yeah and it's really fits the song so yeah i can map this 03:01:909 (1,2,3,1,2,3,1,2,1,2) - and make it more spaced on next part because it's kiai partOkorin wrote:
you're ignoring that only the kiai of this diff is actually hard to aim with your first argument against mine x) you can basically mash your way through that by only hitting like half the objects
i pointed rest time out cuz it feels pretty odd to just go from 100 to 0 while music keeps playing, just makes me wonder why you thought rest time in that place is important xd
03:01:909 (1,2,3,1,2,3,1,2,1,2) - 03:10:636 (1,2,3,1,2,3,1,2,1,2) - is pretty large yes xD, like delete those patterns and see how much they inflate everything while not being hard to pass and you'll get the point i was trying to make
i just felt the need to post the reasons why i don't like it as is, I don't really care if you do anything with that I was just interested in your response to that :'D
everything is emphasized well, no problem for me haha
well yeah i want to make people stay calm down after dealing with that jumps, so i put break time and people will say "oh finally i can pass this jumps *hufffttt"
this is funny right? xD