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Hanatan - Attakain Dakara [Osu|CatchTheBeat]

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Topic Starter
Stjpa
This beatmap was submitted using in-game submission on Sonntag, 11. September 2016 at 19:02:24

Artist: Hanatan
Title: Attakain Dakara
Tags: honeyworks hatsune miku vocaloid because it's warm pati p_i_k_u piku jbhyperion
BPM: 170
Filesize: 3299kb
Play Time: 01:19
Difficulties Available:
  1. Advanced (2,07 stars, 123 notes)
  2. Hard (3,29 stars, 211 notes)
  3. Hyperion's Platter (3,1 stars, 243 notes)
  4. Insane (4,47 stars, 279 notes)
  5. Normal (1,7 stars, 96 notes)
  6. Pati's Shiawase! (5,32 stars, 357 notes)
  7. Piku's Rain (3,83 stars, 293 notes)
Download: Hanatan - Attakain Dakara
Information: Scores/Beatmap Listing
---------------

banner by lLinutionHD


Extra by Pati

Rain by P i k u
Platter by JBHyperion
Spork Lover
IRC :3
02:02 Spork Lover: Isn't it a normal you need?
02:02 Spork Lover: :o
02:02 Stjpa: i need a diff that fits well into the spread
02:02 Stjpa: a normal wouldnt be enough :p
02:02 Stjpa: since the beginner diff is 1.6* already
02:02 Spork Lover: Hmm
02:03 Spork Lover: You can still call it normal even if it's like 2,5* tho
02:03 Spork Lover: I see it a lot x)
02:03 Spork Lover: Lemme check the mapset real quick :^)
02:03 Stjpa: the term Advanced still fits better though :p
02:03 Spork Lover: I guess so :3
02:04 Spork Lover: I could try my hand at a normal
02:04 *Spork Lover is listening to [https://osu.ppy.sh/b/956088 Shiena Nishizawa - Brand-new World]
02:04 Spork Lover: Here's some work I did once
02:04 Spork Lover: (The hard) :p
02:04 Spork Lover: My styles a little gimmicky
02:05 Spork Lover: style's*
02:05 Spork Lover: normal/advanced*
02:06 Stjpa: idk, do u think that u can make an advanced diff with some quality? :v
02:06 Spork Lover: I can make like 15 seconds
02:06 Spork Lover: And show you what I made
02:06 Spork Lover: And then you can deny it if you want :)
02:07 Stjpa: if u wish
02:07 Stjpa: but map the first kiai then because the beginning is easy to map
02:07 Spork Lover: Aight
02:08 Stjpa: oh, and i hope u read the description of the set
02:09 Spork Lover: Honestly
02:09 Spork Lover: It looks good
02:10 Spork Lover: All three diffs
02:10 Spork Lover: So rankability-wise it should be possible
02:10 Stjpa: im really unsure about the hard diff though
02:10 Stjpa: and looking for BNs annoys me
02:10 Stjpa: kinda
02:10 Spork Lover: I can mod it if you want :)
02:10 Spork Lover: I mod my fair share
02:11 Stjpa: do what u want, im not asking for anything :D
02:12 Stjpa: and somehow that sentence sounds rude
02:12 Spork Lover: Lol dw
02:12 Spork Lover: Doesn't feel rude to me xD
02:12 Spork Lover: Aesthetic wise, there are a few things you need to be aware of (Looking at hard)
02:12 Spork Lover: 01:12:434 (1,4) -
02:12 Spork Lover: This overlap for example
02:13 Spork Lover: Doesn't look all that great imo
02:13 Spork Lover: And could fairly easily be a perfect overlap instead
02:14 Stjpa: well its not an overlap that is extremely visible but easy to fix too
02:14 Stjpa: rip blanket tho
02:15 Spork Lover: Lemme make a pattern for ya that keeps the triangle shape while still making the overlap ;o
02:15 Spork Lover: http://osu.ppy.sh/ss/5339385
02:15 Spork Lover: You can just do a small rotate on 2 and then move 3 and 4 accordingly
02:16 Spork Lover: You can also choose to rotate 3 and 4 a bit if you want
02:16 Stjpa: made something else that actually looks even better
02:16 Stjpa: https://osu.ppy.sh/ss/5339389
02:16 Spork Lover: Sounds good :D
02:17 Spork Lover: ;o I like
02:17 Stjpa: and i realized that the shape of the 1/3 sliders were broken lol
02:18 Spork Lover: 00:02:904 (1) - Random thing, but isn't this the only slider in the song with a red anchor?
02:18 Spork Lover: :o
02:18 Stjpa: except the 1/3 sliders yes
02:18 Spork Lover: Apart from the 1/3's of course
02:18 Stjpa: dunno if its a real problem
02:18 Spork Lover: It's not
02:18 Spork Lover: Just a comment :3
02:19 Spork Lover: But yeah the diff is solid
02:19 Spork Lover: I think my mapping style might be too gimmicky for the song tho
02:19 Spork Lover: BUt yeah
02:19 Spork Lover: but*
02:21 Stjpa: is it even possible to map a normal diff gimmicky
02:21 Spork Lover: Yeah
02:21 Spork Lover: Extended sliders (Which is very possible in this song lol) and weird slider shapes
02:21 *Spork Lover is listening to [https://osu.ppy.sh/b/985038 HoneyWorks - Inokori Sensei feat. (CV:Midorikawa Hikaru)]
02:21 Spork Lover: As an example, here's a HoneyWorks Approval diff I'm doing
02:21 Spork Lover: lol
02:23 Spork Lover: I'm a big fan of overlaps and weird blankets
02:24 Stjpa: i wish i had the creativity for gimmicky maps
02:24 Spork Lover: I just lay a small base
02:24 Spork Lover: And work my way from there
02:28 Spork Lover: 00:40:669 (4,3) - Consider overlap on "Happiness!"
02:28 Spork Lover: Just looking through it :3
02:28 Spork Lover: 00:46:316 (6,7,1) - The transition here is a little awkward
02:29 Stjpa: yeah im not satisfied with that overlap too, need to fix it somehow
02:30 Stjpa: and about the transition, i think its fine since its quite a sharp angle
02:30 Spork Lover: 01:12:434 (1,2,3,4,5) - Lemme think of something here with overlaps and stuff
02:32 Spork Lover: http://osu.ppy.sh/ss/5339442
02:33 Spork Lover: The "marked" thing is the 5 slider
02:33 Spork Lover: It's blanketing 1
02:34 Spork Lover: 00:59:375 (4,1) - Shouldn't this have spacing like 00:57:963 (4,1) - does?
02:35 Spork Lover: But apart from that I can't find anything "problematic" if you can even call it that
02:35 Spork Lover: lol
02:35 Stjpa: oh
02:37 Stjpa: fixed that inconsistent spacing
02:37 Spork Lover: Nice
02:37 Spork Lover: :3
02:37 Spork Lover: You can use my suggestion for the ending if you want
02:37 Stjpa: 01:06:787 (1) - gg me
02:37 Spork Lover: What about it xD
02:37 Spork Lover: It's not really a problem there
02:37 Stjpa: also inconsistent
02:38 Stjpa: im using 2.0x ds for every nc
02:38 Spork Lover: Oh
02:38 Spork Lover: Didn't see that
02:38 Spork Lover: Erm
02:38 Stjpa: i suck at consistency
02:39 Spork Lover: http://osu.ppy.sh/ss/5339471
02:39 Spork Lover: Really unpolished but yeah
02:39 Spork Lover: But to show where it could start
02:39 Spork Lover: If you want the consistency thing :^)
02:40 Spork Lover: And honestly, you don't suck at consistency
02:42 Stjpa: idk how to make 01:06:787 (1) - properly now ;___;
02:43 Stjpa: making a blanket with 01:06:081 (3) - is really bad
02:43 Spork Lover: I wouldn't make jumps to the vocals
02:43 Spork Lover: But that's just me
02:43 Spork Lover: I would focus 100% on drums
02:43 Spork Lover: WRONG PERSON
02:44 Spork Lover: I'm helping another guy too
02:44 Spork Lover: lol
02:44 Spork Lover: xD
02:45 Spork Lover: http://osu.ppy.sh/ss/5339508
02:45 Spork Lover: :^)
02:46 Stjpa: god no xD
02:46 Spork Lover: xD
02:46 Spork Lover: I'd consider reworking that bit tbh
02:46 Stjpa: http://osu.ppy.sh/ss/5339512 works out fine
02:46 Spork Lover: 'Cause I don't think you can do a nice pattern by just moving the slider
02:46 Spork Lover: Yeah that looks fine too
02:46 Stjpa: and i couldnt look at that 1/3 yet because aia is irc modding too ;___;
02:52 Stjpa: so everything fixed now
02:52 Spork Lover: Sweet :D
02:52 Stjpa: aia says that the hard is fine too
02:52 Spork Lover: Yeah
02:52 Spork Lover: It's really solid
02:52 Stjpa: except the build-up from second kiai
03:04 Spork Lover: Is it okay if I add the savelog :3?
03:04 Stjpa: sure
The21k
Ok ok, im bad at this but here we go! (fak)
Begginer
  1. You can add some variations to the sliders like this.
  2. 00:15:963 (4) and 00:21:610 (4) A reverse slider can do better, because they are good for health (fits better for me)
  3. 00:56:905 (1) That slider can be like this so you can have some cool figure
  4. The rest is purrfect, nice job!
Hard
  1. 00:24:787 NC?
nice job, im useless again
ves mod eber
Topic Starter
Stjpa

The21k wrote:

Ok ok, im bad at this but here we go! (fak)
Begginer
  1. You can add some variations to the sliders like this. Doesn't fit in lower diffs imo.
  2. 00:15:963 (4) and 00:21:610 (4) A reverse slider can do better, because they are good for health (fits better for me) I like it how it is.
  3. 00:56:905 (1) That slider can be like this so you can have some cool figure Was actually supposed to be like that.
  4. The rest is purrfect, nice job!
Hard
  1. 00:24:787 NC? Would ruin consistency.
nice job, im useless again
ves mod eber
dylansantosh
Hello from #modreq
Beginner
Maybe rename to Easy, since beginner diff usually are below 1*

00:48:434 (4,5) - Nazi blanket fix
00:56:905 (1,2) - Nazi blanket fix

I didnt bother to check all blankets, but there are some more that needs to be fixed

Thievley's Advanced
00:32:551 (1,2) - Blanket maybe?
00:39:257 (3,1) - Nazi blanket fix
00:46:669 (1,2) - Maybe more like this? http://puu.sh/pnGaI.jpg
00:49:140 (2) - I'd let it kick only once like the other one

Hard
00:05:022 (3,1) - Blanket maybe?
00:06:257 (2,3) - Nazi blanket fix
00:40:669 (4,1,2) - ^
00:45:787 - I'd start slider here because of the "ma" vocal
01:08:905 (3,4) - Nazi blanket fix

Happiness!
00:08:551 (1,2) - Nazi blanket fix
00:12:257 (5,7) - ^
00:15:081 (9) - I'd shorten this kickslider 2 kicks and add 2 more to the burst instead
00:47:198 (2,3) - Nazi blanket fix
DeRandom Otaku
Hi M4M

My map : https://osu.ppy.sh/s/466104

Happiness

  1. 00:08:551 (1,2) - fix blanket
  2. 00:12:610 (7) - decrease volume for slider end
  3. 00:33:963 (1,4) - ugly overlap x-x
  4. 00:34:316 (3,5) - the blanket is slightly off
  5. 00:42:610 (2,4) - blanket
  6. 00:46:669 (1,3) - they are not exactly the same and because of that 00:47:198 (2,3) - this blanket is very nazi

Hard

  1. 00:38:198 (1,2) - fix blanket
  2. 00:41:022 (1,2) - ^
    Cant find much here , Nice diff

Thievley's Advanced

  1. 00:12:257 (1) - remove nc
  2. 00:20:904 (4) - Nc
  3. 00:39:257 (3,1) - nazi blanket
  4. 00:49:140 (2) - remove one repeat and add circle at big white tick cuz it needs to be clickable

Beginner

  1. Rename to easy?
  2. 00:02:904 (3,4) - nazi blanket
  3. 00:25:492 - add circle, its necessary
  4. 00:48:434 (4,5) - the blanket is very very slightly off
  5. 00:56:905 (1,2,3,4) - all these blankets are nazi , need fixing
well thats all from me ~ i really like this song , if u want i could make u an easy (easier than your first diff) or an extra-ish diff

anyways GL!~
Topic Starter
Stjpa
Nothing applied, sorry guys.

@DeRandom Otaku: Forcing a M4M without PMing before is extremely rude. Not gonna mod your map, sorry.
Imakuri
Hi ! M4M cause, I sent you a PM in game bla bla bla.
So here's my mod !

[ General]

  1. Timing seems good, and tags too.
  2. Nothing to say about General. ^^
[ Begginer]

  1. Very very very good diff.
  2. Hitsounds are perfect, nothing to say.
  3. 01:10:669 (4,1) : Here's the only little problem (for me) : Maybe you can put it a bit more on the grid, but it's not critic.
[Advanced]

  1. There's no hitsounds right ?
  2. 00:02:904 (3,4) : What a strange overlap, but it's not critic.
  3. 00:10:669 (2,3,4) : Maybe you can put it like this > http://puu.sh/po840/8d1279a652.jpg
  4. 00:21:963 : Don't exagerate please.. It's supposed to be an Advanced diff, not a hard, do a triple slider isn't a good idea.
  5. 00:48:787 : ^ (But here it's not critic)
  6. 01:13:140 : ^
  7. I think that's it for Advanced
[ Hard]

  1. 00:12:610 : You don't need to curve it like this, but it's up to you.
  2. Erm that's all for this diff, rest is good.


[ Happiness!]

  1. 00:20:022 : Maybe you can do a pattern like the others ? Like 00:18:610 or 00:17:198 ?
  2. 00:37:845 : Maybe you can finish the jump by two circles ?
  3. 01:02:199 : ^
  4. I think that's it.
Okay, mod mod is now done, I hope i'll help you and good luck for rank !
~ Imakuri
Topic Starter
Stjpa

Imakuri wrote:

Hi ! M4M cause, I sent you a PM in game bla bla bla.
So here's my mod !

[ General]

  1. Timing seems good, and tags too.
  2. Nothing to say about General. ^^
[ Begginer]

  1. Very very very good diff.
  2. Hitsounds are perfect, nothing to say.
  3. 01:10:669 (4,1) : Here's the only little problem (for me) : Maybe you can put it a bit more on the grid, but it's not critic. If I changed it I'd need to change some more, let alone that isn't a problem at all since it's still in the screen.

[ Hard]

  1. 00:12:610 : You don't need to curve it like this, but it's up to you. Changed it but probably not like you wanted it. :p
  2. Erm that's all for this diff, rest is good.


[ Happiness!]

  1. 00:20:022 : Maybe you can do a pattern like the others ? Like 00:18:610 or 00:17:198 ? There's a special drum I wanna highlight with this kickslider. I asked a lot of players in this skill area and they never had problems reading it.
  2. 00:37:845 : Maybe you can finish the jump by two circles ? Wanted to make it "easier" by placing this slider to make the jump part end smoothly.
  3. 01:02:199 : ^
  4. I think that's it.
Okay, mod mod is now done, I hope i'll help you and good luck for rank !
~ Imakuri
Thievley
DylanSan
00:32:551 (1,2) - Blanket maybe? sure, made them more parallel
00:39:257 (3,1) - Nazi blanket fix fixed
00:46:669 (1,2) - Maybe more like this? http://puu.sh/pnGaI.jpg ok
00:49:140 (2) - I'd let it kick only once like the other one but then i'd be leaving out a beat? i'll leave it as it is and if more mods suggest the same i'll change it ya


DeRandom Otaku
  1. 00:12:257 (1) - remove nc asdjaoisdj oopsie fixed
  2. 00:20:904 (4) - Nc no because this note happens before the next measure, Nc'd 5 instead
  3. 00:39:257 (3,1) - nazi blanket fixed that in the last mod lool
  4. 00:49:140 (2) - remove one repeat and add circle at big white tick cuz it needs to be clickable umm ok i'll try that then


  • Imakuri
    1. There's no hitsounds right ? soon™
    2. 00:02:904 (3,4) : What a strange overlap, but it's not critic. critic? you mean critical, right? i think it's fine though
    3. 00:10:669 (2,3,4) : Maybe you can put it like this > http://puu.sh/po840/8d1279a652.jpg i think it's fine as it is
    4. 00:21:963 : Don't exagerate please.. It's supposed to be an Advanced diff, not a hard, do a triple slider isn't a good idea. given the 1/4 patterns in the hard I think it's fine as a transitional thing, but i do admit it's inconsistent so i'll try to find an alternative, but for now I'll leave it as it is
    5. 00:48:787 : ^ (But here it's not critic) it's fine
    6. 01:13:140 : ^ ^
    7. I think that's it for Advanced

    Thanks for the mods!

    I'll send you my updated diff through discord when I get the chance Stjpa :D
Cerulean Veyron
Hello~ !

[- - Beginner - -]
  1. 00:08:022 - & 00:08:375 - I don't really think these two inherited points doing sth for this slider. There aren't any volume or hitsound sliderslide S:C2 change at all. I recommend removing them.
  2. 00:26:904 (1) - IMO This is quite too near, I probably prefer you should make the gap a little more bigger to represent distance spacing and rhythm. Since you did a 1.0x on regular verses of the song, how about 0.8x here at least?
  3. 00:38:198 (1) - Literally the same thing as above.
  4. 01:15:257 (1,1) - Just my personal opinion; I probably don't like some kind of spinners appearing after a note too early by 1/4, especially when it's the easiest diff on the mapset for beginner players. I suggest rather shortening the spinner, or replace the note for a spinner start.

[- - Thievley's Advanced - -]
  1. - Whoa.. no hitsounds at all? WIP or sth?
  2. 00:21:610 (5) - Add an NC here? It looks necessary to me because you've added one in each new track. But this one passed a downbeat on the previous slider end, so yeah...
  3. 00:22:669 (1,2) - The way you skipped a few notes that deserve having it clicked. Which means, it should reeally have a circle for sure. It may be one of the two ticks: 00:23:198 - & 00:23:904 - . Just add a circle on one of these, your call.
  4. 00:39:257 (3,1) - Optional objective: It's pretty small, but the blanket is obviously out of it. You could just move it a little downward with 0.9x but this isn't even major to do ;p
  5. 00:59:022 (2,1,2) - The flowing here doesn't seem to be comfortable enough for a player's cursor movements. Well, it didn't break that much, but there are many ways of fixing this. What I recommend is curving slider (1) a bit more. If that doesn't seem okay to you, you can do it on your way tbh.

[- - Hard - -]
  1. 00:12:610 (7) - Perhaps adding a clap on the sliders head would make more representative hitsound for the continuous drumming on the music.
  2. 00:17:022 (1,2,3,4,5,6,7) - There's no problem with the rhythm or so, but the placements are my concerns. I'm wondering how you'd try to make sth that flows a little awkward... and in my honest opinion, it's weirdly shaped. Maybe moving a few circles of it might do it better, by selecting 00:17:551 (3,4,5,6,7) - and moving them on the bottom left by ten grids may suffice. Around x:35|y:266 at least.
  3. - Impressive!

I'm just a passer-by for the 1 kd, hehe ;33
Good luck with this map!
Topic Starter
Stjpa
Oh, welcome back CV!

Cerulean Veyron wrote:

Hello~ !

[- - Beginner - -]
  1. 00:08:022 - & 00:08:375 - I don't really think these two inherited points doing sth for this slider. There aren't any volume or hitsound sliderslide S:C2 change at all. I recommend removing them. Actually all five weren't useful at all. I copied the hitsounding from the last diff to this one so I had less work, and unused green lines are never a real problem but deleting them isn't much work either.
  2. 00:26:904 (1) - IMO This is quite too near, I probably prefer you should make the gap a little more bigger to represent distance spacing and rhythm. Since you did a 1.0x on regular verses of the song, how about 0.8x here at least? Should be fine now, I guess.
  3. 00:38:198 (1) - Literally the same thing as above. ^
  4. 01:15:257 (1,1) - Just my personal opinion; I probably don't like some kind of spinners appearing after a note too early by 1/4, especially when it's the easiest diff on the mapset for beginner players. I suggest rather shortening the spinner, or replace the note for a spinner start. Used the second suggestion.

[- - Hard - -]
  1. 00:12:610 (7) - Perhaps adding a clap on the sliders head would make more representative hitsound for the continuous drumming on the music. True, wondering why it isn't there since I copied the hitsounding...probably deleted it by accident. Thanks for noticing.
  2. 00:17:022 (1,2,3,4,5,6,7) - There's no problem with the rhythm or so, but the placements are my concerns. I'm wondering how you'd try to make sth that flows a little awkward... and in my honest opinion, it's weirdly shaped. Maybe moving a few circles of it might do it better, by selecting 00:17:551 (3,4,5,6,7) - and moving them on the bottom left by ten grids may suffice. Around x:35|y:266 at least. Honestly I'm unsure what you meant, but I kinda changed the direction the reversed-slider was looking at. Also, the triplet and the circles afterwards are blanketing (1). Personally I think it's not too bad.
  3. - Impressive! Thanks!

I'm just a passer-by for the 1 kd, hehe ;33
Good luck with this map! Thank you. c: I wish you would have modded the Insane too since I have absolutely no idea of how mapping Insanes properly, but since I didn't even ask you to mod it I don't have the right no complain anyway. :D
Battle
you should put a link to download w/ anba version tbh

[Beginner]
00:15:963 (4,1,2) - Just wondering like, could you make it look neater aesthetically? I mean it's currently fine, but it doesn't feel quite as polished as something like 00:20:551 (2,3,4) - ya know?
00:21:610 (4,1) - Blanket fix t bh
00:59:728 - It kinda feels weird that this is left unmapped since the intensity of the song is getting greater as it nears the chorus, you may want to choose to undermap instead rather than just not mapping it at all

p good diff, kinda feels a bit dull though since the beat is consistent, and you could have added a little bit of variation with things like 00:02:904 (3) - (making it 3/2 repeat slider) but it's fine either way

[Adv]
00:04:316 (1,2,3,4,5,6,7) - The flow here kinda feels hard, you may want to smooth it out by raising 1 and rotating so the motions seem more fluid
00:08:198 (3,4,5,6) - Maybe find a way to make the pattern move around a bit more, this seems a bit cramped and can be confusing to play for sth like 00:09:081 (5,6) -
00:12:257 (1) - Hmm for this, it kinda feels weird since you hit all the beats, but the strong beats are on the repeat and slider end, you may want to make it into a single tap and a 1/2 slider, so at least one of the strong beats are expressed a bit better (ofc this is really difficult cuz the aesthetic part of this is kinda hard to pull off already)
00:17:375 (2,1) - Overlap could def be avoided here
00:20:904 (4) - Kinda weird that you end off on a downbeat here where 00:17:022 - sounds musically similar, and there was like a pause before it in order for the downbeat to be clickable but w/e
00:21:963 (6,7) - I would suggest to ctrl g the rhythm here, because the 1/4 sounds much more prominent around 00:22:316 - rather than before it
00:24:787 (3) - This may throw people off, as a two repeat slider is quite uncommon
00:36:257 (3) - Maybe remove the repeat and place a note there instead? The beat on 00:36:610 - deserves to be properly expressed imo
00:48:787 (1,2) - Perhaps make them face against each other, rather than side to side, since it looks a bit more aesthetically pleasing and could possibly avoid some confusion
00:51:257 - This is a bit nitpicky, but you could extend the break like so that it lands on this, rather than going straight to break, it's not a bad thing for things to be inconsistent in gds but the consistency is nice if it can be helped
00:59:728 (1,3,1) - Could be moved slightly down to avoid the overlap
01:02:375 - lol it's sounds so awkward that all the other vocals were mapped and this one isn't, maybe try to find a way for it to be mapped?
01:03:963 (1,2) - Did you mess up here?

[Hard]
00:12:610 (7) - I know that slider ends don't need to be properly snapped to something but like, it kinda feels useless to have a slider here since all the more prominent beats besides her like, breathing or w/e stops on 00:12:610 - lol
00:29:375 (4,1) - blanket p lS

[Insane]
00:12:610 (7) - a
00:15:081 (9) - For these, you may want to stick to a maximum of four repeats, since that's usually the amount players expect for 1/4 repeats like this, plus this allows for more movement instead of feeling like you're stuck there forever (4 1/4 ticks are enough to recover t b h)
00:34:140 (2,3,4) - I personally find it kinda awkward how you choose to do the emphasis of it, since for "mama" the two syllables are equally emphasized, but the spacing between 2 -> 3 is pretty lackluster, you may want to add emphasis to dat weeaboo word xd
00:36:434 (4,5,1) - There are times where stacks work for emphasis, but I highly disagree with this one, since the downbeat is really passive in this case, so having more movement for 4 -> 5 would work really well imo

I'm not too fond of the like, ds'd looking style of insanes but this is fine lol
Topic Starter
Stjpa

Battle wrote:

you should put a link to download w/ anba version tbh I know, just too lazy rn.

[Beginner]
00:15:963 (4,1,2) - Just wondering like, could you make it look neater aesthetically? I mean it's currently fine, but it doesn't feel quite as polished as something like 00:20:551 (2,3,4) - ya know? I can't really tell if it's better now, moved (2) a bit more to the left so it's not as close to (4) as before.
00:21:610 (4,1) - Blanket fix t bh Ok dad!
00:59:728 - It kinda feels weird that this is left unmapped since the intensity of the song is getting greater as it nears the chorus, you may want to choose to undermap instead rather than just not mapping it at all Mapped it normally.

p good diff, kinda feels a bit dull though since the beat is consistent, and you could have added a little bit of variation with things like 00:02:904 (3) - (making it 3/2 repeat slider) but it's fine either way Then I'd have problems with hitsounding properly without switching too slidertickrate2.

[Hard]
00:12:610 (7) - I know that slider ends don't need to be properly snapped to something but like, it kinda feels useless to have a slider here since all the more prominent beats besides her like, breathing or w/e stops on 00:12:610 - lol But she is still extending it until the downbeat. I silenced the slidertail now so it's clearer what the slider is mapped to.
00:29:375 (4,1) - blanket p lS omg

[Insane]
00:12:610 (7) - a As in Hard.
00:15:081 (9) - For these, you may want to stick to a maximum of four repeats, since that's usually the amount players expect for 1/4 repeats like this, plus this allows for more movement instead of feeling like you're stuck there forever (4 1/4 ticks are enough to recover t b h) I spectated a lot of testplayers for this skilllevel and they never had a problem at this part at all. Sure it looks weird, but I mapped it like this for a bit variation and as I said it plays just fine.
00:34:140 (2,3,4) - I personally find it kinda awkward how you choose to do the emphasis of it, since for "mama" the two syllables are equally emphasized, but the spacing between 2 -> 3 is pretty lackluster, you may want to add emphasis to dat weeaboo word xd Fixed I suppose?
00:36:434 (4,5,1) - There are times where stacks work for emphasis, but I highly disagree with this one, since the downbeat is really passive in this case, so having more movement for 4 -> 5 would work really well imo Made a triangle here.

I'm not too fond of the like, ds'd looking style of insanes but this is fine lol Because I dunno how to map Insanes otherwise as I taught everything myself to this point lol. Let alone that I barely ever mapped Insanes with some more DS variation.
Izzywing
r u redy for quality nazi blanket m4m

From your queue ~

[Easy]

00:12:787 (5) - NC?

00:22:669 (1,2) - Flow's kinda weird, I suggest moving 2 up slightly and then adjusting the notes after accordingly.

00:25:492 - I think map this and NC, because the drums don't slow down until after this note. Feels weird not to have something to click here.

00:36:787 (3) - Unlike above which I think is necessary, this one maybe not so much. I think you map this, but it's probably up to you.

Nice map! One comment overall is that it felt you had a lot of sliders with the same shape (the curve, sliders like 00:17:022 (1) ) and I think you could generally add some variety to your slider shapes. Other than that, looked like a great map.

[Advanced]

00:11:375 (4) - NC

00:20:904 (4) - 1/2 slider + hit circle IMO, this felt weird as a 1/1

00:32:551 (1,2) - Maybe make 2 a 180 degree rotation of 1?

00:49:140 (2) - This might be confusing since the second kick slider isn't the same length as the first, maybe make both kick sliders the same length and make 00:49:492 a hit circle

01:00:434 (2) - I'd make this slider straight instead of curved because it looks weird under the straight slider above it

01:04:493 (2) - Move closer to the end of 1 so it's not in the middle of it?

[Hard]

00:12:610 (7) - I think this would probably be better as a regular curve instead of a smushed up curve. Thoughts?

Why skip notes like 00:21:081, 00:22:492, and 00:23:904? It's fine in advanced but I think Hard you can just map it.

Couldn't find many problems with this, looked good. Flow was great, the map itself was fun (I enjoy triplets), and the patterns were all good.

[Hapiness]

00:16:492 (7) - Not a fan of this kickslider, the others were all either at the end of the stream (preceding a circle on a downbeat), or at the start of the stream, but this one was in the middle and felt weird. Could just be me, I guess.

00:18:434 (1) - Move to x272 y32, I think this is slightly better placement (now I think its too much to the left)

01:04:316 (2,3) - ctrl+g here, improves the flow

Nice map, had fun patterns.

Good luck, I hope my mod helped ~
Thievley
Cerulean Veyron
  1. - Whoa.. no hitsounds at all? WIP or sth?
  2. 00:21:610 (5) - Add an NC here? It looks necessary to me because you've added one in each new track. But this one passed a downbeat on the previous slider end, so yeah... I had already fixed that
  3. 00:22:669 (1,2) - The way you skipped a few notes that deserve having it clicked. Which means, it should reeally have a circle for sure. It may be one of the two ticks: 00:23:198 - & 00:23:904 - . Just add a circle on one of these, your call. they don't need to be clicked i think it's fine
  4. 00:39:257 (3,1) - Optional objective: It's pretty small, but the blanket is obviously out of it. You could just move it a little downward with 0.9x but this isn't even major to do ;p I had already fixed that ;_;
  5. 00:59:022 (2,1,2) - The flowing here doesn't seem to be comfortable enough for a player's cursor movements. Well, it didn't break that much, but there are many ways of fixing this. What I recommend is curving slider (1) a bit more. If that doesn't seem okay to you, you can do it on your way tbh. okaay

Battle
00:04:316 (1,2,3,4,5,6,7) - The flow here kinda feels hard, you may want to smooth it out by raising 1 and rotating so the motions seem more fluid sure
00:08:198 (3,4,5,6) - Maybe find a way to make the pattern move around a bit more, this seems a bit cramped and can be confusing to play for sth like 00:09:081 (5,6) - fair enough, i was a bit iffy about that anyways, i'll try finding an alternative
00:12:257 (1) - Hmm for this, it kinda feels weird since you hit all the beats, but the strong beats are on the repeat and slider end, you may want to make it into a single tap and a 1/2 slider, so at least one of the strong beats are expressed a bit better (ofc this is really difficult cuz the aesthetic part of this is kinda hard to pull off already) Hmm i think i'll leave it as is for now but i'll definitely keep this in mind
00:17:375 (2,1) - Overlap could def be avoided here i agree, fixed
00:20:904 (4) - Kinda weird that you end off on a downbeat here where 00:17:022 - sounds musically similar, and there was like a pause before it in order for the downbeat to be clickable but w/e aa yeah, but i'll leave it as is for now until I can find something better
00:21:963 (6,7) - I would suggest to ctrl g the rhythm here, because the 1/4 sounds much more prominent around 00:22:316 - rather than before it omg so it does :O
00:24:787 (3) - This may throw people off, as a two repeat slider is quite uncommon yeah changed that
00:36:257 (3) - Maybe remove the repeat and place a note there instead? The beat on 00:36:610 - deserves to be properly expressed imo maybe... i think i'll leave it as it is now though,
00:48:787 (1,2) - Perhaps make them face against each other, rather than side to side, since it looks a bit more aesthetically pleasing and could possibly avoid some confusion i added a note after two so if i did tht it would be hidden :L
00:51:257 - This is a bit nitpicky, but you could extend the break like so that it lands on this, rather than going straight to break, it's not a bad thing for things to be inconsistent in gds but the consistency is nice if it can be helped oh shoot lo
00:59:728 (1,3,1) - Could be moved slightly down to avoid the overlap ya
01:02:375 - lol it's sounds so awkward that all the other vocals were mapped and this one isn't, maybe try to find a way for it to be mapped? true, added hit circle there
01:03:963 (1,2) - Did you mess up here? what :( fixed?

Hobbes2
00:11:375 (4) - NC done

00:20:904 (4) - 1/2 slider + hit circle IMO, this felt weird as a 1/1 ok i guess aaa

00:32:551 (1,2) - Maybe make 2 a 180 degree rotation of 1? i had already fixed that

00:49:140 (2) - This might be confusing since the second kick slider isn't the same length as the first, maybe make both kick sliders the same length and make 00:49:492 a hit circle i had already fixed that

01:00:434 (2) - I'd make this slider straight instead of curved because it looks weird under the straight slider above it i think it's fine

01:04:493 (2) - Move closer to the end of 1 so it's not in the middle of it? yeeeeah @battle are you happy now

thanks for the mods!

edit: deleted notepad thing because i think it didn't have some changes i applied (something weird happened)
Topic Starter
Stjpa

Hobbes2 wrote:

r u redy for quality nazi blanket m4m

From your queue ~

[Easy]

00:12:787 (5) - NC? Not needed.

00:22:669 (1,2) - Flow's kinda weird, I suggest moving 2 up slightly and then adjusting the notes after accordingly. That's a normal flow used in easier diffs.

00:25:492 - I think map this and NC, because the drums don't slow down until after this note. Feels weird not to have something to click here. Just put a slider there with a silenced sliderend.

00:36:787 (3) - Unlike above which I think is necessary, this one maybe not so much. I think you map this, but it's probably up to you. Nah. Kinda weird and hard to map in such an Easy diff, let alone that some breaks never hurt anyone.

Nice map! One comment overall is that it felt you had a lot of sliders with the same shape (the curve, sliders like 00:17:022 (1) ) and I think you could generally add some variety to your slider shapes. Other than that, looked like a great map.


[Hard]

00:12:610 (7) - I think this would probably be better as a regular curve instead of a smushed up curve. Thoughts? The curve highlights the high-pitched vocal pretty nice.

Why skip notes like 00:21:081, 00:22:492, and 00:23:904? It's fine in advanced but I think Hard you can just map it. Because this part is extremely difficulty for a Hard diff so I put little breaks there because players in this skilllevel aren't used to triplets spam and need a bit of recovery time.

Couldn't find many problems with this, looked good. Flow was great, the map itself was fun (I enjoy triplets), and the patterns were all good.

[Hapiness]

00:16:492 (7) - Not a fan of this kickslider, the others were all either at the end of the stream (preceding a circle on a downbeat), or at the start of the stream, but this one was in the middle and felt weird. Could just be me, I guess. I like it though and it brings some variation. Can't really remember if it has another purpose tho lol.

00:18:434 (1) - Move to x272 y32, I think this is slightly better placement (now I think its too much to the left) If I'd do that the repeat-slider would be really close to the stream which looks ugly and the look of the blanketing I used there would also suffer.

01:04:316 (2,3) - ctrl+g here, improves the flow I used that flow regularly in this map though, also your suggestions doesn't fit into the scheme I used in this difficulty.

Nice map, had fun patterns.

Good luck, I hope my mod helped ~
Gonna mod your map today or tomorrow, depending on mood.
-NanoRIPE-
Hi ~ M4M Request

[Beginner]
how about change the diff name to "Easy" *its looks like not a Beginner diff ~

00:07:140 (1) - finish? * i hear cymbal here
00:43:492 (4,1) - blanket?
00:51:258 (1) - whistle

[Advanced]
Hitsound?

00:06:963 (7) - hmm i think 1/3 repeat slider ~ is not the right choice,how about 1/2 slider? *follow vocal
00:09:610 (6) - delete circle and add slider like 00:09:081 (5) at 00:09:434 instead
00:19:845 (1,2,3,4) - the pattern not suits with the rhythm,maybe you must use pattern like 00:18:434 (1,2,3,4)
00:21:963 (6) - why use this slider? how about 1/2 slider?
00:37:316 - add note around here? *follow vocal
00:48:610 - add circle here *if u follow drum sound
00:59:728 (1) - how about curve slider and blanket it wih the next one?
01:02:375 - add note here *follow vocal
01:04:493 (2) - move to x:116 y:32

[Hard]
00:18:610 (2,3,4,5,6,7) - how about 1/3 repeat slider? like 00:17:198 (2)
00:36:081 (3) - ctrl j and move to x:312 y:252
01:04:669 (2,3) - blanket?
00:51:257 (1) - whistle

[Happines]
00:25:669 - add note around here? *follow biola/piano sound ~
00:51:258 (1) - whistle
01:12:081 (3) - add finish/clap drum hitsound?

GL ~
ans sorry for short mod ;w;
Battle
o for the repeats thing on insane or w/e, they may play fine but things w/ 4 repeats usually tend to play the smoothest

also fix ur preview point pls like all the other ranked versions :/\/\/\/
Topic Starter
Stjpa

-NanoRIPE- wrote:

Hi ~ M4M Request

[Beginner]
how about change the diff name to "Easy" *its looks like not a Beginner diff ~

00:07:140 (1) - finish? * i hear cymbal here Oops.
00:43:492 (4,1) - blanket? It would ruin everything.
00:51:258 (1) - whistle Ok.

[Hard]
00:18:610 (2,3,4,5,6,7) - how about 1/3 repeat slider? like 00:17:198 (2) It's not 1/3 but 3/2 btw. This whole part follows a scheme if you compare the pattern of the first half with the pattern of the second half.
00:36:081 (3) - ctrl j and move to x:312 y:252 I wanted to map this a bit different since I used your suggested pattern previously already. Since the pitch of the vocal goes up I decided to just copy paste the first slider and make a triangle out of it.
01:04:669 (2,3) - blanket? It was barely visible but ok.
00:51:257 (1) - whistle

[Happines]
00:25:669 - add note around here? *follow biola/piano sound ~ A break fits way better here, especially since the streampart is the hardest part of the map so some rest isn't bad.
00:51:258 (1) - whistle
01:12:081 (3) - add finish/clap drum hitsound? Good catch, forgot it on the previous slider too.

GL ~
ans sorry for short mod ;w;
Will mod your map tonight.


Battle wrote:

o for the repeats thing on insane or w/e, they may play fine but things w/ 4 repeats usually tend to play the smoothest ¯\_(ツ)_/¯

also fix ur preview point pls like all the other ranked versions :/\/\/\/ Mine is way better now. B)
Nekomata
[Happiness!]
00:15:081 (9) - I can see how the player would want to move a lot more through this streamy part - this repeater may be too long, but it seems to be testing reading skill more over playing by the (tapping) rhythm. Nothing particularly wrong, but do consider alternatives such as 1/4 slider jumps which also fit well here. This goes for all the repeaters in this part of the map.
00:28:316 (1,2,3) - 1/2 slider without repeat here isn't a very enjoyable rhythm in most cases IMO. My suggestion - timeline rearrange: http://puu.sh/pubXy.png, new flow (00:29:375 (4) - is ctrl+g): http://puu.sh/puc4B.png
00:31:669 (3,4) - Similar to above, but supporting the vocals with the slider feels a lot better. http://puu.sh/pucds.png
00:34:669 (5,6) - 1/2 circles would better emphasize the rather strong 00:35:375 (1) - 'wa'. Slider jump isn't strong enough, considering leniency as well.
00:35:904 (2) - Feels out of place relative to the vocal. Consider repeating 00:35:375 (1) - and circle on 00:36:257 - in a possible jump pattern.
00:36:787 (1,2,3,4,5,6,7) - Whistles? (7: on head and tail separately)
00:39:610 (1,2,3,4,5) - Sometimes following the prominent vocal is better: http://puu.sh/pucCm.png
00:42:257 (2) - Music doesn't call for any tapping here, but suggests a tap-hold or a pause at 00:42:081 (1) - . Maybe you just mapped this for 1/2 rhythm but you can create a pause here as well.
00:51:257 (1) - Personal preference, I'd rather remove this and have a delayed break (goes for all diffs?). Otherwise keeping this might as well map through the whole section (that's just what I think anyway).

[Hard]
00:42:257 (4) - Similar to Insane.
00:42:787 (2,3) - Better if this was swapped to emphasize the vocals. http://puu.sh/pueId.png
00:45:787 (2,3) - Maybe try something like this: http://puu.sh/pueNg.png
01:07:316 (2,3) - Probably better off swapped: http://puu.sh/puffH.png
01:09:610 (1) - Multi-syllable vocal, maybe try to match it? The previous 1/1's seemed to match the vocals but they were held vocals. Inconsistent with 00:45:257 (1) - .

[Advanced]
00:06:787 (6,7) - Maybe just simplify this to a 1/2 slider to match vocals.
00:08:728 - I suggest having another 1/2 repeat slider here. 00:08:904 (4,5) - is a bit out of place for the song's pace at this point. You don't have to map everything, just keep it simple and stick with the more prominent vocals here. In gameplay I had to actually read this instead of naturally tapping with the rhythm.
00:09:434 - Following the above, you can use another 1/2 repeat slider here.
00:21:963 (6) - Random 1/4 for this section. It should be consistent, so if you will use this please do so at the beginning of the section. Otherwise, remove it and continue with the simple rhythm before.
00:24:787 (3) - Probably better as separate 1/2 sliders.
00:30:434 (2) - What about using a slider instead for consistency with 00:27:610 (2) - ?
00:49:492 - Circle here is better. Doesn't increase difficulty much and also prevents a potential 100 resulting from a missed tick.
00:51:258 - You can delay the break here for added visual effect. Just drag it on the timeline near the beginning of the break.
Decent rhythm overall though.

[Easy]
00:12:787 (5) - Nothing here that calls for a tap. Try repeating 00:12:081 (4) - instead. Or remove it altogether since it's similar to 00:36:081 (2) -
00:15:963 (4) - IMO, these kinds of sliders in this section should be 1/1 repeats to keep up the 1/1 rhythm if giving a tapping break is your intention with these.

Difficulty spread from Advanced to Hard is most likely unrankable, I suggest increasing difficulty in Advanced and adding a Normal diff (or rename current Advanced to Normal and then create an Advanced lol).
Topic Starter
Stjpa
No answer = changed. Too many points to answer every little thing lol.

Nekomata wrote:

[Happiness!]
00:15:081 (9) - I can see how the player would want to move a lot more through this streamy part - this repeater may be too long, but it seems to be testing reading skill more over playing by the (tapping) rhythm. Nothing particularly wrong, but do consider alternatives such as 1/4 slider jumps which also fit well here. This goes for all the repeaters in this part of the map. I'd have problems with the spread then I suppose because this part isn't nearly as difficult in Hard and I even gotta nerf it there, so making it even harder with kicksliders would be too much I think, let alone that this streampart is already the hardest part in this difficulty so buffing it doesn't make that much sense imo.
00:28:316 (1,2,3) - 1/2 slider without repeat here isn't a very enjoyable rhythm in most cases IMO. My suggestion - timeline rearrange: http://puu.sh/pubXy.png, new flow (00:29:375 (4) - is ctrl+g): http://puu.sh/puc4B.png
00:31:669 (3,4) - Similar to above, but supporting the vocals with the slider feels a lot better. http://puu.sh/pucds.png
00:34:669 (5,6) - 1/2 circles would better emphasize the rather strong 00:35:375 (1) - 'wa'. Slider jump isn't strong enough, considering leniency as well. Since it's not kiai yet I wanted to keep it calmer and easier so the kiai actually has its meaning.
00:35:904 (2) - Feels out of place relative to the vocal. Consider repeating 00:35:375 (1) - and circle on 00:36:257 - in a possible jump pattern.
00:36:787 (1,2,3,4,5,6,7) - Whistles? (7: on head and tail separately)
00:39:610 (1,2,3,4,5) - Sometimes following the prominent vocal is better: http://puu.sh/pucCm.png
00:42:257 (2) - Music doesn't call for any tapping here, but suggests a tap-hold or a pause at 00:42:081 (1) - . Maybe you just mapped this for 1/2 rhythm but you can create a pause here as well.
00:51:257 (1) - Personal preference, I'd rather remove this and have a delayed break (goes for all diffs?). Otherwise keeping this might as well map through the whole section (that's just what I think anyway).

[Hard]
00:42:257 (4) - Similar to Insane.
00:42:787 (2,3) - Better if this was swapped to emphasize the vocals. http://puu.sh/pueId.png
00:45:787 (2,3) - Maybe try something like this: http://puu.sh/pueNg.png
01:07:316 (2,3) - Probably better off swapped: http://puu.sh/puffH.png
01:09:610 (1) - Multi-syllable vocal, maybe try to match it? The previous 1/1's seemed to match the vocals but they were held vocals. Inconsistent with 00:45:257 (1) - .

[Easy]
00:12:787 (5) - Nothing here that calls for a tap. Try repeating 00:12:081 (4) - instead. Or remove it altogether since it's similar to 00:36:081 (2) - Changed both even tho I'm unsure if the second one is good now.
00:15:963 (4) - IMO, these kinds of sliders in this section should be 1/1 repeats to keep up the 1/1 rhythm if giving a tapping break is your intention with these.

Difficulty spread from Advanced to Hard is most likely unrankable, I suggest increasing difficulty in Advanced and adding a Normal diff (or rename current Advanced to Normal and then create an Advanced lol). Gotta nerf it I guess.
Gonna mod your map tomorrow, I hope I can give a mod with as much quality as yours!
Thievley
-NanoRIPE-
[Advanced]
Hitsound?

00:06:963 (7) - hmm i think 1/3 repeat slider ~ is not the right choice,how about 1/2 slider? *follow vocal I felt it was worth highlighting that certain rhythm
00:09:610 (6) - delete circle and add slider like 00:09:081 (5) at 00:09:434 instead changed this already and did another rhythm
00:19:845 (1,2,3,4) - the pattern not suits with the rhythm,maybe you must use pattern like 00:18:434 (1,2,3,4) i wanted to highlight the cymbal crash
00:21:963 (6) - why use this slider? how about 1/2 slider? already ctrl +g'd this pattern and now it is a 1/2 slider
00:37:316 - add note around here? *follow vocal not necessary, I want to emphasize the pause in percussion instrumentals
00:48:610 - add circle here *if u follow drum sound already did!
00:59:728 (1) - how about curve slider and blanket it wih the next one? i think i already changed this but ok ill curve more for parallel
01:02:375 - add note here *follow vocal already did!
01:04:493 (2) - move to x:116 y:32 already fixed!



Nekomata
[Advanced]
00:06:787 (6,7) - Maybe just simplify this to a 1/2 slider to match vocals. I felt the drums were more prominent there so I followed them
00:08:728 - I suggest having another 1/2 repeat slider here. 00:08:904 (4,5) - is a bit out of place for the song's pace at this point. You don't have to map everything, just keep it simple and stick with the more prominent vocals here. In gameplay I had to actually read this instead of naturally tapping with the rhythm. I changed this by using something watered down that outlines what I originally wanted to map to, which was the drums.
00:09:434 - Following the above, you can use another 1/2 repeat slider here. ooo I actually like this
00:21:963 (6) - Random 1/4 for this section. It should be consistent, so if you will use this please do so at the beginning of the section. Otherwise, remove it and continue with the simple rhythm before. I feel it's very prominent there, so I think it is worth mapping and highlighting (I ctrl + g'd it along with another note so now it's here 00:22:316
00:24:787 (3) - Probably better as separate 1/2 sliders. already changed :D
00:30:434 (2) - What about using a slider instead for consistency with 00:27:610 (2) - ? I felt it was a bit repetitive and I wanted to add some hit circles...I might change this later
00:49:492 - Circle here is better. Doesn't increase difficulty much and also prevents a potential 100 resulting from a missed tick. yeah already did that!
00:51:258 - You can delay the break here for added visual effect. Just drag it on the timeline near the beginning of the break. already changed!
Decent rhythm overall though. :,(
thanks so much for the mods!
Feb
stüpfer mappt hanatan o.o
Topic Starter
Stjpa

Feb wrote:

stüpfer mappt hanatan o.o
Hanatan ist toll! Will mehr Songs von ihr mappen. c:
Exa
Easy:
|00:18:434 (3,4) - Although it's fine, it'd be better if this rhythm was swapped so as to be consistent with 00:15:610 (3,4) - .
| 00:40:669 (4,2) - Stack.
| 01:10:316 - Seeing that the music gets somewhat intense here, it'd be nice if the player could tap.
| 01:11:022 (1,4) - Stack
Thievley's Advanced:
| 00:06:963 (7) - Being right after the easy difficulty, a newbie might not have been accustomed to such rhythms. It's fine since it's just a hold, but it'd be nice if the reverse arrow did not hide under the note. Try moving the reverse slider so that the arrow is clearly visible. Just like 00:22:316 (4) -
| 00:08:904 (4,5,6,1) - The pattern gets a bit cramped here and a new player might freak out with all the objects appearing together in one place.
| 00:29:728 (1,1) - This overlap can easily be avoided, it currently reduces the aesthetics of the map, taken that there are already quite a lot of overlaps because of the low DS.
| 00:32:551 (1,1) - Touchy touchy.
| 00:44:551 (2,3,1,2,3) - The sudden stop - go movement here might confuse some players. I suggest spacing 00:45:610 (2,3) - out since the music/ lyrics do get a bit louder here.
| 00:48:787 (2,3,1) - Really unsure about how this pattern will play. You are really taking a risk and trusting the player's readability too much.
| 00:59:022 (2,2) - Another overlap that can easily be avoided.
| 01:02:375 (4,1) - I see no point in reducing movement right before the chorus. It doesn't seem like you are going with a slingshot buildup since no movement is gradually reduced up until now.
| 01:05:022 (3) - The player taps on the big white tick at the start of the chorus but for some reason they don't here...
| 01:06:081 (2,3) - Could've stacked.
| 01:07:846 (3) - Nor do they tap here. It's really weird while playing to not be able to interact with such prominent beats. These are not the only instances this happens as the prominent beats are often being skipped for the sake of reducing the difficulty by using 1/1 or 1/2 repeat sliders.

I think the rhythm choice in this difficulty has a lot of unexploited potential. It's inconsistent throughout the similar sections of the song but most importantly, it might be too much of a jump from the constant 1/1 used in the easy difficulty. What makes this jump even bigger is the low DS, which is unavoidable but significantly reduces readability, as many times there will be more than a few objects on the screen in one place, due to the low AR.
All in all, the settings can be tweaked so that the OD is lower and gives the player a bigger window to react to the many objects that might come up at once.
However this will create an imbalance when it comes to HP drain and OD that might throw some players off.
The best solution here would be the the increase of the overall DS used (which is currently dynamic, so that's that) which will result in the increase of SR but will improve readability. This, of course will require the addition of another NORMAL difficulty to the set.
Hard:
| 00:11:728 (2,3,4,5,6,7) - While testplaying, the sudden use of constant single-direction flow quickly threw me off. It'd be nice if you could recreate a zig-zag effect with gradually but slowly increasing DS so as to both have a much user-friendly flow and also emphasize the song's increase in intensity. What allows you to gradually increase the DS is the dynamic DS used in the advanced difficulty.
| 00:16:140 (5) - I suggest turning that into another triplet as there currently doesn't seem to be a curtain sequence that you follow when deciding between adding a reverse slider or a triplet. Simply going "Rev.Slider + Rev.Slider --> Triplet + Triplet --> Repeat" would be much more consistent and comfortable to play. This stands for every other instance.
| 00:30:434 (3,2) - It'd be amazing if you could find a way to avoid this overlap. It's very notable while playing and only reduces the aesthetics of this map, given that there has not been a single overlap up until now.
| 00:38:198 (1,2) - Please improve this blanket. A quick check and occasional adjustment to every other blanket in all your difficulties would also be a good idea.
| 00:59:022 (3) - You could move this a bit to the right so that it doesn't overlap with 00:57:963 (4) -
| 01:01:140 (1,2,1,2,1,2,1,2) - Now that's what I'm talking about!

The rhythm here is also somewhat inconsistent and quite diverse. It's kind of justified by the difficulty of the map as the player is not expected to need to expect what is to come. (what a way to put it). It'd be nice if you could check back to the similar section of the song and try to make the rhythm a bit more consistent, although it's not necessary.
Shiawase!:
| 00:11:728 (2,3,4,5,6) - Although this is sort of a subjective matter, I don't think that the constant and complete circular flow here does a good enough job emphasizing the snappy beats. Honestly, something with a greater angle/ more snappy would be much more fun to play to!
| 00:16:492 (7) - I highly suggest that you let the player tap on this beat, as it will provide a better sense of rhythm and help them guide themselves with further ease throughout this stream pattern. Thing is, the drum you are following is barely noticeable, so staying true to the actually prominent beats of the song would be the best way to go. Don't skip them like this.
| 00:18:081 (11) - This, for example is an amazing example if how you should do it.
| 00:21:787 (5) - Same goes to this. I could go on with reasons to change it and let the player actually tap on the white tick, but I think what I've said so fat would be more than enough. I am not going to point out every instance this happens as it's very notable, even while playing.
| 00:25:492 (1) - There is no prominent enough beat here, worthy of a tap. If I were in your shoes, I'd leave this blank. Silencing the note does nothing in this case since the player does interact with something that just isn't there.
| 00:41:728 (3,1) - Please make these 2 be of the exact opposite angle, they create a very discomforting flow and look badly oriented.
| 00:46:669 (1,2,3) - Finish what you started, soldier.
| 01:03:610 (5,4) - You could adjust the pattern so that the tails of these sliders stack. The fake overlap that they make is notable as they are not that far apart on the timeline.
| 01:07:316 (2,3) - Ok so you use this kind of flow quite often so I figured I would elaborate on why it's somewhat uncomfortable. As you can see, the flow that (3) proposes is not the same or anywhere near to the flow that you've created before. This is pretty easy to understand, especially with the visualization.
| 01:10:316 (5,1) - If you genuinely try but can't avoid/ get rid of the overlap, at least make it so that the tail of (1) is of equal distance from the head and tail of (5).
Topic Starter
Stjpa
No comment = fixed

Exa wrote:

Easy:
|00:18:434 (3,4) - Although it's fine, it'd be better if this rhythm was swapped so as to be consistent with 00:15:610 (3,4) - .
| 00:40:669 (4,2) - Stack. It was already stacked.
| 01:10:316 - Seeing that the music gets somewhat intense here, it'd be nice if the player could tap.
| 01:11:022 (1,4) - Stack

Hard:
| 00:11:728 (2,3,4,5,6,7) - While testplaying, the sudden use of constant single-direction flow quickly threw me off. It'd be nice if you could recreate a zig-zag effect with gradually but slowly increasing DS so as to both have a much user-friendly flow and also emphasize the song's increase in intensity. What allows you to gradually increase the DS is the dynamic DS used in the advanced difficulty.
| 00:16:140 (5) - I suggest turning that into another triplet as there currently doesn't seem to be a curtain sequence that you follow when deciding between adding a reverse slider or a triplet. Simply going "Rev.Slider + Rev.Slider --> Triplet + Triplet --> Repeat" would be much more consistent and comfortable to play. This stands for every other instance. I had more variation until yesterday, but I definitely had to nerf this diff as the difficulty was way too high and the spread was really bad because of that. Gotta keep it like this, sorry. :(
| 00:30:434 (3,2) - It'd be amazing if you could find a way to avoid this overlap. It's very notable while playing and only reduces the aesthetics of this map, given that there has not been a single overlap up until now.
| 00:38:198 (1,2) - Please improve this blanket. A quick check and occasional adjustment to every other blanket in all your difficulties would also be a good idea.
| 00:59:022 (3) - You could move this a bit to the right so that it doesn't overlap with 00:57:963 (4) -
| 01:01:140 (1,2,1,2,1,2,1,2) - Now that's what I'm talking about!

The rhythm here is also somewhat inconsistent and quite diverse. It's kind of justified by the difficulty of the map as the player is not expected to need to expect what is to come. (what a way to put it). It'd be nice if you could check back to the similar section of the song and try to make the rhythm a bit more consistent, although it's not necessary.

Shiawase!:
| 00:11:728 (2,3,4,5,6) - Although this is sort of a subjective matter, I don't think that the constant and complete circular flow here does a good enough job emphasizing the snappy beats. Honestly, something with a greater angle/ more snappy would be much more fun to play to! Meh, I like it this way.
| 00:16:492 (7) - I highly suggest that you let the player tap on this beat, as it will provide a better sense of rhythm and help them guide themselves with further ease throughout this stream pattern. Thing is, the drum you are following is barely noticeable, so staying true to the actually prominent beats of the song would be the best way to go. Don't skip them like this.
| 00:18:081 (11) - This, for example is an amazing example if how you should do it.
| 00:21:787 (5) - Same goes to this. I could go on with reasons to change it and let the player actually tap on the white tick, but I think what I've said so fat would be more than enough. I am not going to point out every instance this happens as it's very notable, even while playing.
| 00:25:492 (1) - There is no prominent enough beat here, worthy of a tap. If I were in your shoes, I'd leave this blank. Silencing the note does nothing in this case since the player does interact with something that just isn't there.
| 00:41:728 (3,1) - Please make these 2 be of the exact opposite angle, they create a very discomforting flow and look badly oriented.
| 00:46:669 (1,2,3) - Finish what you started, soldier.
| 01:03:610 (5,4) - You could adjust the pattern so that the tails of these sliders stack. The fake overlap that they make is notable as they are not that far apart on the timeline.
| 01:07:316 (2,3) - Ok so you use this kind of flow quite often so I figured I would elaborate on why it's somewhat uncomfortable. As you can see, the flow that (3) proposes is not the same or anywhere near to the flow that you've created before. This is pretty easy to understand, especially with the visualization.
| 01:10:316 (5,1) - If you genuinely try but can't avoid/ get rid of the overlap, at least make it so that the tail of (1) is of equal distance from the head and tail of (5).
Thievley

Exa wrote:

Thievley's Advanced:
| 00:06:963 (7) - Being right after the easy difficulty, a newbie might not have been accustomed to such rhythms. It's fine since it's just a hold, but it'd be nice if the reverse arrow did not hide under the note. Try moving the reverse slider so that the arrow is clearly visible. Just like 00:22:316 (4) - fair enough
| 00:08:904 (4,5,6,1) - The pattern gets a bit cramped here and a new player might freak out with all the objects appearing together in one place. I agree and I'll try to find some alternative if I can, but I think I will just leave it as is for now
| 00:29:728 (1,1) - This overlap can easily be avoided, it currently reduces the aesthetics of the map, taken that there are already quite a lot of overlaps because of the low DS. changed (1) to a straight slider.
| 00:32:551 (1,1) - Touchy touchy. moved it a little bit apart?
| 00:44:551 (2,3,1,2,3) - The sudden stop - go movement here might confuse some players. I suggest spacing 00:45:610 (2,3) - out since the music/ lyrics do get a bit louder here. I don't think it needs to be spaced more, I think that is already being highlighted by slider (3)
| 00:48:787 (2,3,1) - Really unsure about how this pattern will play. You are really taking a risk and trusting the player's readability too much. There has to be some kind of transition from easy to hard. But I might consider watering down the current pattern for the sake of readability because I'm also a bit iffy about it.
| 00:59:022 (2,2) - Another overlap that can easily be avoided. it barley overlaps... whatever though, it doesn't hurt to change it. removed an anchor and made it a straight slider.
| 01:02:375 (4,1) - I see no point in reducing movement right before the chorus. It doesn't seem like you are going with a slingshot buildup since no movement is gradually reduced up until now. spaced them apart
| 01:05:022 (3) - The player taps on the big white tick at the start of the chorus but for some reason they don't here...
| 01:06:081 (2,3) - Could've stacked. it's already gone dude.
| 01:07:846 (3) - Nor do they tap here. It's really weird while playing to not be able to interact with such prominent beats. These are not the only instances this happens as the prominent beats are often being skipped for the sake of reducing the difficulty by using 1/1 or 1/2 repeat sliders. yeah, I'm going to end up remapping some stuff because of that dw

I think the rhythm choice in this difficulty has a lot of unexploited potential. It's inconsistent throughout the similar sections of the song but most importantly, it might be too much of a jump from the constant 1/1 used in the easy difficulty. What makes this jump even bigger is the low DS, which is unavoidable but significantly reduces readability, as many times there will be more than a few objects on the screen in one place, due to the low AR.
All in all, the settings can be tweaked so that the OD is lower and gives the player a bigger window to react to the many objects that might come up at once.
However this will create an imbalance when it comes to HP drain and OD that might throw some players off.
The best solution here would be the the increase of the overall DS used (which is currently dynamic, so that's that) which will result in the increase of SR but will improve readability. This, of course will require the addition of another NORMAL difficulty to the set. i'll see what i can do.
thanks dude i appreciate it.
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