business from ya. :P
Kinda quit osu and modding altogether for months because of college, so if my mod is worse than before, I'm very sorry!
Before applying ANY of my mods fixes, makes sure to check general and fix the problem in bold first.
General
Fix

SPOILER
  1. Make your BPM 171! After making it 171, go to the Timing tab (The one in the toolbar, not in-game), choose Resnap All Notes, and then check the mod fixes.
  2. Timing: Add kiai time for your map at a certain chorus point... I'd recommend adding it at around 00:57:072 and ending it at 01:19:528. Your timing should then have additional timing points, like so:
  3. Distance snap: Have a constant distance snap. It'll make other people read your map a lot better! I suggest keeping it at around 1.07 - 1.12x...
  4. In hard, blue ticks should be avoided when the beatmap is timed right (if you applied the fix in bold)! See the mod for more info on fixing those.
  5. Your map has either bland or very unusual/unrankable patterns. Please read this page and fix the patterns and sliders of your beatmap. ;)
Hard


SPOILER
You should have made the BPM to 171, and resnapped all notes as told in General to apply these fixes!
00:00:932 (1): Make this a slider instead that ends at 00:01:633, as it fits the vocals. Fix
00:02:295 (3): This slider should end at 00:03:037 instead of 00:02:861. Fix
00:03:300 (4): Move this to the next white tick at 00:03:388. Fix
00:03:739 (5): NC. Fix
00:05:142 (3): End this slider at 00:05:844. Fix
00:06:107 (4): Move this note to the next white tick at 00:06:195. Fix
00:06:458 (1): Move the spinner to 00:06:546 and end it at 00:11:809. Fix
00:12:160 (1): I'd suggest making this a slider that ends at 00:12:686, which in turn deletes (2). Fix
00:14:528 (1): This slider should start at 00:14:616 instead and end at 00:14:967, delete (2)'s slider. Fix
00:16:019 (1): Disable NC. Fix
00:17:423 (6): NC, end slider at 00:17:774. Fix
00:18:300 (1): Disable NC.Fix
00:20:493 (2): Start the slider at the white tick and end it at 00:21:107. Fix
00:21:984 (1): This spinner is too quick and unneeded, I'd advice you to change this to a slider instead. Fix
00:31:458 (5): NC, and make this into a note instead of a slider. Fix
00:31:809: Add a slider with a reverse arrow that ends at 00:32:510. Fix
00:32:598 (1): If you did the above point, delete this note, if not, move it to the previous white tick. Fix
00:32:686: Add a note here as it fits the vocals. i like how i just delete this note xD Fix
00:33:739 (4,5,6): Maybe make them into one reverse arrow slider, this is up to you however. ;) Bug With Osu
00:34:089 (7): The slider should end on the white tick. Fix
00:35:581 (4): Move to the next white tick. Fix
00:41:370 (3)
00:43:475 (1)
00:47:686 (4)
00:50:493 (2,3)
00:53:300 (2,3)
00:54:002 (3)
01:02:598 (2)
01:08:739 (2)
01:17:335 (1), : For these times, move parts of the sliders or the whole note to the suitable white/red ticks.
P.S: I may have missed some, so check the whole beatmap again for blue ticks, and move them to the white/red ticks! Those note are not on blue tic
00:44:440 (4,5): Extend the slider to where (5) is, and delete (5)'s note. Fix
00:45:317 (1,2,3,4,5,6): This stream is way too hard for hard difficulty. I'd suggest to change those notes to a reverse arrow slider like this: Fix

00:49:002 (1,2): Make this into one reverse arrow slider, like so: Fix

00:50:054 (1): Remove NC.Fix
00:56:370 (4,5,6,7,8,9): Again with this stream, make it one reverse arrow slider like at 00:45:317. Fix

That was quite the mod! Hope this helped, and good luck for your map, for any questions ask me via PM (Since I sorta quit for now, it might take long for me to answer.)

Thanks you for the remod hope your studie's goes well
DeltaLeeds

greenwood0301 wrote:

Thanks you for the remod hope your studie's goes well
No problem. :)
nignog9000
Hey sorry for the latte reply, better late than never i guess. This is for hard of course.



00:33:739 (7) - Place these hit circles closer to each other since its a triplet. Also move 00:33:563 (6) - farther away from 7
00:43:037 (1) - You probably just missed this but the slider is one tick too long.
00:47:247 (4) - Same thing here
01:02:686 (2) - move this slider start point one tick later and shorten it by one tick
01:08:826 (2) - move this hit circle one tick earlier
So i noticed that a lot of your sliders are out of time by one tick, maybe you did this on purpose but it really doesn't flow well, make all of these sliders one tick shorter

01:09:703 (4) -
01:11:107 (2) -
01:13:914 (2) -
01:16:721 (2) -

Were these on purpose? They do not fit with the beat very well the way they are.

01:22:510 (1) - make the spinner one tick shorter so it matches the beat
01:24:440 (2) - this slider really should only be 5 ticks long

Other than that, it's definitely gotten better. Keep working at it and don't hesitate to ask me for more help, i might not reply for a while but i'd still be glad to help you out.
Topic Starter
greenwood0301

nignog9000 wrote:

Hey sorry for the latte reply, better late than never i guess. This is for hard of course.



00:33:739 (7) - Place these hit circles closer to each other since its a triplet. Also move 00:33:563 (6) - farther away from 7 Fix
00:43:037 (1) - You probably just missed this but the slider is one tick too long. Fix
00:47:247 (4) - Same thing here Fix
01:02:686 (2) - move this slider start point one tick later and shorten it by one tick Not A Slider In The Game
01:08:826 (2) - move this hit circle one tick earlier The Circle Is Good There
So i noticed that a lot of your sliders are out of time by one tick, maybe you did this on purpose but it really doesn't flow well, make all of these sliders one tick shorter

No I Didn't Mean To Do That ^^

01:09:703 (4) - Fix
01:11:107 (2) - Fix
01:13:914 (2) - Fix
01:16:721 (2) - Fix

Were these on purpose? They do not fit with the beat very well the way they are.

01:22:510 (1) - make the spinner one tick shorter so it matches the beat Fix
01:24:440 (2) - this slider really should only be 5 ticks long Fix

Other than that, it's definitely gotten better. Keep working at it and don't hesitate to ask me for more help, i might not reply for a while but i'd still be glad to help you out.

Thanks For The ReMod :D
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Fix preview-point and timing-points in Hard-diff (from AIMod)
Change "Mao Abe" to 阿部 真央 in Artist
Add "Mao Abe" to Romanised Artist
Change "Baby Steps" to ベイビーステップ in Source
Add "baby", "steps", "opening", "tv", "size" to Tags
Change BG-picture to any picture with resolution 1366x768 or 1024x768
Unused file: "Baby Steps Season 2 Opening HD.mp3"
Change your .mp3 bitrate to 192kbps
Remove sounds from your .avi file and change .avi because you have very strange version
Normal
Oh... Old pattering? Okay...
Fix ALL mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
Slider Velosity=1.4 is so big for Distance Spacing=0.8, fix
00:11:456 (1,2) - stacks is not rankable
00:16:364 (3,1,3) - you have overlap here
00:17:768 (1,2) - strange blanket
Oh... I can't mod your map because it's very bad. This jumps, slider (and slider velosity too) break this mapset.
Good luck!
{end of mod}
Topic Starter
greenwood0301

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Fix preview-point and timing-points in Hard-diff (from AIMod)How
Change "Mao Abe" to 阿部 真央 in Artist Fix
Add "Mao Abe" to Romanised Artist Fix
Change "Baby Steps" to ベイビーステップ in Source Fix
Add "baby", "steps", "opening", "tv", "size" to Tags Fix
Change BG-picture to any picture with resolution 1366x768 or 1024x768 No
Unused file: "Baby Steps Season 2 Opening HD.mp3" Fix
Change your .mp3 bitrate to 192kbps How
Remove sounds from your .avi file and change .avi because you have very strange version Fix
Normal
Oh... Old pattering? Okay... What Do You Mean ?
Fix ALL mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap If I Have The Time
Slider Velosity=1.4 is so big for Distance Spacing=0.8, fix ???
00:11:456 (1,2) - stacks is not rankable Realy but i will not change it
00:16:364 (3,1,3) - you have overlap here Maybe
00:17:768 (1,2) - strange blanket
Oh... I can't mod your map because it's very bad. This jumps, slider (and slider velosity too) break this mapset.
Good luck!
{end of mod}
Ty For The Mod :D
Izzywing
M4M from queue :P

[Insane]

00:06:896 (1,2,3,4,5,6) - spacing of this pattern is all over the place, make it consistent and try to get the pattern symmetrical.
00:08:124 (1,2,3,4,5) - Try to make a perfect star? You can create a pentagon with ctrl+shift+d then rearrange notes on the timeline
00:09:002 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This entire area just feels like too much single tapping. Maybe add a slider or two to mix it up?

00:12:510 - You skip over the drums to map exclusively the vocals, which doesn't feel right. Consider mapping the drums.

00:27:247 (1,2,3) - really short spacing here...could be expanded

00:33:739 (2,3,4) - So you went from this really lower spacing to this super high spacing very quick, it feels weird to play.

This entire section you're skipping the drums in the mapping, there are triplets and stuff you can map but instead you just stick to the vocals. Try to map more; this just feels undermapped.

00:45:317 (1,2,3,4,5,6,1) - maybe space the stream away from 00:44:791 (5) some more.

00:51:107 - map this note

00:56:458 (1,2,3,4,5,6,7) - Redo this stream, atm it looks really choppy, spacing is all over the place

01:15:142 (1,2,3,4,5,6,7) - keep spacing consistent during this pattern

Okay, so overall this diff has a fundamental flaw; it's undermapped. Much of the star rating comes from the single tapping during the beginning and end. The entire middle feels like a 3 star song at best. I suggest remapping the middle and get some of the drums in there; there are triplets, short streams, and way more notes you can be utilizing.

[Normal]

00:00:931 (1,2) - Try to get some symmetry here, the placement looks random right now.

00:03:739 (1,2) - ^

00:06:546 (1) - move the spinner so its on the downbeat

slider velocity is too much I think.

00:16:370 (3,1) - Try to blanket these, right now they just look like random circles, which doesn't look very nice.

Eh, overall this diff is not too good. I suggest a remap, to be honest. Don't use such a large grid snap, it doesn't work. I think you have the rhythm mostly down correctly, just the placement and shapes of the notes and sliders is all over the place and unattractive.

check ai-mod for distance errors! You don't want those in a normal. Use a consistent distance spacing, as normals play much better when you have a consistent spacing.

[Hard]

Needs a remap, like the others. Here's the problem; this entire map is just notes placed down to the correct rhythm (minus some mappable drums), with no clear indication of why they're spaced the way they are. You didn't use a consistent distance spacing and just sort of placed down maps at random. This isn't fun to play, or intuitive. I recommend setting a distance spacing and then only breaking it for some patterns or to emphasize notes. This makes the map cohesive, and honestly more fun because it would be more consistent.

I suggest making the grid size smaller, as a star. Makes the map less blocky.

avoid overlaps like these - 00:21:984 (5,1) -

00:33:212 (5,7,8,9) - this pattern is a mess of overlapping, and dont stack triplets as triangles

Sorry if my seemed harsh, but I did my best to point out why I said the things I did. I hope this helps. Good luck ~
Topic Starter
greenwood0301

Hobbes2 wrote:

M4M from queue :P

[Insane]

00:06:896 (1,2,3,4,5,6) - spacing of this pattern is all over the place, make it consistent and try to get the pattern symmetrical. Fix
00:08:124 (1,2,3,4,5) - Try to make a perfect star? You can create a pentagon with ctrl+shift+d then rearrange notes on the timeline good to know that you can do that but i'll keep this star
00:09:002 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This entire area just feels like too much single tapping. Maybe add a slider or two to mix it up?I think the jump area is ok

00:12:510 - You skip over the drums to map exclusively the vocals, which doesn't feel right. Consider mapping the drums. Fix

00:27:247 (1,2,3) - really short spacing here...could be expanded Move The Last Note

00:33:739 (2,3,4) - So you went from this really lower spacing to this super high spacing very quick, it feels weird to play. Fix

This entire section you're skipping the drums in the mapping, there are triplets and stuff you can map but instead you just stick to the vocals. Try to map more; this just feels undermapped. Fix

00:45:317 (1,2,3,4,5,6,1) - maybe space the stream away from 00:44:791 (5) some more. Fix

00:51:107 - map this note Fix

00:56:458 (1,2,3,4,5,6,7) - Redo this stream, atm it looks really choppy, spacing is all over the place Fix

01:15:142 (1,2,3,4,5,6,7) - keep spacing consistent during this pattern Fix

Okay, so overall this diff has a fundamental flaw; it's undermapped. Much of the star rating comes from the single tapping during the beginning and end. The entire middle feels like a 3 star song at best. I suggest remapping the middle and get some of the drums in there; there are triplets, short streams, and way more notes you can be utilizing. I'll check what i can do ;(

[Normal]

00:00:931 (1,2) - Try to get some symmetry here, the placement looks random right now.

00:03:739 (1,2) - ^

00:06:546 (1) - move the spinner so its on the downbeat

slider velocity is too much I think.

00:16:370 (3,1) - Try to blanket these, right now they just look like random circles, which doesn't look very nice.

Eh, overall this diff is not too good. I suggest a remap, to be honest. Don't use such a large grid snap, it doesn't work. I think you have the rhythm mostly down correctly, just the placement and shapes of the notes and sliders is all over the place and unattractive.

check ai-mod for distance errors! You don't want those in a normal. Use a consistent distance spacing, as normals play much better when you have a consistent spacing. Will be remap

[Hard]

Needs a remap, like the others. Here's the problem; this entire map is just notes placed down to the correct rhythm (minus some mappable drums), with no clear indication of why they're spaced the way they are. You didn't use a consistent distance spacing and just sort of placed down maps at random. This isn't fun to play, or intuitive. I recommend setting a distance spacing and then only breaking it for some patterns or to emphasize notes. This makes the map cohesive, and honestly more fun because it would be more consistent.

I suggest making the grid size smaller, as a star. Makes the map less blocky.

avoid overlaps like these - 00:21:984 (5,1) -

00:33:212 (5,7,8,9) - this pattern is a mess of overlapping, and dont stack triplets as triangles

Sorry if my seemed harsh, but I did my best to point out why I said the things I did. I hope this helps. Good luck ~
Will be remap
As i Expected for the hard and normal diff... But im saying to myself that if i want this rank i need to work :D

Ty For the mod :P
FlanniScarlet
Hello, M4M from my Queue:

General:
The filesize of the mapset is a bit large overall. Not sure if that's rankable. Might be at this point in time.

Normal:
Add the same Kiai time you have on the Insane Difficulty.

The second half seems a bit monotone in terms of flow. Basically everything just moves clockwise. Might just be me though.

00:09:353 - The spinner is a bit close to the next object I'd say. At least for a normal difficulty. Same at 01:21:633

00:41:633 (1,2,3,4) - This line of circles looks a bit weird. Move 3 and 4 above of 2 and 1 respectively.

00:52:861 (1,2,3,4) - Similiar thing as above.

Add some Hitsounds overall. That's probably in planning but just in case.

Other than that I didn't see anything major. The difficulty itself plays pretty fine.

Insane:
Spacing seems to be a bit all over the place. Examples would be:
00:22:335 (2,3,4,5) - The gap between 2 and 3 is not large enough of a difference to notice the change in timing here.
00:33:563 (1,2,3,4) - All of these are pretty much the same distance apart from each other even though 2,3 and 4 are differently timed.
01:13:037 (4,1,2,3) - 4 and 1 here are way to far apart from each other here.
There are a few more spacing errors like these. Try looking out for them when mapping as they are nearly impossible to read.
Small changes in spacing and jumps are fine if they fit but be consistent with your spacing.

00:45:317 (1,2,3,4,5,6) and 00:56:458 (1,2,3,4,5,6,7) - Try to make these streams look a bit more round.

01:16:896 (1,2,3,4,5) - Try making this into a perfect star pattern using the "Creaty Polygon Circles" option under the "Compose"-Tab. Looks a bit chunky the way it currently is.

01:22:686 (1,2,3,4,5,6,7) - Rework this pattern to look a bit more aesthetically pleasing. Maybe make it into a circle of circles or some other geometric form.

That's all I noticed at the moment. Wish you luck with your mapset.
Topic Starter
greenwood0301

FlanniScarlet wrote:

Hello, M4M from my Queue:

General:
The filesize of the mapset is a bit large overall. Not sure if that's rankable. Might be at this point in time. i'll try to compress the video

Normal:
Add the same Kiai time you have on the Insane Difficulty. Fix

The second half seems a bit monotone in terms of flow. Basically everything just moves clockwise. Might just be me though. I think its normal

00:09:353 - The spinner is a bit close to the next object I'd say. At least for a normal difficulty. Same at 01:21:633 Move by 1 white tic each

00:41:633 (1,2,3,4) - This line of circles looks a bit weird. Move 3 and 4 above of 2 and 1 respectively. Fix

00:52:861 (1,2,3,4) - Similiar thing as above. Fix

Add some Hitsounds overall. That's probably in planning but just in case. In progress

Other than that I didn't see anything major. The difficulty itself plays pretty fine.

Insane:
Spacing seems to be a bit all over the place. Examples would be:
00:22:335 (2,3,4,5) - The gap between 2 and 3 is not large enough of a difference to notice the change in timing here. Fix
00:33:563 (1,2,3,4) - All of these are pretty much the same distance apart from each other even though 2,3 and 4 are differently timed. Fix
01:13:037 (4,1,2,3) - 4 and 1 here are way to far apart from each other here. Fix
There are a few more spacing errors like these. Try looking out for them when mapping as they are nearly impossible to read. i'll try to find them
Small changes in spacing and jumps are fine if they fit but be consistent with your spacing.

00:45:317 (1,2,3,4,5,6) and 00:56:458 (1,2,3,4,5,6,7) - Try to make these streams look a bit more round. Fix

01:16:896 (1,2,3,4,5) - Try making this into a perfect star pattern using the "Creaty Polygon Circles" option under the "Compose"-Tab. Looks a bit chunky the way it currently is. i dont know how to use this option its bug each time i use it (i'm probably just to stupid to do it)

01:22:686 (1,2,3,4,5,6,7) - Rework this pattern to look a bit more aesthetically pleasing. Maybe make it into a circle of circles or some other geometric form.
Fix
That's all I noticed at the moment. Wish you luck with your mapset.
Thanks For The Mod! :)
_DT3
IRC Mod
23:31 greenwood0301: hello is your queue is open for GD ?
23:31 _DT3: Hmm, currently not, sorry
23:34 _DT3: Were you talking about this map?
23:34 *_DT3 is editing [https://osu.ppy.sh/b/988430 Abe Mao - Believe in yourself [Insane]]
23:35 greenwood0301: yes i was about to ask for an GD Easy
23:35 _DT3: I see
23:36 _DT3: You've probably heard this from a lot of people and I don't want to demotivate you or offend you
23:36 _DT3: But the map needs loads of rework
23:36 greenwood0301: yes i know
23:36 _DT3: The best difficulty probably was hard imo
23:37 greenwood0301: its my first beat map ever so im learning and maping at the same time
23:37 _DT3: Yeah, I know tgat from when I started ^^
23:38 _DT3: So I can't really blame you
23:38 _DT3: Can I give some advice?
23:38 greenwood0301: sure
23:38 _DT3: Do you know the some mapping terminology?
23:39 greenwood0301: yes "some"
23:39 _DT3: https://osu.ppy.sh/forum/t/482554
23:39 _DT3: Here are most of the things
23:39 _DT3: That you need to know
23:39 greenwood0301: i know that
23:39 _DT3: You've seen it?
23:41 greenwood0301: first time seen it but some thing tell what they mean by ther name
23:41 _DT3: Ah ok
23:42 _DT3: So you know what I mean if I say something like "offbeat"?
23:43 greenwood0301: the note are not with the beat ?
23:43 _DT3: Well, not really
23:43 _DT3: It means the 1st and 3rd beat of a measure
23:43 greenwood0301: oh
23:44 _DT3: In case you don't know what a measure is, it's the beats between the big white lines up top (every 4 beats)
23:44 greenwood0301: i know i was in music class
23:44 _DT3: Ok
23:45 _DT3: May I start giving some advice in normal?
23:45 greenwood0301: sure
23:45 _DT3: So, the first thing that strikes me is that high Slider Velocity
23:46 greenwood0301: ok
23:46 _DT3: And there to be clear, there are two things that I can mean with Slider Velocity
23:47 _DT3: The one here http://osu.ppy.sh/ss/5863213
23:47 _DT3: And the one in the actual Timing Setup Panel
23:47 _DT3: I'd recommend toning the first one down to 1.0
23:48 _DT3: Or maybe lower
23:49 _DT3: I'll continue this 'mod' though with the current slider velocity
23:49 _DT3: Second thing is the overlaps
23:50 greenwood0301: ok
23:50 _DT3: Usually you should try to avoid overlaps in easier diffs or pretty much at all unless they are meant to be
23:51 _DT3: Cause sometimes an overlap can be used to make a map more aesthetic
23:51 _DT3: But it doesn't look like it here
23:52 greenwood0301: its not to be more aesthetic
23:52 _DT3: Ye
23:53 _DT3: Like for example, sometimes (in higher difficulties) mappers intentionally place hitcircles so that nearly half of
23:53 _DT3: It is on the half of a slider
23:53 _DT3: And that for example looks aesthetic
23:55 greenwood0301: so by overlaps you mean at 00:50:054 ?
23:55 _DT3: For example
23:55 _DT3: But also like this 00:03:739 (2,1) -
23:56 _DT3: And third might be this: [https://osu.ppy.sh/forum/t/86329 Flow]
23:57 greenwood0301: :O
23:59 _DT3: Generally, it's just literally what the name says: If a map flows well, it is rather intuitive to play
23:59 _DT3: I suppose you have heard of the mapper Monstrata?
23:59 greenwood0301: yes
00:00 _DT3: His maps play really well cause they flow good
00:00 greenwood0301: so the way my note are place doesn't flow well ?
00:01 _DT3: Well, currently it's a bit edgy
00:01 _DT3: But it'S not a bad start
00:02 greenwood0301: i see
00:02 _DT3: Like, it's good that you've used a decent 'Oval Flow' if you've read what I sent you
00:03 _DT3: But 1. It is a bit edgy right now as said and 2. Imo you can also differ sometimes
00:04 _DT3: [https://osu.ppy.sh/ss/5863311 Like this]
00:04 _DT3: And maybe go the other way instead of clockwise like you did
00:06 _DT3: And then, that brings me to my fourth point: Consistency
00:06 greenwood0301: ok
00:06 _DT3: Like Flow, Consistency is pretty self explanatory, if the music sounds similar at some points, you should use pretty similar patterns
00:07 greenwood0301: ok
00:08 _DT3: But it'S also important to have consistent flow etc. and not only consistent petterns
00:08 _DT3: *patterns
00:08 greenwood0301: i nerver thought maping was so complicated xD
00:09 _DT3: Yeah, never expected that either xD
00:10 _DT3: Many people say that mapping has currently reached the point where it has higher standards than ever for good maps
00:10 _DT3: And it gets way more complicated to the point where the sliders 'represent' vocals
00:11 _DT3: And each object actually has a meaning for why it's there
00:11 greenwood0301: well
00:11 _DT3: Hope this is not getting too confusing or I am not going to hard on you >.<
00:11 _DT3: *too
00:11 greenwood0301: nah i can follow
00:14 _DT3: Ok, I hope this is actually helpful to you >.<
00:14 greenwood0301: thanks for that
00:15 _DT3: Think it's helpful?
00:15 _DT3: Oh, one thing in insane
00:15 greenwood0301: a lots :D
00:15 _DT3: I recommend making the jumps under 90° because that's more intuitive to pley
00:15 _DT3: *play
00:16 _DT3: Like 00:14:616 (1,2,3,4,5,6,7,8) - for example is what advanced mappers would call '2010 mapping style'
00:17 _DT3: But other than that, if you fix the points I mentioned earlier, the map should improve a lot :D
00:17 greenwood0301: 2010 xD
00:17 _DT3: Yeah, I know sonds a bit weird xD
00:17 greenwood0301: 6 years late
00:17 greenwood0301: so i should make patterns
00:18 _DT3: Yeah
00:18 _DT3: Well, do you know the mapper pishifat?
00:19 greenwood0301: nop
00:19 _DT3: Check out his youtube channel if you want, there are some mapping tutorials there for the higher diffs if you want
00:20 _DT3: Oh and btw, I forgot again
00:20 _DT3: 00:33:739 (2,3,4) - This is some ridiculous spacing
00:21 greenwood0301: since i map this i always have prob with this jump
00:22 _DT3: Yeah, but the fact that it is 1/4 in BPM 171 wouldn't be called a jump really anymore
00:22 _DT3: But an extremely high spaced triplet
00:22 greenwood0301: should i stack it ?
00:24 _DT3: I'd recommend to
00:26 greenwood0301: i'll see what i can do
00:26 _DT3: I hope that's enough for now >.<
00:27 greenwood0301: well thanks for the huge help
00:27 _DT3: Np really
00:27 _DT3: ^^
00:27 _DT3: Mind if I post this on your thread for kudosu?
00:27 greenwood0301: thats what i was about to say
00:27 greenwood0301: sure
00:27 _DT3: Ah ok, thanks ^^
00:28 _DT3: I am glad I could help ^^
Topic Starter
greenwood0301

_DT3 wrote:

IRC Mod
23:31 greenwood0301: hello is your queue is open for GD ?
23:31 _DT3: Hmm, currently not, sorry
23:34 _DT3: Were you talking about this map?
23:34 *_DT3 is editing [https://osu.ppy.sh/b/988430 Abe Mao - Believe in yourself [Insane]]
23:35 greenwood0301: yes i was about to ask for an GD Easy
23:35 _DT3: I see
23:36 _DT3: You've probably heard this from a lot of people and I don't want to demotivate you or offend you
23:36 _DT3: But the map needs loads of rework
23:36 greenwood0301: yes i know
23:36 _DT3: The best difficulty probably was hard imo
23:37 greenwood0301: its my first beat map ever so im learning and maping at the same time
23:37 _DT3: Yeah, I know tgat from when I started ^^
23:38 _DT3: So I can't really blame you
23:38 _DT3: Can I give some advice?
23:38 greenwood0301: sure
23:38 _DT3: Do you know the some mapping terminology?
23:39 greenwood0301: yes "some"
23:39 _DT3: https://osu.ppy.sh/forum/t/482554
23:39 _DT3: Here are most of the things
23:39 _DT3: That you need to know
23:39 greenwood0301: i know that
23:39 _DT3: You've seen it?
23:41 greenwood0301: first time seen it but some thing tell what they mean by ther name
23:41 _DT3: Ah ok
23:42 _DT3: So you know what I mean if I say something like "offbeat"?
23:43 greenwood0301: the note are not with the beat ?
23:43 _DT3: Well, not really
23:43 _DT3: It means the 1st and 3rd beat of a measure
23:43 greenwood0301: oh
23:44 _DT3: In case you don't know what a measure is, it's the beats between the big white lines up top (every 4 beats)
23:44 greenwood0301: i know i was in music class
23:44 _DT3: Ok
23:45 _DT3: May I start giving some advice in normal?
23:45 greenwood0301: sure
23:45 _DT3: So, the first thing that strikes me is that high Slider Velocity
23:46 greenwood0301: ok
23:46 _DT3: And there to be clear, there are two things that I can mean with Slider Velocity
23:47 _DT3: The one here http://osu.ppy.sh/ss/5863213
23:47 _DT3: And the one in the actual Timing Setup Panel
23:47 _DT3: I'd recommend toning the first one down to 1.0
23:48 _DT3: Or maybe lower
23:49 _DT3: I'll continue this 'mod' though with the current slider velocity
23:49 _DT3: Second thing is the overlaps
23:50 greenwood0301: ok
23:50 _DT3: Usually you should try to avoid overlaps in easier diffs or pretty much at all unless they are meant to be
23:51 _DT3: Cause sometimes an overlap can be used to make a map more aesthetic
23:51 _DT3: But it doesn't look like it here
23:52 greenwood0301: its not to be more aesthetic
23:52 _DT3: Ye
23:53 _DT3: Like for example, sometimes (in higher difficulties) mappers intentionally place hitcircles so that nearly half of
23:53 _DT3: It is on the half of a slider
23:53 _DT3: And that for example looks aesthetic
23:55 greenwood0301: so by overlaps you mean at 00:50:054 ?
23:55 _DT3: For example
23:55 _DT3: But also like this 00:03:739 (2,1) -
23:56 _DT3: And third might be this: [https://osu.ppy.sh/forum/t/86329 Flow]
23:57 greenwood0301: :O
23:59 _DT3: Generally, it's just literally what the name says: If a map flows well, it is rather intuitive to play
23:59 _DT3: I suppose you have heard of the mapper Monstrata?
23:59 greenwood0301: yes
00:00 _DT3: His maps play really well cause they flow good
00:00 greenwood0301: so the way my note are place doesn't flow well ?
00:01 _DT3: Well, currently it's a bit edgy
00:01 _DT3: But it'S not a bad start
00:02 greenwood0301: i see
00:02 _DT3: Like, it's good that you've used a decent 'Oval Flow' if you've read what I sent you
00:03 _DT3: But 1. It is a bit edgy right now as said and 2. Imo you can also differ sometimes
00:04 _DT3: [https://osu.ppy.sh/ss/5863311 Like this]
00:04 _DT3: And maybe go the other way instead of clockwise like you did
00:06 _DT3: And then, that brings me to my fourth point: Consistency
00:06 greenwood0301: ok
00:06 _DT3: Like Flow, Consistency is pretty self explanatory, if the music sounds similar at some points, you should use pretty similar patterns
00:07 greenwood0301: ok
00:08 _DT3: But it'S also important to have consistent flow etc. and not only consistent petterns
00:08 _DT3: *patterns
00:08 greenwood0301: i nerver thought maping was so complicated xD
00:09 _DT3: Yeah, never expected that either xD
00:10 _DT3: Many people say that mapping has currently reached the point where it has higher standards than ever for good maps
00:10 _DT3: And it gets way more complicated to the point where the sliders 'represent' vocals
00:11 _DT3: And each object actually has a meaning for why it's there
00:11 greenwood0301: well
00:11 _DT3: Hope this is not getting too confusing or I am not going to hard on you >.<
00:11 _DT3: *too
00:11 greenwood0301: nah i can follow
00:14 _DT3: Ok, I hope this is actually helpful to you >.<
00:14 greenwood0301: thanks for that
00:15 _DT3: Think it's helpful?
00:15 _DT3: Oh, one thing in insane
00:15 greenwood0301: a lots :D
00:15 _DT3: I recommend making the jumps under 90° because that's more intuitive to pley
00:15 _DT3: *play
00:16 _DT3: Like 00:14:616 (1,2,3,4,5,6,7,8) - for example is what advanced mappers would call '2010 mapping style'
00:17 _DT3: But other than that, if you fix the points I mentioned earlier, the map should improve a lot :D
00:17 greenwood0301: 2010 xD
00:17 _DT3: Yeah, I know sonds a bit weird xD
00:17 greenwood0301: 6 years late
00:17 greenwood0301: so i should make patterns
00:18 _DT3: Yeah
00:18 _DT3: Well, do you know the mapper pishifat?
00:19 greenwood0301: nop
00:19 _DT3: Check out his youtube channel if you want, there are some mapping tutorials there for the higher diffs if you want
00:20 _DT3: Oh and btw, I forgot again
00:20 _DT3: 00:33:739 (2,3,4) - This is some ridiculous spacing
00:21 greenwood0301: since i map this i always have prob with this jump
00:22 _DT3: Yeah, but the fact that it is 1/4 in BPM 171 wouldn't be called a jump really anymore
00:22 _DT3: But an extremely high spaced triplet
00:22 greenwood0301: should i stack it ?
00:24 _DT3: I'd recommend to
00:26 greenwood0301: i'll see what i can do
00:26 _DT3: I hope that's enough for now >.<
00:27 greenwood0301: well thanks for the huge help
00:27 _DT3: Np really
00:27 _DT3: ^^
00:27 _DT3: Mind if I post this on your thread for kudosu?
00:27 greenwood0301: thats what i was about to say
00:27 greenwood0301: sure
00:27 _DT3: Ah ok, thanks ^^
00:28 _DT3: I am glad I could help ^^
Thanks For The Help
Weriko
hey :p

Mod from mod queue


Insane
00:00:931 (1,2,3,1,2,1) - i think you can make something more interesting here

00:06:896 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - emm.... this felt like random patterns put in random spots..... please keep distance and make it less random

00:12:160 (1,2,3,4,5,6,7) - distances..

00:15:844 (8) - you should make this stack either last circle... or just dont stack it

00:17:247 (6,7,8,1) - distances

00:19:177 (1,2,3,4,5,6,1) - guess what.... distancinggggg

00:21:282 (3,4) - why

00:33:739 (2,3,4) - DONT DO THIS.....

00:56:370 (11,1,2,3,4,5,6,7) - 11 should be at the same distance......... and make the stream look better?

01:13:037 (4,1,2,3,1) - dont make 1/4 jumps..........................



so..... your map has several structure issues........and distancing doesnt make sense... (i would help with that.... but my structuring is horrible)


Good luck!!!!


And btw!!!!!! Your map is 30mb...... D:
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