Priti
ily2 Priti I really don't, but let's just say I do :^)Priti wrote:
J U S T A M O D
Since we know eachother Kroytz, I will use slightly vulgar terms.
First thing's first, the soft claps don't fit on the most part of the map, they usually just sound like someone smacking a table that is filled with mayo.
Second, I agree with the previous comments about the AR, it's a bit too much honestly. I'll continue to disagree with the AR (idk why this seems to be an issue now since it was never an issue before, in fact, it was praised for the ar to be at 10). As for the claps, as I've told you in PM, I'd need to replicate a single clap times however many unique sounds that use them. When I brought this up before with a couple nominators, they suggested I don't do that.
- 00:55:867 (6) - For the most part you use an additional sample with the piano so there is more impact on it, but here you didn't do so, making this note essentially inaudible and have no actual feedback. This issue reoccurs VERY often in the map but I won't point all instances. It probably reoccurs so many times because xi didn't compose this song to follow a boring AABB styled format. Piano's are accentuated in different places, my additions follow his weirdly distributed drum patterns and if they happen to hit at the same time then cool, if they missed each other, then cool. You have a yolo-styled piano with a patternized drum mix, things are bound to be inconsistent whether you like it or not. If what youre reffering to is the whistle, then it's because i chose to whistle on 1's for this section
- 01:21:442 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This is a bit odd to play, the jumps don't feel so natural since the flow is linear, making the way you aim your mouse/pen really strange considering the flow is the same but you need to keep changing speed constantly while streaming, Also, nothing in the song justifies these jumps, I'd suggest you to just make a constant stream here. Also, the interaction between these 01:22:642 (1) - Feels a bit wrong considering the fact that you need to suddenly move REALLY slowly even though the flow doesn't break or anything like that, making it very likely that a person will play as if the slider is much faster. My justification for these jumps was because it's the climax of the section for the dreadfully slow part. The arpeggio follows a 1,2,3,4 -> 2,3,4,5 -> 3,4,5,6 -> 4,5,6,7 pattern and as you can tell, there are four sections of four beats hence why I broke each 4 circles into their respective part. As far as the slider is concerned, nobody has ever broken on that. For a more sound explanation, the first tick will always be hit regardless if you happen to move a bit faster than expected, it's the 2nd tick that players (who are even able to reach up to this point fairly) will realize its slow and have the loop part of it to change their speed.
- 02:52:492 (15) - This slider leads the player towards the wrong direction, whether you use it as a circular motion based thing 02:51:292 (15) - or just linear flow, it doesn't work at both ways, i'd suggest you make this slider point towards the next stream. This issue reoccurs often in the map but I won't point all instances. Not all the time do the sliders face in the direction of the next stream because that's how you make a map painfully boring. With the linear flow as done here 02:59:692 (15,1) - it works nice and looks pretty g. The kicks are intended to act as a break/transition to further progrees sections the song, and as always, interpretation will be subjective. I can't tell if you have ever tried to play this map or if youre even capable of deathstreaming to this extent but all I do is deathstream and as a personal testimony, I can pass these sections without the feeling of it being awkward. Notable deathstreamers as well don't screw these parts up either. While the map screams stamina, I personally believe it calls for aim. Stamina is a prerequisite.
- 02:54:142 (5) - I can't find any reason to break the flow here, this is a consistent sound and it only breaks at 02:54:442 (9) - if anything. You can hear the low note on this. Whats interesting about this song is you can split up virtually most of it rhythmically through 4s or 9s or by what a lot of other maps do and go by interpretation or design.
- 03:08:317 (2) - 03:14:992 (11) - More instances of unjustified flow breaks. The (2) has a obvious low note and (11) is design.
- 03:21:442 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Let alone the hitsounding issues I have pointed previously which makes this a bit awkward as for feedback, I'm not sure a stream such as this will fit here. First thing, it's followed by a very slow slider, making it a bit awkward to control when it comes to your movement. Second thing, at this intensity and bpm, a stream that spaces so hard could be a bit of an overkill. I'd recommend you to make a slider pattern, maybe such as this one: https://osu.ppy.sh/ss/5309879 If you've seen the original beta-Ascension I had from last year, the sliders were even slower than this and unfitting. This is plenty fast. Any faster and the slider just goes zippity-zoo and doesn't match with the slow-ness of the violin in this part. As for the kick sliders, its a nice suggestion but kick slider patterns are far easier to hit than accelerating streams. My intent was to bring a bigger climax at the end, which explains the stream. With sliders, it feels slightly underwhelming unless I space them out across the map all over in which they case might feel a bit overwhelming. This isn't an issue but rather just a preference to your liking.
- 04:02:542 (5) - As pointed on the post above me, this isn't comfortable to play. I'm sorry dude but with all the respect, can you even play this map?
- 04:09:442 (1,2) - This turn doesn't make sense to me, Why'd you put it on the blue tick anyways? As I mentioned before, there's an audible low beat here that can be kink'ed as I did. i n t e r p r e t a t i o n
- 04:38:242 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Yet again, I'm not sure if SUCH intense pattern would work and play well, I'd suggest a slider pattern here too. My reasoning before stays. I prefer the wing cuz i like it. Ive had other sliders before, the previous qualified one was meh to me. Didn't have a good balance in the center of it (but its not like youd remember cuz youve never seen this map before). Ive made about 3 other artsy sliders but the wing holds most as a finisher because "ascended" ooh 3spooky5me.
- 04:58:624 (11,12,13,14,1) - Controversial, but I guess it makes sense. makes sense
- 05:00:730 - A spinner (Which is an intense and rapid motion) doesn't fit a really soothing fadeout, Maybe instead put a slow slider (As I can see you don't have a problem with these) that ends at 05:04:315 - ? If a spinner is an "intense" (lol) and "rapid motion" (lel) to you, then i don't even wanna talk about this. Many maps utilize their spinners for a variety of situations. Sure I could make a slower slider, but then I wouldn't get the effect of the ending accelerating stream from the last combo. You don't even need to spin this one fast to clear it because it's so long.
lul