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Okada Satoru - Ash to Ash

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Topic Starter
Lily Bread

yf_bmp wrote:

[Insane]
00:12:375 (1,2,3) - 节奏相同,距离相近却又微小差距,略影响整洁,建议放等距
00:17:348 (5,6,1) - ^
//好

00:31:933 (4,1,2) - 这个视觉间距不是很好
//呃..或许还好?

00:47:845 (1,1) - 个人觉得前者不用nc也行
//因为变速了,所以还是NC一下吧

00:52:154 (1,2,3,4) - 十分突兀,建议放慢些滑条速度
//突兀就对了

00:53:729 (2) - 蓝线起也要配上音效(虽然个人不推荐),不然会是overmap的结果。或者你弄成类似于:00:56:132 (1,2) -
//既然音乐中这里有音,那为什么这会叫做overmap呢?不能因为难就叫overmap

01:04:088 (1,2) - ^
01:09:392 (1,2) - ^

01:12:375 (3,4,5,6,7,8) - overmap嫌疑,至少要配上音效
//这个..还好吧,不至于不合曲。做成跳也太无趣了

01:13:701 (2,3,4) - 其实不好看
//... 我也觉得,越改摸越难看

音效太单薄了,至少可以加默认的whistle,可是被你覆盖了

[Hard]
00:33:591 (1,2,3,4) - 这的视觉距离就突然缩小了
//为什么看得这么仔细....0.1x DS而已嘛...

00:40:718 (2,3) - 放近点
//同上,这个只是因为stack所以距离变化了而已

00:42:044 (3,1) - 可以包好
//...你们再挑这里我就用红锚点了。这不是blanket,只是一个flow
00:57:955 (2,3,4,1) - 不是很懂这里的间距变化
//改了

00:59:116 (2,1) - 视觉间距太小了
//改了

剩下难度没有特明显的

GL
yf_bmp
不是因为难,我也没觉得难
物件音效的底音>>音乐有的音 可以说是一种overmap。
Topic Starter
Lily Bread

yf_bmp wrote:

不是因为难,我也没觉得难
物件音效的底音>>音乐有的音 可以说是一种overmap。
//嗯...我再看看
thx for mod
SnowNiNo_
From my queue
sorry for the late mod ><

  • [Snowy Wings' Extra]
  1. 00:09:723 (1,2) - 畢竟是最難難度 所以我"建議"改連打, 建議而已 xd
  2. 00:13:038 (1,2,3,4) - 這邊的短滑條沒有對到音樂, 試試看這樣
  3. 00:13:950 (2) - 沒音
  4. 00:16:353 (1) - 這角度可以調大一點, 跟00:16:187 (6) - blanket比較好看, 試試看這樣
  5. 00:25:966 (3,4) - inconsistent spacing
  6. 00:28:867 (3,4) - "建議"一到 273 269, 順著 00:28:618 (2) - 的flow, 00:29:116 (5,6,7) - 也要動一下
  7. 00:29:944 (3) - 應該在 224 126, 所以00:30:939 (1) - 也要移一下
  8. 00:37:403 (5) - 比起彎曲的滑條, 我覺得直線更能表現00:37:403 - 這邊的音
  9. 00:39:723 (3,4,1) - inconsistent spacing
  10. 00:43:535 (4) - 這滑條跟音樂不合, 試試這樣
  11. 00:52:486 (3,4) - 00:52:154 (1,2,3,4) - 這4個音都是一樣的, 所以3>4的ds不應該變小, 甚至3>4的ds可以變得比1>2>3的大
  12. 01:07:734 (1) - 這邊可以不用nc
  • [Insane]
  1. 00:27:624 (3,4,5,6,1) - consist the spacing, 跟00:32:928 (3,4,5,6,1) - 一樣
  2. 00:51:988 - 我建議在這邊多擺一個音, 不然00:52:154 (1,2,3,4,5) - 會太突然
  3. 00:53:729 (2) - 沒音, 刪掉
  4. 01:00:773 (3,4) - 3>4的DS不應該變小, 可以移到397 255
  5. 01:04:337 (2) - 沒音, 刪掉
  6. 01:12:707 - 短滑條從這邊開始, 像這樣
  7. 01:13:950 - 01:14:198 - 01:14:447 - 消音, 這邊沒音所以應該要消音
Snowy Wings' Extra的KIAI PART我很喜歡 XD
GL~
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

SnowNiNo_ wrote:

From my queue
sorry for the late mod ><

  • [Insane]
  1. 00:27:624 (3,4,5,6,1) - consist the spacing, 跟00:32:928 (3,4,5,6,1) - 一樣
    //这没必要吧...如果这都要一个间距,那现在的图没几张会符合要求的...
  2. 00:51:988 - 我建議在這邊多擺一個音, 不然00:52:154 (1,2,3,4,5) - 會太突然
    //突然就对了...
  3. 00:53:729 (2) - 沒音, 刪掉
    //有音,关掉音效听一下
  4. 01:00:773 (3,4) - 3>4的DS不應該變小, 可以移到397 255
    //间距这东西每个人看法都不一样...按你这样挑的话大多数图都可以写论文了
  5. 01:04:337 (2) - 沒音, 刪掉
    //有音,关掉音效听一下
  6. 01:12:707 - 短滑條從這邊開始, 像這樣
    //好
  7. 01:13:950 - 01:14:198 - 01:14:447 - 消音, 這邊沒音所以應該要消音
    //好
Snowy Wings' Extra的KIAI PART我很喜歡 XD
GL~
/*
thanks for mod!
*/
Snowy Wings
reply

yf_bmp wrote:

[Snowy Wings' Extra]
排版可以更干净点
00:00:607 (2,3) - 这种可以和 00:00:442 (1,1) - 的视觉距离一样不喜欢……两个音又不一样,为啥视觉距离要一样
00:05:745 (1,2) - 完全没必要,音乐里也没音要值得突出的,不如单点 这里这么大声不值得突出?大写的懵逼
00:05:745 (1,1,1,1,1,1) - 这的视觉距离有点近 感觉还行啊这距离
00:08:397 (1,1) - 尽量别碰 改了。这滑条改起来好麻烦OAO
00:11:381 (3) - 我觉得这个段落的类似这种的地方重音都突出错了,应该是尾巴上的音该突出,才更有感觉。同理还有00:12:707 (2) - 00:14:033 (3) - 改成两个圈和一个滑条玩起来好不舒服...还是不改了

00:12:044 (5,6,1) - 这边间距变动的略厉害(略小),如果是以00:11:049 (1,2) - 为基准的话。建议统一来提高排版质量 把00:11:049 (1) - 移动了一下,另外00:12:044 (5,6,1) - 感觉没啥问题啊,也就0.1x左右的间距变化,这样算不整洁的话那我以后都用一个间距来摆吧。
00:13:038 (1,2,3,4,1) - 这种就都太小了 懒得改了/.\,以后会注意
00:16:353 (1,2) - 00:17:513 (7,1) - 节奏差一倍却是同一个间距,建议是将不同节奏的距离区分度拉开 把00:17:513 (7) - 的位置换了一下
00:17:679 (1,3,5) - 挤在一团实在不怎么清爽 稍微改了一点

00:22:983 (1,3,5) - 又太小了OTL改了
00:24:640 (2,3) - 1/2却是1/4的距离改了
00:25:635 (1,2,3,4) - 看着很挤 放大了一些,应该看起来不挤了
00:26:961 (1,2) - 靠的略近 这个感觉还行,不算很小
00:28:287 (1,2,3) - 同理改了
00:29:944 (3,5) - 类似 这啥。。。两个圈出现的时间差那么多,也能算间距问题。
这类不提了,还有很多,贯穿全图,反正就是没特殊情况定一个基准距离就不要再乱变动了,很影响排版/ 以后会注意
00:45:524 (1,2) - 挺突兀的,全图就这里突然玩了下这种梗 这种梗我应该放了不少啊,就是这里间距大了点

//===========
00:53:480 (1) - 去音效 试了一下,感觉不太好,还是算了
00:54:309 (4) - 改note 为啥
//===========
上面基本适用于kiai的类似部分。想做出某种感觉,00:54:309 (4,5) - 这种节奏和间距不是那么适宜,因为overmap的太明显了。4建议改成note,并且4和5拉开距离。除非你有办法在00:54:309 (4) - 这种尾巴上配上音效而且不显得违和 我是想kiai用大量短滑条和3/4滑条来表达音乐,感觉挺好,另外没有overmap啊,00:54:309 (4) - 这个滑条头滑条尾都是有背景音的

kiai放点哨声不错.. ......试了一下,有点意思啊。就是kiai变的更吵了0.0

00:54:723 (6) - 去掉,然后放跳点为好 不好
00:56:049 (6) - ^ ^
01:00:027 (6) - ^ ^
01:06:657 (7) - ^ ^


00:58:370 (5) - 完全明显的overmap,可以配音效,但不如删 配音效
01:10:303 (6) - ^ 这一段稍微改了一下
01:11:629 (6) - ^ ^

SnowNiNo_ wrote:

  • [Snowy Wings' Extra]
  1. 00:09:723 (1,2) - 畢竟是最難難度 所以我"建議"改連打, 建議而已 xd 不好,我这图的难度不是以连打为主,这里放个连打不合适,而且从背景音乐的表达上来说这里放折返滑条更合适。
  2. 00:13:038 (1,2,3,4) - 這邊的短滑條沒有對到音樂, 試試看這樣 这样摆是没错啦,但是玩起来很不舒服,直接放短滑条多干脆。
  3. 00:13:950 (2) - 沒音 改了
  4. 00:16:353 (1) - 這角度可以調大一點, 跟00:16:187 (6) - blanket比較好看, 試試看這樣 这样不好看啊...
  5. 00:25:966 (3,4) - inconsistent spacing 蛤?这里感觉没啥问题啊。
  6. 00:28:867 (3,4) - "建議"一到 273 269, 順著 00:28:618 (2) - 的flow, 00:29:116 (5,6,7) - 也要動一下 NO,这里00:28:287 (1,2,3,4,5,6,7) - 这一串都是一个对称图形旋转过来的,不想改。
  7. 00:29:944 (3) - 應該在 224 126, 所以00:30:939 (1) - 也要移一下 为啥要移动到那里呢……不是很懂啊
  8. 00:37:403 (5) - 比起彎曲的滑條, 我覺得直線更能表現00:37:403 - 這邊的音 我还是觉得弯滑条比较合适sorry
  9. 00:39:723 (3,4,1) - inconsistent spacing 没必要全都同间距连在一起,跟贪食蛇似的
  10. 00:43:535 (4) - 這滑條跟音樂不合, 試試這樣 再看看吧,虽然这里算是自创节奏,但是感觉就是这么下比较好
  11. 00:52:486 (3,4) - 00:52:154 (1,2,3,4) - 這4個音都是一樣的, 所以3>4的ds不應該變小, 甚至3>4的ds可以變得比1>2>3的大 行,换了个形状,34DS比123大
  12. 01:07:734 (1) - 這邊可以不用nc 突然的1/6节奏,所以NC
thanks
Topic Starter
Lily Bread
updated
是改了音效吗?
Anxient
omg omg omg
hyouri
bread!!!!!!!! :d


[General]
  1. Source: スーパーロボット大戦OG
    It's not from 2nd game (http://www.xiami.com/album/411579)
  2. Tags; Replace "war" with "wars"
    https://en.wikipedia.org/wiki/Super_Rob ... enerations
  3. drum-hitwhistle10.wav and drum-hitwhistle11.wav are never used, consider removing from folder?
  4. Insane is using "Widescreen support" please disable
[Extra]
  1. 00:55:801 (5) - CTRL + G
  2. 00:45:773 (2,3) - This should blanket, or be placed like 00:47:762 (5,6) -
  3. 00:42:044 - vocal stars there, i suggest a slider from tihs point
[Insane]
  1. 00:14:033 (2) - should have same distance snap as 00:11:381 (2) -
  2. 00:15:690 (7) - NC?
  3. 00:17:016 (3,4,5,6) - should have same spacing as 00:18:342 (3,4,5,6) - for consistency
  4. 01:00:607 (2,3,4,5,6) - bad jumps D: awkward spacing...
Topic Starter
Lily Bread

Alveryn wrote:

bread!!!!!!!! :d


[General]
  1. Source: スーパーロボット大戦OG
    It's not from 2nd game (http://www.xiami.com/album/411579)
    /*
    very sure that it's from the 2nd game.
    but its name is 第2次スーパーロボット大戦OG -w-
    */
  2. Tags; Replace "war" with "wars"
    //okay

    https://en.wikipedia.org/wiki/Super_Rob ... enerations
  3. drum-hitwhistle10.wav and drum-hitwhistle11.wav are never used, consider removing from folder?
    //let Snowy Wings check
  4. Insane is using "Widescreen support" please disable
    //ok

[Insane]
  1. 00:14:033 (2) - should have same distance snap as 00:11:381 (2) -
    //ok
  2. 00:15:690 (7) - NC?
    //not necessary imo.
  3. 00:17:016 (3,4,5,6) - should have same spacing as 00:18:342 (3,4,5,6) - for consistency
    //ok
  4. 01:00:607 (2,3,4,5,6) - bad jumps D: awkward spacing...
    //let me consider how to change.

//thanks for mod!
Snowy Wings
reply

Alveryn wrote:

[General]
  1. drum-hitwhistle10.wav and drum-hitwhistle11.wav are never used, consider removing from folder? drum-hitwhistle10.wav: 00:11:298 (2) - drum-hitwhistle11: 00:43:038 (2) -
[Extra]
  1. 00:55:801 (5) - CTRL + G OK
  2. 00:45:773 (2,3) - This should blanket, or be placed like 00:47:762 (5,6) - 00:45:773 (2,3) - blanket with 00:44:861 (4) -
  3. 00:42:044 - vocal stars there, i suggest a slider from tihs point there isn't follow vocal

Lily Bread wrote:

是改了音效吗?音效排列都有改,改了哪些都写在上面了
hyouri

Snowy Wings wrote:

Alveryn wrote:

[General]
  1. drum-hitwhistle10.wav and drum-hitwhistle11.wav are never used, consider removing from folder? drum-hitwhistle10.wav: 00:11:298 (2) - drum-hitwhistle11: 00:43:038 (2) -
Sorry but no you are still not using drum-hitwhistle11.wav or drumhitwhistle10.wav... in order to use them you have to change the timing point audio sampleset. You currently only have "Additions"... http://puu.sh/p0rSF/ecc9ce432c.png this is how you use drumhitwhistle10.wav, same with 11 but Custom 11.
Try it it's very different...
Topic Starter
Lily Bread
updated ~ changed source and a TAG.
Snowy Wings

Alveryn wrote:

Sorry but no you are still not using drum-hitwhistle11.wav or drumhitwhistle10.wav... in order to use them you have to change the timing point audio sampleset. You currently only have "Additions"... http://puu.sh/p0rSF/ecc9ce432c.png this is how you use drumhitwhistle10.wav, same with 11 but Custom 11.
Try it it's very different...
I think it's nothing different. Why must it use timing point audio sampleset? There is no reference at all in the Ranking Rule. "Additions" hitsound is enough
-Nanaka-
as requested

Insane

  1. 00:00:442 (1) - 譜面のドレインタイム少ないしスピナーじゃなくて普通にマッピングしたほうが良いと思うけど、Keepであれば徐々にVol上げるといいかもね
  2. 00:10:718 - ここ音的にはClapじゃない?00:11:049 - こっちにFinishつければいいと思う
  3. 00:11:049 - からのセクションHitsound少ないからwhistle追加してもよさげ
    00:11:546 - 00:12:375 - 00:13:038 - 00:13:701 - 00:14:198 -
  4. 00:11:878 (4) - これ音の小さい00:11:878 - を叩かせて大きい00:12:044 - を終点ってどうなのって感じ、普通に00:11:878 - circle置いて00:12:044 - 1/2slider置いたほうが音もfollowできると思う
  5. 00:14:530 (4) - 同上
  6. 00:20:828 (3,4) - これも音強い00:21:160 - 00:21:491 - をクリックさせた方がいい感じ
  7. 00:29:613 (1,2,3,4) - rhythmが気持ち悪いかな、00:29:613 (1) - を1/1にして00:30:110 - circleにしてピアノ音circleで統一するか00:30:110 - から1/1slider reverseさせて音まとめた方がいい
  8. 00:36:243 (1) - 00:36:408 - の音強いから2circleにしてJumpさせた方が気持ちいいはず
  9. 00:40:718 (2,3) - rhythm的にはCtrl+Gのrhythmだとおも
  10. 00:46:353 (3) - 00:14:530 (4) - と同じ00:41:546 (1,2,3) - と同じでもいいし00:46:519 - 00:46:685 - circleにしてもいいかと
  11. 00:51:657 (4) - 同じだけどAIM止めたそうだし00:51:325 - 1/1sliderにして00:51:823 - circleでどう?
  12. 00:53:314 (6) - NCここからじゃない?というかここ伸びた音だしsliderに変えたい00:53:729 - もいきなり2連でPlay感悪いから00:53:646 - にずらすか三連にしたい
  13. 00:57:955 (2) - これ1/2にして00:58:287 - 00:58:453 - 00:58:618 - 3つをタタターンってクリックさせたがいいとおも
  14. 01:01:436 - 個人的にこの音いらないかな00:58:784 - みたいにシンバルなってるわけじゃないし01:01:270 - から1/1sliderにしたほうがFitする
  15. 01:03:922 (6,1) - Swap nc
  16. 01:04:337 - ここ音なくない?少なくとも01:04:254 - こっち拾ったほうがいいかな
  17. 01:06:988 - 01:07:071 - より01:07:237 - から伸びた音だからこっちの方が合ってる
  18. 01:08:895 - 00:57:955 (2) - と同じ
  19. 01:11:215 (2,3,4,5,6) - 変な流れ、こんな感じの方がよくない?01:12:044 - からはずらしただけ
    SPOILER
    331,266,71215,1,0,0:0:0:0:
    456,171,71381,1,2,0:0:0:0:
    324,108,71546,1,0,0:0:0:0:
    331,266,71712,1,8,0:0:0:0:
    408,88,71878,1,0,0:0:0:0:
    408,88,71961,1,0,0:0:0:0:
    408,88,72044,6,0,L|392:16,1,45,4|0,0:0|0:0,0:0:0:0:
    300,24,72209,2,0,L|224:25,1,45,8|0,0:0|0:0,0:0:0:0:
    228,40,72375,1,2,0:0:0:0:
    211,64,72458,1,0,0:0:0:0:
    199,92,72541,1,8,0:0:0:0:
    183,116,72624,1,0,0:0:0:0:
    164,141,72707,2,0,L|96:141,1,45,4|0,0:0|0:0,0:0:0:0:
    52,228,72872,6,0,L|97:228,1,45,8|0,0:0|0:0,0:0:0:0:
    240,228,73038,2,0,L|195:228,1,45,2|0,0:0|0:0,0:0:0:0:
    147,321,73204,2,0,L|203:321,1,45,8|0,0:0|0:0,0:0:0:0:
    323,263,73370,5,4,0:0:0:0:
    323,263,73701,2,0,P|319:187|263:135,1,135,2|0,0:0|0:0,0:0:0:0:
    168,168,74033,2,0,P|199:207|251:191,1,90
    215,95,74281,2,0,P|150:80|99:108,1,90
    67,163,74530,6,0,P|25:87|66:10,1,180,2|0,0:0|0:0,0:0:0:0:

Normal

  1. 00:19:502 (2) - より00:20:828 (4) - こっちにreverse持ってくるべきじゃない?
  2. 00:26:132 (4) - もreverse追加したいね
  3. 00:42:707 (2) - ここそんな音いらないし00:42:872 - のシンバル拾った方がいいとおもう00:43:535 - まで
  4. 00:58:618 (1) - 同じ01:01:270 (1) - と違ってシンバルあるし00:58:287 (6) - reverse追加して00:58:784 - から1/1かな

加油~
Topic Starter
Lily Bread

-Nanaka- wrote:

as requested

Insane

  1. 00:00:442 (1) - 譜面のドレインタイム少ないしスピナーじゃなくて普通にマッピングしたほうが良いと思うけど、Keepであれば徐々にVol上げるといいかもね
    //ok. i will add some inherit part to adjust volume.
  2. 00:10:718 - ここ音的にはClapじゃない?00:11:049 - こっちにFinishつければいいと思う
    //ok
  3. 00:11:049 - からのセクションHitsound少ないからwhistle追加してもよさげ
    00:11:546 - 00:12:375 - 00:13:038 - 00:13:701 - 00:14:198 -
    //ok
  4. 00:11:878 (4) - これ音の小さい00:11:878 - を叩かせて大きい00:12:044 - を終点ってどうなのって感じ、普通に00:11:878 - circle置いて00:12:044 - 1/2slider置いたほうが音もfollowできると思う
  5. 00:14:530 (4) - 同上
    /*
    changed a bit. i made - 00:14:198 - to - 00:14:530 - into a 1/1 slider.
    */
  6. 00:20:828 (3,4) - これも音強い00:21:160 - 00:21:491 - をクリックさせた方がいい感じ
    //changed a bit.
  7. 00:29:613 (1,2,3,4) - rhythmが気持ち悪いかな、00:29:613 (1) - を1/1にして00:30:110 - circleにしてピアノ音circleで統一するか00:30:110 - から1/1slider reverseさせて音まとめた方がいい
    //ok. i will use 1/1 reverse slider. - 00:19:337 (2) - changed too.
  8. 00:36:243 (1) - 00:36:408 - の音強いから2circleにしてJumpさせた方が気持ちいいはず
    //2 circle is good, but i don't want to make a jump because this rhythm is hard to read.
  9. 00:40:718 (2,3) - rhythm的にはCtrl+Gのrhythmだとおも
    //ok
  10. 00:46:353 (3) - 00:14:530 (4) - と同じ00:41:546 (1,2,3) - と同じでもいいし00:46:519 - 00:46:685 - circleにしてもいいかと
    //ok, changed a bit
  11. 00:51:657 (4) - 同じだけどAIM止めたそうだし00:51:325 - 1/1sliderにして00:51:823 - circleでどう?
    //ok
  12. 00:53:314 (6) - NCここからじゃない?というかここ伸びた音だしsliderに変えたい00:53:729 - もいきなり2連でPlay感悪いから00:53:646 - にずらすか三連にしたい
    /*
    NC is OK.
    - 00:53:480 (2) - music is strong, so i want to use a circle.
    triple is OK.
    */
  13. 00:57:955 (2) - これ1/2にして00:58:287 - 00:58:453 - 00:58:618 - 3つをタタターンってクリックさせたがいいとおも
    //ok
  14. 01:01:436 - 個人的にこの音いらないかな00:58:784 - みたいにシンバルなってるわけじゃないし01:01:270 - から1/1sliderにしたほうがFitする
    //hmm.. i want to map this sound, so keep.
  15. 01:03:922 (6,1) - Swap nc
    //ok
  16. 01:04:337 - ここ音なくない?少なくとも01:04:254 - こっち拾ったほうがいいかな
    //ok
  17. 01:06:988 - 01:07:071 - より01:07:237 - から伸びた音だからこっちの方が合ってる
    //changed a bit, 後でkiaiのrhythmについて説明します
  18. 01:08:895 - 00:57:955 (2) - と同じ
    //ok
  19. 01:11:215 (2,3,4,5,6) - 変な流れ、こんな感じの方がよくない?01:12:044 - からはずらしただけ
    //pretty good!

    SPOILER
    331,266,71215,1,0,0:0:0:0:
    456,171,71381,1,2,0:0:0:0:
    324,108,71546,1,0,0:0:0:0:
    331,266,71712,1,8,0:0:0:0:
    408,88,71878,1,0,0:0:0:0:
    408,88,71961,1,0,0:0:0:0:
    408,88,72044,6,0,L|392:16,1,45,4|0,0:0|0:0,0:0:0:0:
    300,24,72209,2,0,L|224:25,1,45,8|0,0:0|0:0,0:0:0:0:
    228,40,72375,1,2,0:0:0:0:
    211,64,72458,1,0,0:0:0:0:
    199,92,72541,1,8,0:0:0:0:
    183,116,72624,1,0,0:0:0:0:
    164,141,72707,2,0,L|96:141,1,45,4|0,0:0|0:0,0:0:0:0:
    52,228,72872,6,0,L|97:228,1,45,8|0,0:0|0:0,0:0:0:0:
    240,228,73038,2,0,L|195:228,1,45,2|0,0:0|0:0,0:0:0:0:
    147,321,73204,2,0,L|203:321,1,45,8|0,0:0|0:0,0:0:0:0:
    323,263,73370,5,4,0:0:0:0:
    323,263,73701,2,0,P|319:187|263:135,1,135,2|0,0:0|0:0,0:0:0:0:
    168,168,74033,2,0,P|199:207|251:191,1,90
    215,95,74281,2,0,P|150:80|99:108,1,90
    67,163,74530,6,0,P|25:87|66:10,1,180,2|0,0:0|0:0,0:0:0:0:

    /*
    i use triple every two bars.
    http://puu.sh/piOLv/3db47f8b9c.jpg

    this method can make this kiai's rhythm more consisted imo.
    */

Normal

  1. 00:19:502 (2) - より00:20:828 (4) - こっちにreverse持ってくるべきじゃない?
    //ok

  2. 00:26:132 (4) - もreverse追加したいね
    //ok
  3. 00:42:707 (2) - ここそんな音いらないし00:42:872 - のシンバル拾った方がいいとおもう00:43:535 - まで
    //i want to map violin only, so keep.
  4. 00:58:618 (1) - 同じ01:01:270 (1) - と違ってシンバルあるし00:58:287 (6) - reverse追加して00:58:784 - から1/1かな
    //ok

加油~
/*
a very helpful mod.
huge thanks!
ありがとうございます
*/
09kami

09kami wrote:

[Snowy Wings' Extra]

00:06:077 - 这个地方的音是故意忽略的? 因为我看后面00:06:243 (1,2,1,2,1,2,1,2) - 这四组音跟的规律 前面那个地方也是有相同的音的 如果要忽略这个音的话 建议前面两个1/8滑条头要加重音盖过去 这个地方肯定会被BN查

00:16:022 (5,6,1) - 这里的滑条个人觉得接的不太好 可以选择性的修改下 首先00:15:690 (1,2,3,4) - 和00:16:022 (5,6) - 是两组相同的音 而且这里的音调升降刚好是相反的 第一组是由低变高 第二组是由高变低 不过考虑到这个难度星数 只要把两组统一成一样的连打就行 大概是这种样子
http://puu.sh/pnJTV/45ecedd963.jpg

00:17:679 (1,2,3) - 这里很卡手啊

00:26:132 (4) - 这个地方处理得不太好 可以考虑改成这样
http://puu.sh/pnK3G/3a214c70b3.png

00:40:883 - 漏音 不过其实这里我感觉 最好直接把2拉成滑条到00:41:049 (3) - 的位置感觉会更流畅点


[Insane]

00:22:983 (1,2,3,4,1) - 这个地方的链接感觉好糊啊

00:25:635 (1,2,3) - 这一段最好统一成单点

00:33:591 (1) - 这后面的一段感觉可以这么摆
http://puu.sh/pnKwy/4d9bdec564.png
http://puu.sh/pnKtq/d397fef666.png

00:36:243 (1,2) - 这里的音很重 可以稍微跳开一点

01:14:530 (1) - 文本里把这个地方的数值改成74530,-400,4,2,1,70,0,0 最后那个滑条要稍微拉一下 拉到白线
Topic Starter
Lily Bread
Insane

00:22:983 (1,2,3,4,1) - 这个地方的链接感觉好糊啊
//呃..还好吧?挺顺手的

00:25:635 (1,2,3) - 这一段最好统一成单点
//好

00:33:591 (1) - 这后面的一段感觉可以这么摆
http://puu.sh/pnKwy/4d9bdec564.png
http://puu.sh/pnKtq/d397fef666.png
//大致这样改了一下

00:36:243 (1,2) - 这里的音很重 可以稍微跳开一点
//嗯...不知道要怎么样才能更好读一点..先全部叠起来吧

01:14:530 (1) - 文本里把这个地方的数值改成74530,-400,4,2,1,70,0,0 最后那个滑条要稍微拉一下 拉到白线
//好

//谢谢!
Snowy Wings
reply

09kami wrote:

[Snowy Wings' Extra]

00:06:077 - 这个地方的音是故意忽略的? 因为我看后面00:06:243 (1,2,1,2,1,2,1,2) - 这四组音跟的规律 前面那个地方也是有相同的音的 如果要忽略这个音的话 建议前面两个1/8滑条头要加重音盖过去 这个地方肯定会被BN查 两个个都加上了finish,不过这个地方是跟的背景音啊,没有故意忽略什么。

00:16:022 (5,6,1) - 这里的滑条个人觉得接的不太好 可以选择性的修改下 首先00:15:690 (1,2,3,4) - 和00:16:022 (5,6) - 是两组相同的音 而且这里的音调升降刚好是相反的 第一组是由低变高 第二组是由高变低 不过考虑到这个难度星数 只要把两组统一成一样的连打就行 大概是这种样子
http://puu.sh/pnJTV/45ecedd963.jpg
我也想过弄成连打,但是感觉也不太合适,一串连打不能表现出由高到低再由低到高,而且整个图就这一个地方有连打感觉也不合适,而且这个地方音乐里还有个drum音,两组音不太相同,所以选择将第二组换成短滑条。

00:17:679 (1,2,3) - 这里很卡手啊 ? 我自己玩感觉没啥问题,找别人测试也没说过这里会卡手啊

00:26:132 (4) - 这个地方处理得不太好 可以考虑改成这样
http://puu.sh/pnK3G/3a214c70b3.png
不喜欢这样堆在一起,感觉这个梗很好。虽然间距好像有点问题///

00:40:883 - 漏音 不过其实这里我感觉 最好直接把2拉成滑条到00:41:049 (3) - 的位置感觉会更流畅点 并没打算跟这个音,这里是和00:37:569 (1,2,3,4,5) - 的下法一样,但是略有不同
Adol Christin
irc mod for Insane diff
2016-06-12 14:18 Adol Christin: 需不需要我现提几个地方?
2016-06-12 14:18 Lily Bread: 好呀
2016-06-12 14:19 Adol Christin: 比如这个,00:53:646 (3,4,5) - 不太建议三连(因为我没懂这个三连的意图)
2016-06-12 14:20 Adol Christin: 00:53:314 (1,2,3,4,5) - 额,其实这整块听着都略奇怪,要不改成4个单打加一根1、2滑条?
2016-06-12 14:21 Adol Christin: 因为4那个滑条尾有个那啥,有个因
2016-06-12 14:21 Adol Christin: 音
2016-06-12 14:21 Adol Christin: 01:04:419 (5,6) - 这里同理
2016-06-12 14:21 Lily Bread: 这个三连的话,其实把音效关掉就可以听到有三连了,而且这个kiai很多三连
2016-06-12 14:22 Lily Bread: 为了有结构一点我就每隔一小节跟一次三连
2016-06-12 14:22 Adol Christin: 我吧一排的物件都删了,再恢复,再删了,再恢复,这样听的= =
2016-06-12 14:22 Adol Christin: 这样也可以
2016-06-12 14:23 Adol Christin: 不过那里主旋律有个音,我觉得拿滑条头去盖一下比用滑条尾好
2016-06-12 14:25 Lily Bread: 像这样如何 - 00:56:132 (1,2,3,4) -
2016-06-12 14:25 Adol Christin: 那个就很好嘛
2016-06-12 14:26 Lily Bread: 嗯,因为我其实很不喜欢滑条后面接连打..
2016-06-12 14:26 Lily Bread: 感觉别手
2016-06-12 14:26 Adol Christin: 这样啊
2016-06-12 14:28 Adol Christin: 00:17:016 (3,4,5,6) - 00:18:342 (3,4,5,6) - 等等这几个,如果间距能搞到00:28:950 (3,4,5,6) - 一样的话,手感上回比较和谐吧
2016-06-12 14:30 Adol Christin: 00:52:154 (1,2,3) - 作为次难度的话,这三个间距也比较容易看成1/2的滑条
2016-06-12 14:30 Adol Christin: 如果近一点就好了
2016-06-12 14:31 Lily Bread: 上面那几块很多人也提过..我的想法是flow跟pattern都不一样的话间距不一样也没什么问题
2016-06-12 14:32 Adol Christin: 这么说也没错。不过就次难度而言,我自己的私心还是希望在节奏密集的地方稍微和谐点的
2016-06-12 14:32 Adol Christin: 好了应该就这么多了
2016-06-12 14:32 Lily Bread: 下面一个梗是照抄的(
2016-06-12 14:32 Lily Bread: 嗯...可以po上去拿个KD
2016-06-12 14:32 Lily Bread: 谢谢啦
2016-06-12 14:33 Adol Christin: 不用谢,这点东西po上去也会写no kd了
2016-06-12 14:33 Lily Bread: 不不,这个可以拿KD的
2016-06-12 14:34 Adol Christin: 能帮倒忙就好
2016-06-12 14:34 Adol Christin: 帮到忙
2016-06-12 14:34 Lily Bread: sp多一点我飞起来也踏实嘛hhh
2016-06-12 14:34 Adol Christin: 噗~

Gundam fight!! Ready~~~~~~ Go!!!!!!!
Topic Starter
Lily Bread
thanks.
其它修改的地方:稍微改了点间距,- 01:01:933 (4) - 改成1/2滑条,结尾多加了几根绿线降音量
Mafumafu
Hi!
It seems that you've requested a mod from my mod queue!
No kudosu for this post!
[Hard]
00:22:320 (3,4,5,6) - Those single taps add imbalanced difficulty to this map, which enhances the gap between Normal and Hard too large.

[Insane]
00:15:027 (1,2,3,4,5,6,7,8) - 1/4 sounds are too weak to be mapped out. Also taking the rhythm of other sections into consideration, such abrupt 1/4 rhythm bursts are jeopardizing the consistency of the map.

Compared to EN and IX, the gaps between NH and HI are too large. This is too imbalanced for one map.

[Snowy Wing's Extra]
Make the 1/4 patterns flows better and this diff would improve a lot!
===========================================
Good luck!
Topic Starter
Lily Bread

Regraz wrote:

Hi!
It seems that you've requested a mod from my mod queue!
No kudosu for this post!
[Hard]
00:22:320 (3,4,5,6) - Those single taps add imbalanced difficulty to this map, which enhances the gap between Normal and Hard too large.
//hmm, i will change these part in Normal diff.

[Insane]
00:15:027 (1,2,3,4,5,6,7,8) - 1/4 sounds are too weak to be mapped out. Also taking the rhythm of other sections into consideration, such abrupt 1/4 rhythm bursts are jeopardizing the consistency of the map.
//ok, changed

Compared to EN and IX, the gaps between NH and HI are too large. This is too imbalanced for one map.
// i will adjust them
===========================================
Good luck!
//thanks for mod
sahuang
no kds
[Easy]
  1. 01:02:762 - unsnapped timing line,而且没用,可以把这些绿线都删了。(这个unsnap后面很多diff也都有)
  2. 00:16:022 - 加个note,考虑00:15:690 - 这两个音一样
  3. 00:53:314 (1,2) - blanket吧,要么就把2往下,现在这样很尴尬
    这个diff一堆bn看到都会喷的,kiai完全是3/2 gap spam,这种东西不是很好,最好避免

[Normal]
  1. 00:16:022 - 同easy
  2. 00:39:723 (2) - 做成折返滑条

[Hard]
  1. 00:52:983 (5) - 滑条尾的重音。。可以滑条停在00:53:232 - 然后加个圈emphasise一下,类似01:13:370 -
  2. 01:03:922 - ^

[Insane]
  1. 00:28:618 (2,3) - 你和00:16:685 (2,3) - 00:21:988 (2,3) - 00:27:292 (2,3) - 比较一下。。这边ds显然过大
  2. 00:47:845 (1) - 这个NC有点没必要,这边变速有点没看懂,完全可以00:48:176 - 开始
  3. 00:52:154 - 1.5x这边实在是太突然。。。。。。1.2-1.3差不多了
  4. 01:14:281 (4,1) - 很明显的blanket

[Extra]
  1. 00:01:436 (1,2,1) - flow有点直,个人不喜欢
  2. 00:05:414 (1,2,1) - 间距。。00:05:745 (1,2) - 和00:05:414 (1,2) - 差不多就行了,然后建议00:05:414 (1,1) - 靠一起
  3. 00:19:005 (1) - 00:29:613 (1) - ctrl+G,没理由这样。。节奏没那么变化剧烈
  4. 00:35:248 (2,3,4,5,6,7) - flow有点不好
  5. 00:51:823 (1) - 不需要NC
  6. 00:52:486 (3,1) - 1放到3那边去,现在ds不对
    滑条很有创意
Topic Starter
Lily Bread
Easy
◾01:02:762 - unsnapped timing line,而且没用,可以把这些绿线都删了。(这个unsnap后面很多diff也都有)
//好

◾00:16:022 - 加个note,考虑00:15:690 - 这两个音一样
//直接改成1/1滑条了

◾00:53:314 (1,2) - blanket吧,要么就把2往下,现在这样很尴尬
这个diff一堆bn看到都会喷的,kiai完全是3/2 gap spam,这种东西不是很好,最好避免
//那就等bn来战,我才不怕。音乐就是这样的话,凭什么不能3/2gap呢

Normal
◾00:16:022 - 同easy
//可以

◾00:39:723 (2) - 做成折返滑条
//感觉不好

Hard
◾00:52:983 (5) - 滑条尾的重音。。可以滑条停在00:53:232 - 然后加个圈emphasise一下,类似01:13:370 -
◾01:03:922 - ^
//最早以前就是像你说的这样摆的,感觉很奇怪才改成现在这样

Insane
◾00:28:618 (2,3) - 你和00:16:685 (2,3) - 00:21:988 (2,3) - 00:27:292 (2,3) - 比较一下。。这边ds显然过大
/*
Insane为什么要DS呢?
再说了这距离没什么问题,实际打一下就知道了,没有人会真的把光标完全移到滑条尾的,
都懂得提前往回拉,所以打起来的效果是一样的
00:59:779 (7,1) - 就像这两个,你能说它们DS太大吗?没有人玩起来会觉得DS太大的
*/

◾00:47:845 (1) - 这个NC有点没必要,这边变速有点没看懂,完全可以00:48:176 - 开始
//这里音调明显变高了呀.....

◾00:52:154 - 1.5x这边实在是太突然。。。。。。1.2-1.3差不多了
//就是要突然呀.....整首曲子最带感的地方就在这里了

◾01:14:281 (4,1) - 很明显的blanket

//thanks for mod!
Snowy Wings
reply

sahuang wrote:

[Extra]
  1. 00:01:436 (1,2,1) - flow有点直,个人不喜欢 00:00:442 (1,2,3,1,2,3,1,2) - 00:01:767 (1,2,3,1,2,3,1,2) - 这两组算是对称的,不好改,而且个人觉得flow问题不大,打起来没感觉不舒服。
  2. 00:05:414 (1,2,1) - 间距。。00:05:745 (1,2) - 和00:05:414 (1,2) - 差不多就行了,然后建议00:05:414 (1,1) - 靠一起是这样的,00:05:745 (1) - 这个我是放在00:04:419 (1,2,3,1,2,3,1,2) - 这六边形的中央,凸显这个音,另外这个地方背景音突变,间距是该有变化的。另外想了想,把00:05:745 (1) - 反向一下吧,不然有点不好读图的样子。
  3. 00:19:005 (1) - 00:29:613 (1) - ctrl+G,没理由这样。。节奏没那么变化剧烈 这里是因为对称,而且打着也比较舒服 ,00:29:613 (1,2,3) - 这里是为了和前面一致
  4. 00:35:248 (2,3,4,5,6,7) - flow有点不好 。。不太懂flow,反正我打起来没啥问题
  5. 00:51:823 (1) - 不需要NC 需要,嗯。
  6. 00:52:486 (3,1) - 1放到3那边去,现在ds不对这样吧,我把00:52:983 (1) - 放00:52:154 (1,2,3,4) - 这四个中间好了。
    滑条很有创意
BlueberrySansy
Hi! M4M from queue!

  • Hard

    01:02:762 - Add inheriting point here to turn off kiai

    Insane

    01:02:762 - ^Same as mentioned above

    01:12:375 (3,4,5,6,7,1,2,3,1,2) - How about this?

    01:14:530 (1) - This may be a hitcircle since the rest of your diffs should end at the same point

    Snowy Wings' Extra

    01:14:530 (3) - ^Same as mentioned above
That's all for now! Hope this helps, and good luck for you mapset!
Topic Starter
Lily Bread

BlueberrySansy wrote:

Hi! M4M from queue!

  • Hard

    01:02:762 - Add inheriting point here to turn off kiai
    //this is not necessary imo

    Insane

    01:02:762 - ^Same as mentioned above

    01:12:375 (3,4,5,6,7,1,2,3,1,2) - How about this?
    //hmm.. i want to keep

    01:14:530 (1) - This may be a hitcircle since the rest of your diffs should end at the same point
    //i want to make a fading out
That's all for now! Hope this helps, and good luck for you mapset!

//thanks for mod
Monstrata
Snowy Wing's Extra

00:06:077 - I didn't like the gaps following here. You mapped them out with 00:00:442 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - so it feels odd to suddenly skip one of those notes.
00:20:331 (1,2) - I think this is too big of a jump for people to realize its 1/4 and not 1/2 xP. Compare the spacing to 00:20:000 (7,1) - .
00:29:281 (6,7,1,2) - This doesn't play well because 6>7>1 is clockwise but you need to break flow to hit the triplets.
00:45:773 (2,3) - This totally looks like a 1/2 jump cuz ofthe spacing xP.

Insane


00:08:646 - Is the break here intentional?
00:52:651 (4) - I think NC'ing this would be nice. One combo for the kicksliders, one combo for the long sliders.
01:12:458 (4) - This sounded overmapped for me. It sounds more like a triplet than a 5-note xP

Hard

00:11:878 (3) - The gaps here just seem really odd. Can you fill the space in a bit? You're missing some important beats imo. Like 00:12:209 - .
00:14:530 (3) - ^
00:16:187 - The drum roll continues to here if you want to map it all out

Normal

00:57:127 (3,4) - Fix blanket.
01:06:408 (6,1) - You blanketted a similar rhythm on 01:05:082 (3,4) - so maybe blanket here too?

Diff is generally good. I would just go through and doublecheck the blankets, some of them are slightly off. Or get a blanket-modder to give you a quick check to polish it up~.

[]

As I mentioned in chat, the set is nearly ready. Lower diffs look good, maybe just polish up your placement a bit, like blankets etc... It's just the Extra I feel could use a biiit more work. 3-4 mods on Extra, and call me back!
Vert
quick mod for extra

00:17:928 (2) - 没必要,删了吧,这没音
00:18:011 (3,4,5,6,7) - flow比较奇怪,我建议4放右上角,5不变,6放在现在4的位置,7放在现在6的位置
00:20:248 - 你看这里有连音的地方反而没放物件,前面第一条什么都没有却放了,比较迷,当然为了保险我建议都别放
00:25:635 (1,2,3,4) - 说实话不好看,举例:00:27:624 (3) - 不如往右下放一些
后面问题不大,挺有创意的图,细节再好点就牛逼了

gl
Topic Starter
Lily Bread

Monstrata wrote:

Insane

00:08:646 - Is the break here intentional?
//okay, i will make the break longer

00:52:651 (4) - I think NC'ing this would be nice. One combo for the kicksliders, one combo for the long sliders.
//okay

01:12:458 (4) - This sounded overmapped for me. It sounds more like a triplet than a 5-note xP
//okay, changed into thiple.

Hard

00:11:878 (3) - The gaps here just seem really odd. Can you fill the space in a bit? You're missing some important beats imo. Like 00:12:209 - .
00:14:530 (3) - ^
//hmm... i want to stress drums and make this part different to kiai part, so i ignored some sounds.

00:16:187 - The drum roll continues to here if you want to map it all out
//the slider ends at - 00:16:022 - because here has a sound similar to clap.

Normal

00:57:127 (3,4) - Fix blanket.
01:06:408 (6,1) - You blanketted a similar rhythm on 01:05:082 (3,4) - so maybe blanket here too?
//ok

Diff is generally good. I would just go through and doublecheck the blankets, some of them are slightly off. Or get a blanket-modder to give you a quick check to polish it up~.
/*

in fact, i don't care about blanket, because i'm opening grid snap all the time, and it won't make map better.
but if you really care about blankets, i can fix them.
*/

[]

As I mentioned in chat, the set is nearly ready. Lower diffs look good, maybe just polish up your placement a bit, like blankets etc... It's just the Extra I feel could use a biiit more work. 3-4 mods on Extra, and call me back!
//thanks for mod!
Pata-Mon
[主难度]
  1. 00:05:745 (1,1,1,1,1) - 这几个快要擦到的样子不是很好看 叠起一半或者再摆远点都更好
  2. 00:05:745 (1,2,1,2,1,2,1,2,1,2,1) - 这段的节奏我觉得可以再想一下,前面两处你想空有道理,但00:07:071 - 00:07:569 - 00:08:066 - 这三个地方,应该跟00:03:425 - 等是同样地位,并没有不跟的道理
  3. 00:32:928 (3,4) - 似乎不该这么近
  4. 00:38:895 (1) - 这折返在跟什么?鼓在00:39:060 -
  5. 00:41:546 (1,2,3,4) - 这里节奏换成这样更好:http://b1.loli.io/images/0B0L.jpg,图里3、4可以合并
  6. 00:43:535 (4) - 这次是00:43:701 - 跟00:43:867 - 都有鼓,折返依然不知道是什么
  7. 00:45:773 (2,3) - 这故意的?虽然我会觉得这里突然这样看着会很奇怪
  8. 00:46:519 (5,1) - 太近
  9. 00:54:723 (6) - 00:56:049 (6) - 这音效不统一有些奇怪,如果说后面就是不想加,那放到滑条尾会好些.后面还有一些同样地方的note也是,比如01:11:961 (8) -
  10. 01:12:044 - 这里音效一下太太太小了,基本听不到
Topic Starter
Lily Bread
thanks vert, pata-mon
-Nanaka-
as Lily requested

Ex

  1. 00:00:442 (1,2,3,1,2,3,1,2,1) - tbh,I do not think that it is a good flow.It is necessary for you to try a different pattern
  2. 00:18:674 (6,7,1) - quite a weird flow.00:18:674 (6) - moved 443/68?
  3. 00:23:646 (4) - ^ too far away, how about this?
  4. 00:24:309 (1) - uhh,you need more higher spacing to this maybe, because it holds strong beat to start out new stanza here, so higher spacing will work better on it
    00:23:977 (6,1,2) - also 00:23:977 (6,1) - 1/2 00:24:309 (1,2) - 3/4 It is strange that the latter is in distance
  5. 00:26:132 (4) - ^ looks cool, but they feels too cramped.
  6. 00:34:254 (4,5) - ^ I will compare it with your pattern 00:23:646 (4,5,6) -
  7. 00:34:585 (6,1,2) - ^ some as above
  8. 00:45:773 (2) - Incompleteness distance
  9. 00:53:480 (1,2) - I think that it is forcible flow
  10. 01:01:270 (6) - Ctrl+G better flow
  11. 01:05:331 (6) - why only stack here?
  12. 01:13:370 (1) - Do you want to use an anti-jump?

    Overall, I think Kiai of jump that random
    example 00:53:480 (1,2) - 00:53:977 (3,4) - 00:55:303 (3,4) - 00:56:961 (4,1) - 00:59:613 (4,5) - 01:00:110 (1,2) - 01:06:243 (5,6) - 01:09:889 (4,5) - etc.......
    conscious of blanket, and the flow of the map is spoiled...
Topic Starter
Lily Bread
thanks nanaka!
moonlightleaf
as you reqs the Extra diff

[Extra]

不是很懂extra...

00:17:182 (4,5,6) - 我觉得还是叠1吧= =(强迫症

00:18:508 (5,6,7,1) - 特别是后面那个123,挺坑的

00:29:613 (1) - ^ 我猜你就是想这么放的,但是还是考虑一下吧

00:21:491 (4) - 建议ctrl+g flow对上下都好

00:21:988 (2) - ctrl+g

00:25:138 (4,5,6,7) - 试试这么摆

00:45:773 (2,3) - 故意不叠?

排版很有意思哦 给个星支持下 :)
Topic Starter
Lily Bread
thanks 二妹!
kunka
hi
from request
Snowy Wings' Extra

  1. OD and the HP are the same as Insane diff. I recommend a change to setting in consideration of balance.
  2. 00:16:187 (6,7) - stack?
  3. 00:17:928 (2,3) - The placement is not beautiful tbh. I think that the stack is better.
  4. 00:19:834 (5,6,7) - I feel a sense of incongruity in rhythm. When the 00:19:502 (4) - makes a pair to a sound of the 00:19:834 - , I recommend a slider because it is superior. 00:30:441 (5,6,7) - same. http://puu.sh/rG3Uc.jpg
  5. 00:24:640 (2,3) - I think that ctrl+G is better. Because the sound of the piano here is emphasized than a drum-beat, it is easy. 00:35:248 (2,3) - same.
  6. 00:25:469 (7,1) - Why is it stack? I think that it's not such a sound. 00:36:077 (7,1) - same.
  7. 00:25:635 (1,6) - stack miss
  8. 00:38:232 - I think that I don't need blank. Would you change the 00:38:066 (2) - to the 1/2 slider? 00:40:718 (2) - same.
  9. 00:44:198 (1,2,3,4,5) - fmm,,I feel the rhythm of this section to be unnaturally. The strong sound is 00:44:198 - and 00:44:530 - and 00:45:193 - . Therefore, how about this? http://puu.sh/rG5vr.jpg
  10. 00:50:414 - Would you add a circle?
  11. 00:52:983 (1) - I think that the NC isn't necessary. 01:03:591 (1) - same
  12. 00:53:812 (2) - Space is too large. I think that it's not such a sound. And I don't feel need of the kick slider. it's enough a circle.
  13. 00:54:309 (4) - ^
  14. 00:55:138 (2) - ^
  15. 00:55:635 (4) - ^ and so forth, Because some same rhythm exist, please confirm it.
  16. 01:02:099 (1,4) - stack miss
  17. 01:03:591 (1,1) - The placement of the figure is beautiful. However, 01:02:762 (1,2,3,4) - is 1/2s, and 01:03:591 (1,1) - is 1/1. I think that it becomes the factor of the confusion because rhythm is different. I recommend that I switch to appropriate distance.
  18. 01:05:414 (1,2,3) - You made rhythm in this way so far 01:04:088 (1,2) - . The rhythm does not change. I think that it's necessary to make rhythm same.
  19. 01:06:740 (1,2,3) - ^
  20. 01:11:878 (7,8,1) - The triple of the different distance isn't good.

    I think that NC is necessary at the time of SV change. For example 00:36:243 (1,2,3,4) -

gl ;)
Topic Starter
Lily Bread
thanks kunka!
Snowy Wings
reply

BlueberrySansy wrote:

  • Snowy Wings' Extra
    01:14:530 (3) - ^Same as mentioned above same as Lily

Monstrata wrote:

Snowy Wing's Extra
00:06:077 - I didn't like the gaps following here. You mapped them out with 00:00:442 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - so it feels odd to suddenly skip one of those notes. change the patten. but rhythm cover the other sound here.
00:20:331 (1,2) - I think this is too big of a jump for people to realize its 1/4 and not 1/2 xP. Compare the spacing to 00:20:000 (7,1) - . fixed
00:29:281 (6,7,1,2) - This doesn't play well because 6>7>1 is clockwise but you need to break flow to hit the triplets. fixed
00:45:773 (2,3) - This totally looks like a 1/2 jump cuz ofthe spacing xP. fixed

Vert wrote:

quick mod for extra
00:17:928 (2) - 没必要,删了吧,这没音 ? 这里有声音啊
00:18:011 (3,4,5,6,7) - flow比较奇怪,我建议4放右上角,5不变,6放在现在4的位置,7放在现在6的位置 想了一下,不太想改,不过把00:19:005 (1) - 反向一下吧,这样应该会好点
00:20:248 - 你看这里有连音的地方反而没放物件,前面第一条什么都没有却放了,比较迷,当然为了保险我建议都别放 我听的话前面那里是有连音的,这个地方的连音不想跟
00:25:635 (1,2,3,4) - 说实话不好看,举例:
00:27:624 (3) - 不如往右下放一些 不合适
后面问题不大,挺有创意的图,细节再好点就牛逼了
gl

Pata-Mon wrote:

[主难度]
  1. 00:05:745 (1,1,1,1,1) - 这几个快要擦到的样子不是很好看 叠起一半或者再摆远点都更好 这一段换了个排列
  2. 00:05:745 (1,2,1,2,1,2,1,2,1,2,1) - 这段的节奏我觉得可以再想一下,前面两处你想空有道理,但00:07:071 - 00:07:569 - 00:08:066 - 这三个地方,应该跟00:03:425 - 等是同样地位,并没有不跟的道理 这两段我跟的节奏是不一样的啊,不知道为啥好像你们听不出来?
  3. 00:32:928 (3,4) - 似乎不该这么近 还好吧,前面也有这么近的
  4. 00:38:895 (1) - 这折返在跟什么?鼓在00:39:060 - 这里我再问问BN吧……我不太确定能不能这么摆
  5. 00:41:546 (1,2,3,4) - 这里节奏换成这样更好:http://b1.loli.io/images/0B0L.jpg,图里3、4可以合并 改了
  6. 00:43:535 (4) - 这次是00:43:701 - 跟00:43:867 - 都有鼓,折返依然不知道是什么 ^
  7. 00:45:773 (2,3) - 这故意的?虽然我会觉得这里突然这样看着会很奇怪 改了
  8. 00:46:519 (5,1) - 太近 改了
  9. 00:54:723 (6) - 00:56:049 (6) - 这音效不统一有些奇怪,如果说后面就是不想加,那放到滑条尾会好些.后面还有一些同样地方的note也是,比如01:11:961 (8) - 不想加……原本是都有音效的,但是这样会很吵,就改成一段加一段不加,改成3/4滑条的话玩起来很奇怪。
  10. 01:12:044 - 这里音效一下太太太小了,基本听不到 加了10%

-Nanaka- wrote:

as Lily requested

Ex

  1. 00:00:442 (1,2,3,1,2,3,1,2,1) - tbh,I do not think that it is a good flow.It is necessary for you to try a different pattern no,
  2. 00:18:674 (6,7,1) - quite a weird flow.00:18:674 (6) - moved 443/68? 00:19:005 (1) - Ctrl+G
  3. 00:23:646 (4) - ^ too far away, how about this? this sapcing is within an acceptable range
  4. 00:24:309 (1) - uhh,you need more higher spacing to this maybe, because it holds strong beat to start out new stanza here, so higher spacing will work better on itmove it to the edge of screen
    00:23:977 (6,1,2) - also 00:23:977 (6,1) - 1/2 00:24:309 (1,2) - 3/4 It is strange that the latter is in distance ok,00:24:309 (1) - take a higher spacing,and00:24:640 (2) - Ctrl+G
  5. 00:26:132 (4) - ^ looks cool, but they feels too cramped. ??? I don't understand,but make 00:26:132 (4) - and 00:26:464 (5) - further
  6. 00:34:254 (4,5) - ^ I will compare it with your pattern 00:23:646 (4,5,6) - fixed
  7. 00:34:585 (6,1,2) - ^ some as above fixed
  8. 00:45:773 (2) - Incompleteness distance fixed
  9. 00:53:480 (1,2) - I think that it is forcible flow ??? I don't understan
  10. 01:01:270 (6) - Ctrl+G better flow It isn't necessary imo
  11. 01:05:331 (6) - why only stack here? fixed
  12. 01:13:370 (1) - Do you want to use an anti-jump? Inappropriate
    Overall, I think Kiai of jump that random
    example 00:53:480 (1,2) - 00:53:977 (3,4) - 00:55:303 (3,4) - 00:56:961 (4,1) - 00:59:613 (4,5) - 01:00:110 (1,2) - 01:06:243 (5,6) - 01:09:889 (4,5) - etc.......
    conscious of blanket, and the flow of the map is spoiled...

moonlightleaf wrote:

as you reqs the Extra diff
[Extra]
不是很懂extra...
00:17:182 (4,5,6) - 我觉得还是叠1吧= =(强迫症 这里是叠1的,你开堆叠效果就知道了
00:18:508 (5,6,7,1) - 特别是后面那个123,挺坑的 改了
00:29:613 (1) - ^ 我猜你就是想这么放的,但是还是考虑一下吧 改了
00:21:491 (4) - 建议ctrl+g flow对上下都好
00:21:988 (2) - ctrl+g 算了
00:25:138 (4,5,6,7) - 试试这么摆 还是觉得原来这样打起来舒服点
00:45:773 (2,3) - 故意不叠? 摆开了点
排版很有意思哦 给个星支持下 :)

kunka wrote:

hi
from request
Snowy Wings' Extra

  1. OD and the HP are the same as Insane diff. I recommend a change to setting in consideration of balance. HP+0.5
  2. 00:16:187 (6,7) - stack? OK
  3. 00:17:928 (2,3) - The placement is not beautiful tbh. I think that the stack is better. no,there is comfortable to play now imo
  4. 00:19:834 (5,6,7) - I feel a sense of incongruity in rhythm. When the 00:19:502 (4) - makes a pair to a sound of the 00:19:834 - , I recommend a slider because it is superior. 00:30:441 (5,6,7) - same. http://puu.sh/rG3Uc.jpg I can hear the triple beat in 00:19:834 (5,6,7) - and it is similar with 00:19:005 (1,2,3) - , It don't cover the sound you said
  5. 00:24:640 (2,3) - I think that ctrl+G is better. Because the sound of the piano here is emphasized than a drum-beat, it is easy. 00:35:248 (2,3) - same. OK
  6. 00:25:469 (7,1) - Why is it stack? I think that it's not such a sound. 00:36:077 (7,1) - same. no,I want it pause slightly here
  7. 00:25:635 (1,6) - stack miss I change patten here from other mod, there is no stack now.
  8. 00:38:232 - I think that I don't need blank. Would you change the 00:38:066 (2) - to the 1/2 slider? 00:40:718 (2) - same. no,the music become weak suddenly here,It need a pause
  9. 00:44:198 (1,2,3,4,5) - fmm,,I feel the rhythm of this section to be unnaturally. The strong sound is 00:44:198 - and 00:44:530 - and 00:45:193 - . Therefore, how about this? http://puu.sh/rG5vr.jpg 00:44:364 (2) - 00:44:861 (4) - the slider head and end make a pair sound,00:44:198 (1) - circle makes weaker slightly beat
  10. 00:50:414 - Would you add a circle? no
  11. 00:52:983 (1) - I think that the NC isn't necessary. 01:03:591 (1) - same It's necessary because the music become weak here and spacing decreases
  12. 00:53:812 (2) - Space is too large. I think that it's not such a sound. And I don't feel need of the kick slider. it's enough a circle. I choose slider to express the long sound in kiai part. kick slider express the strong beat and continue the long sound
  13. 00:54:309 (4) - ^
  14. 00:55:138 (2) - ^
  15. 00:55:635 (4) - ^ and so forth, Because some same rhythm exist, please confirm it.
  16. 01:02:099 (1,4) - stack miss fixed
  17. 01:03:591 (1,1) - The placement of the figure is beautiful. However, 01:02:762 (1,2,3,4) - is 1/2s, and 01:03:591 (1,1) - is 1/1. I think that it becomes the factor of the confusion because rhythm is different. I recommend that I switch to appropriate distance. the music become weak here so I decreases half spacing and makes NC to warn player. It's same as 00:52:154 (1,2,3,4,1) -
  18. 01:05:414 (1,2,3) - You made rhythm in this way so far 01:04:088 (1,2) - . The rhythm does not change. I think that it's necessary to make rhythm same. OK
  19. 01:06:740 (1,2,3) - ^
  20. 01:11:878 (7,8,1) - The triple of the different distance isn't good. It differentiate 01:11:878 (7,8) - and 01:12:044 (1) - . 01:11:878 (7,8) - is a start ofgradual change
    I think that NC is necessary at the time of SV change. For example 00:36:243 (1,2,3,4) - OK
gl ;)
头一次感觉改mod这么累.-.

thanks for mod
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