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Okada Satoru - Ash to Ash

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Snowy Wings
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09kami wrote:

[Snowy Wings' Extra]

00:06:077 - 这个地方的音是故意忽略的? 因为我看后面00:06:243 (1,2,1,2,1,2,1,2) - 这四组音跟的规律 前面那个地方也是有相同的音的 如果要忽略这个音的话 建议前面两个1/8滑条头要加重音盖过去 这个地方肯定会被BN查 两个个都加上了finish,不过这个地方是跟的背景音啊,没有故意忽略什么。

00:16:022 (5,6,1) - 这里的滑条个人觉得接的不太好 可以选择性的修改下 首先00:15:690 (1,2,3,4) - 和00:16:022 (5,6) - 是两组相同的音 而且这里的音调升降刚好是相反的 第一组是由低变高 第二组是由高变低 不过考虑到这个难度星数 只要把两组统一成一样的连打就行 大概是这种样子
http://puu.sh/pnJTV/45ecedd963.jpg
我也想过弄成连打,但是感觉也不太合适,一串连打不能表现出由高到低再由低到高,而且整个图就这一个地方有连打感觉也不合适,而且这个地方音乐里还有个drum音,两组音不太相同,所以选择将第二组换成短滑条。

00:17:679 (1,2,3) - 这里很卡手啊 ? 我自己玩感觉没啥问题,找别人测试也没说过这里会卡手啊

00:26:132 (4) - 这个地方处理得不太好 可以考虑改成这样
http://puu.sh/pnK3G/3a214c70b3.png
不喜欢这样堆在一起,感觉这个梗很好。虽然间距好像有点问题///

00:40:883 - 漏音 不过其实这里我感觉 最好直接把2拉成滑条到00:41:049 (3) - 的位置感觉会更流畅点 并没打算跟这个音,这里是和00:37:569 (1,2,3,4,5) - 的下法一样,但是略有不同
Adol Christin
irc mod for Insane diff
2016-06-12 14:18 Adol Christin: 需不需要我现提几个地方?
2016-06-12 14:18 Lily Bread: 好呀
2016-06-12 14:19 Adol Christin: 比如这个,00:53:646 (3,4,5) - 不太建议三连(因为我没懂这个三连的意图)
2016-06-12 14:20 Adol Christin: 00:53:314 (1,2,3,4,5) - 额,其实这整块听着都略奇怪,要不改成4个单打加一根1、2滑条?
2016-06-12 14:21 Adol Christin: 因为4那个滑条尾有个那啥,有个因
2016-06-12 14:21 Adol Christin: 音
2016-06-12 14:21 Adol Christin: 01:04:419 (5,6) - 这里同理
2016-06-12 14:21 Lily Bread: 这个三连的话,其实把音效关掉就可以听到有三连了,而且这个kiai很多三连
2016-06-12 14:22 Lily Bread: 为了有结构一点我就每隔一小节跟一次三连
2016-06-12 14:22 Adol Christin: 我吧一排的物件都删了,再恢复,再删了,再恢复,这样听的= =
2016-06-12 14:22 Adol Christin: 这样也可以
2016-06-12 14:23 Adol Christin: 不过那里主旋律有个音,我觉得拿滑条头去盖一下比用滑条尾好
2016-06-12 14:25 Lily Bread: 像这样如何 - 00:56:132 (1,2,3,4) -
2016-06-12 14:25 Adol Christin: 那个就很好嘛
2016-06-12 14:26 Lily Bread: 嗯,因为我其实很不喜欢滑条后面接连打..
2016-06-12 14:26 Lily Bread: 感觉别手
2016-06-12 14:26 Adol Christin: 这样啊
2016-06-12 14:28 Adol Christin: 00:17:016 (3,4,5,6) - 00:18:342 (3,4,5,6) - 等等这几个,如果间距能搞到00:28:950 (3,4,5,6) - 一样的话,手感上回比较和谐吧
2016-06-12 14:30 Adol Christin: 00:52:154 (1,2,3) - 作为次难度的话,这三个间距也比较容易看成1/2的滑条
2016-06-12 14:30 Adol Christin: 如果近一点就好了
2016-06-12 14:31 Lily Bread: 上面那几块很多人也提过..我的想法是flow跟pattern都不一样的话间距不一样也没什么问题
2016-06-12 14:32 Adol Christin: 这么说也没错。不过就次难度而言,我自己的私心还是希望在节奏密集的地方稍微和谐点的
2016-06-12 14:32 Adol Christin: 好了应该就这么多了
2016-06-12 14:32 Lily Bread: 下面一个梗是照抄的(
2016-06-12 14:32 Lily Bread: 嗯...可以po上去拿个KD
2016-06-12 14:32 Lily Bread: 谢谢啦
2016-06-12 14:33 Adol Christin: 不用谢,这点东西po上去也会写no kd了
2016-06-12 14:33 Lily Bread: 不不,这个可以拿KD的
2016-06-12 14:34 Adol Christin: 能帮倒忙就好
2016-06-12 14:34 Adol Christin: 帮到忙
2016-06-12 14:34 Lily Bread: sp多一点我飞起来也踏实嘛hhh
2016-06-12 14:34 Adol Christin: 噗~

Gundam fight!! Ready~~~~~~ Go!!!!!!!
Topic Starter
Lily Bread
thanks.
其它修改的地方:稍微改了点间距,- 01:01:933 (4) - 改成1/2滑条,结尾多加了几根绿线降音量
Mafumafu
Hi!
It seems that you've requested a mod from my mod queue!
No kudosu for this post!
[Hard]
00:22:320 (3,4,5,6) - Those single taps add imbalanced difficulty to this map, which enhances the gap between Normal and Hard too large.

[Insane]
00:15:027 (1,2,3,4,5,6,7,8) - 1/4 sounds are too weak to be mapped out. Also taking the rhythm of other sections into consideration, such abrupt 1/4 rhythm bursts are jeopardizing the consistency of the map.

Compared to EN and IX, the gaps between NH and HI are too large. This is too imbalanced for one map.

[Snowy Wing's Extra]
Make the 1/4 patterns flows better and this diff would improve a lot!
===========================================
Good luck!
Topic Starter
Lily Bread

Regraz wrote:

Hi!
It seems that you've requested a mod from my mod queue!
No kudosu for this post!
[Hard]
00:22:320 (3,4,5,6) - Those single taps add imbalanced difficulty to this map, which enhances the gap between Normal and Hard too large.
//hmm, i will change these part in Normal diff.

[Insane]
00:15:027 (1,2,3,4,5,6,7,8) - 1/4 sounds are too weak to be mapped out. Also taking the rhythm of other sections into consideration, such abrupt 1/4 rhythm bursts are jeopardizing the consistency of the map.
//ok, changed

Compared to EN and IX, the gaps between NH and HI are too large. This is too imbalanced for one map.
// i will adjust them
===========================================
Good luck!
//thanks for mod
sahuang
no kds
[Easy]
  1. 01:02:762 - unsnapped timing line,而且没用,可以把这些绿线都删了。(这个unsnap后面很多diff也都有)
  2. 00:16:022 - 加个note,考虑00:15:690 - 这两个音一样
  3. 00:53:314 (1,2) - blanket吧,要么就把2往下,现在这样很尴尬
    这个diff一堆bn看到都会喷的,kiai完全是3/2 gap spam,这种东西不是很好,最好避免

[Normal]
  1. 00:16:022 - 同easy
  2. 00:39:723 (2) - 做成折返滑条

[Hard]
  1. 00:52:983 (5) - 滑条尾的重音。。可以滑条停在00:53:232 - 然后加个圈emphasise一下,类似01:13:370 -
  2. 01:03:922 - ^

[Insane]
  1. 00:28:618 (2,3) - 你和00:16:685 (2,3) - 00:21:988 (2,3) - 00:27:292 (2,3) - 比较一下。。这边ds显然过大
  2. 00:47:845 (1) - 这个NC有点没必要,这边变速有点没看懂,完全可以00:48:176 - 开始
  3. 00:52:154 - 1.5x这边实在是太突然。。。。。。1.2-1.3差不多了
  4. 01:14:281 (4,1) - 很明显的blanket

[Extra]
  1. 00:01:436 (1,2,1) - flow有点直,个人不喜欢
  2. 00:05:414 (1,2,1) - 间距。。00:05:745 (1,2) - 和00:05:414 (1,2) - 差不多就行了,然后建议00:05:414 (1,1) - 靠一起
  3. 00:19:005 (1) - 00:29:613 (1) - ctrl+G,没理由这样。。节奏没那么变化剧烈
  4. 00:35:248 (2,3,4,5,6,7) - flow有点不好
  5. 00:51:823 (1) - 不需要NC
  6. 00:52:486 (3,1) - 1放到3那边去,现在ds不对
    滑条很有创意
Topic Starter
Lily Bread
Easy
◾01:02:762 - unsnapped timing line,而且没用,可以把这些绿线都删了。(这个unsnap后面很多diff也都有)
//好

◾00:16:022 - 加个note,考虑00:15:690 - 这两个音一样
//直接改成1/1滑条了

◾00:53:314 (1,2) - blanket吧,要么就把2往下,现在这样很尴尬
这个diff一堆bn看到都会喷的,kiai完全是3/2 gap spam,这种东西不是很好,最好避免
//那就等bn来战,我才不怕。音乐就是这样的话,凭什么不能3/2gap呢

Normal
◾00:16:022 - 同easy
//可以

◾00:39:723 (2) - 做成折返滑条
//感觉不好

Hard
◾00:52:983 (5) - 滑条尾的重音。。可以滑条停在00:53:232 - 然后加个圈emphasise一下,类似01:13:370 -
◾01:03:922 - ^
//最早以前就是像你说的这样摆的,感觉很奇怪才改成现在这样

Insane
◾00:28:618 (2,3) - 你和00:16:685 (2,3) - 00:21:988 (2,3) - 00:27:292 (2,3) - 比较一下。。这边ds显然过大
/*
Insane为什么要DS呢?
再说了这距离没什么问题,实际打一下就知道了,没有人会真的把光标完全移到滑条尾的,
都懂得提前往回拉,所以打起来的效果是一样的
00:59:779 (7,1) - 就像这两个,你能说它们DS太大吗?没有人玩起来会觉得DS太大的
*/

◾00:47:845 (1) - 这个NC有点没必要,这边变速有点没看懂,完全可以00:48:176 - 开始
//这里音调明显变高了呀.....

◾00:52:154 - 1.5x这边实在是太突然。。。。。。1.2-1.3差不多了
//就是要突然呀.....整首曲子最带感的地方就在这里了

◾01:14:281 (4,1) - 很明显的blanket

//thanks for mod!
Snowy Wings
reply

sahuang wrote:

[Extra]
  1. 00:01:436 (1,2,1) - flow有点直,个人不喜欢 00:00:442 (1,2,3,1,2,3,1,2) - 00:01:767 (1,2,3,1,2,3,1,2) - 这两组算是对称的,不好改,而且个人觉得flow问题不大,打起来没感觉不舒服。
  2. 00:05:414 (1,2,1) - 间距。。00:05:745 (1,2) - 和00:05:414 (1,2) - 差不多就行了,然后建议00:05:414 (1,1) - 靠一起是这样的,00:05:745 (1) - 这个我是放在00:04:419 (1,2,3,1,2,3,1,2) - 这六边形的中央,凸显这个音,另外这个地方背景音突变,间距是该有变化的。另外想了想,把00:05:745 (1) - 反向一下吧,不然有点不好读图的样子。
  3. 00:19:005 (1) - 00:29:613 (1) - ctrl+G,没理由这样。。节奏没那么变化剧烈 这里是因为对称,而且打着也比较舒服 ,00:29:613 (1,2,3) - 这里是为了和前面一致
  4. 00:35:248 (2,3,4,5,6,7) - flow有点不好 。。不太懂flow,反正我打起来没啥问题
  5. 00:51:823 (1) - 不需要NC 需要,嗯。
  6. 00:52:486 (3,1) - 1放到3那边去,现在ds不对这样吧,我把00:52:983 (1) - 放00:52:154 (1,2,3,4) - 这四个中间好了。
    滑条很有创意
BlueberrySansy
Hi! M4M from queue!

  • Hard

    01:02:762 - Add inheriting point here to turn off kiai

    Insane

    01:02:762 - ^Same as mentioned above

    01:12:375 (3,4,5,6,7,1,2,3,1,2) - How about this?

    01:14:530 (1) - This may be a hitcircle since the rest of your diffs should end at the same point

    Snowy Wings' Extra

    01:14:530 (3) - ^Same as mentioned above
That's all for now! Hope this helps, and good luck for you mapset!
Topic Starter
Lily Bread

BlueberrySansy wrote:

Hi! M4M from queue!

  • Hard

    01:02:762 - Add inheriting point here to turn off kiai
    //this is not necessary imo

    Insane

    01:02:762 - ^Same as mentioned above

    01:12:375 (3,4,5,6,7,1,2,3,1,2) - How about this?
    //hmm.. i want to keep

    01:14:530 (1) - This may be a hitcircle since the rest of your diffs should end at the same point
    //i want to make a fading out
That's all for now! Hope this helps, and good luck for you mapset!

//thanks for mod
Monstrata
Snowy Wing's Extra

00:06:077 - I didn't like the gaps following here. You mapped them out with 00:00:442 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - so it feels odd to suddenly skip one of those notes.
00:20:331 (1,2) - I think this is too big of a jump for people to realize its 1/4 and not 1/2 xP. Compare the spacing to 00:20:000 (7,1) - .
00:29:281 (6,7,1,2) - This doesn't play well because 6>7>1 is clockwise but you need to break flow to hit the triplets.
00:45:773 (2,3) - This totally looks like a 1/2 jump cuz ofthe spacing xP.

Insane


00:08:646 - Is the break here intentional?
00:52:651 (4) - I think NC'ing this would be nice. One combo for the kicksliders, one combo for the long sliders.
01:12:458 (4) - This sounded overmapped for me. It sounds more like a triplet than a 5-note xP

Hard

00:11:878 (3) - The gaps here just seem really odd. Can you fill the space in a bit? You're missing some important beats imo. Like 00:12:209 - .
00:14:530 (3) - ^
00:16:187 - The drum roll continues to here if you want to map it all out

Normal

00:57:127 (3,4) - Fix blanket.
01:06:408 (6,1) - You blanketted a similar rhythm on 01:05:082 (3,4) - so maybe blanket here too?

Diff is generally good. I would just go through and doublecheck the blankets, some of them are slightly off. Or get a blanket-modder to give you a quick check to polish it up~.

[]

As I mentioned in chat, the set is nearly ready. Lower diffs look good, maybe just polish up your placement a bit, like blankets etc... It's just the Extra I feel could use a biiit more work. 3-4 mods on Extra, and call me back!
Vert
quick mod for extra

00:17:928 (2) - 没必要,删了吧,这没音
00:18:011 (3,4,5,6,7) - flow比较奇怪,我建议4放右上角,5不变,6放在现在4的位置,7放在现在6的位置
00:20:248 - 你看这里有连音的地方反而没放物件,前面第一条什么都没有却放了,比较迷,当然为了保险我建议都别放
00:25:635 (1,2,3,4) - 说实话不好看,举例:00:27:624 (3) - 不如往右下放一些
后面问题不大,挺有创意的图,细节再好点就牛逼了

gl
Topic Starter
Lily Bread

Monstrata wrote:

Insane

00:08:646 - Is the break here intentional?
//okay, i will make the break longer

00:52:651 (4) - I think NC'ing this would be nice. One combo for the kicksliders, one combo for the long sliders.
//okay

01:12:458 (4) - This sounded overmapped for me. It sounds more like a triplet than a 5-note xP
//okay, changed into thiple.

Hard

00:11:878 (3) - The gaps here just seem really odd. Can you fill the space in a bit? You're missing some important beats imo. Like 00:12:209 - .
00:14:530 (3) - ^
//hmm... i want to stress drums and make this part different to kiai part, so i ignored some sounds.

00:16:187 - The drum roll continues to here if you want to map it all out
//the slider ends at - 00:16:022 - because here has a sound similar to clap.

Normal

00:57:127 (3,4) - Fix blanket.
01:06:408 (6,1) - You blanketted a similar rhythm on 01:05:082 (3,4) - so maybe blanket here too?
//ok

Diff is generally good. I would just go through and doublecheck the blankets, some of them are slightly off. Or get a blanket-modder to give you a quick check to polish it up~.
/*

in fact, i don't care about blanket, because i'm opening grid snap all the time, and it won't make map better.
but if you really care about blankets, i can fix them.
*/

[]

As I mentioned in chat, the set is nearly ready. Lower diffs look good, maybe just polish up your placement a bit, like blankets etc... It's just the Extra I feel could use a biiit more work. 3-4 mods on Extra, and call me back!
//thanks for mod!
Pata-Mon
[主难度]
  1. 00:05:745 (1,1,1,1,1) - 这几个快要擦到的样子不是很好看 叠起一半或者再摆远点都更好
  2. 00:05:745 (1,2,1,2,1,2,1,2,1,2,1) - 这段的节奏我觉得可以再想一下,前面两处你想空有道理,但00:07:071 - 00:07:569 - 00:08:066 - 这三个地方,应该跟00:03:425 - 等是同样地位,并没有不跟的道理
  3. 00:32:928 (3,4) - 似乎不该这么近
  4. 00:38:895 (1) - 这折返在跟什么?鼓在00:39:060 -
  5. 00:41:546 (1,2,3,4) - 这里节奏换成这样更好:http://b1.loli.io/images/0B0L.jpg,图里3、4可以合并
  6. 00:43:535 (4) - 这次是00:43:701 - 跟00:43:867 - 都有鼓,折返依然不知道是什么
  7. 00:45:773 (2,3) - 这故意的?虽然我会觉得这里突然这样看着会很奇怪
  8. 00:46:519 (5,1) - 太近
  9. 00:54:723 (6) - 00:56:049 (6) - 这音效不统一有些奇怪,如果说后面就是不想加,那放到滑条尾会好些.后面还有一些同样地方的note也是,比如01:11:961 (8) -
  10. 01:12:044 - 这里音效一下太太太小了,基本听不到
Topic Starter
Lily Bread
thanks vert, pata-mon
-Nanaka-
as Lily requested

Ex

  1. 00:00:442 (1,2,3,1,2,3,1,2,1) - tbh,I do not think that it is a good flow.It is necessary for you to try a different pattern
  2. 00:18:674 (6,7,1) - quite a weird flow.00:18:674 (6) - moved 443/68?
  3. 00:23:646 (4) - ^ too far away, how about this?
  4. 00:24:309 (1) - uhh,you need more higher spacing to this maybe, because it holds strong beat to start out new stanza here, so higher spacing will work better on it
    00:23:977 (6,1,2) - also 00:23:977 (6,1) - 1/2 00:24:309 (1,2) - 3/4 It is strange that the latter is in distance
  5. 00:26:132 (4) - ^ looks cool, but they feels too cramped.
  6. 00:34:254 (4,5) - ^ I will compare it with your pattern 00:23:646 (4,5,6) -
  7. 00:34:585 (6,1,2) - ^ some as above
  8. 00:45:773 (2) - Incompleteness distance
  9. 00:53:480 (1,2) - I think that it is forcible flow
  10. 01:01:270 (6) - Ctrl+G better flow
  11. 01:05:331 (6) - why only stack here?
  12. 01:13:370 (1) - Do you want to use an anti-jump?

    Overall, I think Kiai of jump that random
    example 00:53:480 (1,2) - 00:53:977 (3,4) - 00:55:303 (3,4) - 00:56:961 (4,1) - 00:59:613 (4,5) - 01:00:110 (1,2) - 01:06:243 (5,6) - 01:09:889 (4,5) - etc.......
    conscious of blanket, and the flow of the map is spoiled...
Topic Starter
Lily Bread
thanks nanaka!
moonlightleaf
as you reqs the Extra diff

[Extra]

不是很懂extra...

00:17:182 (4,5,6) - 我觉得还是叠1吧= =(强迫症

00:18:508 (5,6,7,1) - 特别是后面那个123,挺坑的

00:29:613 (1) - ^ 我猜你就是想这么放的,但是还是考虑一下吧

00:21:491 (4) - 建议ctrl+g flow对上下都好

00:21:988 (2) - ctrl+g

00:25:138 (4,5,6,7) - 试试这么摆

00:45:773 (2,3) - 故意不叠?

排版很有意思哦 给个星支持下 :)
Topic Starter
Lily Bread
thanks 二妹!
kunka
hi
from request
Snowy Wings' Extra

  1. OD and the HP are the same as Insane diff. I recommend a change to setting in consideration of balance.
  2. 00:16:187 (6,7) - stack?
  3. 00:17:928 (2,3) - The placement is not beautiful tbh. I think that the stack is better.
  4. 00:19:834 (5,6,7) - I feel a sense of incongruity in rhythm. When the 00:19:502 (4) - makes a pair to a sound of the 00:19:834 - , I recommend a slider because it is superior. 00:30:441 (5,6,7) - same. http://puu.sh/rG3Uc.jpg
  5. 00:24:640 (2,3) - I think that ctrl+G is better. Because the sound of the piano here is emphasized than a drum-beat, it is easy. 00:35:248 (2,3) - same.
  6. 00:25:469 (7,1) - Why is it stack? I think that it's not such a sound. 00:36:077 (7,1) - same.
  7. 00:25:635 (1,6) - stack miss
  8. 00:38:232 - I think that I don't need blank. Would you change the 00:38:066 (2) - to the 1/2 slider? 00:40:718 (2) - same.
  9. 00:44:198 (1,2,3,4,5) - fmm,,I feel the rhythm of this section to be unnaturally. The strong sound is 00:44:198 - and 00:44:530 - and 00:45:193 - . Therefore, how about this? http://puu.sh/rG5vr.jpg
  10. 00:50:414 - Would you add a circle?
  11. 00:52:983 (1) - I think that the NC isn't necessary. 01:03:591 (1) - same
  12. 00:53:812 (2) - Space is too large. I think that it's not such a sound. And I don't feel need of the kick slider. it's enough a circle.
  13. 00:54:309 (4) - ^
  14. 00:55:138 (2) - ^
  15. 00:55:635 (4) - ^ and so forth, Because some same rhythm exist, please confirm it.
  16. 01:02:099 (1,4) - stack miss
  17. 01:03:591 (1,1) - The placement of the figure is beautiful. However, 01:02:762 (1,2,3,4) - is 1/2s, and 01:03:591 (1,1) - is 1/1. I think that it becomes the factor of the confusion because rhythm is different. I recommend that I switch to appropriate distance.
  18. 01:05:414 (1,2,3) - You made rhythm in this way so far 01:04:088 (1,2) - . The rhythm does not change. I think that it's necessary to make rhythm same.
  19. 01:06:740 (1,2,3) - ^
  20. 01:11:878 (7,8,1) - The triple of the different distance isn't good.

    I think that NC is necessary at the time of SV change. For example 00:36:243 (1,2,3,4) -

gl ;)
Topic Starter
Lily Bread
thanks kunka!
Snowy Wings
reply

BlueberrySansy wrote:

  • Snowy Wings' Extra
    01:14:530 (3) - ^Same as mentioned above same as Lily

Monstrata wrote:

Snowy Wing's Extra
00:06:077 - I didn't like the gaps following here. You mapped them out with 00:00:442 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - so it feels odd to suddenly skip one of those notes. change the patten. but rhythm cover the other sound here.
00:20:331 (1,2) - I think this is too big of a jump for people to realize its 1/4 and not 1/2 xP. Compare the spacing to 00:20:000 (7,1) - . fixed
00:29:281 (6,7,1,2) - This doesn't play well because 6>7>1 is clockwise but you need to break flow to hit the triplets. fixed
00:45:773 (2,3) - This totally looks like a 1/2 jump cuz ofthe spacing xP. fixed

Vert wrote:

quick mod for extra
00:17:928 (2) - 没必要,删了吧,这没音 ? 这里有声音啊
00:18:011 (3,4,5,6,7) - flow比较奇怪,我建议4放右上角,5不变,6放在现在4的位置,7放在现在6的位置 想了一下,不太想改,不过把00:19:005 (1) - 反向一下吧,这样应该会好点
00:20:248 - 你看这里有连音的地方反而没放物件,前面第一条什么都没有却放了,比较迷,当然为了保险我建议都别放 我听的话前面那里是有连音的,这个地方的连音不想跟
00:25:635 (1,2,3,4) - 说实话不好看,举例:
00:27:624 (3) - 不如往右下放一些 不合适
后面问题不大,挺有创意的图,细节再好点就牛逼了
gl

Pata-Mon wrote:

[主难度]
  1. 00:05:745 (1,1,1,1,1) - 这几个快要擦到的样子不是很好看 叠起一半或者再摆远点都更好 这一段换了个排列
  2. 00:05:745 (1,2,1,2,1,2,1,2,1,2,1) - 这段的节奏我觉得可以再想一下,前面两处你想空有道理,但00:07:071 - 00:07:569 - 00:08:066 - 这三个地方,应该跟00:03:425 - 等是同样地位,并没有不跟的道理 这两段我跟的节奏是不一样的啊,不知道为啥好像你们听不出来?
  3. 00:32:928 (3,4) - 似乎不该这么近 还好吧,前面也有这么近的
  4. 00:38:895 (1) - 这折返在跟什么?鼓在00:39:060 - 这里我再问问BN吧……我不太确定能不能这么摆
  5. 00:41:546 (1,2,3,4) - 这里节奏换成这样更好:http://b1.loli.io/images/0B0L.jpg,图里3、4可以合并 改了
  6. 00:43:535 (4) - 这次是00:43:701 - 跟00:43:867 - 都有鼓,折返依然不知道是什么 ^
  7. 00:45:773 (2,3) - 这故意的?虽然我会觉得这里突然这样看着会很奇怪 改了
  8. 00:46:519 (5,1) - 太近 改了
  9. 00:54:723 (6) - 00:56:049 (6) - 这音效不统一有些奇怪,如果说后面就是不想加,那放到滑条尾会好些.后面还有一些同样地方的note也是,比如01:11:961 (8) - 不想加……原本是都有音效的,但是这样会很吵,就改成一段加一段不加,改成3/4滑条的话玩起来很奇怪。
  10. 01:12:044 - 这里音效一下太太太小了,基本听不到 加了10%

-Nanaka- wrote:

as Lily requested

Ex

  1. 00:00:442 (1,2,3,1,2,3,1,2,1) - tbh,I do not think that it is a good flow.It is necessary for you to try a different pattern no,
  2. 00:18:674 (6,7,1) - quite a weird flow.00:18:674 (6) - moved 443/68? 00:19:005 (1) - Ctrl+G
  3. 00:23:646 (4) - ^ too far away, how about this? this sapcing is within an acceptable range
  4. 00:24:309 (1) - uhh,you need more higher spacing to this maybe, because it holds strong beat to start out new stanza here, so higher spacing will work better on itmove it to the edge of screen
    00:23:977 (6,1,2) - also 00:23:977 (6,1) - 1/2 00:24:309 (1,2) - 3/4 It is strange that the latter is in distance ok,00:24:309 (1) - take a higher spacing,and00:24:640 (2) - Ctrl+G
  5. 00:26:132 (4) - ^ looks cool, but they feels too cramped. ??? I don't understand,but make 00:26:132 (4) - and 00:26:464 (5) - further
  6. 00:34:254 (4,5) - ^ I will compare it with your pattern 00:23:646 (4,5,6) - fixed
  7. 00:34:585 (6,1,2) - ^ some as above fixed
  8. 00:45:773 (2) - Incompleteness distance fixed
  9. 00:53:480 (1,2) - I think that it is forcible flow ??? I don't understan
  10. 01:01:270 (6) - Ctrl+G better flow It isn't necessary imo
  11. 01:05:331 (6) - why only stack here? fixed
  12. 01:13:370 (1) - Do you want to use an anti-jump? Inappropriate
    Overall, I think Kiai of jump that random
    example 00:53:480 (1,2) - 00:53:977 (3,4) - 00:55:303 (3,4) - 00:56:961 (4,1) - 00:59:613 (4,5) - 01:00:110 (1,2) - 01:06:243 (5,6) - 01:09:889 (4,5) - etc.......
    conscious of blanket, and the flow of the map is spoiled...

moonlightleaf wrote:

as you reqs the Extra diff
[Extra]
不是很懂extra...
00:17:182 (4,5,6) - 我觉得还是叠1吧= =(强迫症 这里是叠1的,你开堆叠效果就知道了
00:18:508 (5,6,7,1) - 特别是后面那个123,挺坑的 改了
00:29:613 (1) - ^ 我猜你就是想这么放的,但是还是考虑一下吧 改了
00:21:491 (4) - 建议ctrl+g flow对上下都好
00:21:988 (2) - ctrl+g 算了
00:25:138 (4,5,6,7) - 试试这么摆 还是觉得原来这样打起来舒服点
00:45:773 (2,3) - 故意不叠? 摆开了点
排版很有意思哦 给个星支持下 :)

kunka wrote:

hi
from request
Snowy Wings' Extra

  1. OD and the HP are the same as Insane diff. I recommend a change to setting in consideration of balance. HP+0.5
  2. 00:16:187 (6,7) - stack? OK
  3. 00:17:928 (2,3) - The placement is not beautiful tbh. I think that the stack is better. no,there is comfortable to play now imo
  4. 00:19:834 (5,6,7) - I feel a sense of incongruity in rhythm. When the 00:19:502 (4) - makes a pair to a sound of the 00:19:834 - , I recommend a slider because it is superior. 00:30:441 (5,6,7) - same. http://puu.sh/rG3Uc.jpg I can hear the triple beat in 00:19:834 (5,6,7) - and it is similar with 00:19:005 (1,2,3) - , It don't cover the sound you said
  5. 00:24:640 (2,3) - I think that ctrl+G is better. Because the sound of the piano here is emphasized than a drum-beat, it is easy. 00:35:248 (2,3) - same. OK
  6. 00:25:469 (7,1) - Why is it stack? I think that it's not such a sound. 00:36:077 (7,1) - same. no,I want it pause slightly here
  7. 00:25:635 (1,6) - stack miss I change patten here from other mod, there is no stack now.
  8. 00:38:232 - I think that I don't need blank. Would you change the 00:38:066 (2) - to the 1/2 slider? 00:40:718 (2) - same. no,the music become weak suddenly here,It need a pause
  9. 00:44:198 (1,2,3,4,5) - fmm,,I feel the rhythm of this section to be unnaturally. The strong sound is 00:44:198 - and 00:44:530 - and 00:45:193 - . Therefore, how about this? http://puu.sh/rG5vr.jpg 00:44:364 (2) - 00:44:861 (4) - the slider head and end make a pair sound,00:44:198 (1) - circle makes weaker slightly beat
  10. 00:50:414 - Would you add a circle? no
  11. 00:52:983 (1) - I think that the NC isn't necessary. 01:03:591 (1) - same It's necessary because the music become weak here and spacing decreases
  12. 00:53:812 (2) - Space is too large. I think that it's not such a sound. And I don't feel need of the kick slider. it's enough a circle. I choose slider to express the long sound in kiai part. kick slider express the strong beat and continue the long sound
  13. 00:54:309 (4) - ^
  14. 00:55:138 (2) - ^
  15. 00:55:635 (4) - ^ and so forth, Because some same rhythm exist, please confirm it.
  16. 01:02:099 (1,4) - stack miss fixed
  17. 01:03:591 (1,1) - The placement of the figure is beautiful. However, 01:02:762 (1,2,3,4) - is 1/2s, and 01:03:591 (1,1) - is 1/1. I think that it becomes the factor of the confusion because rhythm is different. I recommend that I switch to appropriate distance. the music become weak here so I decreases half spacing and makes NC to warn player. It's same as 00:52:154 (1,2,3,4,1) -
  18. 01:05:414 (1,2,3) - You made rhythm in this way so far 01:04:088 (1,2) - . The rhythm does not change. I think that it's necessary to make rhythm same. OK
  19. 01:06:740 (1,2,3) - ^
  20. 01:11:878 (7,8,1) - The triple of the different distance isn't good. It differentiate 01:11:878 (7,8) - and 01:12:044 (1) - . 01:11:878 (7,8) - is a start ofgradual change
    I think that NC is necessary at the time of SV change. For example 00:36:243 (1,2,3,4) - OK
gl ;)
头一次感觉改mod这么累.-.

thanks for mod
Topic Starter
Lily Bread
updated!

also, copied Snowy's combocolor to my diffs.

thanks for IamKwan's metadata check!
we discussed the source, and we found that OGS is the correct source.

IamKwaN wrote:

下次圖臨近rank才找我吧。。
1
Unicode Title: 紅ノ葉
Romanised Title: Aka no Ha
Unicode Artist: 仲村芽衣子
Romanised Artist: Nakamura Meiko

References:
http://syncarts.jp/sp/sacd4007/
http://nakamurameiko.net/%E3%83%97%E3%8 ... %E3%83%AB/
2
Unicode Title: 虹の魔法
Romanised Title: Niji no Mahou
Unicode Artist: 霜月はるか
Romanised Artist: Shimotsuki Haruka
Source: FLOWERS - Le volume sur automne - (這跟你現在的source不同)

References:
https://www.youtube.com/watch?v=ceKGAh0R2tk
3
Title: ASH TO ASH
Unicode Artist: 岡田さとる
Romanised Artist: Okada Satoru
Source: スーパーロボット大戦OG ORIGINAL GENERATIONS

References:
http://www.lantis.jp/release-item/LACA-9094
http://media.vgm.io/albums/72/6527/6527-1213053707.jpg
https://www21.atwiki.jp/gamemusicbest10 ... /1779.html (關於作曲的唯一資料)
http://www.suparobo.jp/srw_lineup/srw_o ... index.html
http://www.suparobo.jp/srw_lineup/srw_ogps/

gl
Monstrata
Sorry, forgot xPP.

Rechecked, and I'm happy with the Extra now.
Topic Starter
Lily Bread

Monstrata wrote:

Sorry, forgot xPP.

Rechecked, and I'm happy with the Extra now.
thanks a lot!
and time is always not a problem for me, so you don't need to say sorry ^^
because i always can't find another BN to qualify
Topic Starter
Lily Bread
still can't find another BN. QAQ so it's not a joke.

jonathanlfj
no chinese input on this computer so i will do it in english, if you have questions forum pm me

[Easy]
00:48:176 (1) - use a 1/2 repeat slider here would match the music better

[Normal]
01:12:044 (1) - this should start at 01:11:878 since you've followed guitars throughout the kiai

[Hard]
00:05:745 (1,2) - not centered :/
00:15:690 (2) - music feels a lot more intense here, maybe 1/2 sliders instead?
00:42:044 (3,1) - fix blanket

[Insane]
00:53:314 (1,2,3) - make this angle smaller, its a bit hard to follow right now
01:12:209 (2,3) - if you make this a 1/4 slider it makes the whole thing much easier to play
01:14:281 (4) - slow down this slider a bit so the catch onto the next slider is not too suprising

[Snowy Wings]
00:08:232 (1) - the end is unsnapped
00:15:690 (1,2,3,4,5) - i have a lot of trouble hitting this stream, try 1.2x distance snap i think it plays much better
01:03:591 (1) - this plays much cooler if you used 0.75x slider velocity and made it a 1/1 slider, also fits the music better
01:11:878 (7,8,1) - got confused a little here, you previously only used this pattern when there is one note before the slider; maybe stack them completely?

Since there is an unsnapped slider i can only rebubble this after, you can ask Monstrata to rank this after
Topic Starter
Lily Bread

jonathanlfj wrote:

no chinese input on this computer so i will do it in english, if you have questions forum pm me
//thanks for come!

[Easy]
00:48:176 (1) - use a 1/2 repeat slider here would match the music better
//应该是1/1折返吧 www 改了

[Normal]
01:12:044 (1) - this should start at 01:11:878 since you've followed guitars throughout the kiai
//我可以加个圈吗?听起来不错

[Hard]
00:05:745 (1,2) - not centered :/
//改了

00:15:690 (2) - music feels a lot more intense here, maybe 1/2 sliders instead?
//好

00:42:044 (3,1) - fix blanket
//算是改了

[Insane]
00:53:314 (1,2,3) - make this angle smaller, its a bit hard to follow right now
//诶,这个和 - 01:03:922 (1,2,3) - 一样是故意弄成钝角的耶..因为是kiai一开始嘛,钝角感觉跳的比较厉害。那我看看怎么把DS弄小一点吧..

01:12:209 (2,3) - if you make this a 1/4 slider it makes the whole thing much easier to play
//ok不对,还是算了...改一下掉了0.5星

01:14:281 (4) - slow down this slider a bit so the catch onto the next slider is not too suprising
//ok, 0.75x

Since there is an unsnapped slider i can only rebubble this after, you can ask Monstrata to rank this after
//thanks for mod!
Snowy Wings
reply

jonathanlfj wrote:

[Snowy Wings]
00:08:232 (1) - the end is unsnapped 改了
00:15:690 (1,2,3,4,5) - i have a lot of trouble hitting this stream, try 1.2x distance snap i think it plays much better 改了
01:03:591 (1) - this plays much cooler if you used 0.75x slider velocity and made it a 1/1 slider, also fits the music better 改了
01:11:878 (7,8,1) - got confused a little here, you previously only used this pattern when there is one note before the slider; maybe stack them completely? 好吧,这里稍微错开点
Topic Starter
Lily Bread
uploaded
Monstrata
Rebubble~
Topic Starter
Lily Bread
thanks. so speed! ^^
jonathanlfj
alright then
Janpai
Congrats!
Better map Excellen's theme too :D
Topic Starter
Lily Bread

Janpai wrote:

Congrats!
Better map Excellen's theme too :D
thanks!
i will consider about it
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